Dorsai
212 posts
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Topic: Call of Gods /
Zombies: What Were You Thinking?
Originally posted by callofgods:
Originally posted by DaemonVower:
Absolutely. The worst part is, at this difficulty, it wouldn’t even matter if we all WERE level 140. Every addition to the game lately seems to be designed as if every one of us had spent $1000 on Enhancement Stones. News Flash: We haven’t, and except for a couple dummies on m1 still begging for more Sales events we won’t. I was the one that requested something harder than Zombie King, but this was ridiculous.
Thank you for your feedback. We will transfer them.
What does that answer mean? That you’re going to fix it? Or that you’re going to pass the information along and we have to hope they listen for once?
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Dorsai
212 posts
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Topic: Call of Gods /
Maintenance Notice (May 16th)
Now we know why they added the chance for failure on the higher lvl Enhancement stones. Just so they could gouge people for money. It’s not enough to make us pay a ton for them, you have to make us pay a lot more to avoid failure.
You ought to be ashamed and embarrassed and concerned that people constantly are leaving w/o new people joining, but sadly, it doesn’t seem you notice or care.
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Dorsai
212 posts
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Topic: Call of Gods /
Zombies: What Were You Thinking?
Originally posted by Voxelspace:
How about making the zombie drops actually worth defending for?
Zombies has been a big waste of time for quite awhile. People have to be around or lose their cities, but it drops nothing of any real value to the great majority of players — at least on the older servers.
Slightly raising the difficulty of zombies and improving the drops would have been one thing; this was just insanity.
PS – I’d like to know if they changed the drops or not. No one found out since everyone wiped on lvl 130 sky mobs.
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Dorsai
212 posts
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Topic: Call of Gods /
Zombies: What Were You Thinking?
Zombies level 130 is just absolutely insane. Every single alliance in server M2 got beaten, and beaten badly.
What were you thinking with this? If the older servers can’t do this, the younger servers have no prayer at all.
You totally removed the zombies and replaced them with 30 mobs that are Dragon King or higher level. Do you think we’re all level 140.
Whoever designed wasn’t thinking, and has absolutely no idea about the power of the players in this game. But then almost every new addition to the game lately seems vastly overpowered.
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Dorsai
212 posts
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Topic: Call of Gods /
Maintenance Notice (May 9th)
Originally posted by Voxelspace:
Either way, it sounds like Sunday NPC attack will be harder at ZK cities. I certainly hope they’ve also adjusted the drop table since the current ZK drops are pathetic and way out of date.
Wanna bet?
I’m just hoping they haven’t overpowered this so that it requires 3 sets of T4 tanks.
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Dorsai
212 posts
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Topic: Call of Gods /
all is going worse - leaving the game
Originally posted by longnight:
Originally posted by callofgods:
We are sorry for your situation. Please trust us the drop is the same to each player and we didnt change ie, good items always are very hard to get. So we need try more times, you will get them finally. We hope you will get drop what you like sooner.
This is an absolute bold faced untruth. CoG has a history of introducing new weapons and other items that drop with some degree of acceptable frequency and then nerfing the drop within 24 to 36 hours afterwards. I call bullshit and I am calling CoG a liar.
I have to agree with Jack. I think all the players know that the drop rate changes 24-48 hours later.
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Dorsai
212 posts
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Topic: Call of Gods /
[Suggestion] Have a suggestion? This is the place.
Originally posted by qyayqi:
the devs say black dragon drops enhancement stones. however, running it is almost impossible. please extend enhancement stone drops to the boss at lava altar so we have at least a chance at getting stronger like you said we’d be able to do.
What’s funny is that Enhancement Stones was that there were going to help lower level players to do d12 and sky city stuff. Now no one is getting them unless they buy them or go do the top tier stuff.
They were dropping in dungeons sometimes, and players asked that they be a side drop. Instead they just made them disappear — not what anyone wanted.
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Dorsai
212 posts
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Topic: Call of Gods /
Berial defence staff
Originally posted by roflBender:
These Berial drops really want me to smash something. Maybe it’s just me, but it seems that there is a certain group of people who keeps getting berial parts, while most people are happy if they have at least one full set or a staff. But this weird drop luck is just a well known problem in this game. Cog either doesn’t care about it or have no clue why it is like that.
I don’t think that your level is a problem. I’ve seen lv 118+ guys getting multiple berial parts (that they don’t need anymore of course). Staff seems to be the rarest piece though.
Level plays in somehow. Early on, all my Berial drops were from 2:25. The Berial drops from there dried up for a long time and later on all my Berial drops seemed to come from 3:25.
I have had at least 3, maybe 4 full sets of Berial drop now. But it took me forever to get the second set — I was missing the legs. No one ever seems to be missing the Berial necks; it’s either the staff or the legs.
I do remember someone once posting a picture of his inventory. I think he had 12 legs in inventory, but couldn’t get a staff to drop.
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Dorsai
212 posts
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Topic: Call of Gods /
Maintenance Notice (April 25th)
Most of the server still can’t do d12h, so why are you adding more higher level content?
You said you were going to help us up our strength to do the higher end content. Please keep your promise.
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Dorsai
212 posts
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Topic: Call of Gods /
[Suggestion] Have a suggestion? This is the place.
Originally posted by BlueD0T:

Great pic! I have wondered many times if that is what happens to all our suggestions.
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Dorsai
212 posts
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Topic: Call of Gods /
[Event] Rush to Rank
Originally posted by qyayqi:
changing and improving is much harder than copying and pasting.
Ignoring is easier than fixing problems, too.
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Dorsai
212 posts
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Topic: Call of Gods /
CoG reborn? I think not.
Originally posted by callofgods:
Originally posted by DaemonVower:
If they wanted to kill the game they’d just devote 0 programming resources to it and let it die of attrition. The idea that they’d pay a developer to intentionally drive people away is silly.
We are sorry for let you this feeling, DaemonVower. We hope cog can be more enjoyable that we developed the skiy city, lvl cap,T4 and fantasy dungeon and so on for our loyal players. But we admit sky city and fantasy are the new feature, maybe they have drawback in some aspect such as they are very hard to complete, so we will try to optimize them and develop more function for our players to finish them easiler than before. Thank you for your opinion.
You keep saying this, but you just keep making more difficult stuff (e.g, Sky City content and the new quests to get to Sky City), or you add stuff that helps a little bit but people can’t reach or is unable to do the quests (new drops in Sky City) or is low drop (ES drops).
It’s a joke that d12h is so difficult that people have to use coupons to skip most fights. And there can’t be more than a handful of people actually able to Sky City quests and dungeons on M2 server.
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Dorsai
212 posts
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Topic: Call of Gods /
Drop List Viewer Lies
Originally posted by IceWeaselX:
I’ve been saying this in game since they added it. I don’t trust the drop viewer at all. Since they never bothered including the blue and green drops, that necessarily meant that the viewer isn’t telling the full story. It’s also very likely that it’s not tied to the loot table at all, since I doubt they just added an “if” statement to leave an item off the viewer by merit of its color. Follow that line of thought, and it’s possible that the loot viewer is updated by a different person (or at least at a different time) than the actual loot table.
Conclusion: it’s untrustworthy.
I believe it doesn’t actually look at the loot table at all, it’s simply a list that someone has drawn up that is not complete.
And if someone didn’t add it to the list, it doesn’t show up.
Pretty sure red gems drop from some higher level dungeons (or they were dropping), but they aren’t listed.
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Dorsai
212 posts
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Topic: Call of Gods /
[Event] Treasure merchant's feedback
Originally posted by yoshiey:
Originally posted by Dorsai:
Certainly a possible candidate for all time worst event.
well…it should not be regarded as event…so it must not be the worst event hehe
Well, in the mind of COG, when they come up with “buy gold, we’ll give you something worthless,” it is an event.
But you’re right, to 99% of the players, these things don’t really count as an event. But this one is bad even for COG.
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Dorsai
212 posts
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Topic: Call of Gods /
[Event] Treasure merchant's feedback
Certainly a possible candidate for all time worst event.
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Dorsai
212 posts
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Topic: Call of Gods /
Maintenance Notice (April 11th)
Well, I hope they also gave us the ability to increase the max res we can hold, and not just what we can make.
Increasing our res before adding other stuff would make sense. I hope that’s why they did it, and not because they won’t do it for 6 months to a year.
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Dorsai
212 posts
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Topic: Call of Gods /
[Bug] Need help? Find a bug? This is the place.
Originally posted by callofgods:
Originally posted by angelzero21:
you need to fix your dungeons drop rate is terrible 6th day in a row now that i have gotten at least 1 if not 2 lvl IV book as a drop, i have also gotten junk such as bounty cards and conqueror pieces constantly over the past few days. i do get the odd orange gem or ice tyrant piece every now and again but still i haven’t gotten a red off a dungeon in about 3 months now (i run 3 dungeons a day 110H and sometimes 100F). secondly you need to fix the lag in these dungeons last 2 days it has taken me 12-15 minutes to fully clear a single dungeon (i was averaging 7 minutes to fully clear it before) this means that where i normally use a double exp card 30 min i can finish my 3 dungeons and have about 8 minutes to spare for purg etc now i can’t even finish my 3 dungeons in the 30 minutes double exp time frame. this is getting to be a bit ridiculous now.
We are sorry for your situation. The drop is the same to each one, we cant control the lucky. Thank you for your understanding. As for lag problem, we suggest you clean the cookies to confirm again.
The thing is that you did raise for the drop rates, but then you dropped them again. Most people were quite happy when the reds were dropping with much more frequency. But then the drops dried up again (either on purpose or not but they have decreased noticeably) and players or not so happy.
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Dorsai
212 posts
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Topic: Call of Gods /
[Suggestion] Have a suggestion? This is the place.
Originally posted by Voxelspace:
If healer tech is holding them up, I’d gladly fore go raising the healer tech (leave at 60%) to get all the other buildings and techs expanded to support level 140 upgrades.
They could always decrease those levels to 2, 3 or 4%
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Dorsai
212 posts
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Topic: Call of Gods /
[Suggestion] Have a suggestion? This is the place.
Originally posted by qyayqi:
t4 are powerful, resilient troops. give them a 50% recovery bonus.
If they’d have ever added all castle buildings, our recovery rate would be 75%, if I figured it right. That would help so much. So would more troops, attack bonuses, etc. But we’ve only asked a few thousand times for this, and I’m sure it’s been asked for on the main site as well. Why they can’t do this rather simple and straightforward thing that they should have done already, I don’t understand. But now they’ve added levels 121 to 140 and still no hope of new buildings and technology.
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Dorsai
212 posts
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Topic: Call of Gods /
clash title
The Clash system is fatally flawed. Here’s why:
1) Super strong player gets at the head of the line.
2) Everyone on the other side knows that they cannot beat him, they get no significant extra points for trying, so they have no reason to even fight, especially after the first fight.
3) And without tons of fights, no one has any real reason to feed the top players, so no one players.
4) Barely anyone shows up to clash anymore.
5) Highest ranks are impossible to reach.
This system might well have worked when the servers were young and we had hundred and hundreds of people playing. But this system has zero chance of working and allowing player the very highest ranks.
OTOH, since only a handful of people are getting massive EPs, and most of us get 50 pts per event, I’m not feeling tons of sympathy. (That’s another reason why Clash isn’t working – if you’re on the losing side and you know you’re on the losing side, it doesn’t even make sense to fight).
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Dorsai
212 posts
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Topic: Call of Gods /
[Suggestion] Have a suggestion? This is the place.
Originally posted by Voxelspace:
Originally posted by IceWeaselX:
There really needs to be a confirmation message when using badges/medals/9th slot equipment since those things are destroyed after you use them. I’m not the only person I know who has accidentally clicked one while moving between equipment sets and completely wasted it.
Agreed. This has been asked for many times since 9th equip came out, but instead of listening, devs waste time on other things.
Badges should:
- Confirm to use unused items (like unbound equip does)
- Show an accurate timer for how much time remains before item expires
- Have a visible indicator in inventory to easily identify which ones are “used” (different color border would work)
The problem is that we keep asking for stuff, but no one is listening.
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Dorsai
212 posts
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Topic: Call of Gods /
Why to Merge M1 and M2
Originally posted by callofgods:
Quite optimistic about the new patch and COG will be reborn with it.
This sure proved to be a daydream and a fallacy.
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Dorsai
212 posts
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Topic: Call of Gods /
[Event] Sacred Blacksmith's grace
Originally posted by DaemonVower:
Yeah the ONLY reason to ever go past six would be to get to 8, once, to get one of those free packs.
I’m sure that they thought they’d make more money if people failed and lost levels. It never dawned on them that by being greedy, people won’t by them instead.
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Dorsai
212 posts
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Topic: Call of Gods /
[Event] Sacred Blacksmith's grace
Originally posted by DaemonVower:
It’s not a boatload of free juice like it was briefly… but consider how we’d feel about it if we DIDN’T get a taste of power from the CLord bug.
For the average player, 90% of drops do not matter. Purple gear doesn’t matter. After the first week in a new dungeon OJ gear does not matter. Very quickly OJ gems stop mattering, except for maybe Arctics and Flamings. Enhancement Stones will always matter. An EnStone 1 drop translates directly into extra stats with essentially zero cost. No new slots to open. No gold. No grinding for weeks without changing your power in the least. It’s small power, but it is inevitable and will build, because trust me… having a few pieces of gear at enhancement 6 on a hero is damn beastly. I have seen real, noticeable change.
You know I am no cog apologist, and I know there is a visceral reaction against a ‘blue’ item dropping from a main boss, but from a pure power perspective, Enhance Stone 1 is in the top 10% of drops you could possibly get from a dungeon. It’s right under red stuff, and frankly in Fantasy dungeons its OVER some of the red stuff. I’d rather get a couple enstones than another goddamn Temir. It needs tweaks, of course – I think stone 1s should come from Hell and stone 2s from Fantasy. But they should have just made enstone1 purple, 2 orange, and 3 red to more accurate reflect how they are treating it, and the actual returns you get.
But do you like EnStones enough to possibly replace FD and RR-type drops?
They really need to be side drops or mini-boss drops. IMO anyhow.
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Dorsai
212 posts
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Topic: Call of Gods /
Maintenance Notice (April 2nd)
Absolutely, completely clueless move, COG. Log off all your Europeans for war just prior to the event in the middle of the night.
Why did you move maintenance back, after the war, on your own servers, but not change it on our servers?
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