Recent posts by vito112 on Kongregate

Flag Post

Topic: Sky Ocean / Crew Invites

Dandy

 
Flag Post

Topic: Rise of Champions / Guild recruitment (get invites here)

lvl 11 daily player looking for guild, kong1329248

 
Flag Post

Topic: Rise of Champions / Guild recruitment (get invites here)

lvl 10
kong1329248

 
Flag Post

Topic: Pirate Clan / The Official Add-Me Thread!

EAA2E0

 
Flag Post

Topic: Eredan Arena / The Code Repository

Referral Code: 22D669

 
Flag Post

Topic: Eredan Arena / Why upgrade Tabaer of Arcania to LV3?

Its way better at LV3, at least in terms of damage.

Max LV2 damage is 1500(not counting buffs), with 6B and thats a hard hand to get since blue is on the rare side of the dice.
Max LV3 damage is 2600(not counting any mage allies or buffs), with 4B + 2R, which is a easier hand to get, but still pretty hard.

In my opinion you should level him to LV3 if you can, but you shouldnt depend on him to win a game.

 
Flag Post

Topic: Eredan Arena / The Code Repository

I would like to thank you all for using this thread, the forum is much more clear now with only one or two people that still post their referral alone. I would also like to thank whoever sticked this.

That being said, when i first created this thread i forgot to leave my referral so here it is, for anyone who wants to help me 22D669

Thanks again for using this thread guys, you are all awesome for keeping the forum clear of spam threads.

 
Flag Post

Topic: Eredan Arena / The Code Repository

I would like to start by asking players to stop filling the forums with threads featuring nothing but their referral code, since that is rendering the forums completly useless.

That being said, im creating this thread for you guys to post your codes in, since theres a lot of you this will be constatly bumped and so you will have a hgher chance of people viewing your code.

I hope this can end the code spam.

Note to new players:

All codes do the same, just pick one at random.

 
Flag Post

Topic: Eredan Arena / Suggestions

I have a couple of suggestions to make:

1 – Increase rubies gained when selling level 2 and 3 cards, i was thinking something like level 1 for 250 as normal, level 2 for 400 and level 3 for 600.

2 – Increase xp gained per fight, i was thinking something like, +5 xp per win and +1 xp per lose every 3 levels. Not a big increase but it would be enough to help with the grinding.

3 – Make it so you gain rubies per fight, i was thinking something like 25 per loss and 50 per win, since you dont need energy to fight. Again, not a big increase but it would be enough to help with the grinding.

 
Flag Post

Topic: Swords & Potions 2 / Suggestions and Ideas

The players that contribute the most (top 3 contributers) to a certain building could gain a bonus (for a week, you can gain a bonus each time a building levels up) to that building material production, the higher you place the better, something like:

1st Place – +15/h bonus to production
2nd Place – +10/h bonus to production
3rd Place – +5/h bonus to production

I think this would encorage people to contribute more.

 
Flag Post

Topic: Cloudstone / Trick on Beating Dragon Rider (Narwhalimbus)

The secret is out, now they will fix this “bug”. :/

 
Flag Post

Topic: Cloudstone / PLEASE answer my uqestion

Click the scissors in the botom right corner, then theres a “Switch Gender” button near your character.

 
Flag Post

Topic: Cloudstone / Game Failing to Load for Multiple People (UN-RESOLVED)

Have you guys tried to clear the cache and try again?

 
Flag Post

Topic: Cloudstone / When is the home coming

I think they are more worried about finishing and releasing the lvl 45 island first. Also, i think the house could work as either:

1 – Storage Space/Item Bank
2 – Private In-game Chatroom
3 – Free Daily Energy Boost (since PvP will still require energy)

We just have to wait and see.

 
Flag Post

Topic: Cloudstone / How Critical Hit Rating works

http://wiki.cloudstonegame.com/index.php/Critical_Hit_Rating

ephemeral00 finished his formula, theres a graph too now.

 
Flag Post

Topic: Cloudstone / ETA of update

The 14 hours ago may be refering to the update with new shop equipment and new contracts, could be a bug of some sort.

Also, the update was posted one last week on THURSDAY, which is tomorrow, so the update might be tomorrow, but we never know if they have run into problems and cant update cause they dont bother posting the Release Notes in the Kong Forum, so if you really want to know, go check Playsaurus Forums…

 
Flag Post

Topic: Cloudstone / Champion monsters

Another problem with Champions is that they are supposed to be rare, but they spawn everytime and in groups of 3. As it stands now, the game is virtually unplayable because of these new mobs. I dont think people want you to remove them ( i know i dont), they just want to have a chance to fight them without seeming like they are fighting against 3 bosses.

I have some suggestion that could possibly make the Champion system better:

1 – As ZStoner said, Champions should spawn alone with a group of normal mobs, instead of a group of 3 Champions.
2 – Make them spawn in the “Secret Areas”, that way we dont need to fight them unless we want to.
3 – Either increase the drop rate of Shards or make them drop Rare/Epic equipment, something amoung the lines of
15% drop rate of Rare and 5% drop rate for Epic equipment.
4 – Nerf their HP by at least 50% and damage by at least 20%, that way they wont be considered impossible, but should still be challenging.

Thats it, i hope you guys do something about this as soons as possible.

 
Flag Post

Topic: Cloudstone / Suggestion Box

Increase the resell value of equipment and items and make the potions resell for rubies (since you need to buy them with rubies) or purchasable for gold, resellin ruby items for gold seems like a ripoff.

 
Flag Post

Topic: Cloudstone / Suggestion Box

I noticed theres no official suggestion thread, so i decided to make one, leave all your suggestions here.

I have some suggestion to make as well, here goes:

1 – Reduce the rate energy regens to 1 energy per 3 mins max.
2 – Everytime we level up, the energy should refill.
3 – Every 5 levels, the max energy we can have could be increased by 5.
4 – Make the PvP cost only 2 energy, we dont get anything worth from it except the xp, it shouldnt cost as much as a normal mission.
5- Add some kind of food item that we can buy with gold, something like " Gives 5 energy, costs 1k gold".
6 – Make summoned allies attack enemies near the player without us having to click a mob for it to attack.
7 – I dont know if this is planned, but i would like to see Battle Pets.
8 – Make it so we can see the equipment of people in the arena.
9 – Give us one daily free “reset” for the mission board.

Well thats it for now, if anyone could sticky this Thread i would appreciate it.

 
Flag Post

Topic: Ninja Warz / Tokens.....they do what?

Buy spells in the Magic Shop. Thats all.

 
Flag Post

Topic: Chronicles of Herenvale / Daily Reward Combination Thread

Book 3
You received: Eye of the Jackal
Your combination is: 12543. It expires in 102 minutes.

 
Flag Post

Topic: Chronicles of Herenvale / Daily Reward Combination Thread

Book 3

You received: Rune of Life
Your combination is: 41523. It expires in 120 minutes.

 
Flag Post

Topic: Chronicles of Herenvale / Daily Reward Combination Thread

Book 2:
You received: Quad Axis Spline
Your combination is: 21534. It expires in 120 minutes.

 
Flag Post

Topic: Chronicles of Herenvale / Daily Reward Combination Thread

You received: 1 Ally
Share your combination to give your friends a chance at the same reward!
Your combination is: 42135. It expires in 120 minutes.

Book 2.

 
Flag Post

Topic: Chronicles of Herenvale / Daily Reward Combination Thread

You received: 1 Platinum

Share your combination to give your friends a chance at the same reward!
SHARE
Your combination is: 42513. It expires in 120 minutes.