vito112
35 posts
|
Topic: Cloudstone /
Trick on Beating Dragon Rider (Narwhalimbus)
The secret is out, now they will fix this “bug”. :/
|
|
|
vito112
35 posts
|
Topic: Cloudstone /
PLEASE answer my uqestion
Click the scissors in the botom right corner, then theres a “Switch Gender” button near your character.
|
|
|
vito112
35 posts
|
Topic: Cloudstone /
Game Failing to Load for Multiple People (UN-RESOLVED)
Have you guys tried to clear the cache and try again?
|
|
|
vito112
35 posts
|
Topic: Cloudstone /
When is the home coming
I think they are more worried about finishing and releasing the lvl 45 island first. Also, i think the house could work as either:
1 – Storage Space/Item Bank
2 – Private In-game Chatroom
3 – Free Daily Energy Boost (since PvP will still require energy)
We just have to wait and see.
|
|
|
vito112
35 posts
|
|
|
|
vito112
35 posts
|
Topic: Cloudstone /
ETA of update
The 14 hours ago may be refering to the update with new shop equipment and new contracts, could be a bug of some sort.
Also, the update was posted one last week on THURSDAY, which is tomorrow, so the update might be tomorrow, but we never know if they have run into problems and cant update cause they dont bother posting the Release Notes in the Kong Forum, so if you really want to know, go check Playsaurus Forums…
|
|
|
vito112
35 posts
|
Topic: Cloudstone /
Champion monsters
Another problem with Champions is that they are supposed to be rare, but they spawn everytime and in groups of 3. As it stands now, the game is virtually unplayable because of these new mobs. I dont think people want you to remove them ( i know i dont), they just want to have a chance to fight them without seeming like they are fighting against 3 bosses.
I have some suggestion that could possibly make the Champion system better:
1 – As ZStoner said, Champions should spawn alone with a group of normal mobs, instead of a group of 3 Champions.
2 – Make them spawn in the “Secret Areas”, that way we dont need to fight them unless we want to.
3 – Either increase the drop rate of Shards or make them drop Rare/Epic equipment, something amoung the lines of
15% drop rate of Rare and 5% drop rate for Epic equipment.
4 – Nerf their HP by at least 50% and damage by at least 20%, that way they wont be considered impossible, but should still be challenging.
Thats it, i hope you guys do something about this as soons as possible.
|
|
|
vito112
35 posts
|
Topic: Cloudstone /
Suggestion Box
Increase the resell value of equipment and items and make the potions resell for rubies (since you need to buy them with rubies) or purchasable for gold, resellin ruby items for gold seems like a ripoff.
|
|
|
vito112
35 posts
|
Topic: Cloudstone /
Suggestion Box
I noticed theres no official suggestion thread, so i decided to make one, leave all your suggestions here.
I have some suggestion to make as well, here goes:
1 – Reduce the rate energy regens to 1 energy per 3 mins max.
2 – Everytime we level up, the energy should refill.
3 – Every 5 levels, the max energy we can have could be increased by 5.
4 – Make the PvP cost only 2 energy, we dont get anything worth from it except the xp, it shouldnt cost as much as a normal mission.
5- Add some kind of food item that we can buy with gold, something like " Gives 5 energy, costs 1k gold".
6 – Make summoned allies attack enemies near the player without us having to click a mob for it to attack.
7 – I dont know if this is planned, but i would like to see Battle Pets.
8 – Make it so we can see the equipment of people in the arena.
9 – Give us one daily free “reset” for the mission board.
Well thats it for now, if anyone could sticky this Thread i would appreciate it.
|
|
|
vito112
35 posts
|
Topic: Ninja Warz /
Tokens.....they do what?
Buy spells in the Magic Shop. Thats all.
|
|
|
vito112
35 posts
|
Topic: Chronicles of Herenvale /
Daily Reward Combination Thread
Book 3
You received: Eye of the Jackal
Your combination is: 12543. It expires in 102 minutes.
|
|
|
vito112
35 posts
|
Topic: Chronicles of Herenvale /
Daily Reward Combination Thread
Book 3
You received: Rune of Life
Your combination is: 41523. It expires in 120 minutes.
|
|
|
vito112
35 posts
|
Topic: Chronicles of Herenvale /
Daily Reward Combination Thread
Book 2:
You received: Quad Axis Spline
Your combination is: 21534. It expires in 120 minutes.
|
|
|
vito112
35 posts
|
Topic: Chronicles of Herenvale /
Daily Reward Combination Thread
You received: 1 Ally
Share your combination to give your friends a chance at the same reward!
Your combination is: 42135. It expires in 120 minutes.
Book 2.
|
|
|
vito112
35 posts
|
Topic: Chronicles of Herenvale /
Daily Reward Combination Thread
You received: 1 Platinum
Share your combination to give your friends a chance at the same reward!
SHARE
Your combination is: 42513. It expires in 120 minutes.
|
|
|
vito112
35 posts
|
|
|
|
vito112
35 posts
|
|
|
|
vito112
35 posts
|
Topic: Chronicles of Herenvale /
Daily Reward Combination Thread
Your combination is: 41532. It expires in 120 minutes. You received: Sulfur Powder. Book 1
|
|
|
vito112
35 posts
|
|
|
|
vito112
35 posts
|
|
|
|
vito112
35 posts
|
Topic: Kingdoms CCG /
Suggestions Thread
We should be able to sell cards we dont want/need in the shop.
I found out how to sell cards, but i still think there should be a “Sell” window in shop, rather than selling them in the colection menu.
|
|
|
vito112
35 posts
|
|
|
|
vito112
35 posts
|
|
|
|
vito112
35 posts
|
Topic: Terra Monsters /
Suggestion Box
Originally posted by Masano:
Originally posted by vito112:
I have a few suggestions about what the “Lost City” could be:
1.Training Ground – Make the Lost City available after you complete the 1st World story as a training ground with lvl 70/80 non-catchable terramons, you can have a T$ entry fee for everytime you wanted to get in.
2.PvP Arena/Guild Battlegrounds – Make the Lost City a PvP-only area or, f the Guilds get implemented, make it the Guild Battlegrounds, the Guild players who were signed for Guild Battles would need to enter the Lost City to battle against eachother, people outside could have an option to view the battles (dont know if this can be done, but it would be cool if it could).
3.Extra Area – Make the Lost City an extra area people would need to pay T$ to get in, there would be Unique Cloth/Hairdresser Shops, Unique Safari Zone (if it gets implemented) which would have a small chance to spawn a legendary terramon or 2nd World terramons and Unique Flowers (Lost City Flowers, heal 100hp, needs 24hours to grow and costs 200 Honor to plant).
I don’t normally interject on things like this, but don’t get me wrong, I understand that developers need money to improve/fix the game, and what you’ve suggested is a great idea but wouldn’t it be a bit unfair for “free” players to have something like this? Maybe if it was Terra dollars or honor, but not just terra. I mean free players are gonna eventually get to the end…and then what? Get a message saying “Oh you have to pay x amount to proceed!” Wouldn’t that kill the game for some players? If a game like this all of a sudden had an area only the paying players had access to?
Originally posted by Masano:
Originally posted by vito112:
I have a few suggestions about what the “Lost City” could be:
1.Training Ground – Make the Lost City available after you complete the 1st World story as a training ground with lvl 70/80 non-catchable terramons, you can have a T$ entry fee for everytime you wanted to get in.
2.PvP Arena/Guild Battlegrounds – Make the Lost City a PvP-only area or, f the Guilds get implemented, make it the Guild Battlegrounds, the Guild players who were signed for Guild Battles would need to enter the Lost City to battle against eachother, people outside could have an option to view the battles (dont know if this can be done, but it would be cool if it could).
3.Extra Area – Make the Lost City an extra area people would need to pay T$ to get in, there would be Unique Cloth/Hairdresser Shops, Unique Safari Zone (if it gets implemented) which would have a small chance to spawn a legendary terramon or 2nd World terramons and Unique Flowers (Lost City Flowers, heal 100hp, needs 24hours to grow and costs 200 Honor to plant).
I don’t normally interject on things like this, but don’t get me wrong, I understand that developers need money to improve/fix the game, and what you’ve suggested is a great idea but wouldn’t it be a bit unfair for “free” players to have something like this? Maybe if it was Terra dollars or honor, but not just terra. I mean free players are gonna eventually get to the end…and then what? Get a message saying “Oh you have to pay x amount to proceed!” Wouldn’t that kill the game for some players? If a game like this all of a sudden had an area only the paying players had access to?
I actually only planned to suggest the shop to be T$ only and all the others T$ and Honor and, just in case you didnt know yet, theres gonna be a 2nd World which all players will be able to enter so its not really end-game, i only planned this to be an extra area for players to explore before departing for the 2nd World. Sorry for the misunderstanding, its my fault since i forgot to revise the suggestion.
|
|
|
vito112
35 posts
|
Topic: Terra Monsters /
Suggestion Box
I have a few suggestions about what the “Lost City” could be:
1.Training Ground – Make the Lost City available after you complete the 1st World story as a training ground with lvl 70/80 non-catchable terramons, you can have a T$ entry fee for everytime you wanted to get in.
2.PvP Arena/Guild Battlegrounds – Make the Lost City a PvP-only area or, f the Guilds get implemented, make it the Guild Battlegrounds, the Guild players who were signed for Guild Battles would need to enter the Lost City to battle against eachother, people outside could have an option to view the battles (dont know if this can be done, but it would be cool if it could).
3.Extra Area – Make the Lost City an extra area people would need to pay T$ to get in, there would be Unique Cloth/Hairdresser Shops, Unique Safari Zone (if it gets implemented) which would have a small chance to spawn a legendary terramon or 2nd World terramons and Unique Flowers (Lost City Flowers, heal 100hp, needs 24hours to grow and costs 200 Honor to plant).
|