Recent posts by RTL_Shadow on Kongregate

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avatar for RTL_Shadow RTL_Shadow 363 posts
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Topic: Game Programming / LSO Saving Problem

SOLVED.

 
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Topic: Game Programming / AS3 or AS2

Not too sure about the cancer thing but I can assure you on the food thing. I used to have severe depression, anxiety, and ADD. I quit eating gluten and dairy and I feel amazing. I am not shitting you.

 
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Topic: Game Programming / AS3 or AS2

Yes, but if he wanted to make a much larger game he would need to switch to AS3, for the pure fact that AS2 cannot handle as much.

 
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Topic: Game Programming / Beginner needing help..!

Originally posted by Cartmane:

@Draco, well it kinda does if thats the exact code he done and he could run the game just fine and I couldn’t.

If I tell you to put callRandomFunction() in your code, would it work? No. Because you have something wrong in the function, or don’t even have it.

 
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Topic: Game Programming / AS3 or AS2

Originally posted by GameBuilder15:
Originally posted by Draco18s:
Originally posted by GameBuilder15:

AS2 is good if you want to make games fast though. AS3 takes a lot longer to write.

But it (AS3) runs faster, does more stuff, does stuff better, and you won’t be sneered at when you f*ck up and ask for help.

Yes. :P

Don’t even try to defend AS2 anymore, it is a poorly implemented language and there is no reason you should be using it unless you are lazy. That’s the harsh truth, I’m kind of sick of sweetening it up.

And plus, AS3 does not take longer to write. In fact, it can take a lot shorter to write once you have your classes down. ALSO it has way more features that AS2 will not ever have.

 
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Topic: Game Programming / Where do I go to learn more?

I’ve got some tutorials on my website, If you’d like to check em out: aftershockstudioshq.com/

 
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Topic: Kongregate / Why doesn't Kongregate support games made with Game Maker?

1 and only reason.

EXE files cannot be run in-browser standalone, AFAIK.

 
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Topic: Game Programming / Flash just screwed up my work and I had to remake all the movieclips

Throwing it out there that you can also just animate it in Flash and then individually import the symbols from the SWF with FD.

 
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Topic: Game Programming / GiTD [#24] Entries and Discussion

Think I’m going to enter. Wish me luck.

EDIT: I might not if I can’t think of something soon, not too interested in this theme.

 
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Topic: Game Programming / Level Editor Using Tiles is Lagging [AS3]

Quick tip, don’t use 2D arrays if you are. Use a Vector and bitshift it, it should increase performance.

 
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Topic: Game Programming / Failing to Fail

cough FlashDevelop? cough

 
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Topic: Game Programming / What is the main instance called?

Originally posted by Senekis93:
Originally posted by RTL_Shadow:

I make an instance of a MovieClip so you can access it…

You’re creating a new MovieClip and never using it. That has nothing to do with access or anything; it’s totally unnecessary.

Ah, you’re right, didn’t realize that, thanks for pointing it out.

 
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Topic: Game Programming / [AS3] Any way to copy a multidimensional array?[Solved]

Originally posted by truefire:

Oh, didn’t reallise NaN was an actual value.

obviously n!=n isn’t applicable here. but hrm. It looks like isNaN isn’t either. Fixing…

E: Fixed. Changed !isNaN(input) to
Number(input) != null. pretty sure that should work.

Likewise, null is a type, not a value :P AFAIK

 
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Topic: Game Programming / What is the main instance called?

It’s public in case the child class is a reference class. You don’t need to exactly follow it, if you feel you don’t need it to be public go ahead and change it in your code.

I make an instance of a MovieClip so you can access it…

 
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Topic: Game Programming / What is the main instance called?

Ironically, I just created a post on this a few weeks ago, maybe it can help you? http://aftershockstudioshq.com/2011/11/as3-how-to-accessing-variables-from-a-parent-or-other-class/

 
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Topic: Game Programming / [AS3] Any way to copy a multidimensional array?[Solved]

Just throwing it out there that using multidimensional arrays are slower. Just do something like myArray[position] and make position = h + i*20 or something. It’s even better if you use vectors.

 
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Topic: Kongregate / Official Kong Plus Thread

Can we use kreds to buy K+?

 
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Topic: Game Programming / [AS3] Collission detection

2 things.
1: Use a 1D vector, it works a ton faster.
2. Don’t HitTest, do math like,
if (worldReference[player.y+1/tileheight] == ground){

}else{
player.y += 1;
}

 
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Topic: Game Programming / [AS3]Coding Problems

Also, I would suggest Vectors instead of arrays, they are faster.

 
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Topic: Game Programming / Optimization

Senekis, It’s better to do backwards sometimes because if you are splicing an array you will not get a null reference error.

 
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Topic: Game Programming / [AS3] Tile Based Ramps

Originally posted by BraydenBlack:
Originally posted by qwerber:

seperating axis theorum

This is a good tutorial on SAThttp://www.sevenson.com.au/actionscript/sat/
and If your not understanding the math behind it I would suggest learning about vectors – http://active.tutsplus.com/tutorials/actionscript/euclidean-vectors-in-flash/

Thanks for posting those links, I didn’t understand the math. (I’m in Alg 1.)
 
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Topic: Game Programming / AS3 - best/recommended books?

If you would like to, you can check out my website, which has quite alot of tutorials for AS3 on it. Here you go.

 
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Topic: Game Programming / Communicating between symbols

textField.text = symbol.variable;

 
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Topic: Game Programming / mofunzone.com STEALING your GAMES?!!!

Do you guys realize this post is 2 years old?

 
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Topic: Game Programming / Optimization

Originally posted by BigJM:

Better yet would be to handle all of the enemies behaviour in one enterFrame listener without continuing to delegate it out to each one.

Wouldn’t quite know about that, it could get crowded.