Recent posts by Minnakht on Kongregate

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Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

@ Kirb

As the orbs approach the cyborg demon, they light up its torso… from below. The demon has jumped, and glides over the orbs on its still-functional wings, right arm raised, ready to swipe. The unexpected angle of attack causes Mel’s needles to miss the demon’s face, instead hitting the place where its face was a moment ago – its chest. The needles stick in the weakened plating, but don’t achieve too much – they’re light projectiles, and the demon doesn’t seem to care about poison too much.

Then, with a flap of its wings, it dives down, heading straight for Lilah. She swings her vines at it, and they wrap high around his arms, close to the shoulder, and around its outstretched wings, tying the two together. The wings stop being functional when wrapped around the demon’s arms, but they don’t really need to be any more functional either. With a loud thump, the metal bucket-head hits Lilah, shortly followed by the rest of the cyborg, then Lilah gets crushed against the floor as the two continue their downward journey, demon on top. It’s deeply uncomfortable, and if Lilah had bones, she would’ve broken many of them, but she probably doesn’t. The good news is, the cyborg’s slammed against the floor as well, the little amount of padding it had not being all that sufficient, so it’s similarly concussed. Small tendrils of the white mist escape from its mouth, nearly unnoticeable compared to its oddly beeping left arm. It’s visibly melted and broken, courtesy of Pho’s repeated electric attacks and having a pretty hot vine wrapped around it, and the demon’s unlikely to aim a shot with it in its current state – but it’s an undeniable fact that it seems to be charging.

The sludge Mel sprayed down is still on the floor. It’s not close to the demon, though, because it is now roughly where Lilah was standing – had the sludge been there, Lilah would’ve ignited it prematurely and that would’ve ended badly.

 
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Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

Yeah, somewhat. The problem with the freedom phase was that unless you wanted to explain it as ‘oh, I found a way to contact another player’, you didn’t have any other players to interact with. Now it’s arguably more possible, so, I don’t know, find a way to discuss recent events or something…

 
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Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

[I have permission to post this, apparently]

@Kirb

Mel sprays down the mysterious sludge, coating a few square meters of the floor with it. Seems like the beginning of a brainy plan indeed.
The demon begins to breathe out more of that white haze of its. However, that finds itself… not particularly propelled, far from reaching any of the Entities. It does still prove useful – it obscures the demon, so when Pho’s lightning disappears into the haze, he can’t tell just how well that worked. Judging by the audible clang, something fell in there.
A moment later, two thin parallel green beams pierce through the cloud from the inside, leaving a mark in the wall, before sweeping across the room, leaving a superficial mark on Lilah as they sweep across her and missing the other dual Entity entirely. The haze refuses to subsist – man, that demon blows, it’s probably been blowing for the last several seconds!
Lilah is now fired up and ready to whip.

 
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Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

Arcady Feldman
“!not on my watcH” yells Egiool as he throws his remaining Ramjet Balls at the airborne slimes to blow them way away, then he turns back to Holly and her predicament.
“!helpinG” he shouts again, then compresses some more of the surrounding air into four more Ramjet Balls, each taking up two or three arms. Except there isn’t as much air around him at the moment – since there’s a lot of chlorine around him. It gets compressed neatly anyway, even if it takes a bit more effort. With an exclamation of “!awaY”, he leaps closer and punches at the slimes simultaneously, plunging his clenched claws into the slimes past the wrists. Still holding the Ramjet Balls. Which proceed to detonate only then.

Arcady? Oh, it’s Gina.
Yes?
I don’t know what to do!
I inquire without words.
My previous idea was grasping at straws, I’ve got nothing now! What should I do?
Good question. Well, I’ve been looking at the fight for the last however much time it’s been. And before the chlorine cloud obscured them, I could see two more slimes on the other side of this mosh pit. And now I could see beams emerging from behind the cloud, roughly coincident with a sizzle…
Luke’s other Entity must be fighting on the other side over there! I communicate. You’re right, adding to that mess in front of us won’t help, so you should do something there. Brief moment of thought. Block the slimes off!
Gina’s palpably bright mood brightens even more. Got it, and I’ve got just what I need! she communicates, then raises her arms, pointing over the cloud – aside from the lowest pair she’s not using for support, which she places under and ahead of all her other hands. Two pillars of flame erupt from the lower hands, and soon, another huge barrage of wax from all the other hands ensues, immediately catching on fire as it passes through the pillars.
After a moment of that, the silhouette forming over there is quite visible even in the haze.
DAMN, GINA!” bellows the Black Knight, the sword looking small in the hand of his blazing many-ton wax figure. “THESE SLIMES SO PUNY!”
And with that, he lumbers just a single step and topples onto the two slimes, or at least between them and Erubetie, aiming to form a tight seal with the ground if he catches the slimes.

[It picked up the mass that missed Holly and now probably had even more added to it, so it’s pretty big indeed.]

 
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Topic: Kongregate / Are highler levels older accounts more likley to not be banned forever ?

I’ll put it like this myself.

People tend to be people and get older with time. When they join, they should be 13 or more, and they can have attitudes that bring them to being annoying to other people or not. On their way to level 65, they might get banned or not, depending on attitude, and they certainly get older. So, by the time they get to level 65, they’ve more or less proven themselves to not be troublesome, and so the amount of level 65 accounts that gets banned is considerably lower. That throws off the statistics, I’d imagine.

But they should be banned for the same offences – it’s just that it’s more likely that a lower level account is committing them.

 
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Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

Arcady Feldman
.aH .I misseD
I can’t help but feel a little angry about it.
.peeM ?tacticS
We should help Luke’s Entity that’s in there! is the first thing that comes to my mind in this vocal manner.
Egiool sounds – well, not really sounds, we’re not making these – a little angry as well. .no shit ,sherlocK ?anything more specifiC
I don’t know! Get in there and separate them somehow!
.aye ,that’s grand ,good ideA
One upside of the mental conversation is that it goes by much faster than the verbal kind, its statements being more spur-of-the-moment decisions than actually thought-out ones. And that’s what Egiool seems to like. Maybe that’s how he thinks. Either way, thanks to that upside, he barely moved in the time it took us to think of this, and so he still hung in the air – and so he blasts himself right at the slime pile. And Holly. His claws rake against the air, gathering it, compressing it – giving him ammo to blow the slimes away with, that being his simple plan for the foreseeable future.
Gina, meanwhile, produces two things.
One is a jet of high-pressure oil launched from one of her true arms – the uppermost ones. It draws a line from the leftover wax pile from the previous attack to the Black Knight – giving him this much more fuel to build his body with, and getting him closer to the action, so that he may charge in yelling.
The other is several containers made of the thin, brittle, CD-case plastic – filled with pressurized chlorine and pre-launched at pretty high speed at ground right next to the slime pile, to facilitate shattering.
I don’t know if I should be afraid or- actually, I should, definitely. And not show further war movies to beings that can and just indiscriminately have taken ideas from what’s portrayed in them.
Or keep doing so, if it helps them here.

 
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Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

Arcady Feldman
“!humanoidS” exclaims Egiool. Then he blasts himself up into the air and fires an attached chain at each of the four slimes, intending to retract the chains if they hit, pulling himself to the slimes, them to himself, or both, his many clawed hands already contracting and relaxing in preparation.
Gina points all of her arms at Holly, the apparent target of all the enemies, and begins a continuous and massive stream – bigger than some real-life water streams, although it’s no river – of wax, intending to pile a thick layer of it on top and sides of Holly, separating her from her assailants, as well as most of everything else. Gina’s Black Knight, the figure of burning crude wielding the sword, chases after the berserk slimes. “DAMN, GINA!” it shouts. Gina herself considers taking steps towards Holly herself, but it’s not really possible, keeping herself from falling over due to the wax stream’s recoil being an exercise in itself.

 
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Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

Arcady Feldman
“.a clubbinG”
Huh?
Where?
.around uS
Opening my eyes here would probably be a good decision here, so I do – and don’t revel in the sight of the alien landscape. This doesn’t seem like a good place for reveling at all, although I don’t know much about revelry. Around me, in somewhat close quarters, are Egiool and… Luke. That guy. In further quarters, there’s slimes, white ones – two per quarter, in fact. And a hologram of Telerius is there too – actually, that’s probably quite crucial.
As the hologram drones on, I notice something.
You’re out by yourself, Egiool.
.it is for the besT
I wasn’t aware you could do that.
.it was inevitablE
By the end of the speech, I hear one of Luke’s entities referring to me. Us. The entity isn’t one I’ve seen before, either. Two each, she claims. That means we still need one more person. Go, Gina!
Gina appears, donning her unremarkable (aside from this) clothes.
“.so it has come to thiS”
“Yes?” Gina sounds interested. As always.
“.herE .noW”
“You’ll be fighting someone that isn’t him.” I explain.
“Yay!” Gina shouts. “Show me how it’s done, Egiool!”
Egiool stomps around on his head-spikes to face me, then returns to his previous position, in a gesture of us looking at each other for some reason.
Let’s just play along, I guess.
“.sO .first ,you should transforM .follow mE”
Egiool explodes, the metallic foil resembling clothing forming a cloud of chaff that obscures him completely for a brief moment before being pulled back onto his battle form.
“So that’s how it’s done!” exclaims Gina.
“?did you really le-” begins Egiool, then shakes with a cacophony of clattering, jingling and coughing as Gina begins her own transformation. Her ribs – oddly grey ribs – pierce through her wax from inside, her sternum gone somewhere, a gaping hole dripping paint open in her chest, revealing some more wax in various shades of red. The ribs and other bones elongate, form some new joints – the tip of each rib splits in four, forming a rough grasping appendage, one of the fingers being the exposed wick. Except for one, which detaches completely and falls to the ground. Then, very quickly, all the exposed bones are covered with fresh, white wax. Many wicks extend from Gina’s body, all of them ablaze.
While it’s somewhat obligatory to mention there’s no trace of her clothes left on her, it’s also obligatory to mention her anatomy doesn’t have any real points of interest either.
Even with some of her lower arms supporting her, preventing her from falling on her face, she still has like two dozen of them to the sides and front of her body.
Then eyes open on like twenty percent of her body surface.
Now that’s just disturbing.
“.so I just had this ideA ?do we have to take two eacH”
“It was just a proposal by them, I guess.” I state.
“.let’s take four eacH .the same fouR .our fouR”
Gina doesn’t respond. In fact, she hasn’t said a word since her transformation. Instead, she just points her 3rd, 4th, 7th and 8th arms at a slime each, then produces a jet of bona fide napalm from each of them, ignited immediately by the wick-finger. Meanwhile, she points at the same slimes with her 11th, 12th, 15th and her 16th arms, each shooting a jet of capsaicin-imbued oil.
“.I also had this ideA .humans have fun inventionS”
I only notice the slight shift in Egiool’s structure just now, and immediately fall to the ground. There’s… tubes, four of them, each pointing at one of the slimes – I can’t tell they’re pointed more or less at their internal sacs, but they are. Then a small, cylindrical yet pointy, piece of metal is ejected from each tube at supersonic velocities, followed by a not even hissing sound of more compressed air than I thought thinkable. What’s worse, though, is that a second round of the metal-pieces is launched again, their path straight and true.
.and they have sacS .probably bad for them if they get pierceD
Meanwhile, with her 21st arm, Gina throws the fallen rib- it’s a sword now, already on fire – into the air, while her first arm delivers a large amount of crude oil to it. It immediately catches on fire and begins falling towards one of the four slimes, yelling “DAMN, GINA!”
All in all, it’s quite a show, which I can watch from my unsafe position.
.had a lot of time to think about thiS

 
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Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

I’m still in. Could write some short post even now, but it wouldn’t be very pointful.

 
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Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

I’m not a pearl

 
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Topic: Forum Games / [RPG Turn 5] Super Ultimate Epic Final Fantasy Boss

Morespring
Morespring smiles back, revealing his yellowish teeth contrasting with his silvery gums.
“Ah, thank you. Please, be careful – I wouldn’t want my blood to hurt you.”

 
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Topic: Forum Games / Forum Games Adventure Game (By Sabin7)

Check own name.

Check contents of drawers, carefully taking the candle to get the light to illuminate the insides better if needed. If the drawers are locked (that happens sometimes), check if the keys work on them.

 
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Topic: Forum Games / Forum Games Adventure Game (By Sabin7)

Check own possessions. Describe any kind of containers, taking note of their contents, or their carrying capacity.

 
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Topic: Forum Games / [RPG Turn 5] Super Ultimate Epic Final Fantasy Boss

(Phantasm drill: 1 turn cooldown)
(IHS this turn – auto-revive status)

(Mercurial cloud: No new one this turn)
(Status of all clouds:)
(1. 8 turns, 2 damage)

Morespring

“This looks bad. I’ll try interrupting it!” Morespring shouts, then he jumps over to the skull, dropping his sword which gets embedded in the ground. Blood oozes through the skin of his left palm and forms itself into a silvery microphone, while his completely silver right hand slightly lengthens and sharpens to points.
“But what if it was something that didn’t have any major impact on the world except the death of a bunch of people? For example, an kind old man is unintentionally blocking an entrance to a burning building or something, and lets just pretend the only way for him to move is you killing him.” says Morespring as he kicks the skull in the coccyx with his right foot, balancing on his left. “If you killed him,there would be no major impact on the world besides the life of a hundred people or something. But I have been thinking, what if some of the people you saved go on to invent things extremely beneficial to other people?” continues Morespring as he hits secret pressure points on his enemy’s body with his sharpened, morphing-to-need, metallic fingertips. “That way, you wouldn’t need warfare to force us to make medicine and stuff. Of course, it’s only a small chance, but if by some chancekilling baby hitler prevented the holocaust, don’t you think that at lest some of the millions of people who would have lived eventually make helpful things as well?” finishes Morespring, having been shoving the microphone in his left hand in the skull’s face the entire time of the Deb(ilit)ate. Then the microphone sinks back into his body.

(attempt to remove Charged buff. Do not attempt to remove any other statuses from the skull)

[So I take it Hellfire Drain’s debuffing effect doesn’t apply to buffs that are in the process of being applied. Goody.]

[Personally, I’d interpret that as flavour text. If it’s not in the buff list, it’s not in the buff list – it essentially hasn’t happened (yet) and we can’t do anything about it.]

 
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Topic: Forum Games / [RPG Turn 5] Super Ultimate Epic Final Fantasy Boss

[Okay, let me explain how Redirect Life works.]
[Let’s have a Boss B, Caster C, and Target T.]
[Caster C casts Redirect Life. It costs 15 HP and 5 mana.]
[Boss B takes damage. Caster C has however much base damage – in this case, it’s 20. The boss can take more or less damage than that based on buffs and debuffs – if it has some kind of buff that makes it take 50% damage less, then it’ll only take 10 damage. But let’s assume it takes 20 damage, for simplicity, and so it loses 20 HP.]
[The healing Target T is healed for the sum of all HP lost as result of this cast of Redirect Life. 15 HP was lost by Caster C because of the cost, and 20 HP was lost by Boss B because of the damage. So that’s 35 in total, so Target T is healed for 35 HP.]

[tl;dr Morespring should be at 100/100 HP now.]

(cooldown of Phantasm Drill: 2 turns)
(cooldown of Redirect Life: 1 turn)
(assuming IHS didn’t trigger this turn – no auto-revive status)

(Mercurial cloud: No new one this turn)
(Status of all clouds:)
(1. 9 turns, 2 damage)

Morespring
The battle seems to have hit a slight lull, with the boss on the defensive. Swinging a sword at these vines would likely end up badly for both sides, and so. Morespring decided to avoid that.

Instead, he outstretches his right arm. His metal blood starts dripping down, hitting the ground, mixing with it. Something in the mixture stirs and it rises up to meet his arm. Something resembling an one-eyed face with two little arms, one holding a lantern, the other a scythe, forms. The single eye of the newly created Orzinav lights up as it starts floating at Morespring’s side.

The Orzinav doesn’t act yet, since there’s no dead ally from which it could copy an ability.

(Also, I drew my character!)

 
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Topic: Forum Games / General Thread

Originally posted by Bluji:

Why don’t you go bitch at greg? He’s the one making the badges, not me or this majority you’re yapping about.

I remember when he was playing Cupcakeria. I sent him a whisper that said roughly “oh no you’re playing this game” and he was like “:(”.

show me ur faic

Maybe later. I tried taking a selfie just now and it didn’t turn out to be too good.

 
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Topic: Forum Games / [FINISHED] The Teams Of The Wizards

So, I just sign up for this? I’m not sure if I understand the gameplay, but it can’t be too difficult to learn.

 
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Topic: Forum Games / [RPG Turn 5] Super Ultimate Epic Final Fantasy Boss

[Since we agreed to having me track this myself, I am.]

Morespring
Morespring’s skin cracks in the thermal assault, and then some of his blood boils away. It forms into a thin silvery cloud and floats over to the skull, beginning to hurt it… a little.

(Mercurial Cloud: 10 turns, 2 dmg)

(skill Phantasm Drill on cooldown for 3 turns, dunno where are you indicating this)
(assuming IHS didn’t trigger this turn – no auto-revive status)

“Yes, Skullhead, I think that with the help of the fine people here, I can! Your death is mine – and so’s your life!”
Morespring points his sword to the side horizontally. A vortex of dark power forms around the tip, its radius growing until it’s longer than the sword, the swirling darkness enveloping his lower half, draining his life away. Luckily, the bottom of the vortex pours it back into him.
Then Morespring… well, honestly, there’s no better word. He springs forth, slicing with his sword, the vortex ready to catch and Redirect Life: to Morespring.

 
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Topic: Forum Games / [RPG Turn 5] Super Ultimate Epic Final Fantasy Boss

Morespring
Morespring raises his right hand. A swirling orb of magic gathers, quickly joined by four groovy cones, the entire assemblage spinning.
“Hey, monster – over here!” Morespring shouts as he throws the Phantasm Drill at it.

 
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Topic: Forum Games / [Signups] Super Ultimate Epic Final Fantasy Boss

It’s basically either mana or big cooldown. Impaling Blade only has the latter.

 
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Topic: Forum Games / [Signups] Super Ultimate Epic Final Fantasy Boss

Originally posted by spikeabc:
Originally posted by Minnakht:
Originally posted by ilovekirby12:

Also, minna, Please adjust your sign accordingly so it’s on par with the revised signs too, but I’d like you to change the 400% damage skill entirely please.

The problem is, that skill is heavily tied into the character – it’s in the bio, it defines who Morespring is. If I changed it, it’d ruin everything else, at which point I’d just gen another character. That’s a bummer, I wanted to play this one…

Jesus, just change the skill. imo, it doesn’t matter much at all what your bio says.

Talked it out with Kirby. This is a revised version.

Name: Morespring, Mercurial Emperor
Skills:
Active
Redirect Life: Morespring deals his normal attack damage and takes 15 damage himself. An ally of Morespring’s choice gains HP equal to all the damage dealt. Costs 5 mana. 1 turn cooldown.
Mana Flare: Morespring briefly opens a portal to somewhere full of raw magic, shielding his allies from it while it’s open. Morespring and the boss take 3 times normal attack damage and recover 50 mana from the exposure. Other allies only recover 20 mana from minor exposure. 7 turn cooldown. 5 mana cost.
Deb(ilit)ate: Morespring deals his normal attack damage, dispels up to two effects from the boss, and applies a debuff to the boss causing it to deal 50% less damage with its next move. This damage reduction is multiplicative. 4 turn cooldown. 15 mana cost.
Emperor’s Shield: Morespring summons a big spire of metal that gets in the way of an attack. Protects up to two allies (self viable) from up to 3 times Morespring’s normal attack damage. Breaks after one use. 4 turns cooldown, 5 mana cost.
Orzinav: Morespring forms a construct out of ithirandh. This costs him half his current HP. The construct spawns with that much HP, 15 mana, and maximum capacities of 50 in both. The construct has no attack of its own. Instead, it copies a dead ally’s active ability of choice, using Morespring’s normal attack damage in its calculations. Orzinavs do not have a limited duration and they keep the copied ability even if the ally in question ceases being dead. 15 mana cost, 4 turn cooldown.
Phantasm Drill: Morespring launches a spinning orb of magic with spinning drills orbiting it at the boss. It deals damage equal to 130% of Morespring’s normal damage every turn, but it disappears if Morespring is dead at the end of the turn. 3 turns cooldown, 20 mana cost.

Passive:
Mercurial Cloud: Morespring releases toxic vapor when damaged. A vapor cloud is created each time Morespring takes damage and lasts 10 turns. Each turn, each vapor cloud deals damage to the boss equal to 10% of the damage Morespring took in the event that created the cloud. Each cloud is tracked as a separate entity.
Ithirandh Heart Surge: Every turn, Morespring has a 30% chance to gain the auto-revive status which lasts until his next turn unless consumed. If consumed, he respawns at half health and mana capacity.

Bio: Morespring is an ancient adventurer. Early in his adventures, he lost his right hand – and he decided that shouldn’t bother him much. He strapped his shield to the stumped elbow, took his sword in his left, and continued on adventuring. Over the years, he learned all kinds of combat, both mundane and arcane, as well as non-combat. One adventure took him to an extensive system of caves under the world, where he found a mysterious metal – ithirandh. It flowed like quicksilver, and Morespring found it could be enchanted easily – finally, he had something he could fashion himself a new hand out of.
The ithirandh has since changed Morespring – it flows through him along with blood, its power ebbing and waning mysteriously, keeping him alive much longer than a human would normally live. Now he brings his vast experience here, dancing on the edge of death from which he can sometimes catch himself.
Stats: 100 hp, regular attack: 20 damage, 50 mana.

 
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Topic: Forum Games / [Signups] Super Ultimate Epic Final Fantasy Boss

Originally posted by ilovekirby12:

Also, minna, Please adjust your sign accordingly so it’s on par with the revised signs too, but I’d like you to change the 400% damage skill entirely please.

The problem is, that skill is heavily tied into the character – it’s in the bio, it defines who Morespring is. If I changed it, it’d ruin everything else, at which point I’d just gen another character. That’s a bummer, I wanted to play this one…

 
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Topic: Forum Games / [Signups] Super Ultimate Epic Final Fantasy Boss

Originally posted by ilovekirby12:

@minna let me get this straight, you permanantly take 300% damage?

Yes. Actually, no, it’s +300%, in addition to the 100% everyone takes normally, so 400% total. Quadruple damage.

 
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Topic: Forum Games / [Signups] Super Ultimate Epic Final Fantasy Boss

I finished my character sheet. Reposting it here so that you don’t have to look back at page 2.

Kind of a rush job, really.

Name: Morespring, Mercurial Emperor
Skills:
Active
Redirect Life: Morespring deals his normal attack damage and loses 20 HP (this is a HP cost, not damage). Another ally of Morespring’s choice gains all the HP Morespring and the boss lost as a result. Also costs 5 mana. 1 turn cooldown.
Mana Flare: Morespring briefly opens a portal to somewhere full of raw magic, shielding his allies from it while it’s open. Morespring and the boss take 3 times normal attack damage and recover 50 mana from the exposure. Other allies only recover 10 mana from minor exposure. 7 turn cooldown. 5 mana cost.
Deb(ilit)ate: Morespring deals his normal attack damage and applies a debuff to the boss causing it to deal 50% less damage this turn and next turn. This damage reduction is multiplicative. 4 turn cooldown. 15 mana cost.
Emperor’s Shield: Morespring summons a big spire of metal that gets in the way of an attack. Protects up to two allies (self viable) from up to 3 times Morespring’s normal attack damage. Breaks after one use. 5 turns cooldown, 5 mana cost.
Orzinav: Morespring pays 50 HP to create a construct with 50 HP and 20/50 mana. The construct has no attack of its own. Instead, it copies a dead ally’s active ability, using Morespring’s normal attack damage in its calculations. Orzinavs do not have a limited duration and they keep the copied ability even if the ally in question ceases being dead. 20 mana cost, 5 turn cooldown.
Phantasm Drill: Morespring launches a spinning orb of magic with spinning drills orbiting it at the boss. It deals damage equal to 130% of Morespring’s normal damage every turn, but it disappears when Morespring dies. 3 turns cooldown, 10 mana cost.

Passive:
Mercurial Cloud: Morespring releases toxic vapor when damaged. A vapor cloud is created each time Morespring takes damage and lasts 10 turns. Each turn, each vapor cloud deals damage to the boss equal to 10% of the damage Morespring took in the event that created the cloud. Each cloud is tracked as a separate entity.
Auto Rebirth: Morespring takes 300% more damage (quadruple damage). Every 3 turns, this counter continuing to run even when dead, Morespring gathers enough magic to count as a ‘charge’, he can have up to three, spawning with the full capacity. If Morespring has a ‘charge’ and is dead, he consumes one at the end of the turn to be revived with full HP. As is standard for this kind of game, status effects do not persist on someone dead.

Bio: Morespring is an ancient adventurer. Early in his adventures, he lost his right hand – and he decided that shouldn’t bother him much. He strapped his shield to the stumped elbow, took his sword in his left, and continued on adventuring. Over the years, he learned all kinds of combat, both mundane and arcane, as well as non-combat. One adventure took him to an extensive system of caves under the world, where he found a mysterious metal – ithirandh. It flowed like quicksilver, and Morespring found it could be enchanted easily – finally, he had something he could fashion himself a new hand out of.
Over many, many years, the ithirandh consumed Morespring’s body. Nowadays, as he has for the last few centuries, he consists of nothing but it – the metal still being very liquid and easily broken, but always vigorous to regain the form Morespring’s magic tells it it ought to have.
Stats: 100 hp, regular attack: 20 damage, 50 mana.

 
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Topic: Forum Games / [Signups] Super Ultimate Epic Final Fantasy Boss

I’m asking if I should even bother with making a profile. My comment to BC isn’t a question. Although, funny you should mention it…

Well, I certainly don’t want to replace BC, Fogfun, when he signs up, gamma or Feline. I can’t trust Octo too much, but his dude is cool, and I don’t really know the other two people, so, eh… guess I’ll try.

Name: Morespring, Mercurial Emperor
Skills:
Active
Redirect Life: Morespring deals his normal attack damage and loses 20 HP (this is a HP cost, not damage). Another ally of Morespring’s choice gains all the HP Morespring and the boss lost as a result. Also costs 5 mana. 1 turn cooldown.
Mana Flare: Morespring briefly opens a portal to somewhere full of raw magic, shielding his allies from it while it’s open. Morespring and the boss take 3 times normal attack damage and recover 50 mana from the exposure. Other allies only recover 10 mana from minor exposure. 7 turn cooldown. 5 mana cost.
Deb(ilit)ate: Morespring deals his normal attack damage and applies a debuff to the boss causing it to deal 50% less damage this turn and next turn. This damage reduction is multiplicative. 4 turn cooldown. 15 mana cost.
Emperor’s Shield: Morespring summons a big spire of metal that gets in the way of an attack. Protects up to two allies (self viable) from up to 3 times Morespring’s normal attack damage. Breaks after one use. 5 turns cooldown, 5 mana cost.
Orzinav: Morespring pays 50 HP to create a construct with 50 HP and 20/50 mana. The construct has no attack of its own. Instead, it copies a dead ally’s active ability, using Morespring’s normal attack damage in its calculations. Orzinavs do not have a limited duration and they keep the copied ability even if the ally in question ceases being dead. 20 mana cost, 5 turn cooldown.
Phantasm Drill: Morespring launches a spinning orb of magic with spinning drills orbiting it at the boss. It deals damage equal to 130% of Morespring’s normal damage every turn, but it disappears when Morespring dies. 3 turns cooldown, 10 mana cost.

Passive:
Mercurial Cloud: Morespring releases toxic vapor when damaged. A vapor cloud is created each time Morespring takes damage and lasts 10 turns. Each turn, each vapor cloud deals damage to the boss equal to 10% of the damage Morespring took in the event that created the cloud. Each cloud is tracked as a separate entity.
Auto Rebirth: Morespring takes 300% more damage (quadruple damage). Every 3 turns, this counter continuing to run even when dead, Morespring gathers enough magic to count as a ‘charge’, he can have up to three. If Morespring has a ‘charge’ and is dead, he consumes one at the end of the turn to be revived with full HP. As is standard for this kind of game, status effects do not persist on someone dead.

Bio: Morespring is an ancient adventurer. Early in his adventures, he lost his right hand – and he decided that shouldn’t bother him much. He strapped his shield to the stumped elbow, took his sword in his left, and continued on adventuring. Over the years, he learned all kinds of combat, both mundane and arcane, as well as non-combat. One adventure took him to an extensive system of caves under the world, where he found a mysterious metal – ithirandh. It flowed like quicksilver, and Morespring found it could be enchanted easily – finally, he had something he could fashion himself a new hand out of.
Over many, many years, the ithirandh consumed Morespring’s body. Nowadays, as he has for the last few centuries, he consists of nothing but it – the metal still being very liquid and easily broken, but always vigorous to regain the form Morespring’s magic tells it it ought to have.
Stats: Default is 100 hp, regular attack: 20 damage, 50 mana.