Recent posts by Solipsis on Kongregate

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Topic: King's Bounty: Legions / Add Friends!!

Add pls pls

 
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Topic: King's Bounty: Legions / Essay contest “Why do I play King’s Bounty: Legions?”

""What do you like in King’s Bounty: Legions most?"

The equality of units by design and the availability of spells such that the outcome of every battle is not predetermined.

The elaborate rock-paper-scissors of the unit types allows for the formation of several kinds of strategy.

Would the player play with a zerg-rush strategy, closing the distance with fast Warrior units quickly, harrying the enemy ranged units with flanking? Then he might pack magic armor, light tread, and divine shield to help offset the initial losses.

Or would the the player run-and-gun to minimize his losses, with his entire lineup composed of ranged units, kiting and wittling the enemy down to inconsequential single-figure stacks? Then he might pack entanglement and slowdown as his spell choices.

Then again, the player might use a predominantly Defender lineup, and march down on the enemy like an avalanche, tanking hits and shouldering past missiles and ripping everything to shreds with their high damage.

In between all these extremes there are secondary strategies exploiting the active and passive skills of each creature. For example, packing a (largely disposable) Cave Spider at the center of a ranged lineup allows its Stick Threads to hold the most dangerous unit stack of the enemy advance in place, maybe an Assassin, and allow allies one more turn to cut it down to size. Twenty Cave Spiders dying to trade for five Assassins and spare my Eyebeasts (with their so VERY useful Sleep Ray)? Done and done.

No doubt a paying player will have a high-value lineup will have the privilege of striking fear of casualties worth upwards of 20,000gp into his opponent: no one wants to meet a lineup of Paladins, Ancient Serpents, and Necromancers spearheaded by Champions and Assassins.

There is no disguising the fact that premium players will have the advantage, regardless of strategy. This is as it should be, if King’s Bounty is going to continue being well-funded, though I must point out premium players are not sold merely more dangerous units, but more strategic possibilities along with them. THAT is what premium players are actually paying for.

They say Chess came from Persia and spread to Russia, incarnating as International Chess, and China as Chinese Chess. King’s Bounty is among the newest incarnations of the concept of Chess, in a shinier, FAT EPIC package. All you need is a web browser and a 3D card.

 
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Topic: TDP4 Team Battle / Campaign?

The game is fun enough. It’s the merchandizing that is flawed.

 
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Topic: TDP4 Team Battle / Campaign?

Don’t need an effective AI for campaign mode; just do what Raze did: a common template AI for all enemies, but slant things like health and speed in the enemy’s favor, 5 vs 1, limited respawns for PC. Raze’s Alien Campaign was insanely hard, just because the stats are stacked.

But since the idea about a campaign mode was raised because of cash shortage, and the cash amount needed to fund a gun at lvls > 11 is ludicrous (a hundred and fifty dollars at its highest.), here’s a more elegant solution: 1) reduction in cash costs, say, 100 cashes for the assassin 2) increase in cash opportunities, like making achievements re-earnable, 3) put a time limit on cash-purchased items, let us say, a month.

 
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Topic: General Gaming / The Enchanted Cave General Discussion Thread

I got an Assassin’s Amulet from a red chest.

Go figure.