Topic: War of Omens /
I think this card is broken, and here is why.
Comparing Warship to Inquisitor, as both cost similarly and provide a large threat, you see that it takes a measly 3 apples to make the lower cost Inquisitor deal more damage than the Warship.
However, the Warship needs to sit on the field for a full turn before its effect can be utilized, while Inquisitor’s effect can (and almost certainly will) occur as soon as it hits the field, completely nullifying the drawback of having lower health, and removing any need to have protection up for it to survive.
On top of this, it is entirely possible to use more than 3 apples and turn Inquisitor into a powerful bomb that wins the game when bought, basically unstable ruins with no charge limit and less set-up (especially given Listrata)
I think removing the on feed effect and, dropping the cost if needed, or making Inquisitor do something like generate 2 skulls and steal 2 resources, or generate a skull per enemy, would keep it useful and increase board interaction with decks that use it.
Just an opinion.