ch00se
98 posts
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Topic: Game Programming /
FlashGameLicense now has Forums!
FlashGameLicense now has forums! These forums have been custom built so that communication between developer and developer, developer and sponosor, or sponsor and sponsor is extremely easy!
Not only that, but the forums are tightly integrated with the game view page so that people reviewing a game can choose to post their review to the forums. This is a great way to get reviews and feeback on your game and start a discussion about it!
Check it out and let us know what you think.
You can access the forums by clicking the forums list on your navigation bar on FlashGameLicense.
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ch00se
98 posts
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Topic: Game Programming /
FlashGameLicense's new Facebook Group
Hey Everyone,
Some of you may have already joined up, but I wanted to spread the love and let everyone know about FlashGameLicense’s new group on Facebook.
You can get to it here:
http://www.facebook.com/group.php?gid=29149075800
FlashGameLicense.com is still the best place to get up-to-date info about the site, but we felt this would add another level of connection for everyone, which is always good!
Let us know what you think.
Chris
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ch00se
98 posts
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Topic: Game Programming /
Monetizing your Flash Game with FlashGameLicense
Hey everyone, not sure if you’ve checked out the new post on Emanuele Feronato’s blog about us, but it’s a good read. It also has some good advice at the bottom of the post (being a developer myself I know how hard it is to wait to release a game!)
http://digg.com/gaming_news/Monetizing_You_Flash_Game_with_FlashGameLicense
Diggs welcome, of course.
I also suggest you check out the rest of the series (this is the eighth part of the series) as he explains multiple ways to try to monetize your game.
Let us and Emanuele know what you think!
Chris
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ch00se
98 posts
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Topic: Collaborations /
Seeking games to sponsor
Just FYI, only sponsors who have accounts on FlashGameLicense will be able to view the game from that link.
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ch00se
98 posts
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Topic: Game Programming /
How To Be a Winner at Flash Game Contests
Maybe I’m missing something. What was the point of that?
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ch00se
98 posts
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Topic: Game Programming /
How To Be a Winner at Flash Game Contests
Hey everyone. You’ve probably heard about the Jay is Games and MochiAds competitions that are going on. We’ve gotten a lot of questions about if it is possible to enter one or both of these competitions AND get a sponsorship. The answer is yes, and we’ve written an article to help you do this. The article also explains that certain competitions should always be avoided. And, of course, we give Kongregate props for having their great contests that are held every week and every month!
How To Be a Winner at Flash Game Contests
Let us know if you have any questions.
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ch00se
98 posts
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Topic: Game Programming /
Advertising Revenue
A great place to go is www.flashgamesponsorship.com
And here is a page specifically covering sponsorship prices paid out to developers for their games:
http://www.flashgamesponsorship.com/past-sponsorships/past-prices-paid-for-sponsorship/past-sponsorship-prices.html
But there are many ways to monetize your games. MochiAds, for example is a great tool for getting money for all the gameplays your game gets. Also, you can sell non-exclusive licenses if you don’t have a sponsor or your sponsor allows it. There are a number of other things too. You should check out the website if you’re really interested. And once you’ve made a great game, put it on FlashGameLicense.com so that you can find a sponsor for your game!
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ch00se
98 posts
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Topic: Collaborations /
Seeking games to sponsor
Also, you could always license a game non-exclusively. This would be much cheaper ($200 is definitely not out of the question), the only caveat is that the game would be locked to work only on your site so that your branding would not be able to be spread.
When you have your site up and working you can drop us a line at www.flashgamelicense.com The email is info[at]flashgamelicense.com
Also, any developers looking for sponsorships or licenses should definitely add your games to the site! We now have close to 100 sponsors checking the site out!
Chris
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ch00se
98 posts
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Topic: Game Programming /
Tweening Help!!
That game looks oddly familiar ;)
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ch00se
98 posts
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Topic: General Gaming /
This "Halo" thing
I guess I didn’t count? If I remember correctly there were 5 of us.
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ch00se
98 posts
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Topic: Kongregate /
Design a Halloween (2007) theme for Kongregate's header
I gotta go with Mario’s. I think everyone has done a great job, but look at that level of detail! Must have spent a good amount of time on that one. (look at the spiderweb and ironwork)
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ch00se
98 posts
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Topic: Game Programming /
Making Money From Your Game
Adam, thanks for the links.. I can’t get the Ratuba Games link to work, and is it truly Brain working for ArcadeTown, or just a very smart Brian?
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ch00se
98 posts
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Topic: Game Programming /
need help
Indie… this is probably a very rare case. But might as well handle it. Edit: according to the adobe flash documentation this is only a problem with version 2 components. I could have sworn I’ve seen this issue elsewhere, but I guess I was mistaken. So it’s up to you.
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ch00se
98 posts
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Topic: Game Programming /
need help
You may need to swap depths, too, before removing the movieclip. Just try coin.swapDepths(0); then call remove MovieClip like pel suggests (add _root. if you must). Also, this assumes you are leaving the 0 depth open for removals, otherwise pick a depth that is clear…. I wouldn’t use getNextHighestDepth inside swapDepths as that might return a depth outside the range of removeMovieClip.
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ch00se
98 posts
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Topic: Game Programming /
Making Money From Your Game
Or just use javascript and you wouldn’t need a database at all. But I think a database could be useful for other reporting.
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ch00se
98 posts
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Topic: Game Programming /
right clicking in games
Caimbul, I think that is a good compromise, you can check out Torque (a horrible game) which does this. Also, off the top of my head AR3 (a much better game) does this as well.
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ch00se
98 posts
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Topic: Game Programming /
mute button
You can see the code for how I handle music functions <a href = “http://www.fantasticchoice.com/jukebox.php”>here. (scroll down to see code)
For mute I am basically doing what dxOne talked about.
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ch00se
98 posts
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Topic: Game Programming /
right clicking in games
Caimbul, can you use the mouse wheel?
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ch00se
98 posts
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Topic: Game Programming /
making permanent changes to a library movieclip(changing weapon held)?
Listen here, oldmanwinter, there’s a better way! (sorry I couldn’t help myself… your handle immediately brought a hundred jokes to mind). But seriously, what you probably want to do is create a class that contains all of the features of your equipment. So you could have a “weapon” class and store the various information about the weapon in an object. Then you could do one of a few things: you could do something similar to what Mitijea has suggested and have a movieclip with several frames, or you could just have several different movie clips of weapons. It depends what you mean by “look of the weapon.” If you are trying to change the color, you could easily store a hex value that you store in an object variable. If you are changing the size of the weapon, you could store the x and y scale and/or width and height. If the changes to the weapon are different enough you may just want to make different movie clips.
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ch00se
98 posts
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Topic: Game Programming /
slowdown on game when uploaded?
Also, since Kongregate wraps all of the games in another swf in order to have the chat window, your game may suffer a slight drop in fps when run in this wrapper (though in my experience this drop fluctuates and sometimes seems non-existant).
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ch00se
98 posts
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Topic: Game Programming /
Making Money From Your Game
cpasley,
Wow, that’s a great offer. I never knew about it, thanks for pointing it out!
But then again… what do I know? (read article to get joke).
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ch00se
98 posts
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Topic: Game Programming /
Weird Offer: Programming Help for Flash Knowledge
yup the jukebox (ch00se_JukeBox) is my opensource game. I hear AS3 is much more programmer friendly, so it’s probably not a bad idea to stick with it. The only bad thing for now is that some website’s APIs do not work with AS3 yet (like Kongregate). Also, I’ve done a few projects that work on the Nintendo Wii, but they have to be Flash 7 in order to work. At least with flash 8 I can publish the game as Flash 7 without too many problems… no idea what happens when publishing from AS3 to Flash 7 (if it would work at all).
Drop me a line at ch00se@fantasticchoice.com if you’d like to do a colab sometime.. maybe I could finally have a reason to try out the new features of AS3.
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ch00se
98 posts
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Topic: Game Programming /
Weird Offer: Programming Help for Flash Knowledge
If you’ve used debuggers in SDKs like Eclipse, Forte, or Visual Studio, then welcome to the woes of the Flash debugger. Though I do have to say it’s nice they added a debugger at all. I have an opensource flash game if you are interested, but it is flash 8 (designed in CS3 though). Let me know if it is something you’d like to look at.
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ch00se
98 posts
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Topic: Game Programming /
Uhh, my preloader works but it doesn't work.
tivaelydoc,
You could try MovieClipLoader:
<a href = “http://livedocs.adobe.com/flash/8/main/00001562.html”>Adobe livedocs
Just remember, if you are using _root in your code you could run into some issues.
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ch00se
98 posts
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Topic: Game Programming /
Uhh, my preloader works but it doesn't work.
tivaelydoc,
Yep, that’s what I meant.
As for the jsfl script… no idea I’ve never used it.
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