Recent posts by blackice0823 on Kongregate

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Topic: Tyrant Unleashed: General / [Dev] Planned Changes for Guild Wars

I like the sounds of this, although the 9 day thing with wars lasting 4h you are going to run into our work days etc and cause people to miss a few wars here and there or have to dump during breaks. It would be easiest and most convenient if you guys just got rid of us needing to click the match button all together and just auto match us to prevent all of this waiting to find a better matchup since we would all be going in at once

 
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Topic: Tyrant Unleashed: General / [Dev] Venom Skill Description

I would like to see an example of how this will work to get a real idea of it

 
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Topic: Tyrant Unleashed: General / When did counterflux get nerfed?

x/4 is really low and makes this bge not very strong at all. They really should have done x/3 that would have made things interesting. As it is its still one of the weaker bges we have had in awhile

 
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Topic: Tyrant Unleashed: General / [To DEVs] Corrosive & Flurry Interaction

I have always thought it should be attack, corrosive, attack. this campaign if that dirge gets the valor its pretty much a 1 hit kill with no damage being reduced my say a chain slicer

 
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Topic: Tyrant Unleashed: General / F2P Unite! Secret campaign trick?

its pretty much astral quad is nice to this one my sd dont even sim in

 
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Topic: Tyrant Unleashed: Guild Recruitment / Ancient Void CQ#36 War#60

bump

 
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Topic: Tyrant Unleashed: General / how is MatchMaking going?

the poor whales are having a bit of a challenge for once rather then fighting all of us easy guys and they just cant handle it. I bet it inspires them to cash more next time. We have to deal with those stupid vindi decks all the time and we suck it up, so they can just suck it up this time around that they arent getting the easy f2p decks they normally do

 
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Topic: Tyrant Unleashed: General / [To Devs] Please don't release amazing rewards during counterflux

I hope that enfeeble + weaken combo doesnt happen thats just completely suicidal and havent we learned enfeeble as a bge just causes alot of rage everywhere

 
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Topic: Tyrant Unleashed: General / [Dev] Bans for Botting & Account Sharing [Round 2]

Originally posted by Ojutai:

We have banned 84 accounts for suspicious activity for the next 24 hours, as well as banning 18 accounts for the next 3 days for being repeat offenders. This is in accordance with our previous posting. No details on users or guilds will be provided.

Great work on banning people. I do feel you guys should list whos being banned though let it be a public shaming. I know my guilds would probably kick people who were cheating or at least put pressure on them to not be like those 18 repeat offenders who were to stupid to realize they got caught once turn the bot off.

 
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Topic: Tyrant Unleashed: General / [to Devs] Store options to spend more gold at once please

I would love if the salvage button also gave us an option to salvage rares such a pain to do those 1 by 1 after buying tons of packs. I agree the larger amount of cards we can buy at a time the better im sitting on 150k and its going to take a few hours to spend all that sadly

 
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Topic: Tyrant Unleashed: Guild Recruitment / Ancient Void CQ#36 War#60

bump

 
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Topic: Tyrant Unleashed: General / Kor Ragetrooper- Interactions with the current meta

I dont think enough things are being taken into account that you would see first drop in the brawls.

I agree the dune runner, strutter and such but what about things such as deserted baughe or dh those are 2 pretty common pain in the neck first drop cards as well which is where you would probably be wanting to place kor most of the time

 
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Topic: Tyrant Unleashed: General / [Dev] Game Maintenance

Hopefully it makes it better last brawl it was a complete disaster facing 10 crimson decks when I usually end up right around 1k and those same crimson decks end up in the top 50’s

 
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Topic: Tyrant Unleashed: General / [MK] May 2015 Fusion Spoilers

Originally posted by Gringe88:

+ =

Makes more sense.

this is what it should have been I thought the same exact thing when I saw it today. Bulldozer doesnt have the stats required for this but the havoc does

 
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Topic: Tyrant Unleashed: General / [Dev] Bans for Botting & Account Sharing

Nice to see some action taken! Its a shame you guys didnt do it during the event to really drive home the point that bots are cancer but hey we never expected you guys to ever ban anyone either. Please make it count more being a friday-sunday next time around and cost them rewards. We play fair and lose to bots so they should lose rewards to legit players

 
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Topic: Tyrant Unleashed: Guild Recruitment / Ancient Void CQ#36 War#60

Ancient Void

Ancient Void formally named Gigex. We are an active group and chat with each other every day. Under beltran85’s leadership we are getting better and better! We are looking for players that have no problem competing with the top 25-50 guilds. We are part of the pact which contains guilds such as Paragons, Acendancy, Trojans, Covert and CovertToo.

Guild Benefits
Mature guild
Excellent guild communication (lots use line daily)
Deck advice
Sims for every event
Option to buy into raids for quad vindi, or dual vindi + random vindi for free

Requirements
Be active during all Events (or give us a heads up if unable to)
Able to follow orders, and go with the group decision
You must have LINE (its available on smartphones and on desktop computers) and use it during events
Always looking to improve your deck
Have a competitve deck that sims well (we are simming vs 200 and 250k)
Willing to have fun

Past Results (Most recent at bottom)
Judgement War 55
Lernaean Hydra Raid 20
Conquest of Acheron 31
Talos Raid 21
Councils Command War 60
Ascendant Conquest 36

How to Join
If you are still interested in joining Ancient Void please contact shadowice0823 on line.

 
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Topic: Tyrant Unleashed: General / [To Devs] Constructive Conquest Feedback

After doing this conquest there were some glaring bugs that need addressed.

1. when clicking on a zone and choosing guild ranks the rank my guild was listed did not always match the rank I was given in the zone. Alot of the time the guild ranks tab had us listed say 25 but when clicking on a zone it would show 30.

2. In rare instances the first card the enemy played was completely blind to us because our game scrolled to the right at the very end of the long line of structures leaving us to guess what was dropped and counter it.

3. Allow us to scroll left and right or shrink the size of the structure cards so we can analyze what we are dropping our card into. It was frustrating to play a card thinking it would survive then find it was killed because of all the structures off screen. Basically what I am saying is I want the whole game to fit on the screen I dont care if it shrinks the size for me or you have to add a scroll bar but stop being lazy and let us see every card on the board in 1 way or another for more then a split second.

Some suggestions I would like to see implemented for next conquest.
1. Show me all 50 guild members. When we asked to see guild participation we said guild not top 15. This info is pretty much worthless to us only being able to see the top performers.
2. If you are going to insist on 4h blind periods for rankings and only show top 8, then show somewhere what point totals it took the past 4h to get each rank. There is way too much guess work involved in this only being able to see so few ranks.
3. Stopping regen the final 4h basically results in the final 8h being the same rank for each zone since most people had used up their hits by this point.
4. Get rid of the jam on structures I was in so many fights with jam spam where I didnt get to attack once. Between all the baughe/dr and structures I was jammed the whole fight without getting a single attack off.
5. Change up the bge or what zone provides what structure.
6. Limit structures to maybe best 5 or something there were so many fights where the amount of structures basically dictated the fight.
7. A chance to make jumps, after 2 days rankings were pretty much locked in and you knew what bracket you was going to end for the last 12h+. There was zero chance to make enough movement because the scores gaps had became so wide. While I do like that wars come down to the end I always feel like if we do good our final 3 matches we can jump up a good 10-15 ranks winning a few in a row. In the conquest that just wasnt possible. The gap between 30 and 35 was 300 points at the end which is what most people in that range were getting per 4h

 
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Topic: Tyrant Unleashed: General / [To Devs] Personal influence requirement too high

my guild has been around rank 30 this whole time and im sitting on 3500 influence with 1 day left. Im not the least bit concerned I wont make my cap. While I do win majority of my fights the higher end is really high but scaling it all the way back to 4k is very unreasonable and not even a challenge. Just because they in the guild that qualified for something doesnt mean they all deserve it. Theres always a few along for the ride so im in favor of keeping the amounts higher maybe just drop 500-1000 across the board

 
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Topic: Tyrant Unleashed: General / [to TU Debugger] Menu.Members.showMembers(15)->Menu.Members.showMembers(50)

+1 as many said we care about the bottom 15 more then the top 15

 
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Topic: Tyrant Unleashed: General / [to devs] ranking scors of members show only top 15...

they dropped the ball everywhere in this conquest its like they didnt test it at all to see these problems coming.

 
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Topic: Tyrant Unleashed: General / [To Devs] What a Mess lol, this Conquest is GARBAGE

Originally posted by TyrantShiva:

We’re aware of this issue. The problem is that because you aren’t ranked for the first 4 hours of Conquest, the client is incorrectly hiding how much influence your guild has. After the first scoring period, your guild’s influence will update with each battle. In the meantime, you can see how much influence each member of your Guild has in the members tab. Thanks for the reports, and please let us know if you encounter any other issues!

No we cant see how much each member has only the top 15. I care more about the bottom 15 of the guild to see if they are pulling their weight then the top 15

 
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Topic: The Gate / WB Timer

Temp wb sheet until shik returns to maintain his. Its a copy of his data just one that can be edited.

https://docs.google.com/spreadsheets/d/1Ydp-AW2dYDeCeCFJOzmotrl4qEevcd9IDa3xsCcT1eM/edit#gid=1277284698

 
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Topic: Tyrant Unleashed: General / [Dev] Ascendant Conquest Changes

I do hope the scoreboard will be updating more frequently then the 4h as many have stated blind luck isnt the way to go at all. Its a huge downgrade and would make me want the 5 minute updates back

 
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Topic: Tyrant Unleashed: General / [Dev] Multi-week Battleground Effect Trial

Sounds fun but maybe not for the missions. Some of those mutants are hard enough as they are for people (already have my 3 vindi quads)and making things more challenging having to rerun sims each week to beat it would be discouraging to them. I do like that things would be changing up in the pvp type stuff though that is a welcomed change to see

 
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Topic: Tyrant Unleashed: Guild Recruitment / ♞Trojans℧ #30 CC War ►Ancient Void◄ #60 CC War

bump