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Hide the progress bar forever?
Yes
No
Recent posts by florrat on Kongregate
florrat
12 posts
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Topic: Legacy of Heroes /
Please explain why i lost...
Can anyone explain why I have to deplete 4 in my last turn? The effect of Sweet Revenge should have been vanished...
florrat gains buff from Lucky Rabbit's Foot
florrat draws Mind's Eye
florrat draws Phantom Pain
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florrat's turn begins
florrat draws A Thousand Deaths
florrat plays Mind's Eye
florrat's ACO PSY badge has added +1 damage to attack.
florrat gains buff from Mind's Eye
Mind's Eye deals 3 damage to Gingerhaired Men
+ 2 Attack
+ 1 Bonus (Effects/Buffs)
Total = 3
Gingerhaired Men depletes:
- Sweet Revenge
- Masked Thugs
- Jaw Breaker
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Gingerhaired Men's turn begins
Gingerhaired Men plays Sweet Revenge
Gingerhaired Men's VIL MST badge has added +10% chance to critical strike.
Gingerhaired Men's FRS SCU badge has added +2 damage to attack.
Gingerhaired Men gains buff from Sweet Revenge
Sweet Revenge deals 6 damage to florrat
+ 4 Attack
+ 2 Bonus (Effects/Buffs)
Total = 6
florrat depletes:
- Follow Through
- The Form
- Fireroad
florrat's buff from Lucky Rabbit's Foot fades
- Lucky Rabbit's Foot
- Demoralize
- A Thousand Deaths
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florrat's turn begins
florrat draws Back on Your Feet
florrat plays Phantom Pain
florrat's ACO PSY badge has recovered 1 card(s).
florrat recovers 1 from Phantom Pain
florrat recovers:
+ Follow Through
florrat shuffles their deck
florrat's buff from Mind's Eye fades
Gingerhaired Men's buff from Sweet Revenge fades
florrat gains buff from Phantom Pain
Phantom Pain deals 0 damage to Gingerhaired Men
Critical Hit!!
Total = 0
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Gingerhaired Men's turn begins
Gingerhaired Men plays Lesser Spark
Gingerhaired Men's FRS SCU badge has added +1 damage to attack.
Lesser Spark deals 0 damage to florrat
+ 1 Attack
- 2 Shield
+ 1 Bonus (Effects/Buffs)
Total = 0
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florrat's turn begins
florrat draws Not so Fast
florrat plays A Thousand Deaths
florrat's ACO PSY badge has recovered 1 card(s).
florrat recovers 1 from A Thousand Deaths
florrat recovers:
+ Phantom Pain
florrat shuffles their deck
florrat depletes 4 from A Thousand Deaths
florrat depletes:
- Healing Light
- The Bigger They Are...
- Phantom Pain
- Dimetrodon
florrat's buff from Phantom Pain fades
A Thousand Deaths deals 4 damage to Gingerhaired Men
+ 3 Attack
- 1 Shield
+ 2 Bonus (Effects/Buffs)
Total = 4
Cards are Banished
Gingerhaired Men banishes:
- Get Your Red Hots
- Jaw Breaker
- Jaw Breaker
- Masked Thugs
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florrat
12 posts
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Topic: General Gaming /
Badge Master changelog.
@irockgood: they’re not duplicates, they are just found twice because they both satisfy the description “button” as “hunt”. For example if you search for
crazy,crazy
you see that every badge is shown twice. But the fact that they are shown twice is indeed a bug (I think).
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florrat
12 posts
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Topic: General Gaming /
Badge Master changelog.
To start: Senekis, thanks for making such an awesomely useful game!
I few suggestions:
My main suggestion is a fifth option in the browse-screen (next to earned, difficulty, genre and whatever you call the last one), namely: "earned by " <enter>, with options “any”, “eaned by” or “unearned by”. This way you can see all badges some other player has, but you haven’t (by selecting “unearned” for yourself and “earned by” for the other player). I think that would be an awesome extra feature; hopefully you agree :-)
Other things I think that are nice:
-On a badge screen (so the screen where you see all information about 1 badge), make the other unearned badges of the same game clickable (to go to that badge’s page).
-In the stats screen, I’d like to see what percentage I have of all points which can be obtained from badges (I know I can calculate that with the information given on that page, but I’m lazy XD)
-Maybe some “browse games” screen, where you can browse for games (with badges) instead of badges. And then (for example) the following sorting options:
any/no badges earned from this game/some badges earned from this game/all badges earned from this game
genre
some option to control badge difficulties in the game.
This last idea maybe doesn’t add really much, but it will give a nice view of the amount of games where I haven’t earned any of the badges.
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florrat
12 posts
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florrat
12 posts
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Topic: Anti-Idle: The Game /
Easy win vs level 8 opponent in tukkunfcg
I have another way to deal with the lvl 8 player:
PvP / Deck Load Code:
0,0,0,0,0,5,0,0,0,6,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Deck List:
5 (Upgraded) Red Generator
6 (Upgraded) Green Generator
8 (Upgraded) Blue Generator
2 (Upgraded) Flame Dragon
5 (Upgraded) Alien Dragon
7 (Upgraded) Regeneration
7 (Upgraded) Stat Wipeout
7 (Upgraded) Attack Removal
It has a few advantages over some other proposed decks:
-It’s less expensive (upgraded cure and poison heal are expensive)
-It’ll take less long, since you kill him before he’s out of cards.
-You (probably) won’t run out of cards yourself
The idea is simple: Attack removal or Stat wipeout everytime he plays permamonster. Regeneration to regain lost hp (which goes so fast that you usually end the game with 200 hp), and the Dragons to kill him (slowly, but in a steady rate).
He can only kill the dragons with his ice bolts (1 needed for flame dragon and 2 needed for alien dragon), so they usually survive pretty long.
I won with this deck 6 out of 7 games now. Once I had bad luck, since I didn’t have enough attack removals/stat wipeouts.
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florrat
12 posts
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Topic: Anti-Idle: The Game /
[Contest] Submit your TukkunFCG Decks! (Deadline: Dec. 22, 2010)
PvP / Deck Load Code:
0,0,0,0,0,0,0,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Game Script:
addNewFCGDeck ('florrat', [0,0,0,0,0,0,0,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])
Deck List:
32 (Upgraded) Yellow Generator
3 (Upgraded) Yellow Crawler
7 (Upgraded) Light Dragon
3 (Upgraded) Perma-Monster
6 (Upgraded) Overkill
7 (Upgraded) Time Warp
3 (Rare/Upgraded) Dream Book
1 (Upgraded) Regeneration
1 (Upgraded) Growth Power
1 (Upgraded) Attack UP
3 (Upgraded) Blade of Time
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florrat
12 posts
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Topic: Anti-Idle: The Game /
Found a bug?
Originally posted by daemonblackheart:
again im not happy saved up 50k GC bought the 5 upgrade points but alas i got nothing
For those green coins you get ability points for the stadium, not upgrade points for the arena!
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florrat
12 posts
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florrat
12 posts
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Topic: Kongregate /
A website that recommends badges for you
nothing fixed yet to make updating badges work again? :-(
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florrat
12 posts
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Topic: Kongregate /
A website that recommends badges for you
probably you’re testing some awesome now, but now I see just the kongregate points at the top of each badge-page…
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florrat
12 posts
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Topic: Kongregate /
A website that recommends badges for you
@paralaxx: That sounds like a good idea to me. Even better than giving the badges no points at the first moment. It would be cool if that would be implemented.
Furthermore, is it possible to add the following information?
-the difficulty of each badge (easy,normal,hard,impossible), or the number of points kongregate thinks the badge is worth
-the name of the game of each badge (and if that’s possible, then you can probably also identify each badge with name of badge+name of game. Then description changes doesn’t matter anymore)
-the number of points kongregate thinks you have.
EDIT: – a link to the game of the badge, and maybe a link to the kongregate profile of users
And another question: is the average number of points of each player on your site the same as on kongregate?
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florrat
12 posts
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Topic: Kongregate /
A website that recommends badges for you
Nice site. I like to see all those images of the badges I received.
But I think I found a bug. For some badges there are two entries. I only found two of these:
http://metaward.com/award/otvcr2/in-case-of-gunfire-badge
http://metaward.com/award/uncx4w/in-case-of-gunfire-badge
http://metaward.com/award/mj8nel/not-the-only-badge
http://metaward.com/award/ary7d5/not-the-only-badge
And I have a suggestion: reduce the number of points of recent badges.
For example: Right now, one of the Run badges is worth 5051.2 points. That’s almost half as much as my 579 badges all together. So completing badges fast just gives you many many points, which will lower after the badge is a little older.
Is it possible to make new badges worth less points, for example after one day it isn’t worth any points (since it might be well possible that there are just 5 achievers, who then will get some 10k points or something), after a week it’s worth 50% of the normal points and after three weeks or something it’s worth the full number of points.
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