Recent posts by Sentinel on Kongregate

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Topic: Titan Surge / My opinion about REFLECTION

“Don’t see fire Kirin as a full caster” I think you need to think about it a little more. Resurrect is not only great on caster and definitely directly helps it at being a caster. With most of PvP being on full auto, it means that if it comes out early it has a chance of coming back in the mid game-late game and nuking a fuller board, coming in clean means its not CC’d meaning it’s clear to nuke the board, and reflected almost to death(earth-stone forest-all reflect) at least it can still get a few punches in.

Your taxonomy of a full caster, being full damage dealers, is also total bull because it disqualify quite a number of very useful “casters” like azula (quickstrike seal all→resurrect), now you seem to want to narrow it down to a card that has two magic skill, which if I am not mistaken at the 4* and 5* slot just water elemental (ice 1 target,full nuke ice, full heal) a not terrible card. If they had just given W. Elemental *5 stars statline and maybe replace the iceball or regenerate with Immune/Resistance it might actually be OP. Heck, wouldn’t giving it something like resurrect make it better card and help it do its job better over iceball? The main thing that I think of when I think of caster or full caster isn’t just the nukes but that its biggest impact on the game comes from its spells which would at least put back Taiga General, Taiga cleric, Winged Exile, Azula, and Draconian elder.

The biggest test IMO for whether reflection is OP is whether or not Behemoth, a pseudo full caster, is a great card—competitive great. It only real counter is either out punched or reflected to death and its almost always the former and not the latter. While retaliate is a physical ability it function is very much like a spell nuke except it get over a bunch of pesky things including Immune, I am sure its more along the line of good game design then trying to insist to make him a full caster.

By moving the goalpost and narrowing what is acceptable, yes the design space that’s left would make full casters garbage or actually detrimental to the game.

 
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Topic: Titan Surge / My opinion about REFLECTION

1. Nothing in your original post indicate that you have a firm grasp of TCG or game balance (i.e. your previous experiences and/or accomplishments). You might know more then me but nothing whatsoever could have been inferred except you hit the first wall in the campaign and instantly think that the game is ruined from a single ability because, I am taking a stab in the dark, your seemingly OP 2CD mischievous pixie deck isn’t nuking everything down as it enters the battlefield.

2.6CD, while limiting their numbers, isn’t really that huge drawback, rather they are keystone cards your deck not massively late game cards that require controlling the board for them to come out.

3.While fireball and firewall is definitely the weak link out of the elemental damage line, both lightning and freeze do more then just do damage, they also stun and can target multiple guys. Lightning can stop that one dude who does 1k physical damage while ice does that and prevents him from using any other skill.

4.Reflect while being a good ability to snipe full caster have a large body of holes that make it so if you run too many would make your deck extremely passive and prey to the heavy hitting skills. The need for skill diversity means it that you can quite often sneak in a soft CC to disrupt your opponent at the risk of reflect damage. As for the number of viable full caster a thorn queen, night kiran, taiga cleric*, winged exile**,bronze dragon, water elemental, magma frostblade, and behemoth. There are other “full caster” that is more on the supporter role(statue of light) rather then full damage,spell sword type(ancient oni), and ironically reflect/stunners casters,that I didn’t include because they don’t just deal a bunch of spell damage. Runes also comes into play to help to fill that niche minus the drawback of only drawback of doing nothing on reflect targets.

5. How about it helps balance the game by not having it so that you automatically win the game if you manage to get a 2 card board advantage and just nuke/stun any incomers.

 
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Topic: Titan Surge / My opinion about REFLECTION

Play a bit longer and reflect is good but in the face of sweep, destroy,revive, immune, exile, teleport, and a host of “super skill”, its not as powerful.

Its quite healthy for the game as it discourage just spamming your decks with soft CC like ice and lightning yet at the same time allow them to be very powerful AoE hitting 3+ units at once. Fireballs, Ice, and Lighting seem super broken going form 2→3, overly pathetic going from 3→4 when reflect comes into play, but is part of a balanced system going from 4→5. At 5 star people begin to worry more about concern with getting a number of immune , resistance, or evasion means that while reflect may be present won’t be overly punishing.

Also swamp starts to look extremely attractive with smog bypassing most but not all protect skills, amazing runes, and thorn queen. Suddenly confuse, trap, and seal also comes into play and just regulated to a “poor man’s frozen”.

The game does a fairly good job of guiding you through this process. Stop complaining and start trying to build the most OP deck possible and see how hard it is, if you think reflect is super overpowered build an entire deck with one, come back proving your point, and then talk about balance.

 
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Topic: Evilibrium / Proposals for Devs, including a evolve-level requirement fix.

One of the things that should be avoided is accidentally being much for exploitable then those that are at top(who basically got grandfathered from the old rules) more then the new players. My proposal are the following with that in mind:

1. Give U,UC,and R a buff in general statistics. One of the problems right now is fact that you need better monster, for higher content for better monster and experience problem. Buffing the lower-tiers help ease new players in while leaving those with EP+ untouched.

2. At least one more tier of exp potions(250?), right now I think when you start to see exp potion is a bit too high up but I putting it to low with the 1000 exp potion might somehow end up being abusable. This would be the conservative approach.

3. Bronze marks for first daily? Most top players generally don’t do dailies anyways because its inefficient. I dont think this will push it over the top.

 
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Topic: Evilibrium / Post your invite code here

3e70ca5a whoops

 
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Topic: Evilibrium / Post your invite code here

3e70ca

 
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Topic: Evilibrium / Post your invite code here

3e70ca5a

 
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Topic: Evilibrium / Post your invite code here

3e70ca5a

 
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Topic: Evilibrium / Post your invite code here

3e70ca5a

 
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Topic: Evilibrium / Post your invite code here

3e70ca5a

 
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Topic: Tap Cats - Idle Warfare / Damage Boost, shouldn't they be Multiply instead of Addictive?

The problem is flatly scaling values meets quadratic growing enemy and cost. 50% on top of at least 1000% and another cat to max out after 21 others for 300 million isn’t going to do much for dps.

 
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Topic: Tap Cats - Idle Warfare / Suggestions - New features & changes

I tried to skim the page but I’m not sure if this is mention. It be nice to have a breakdown somewhere about how DPS is calculated for a particular Cat, which would help to also explain how multipliers stack(when is it multiplicative and when is additive, or if its just ALL additive)

 
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Topic: Reactor idle / Water Pump build?

Originally posted by RoboTurtle:
Originally posted by Xeneonic:

Like you can see from jcheung’s picture, almost half the area is spent on water cooling. So unless water cooling at least doubles the efficiency, it’s actually detrimental instead of beneficial. At least, in his setup.

I can’t speak for his setup. But right now with comparable upgrade costs on gen effectiveness and gen water capacity, my generators can handle not just double but about quintuple times as much heat wet as dry.

There’s really no question that you can get higher per-tick incomes running wet compared to dry. The open question is whether they are enough higher to be willing to be spending on several extra tech upgrade trees at the same time.

There seems to be a ongoing theme of asking: Should I ever switch to new tech Y it doesn’t work as good as old tech X. The answer always seems to be probably not as soon as you get and without investment,think about the most optimal way to use them before you need them, and the old tech may seem comfortable but you won’t crack the next limit of this game if you stick to it.

 
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Topic: Reactor idle / Boiler House Question

Originally posted by jcheung:

waaaay too many heatsinks in there. and boilers for that matter. >.< if you’re going to use ’em, use ’em right. i can clearly see that you can 1:1 gas:boiler…

You actually do want multiple boilers to 1 heatsink as it allows you to double/triple-dip just so long as the gas burners is producing enough heat. With the cost of upgrading gas and heatsink being cheaper combined it makes sense in the context of the late stages of boilers usefulness on region. It should however be transitioned out of back into generators, and in the sort term can also be used to support generators with heat upgrades.

 
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Topic: Kongregate Multiplayer Games / [Warstory: Europe in Flames] What is kept at the end of a war campaign?

From what I could find out you get to keep gold and your main commander’s experience. Everything else is reset, you get back the basic units and the beginning officer.

 
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Topic: Star Era / Arena Exploit Needs To Be Fixed

I agree its not technically an “exploit” nor is it cheating because its very much “by the book” because its literally in the rules. Whether or not make much sense is however up for debate. Personally, for me the effectively means that I only have half the people to worry about because it essentially divides the PvP base into two blocks.

 
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Topic: Star Era / New server soon?

Can we get a date or at least a weeks notice when S18 comes out? I’m interested in this game but can’t do it seriously until I get a chance on kongergate to not play against legacy players.

 
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Topic: The Gate / Share your invite codes!

Q2KELLSM

 
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Topic: The Gate / Does different skill with similar effects stack

I did actually looked at the wiki, does state the Identical skills don’t stack but no mention of different skills stacking.

I do feel embarrass about missing the other post however, anyways thanks.

 
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Topic: The Gate / Does different skill with similar effects stack

I know that the exact same skills does not stack for example 2 instance of ward all(lvl 1) does not give 4%+4%= 8% but does skill like gale + squall stack, both giving extra wind damage but gale is a lesser version. Also, how does it interact with aggression which gives 4% increase damage for all normal attacks?

 
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Topic: The Gate / Post Your Codes Here (If you already have 15 invited friends. please Delete your Post)

Q2KELLSM

 
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Topic: The Gate / evolution

I made that mistake just before the last step with the argeste, I take you up on that offer to defuse them.
If you could delete the one in my inventory thats level one and give me back 4 cards it would be much appreciated.

Heck, it be a nice feature to add to the game.

IGN: Ogema

*edit added text

 
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Topic: AdVenture Capitalist: General / When is the best time to start buying the Angel managers?

Originally posted by SP0oONY:

When you burn angels and then reset, are the angels you burn counted against your overall angel count? Meaning, are they still a part of your angel count (all be it hidden) when calculating when you start earning angels again on your reseted game?

I was actually wondering the same thing too and had assumed it was base on lifetime earning but its probably some function where current+unearned AI is divided by itself. If you keep an eye on your lifetime total dollar earned after getting one of those 10x angel sacrifice upgrade that say burned 80% you can expect to earn AI at a much faster then twice the AI before the sacrifice, which is what should be expected if its tied to your lifetime earning.

 
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Topic: Kongregate Multiplayer Games / [Heroes of the Realm Suggestions

Seeing as how some skills just get in the way of other skills that you would prefer to go off, 2 debuff or actives skill on one hero for example, or some ability that is just plain bad, i.e force move, how about the option to “mute” an ability making them inactive. They would still take a skill slot but be won’t be worse then useless.

 
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Topic: Kongregate Multiplayer Games / [Viking Clan] Official Add-me thread!

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