Recent posts by Sentinel on Kongregate

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Topic: The Gate / Share your invite codes!

Q2KELLSM

 
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Topic: The Gate / Does different skill with similar effects stack

I did actually looked at the wiki, does state the Identical skills don’t stack but no mention of different skills stacking.

I do feel embarrass about missing the other post however, anyways thanks.

 
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Topic: The Gate / Does different skill with similar effects stack

I know that the exact same skills does not stack for example 2 instance of ward all(lvl 1) does not give 4%+4%= 8% but does skill like gale + squall stack, both giving extra wind damage but gale is a lesser version. Also, how does it interact with aggression which gives 4% increase damage for all normal attacks?

 
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Topic: The Gate / Post Your Codes Here (If you already have 15 invited friends. please Delete your Post)

Q2KELLSM

 
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Topic: The Gate / evolution

I made that mistake just before the last step with the argeste, I take you up on that offer to defuse them.
If you could delete the one in my inventory thats level one and give me back 4 cards it would be much appreciated.

Heck, it be a nice feature to add to the game.

IGN: Ogema

*edit added text

 
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Topic: AdVenture Capitalist / When is the best time to start buying the Angel managers?

Originally posted by SP0oONY:

When you burn angels and then reset, are the angels you burn counted against your overall angel count? Meaning, are they still a part of your angel count (all be it hidden) when calculating when you start earning angels again on your reseted game?

I was actually wondering the same thing too and had assumed it was base on lifetime earning but its probably some function where current+unearned AI is divided by itself. If you keep an eye on your lifetime total dollar earned after getting one of those 10x angel sacrifice upgrade that say burned 80% you can expect to earn AI at a much faster then twice the AI before the sacrifice, which is what should be expected if its tied to your lifetime earning.

 
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Topic: Heroes of the Realm / Suggestions

Seeing as how some skills just get in the way of other skills that you would prefer to go off, 2 debuff or actives skill on one hero for example, or some ability that is just plain bad, i.e force move, how about the option to “mute” an ability making them inactive. They would still take a skill slot but be won’t be worse then useless.

 
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Topic: Viking Clan / Official Add-me thread!

XwZb4QUyB

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Resource Farming Floors

For HF3-1 208 atk is the threshold dmg to kill the rockskin in one-hit every time. This can be achieve most likely at the earliest with a non-refine shadower(other class beside adventurer don’t count).

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Keeping GD Relevent at the Endgame Advances

I like the Grinfinate dungeon as a concept. It’s a feature that encourages a player to maximize to the utmost performance of their team, the difficulty flexes to the player point in progress, and at least use to offer decent rewards for all players.

The problem is that while its the first two point makes GD very fun the first few times the novelty eventually wears out if there is no relevant rewards for players. Which is at least becoming true for players looking into T6 sets. It use to be for top end players the refine T4.5 sets made a decent alternative for almost no cost or it at least optimize certain classes i.e the Rogue dagger for the still useful sneaks and the Sardaukar hat was best in slot for the Braveface. As mention before becoming obsolete.

My solution on improving Grinfinate dungeon is to populate it with items that that would continue to be useful in the eyes of the player as the game moves forward. I have two suggestions the first one boring but practical and hopefully easy to implement. That is to populate GD with a greater chance of picking up refine t2 or t3 gear. These items are will remain useful due to how crafting works in this game and will remain useful as long as progression is through crafting and provides a fun alternative to the current resource grind metagame.

The other suggestion is a bit more inspired but difficult to implement is alternative GD with a different theme and a different focus on kinds of items is found in the place. Right now I have a few example suggestion:

The Mad Scientist Lab: Focuses on one-time booster much like the one dropped by Jack that is geared towards helping player push through difficult parts of the map or as and emergency items in other GDs.

The Apprentice Lair: May offer up minor enchantments on gears, i think people would like to be able to customize their gear a little. A few stat here or there, maybe some Proc on hit enchantments.

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Guaranteed refined vs. ½ farming time

If refine t2 gear is guarantee its a great asset much better then the reduce farm time. No t1 will be wasted and it’ll greatly improve the odd of refined higher tiers.