Recent posts by blackice0823 on Kongregate

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Topic: Tyrant Unleashed: Guild Recruitment / ,~0~' Ancient Void War#47; Mythic Void War#54; Eternal Void War#101 ,~0~'

Bump best war finishes to date!

 
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Topic: Tyrant Unleashed: General / [Dev] Triumph War Feedback

This double points this weekend made the whole 6-7 days leading up to it feel pointless. It caused 1-2 wins in a row to catapult you into the top 25 where you would lose 2 fights in a row. Match making felt like it was choosing us an opponent then updating the result for the previous war often giving you a really hard or really easy opponent based on this. Points for final score should be reconsidered. I am not sure how to improve this but say we fight a weak guild and score 40k and they get 5k. There is no reason that should give more points then say a fight where it ends up 29k to 30k in the end. That was obviously a much closer fight and came down to the wire as a result that should be reflected in the points. Also maybe make this war have some sort of strategy like powers we could activate for a fight or something that the enemy doesnt know about beforehand. Or something like leader can press a button and for 5 minutes points count for double etc.

 
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Topic: Tyrant Unleashed: General / [TO DEVS]This War is a complete waste of time!

this war was horrible and they know it making 2x points for the end basically made the previous days not even matter anymore because of it. Everyone was getting back to back losses because it was matching people up then calculating previous rounds result. Meaning if you got low ranked you were pretty much guarenteed to have 2 losses in a row and the ones that got inside top 25 just had the luck of their losing streak not come at the end.

 
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Topic: Idle Online Universe: Support / Guild Bug

I am having a similar problem. My ign is Shadowice I try to leave my guild, and then I click leave a 2nd time and it tells me I am not in a guild. If I refresh I can see the list of guilds, but if I try to join one it tells me im currently in a guild. Upon refreshing again I am back in my original guild I was trying to leave in the first place. I tried leaving party then leaving guild and refreshed and it put me in the same loop as before. Nothing I do will let me leave the guild

 
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Topic: Tyrant Unleashed: General / [To Devs] Bugged matchmaking

I am pretty sure match making is taking a look at your rank you currently are, finding a match then updating the previous match results. Rather then updating how you just did in the war then finding matches.

 
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Topic: Tyrant Unleashed: General / [To Devs]Campaign Rant!

easy I usually only lose maybe 1-2 cards tops per round with auto this time playing manual I was losing 4-5 cards easy. These avenge get really really op fast

 
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Topic: Tyrant Unleashed: Guild Recruitment / ,~0~' Ancient Void War#47; Mythic Void War#54; Eternal Void War#101 ,~0~'

bump

 
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Topic: Tyrant Unleashed: Guild Recruitment / ,~0~' Ancient Void War#47; Mythic Void War#54; Eternal Void War#101 ,~0~'

bump

 
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Topic: Tyrant Unleashed: Guild Recruitment / ,~0~' Ancient Void War#47; Mythic Void War#54; Eternal Void War#101 ,~0~'

bump

 
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Topic: Tyrant Unleashed: Guild Recruitment / ,~0~' Ancient Void War#47; Mythic Void War#54; Eternal Void War#101 ,~0~'

still some empty slots

 
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Topic: Tyrant Unleashed: Guild Recruitment / ,~0~' Ancient Void War#47; Mythic Void War#54; Eternal Void War#101 ,~0~'

bump

 
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Topic: Tyrant Unleashed: Guild Recruitment / ,~0~' Ancient Void War#47; Mythic Void War#54; Eternal Void War#101 ,~0~'

Still some open spots in the family come join us today!!

 
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Topic: Tyrant Unleashed: Guild Recruitment / 486K BR looking for a guild

I would consider you for one of the void guilds if you are interested http://www.kongregate.com/forums/2469-guild-recruitment/topics/495712-0-ancient-void-raid-22-mythic-void-raid-20-eternal-void-raid-18-0

You have the option to go for 26 in raids if you want to buy in usually its about 10-15$ per raid + usually 1-2 personal refills. No guild out there offers lvl 26 raids to free players on a consistent basis. Some may get in as fillers if they dont have enough cashers

 
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Topic: Tyrant Unleashed: Guild Recruitment / ,~0~' Ancient Void War#47; Mythic Void War#54; Eternal Void War#101 ,~0~'

bump added our 3rd guild!! The void family is growing

 
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Topic: Tyrant Unleashed: General / [Bug] Barracus Lost wins not counting?!

the wins needed are for baraccus lost 4 you beat lvl 1 8 times

 
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Topic: Tyrant Unleashed: General / (to devs) KYLEN need a better buff plz

Originally posted by bbbear123:

-1.. Kylen doesnt need a buff from current upgrade. Its already one of if not the most used commander for the already most strongest faction in the game.

its has nothing to do with where its currently at and as its been said before its only a specific build it works with. If people dont run xh they would use nexor instead. The fact is all it got was +1 strike where other commanders got far better upgrades. 1 strike does absolutely nothing for this card. All that effort required and its like a slap in the face heres your card with an upgraded skill thats just as worthless as the non upgraded one because anything you would actually need that evade for is protected/evaded so it does no damage

 
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Topic: Tyrant Unleashed: General / [MK] Commander Upgrade Spoilers

im on board this kylen upgrade is hardly an upgrade at all you give it 1 extra strike?? Most skills get the enhance bonus buffed. If you are going to buff the single target skill either make it a few extra points of strike or turn it into a strike all 1

 
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Topic: Tyrant Unleashed: General / [MK] Supremacy Raid Spoiler

The recent box vindi had what 34hp, with protect heal strike and this only gets 27?

 
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Topic: Tyrant Unleashed: General / [MK] Tartarus Vengeance Post-Event Spoilers (+ Cache)

we might have found the new crimson. That ultima vindi is way too op… those skillset all on a 2 delay… with 36hp thats seriously broken

 
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Topic: Tyrant Unleashed: General / [Dev] Legendary Quest Preview

so basically those of us done with mutants now have to go back to farm pieces :(

 
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Topic: Tyrant Unleashed: General / [to devs]brawl bug just exit the match, took the energy and gave 0 points

this is happening more and more. I have had the brawl fight freeze a few times after I turn on the auto and skip it after playing my last card. Also I started a match the enemy played a card then I played one and instantly i got a popup box that was blank I clicked it and it reloaded the game. Then when i went to brawl screen i was 25/25e again after doing 1 hit it had me down at 22/25e. Not sure what all this is about but the bugs need fixed.

 
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Topic: Tyrant Unleashed: Guild Recruitment / ,~0~' Ancient Void War#47; Mythic Void War#54; Eternal Void War#101 ,~0~'

bump

 
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Topic: Tyrant Unleashed: Guild Recruitment / ,~0~' Ancient Void War#47; Mythic Void War#54; Eternal Void War#101 ,~0~'

Bump!!

 
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Topic: Tyrant Unleashed: General / (to devs)conquest

honestly I hate conquests as well and my guild tends to rank between 25-50 range. With it being surge and +3 combat effects basically its generates so many losses its insane. No one likes to lose more then they win and thats what this event basically is. Also some structures are vastily over powering like phobos for rank 1 enfeeble all 2, strike all 3… thats strike all 6 per turn to the enemy those 2 skills should be flipped if that is the way they want it to work it basically guarantees if you play that guild its a loss. I would love to see conquests become normal fights instead of surge give the attackers the advantage allow these ranks to shift a lot more with more of us winning and pushing scores higher making it harder for guilds to hold so many zones so high

 
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Topic: Tyrant Unleashed: General / [To Devs] Idea for conquest: take a page from Mario Kart

While this idea sounds good it would turn into the past few conquests where we all did our best to stay around 100 in as many zones as we could then get down lower. That is exactly what would happen in this proposed format. getting 25-50 in most tier 2 zones because it would give you tier 2 structures and the optimal amount of points.