Recent posts by Deriaz on Kongregate

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avatar for Deriaz Deriaz 2392 posts
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Topic: The Arts / Help me with this portrait

Things that immediately stand out to me:

- Eye on the left is much too large. It shouldn’t reach the edge of her face — it almost gets there, but you can still see a bit of skin and the side of her face there, just heavily shadowed. It may be confusion in how the light hits it too, but it should be very close, if not exactly the same size as the other eye. That said, the eye on the right feels a little small at the same time. They need to be a bit equalized, and it’ll do a world of wonder.

- The nose feels like it was pushed into the face, same with the area below the nostril/above the upper lip. This isn’t a problem with how its drawn, but how it’s shaded — the bridge of the nose and along the ridge are darker than the cheek on the left, which you’ve left pretty bright. Highlights stand out, shadows push in, so her nose almost begins to feel inverted and going into her face, rather than coming out. A heavier shadow on that left cheek will help. EDIT: Just noticed, the tip of the nose needs to be brought further to the left. It should line up with the left corner of the lips if you drop a vertical on that area.

- The lips are a little bit wider than what you have there. Easy fix — in the photo, the edge of her lip (right side) lines up with the pupil just about. Left corner seems to be okay. Coupled with equalizing the eyes, this may not even be that big a problem at all, so don’t worry too much about this right now.

- This is more of a personal thing for me, but I’m finding it hard to get a sense of scale to her face without seeing the rest of the head, or any hair. I want to say her face is a bit too long on her head in the way its drawn here, but I can’t say it with any certainty. So I’ll leave it be for now, but some sort of reference to hair, temple, and cheekbone would help close the drawing a little bit more.

As for the shading, you have a decent start. Be careful with how far you spread some of the tone, though — around the bridge of the nose and the inner corner of the right eye, this is most apparent. It’s not all shadow in there, for instance. If it were me, I would start with all the midtone of the face, focusing on getting it evenly placed. Then, move into the shadows, blending them into the midtone and getting progressively darker. Get a good, white rubber eraser, cut off the end if it’s dirty using a blade of some kind, and then start cutting in some crisp highlights, blend then back down once you’ve placed them. As you have them now, your shadows are a bit hectic. That’s not bad! It just needs a bit more focus and time, it feels like.

All that said, I have to echo what WhiteAngel said. I recognized who it was immediately, so the drawing definitely hits that mark. You’ve got a good start so far, and something pretty solid to work from. The problems I think you’re having aren’t that big. Should be nice and easy fixes. Keep going with it, should start looking a lot better as you start getting more shading in there.

 
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Topic: The Arts / Taronium's little doodle corner...

I like the last two of the Batch 5, and really, really like that new one. I wish I could see that one bigger. D: And the same with the other two, but oh man, I like that Batch 6 one.

The only one I think I’m not too fond of is the 4th one of Batch 5. He just doesn’t seem as complete as the others. Everyone else seems to have a nice range of tone and detail, and the face is nearly there, but falls just short. At least, that’s what it feels like to me. It’s mostly a problem in the teeth and hair if I had to try and pin it down why I think that.

 
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Topic: General Gaming / Resident Evil 6

I’ve never been a fan of Resident Evil (mostly due to how it controlled, which ruined the games for me, especially 4. :S), but damn if they can’t make a good trailer. It looks like they’re trying to get back towards their roots a bit while keeping the stuff that made 4 and 5 a bit more action-y, which is nice.

So long as we don’t have Chris punching a boulder or anything silly like that, and once co-op is mentioned, I might be watching out for this.

 
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Topic: The Arts / [Gallery] Raw's Pretty Pink Palace

yessssss rawismojo stuffffffff

I really like the new one. The only things I could point out are that the neck of the woman (which you already know about), and the eyes of the baby don’t look like the have any depth. The baby’s eyes are a bit worse in this regard, since they seem almost painted on. (I think it’s mostly the right eye, since the eyelids aren’t terribly visible.)

But other than those, I really like it. The linework is strong, and the clothes have a pretty good sense of depth to them. The colors are nice, the piece as a whole is composed really well. Makes it nice to look at.

mooooooooore the warforged demands mooooore

 
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Topic: The Arts / Deriaz's Armory (Commission Info [First post])

Originally posted by Taronium:

I think the most important thing is to find out what you really want, what you really find fascinating and what tingles your fingers to do something. Is there something you want to see, something you might even be missing in all that you’ve seen so far, or do you just to want to have something explored from a different perspective or the likes.

I guess what I want to do the most is just tell stories through art, either as the starting point for a movie or a game. That’s why I have such an interest in the entertainment field, and a bit of why I like fanart — you can take a simple image, and if you play with it enough or show emotion on a character or whatever, you can tell a lot more than words can. Or at least, that’s the goal for me, to work with a team to bring a story to life. I just need to figure out how to do that with my own stuff, not stuff that’s already established.

I do feel bad that I struggle to draw without references. If nothing else, that’s where I want to jump to next, of all the choices. But that takes years of cataloging (sp?), something I’m pretty far behind on compared to most of my peers at NSCAD. :S


Originally posted by UnitedRebellion:

I miss this thread. So much. Keep up the goods, mate.

Hopefully I can keep it up, with the New Year resolution. I may end up disappearing for a bit in the summer, though, depending on if my plans work out or not. Not that I don’t like sharing here, but if my internship is approved, well. . . I have no choice but to jump ship for a while. D:

Thanks!

 
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Topic: The Arts / 3D Renders/Models/Digital Paintings/Vector Graphics made by me. (GDC's portfolio thread)

I can’t really comment too much on the 3D ones because I don’t know the program, but I would suggest avoiding obvious references like “DOOR”, “BLOCKY”, or “COLLIDE”. It tends to distract (or at least, I find it distracting) to the image as a whole. Similar to political cartoons that need to label everything for a joke to be understood, by having a large word describing what the intent you had was, it sort of undermines the whole image, despite how strong they are. That said, they are all pretty nice looking, through the Collide one seems way too busy for me. Too many colors and feels too hectic to appreciate too much, where-as the other two are rather calmer and laid out in a more interesting way. The “DOOR” one is probably the best.

Can’t comment much on the snail, since I don’t know Illustrator at all. Don’t know the ins and outs and what it can do (or even how it really does it). D:

The bridge is a good start. You may want to refine the bridge a bit by using a perspective line, as right now, it’s twisted towards the viewer. If that was your intent, of course, then leave it be. The wreckage looks like a good outline, easy to tell what it’s meant to be, but the water could use a bit of work. There’s no sense of depth to it right now, and instead comes off as a field of lines. If you space them out a bit when they’re closer to the viewer, but leave them as they are way back on the horizon, it should look a bit better with the depth that will provide. Same for the clouds. A good start and easy to read, just needs to go further.

My two cents on your most recent postings.

 
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Topic: The Arts / Artworks Needing Criticism

For the first one: I like the color choices, and the blurred background with the blurred edges of the little creature kind of tying the two together. One thing that bothers me, though, is the eye on the right — I’m assuming it’s supposed to be a round creature, but that eye (and the mouth, to a bit lesser of an extent) doesn’t give the illusion of a curve at all. Since the right eye is the same size as the left, he comes off looking very flat and two-dimensional. If the eye on the right is made a bit thinner, and the mouth given some of the same treatment (as well as turned slightly instead of a straight-on view), I think it would improve the image a lot. (This image sort of shows what I mean. How the ellipse gets thinner the closer it gets to the horizon line.)

2) It’s a nice start, as the face is well constructed. The eyes are pretty strong as well (though be careful with the iris — avoid a flat color there if you can, as they’re very rarely flat.). Adding a highlight of some kind to them will give them a bit more life, but beyond those two, they’re the strongest part of the drawing so far. The hair is probably what needs some love, if I had to give any idea of what to work on next — there’s hints of shadow, but with no mid-tone or highlight, those areas look a bit empty. Even if she’s blonde, try and find a way to get that filled in a bit more. You might be able to leave the face as-is once the hair is complete and claim it’s stylized to look that way, if you want it that way, but the face may need a bit more love if that’s not the case. Strong start, but just needs more time put into it.

3) I’m not entirely sure how to approach this one, as I’m not sure what the end goal was. I’m assuming a zombie, but I’m lost a bit in the linework and color. It’s hard for me to figure out how to say much else — don’t take this as any offense to you, of course. Just not sure at all on this one. The face structure might be interesting, but again, I’m struggling a bit to really see it amidst everything going on. Looking at the Godmachine link you provided, I can sort of see what the goal was, and how this piece might have been inspired by Godmachine. If that’s the case, I would say tone back the linework a lot — it looks like Godmachine uses line very carefully in conjunction with strong highlights. Save the lines for outline and shadow if that’s what you’re looking to emulate, so the color and highlights can emphasize what they need to.

4) Similar thoughts to the one above. Not sure what the image is that I’m looking at. (Tried looking at it upside-down. Mountains? That’s the best I can see. :( Maybe I’m missing out on something.) Somewhat similar to above, the linework is giving me a problem, as it seems to cover what I’m trying to look at, essentially blocking me from seeing it. This one is probably the hardest for me to give you feedback on, just because I’m really not sure what the subject is. Even if it’s abstract, I’m struggling to find the concept/meaning. (Again, this is no offense to you or the work. This is probably me missing the obvious.)

All that said, the concepts and shapes are pretty interesting to look at. Echoing what Taronium said, the shading is a good start, but in my opinion, maybe a bit over-eager? That’s not a bad thing, of course, and something that could be used to your advantage with a bit more experience working like that.

Hopefully none of this is taken the wrong way. I like them. Just giving ideas on how to improve each one. No ill feelings meant in any way, if that can be construed at all.

 
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Topic: The Arts / Deriaz's Armory (Commission Info [First post])

Nah, not harsh or accusing at all. I know what you mean, and it’s pretty obvious when you skim this thread or my stuff on other sites — I do do a lot of fanart. It’s what I started with, as well as free-hand copying other artists that I found (I’ll admit it, but I don’t show it anymore. Had to start somewhere!), but I think I fell into a trend of doing it. I can see if I can break out of it. I did want to do a few backgrounds for that Kong+ thing, some fantasy-esque backgrounds, like a desert or something. Maybe I can start there? I do like stories and thinking of characters/situations — that might also be a good place for me to start breaking away from the fanart. Combine the two, perhaps, people in backgrounds/situations. (There are remnants of ideas floating around that I never went through with. Maybe I can tie them together somehow. That might be fun.)

I guess my biggest struggle is what you said, relaxed and sincere self-expression. It’s a bit voluntary that I scale it back, and maybe that’s why I’m stuck in fanart. I always start a doodle or a drawing, and then throw it away because something didn’t come out right, rather than let it happen or fix it. I just toss it. I need to unlearn habits to do that, I think. But my New Years’ Resolution is to fill a sketchbook or two with finished drawings on every page, so. . . Maybe I can start there.

Anyways, I’m rambling, and it’s terribly obvious I’m doing so. 5 in the morning, told myself to sleep and respond to you tomorrow, but I couldn’t. Heh. Thank you for the comments — I will see what I can do about getting away from the fanart in the future, and doing my own, unique stuff! Thanks again. Much appreciated. :)

 
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Topic: The Arts / Taronium's little doodle corner...

I told myself to sleep, but I had to come over and return the critiquing! Would feel bad going to bed and letting it sit without saying something proper in return.

Your stuff is all really strong, I think that much is pretty much certain. Especially the painting on the second page — that’s probably my favorite of everything you posted. Not that the small avatars aren’t impressive, given the tiny area they cover but how well-made and defined they all are, but seeing that sort of attention to detail put to a still life of a bigger size floors me. Do you have any more of that/have done that recently? I noticed a few more of them on your Artrage page that you linked, but I think the Juggler’s Break is the best, still.

How much caricature have you done in the past, as well? I’m gonna take a bit of an assumption, if I can, and say that’s what you’ve done in the field?, because a lot of the avatars you make have that sort of quality to them — almost realistic, but something slightly off or exaggerated, like realism + hints to caricature. Any chance of tying that into a background, maybe? I think it’d be really interesting to see what you could do with that idea, if you haven’t already (if I missed it right in this thread, I apologize! It’s pretty late. Sleep may have been the better option, because I feel like I’m repeating a tad.)

Would upvote this thread, if only it were Reddit. D:

 
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Topic: The Arts / Deriaz's Armory (Commission Info [First post])

Originally posted by rawismojo:

I really like the general design, and the shading/texture is pretty awesome, too. I really like how you handled the cloth, especially his cowl.

I’m in a hurry, so I’m going to be pretty to-the-point with my critiques. The anatomy looks pretty spot-on, but there’s something funky going on with the foreshortening with the legs, especially his right leg. Also, I have no idea how the bow and/or quiver is attached to him or sitting on him. They look pretty floaty.

That awkward moment when you just realized you erased how it straps onto him, thinking they were floating pencil marks. ffffffff— Yeah, I see that. I know exactly how that happened. . . Had it sketched, but when I went to clean around/inside of him, yyyeah. I erased them without thinking. Blargh. I can’t believe I didn’t see that. That’s. . . A bit of a let-down on my part, honestly. Damn.

I see what you mean about that leg, looking at it again. I think the problem is in the lower half of it — it’s a bit too short, maybe? That’s what stands out to me, but maybe I’m looking at it wrong. The right width and everything, but just needs more length, I mean. Train of thought, the foot maybe could have been scaled down on that leg a tiny bit more, too?

Thanks. :)

(Fun fact: Both of my drawing classes this semester are about human anatomy and how to draw textures/surfaces as realistically as possible. Maybe they’ll get better-er. :o?)


Originally posted by TheWhiteAngel:

Assassin’s Creed? Lizard? I’m calling it Lizard’s Creed. Awesome!

Skyrim! The game that made me go, “Oh man, Dark Souls!” And then never. . . Actually finish Skyrim. Cough. I, uh, yeah. I’ll do that, at some point. Just gotta, you know. . .

Beat Dark Souls 6 more times. NG+++++++! (That’s my goal, no lie. That’s apparently the max difficulty of the game. I’m gonna go for it!)

And then maybe Witcher 2, because I forgot about that one. . .

Bethesda loses my attention span really quickly. Too open-ended. :S

Thanks. :D Glad you like.

 
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Topic: The Arts / Deriaz's Armory (Commission Info [First post])

(You may need to F5 the page if you visited within the first ~20 minutes of this upload. Switched the image to a smaller one — for some reason, copying the URL from dA made it blurry. Using a different site that I upload to to show here. Bit smaller, bit clearer.)

Not much to say on this one. A quick sketch, about 2 hours worth. I did it to practice anatomy a bit more to prepare for one class, but more-over to practice shading over a character. The background was a rush job, just so he’s not floating in a void. I realize I still need practice in backgrounds. I think I lost a bit of the anatomy by adding clothing, too, but maybe not? I need another set of eyes.

Still working on getting the new scanner completely understood, so the image has a bit of a shift in brightness over it. But I like how it looks, so I’m leaving it as a happy accident.

I’m not sure I like it the more I look at it, though. At first, I was thrilled about it, but the more I look, the more I’m unsure. Best to get it out there to get feedback before I just throw it out and never show it at all.



Enjoy.

 
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Topic: The Arts / Large Art Competitions

Oh, psh, don’t worry about me. I knew, posting that, that I would be the exception to the rule. I just wanted to show support, but make it clear I wouldn’t be able to participate.

 
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Topic: The Arts / Large Art Competitions

I’m interested in seeing what comes out of it, but every “4 or 5 days or so” isn’t a long enough work period for me, personally. I can’t make anything worth “competing” with in that amount of time. Way too short, amidst work, school, etc.. :<

Good luck with the idea, and I’m curious to see what kinds of themes or whatever you can come up with all the same, however.

 
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Topic: The Arts / Deriaz's Armory (Commission Info [First post])

Hi guys. Happy new year!

Two things:

1) Sharing something that I’m extremely happy with. I think it’s a good start to 2012. I obviously have miles and miles to go, but for me to be able to complete something to this scale is, at least I think, a big milestone accomplished. And while I’m very happy with my work here, I’m still new to Photoshop — if you have any critique, or even want to completely tear this down, feel free. I will not stop you. I’ll only try and learn from it. ;D

2) We got a new scanner for Christmas! So I will try and upload two sketches that I did, one of an Argonian, and one of a generic knight (more a play on anatomy, armor, angle/perspective than anything else, so it’s a bit poor). Hopefully that will be soon. My new semester starts soon, as in tomorrow, too.



Not much to say. I’m extremely happy right now. :)

I hope you guys have a good start to your year as well. Enjoy. :D

 
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Topic: General Gaming / No Download MMOs

Realm of the Mad God. Here you go.

 
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Topic: The Arts / Deriaz's Armory (Commission Info [First post])

Hmm. . . I think I see what you mean about the shield and the arm. I also agree regarding the textures. . . I’m not actually sure why that didn’t cross my mind to do that, I’ll be quite honest. Probably should have.

My only concern is, since I’m not terribly fluent with Photoshop yet, adding things like textures takes me quite a while. I think I may be doing it wrong or inefficiently, though — I’ve been adding textures as clipped layers, but that still requires me to end up having to erase a bunch of stuff and try and make overlaps flow smoothly. (Thinking out loud while typing, I’m curious if I can highlight a color, clip to only that instead of all the linework, and then apply the texture that way, saving a lot of time that would be spent carefully erasing around the edge. I’ll have to experiment.)

But I definitely do see what you mean. If I can find the time to spare for it either tonight or within the new few days, I will try and go back and get some more texture work in there. Otherwise, I may have to admit newbishness and leave it. (Luckily, I was not planning on having this very far forward in the portfolio/demo reel. Heh.) Thank you just the same, however! :D I’ll see what I can do, hopefully.

 
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Topic: The Arts / Deriaz's Armory (Commission Info [First post])

@pete: Oohhhh, I’ll definitely take a peek at those and perhaps try that trick out in a future project. I’m actually planning on doing a big spree of projects during my next 3 weeks of vacation between semesters because of an internship opportunity — both companies want Photoshop experience, among other things, so maybe I’ll find a way to put that to use. :D


I can’t seem to get the previous post to update the image, so I’m going to try posting it again real quick with the changes. I apologize if that’s a bit spammy, but it’s the only thing I can think of doing. It may also just be a problem with my own connection; it’s been horrible for the past few days.

Hopefully that has the highlights, the glow (using GraphicDesignC’s process), and the less strong texture.

Let me know if there’s anything else I should change? I don’t want to spend too much more extra time on it because I need to get a portfolio/demo reel done by January/March (respective to the two companies I’m trying to get accepted by), but if there’s anything minor I overlooked, lemme know! (And yes, I’m aware the highlights aren’t. . . Great. They’re the best I can get them. I need to spend more time in the future looking at real-world objects and getting their highlights understood. For what I can do now, though, I think it will have to do.)

Thanks again you three for the help. :D

EDIT: I shrunk down the highlights I’ve done. While they aren’t as strong now and not as noticeable, I feel it’s a bit better looking. Not yet great, but not as bad as they were. You may want to F5/Refresh the page to make sure you can see the proper image, just in case it loads the older version.

 
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Topic: Off-topic / Art Feedback

Originally posted by ZachGreeneBackup:
Originally posted by TheRoflWaffle:

It looks great. It looks like it’s missing something. I don’t know what it is, but it’s missing something.

Maybe a cloud?

A could might be too distracting, or could blur or kill the idea of the form.

If anything, since I assume you’re aiming for a moon-themed logo at the moment, some very small stars in the background would help. Nothing too bright, of course, but as it stands, it’s more like a glowing circle with words in it than a moon.

My two cents.

 
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Topic: General Gaming / The Last of Us

I saw the trailer, but all I could think was, “If this doesn’t have some sort of memorable story between the two characters, it’s not worth my time.” Like Trigger, I’m getting really annoyed of how saturated this genre has become, no matter how well-made the game is.

So the story will make or break it for me, and story alone.

 
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Topic: Serious Discussion / What's your religion?

Started as Christian, but eventually stopped going to church due to confusion and the answers I got from questions I gave to my elders. So now I’m Apatheistic.

Not a typo for “Atheistic” or whatever. I just don’t care at this point. Religion hasn’t played any role in my life, and not attending church didn’t change me in any significant way. So I figure, if religion didn’t play a role, and lack of religion didn’t play a role, why should I waste my time caring over it? I have much more important things to spend time doing.

As for why I’m commenting here? I read all your responses. I figured I would chime in with mine. That’s all.

 
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Topic: General Gaming / What's your favorite video game(your favorite video game can even be a computer game)?

Champions of Norrath, and the sequel, Return to Arms. So much good co-op~

 
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Topic: The Arts / How To Draw Better

Originally posted by burntfires22:

Ugh…. I’m always showing my drawings to my friends.
Maybe it’s time to just stop.

If anything, do the opposite. Show them to MORE people. Friends, family, start a DeviantART account if you don’t have one, etcetc. If you stop, you’re only going to hurt yourself in the long run. (If I can use myself as an example, I used to only show my stuff here. Now I have it on various websites, and still looking to expand. Half of the stuff I’ve learned has come from feedback from strangers around the net.)

Even if what you show online is painfully obvious that you’re a newbie to it, be it traditional or digital, typography or photography, ANY feedback is better than no feedback whatsoever. Don’t stop.


Am I allowed to add an opinion to the list? Specifically, number 5. I’ve found short lines are better for me, but only in the sense that I never lift the pencil. I end up scribbling sort of back and forth, creating a long line out of tiny little lines, but I never break contact with the paper. Then, once I finish the line, I got back over it once more with one continuous line that narrows down that form a little bit more.

I tried what you said, doing the whole “long, relaxed lines” thing, but I found myself becoming more apprehensive when drawing that way. Short lines that never break contact with the paper allow me, personally, to see the form as I’m drawing it, with the added bonus of then being able to block in a more solid line afterward. It helps me create a line that still has life to it, but has a bit more control.

Again, that’s just how I learned. I definitely agree that a long, relaxed line is best at the end, but the steps to getting to it, I think, are also important.


Also, I don’t think I ever properly thanked you for your comments way back when, Pete. So let me do that here. Thank you for your feedback — truly did, and still do, appreciate what you told me! :)

 
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Topic: The Arts / Deriaz's Armory (Commission Info [First post])

Ohhh, I couldn’t figure out how to make the teal glow. That would do it, wouldn’t it? The opacity I’ll lower as well.

Sadly, I’m just about to go out the door for class, so I won’t be able to do it until tonight, if I can squeeze it in amongst some finals work. :( But thank you both a ton for the tips/ideas. I will definitely get those underway when I get home, if not within the next day or two! :D

EDIT: The Gaussian Blur and opacity was a quicker fix than I thought, so I poked it a bit with the 10 minutes or so I have before the city bus arrives. It looks a TON better with the glow, and the opacity is now down around 20% — subtle, but you can still see it. I blurred it a bit as well, just so the texture isn’t as strong. I will get to work on highlights soon! Thank you two immensely again — tiny fixes like that are really helping this.

 
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Topic: The Arts / Deriaz's Armory (Commission Info [First post])

if you’ve never stared
off into the distance
then your life is a shame


(Story stuff)

Steeljack recently assigned me to the assessment of new recruits to the Iron Watch. “Quill,” he said, “you’ve got a skill with judging ’forged.” It does not take a genius to know if the one you’re talking to is insane or not, but I accepted the new position without complaint.

One figure stood out from the list of Warforged I was meant to speak with today. Figuratively and literally, this one stood head and shoulders above some of the others I had spoken to today. Standing seven feet tall and four feet wide, he squeezed his way through the small doorframe of the meeting room. He declined the offered chair, seeming content to move it to the side of the room to sit squarely on the floor.

We spoke for a time, myself asking questions of his past and his experience/training. Curiously, he answered many of my questions with, “I don’t know,” or a hesitant, “I’m not sure, but—”. He seemed to be telling the truth, but when asked about the War, he got quiet, almost shameful. I could not pry an answer out of him. Beyond this, the answers he gave were not of importance or alarm.

The tower shield he carries, however, and the sheer bulk of him would be useful within the Iron Watch. I’m approving the first interview with him, but would like to make the note that, despite his claim of being at the devil invasion of years past, fighting Titans, dragons, and more, he should be studied carefully. Allow him the lowest position, but keep an eye out for suspicious behavior or oddities.

I believe there may be more to him than first impressions can find.


(Actual info from me about this and what I’m doing)

Hi guys. Sorry for the long delay in updates. I’ve had one problem class just eating away all my time. Finals week this week, though, so I’m free! No more homework from that shitty professor, no more having to do that work ever again! Woo!

So I decided to finish up Deriaz. I have two other projects going as well, a traditionally drawn Argonian, and a digitally painted Discord (not the image above, this one is MUCH BETTER LOOKING, in my opinion), but Rocrin will eventually get a character sheet like this as well, to give people a rough idea of what he looks like.

I know it’s nothing impressive. I couldn’t get the colors to work how I wanted, so I had to resign myself to simplistic looking stuff. I’ll continue to push and try to get what I want, but I had to concede for this one, otherwise I wouldn’t have gotten anywhere. I began to hate it at one point, which was a clear sign I needed to change course.

But I’m very happy with the result.



Also, I guess I’ll toss it here at the end. I’m toying with the idea of commissions, if anyone around here is interested? I don’t have prices set up yet for anyone who may be, but it’d probably be fairly cheap since I don’t do actually paid things too often. Set the price low so I can get used to how taking on work like that, well, works, and then raise it later once I’m comfortable with the concept. If that makes sense.

Anyways, let me know if that interests anyone, and any opinions/critiques you have of the “self”-portait/character sheet. ;P

Enjoy! Sorry to be so intermittent with this thread.

 
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Topic: The Arts / NaNoWriMo 2011! [WORD WIDGETS UP!]

Haven’t started yet. Not sure if I will any time soon due to schoolwork.

Then again my goal is only 10K like usual, not the 50K, because I’ve already comes to terms with the fact that I cannot, no matter how hard I want to try, win this year.

Good luck to you all, though.