Recent posts by shoe838 on Kongregate

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Topic: Lionheart Tactics: General / Hero Sharing

Originally posted by YewFai:

i had originally thought the guild member you hire to assist doesnt count towards the 4 person quota, giving those with guilds an added advantage of 1 hero.

though the updates are fun, this guild member doesnt seem to factor in their equipment and is not as useful as first imagined.

It is actually pretty useful, that ovr number has to be a lie. My pally has 690 ovr and I borrowed a 530 ovr pally from my guild. My pally took about 2k damage from a mirror lord, the guild pally took about 200 damage from the very same enemy. The borrowed character for whatever reason was far better than my own that should have been better.

 
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Topic: Lionheart Tactics: General / Frosthelm Caverns (hard)

Originally posted by shoe838:

The last stage is stupidly easy with the right units, but it would be almost impossible without one particular character. You will need: C Sniper and C wizard and something with TONS of health. The most important character in this setup is a pally with all the mirror resisting skills maxed out. With both of them you will have 70% mirror resistance, with their defense boosting skill you will get 15% defense when the mirror lord comes in.

This strategy is a suicide mission, I found out about this because my guild members had a pally with these skills. Start off by moving the wizard to a safe spot (he should be able to take one normal shot from a gatlinger). Have the sniper focus on the lone ursoc, and have the wizard throw a fireball at it when he can, this should kill it. Now, take the high HP character and have them rush to the left with the mirror lord and ursoc, he should take heavy damage or die, we need to lose lots of hp for the next step.

The wizard is buffed by the pally and fires his limit break at the crowd of 3 (the ursoc MUST die here). Congrats, you win, the wizard will be finished by one of the gatlingers, and you are left with a pally that takes 70% less damage from the mirror,90% if you use his buff on him. the ursoc are dead and the frost crystal should be no problem for you. Enjoy watching the mirror lord smack him for 200 damage and gatlingers hit for around 80.

Looking at this again, I think guild units might not function as intended. The pally I borrowed was a champ pally with 530 ovr. It took 200 damage per hit from the mirror lord. My conclusion was that it had the mirror resisting skills maxed as well as paramount. My own pally takes about 1.9k from said mirror lord. I have fully boosted defense on mine and only 10% less mirror resistance. I also have paramount at level 1. There must be some other factor that goes into the guild units strength. So for now just pick something from your guild, it should be really strong.

 
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Topic: Lionheart Tactics: General / Lionheart Dungeons

Originally posted by KevinECG:
Originally posted by shoe838:

This dungeon issue is really starting to bother me. I understand that with major updates it is always possible for bugs to pop up. The thing that has been bothering me is the lack of attention this issue has been getting. While bugs can take time to sort out, it should not take this long. We have constantly heard since the first hours of the dungeon update that the devs are “looking into it”. After a few days it would be nice to get a status update about this major problem.

I was really mad on Friday night when I saw they had the time to add a new crown pack containing the new red wizard character. I feel this really shows the developers’ priorities when it comes to running this game. The constant “we’re looking into it” response has gotten old and has lost all meaning by this point. We heard this months ago about a lock button for boosting, several skills are not functioning as intended (Sniper’s champion skill comes to mind).

I really do like this game, there is nothing else like it available for mobile devices and would hate to see it fail due to misplaced priorities by the developers. Constant issues like this are the reason I have not spent money on this game. In just a few hours the dungeon will reset and a large portion of the player base will miss out on prizes they were never given a fair chance to earn. This is by no fault of the players themselves and it would be great to see the developers act quickly to fix this problem.

Sorry, what is the Dungeon issue that is “really starting to bother you”? I have gone through your posts but don’t see a clear issue that you have been having. If I missed it, sorry.

We have a number of fixes in and will be doing a sync later on. It will hopefully help the majority of the issues with loading, and possibly rewards. Some of the problems will require another update.

The issues that people are having with the reset are being looked into.

As far as the Red Wizard pack, that was added to the game with the update and was just turned on. It didn’t take any time away from fixing the current issues.

Again, apologies for not keeping you guys up to speed a bit better on this. Feel free to hit me up by PM or email if you have any other concerns.

Thanks,
Kevin

Sorry for not being very clear, I have been having the reset and loading issue just like all the other android users out there.

 
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Topic: Lionheart Tactics: General / Dungeon Pack Rewards

I got 250 crowns from Frosthelm hard mode.

 
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Topic: Lionheart Tactics: General / Frosthelm Caverns (hard)

The last stage is stupidly easy with the right units, but it would be almost impossible without one particular character. You will need: C Sniper and C wizard and something with TONS of health. The most important character in this setup is a pally with all the mirror resisting skills maxed out. With both of them you will have 70% mirror resistance, with their defense boosting skill you will get 15% defense when the mirror lord comes in.

This strategy is a suicide mission, I found out about this because my guild members had a pally with these skills. Start off by moving the wizard to a safe spot (he should be able to take one normal shot from a gatlinger). Have the sniper focus on the lone ursoc, and have the wizard throw a fireball at it when he can, this should kill it. Now, take the high HP character and have them rush to the left with the mirror lord and ursoc, he should take heavy damage or die, we need to lose lots of hp for the next step.

The wizard is buffed by the pally and fires his limit break at the crowd of 3 (the ursoc MUST die here). Congrats, you win, the wizard will be finished by one of the gatlingers, and you are left with a pally that takes 70% less damage from the mirror,90% if you use his buff on him. the ursoc are dead and the frost crystal should be no problem for you. Enjoy watching the mirror lord smack him for 200 damage and gatlingers hit for around 80.

 
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Topic: Lionheart Tactics: General / ursoc dungeon help

Originally posted by chd13:

I have 2 epic sages but what would I use them for? my wizard dies from one hit from the manhunters.

The manhunters are the hardest part of the earlier stages. Having a high boosted C sniper is really helpful in killing them early. If you can get them with a longshot and finish them with a wizard fireball they have no chance to strike back. I found a M halberdier very helpful in keeping one of them stunned if it gets too close. Don’t be afraid to make sacrifices if you need to. I would not have made it anywhere in the dungeon if I didn’t sacrifice the halberdier to slow the enemies down. Just make sure you will benefit from the sacrifice, if you don’t see a way to win just flee and start over.

 
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Topic: Lionheart Tactics: General / Frosthelm Caverns (hard)

For anyone who needs help with 13/15, I just completed it. I used M dancer, C pally, C sniper, C wizard. This strategy requires the pally to have over 2k hp, I had to take a hit from the mirror lord and a knight.

Turn 1. Use pally ability on sniper, move sniper forward a bit and longshot the knight that is in the wizard’s range. Dance for pally and have him attack that knight. Wizard moves in and finishes it. Right here I was dumb and left my dancer in enemy range and she died.

Turn 1 is the most important part of this map. For the rest of the battle, stay at the top of the map where the knights were and have your sniper and wizard pick off all the enemies they can. If you have to take hits, let the pally soak damage (mine had 3k HP). When you build up your limit break, have the wizard nuke the mirror lord, ursoc and mender. This should make the battle super easy from here.

Just take out the last ursoc and have your sniper run and shoot at the mirror lord, if you do it right, the mirror lord will never be able to hit the sniper. Hope this helped.

 
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Topic: Lionheart Tactics: General / Lionheart Dungeons

This dungeon issue is really starting to bother me. I understand that with major updates it is always possible for bugs to pop up. The thing that has been bothering me is the lack of attention this issue has been getting. While bugs can take time to sort out, it should not take this long. We have constantly heard since the first hours of the dungeon update that the devs are “looking into it”. After a few days it would be nice to get a status update about this major problem.

I was really mad on Friday night when I saw they had the time to add a new crown pack containing the new red wizard character. I feel this really shows the developers’ priorities when it comes to running this game. The constant “we’re looking into it” response has gotten old and has lost all meaning by this point. We heard this months ago about a lock button for boosting, several skills are not functioning as intended (Sniper’s champion skill comes to mind).

I really do like this game, there is nothing else like it available for mobile devices and would hate to see it fail due to misplaced priorities by the developers. Constant issues like this are the reason I have not spent money on this game. In just a few hours the dungeon will reset and a large portion of the player base will miss out on prizes they were never given a fair chance to earn. This is by no fault of the players themselves and it would be great to see the developers act quickly to fix this problem.

 
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Topic: Lionheart Tactics: General / Frosthelm Caverns (hard)

Originally posted by Ddedo:
Originally posted by shoe838:

The last 3 battles are downright brutal. The first 9 were simple enough using C sniper, C pally, C Wizard and M Halb. For some maps I used a dancer instead of the halb, but I don’t think I will be able to beat these last 3 maps.

I’m at 7th battle, but really how did you beat the one with 2 manhunter?

The manhunters are pure evil. I usually start out by using the pally’s ability on the sniper and firing a longshot at the nearest one. Make sure everyone is out of its range as well. The next turn it should move in close enough to attack with everyone else. You might need a wizard fireball to finish it, or you can just have the sniper do it. When the melee units move in closer, have the halb stun one and kill the other. By now the second manhunter should move in, you might need to use the halb/pally as bait to take an attack here. (I just let the halb die right here). You should be able to finish off the last manhunter now.

If you still need help, tell me exactly what heroes you have to work with. Just remember, if you need to make a sacrifice, make it count for something.

 
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Topic: Lionheart Tactics: General / Frosthelm Caverns (hard)

Originally posted by SacredJeck:

Yeah a Legendary Priest is :( haha.

I almost did the final stage but i messed up LOL!

1 Champ Sniper vs Mirror Lord i think and rather than running away to attack, i stayed in a range of 2 and attacked him :(

If you can get down to just your sniper and an enemy that can only move 3 spaces and only has 1 attack range, you win by default if you do it right. You can always outrun the enemy and shoot at it. I remember when I had this happen and was forced to make my sniper solo a death knight, I got close and… and then the game crashed.

 
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Topic: Lionheart Tactics: General / Frosthelm Caverns (hard)

Originally posted by SacredJeck:
Originally posted by shoe838:

The last 3 battles are downright brutal. The first 9 were simple enough using C sniper, C pally, C Wizard and M Halb. For some maps I used a dancer instead of the halb, but I don’t think I will be able to beat these last 3 maps.

yeah :)
Having Legendary units to borrow is always handy.
I borrowed a Legendary Rogue and she didn’t die even after 50 hits…Not sure if that Cheat Death skill is glitched in the Dungeon.
Im on the final one now, 11 / 12.

I would like to borrow some legendary units, but that would require me to have a legendary of my own. My only possible legendary unit is a priest, and I don’t want to waste my only champ stones on him. I need to keep at least one for when I finally get the knight stones for my pally.

 
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Topic: Lionheart Tactics: General / Frosthelm Caverns (hard)

The last 3 battles are downright brutal. The first 9 were simple enough using C sniper, C pally, C Wizard and M Halb. For some maps I used a dancer instead of the halb, but I don’t think I will be able to beat these last 3 maps.

 
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Topic: Lionheart Tactics: General / Lionheart Dungeons

It is great to see new maps that don’t just rely on the Sniper+Sage+Dancer combo. I have found the wizard even more useful than ever before in dungeons. I can imagine the halberdier works pretty well too. It seems like each dungeon requires a more unique choice of characters.

 
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Topic: Lionheart Tactics: General / Dungeon Pack Rewards

I got a master kingstone from an IV pack.

 
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Topic: Lionheart Tactics: General / Just completed the campaign AMA

Originally posted by scotterduder42:

I’m stuck at Collegium 3. I did a search on the forum and saw some good advice (going after Gatlingers first), but still can’t quite get over the hump. Any advice? I have all of the rare characters except huntress, but nothing above that. Thanks.

That map can be difficult. For splinterpeaks maps my only champ character I used was a pally. Since you have a sniper you will want to strengthen her up with the pally’s skill and have her use longshot on the gatlingers. Most of the time they won’t use long shot on their first turn so use that to your advantage. It’s been awhile since I played that map, but against the boss you should try to have either a halberdier stun him or use a warrior to make him useless for a few turns.

The pally is the most valuable character once the gatlingers are down. With his skill, avenger aura, and strength against the mirror he will be doing massive damage. Just focus on keeping your weaker units out of harms way. Playing defensively is one of the most important tactics in this game, only take hits if you absolutely must.

If you need more advice just let me know.

 
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Topic: Lionheart Tactics: General / Just completed the campaign AMA

I finally finished the campaign today. I managed to pull it off using only 4 champion ranked characters (one was a rogue used for only one map). Clearing all the way up to the Whisper Weald is possible without a sniper (halb ftw). Anything after required proper use of a champ sniper and a pair of sages.

If anyone is having problems with a particular mission just tell me and I will give you advice on how I did it. If you want advice on which heroes are worth promoting and boosting I can try and help with that also.

I have also considered doing a series of topics where I analyze each heroes stats, skills and overall usefulness. If this is something that you would be interested in, please let me know.

 
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Topic: Lionheart Tactics: Events / My +1 Stone Event tally chart

I have noticed similar results as I bought stone packs, I seem to get a lot more master cleric and bandit stones compared to other master stones. The marksman and knight stones seem to be a bit harder to obtain as well. It makes me wonder just how random it really is. We know king stones are super rare, but when were we told all the other stones had an equal chance of appearing?

 
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Topic: Lionheart Tactics: General / Having issues obtaining gold

You really should focus on getting that paladin up in the ranks. A high ranking paladin can make for very easy arena grinding. Once you have a master rank or better paladin have him ward himself, use dancer and sage on him and throw him into the enemy squad and have him ward again. If you do this you now have a character with 2 range with 40% boosted stats and 30% boosted attack (avenger aura) ready to rip your enemies to pieces.

Ward also heals the pally so don’t worry too much about taking damage, with this strategy he gets to heal twice every battle before getting into a fight. Make sure you bring the sniper along to take care of annoying wizards and warriors, those can do a bit of damage to the pally.

With this strategy as well as a weak defense team you will be able to grind the arena almost endlessly and get as much gold as you need.

 
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Topic: Lionheart Tactics: Heroes / The black rose

Originally posted by SillyCatOfSteel:

I can tell you how to beat it, but your wizard needs 1100 attack and sniper 1300. Take your C wiz, sniper, pally, 2 dancers, and a sage.
Round 1:
Move sniper to the tile north of the “wooden box” and long shot the nearest bandit sniper.
Move Pally to the tile west of the box, boost sniper.
Move wizard to tile south of Pally.
From the dock (low ground) refresh your sniper with sage.
From the dock, dancer1 to dance your sniper.
Move sniper to top of the box.
Move dancer2 to the tile where your sniper was (hugging the box’s north side)
End turn.

Round 2.
Without moving your sniper, long shot the bandit on the wooden low ground.
Without moving, use dancer2 to dance your sniper.
Move sniper to tile north of Pally, shoot the priest.
Move dancer1 to tile south of wizard, dance sniper. (Your 4 heros should be in a line, Sniper,Pally,Wizard, then dancer2)
Without moving, sniper finishes the priest.
End turn.

Round 3: (At this point, the enemy should be matched in a line in front of your line, Guard, Guard, Black Rose, Priest)
Refresh sniper with sage.
Move sniper to top of box, longshot Black rose.
Move Pally 1 tile up (to where the sniper was) and boost the wizard.
Move Wizard right in front of the first Guard, fire ball Black Rose.
Move Dancer1 1 tile south of Pally, dance wizard.
Without moving, wizard kills Black Rose.
Move Dancer2 1 tile north of box, dance wizard.
Move Wizard south 1 tile and right 1 tile, attack lead guard.
End turn.

Round 4: (At this point if you’ve done everything correctly, black rose is dead and the priest behind her has taken a lot of damage from your splash, the two guards will guard the priest, the priest will heal himself. Two rogues will move in from the east, but they will not be in range to attack you, another rogue is coming in from the north)

From here its self explanatory, use your wizard and dancers to kill the two rogues in the east, your pally will have to eat the rogue shot from the rogue from the north(mine died), use your sniper to kill the last rogue in the north, then wizard to clean up the guard (since you damaged them with your wizard, they go into dumb AI mode and just run around doing nothing).

Oh, and if any of the bandits cheat death, you gotta do it again. It took me 4 or 5 tries to get them all to die. Also if your wizard misses black rose, you will have to restart, even if you can kill black rose that turn. If you dont hit the lead guard with your wizard, you lose 4 or 5 heros next turn lol. Only your pally should get hit.

Also its been awhile since I did this, so I might have gotten the tiles confused. I did this with a C wiz 1200 atk, C sniper 1350 atk, M Pally, lv 5 bless/aura, 2 random dancers, 1 random sage.

Good Luck!

Thank you so much for this! It worked perfectly, I ended it in 4 turns with no deaths. One of the guards charged at me on the 4th turn and blocked off that last rogue in the north, it almost killed my wizard but I managed to end it without one single death!

 
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Topic: Gravitee Wars Online / Epic Replays

http://www.graviteewarsonline.com/replays/640

Best win ever.

 
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Topic: Lionheart Tactics: Heroes / The black rose

My strategy is as follows: C Pally, C sniper, M dancer, M Halb E sage, R Sage

Turn 1: Sniper kills enemy sniper with long shot, Pally buffs sniper and stands within 2 tiles, dancer and sage refresh sniper, she longshots a priest.
Turn 2: Other sage refreshes sniper, she kills a rogue with long shot.
Turn 3: Pally recasts buff on sniper, sage is used on sniper. Dancer is used to move the pally close to the sniper. Sniper kills another rogue. One sage is sent out as bait for Black Rose. (Halb can’t reach her at this point).
Turn 4: Sniper + dancer combo kills one of the two remaining rogues, sage is sent out to bait the last rogue’s skill. Halb stuns Rose and damages one of the guards to remove them from the battle.

From here it all falls apart. I am down both my sages, my dancer dies on the next turn, then I am left with just a pally and sniper and a weak master halb who dies shortly. I try to use my pally’s limit break, but it just can’t kill everything. Rose quickly kills my sniper after the pally falls.

I am wondering if I should max my C Rogue’s attack stat, buff it with a pally and have her close to a uni pally as well, then rush some weak characters off to their death so I can just use the rogue’s LB and end it in 1 turn. Does anyone know if this works?

 
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Topic: Lionheart Tactics: General / more random gripe about cheat death

Just wait until the Whisper Weald, when one of those bandit rogues cheats death, its time to restart the map.

 
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Topic: Lionheart Tactics: Heroes / The black rose

There is way too much going on in this map. The sniper is no problem, the 2 priests and 4 rogues is downright unfair. Cheat death makes the map incredibly luck based and waiting 5 hours to make another attempt is stupid.

 
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Topic: Lionheart Tactics: Heroes / The black rose

I managed to get down to just the two priests this time, I just can’t beat this awful map!

 
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Topic: Lionheart Tactics: Heroes / Rose Valkyrie is now in Silver and Gold Packs.

I think the Rose Valkyrie could be good if she didn’t take that king stone. The problem with most of the mythic heroes is the king stone requirement. Right now the valkyrie is just a clone of the guard that uses a much worse weapon (Lances>>>>Hammers). She has much higher attack and slightly better magic when compared to the guard, but she has a bit less defense and I think she has slightly less HP compared to the guard (Her L skill makes up for this). The only saving grace the valk has would have to be her better movement range as well as her L skill. (+500 HP). If you want a hard hitting hammer user, just use a warrior, his damage modifiers and skill makes him much more powerful than the valkyrie. If you want a tank, just use a guard (this even saves a king stone) or use a halberdier (This guy is worth the king stone).

I feel the valkyrie could be improved by having an aura or two. How about a defense boosting aura? That would set her apart from the guard, otherwise she is just a fancy guard and a waste of a king stone.