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  <post>
    <body>I would vote for piratemonkey as well. It looks a bit nicer, and I love the color choice. I think it could maybe be cropped a bit on the left and right, but otherwise, I wouldn't really touch it. It looks nice to me.

Sasms' signature looks nice as well, and I would have voted for it, if not for the text. &quot;SASMS / Battle&quot;. . . Well, yes, that's right. It belongs to you, and it &lt;i&gt;is&lt;/i&gt; a battle thread thing. But placing it in the signature looks a bit tacky and not completely thought out. Leaving off the text and cropping it a bit more towards the picture would have helped out a ton.</body>
    <body-html>&lt;p&gt;I would vote for piratemonkey as well. It looks a bit nicer, and I love the color choice. I think it could maybe be cropped a bit on the left and right, but otherwise, I wouldn&amp;#8217;t really touch it. It looks nice to me.&lt;/p&gt;
&lt;p&gt;Sasms&amp;#8217; signature looks nice as well, and I would have voted for it, if not for the text. &amp;#8220;&lt;span class=&quot;caps&quot;&gt;SASMS&lt;/span&gt; / Battle&amp;#8221;. . . Well, yes, that&amp;#8217;s right. It belongs to you, and it &lt;i&gt;is&lt;/i&gt; a battle thread thing. But placing it in the signature looks a bit tacky and not completely thought out. Leaving off the text and cropping it a bit more towards the picture would have helped out a ton.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-05T11:18:49-08:00</created-at>
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    <post-number type="integer">10</post-number>
    <topic-id type="integer">63529</topic-id>
    <updated-at type="datetime">2009-11-05T11:18:49-08:00</updated-at>
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  <post>
    <body>Eh. . . I don't know that I'd enjoy a &quot;word war&quot;. I guess I just don't like the pressure. I'm moving pretty decently at the pace I am now. . . I don't want to worry about being timed even more or anything. Plus, I know the quality of what I'm doing can &lt;i&gt;only&lt;/i&gt; plummet if I did something like 20 minutes or a week; there's no benefit, at least for me, for rushing.

You guys have fun with it. But I'll pass.</body>
    <body-html>&lt;p&gt;Eh. . . I don&amp;#8217;t know that I&amp;#8217;d enjoy a &amp;#8220;word war&amp;#8221;. I guess I just don&amp;#8217;t like the pressure. I&amp;#8217;m moving pretty decently at the pace I am now. . . I don&amp;#8217;t want to worry about being timed even more or anything. Plus, I know the quality of what I&amp;#8217;m doing can &lt;i&gt;only&lt;/i&gt; plummet if I did something like 20 minutes or a week; there&amp;#8217;s no benefit, at least for me, for rushing.&lt;/p&gt;
&lt;p&gt;You guys have fun with it. But I&amp;#8217;ll pass.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-05T10:48:18-08:00</created-at>
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    <post-number type="integer">166</post-number>
    <topic-id type="integer">56002</topic-id>
    <updated-at type="datetime">2009-11-05T10:48:18-08:00</updated-at>
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  </post>
  <post>
    <body>Sins of a Solar Empire. My friend bought it and an expansion for me, and it's the only RTS I actually feel decent at, even though there's so much there to learn and keep track of. 

Warcraft and the others are fun and all, but I just can't seem to do well enough at them to have as much fun myself -- everyone seems to know the quickest way to build your army in the right way to bulldoze everyone as soon as possible. At least in Sins, even if I choose to want to focus mostly on little side upgrades (which I enjoy doing in RTS games), I'm still able to be a decent fighter because I can actually see a difference my upgrades are doing.</body>
    <body-html>&lt;p&gt;Sins of a Solar Empire. My friend bought it and an expansion for me, and it&amp;#8217;s the only &lt;span class=&quot;caps&quot;&gt;RTS&lt;/span&gt; I actually feel decent at, even though there&amp;#8217;s so much there to learn and keep track of.&lt;/p&gt;
&lt;p&gt;Warcraft and the others are fun and all, but I just can&amp;#8217;t seem to do well enough at them to have as much fun myself &amp;#8212; everyone seems to know the quickest way to build your army in the right way to bulldoze everyone as soon as possible. At least in Sins, even if I choose to want to focus mostly on little side upgrades (which I enjoy doing in &lt;span class=&quot;caps&quot;&gt;RTS&lt;/span&gt; games), I&amp;#8217;m still able to be a decent fighter because I can actually see a difference my upgrades are doing.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-05T10:22:25-08:00</created-at>
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    <updated-at type="datetime">2009-11-05T10:22:51-08:00</updated-at>
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  <post>
    <body>Remove the Crappiest Art of the Month award. It really doesn't need to exist, and it's only going to cause you problems more than anything.</body>
    <body-html>&lt;p&gt;Remove the Crappiest Art of the Month award. It really doesn&amp;#8217;t need to exist, and it&amp;#8217;s only going to cause you problems more than anything.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-04T14:28:23-08:00</created-at>
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    <topic-id type="integer">63458</topic-id>
    <updated-at type="datetime">2009-11-04T15:15:33-08:00</updated-at>
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  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/3/topics/63400?page=1#posts-1430614'&gt;Jabor&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt; I expect we&amp;#8217;ll see multiplayer in DA2, or if we&amp;#8217;re lucky, a big patch further down the line.&lt;/p&gt;&lt;/blockquote&gt;

I know I, for one, will be waiting for it. . . The game is just terribly uninteresting without it.

I guess I understand the whole &quot;lot of work&quot; thing, but. . . It still just boggles me, I guess. The game looks and sounds like it would work pretty well with at least one other friend. But you're right -- the whole GameSpy thing on Borderlands irks me, too, so I'll just have to be patient.

And, y'know, wait for actual reviews from players.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/3/topics/63400?page=1#posts-1430614&quot;&gt;Jabor&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt; I expect we&amp;#8217;ll see multiplayer in DA2, or if we&amp;#8217;re lucky, a big patch further down the line.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I know I, for one, will be waiting for it. . . The game is just terribly uninteresting without it.&lt;/p&gt;
&lt;p&gt;I guess I understand the whole &amp;#8220;lot of work&amp;#8221; thing, but. . . It still just boggles me, I guess. The game looks and sounds like it would work pretty well with at least one other friend. But you&amp;#8217;re right &amp;#8212; the whole GameSpy thing on Borderlands irks me, too, so I&amp;#8217;ll just have to be patient.&lt;/p&gt;
&lt;p&gt;And, y&amp;#8217;know, wait for actual reviews from players.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-04T12:55:14-08:00</created-at>
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  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/3/topics/62291?page=1#posts-1430235'&gt;Carados&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;You don&amp;#8217;t have an opinion, you have a well reasoned argument as to why the game is objectively bad. People need to learn the difference.&lt;/p&gt;&lt;/blockquote&gt;

Duly noted for the future. ;)

&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/3/topics/62291?page=1#posts-1429818'&gt;Overnuke&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;sorry spelling error I meant &amp;#8220;major Improvement sense (MW1)&amp;#8221;&lt;/p&gt;&lt;/blockquote&gt;

Just as a future tip, there's an Edit Post button below your post count. You can use that if you've ever got to fix something.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/3/topics/62291?page=1#posts-1430235&quot;&gt;Carados&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;You don&amp;#8217;t have an opinion, you have a well reasoned argument as to why the game is objectively bad. People need to learn the difference.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Duly noted for the future. ;)&lt;/p&gt;
&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/3/topics/62291?page=1#posts-1429818&quot;&gt;Overnuke&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;sorry spelling error I meant &amp;#8220;major Improvement sense (MW1)&amp;#8221;&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Just as a future tip, there&amp;#8217;s an Edit Post button below your post count. You can use that if you&amp;#8217;ve ever got to fix something.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-04T09:57:11-08:00</created-at>
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  <post>
    <body>No co-op makes me a sad Warforged. The game kind of just yearns for it. User-created content and stuff could be neat, but I would rather play a game like that alongside a friend or three. (Don't you get a party in the game anyways? Hey, look, co-op right there. Why restrict it to single player only?) Plus, BioWare seems to be able to generate a lot of hype and ratings for games that are pretty average at best, and I'd rather not fall for that again.

So, no co-op + over-hyped previous games = no buy for me. It looks to be a &lt;i&gt;bit&lt;/i&gt; better than their previous games, but the co-op thing just so far outweighs it for me to care.</body>
    <body-html>&lt;p&gt;No co-op makes me a sad Warforged. The game kind of just yearns for it. User-created content and stuff could be neat, but I would rather play a game like that alongside a friend or three. (Don&amp;#8217;t you get a party in the game anyways? Hey, look, co-op right there. Why restrict it to single player only?) Plus, BioWare seems to be able to generate a lot of hype and ratings for games that are pretty average at best, and I&amp;#8217;d rather not fall for that again.&lt;/p&gt;
&lt;p&gt;So, no co-op + over-hyped previous games = no buy for me. It looks to be a &lt;i&gt;bit&lt;/i&gt; better than their previous games, but the co-op thing just so far outweighs it for me to care.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-04T09:53:48-08:00</created-at>
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  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/5/topics/63407?page=1#posts-1430368'&gt;nordor&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;And a phoenix&lt;/p&gt;&lt;/blockquote&gt;

What about a tree that grows Phoenixes (Phoenixii? . . . Multiple Phoenix! There we go.)? That would be pretty cool.

Sorry to hear your hard drive fried, Tr1bal. :( But I would definitely try to find the product code key like SaintAjora suggested -- there might still be a chance for you to get your programs back.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/5/topics/63407?page=1#posts-1430368&quot;&gt;nordor&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;And a phoenix&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;What about a tree that grows Phoenixes (Phoenixii? . . . Multiple Phoenix! There we go.)? That would be pretty cool.&lt;/p&gt;
&lt;p&gt;Sorry to hear your hard drive fried, Tr1bal. :( But I would definitely try to find the product code key like SaintAjora suggested &amp;#8212; there might still be a chance for you to get your programs back.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-04T09:43:49-08:00</created-at>
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  <post>
    <body>Eh, I can dis it, because it really is, at the core, the exact same game. Terribly short campaign with no co-op (again, with NO excuse), multiplayer that boils down to playing Rambo like in campaign but with others and no real goal (no actual &quot;teamwork&quot; yet again), and lots of things gimping the game as a whole (no dedicated servers, no ability to mod, no party chat, etc etc.).

Don't need to try it to have an argument against it. And I'm fairly confident my argument is spot on, that the game is so far doing a great job at mucking things up and presenting itself as incredibly unfun for anyone that isn't a competitive multiplayer console player.</body>
    <body-html>&lt;p&gt;Eh, I can dis it, because it really is, at the core, the exact same game. Terribly short campaign with no co-op (again, with NO excuse), multiplayer that boils down to playing Rambo like in campaign but with others and no real goal (no actual &amp;#8220;teamwork&amp;#8221; yet again), and lots of things gimping the game as a whole (no dedicated servers, no ability to mod, no party chat, etc etc.).&lt;/p&gt;
&lt;p&gt;Don&amp;#8217;t need to try it to have an argument against it. And I&amp;#8217;m fairly confident my argument is spot on, that the game is so far doing a great job at mucking things up and presenting itself as incredibly unfun for anyone that isn&amp;#8217;t a competitive multiplayer console player.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-03T22:28:24-08:00</created-at>
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  <post>
    <body>I'm still only in the intro stuff. I'm worried I'm gonna run into trouble, now that I've actually got the &quot;party&quot; together and they're getting to the &quot;Gauntlet&quot; (I am so clever! Title = What they're doing! Never been done before!). I'm concerned I won't be able to portray things as well as I should, so. . . Yeah. I can only hope, though, that I can keep it up.

Oh, and music helps so much. One song I've had on repeat that seems to help me a lot is &quot;Wrong&quot; by Depeche Mode. Music just makes things come to mind much easier for me. Heh.</body>
    <body-html>&lt;p&gt;I&amp;#8217;m still only in the intro stuff. I&amp;#8217;m worried I&amp;#8217;m gonna run into trouble, now that I&amp;#8217;ve actually got the &amp;#8220;party&amp;#8221; together and they&amp;#8217;re getting to the &amp;#8220;Gauntlet&amp;#8221; (I am so clever! Title = What they&amp;#8217;re doing! Never been done before!). I&amp;#8217;m concerned I won&amp;#8217;t be able to portray things as well as I should, so. . . Yeah. I can only hope, though, that I can keep it up.&lt;/p&gt;
&lt;p&gt;Oh, and music helps so much. One song I&amp;#8217;ve had on repeat that seems to help me a lot is &amp;#8220;Wrong&amp;#8221; by Depeche Mode. Music just makes things come to mind much easier for me. Heh.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-03T22:23:42-08:00</created-at>
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  <post>
    <body>NaNo's always pretty slow during the day in November, isn't it? I remember it was pretty terrible last year, trying to access during the day.</body>
    <body-html>&lt;p&gt;NaNo&amp;#8217;s always pretty slow during the day in November, isn&amp;#8217;t it? I remember it was pretty terrible last year, trying to access during the day.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-03T18:32:08-08:00</created-at>
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  <post>
    <body>I've given up completely on Modern Warfare 2. Adding in all the other problems, both on PC and 360. . . Now you add in a console specific problem of disabling party chat in certain playlists.

I give up. It's just not worth it anymore. They've done a fantastic job of doing the wrong things.</body>
    <body-html>&lt;p&gt;I&amp;#8217;ve given up completely on Modern Warfare 2. Adding in all the other problems, both on PC and 360. . . Now you add in a console specific problem of disabling party chat in certain playlists.&lt;/p&gt;
&lt;p&gt;I give up. It&amp;#8217;s just not worth it anymore. They&amp;#8217;ve done a fantastic job of doing the wrong things.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-03T13:52:56-08:00</created-at>
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  <post>
    <body>Ozzy's looks much better to me. It just feels less busy to me. Much easier to look at. While there isn't as much there to look over, what IS there is very simple and nice.</body>
    <body-html>&lt;p&gt;Ozzy&amp;#8217;s looks much better to me. It just feels less busy to me. Much easier to look at. While there isn&amp;#8217;t as much there to look over, what IS there is very simple and nice.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-02T21:57:06-08:00</created-at>
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  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/5/topics/56002?page=6#posts-1426619'&gt;JohannasGarden&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I hope I can keep up while I&amp;#8217;m sick&lt;/p&gt;&lt;/blockquote&gt;

Seems others are wondering that as well, at least in my region. :( Hope you get better real soon.

As for a status thingy for myself, I'm actually really enjoying this more than I have the previous years. Probably because I don't have homework or tests breathing down my back. I also just got word back from NSCAD saying I'm &quot;conditionally accepted&quot;, so that's another huge weight off my shoulders. It's so much easier to write when you're not so stressed about what's coming up the next day, week, month, whatever.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/5/topics/56002?page=6#posts-1426619&quot;&gt;JohannasGarden&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I hope I can keep up while I&amp;#8217;m sick&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Seems others are wondering that as well, at least in my region. :( Hope you get better real soon.&lt;/p&gt;
&lt;p&gt;As for a status thingy for myself, I&amp;#8217;m actually really enjoying this more than I have the previous years. Probably because I don&amp;#8217;t have homework or tests breathing down my back. I also just got word back from &lt;span class=&quot;caps&quot;&gt;NSCAD&lt;/span&gt; saying I&amp;#8217;m &amp;#8220;conditionally accepted&amp;#8221;, so that&amp;#8217;s another huge weight off my shoulders. It&amp;#8217;s so much easier to write when you&amp;#8217;re not so stressed about what&amp;#8217;s coming up the next day, week, month, whatever.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-02T15:49:56-08:00</created-at>
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  <post>
    <body>Looks good to me. :) Some of them are pretty light, though, and don't exactly balance well. But I'd love to see more as you find more to scan, or make more. I do like the way you choose where to shade, as well -- looks very well done.

If you want CC, some quick opinions. These are just my two cents; take them as you will:

The wings look okay. They aren't terribly feather-y to me, though, and look more like torn fabric that anything else. This looks the strongest on the feathers on the inside, really. I think the light shading works for it, and it looks good as a whole, but the feathers just stand out too much for me.

I really can't say much on the second one. Maybe the outline of the letters could have been stronger, but otherwise, I really like the color and the look as a whole.

His back scales should be darker than his underbelly, in my opinion. At the moment, he kind of looks like he's all one shade, though the top has a pattern that the underbelly doesn't. His claws should also probably be darker, as they look too light. The face is good -- the rest of the drawing feels too light.

The notes and the chart look okay, but the instrument looks a bit rushed; the lines look a bit shaky. I like the shading around it, though I would have made the notes and parts of the instrument darker.

The eye looks good, but the veins could probably be done without. A few would be okay, but there feels like there are too many there. The eyelashes on the bottom lid could have been a bit less, as well. Down by the text feels too empty, as well.

I really like the clocks. I really have nothing to say there; those look really good. Probably my favorite.

The spray can is terribly light. You could probably easily balance it by exaggerating some more of the shadow on the letters, or just making the letters darker as a whole.

The skulls are, again, too light. I think the background shading and the skulls' eye socket and nose region could have used some darker shading. But again, I think this still looks really good -- I especially like how you can see through the banner a bit to the lines below. I'm not sure if that was intended or not, but I love it.

The Harley looks okay, though there isn't really light or dark to me. It's kind of all one tone when you look at it as a whole. The lines and the bike itself look great, though. It's just the sharing variation I have a problem with.

I like the final one as well. No complaints here; great coloring work, and looks good while being easy to read.

I bet I sounded like a broken record. Sorry if I did. Keep up the good work, though. :)</body>
    <body-html>&lt;p&gt;Looks good to me. :) Some of them are pretty light, though, and don&amp;#8217;t exactly balance well. But I&amp;#8217;d love to see more as you find more to scan, or make more. I do like the way you choose where to shade, as well &amp;#8212; looks very well done.&lt;/p&gt;
&lt;p&gt;If you want CC, some quick opinions. These are just my two cents; take them as you will:&lt;/p&gt;
&lt;p&gt;The wings look okay. They aren&amp;#8217;t terribly feather-y to me, though, and look more like torn fabric that anything else. This looks the strongest on the feathers on the inside, really. I think the light shading works for it, and it looks good as a whole, but the feathers just stand out too much for me.&lt;/p&gt;
&lt;p&gt;I really can&amp;#8217;t say much on the second one. Maybe the outline of the letters could have been stronger, but otherwise, I really like the color and the look as a whole.&lt;/p&gt;
&lt;p&gt;His back scales should be darker than his underbelly, in my opinion. At the moment, he kind of looks like he&amp;#8217;s all one shade, though the top has a pattern that the underbelly doesn&amp;#8217;t. His claws should also probably be darker, as they look too light. The face is good &amp;#8212; the rest of the drawing feels too light.&lt;/p&gt;
&lt;p&gt;The notes and the chart look okay, but the instrument looks a bit rushed; the lines look a bit shaky. I like the shading around it, though I would have made the notes and parts of the instrument darker.&lt;/p&gt;
&lt;p&gt;The eye looks good, but the veins could probably be done without. A few would be okay, but there feels like there are too many there. The eyelashes on the bottom lid could have been a bit less, as well. Down by the text feels too empty, as well.&lt;/p&gt;
&lt;p&gt;I really like the clocks. I really have nothing to say there; those look really good. Probably my favorite.&lt;/p&gt;
&lt;p&gt;The spray can is terribly light. You could probably easily balance it by exaggerating some more of the shadow on the letters, or just making the letters darker as a whole.&lt;/p&gt;
&lt;p&gt;The skulls are, again, too light. I think the background shading and the skulls&amp;#8217; eye socket and nose region could have used some darker shading. But again, I think this still looks really good &amp;#8212; I especially like how you can see through the banner a bit to the lines below. I&amp;#8217;m not sure if that was intended or not, but I love it.&lt;/p&gt;
&lt;p&gt;The Harley looks okay, though there isn&amp;#8217;t really light or dark to me. It&amp;#8217;s kind of all one tone when you look at it as a whole. The lines and the bike itself look great, though. It&amp;#8217;s just the sharing variation I have a problem with.&lt;/p&gt;
&lt;p&gt;I like the final one as well. No complaints here; great coloring work, and looks good while being easy to read.&lt;/p&gt;
&lt;p&gt;I bet I sounded like a broken record. Sorry if I did. Keep up the good work, though. :)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-02T12:25:06-08:00</created-at>
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    <body>I guess I'd have to agree with Big_Ole_Dog. I don't see the point of this, really. If you like an artist and think they're your &quot;number 1&quot; or whatever. . . Send them a whisper of appreciation of their work or something. Sure, you can say, &quot;we're all equal!&quot; but when someone sees their name all the way at the bottom. . . That doesn't exactly scream equal.</body>
    <body-html>&lt;p&gt;I guess I&amp;#8217;d have to agree with Big_Ole_Dog. I don&amp;#8217;t see the point of this, really. If you like an artist and think they&amp;#8217;re your &amp;#8220;number 1&amp;#8221; or whatever. . . Send them a whisper of appreciation of their work or something. Sure, you can say, &amp;#8220;we&amp;#8217;re all equal!&amp;#8221; but when someone sees their name all the way at the bottom. . . That doesn&amp;#8217;t exactly scream equal.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-01T18:04:54-08:00</created-at>
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  <post>
    <body>You have no other way of getting online? That sucks. D:

Maybe you could get someone to trade with if/when the trading system ever comes out? It'd be hard to bargain for it, though, I'm sure. I've got two of the &quot;Gibus&quot; hats, and the paper bag, but I promised a friend already that if he can't get one in time, my spare one is his. Otherwise, I'd offer it to you. (Unless techyworm doesn't dominate me/someone else this weekend, and the other friend gets one. Then I'd give it to him, since I feel bad that he showed me the link, I got the hat, yet he didn't. :()</body>
    <body-html>&lt;p&gt;You have no other way of getting online? That sucks. D:&lt;/p&gt;
&lt;p&gt;Maybe you could get someone to trade with if/when the trading system ever comes out? It&amp;#8217;d be hard to bargain for it, though, I&amp;#8217;m sure. I&amp;#8217;ve got two of the &amp;#8220;Gibus&amp;#8221; hats, and the paper bag, but I promised a friend already that if he can&amp;#8217;t get one in time, my spare one is his. Otherwise, I&amp;#8217;d offer it to you. (Unless techyworm doesn&amp;#8217;t dominate me/someone else this weekend, and the other friend gets one. Then I&amp;#8217;d give it to him, since I feel bad that he showed me the link, I got the hat, yet he didn&amp;#8217;t. :()&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-31T17:12:17-07:00</created-at>
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  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/29/topics/62962?page=1#posts-1420689'&gt;blood18&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Maybe add one more building que spot. Bit annoying when you have to wait like 30 minutes+ before you can build a new building.&lt;/p&gt;&lt;/blockquote&gt;

This. This this this this this. A thousand times, this.

I can't see myself playing it much, almost because of this sole reason. Ignoring the balance and stuff, I can't stand the fact I have to sit on my hands for 30 minutes before I can do something else. At least let us have two things going at once, so we can have a little more involvement.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/29/topics/62962?page=1#posts-1420689&quot;&gt;blood18&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Maybe add one more building que spot. Bit annoying when you have to wait like 30 minutes+ before you can build a new building.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;This. This this this this this. A thousand times, this.&lt;/p&gt;
&lt;p&gt;I can&amp;#8217;t see myself playing it much, almost because of this sole reason. Ignoring the balance and stuff, I can&amp;#8217;t stand the fact I have to sit on my hands for 30 minutes before I can do something else. At least let us have two things going at once, so we can have a little more involvement.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-31T13:55:57-07:00</created-at>
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  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/3/topics/62642?page=1#posts-1420876'&gt;Abraham_Lincoln&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Australia is a boring country. A country without &lt;span class=&quot;caps&quot;&gt;GTA&lt;/span&gt; or &lt;i&gt;Fallout 3 isn&amp;#8217;t&lt;/i&gt; worth living in.&lt;/p&gt;&lt;/blockquote&gt;

To be fair, they have Oblivion, don't they? So they really aren't missing much -- just mod the bows to be guns, and voila. You've got pretty much more than half of Fallout 3 right there. Then just do some boring downloadable content with rewards that make the game easy mode even on Very Hard and you've pretty much got it.

As for GTA, meh. They're lucky they don't have it. Fun for a half hour of boredom, terrible otherwise.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/3/topics/62642?page=1#posts-1420876&quot;&gt;Abraham_Lincoln&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Australia is a boring country. A country without &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;GTA&lt;/span&gt;&lt;/span&gt; or &lt;i&gt;Fallout 3 isn&amp;#8217;t&lt;/i&gt; worth living in.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;To be fair, they have Oblivion, don&amp;#8217;t they? So they really aren&amp;#8217;t missing much &amp;#8212; just mod the bows to be guns, and voila. You&amp;#8217;ve got pretty much more than half of Fallout 3 right there. Then just do some boring downloadable content with rewards that make the game easy mode even on Very Hard and you&amp;#8217;ve pretty much got it.&lt;/p&gt;
&lt;p&gt;As for &lt;span class=&quot;caps&quot;&gt;GTA&lt;/span&gt;, meh. They&amp;#8217;re lucky they don&amp;#8217;t have it. Fun for a half hour of boredom, terrible otherwise.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-31T13:48:32-07:00</created-at>
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    <body>I wish I could start. Still the 31st here. Lol. I suppose I shouldn't complain, though. . . Gives me time to think of how to actually start off. I hate introductions.</body>
    <body-html>&lt;p&gt;I wish I could start. Still the 31st here. Lol. I suppose I shouldn&amp;#8217;t complain, though. . . Gives me time to think of how to actually start off. I hate introductions.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-31T10:45:11-07:00</created-at>
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  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/5/topics/56002?page=6#posts-1420169'&gt;Laxaria&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/5/topics/56002?page=6#posts-1420138&quot;&gt;sportsmaster19&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;50000? Cmon. No one can write that much.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Hehe some people here will prove you wrong!&lt;/p&gt;&lt;/blockquote&gt;

I intend to hit at least half-way this year, though 50,000 is obviously the ultimate goal. After terrible attempts due to school, and only ever reaching 4,000 as a record. . . I got a good feeling about this year. ;D</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/5/topics/56002?page=6#posts-1420169&quot;&gt;Laxaria&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/5/topics/56002?page=6#posts-1420138&quot;&gt;sportsmaster19&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;50000? Cmon. No one can write that much.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Hehe some people here will prove you wrong!&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I intend to hit at least half-way this year, though 50,000 is obviously the ultimate goal. After terrible attempts due to school, and only ever reaching 4,000 as a record. . . I got a good feeling about this year. ;D&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-31T09:28:04-07:00</created-at>
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    <body>Yeah, see, that's why I used &quot;hope&quot;. :( It still annoys me that that stuff was promised, yet never really was delivered. . . And then Crash Course was just horrid. It holds the exact same problems the L4D2 demo has. &gt;&lt; And still no patch for it. . .

I guess all I can really do is cling to what little hope I have that they'll actually fix this stuff. I don't buy it at all when they say they'll still focus on Left 4 Dead 1, of course. But I swear if I hear an announcement in a few months time that says Left 4 Dead 3, and another interview where they admit they moved on pretty much right away instead of sticking to new content for their game. . . I'm done. That would kill it for me.

&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/3/topics/52549?page=1#posts-1415797'&gt;AlienAdvisor&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;LFD2 is a masterpiece of gaming, fantastic game i say all buy &lt;span class=&quot;caps&quot;&gt;ASAP&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;all haters just have no skill and bitter over changed plans by valve&lt;/p&gt;&lt;/blockquote&gt;

Or could be people who actually do care about their game, and hate to see it move on when problems are still around and being reported a year after release. I wouldn't call it a masterpiece, either -- you've played &lt;i&gt;two&lt;/i&gt; (2) levels. If you can really judge a game on, what is that, 3% of the full game. . . Go nuts. But I wouldn't call it a wise choice. Wait for release and full reviews.</body>
    <body-html>&lt;p&gt;Yeah, see, that&amp;#8217;s why I used &amp;#8220;hope&amp;#8221;. :( It still annoys me that that stuff was promised, yet never really was delivered. . . And then Crash Course was just horrid. It holds the exact same problems the L4D2 demo has. &amp;gt;&amp;lt; And still no patch for it. . .&lt;/p&gt;
&lt;p&gt;I guess all I can really do is cling to what little hope I have that they&amp;#8217;ll actually fix this stuff. I don&amp;#8217;t buy it at all when they say they&amp;#8217;ll still focus on Left 4 Dead 1, of course. But I swear if I hear an announcement in a few months time that says Left 4 Dead 3, and another interview where they admit they moved on pretty much right away instead of sticking to new content for their game. . . I&amp;#8217;m done. That would kill it for me.&lt;/p&gt;
&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/3/topics/52549?page=1#posts-1415797&quot;&gt;AlienAdvisor&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;LFD2 is a masterpiece of gaming, fantastic game i say all buy &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;ASAP&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;all haters just have no skill and bitter over changed plans by valve&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Or could be people who actually do care about their game, and hate to see it move on when problems are still around and being reported a year after release. I wouldn&amp;#8217;t call it a masterpiece, either &amp;#8212; you&amp;#8217;ve played &lt;i&gt;two&lt;/i&gt; (2) levels. If you can really judge a game on, what is that, 3% of the full game. . . Go nuts. But I wouldn&amp;#8217;t call it a wise choice. Wait for release and full reviews.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-29T10:42:10-07:00</created-at>
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    <body>I caved in and tried the demo yesterday with two friends. I only intend to try it once more with a full group -- after that, I won't be touching the demo, or release, until November 18th. (Hooray for awesome friends coming home from boot camp!)

The melee weapons were pretty &quot;meh&quot;, for me, though my friend has found them to be more useful than pistols. I guess I just prefer taking them down BEFORE they get to me, rather than when they're right in my face and possibly already attacking. It just seems safer. The new pistol (Desert Eagle, I think?) is absolutely amazing, though -- I believe I'll be pairing that with the improved Hunting Rifle (Or the other one, though that will have to wait until I actually can use it come November 18th). Sure, I can only hold one of them, but that thing is like a shotgun in an easy-to-carry form. Heh.

The characters are pretty interesting, though I still think that they are way too quiet. There's no more yelling of when they're reloading, when they're throwing a pipe bomb, so they sound like they're incredibly bored, rather than fighting for their lives against people who only want to beat them, strangle them, or crush them to death. . . I think the voice work could have used a lot more work. The music is great during the rolling crescendo, and during hordes/big fights. . . But otherwise, things like Wandering Witches are pretty annoying. The whole game's audio work seems to be hit or miss.

Everything looks nice, I suppose. Day time is actually a lot harder to get used to than I thought it'd be. . . Not that it's actually harder or anything, but that it feels so out of place. It's also a lot more outdoors, at least from the two levels' experience, which leads to a lot more looking around to make sure you're safe. The gibbing is pretty neat, where limbs fly off, backs rip open, and intestines spill out. (There's a gore filter, I believe, for those who don't like that.) I found myself staring at a zombie's back, whom I had just torn open with a Hunting Rifle. I could see every rib bone, his pelvis, his heart, his lungs. . . I found it really, really fascinating, though I'm a bit biased as skeletons and that kind of stuff are fun for me to look at. So I liked it. Otherwise, there's nothing really noticeable about the graphics; they're pretty much the same.

The AI is pretty much garbage at the moment, and I hope it'll get fixed before release. Chargers getting &quot;stuck&quot; on cars, Hunters that completely miss their pounce when I'm holding still, Smokers that don't fire their tongue, Spitters that don't spit. . . It's a bit embarrassing, really, when the hordes are more dangerous than the Charger who is coming right &lt;i&gt;at us, oh my &lt;b&gt;g&lt;/b&gt;&lt;/i&gt;-- nevermind, he's stuck again. We can ignore him. (Funny incident: I had an Infected, normal common, who held his arms straight out and was spinning like a helicopter. He stopped after a moment, and looked at me. We shared a second of staring into each others' eyes, understanding that I had interrupted a very important ritual for him, before I deemed him to be an idiot zombie and shot his head off.)

I guess I don't have too much of an opinion on if it's an improvement or not. It's so hit and miss. If you've never played Left 4 Dead before, I would say it is probably the one you want to go for. But for those who have already played. . . It sort of feels like it'll be better to wait for a price drop, unless you can get in on a 4-pack deal, but at the same time feels like a fresh game that &lt;i&gt;could&lt;/i&gt; warrant the price.

Two levels is not really enough to say if it's worth buying at all, though is enough to say that more work definitely needs to be done before release.</body>
    <body-html>&lt;p&gt;I caved in and tried the demo yesterday with two friends. I only intend to try it once more with a full group &amp;#8212; after that, I won&amp;#8217;t be touching the demo, or release, until November 18th. (Hooray for awesome friends coming home from boot camp!)&lt;/p&gt;
&lt;p&gt;The melee weapons were pretty &amp;#8220;meh&amp;#8221;, for me, though my friend has found them to be more useful than pistols. I guess I just prefer taking them down &lt;span class=&quot;caps&quot;&gt;BEFORE&lt;/span&gt; they get to me, rather than when they&amp;#8217;re right in my face and possibly already attacking. It just seems safer. The new pistol (Desert Eagle, I think?) is absolutely amazing, though &amp;#8212; I believe I&amp;#8217;ll be pairing that with the improved Hunting Rifle (Or the other one, though that will have to wait until I actually can use it come November 18th). Sure, I can only hold one of them, but that thing is like a shotgun in an easy-to-carry form. Heh.&lt;/p&gt;
&lt;p&gt;The characters are pretty interesting, though I still think that they are way too quiet. There&amp;#8217;s no more yelling of when they&amp;#8217;re reloading, when they&amp;#8217;re throwing a pipe bomb, so they sound like they&amp;#8217;re incredibly bored, rather than fighting for their lives against people who only want to beat them, strangle them, or crush them to death. . . I think the voice work could have used a lot more work. The music is great during the rolling crescendo, and during hordes/big fights. . . But otherwise, things like Wandering Witches are pretty annoying. The whole game&amp;#8217;s audio work seems to be hit or miss.&lt;/p&gt;
&lt;p&gt;Everything looks nice, I suppose. Day time is actually a lot harder to get used to than I thought it&amp;#8217;d be. . . Not that it&amp;#8217;s actually harder or anything, but that it feels so out of place. It&amp;#8217;s also a lot more outdoors, at least from the two levels&amp;#8217; experience, which leads to a lot more looking around to make sure you&amp;#8217;re safe. The gibbing is pretty neat, where limbs fly off, backs rip open, and intestines spill out. (There&amp;#8217;s a gore filter, I believe, for those who don&amp;#8217;t like that.) I found myself staring at a zombie&amp;#8217;s back, whom I had just torn open with a Hunting Rifle. I could see every rib bone, his pelvis, his heart, his lungs. . . I found it really, really fascinating, though I&amp;#8217;m a bit biased as skeletons and that kind of stuff are fun for me to look at. So I liked it. Otherwise, there&amp;#8217;s nothing really noticeable about the graphics; they&amp;#8217;re pretty much the same.&lt;/p&gt;
&lt;p&gt;The AI is pretty much garbage at the moment, and I hope it&amp;#8217;ll get fixed before release. Chargers getting &amp;#8220;stuck&amp;#8221; on cars, Hunters that completely miss their pounce when I&amp;#8217;m holding still, Smokers that don&amp;#8217;t fire their tongue, Spitters that don&amp;#8217;t spit. . . It&amp;#8217;s a bit embarrassing, really, when the hordes are more dangerous than the Charger who is coming right &lt;i&gt;at us, oh my &lt;b&gt;g&lt;/b&gt;&lt;/i&gt;&amp;#8212; nevermind, he&amp;#8217;s stuck again. We can ignore him. (Funny incident: I had an Infected, normal common, who held his arms straight out and was spinning like a helicopter. He stopped after a moment, and looked at me. We shared a second of staring into each others&amp;#8217; eyes, understanding that I had interrupted a very important ritual for him, before I deemed him to be an idiot zombie and shot his head off.)&lt;/p&gt;
&lt;p&gt;I guess I don&amp;#8217;t have too much of an opinion on if it&amp;#8217;s an improvement or not. It&amp;#8217;s so hit and miss. If you&amp;#8217;ve never played Left 4 Dead before, I would say it is probably the one you want to go for. But for those who have already played. . . It sort of feels like it&amp;#8217;ll be better to wait for a price drop, unless you can get in on a 4-pack deal, but at the same time feels like a fresh game that &lt;i&gt;could&lt;/i&gt; warrant the price.&lt;/p&gt;
&lt;p&gt;Two levels is not really enough to say if it&amp;#8217;s worth buying at all, though is enough to say that more work definitely needs to be done before release.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-29T10:27:45-07:00</created-at>
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  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/5/topics/48174?page=3#posts-1414506'&gt;TiltedHaloPs44&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Pirate, not looking for critiques. I said that &lt;span class=&quot;caps&quot;&gt;WAY&lt;/span&gt; early on, yoz. Besides, I &lt;span class=&quot;caps&quot;&gt;USUALLY&lt;/span&gt; draw the shoulders like that. It&amp;#8217;s just the way I draw them. Part of my style. &lt;span class=&quot;caps&quot;&gt;AND&lt;/span&gt; I like to draw awkward posing, hur hur. &lt;span class=&quot;caps&quot;&gt;SUCK&lt;/span&gt; IT. XD&lt;br /&gt;&lt;/blockquote&gt;

Throwing out &quot;part of my style!&quot; doesn't excuse the fact that it still looks wrong (I hesitate to use &quot;bad&quot;, though I think it does. It looks really uncomfortable.). piratemonkey was only trying to be helpful.

There's no need to be defensive, adding in &quot;hur hur&quot;, &quot;SUCK IT&quot;, and all that. A simple &quot;Okay&quot; would have sufficed, and shown that you have no interest in correcting it.

As for the drawings as a whole, I really don't have an opinion, as I don't want to come off the wrong way. So, yeah. Keep up the good work, and all that.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/5/topics/48174?page=3#posts-1414506&quot;&gt;TiltedHaloPs44&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Pirate, not looking for critiques. I said that &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;WAY&lt;/span&gt;&lt;/span&gt; early on, yoz. Besides, I &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;USUALLY&lt;/span&gt;&lt;/span&gt; draw the shoulders like that. It&amp;#8217;s just the way I draw them. Part of my style. &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;AND&lt;/span&gt;&lt;/span&gt; I like to draw awkward posing, hur hur. &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;SUCK&lt;/span&gt;&lt;/span&gt; IT. XD&lt;br /&gt;&lt;/blockquote&gt;
&lt;p&gt;Throwing out &amp;#8220;part of my style!&amp;#8221; doesn&amp;#8217;t excuse the fact that it still looks wrong (I hesitate to use &amp;#8220;bad&amp;#8221;, though I think it does. It looks really uncomfortable.). piratemonkey was only trying to be helpful.&lt;/p&gt;
&lt;p&gt;There&amp;#8217;s no need to be defensive, adding in &amp;#8220;hur hur&amp;#8221;, &amp;#8220;&lt;span class=&quot;caps&quot;&gt;SUCK&lt;/span&gt; IT&amp;#8221;, and all that. A simple &amp;#8220;Okay&amp;#8221; would have sufficed, and shown that you have no interest in correcting it.&lt;/p&gt;
&lt;p&gt;As for the drawings as a whole, I really don&amp;#8217;t have an opinion, as I don&amp;#8217;t want to come off the wrong way. So, yeah. Keep up the good work, and all that.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-28T18:38:48-07:00</created-at>
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  <post>
    <body>Watched it from beginning to end. . . I guess I just don't see the problem with it.

I've always been of the state of mind that if it's necessary for the storyline, then it's necessary to be shown. Yes, it's gunning down civilians, but that's nowhere near as bad as it could be -- I can think of some examples that would be pushing it, for me. But again. . . I don't like things being toned down when it's for the story. 

Of course on the other hand, there aren't really any games that come to mind that do something like this. It's a bit strange for a starting level, in my opinion, but. . . So long as it actually means something in the story, and isn't just a trivial level of killing civilians, I don't see a problem. It sets the stage, I assume, for how the story begins if it's the first level.

Though I have to agree with Marh -- that didn't look any fun to me. Kind of poorly paced.</body>
    <body-html>&lt;p&gt;Watched it from beginning to end. . . I guess I just don&amp;#8217;t see the problem with it.&lt;/p&gt;
&lt;p&gt;I&amp;#8217;ve always been of the state of mind that if it&amp;#8217;s necessary for the storyline, then it&amp;#8217;s necessary to be shown. Yes, it&amp;#8217;s gunning down civilians, but that&amp;#8217;s nowhere near as bad as it could be &amp;#8212; I can think of some examples that would be pushing it, for me. But again. . . I don&amp;#8217;t like things being toned down when it&amp;#8217;s for the story.&lt;/p&gt;
&lt;p&gt;Of course on the other hand, there aren&amp;#8217;t really any games that come to mind that do something like this. It&amp;#8217;s a bit strange for a starting level, in my opinion, but. . . So long as it actually means something in the story, and isn&amp;#8217;t just a trivial level of killing civilians, I don&amp;#8217;t see a problem. It sets the stage, I assume, for how the story begins if it&amp;#8217;s the first level.&lt;/p&gt;
&lt;p&gt;Though I have to agree with Marh &amp;#8212; that didn&amp;#8217;t look any fun to me. Kind of poorly paced.&lt;/p&gt;</body-html>
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</posts>
