Recent posts by ch00se on Kongregate

Flag Post

Topic: Game Programming / FlashGameLicense now has Forums!

FlashGameLicense now has forums! These forums have been custom built so that communication between developer and developer, developer and sponosor, or sponsor and sponsor is extremely easy!

Not only that, but the forums are tightly integrated with the game view page so that people reviewing a game can choose to post their review to the forums. This is a great way to get reviews and feeback on your game and start a discussion about it!

Check it out and let us know what you think.

You can access the forums by clicking the forums list on your navigation bar on FlashGameLicense.

 
Flag Post

Topic: Game Programming / FlashGameLicense's new Facebook Group

Hey Everyone,

Some of you may have already joined up, but I wanted to spread the love and let everyone know about FlashGameLicense’s new group on Facebook.

You can get to it here:

http://www.facebook.com/group.php?gid=29149075800

FlashGameLicense.com is still the best place to get up-to-date info about the site, but we felt this would add another level of connection for everyone, which is always good!

Let us know what you think.

Chris

 
Flag Post

Topic: Game Programming / Monetizing your Flash Game with FlashGameLicense

Hey everyone, not sure if you’ve checked out the new post on Emanuele Feronato’s blog about us, but it’s a good read. It also has some good advice at the bottom of the post (being a developer myself I know how hard it is to wait to release a game!)

http://digg.com/gaming_news/Monetizing_You_Flash_Game_with_FlashGameLicense

Diggs welcome, of course.

I also suggest you check out the rest of the series (this is the eighth part of the series) as he explains multiple ways to try to monetize your game.

Let us and Emanuele know what you think!

Chris

 
Flag Post

Topic: Collaborations / Seeking games to sponsor

Just FYI, only sponsors who have accounts on FlashGameLicense will be able to view the game from that link.

 
Flag Post

Topic: Game Programming / How To Be a Winner at Flash Game Contests

Maybe I’m missing something. What was the point of that?

 
Flag Post

Topic: Game Programming / How To Be a Winner at Flash Game Contests

Hey everyone. You’ve probably heard about the Jay is Games and MochiAds competitions that are going on. We’ve gotten a lot of questions about if it is possible to enter one or both of these competitions AND get a sponsorship. The answer is yes, and we’ve written an article to help you do this. The article also explains that certain competitions should always be avoided. And, of course, we give Kongregate props for having their great contests that are held every week and every month!

How To Be a Winner at Flash Game Contests

Let us know if you have any questions.

 
Flag Post

Topic: Game Programming / Advertising Revenue

A great place to go is www.flashgamesponsorship.com

And here is a page specifically covering sponsorship prices paid out to developers for their games:


http://www.flashgamesponsorship.com/past-sponsorships/past-prices-paid-for-sponsorship/past-sponsorship-prices.html

But there are many ways to monetize your games. MochiAds, for example is a great tool for getting money for all the gameplays your game gets. Also, you can sell non-exclusive licenses if you don’t have a sponsor or your sponsor allows it. There are a number of other things too. You should check out the website if you’re really interested. And once you’ve made a great game, put it on FlashGameLicense.com so that you can find a sponsor for your game!

 
Flag Post

Topic: Collaborations / Seeking games to sponsor

Also, you could always license a game non-exclusively. This would be much cheaper ($200 is definitely not out of the question), the only caveat is that the game would be locked to work only on your site so that your branding would not be able to be spread.

When you have your site up and working you can drop us a line at www.flashgamelicense.com The email is info[at]flashgamelicense.com

Also, any developers looking for sponsorships or licenses should definitely add your games to the site! We now have close to 100 sponsors checking the site out!

Chris

 
Flag Post

Topic: Game Programming / Tweening Help!!

That game looks oddly familiar ;)

 
Flag Post

Topic: General Gaming / This "Halo" thing

I guess I didn’t count? If I remember correctly there were 5 of us.

 
Flag Post

Topic: Kongregate / Design a Halloween (2007) theme for Kongregate's header

I gotta go with Mario’s. I think everyone has done a great job, but look at that level of detail! Must have spent a good amount of time on that one. (look at the spiderweb and ironwork)

 
Flag Post

Topic: Game Programming / Making Money From Your Game

Adam, thanks for the links.. I can’t get the Ratuba Games link to work, and is it truly Brain working for ArcadeTown, or just a very smart Brian?

 
Flag Post

Topic: Game Programming / need help

Indie… this is probably a very rare case. But might as well handle it. Edit: according to the adobe flash documentation this is only a problem with version 2 components. I could have sworn I’ve seen this issue elsewhere, but I guess I was mistaken. So it’s up to you.

 
Flag Post

Topic: Game Programming / need help

You may need to swap depths, too, before removing the movieclip. Just try coin.swapDepths(0); then call remove MovieClip like pel suggests (add _root. if you must). Also, this assumes you are leaving the 0 depth open for removals, otherwise pick a depth that is clear…. I wouldn’t use getNextHighestDepth inside swapDepths as that might return a depth outside the range of removeMovieClip.

 
Flag Post

Topic: Game Programming / Making Money From Your Game

Or just use javascript and you wouldn’t need a database at all. But I think a database could be useful for other reporting.

 
Flag Post

Topic: Game Programming / right clicking in games

Caimbul, I think that is a good compromise, you can check out Torque (a horrible game) which does this. Also, off the top of my head AR3 (a much better game) does this as well.

 
Flag Post

Topic: Game Programming / mute button

You can see the code for how I handle music functions <a href = “http://www.fantasticchoice.com/jukebox.php&#8221;&gt;here. (scroll down to see code)

For mute I am basically doing what dxOne talked about.

 
Flag Post

Topic: Game Programming / right clicking in games

Caimbul, can you use the mouse wheel?

 
Flag Post

Topic: Game Programming / making permanent changes to a library movieclip(changing weapon held)?

Listen here, oldmanwinter, there’s a better way! (sorry I couldn’t help myself… your handle immediately brought a hundred jokes to mind). But seriously, what you probably want to do is create a class that contains all of the features of your equipment. So you could have a “weapon” class and store the various information about the weapon in an object. Then you could do one of a few things: you could do something similar to what Mitijea has suggested and have a movieclip with several frames, or you could just have several different movie clips of weapons. It depends what you mean by “look of the weapon.” If you are trying to change the color, you could easily store a hex value that you store in an object variable. If you are changing the size of the weapon, you could store the x and y scale and/or width and height. If the changes to the weapon are different enough you may just want to make different movie clips.

 
Flag Post

Topic: Game Programming / slowdown on game when uploaded?

Also, since Kongregate wraps all of the games in another swf in order to have the chat window, your game may suffer a slight drop in fps when run in this wrapper (though in my experience this drop fluctuates and sometimes seems non-existant).

 
Flag Post

Topic: Game Programming / Making Money From Your Game

cpasley,

Wow, that’s a great offer. I never knew about it, thanks for pointing it out!

But then again… what do I know? (read article to get joke).

 
Flag Post

Topic: Game Programming / Weird Offer: Programming Help for Flash Knowledge

yup the jukebox (ch00se_JukeBox) is my opensource game. I hear AS3 is much more programmer friendly, so it’s probably not a bad idea to stick with it. The only bad thing for now is that some website’s APIs do not work with AS3 yet (like Kongregate). Also, I’ve done a few projects that work on the Nintendo Wii, but they have to be Flash 7 in order to work. At least with flash 8 I can publish the game as Flash 7 without too many problems… no idea what happens when publishing from AS3 to Flash 7 (if it would work at all).

Drop me a line at ch00se@fantasticchoice.com if you’d like to do a colab sometime.. maybe I could finally have a reason to try out the new features of AS3.

 
Flag Post

Topic: Game Programming / Weird Offer: Programming Help for Flash Knowledge

If you’ve used debuggers in SDKs like Eclipse, Forte, or Visual Studio, then welcome to the woes of the Flash debugger. Though I do have to say it’s nice they added a debugger at all. I have an opensource flash game if you are interested, but it is flash 8 (designed in CS3 though). Let me know if it is something you’d like to look at.

 
Flag Post

Topic: Game Programming / Uhh, my preloader works but it doesn't work.

tivaelydoc,

You could try MovieClipLoader:

<a href = “http://livedocs.adobe.com/flash/8/main/00001562.html&#8221;&gt;Adobe livedocs

Just remember, if you are using _root in your code you could run into some issues.

 
Flag Post

Topic: Game Programming / Uhh, my preloader works but it doesn't work.

tivaelydoc,

Yep, that’s what I meant.

As for the jsfl script… no idea I’ve never used it.