Recent posts by shoe838 on Kongregate

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Topic: Lionheart Tactics: Heroes / Warbow

800k later I got a single M warbow, I hate this game right now.

 
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Topic: Lionheart Tactics: Events / Welcome to the Lionheart Hallowe'en!

Wow, the last 3 fights on hard mode make the ursoc dungeon look like a walk in the park. I am just going to ignore those maps, not worth it when I just got a novice rogue from the final floor reward on normal.

 
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Topic: Lionheart Tactics: Heroes / Drop rates for Uni Pal and Huntress

Originally posted by SacredJeck:
Originally posted by shoe838:

I have gotten countless halberdiers, snipers and sages. I have gotten three uni pallies and did not get a huntress until I used crowns on the Halloween event. I have no regrets, 1800 crowns down the drain but I finally have my huntress!

nice..!! :D

Is she worth that many Crowns? hehe.

I wasn’t aiming for her, and no I don’t think she is worth 1800 crowns but after over 500k coins into bronze packs alone I was sick of waiting to finally get her. Now to spend a month getting her prepared for the ursoc dungeon…

 
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Topic: Lionheart Tactics: Events / Halloween prize Event

Originally posted by SacredJeck:

hahah :D

Rogue is useful at Champ level and above for Defense Arena teamage :)

True, if I saw a defense team with 6 champ or higher rogues I would run far, far away. I hate cheat death, the only thing worse than a rogue is an assassin, she never dies and has crazy movement range.

 
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Topic: Lionheart Tactics: Heroes / Drop rates for Uni Pal and Huntress

I have gotten countless halberdiers, snipers and sages. I have gotten three uni pallies and did not get a huntress until I used crowns on the Halloween event. I have no regrets, 1800 crowns down the drain but I finally have my huntress!

 
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Topic: Lionheart Tactics: Events / Halloween prize Event

Token:
-Novice Rogue

So this is the event to make the largest army of rogues? Maybe if she was more useful I would be interested…

 
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Topic: Lionheart Tactics: Events / Welcome to the Lionheart Hallowe'en!

Originally posted by SacredJeck:
Originally posted by solomongrundy85:

Yeah watch out for the pumpkins, sneaky little turds…

Powerful Pumpkins even on Normal lol!

I think the pumpkins do fixed damage. They appear to do about 25% damage when they use their skill. I noticed my dancer took only 180 or so damage while my pally took over 600. This actually could make the pumpkins much less threatening on hard mode.

 
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Topic: Lionheart Tactics: Heroes / The Cursed Knight

This makes me glad I never really invested any resources into my knight, the new character looks way better!

 
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Topic: Lionheart Tactics: General / castle vault max

It looks like dungeons increase your castle vault the first time you clear them. I noticed that when I cleared the jackal dungeon for the second time my vault was temporarily increased until I restarted the game, but when I cleared maps 7-12 of the skeleton place for the first time, my vault permanently increased.

 
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Topic: Lionheart Tactics: General / Hero Sharing

Originally posted by YewFai:

i had originally thought the guild member you hire to assist doesnt count towards the 4 person quota, giving those with guilds an added advantage of 1 hero.

though the updates are fun, this guild member doesnt seem to factor in their equipment and is not as useful as first imagined.

It is actually pretty useful, that ovr number has to be a lie. My pally has 690 ovr and I borrowed a 530 ovr pally from my guild. My pally took about 2k damage from a mirror lord, the guild pally took about 200 damage from the very same enemy. The borrowed character for whatever reason was far better than my own that should have been better.

 
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Topic: Lionheart Tactics: General / Frosthelm Caverns (hard)

Originally posted by shoe838:

The last stage is stupidly easy with the right units, but it would be almost impossible without one particular character. You will need: C Sniper and C wizard and something with TONS of health. The most important character in this setup is a pally with all the mirror resisting skills maxed out. With both of them you will have 70% mirror resistance, with their defense boosting skill you will get 15% defense when the mirror lord comes in.

This strategy is a suicide mission, I found out about this because my guild members had a pally with these skills. Start off by moving the wizard to a safe spot (he should be able to take one normal shot from a gatlinger). Have the sniper focus on the lone ursoc, and have the wizard throw a fireball at it when he can, this should kill it. Now, take the high HP character and have them rush to the left with the mirror lord and ursoc, he should take heavy damage or die, we need to lose lots of hp for the next step.

The wizard is buffed by the pally and fires his limit break at the crowd of 3 (the ursoc MUST die here). Congrats, you win, the wizard will be finished by one of the gatlingers, and you are left with a pally that takes 70% less damage from the mirror,90% if you use his buff on him. the ursoc are dead and the frost crystal should be no problem for you. Enjoy watching the mirror lord smack him for 200 damage and gatlingers hit for around 80.

Looking at this again, I think guild units might not function as intended. The pally I borrowed was a champ pally with 530 ovr. It took 200 damage per hit from the mirror lord. My conclusion was that it had the mirror resisting skills maxed as well as paramount. My own pally takes about 1.9k from said mirror lord. I have fully boosted defense on mine and only 10% less mirror resistance. I also have paramount at level 1. There must be some other factor that goes into the guild units strength. So for now just pick something from your guild, it should be really strong.

 
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Topic: Lionheart Tactics: General / Lionheart Dungeons

Originally posted by KevinECG:
Originally posted by shoe838:

This dungeon issue is really starting to bother me. I understand that with major updates it is always possible for bugs to pop up. The thing that has been bothering me is the lack of attention this issue has been getting. While bugs can take time to sort out, it should not take this long. We have constantly heard since the first hours of the dungeon update that the devs are “looking into it”. After a few days it would be nice to get a status update about this major problem.

I was really mad on Friday night when I saw they had the time to add a new crown pack containing the new red wizard character. I feel this really shows the developers’ priorities when it comes to running this game. The constant “we’re looking into it” response has gotten old and has lost all meaning by this point. We heard this months ago about a lock button for boosting, several skills are not functioning as intended (Sniper’s champion skill comes to mind).

I really do like this game, there is nothing else like it available for mobile devices and would hate to see it fail due to misplaced priorities by the developers. Constant issues like this are the reason I have not spent money on this game. In just a few hours the dungeon will reset and a large portion of the player base will miss out on prizes they were never given a fair chance to earn. This is by no fault of the players themselves and it would be great to see the developers act quickly to fix this problem.

Sorry, what is the Dungeon issue that is “really starting to bother you”? I have gone through your posts but don’t see a clear issue that you have been having. If I missed it, sorry.

We have a number of fixes in and will be doing a sync later on. It will hopefully help the majority of the issues with loading, and possibly rewards. Some of the problems will require another update.

The issues that people are having with the reset are being looked into.

As far as the Red Wizard pack, that was added to the game with the update and was just turned on. It didn’t take any time away from fixing the current issues.

Again, apologies for not keeping you guys up to speed a bit better on this. Feel free to hit me up by PM or email if you have any other concerns.

Thanks,
Kevin

Sorry for not being very clear, I have been having the reset and loading issue just like all the other android users out there.

 
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Topic: Lionheart Tactics: General / Dungeon Pack Rewards

I got 250 crowns from Frosthelm hard mode.

 
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Topic: Lionheart Tactics: General / Frosthelm Caverns (hard)

The last stage is stupidly easy with the right units, but it would be almost impossible without one particular character. You will need: C Sniper and C wizard and something with TONS of health. The most important character in this setup is a pally with all the mirror resisting skills maxed out. With both of them you will have 70% mirror resistance, with their defense boosting skill you will get 15% defense when the mirror lord comes in.

This strategy is a suicide mission, I found out about this because my guild members had a pally with these skills. Start off by moving the wizard to a safe spot (he should be able to take one normal shot from a gatlinger). Have the sniper focus on the lone ursoc, and have the wizard throw a fireball at it when he can, this should kill it. Now, take the high HP character and have them rush to the left with the mirror lord and ursoc, he should take heavy damage or die, we need to lose lots of hp for the next step.

The wizard is buffed by the pally and fires his limit break at the crowd of 3 (the ursoc MUST die here). Congrats, you win, the wizard will be finished by one of the gatlingers, and you are left with a pally that takes 70% less damage from the mirror,90% if you use his buff on him. the ursoc are dead and the frost crystal should be no problem for you. Enjoy watching the mirror lord smack him for 200 damage and gatlingers hit for around 80.

 
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Topic: Lionheart Tactics: General / ursoc dungeon help

Originally posted by chd13:

I have 2 epic sages but what would I use them for? my wizard dies from one hit from the manhunters.

The manhunters are the hardest part of the earlier stages. Having a high boosted C sniper is really helpful in killing them early. If you can get them with a longshot and finish them with a wizard fireball they have no chance to strike back. I found a M halberdier very helpful in keeping one of them stunned if it gets too close. Don’t be afraid to make sacrifices if you need to. I would not have made it anywhere in the dungeon if I didn’t sacrifice the halberdier to slow the enemies down. Just make sure you will benefit from the sacrifice, if you don’t see a way to win just flee and start over.

 
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Topic: Lionheart Tactics: General / Frosthelm Caverns (hard)

For anyone who needs help with 13/15, I just completed it. I used M dancer, C pally, C sniper, C wizard. This strategy requires the pally to have over 2k hp, I had to take a hit from the mirror lord and a knight.

Turn 1. Use pally ability on sniper, move sniper forward a bit and longshot the knight that is in the wizard’s range. Dance for pally and have him attack that knight. Wizard moves in and finishes it. Right here I was dumb and left my dancer in enemy range and she died.

Turn 1 is the most important part of this map. For the rest of the battle, stay at the top of the map where the knights were and have your sniper and wizard pick off all the enemies they can. If you have to take hits, let the pally soak damage (mine had 3k HP). When you build up your limit break, have the wizard nuke the mirror lord, ursoc and mender. This should make the battle super easy from here.

Just take out the last ursoc and have your sniper run and shoot at the mirror lord, if you do it right, the mirror lord will never be able to hit the sniper. Hope this helped.

 
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Topic: Lionheart Tactics: General / Lionheart Dungeons

This dungeon issue is really starting to bother me. I understand that with major updates it is always possible for bugs to pop up. The thing that has been bothering me is the lack of attention this issue has been getting. While bugs can take time to sort out, it should not take this long. We have constantly heard since the first hours of the dungeon update that the devs are “looking into it”. After a few days it would be nice to get a status update about this major problem.

I was really mad on Friday night when I saw they had the time to add a new crown pack containing the new red wizard character. I feel this really shows the developers’ priorities when it comes to running this game. The constant “we’re looking into it” response has gotten old and has lost all meaning by this point. We heard this months ago about a lock button for boosting, several skills are not functioning as intended (Sniper’s champion skill comes to mind).

I really do like this game, there is nothing else like it available for mobile devices and would hate to see it fail due to misplaced priorities by the developers. Constant issues like this are the reason I have not spent money on this game. In just a few hours the dungeon will reset and a large portion of the player base will miss out on prizes they were never given a fair chance to earn. This is by no fault of the players themselves and it would be great to see the developers act quickly to fix this problem.

 
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Topic: Lionheart Tactics: General / Frosthelm Caverns (hard)

Originally posted by Ddedo:
Originally posted by shoe838:

The last 3 battles are downright brutal. The first 9 were simple enough using C sniper, C pally, C Wizard and M Halb. For some maps I used a dancer instead of the halb, but I don’t think I will be able to beat these last 3 maps.

I’m at 7th battle, but really how did you beat the one with 2 manhunter?

The manhunters are pure evil. I usually start out by using the pally’s ability on the sniper and firing a longshot at the nearest one. Make sure everyone is out of its range as well. The next turn it should move in close enough to attack with everyone else. You might need a wizard fireball to finish it, or you can just have the sniper do it. When the melee units move in closer, have the halb stun one and kill the other. By now the second manhunter should move in, you might need to use the halb/pally as bait to take an attack here. (I just let the halb die right here). You should be able to finish off the last manhunter now.

If you still need help, tell me exactly what heroes you have to work with. Just remember, if you need to make a sacrifice, make it count for something.

 
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Topic: Lionheart Tactics: General / Frosthelm Caverns (hard)

Originally posted by SacredJeck:

Yeah a Legendary Priest is :( haha.

I almost did the final stage but i messed up LOL!

1 Champ Sniper vs Mirror Lord i think and rather than running away to attack, i stayed in a range of 2 and attacked him :(

If you can get down to just your sniper and an enemy that can only move 3 spaces and only has 1 attack range, you win by default if you do it right. You can always outrun the enemy and shoot at it. I remember when I had this happen and was forced to make my sniper solo a death knight, I got close and… and then the game crashed.

 
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Topic: Lionheart Tactics: General / Frosthelm Caverns (hard)

Originally posted by SacredJeck:
Originally posted by shoe838:

The last 3 battles are downright brutal. The first 9 were simple enough using C sniper, C pally, C Wizard and M Halb. For some maps I used a dancer instead of the halb, but I don’t think I will be able to beat these last 3 maps.

yeah :)
Having Legendary units to borrow is always handy.
I borrowed a Legendary Rogue and she didn’t die even after 50 hits…Not sure if that Cheat Death skill is glitched in the Dungeon.
Im on the final one now, 11 / 12.

I would like to borrow some legendary units, but that would require me to have a legendary of my own. My only possible legendary unit is a priest, and I don’t want to waste my only champ stones on him. I need to keep at least one for when I finally get the knight stones for my pally.

 
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Topic: Lionheart Tactics: General / Frosthelm Caverns (hard)

The last 3 battles are downright brutal. The first 9 were simple enough using C sniper, C pally, C Wizard and M Halb. For some maps I used a dancer instead of the halb, but I don’t think I will be able to beat these last 3 maps.

 
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Topic: Lionheart Tactics: General / Lionheart Dungeons

It is great to see new maps that don’t just rely on the Sniper+Sage+Dancer combo. I have found the wizard even more useful than ever before in dungeons. I can imagine the halberdier works pretty well too. It seems like each dungeon requires a more unique choice of characters.

 
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Topic: Lionheart Tactics: General / Dungeon Pack Rewards

I got a master kingstone from an IV pack.

 
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Topic: Lionheart Tactics: General / Just completed the campaign AMA

Originally posted by scotterduder42:

I’m stuck at Collegium 3. I did a search on the forum and saw some good advice (going after Gatlingers first), but still can’t quite get over the hump. Any advice? I have all of the rare characters except huntress, but nothing above that. Thanks.

That map can be difficult. For splinterpeaks maps my only champ character I used was a pally. Since you have a sniper you will want to strengthen her up with the pally’s skill and have her use longshot on the gatlingers. Most of the time they won’t use long shot on their first turn so use that to your advantage. It’s been awhile since I played that map, but against the boss you should try to have either a halberdier stun him or use a warrior to make him useless for a few turns.

The pally is the most valuable character once the gatlingers are down. With his skill, avenger aura, and strength against the mirror he will be doing massive damage. Just focus on keeping your weaker units out of harms way. Playing defensively is one of the most important tactics in this game, only take hits if you absolutely must.

If you need more advice just let me know.

 
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Topic: Lionheart Tactics: General / Just completed the campaign AMA

I finally finished the campaign today. I managed to pull it off using only 4 champion ranked characters (one was a rogue used for only one map). Clearing all the way up to the Whisper Weald is possible without a sniper (halb ftw). Anything after required proper use of a champ sniper and a pair of sages.

If anyone is having problems with a particular mission just tell me and I will give you advice on how I did it. If you want advice on which heroes are worth promoting and boosting I can try and help with that also.

I have also considered doing a series of topics where I analyze each heroes stats, skills and overall usefulness. If this is something that you would be interested in, please let me know.