Recent posts by Interesting on Kongregate

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Topic: The Gate / HOW TO PLAY THIS GAME THE GATE

thats why i stopped playing
when i found out there were people from asia
who got a headstart on other websites
and still…
playing on the same server as kong.

 
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Topic: World War II: TCG / 1 gold per minute grind ratio on Stalingrad Easy. Progression is too slow. Repeating same thing is boring. Fix your game.

Design choices:

1. Players quit in first moments they analyse the ratio of progression

VS

2. Players progress fast and quit out of boredom

I would take option 2 any day.

But its not about progression.

Its about tricking people into spending money vs playing for free.

So the design problem is different.

How do I earn money with one or another progression design for a CCG?

The answer is,
first you have to have people playing your game.
You have to have people play your game a lot and like your game and keep playing your game.
Many people. For many days.

Design it so they dont get offended by your monetization policy.
Design it so it doesnt affect progression.
Design it so it doesnt affect power and competition.

Remove caps, limits, bottlenecks.
Design alternatives, ones that acceptable and reasonable.

Money will come if only if you have a good product.

The current design is a shot on its own foot.

First thing I would do is make so PVE missions can be repeat for the integral rewards once per day.
Add a gold price for that kredit only booster pack.
Multiply the reward for the D-Day and Stalingrad and PVP by a factor of 3.

Relaunch the game as a new version/expansion and get an early reputation as a non pay to win, non energy system, non massive grind card game.

Reduce the duration of battles by adding a 4th and 5th lane.

 
Flag Post

Topic: World War II: TCG / 1 gold per minute grind ratio on Stalingrad Easy. Progression is too slow. Repeating same thing is boring. Fix your game.

1 gold per minute grind ratio on Stalingrad Easy.

I tried to like this game.

Im not going to play at this ratio of progression.

250 Minutes for an Enlisted Booster Pack? No thank you.

I endure one hour per pack at most.

Good luck with your game.

 
Flag Post

Topic: Ground War: Tanks / This game is a reskinned World of Tanks in a laggy browser?

This game is a reskinned World of Tanks in a laggy browser?

Same tanks, same maps, same upgrades.
Is this chinese?

 
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Topic: Ground War: Tanks / This game lags too much in a browser. Is there a client to download? What is the best browser?

in wich link to facebook do i download the client so it doesnt lag?

 
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Topic: Ground War: Tanks / This game lags too much in a browser. Is there a client to download? What is the best browser?

This game lags too much in a browser. Is there a client to download? What is the best browser?

 
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Topic: Kongregate / October '14 Suggestion Thread

Negative Tag Filtering:

So player clicks this advanced filtering option and all tags appear, player marks an X on the box of the Tags he dont want games shown.

This way one can get rid of hundreds of games whose types he does not like.

For example, Tower Defense or Iddle or CCG

 
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Topic: Kongregate / October '14 Suggestion Thread

Better filtering:

Combined filtering —→>>
PLAYS PER DAY RATIO → too see how fast one game is trending
RATING PER TIME RELEASED RATIO → to see which are the newest better rated games.

Just having a Newest or Most Played or Highest Rate or the current Hot Games is not good enough.

 
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Topic: Crazy Fairies / The Value of Gold

Most people dont understand that, so they think that “time skippers” are fine.

 
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Topic: Crazy Fairies / The Value of Gold

Problem is that its not a game anymore when you allow conversion of players time through real money.

Time saving convenience items are pay to win and ruin games, because progression is power and progression derives from time.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Masakarii (still) using alt account leavers

This is still a good game though.

But the developers need to 100% INVEST on it.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Masakarii (still) using alt account leavers

If the progression system was meaningful I would do it too. I do it in all games, doesnt matter if its browser based or full fledged mmorpgs with clients. 8 or so years ago I ran 84 ragnarok accounts in my personalized openkore stripped of graphical interface.

Its developers fault if they dont design with multiaccount in mind.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] ELO Rating but calculated with Damage only

I want the developer to repply to this idea.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] We need prefab messages

The whole point of messages would be to taunt people instead.

If I want to get tactical, first thing you must let me choose my full team and then I wont need any tactical messages, as I will be using voice chat for that.

Getting Counter Strike old pre-recorded messages is outdated.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Armada Vs Armada

The game mode that gives the bang rewards is the one I want to play with a team I choose :D

 
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Topic: Kongregate Multiplayer Games / [Vorp!] There is something seriously wrong with the Recent Matches page

Some of the matches I did are missing.
Some of the matches are not updated.

Today I got a 15-0, first match of the day, then it updated.
Then I got an 8-0 and a 12-0 or something and no updates.
Then I just got a 4-0 and it updated, but the matches in between did not.

Another problem is that sometimes it updates, but with a delay of many hours.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] We need prefab messages

I keep thinking of a few messages while playing.

“Respect my Hirudo!”
“Run away bitch!”
“Fat loot!”
“Not on my watch!”
“Lets dance!”
“Assigning Target: Right Tower!”

A bunch of scripted messages I would use often.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Scoring System = big mistake inside!

If the other team surrender we get punished for playing well.

This is bad design.

Punished for doing well? If we are doing too well, we need to be rewarded accordingly.

Otherwise we have to start fooling the opponents to make them think they have a chance.
That is the incentive right now… "ok, we farm them a bit here, then we wait a little, then we farm them some more, then we wait a little, then some more. Etc…

Just so we get the reward that is rightfully ours.

The bang reward incentive awarded for objectivelly seeking to WIN MUST BE SUPERIOR than the reward for postergating the match…

 
Flag Post

Topic: Kongregate Multiplayer Games / [Vorp!] You NEED to play AS A TEAM to WIN

Im starting to get fed up with this.
I cant ignore this any longer.

You have to play as a team to win. This is a competitive game.
This is not a CO OP game against the AI.
There is no room for trolling around and doing your own thing when your team needs specific roles and tasks being done.

There is no room for feeding enemy players with kills.
There is no room for random players testing the game.
There is no room for people learning how to play the game on live matches.

This need to get addressed. You cannot avoid this simple fact: YOU ARE IN A TEAM.
THE TEAM IS MORE THAN THE SUM OF ITS PARTS.

As such, I want to pick each and every team member I play with.

Enough of playing with people who are not team players.
Enough of playing with feeders. With quitters. With people who surrender because they are doing bad. With people who are testing the game.

At this point it got clear, the only matches I ever had fun on this game was when I had team players on my team. Every other match was frustrating.

Perhaps you need to design the maps with lanes to provide a minimum of direction, usefulness and protection to each individual member who cant play as a team.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] The lag spikes are insane. The "Latency" shown on the game does not represent the real connection situation

The “Latency” shown on the game does not represent the real connection situation.

My latency for a decent experience varies between 180-260 based on my location.

But even then, sometimes I have lag spikes of 10-30 seconds and the latency does not properly represent the actual situation of my connection.

During those lag spikes, I cant see drones and players moving, I cant see projectiles, I cant regenerate my life on depots, I cant pick atoms, I cant damage players and structures. Nothing happens.

And then, all of a sudden, “it updates” and then everything happens at once. Me dieing, getting atoms, leveling up, taking damage, regenerating life, etc.

I cant really enjoy the game like that. I join a game and right at the start I notice that nothing is updating, no names on the scoreboard, no control of the ship, it is as if time had stopped.

When that happens, it affects me, my team and the opponents. Its not good for anyone.

I started playing a week ago and my first 3-4 days I barelly experienced any lag. But the last 2 days and now today, I simply cant tolerate this lag.

The chat on kongregate works fine, then inside the game, I type something on the chat and it takes 15 seconds or more to send the message. The problem is on the game’s server, not on kongregate’s server.

This needs to be looked at and fixed if you want people to have fun and experience a smooth game.

I just experienced this lag spike problem again.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Increase the incentive for winning/playing the game!

50 Bang for Victory
20 Bang for not Exiting/Surrendering

 
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Topic: Kongregate Multiplayer Games / [Vorp!] What is Thrust Power and how does it work?

224 max speed divided by 180k thrust = 1.24 seconds to max speed… or something like that

 
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Topic: Kongregate Multiplayer Games / [Vorp!] When we will get new maps?

When we will get new maps?

After playing a hundred matches it gets boring.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Bug? How does the game calculate energy per second when afterburning for each pilot?

Bug?
I was testing different pilots, at different levels.
I was taking notes on energy cost per time used and % of energy per time at different levels and I didnt found any pattern.

So I want to know from the developers:

How does the game calculate energy per second when afterburning for each pilot?

Is it working correctly, if so, how it is supposed to work?

 
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Topic: Kongregate Multiplayer Games / [Vorp!] What is Thrust Power and how does it work?

What is Thrust Power and how does it work?