Recent posts by tesoffer on Kongregate

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Topic: Brave Tales / Guess the Skill contest

1st: Explosive teeth smash… this is the result of the new characters fist hitting your head.

2nd: choke hold… this is the last thing you see before it all turns black (with a voice in the back ground saying “finish him”)

3rd: triple shot… This is a bad attempt at doing the triple robin hood arrow trick into jello(supposed to be point to end of each) due to the poor accuracy of the new hero putting 3 arrows into his bow at once.

 
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Topic: WarFlow / WarFlow Ranking Events of March

Notes:
1.There is only 1 final ranking for all servers.

so unless you are in TOP 3 FOR ALL 4 or is that $$$ events you will not rank…
lets face it 26 servers… top 1 winner from each server getting all 4 wins = A PLACE

 
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Topic: WarFlow / Mine Wars

TERRIBLE idea Larok…

IF you are getting 10 defenses then you are already dominating the local area and getting 1 min off your mine CD each hit.
The idea behind sending you home is to give the other side a small breather from you KILLING them all the time. and allow them time to spread out again.

MIND you giving them 1 medal (and only 1) for the 10 DEFENSE (or 11 or 12) has merit I guess.

 
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Topic: WarFlow / [Forum Event] The Blitzkrieg—Jan 23, 2013

in game name [S2]Tesoffer
Battle: Enemy at Gate

Remaining:6:42
Members [S1]Beenpoo, [S2]Monterey, [S2]zesty cheese, [S2]Tesoffer

 
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Topic: WarFlow / Mine Wars

well I have one suggestion.

Make the CENTER (44 person) mine have a 50% chance of getting 1 gold (as well as normal amount of silver).
Of course IF it becomes a double mine the % jumps to 100%.
This give you the option of going for silver (double mine) OR a chance of 1 gold at center.
It also means you have the fight to keep the center mine to get it. and it is always equal distance from HQ for ALL teams.
and 1 gold doesn’t give THAT big of an advantage.

 
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Topic: WarFlow / WF is down

hi grumpy… I used to be happy… but now I think I’m grouchy ;-)

 
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Topic: Kongregate Multiplayer Games / [Soul of Guardian (SOG)] SOG Maintenance Notice on November 15th

I can’t seem to get in to game any more. IS anyone else having the same problem?

 
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Topic: Castlot / loss of CoD

2 things to point out with card merges.

1: a lower quality card with be consumed by a higher quality one no matter what. So blue cards get exp from all green cards no matter what level they are. Purple cards get exp from blue and green cards no matter what they are and orange consumes all other cards except orange…

2: when cards are the same quality the one with the higher exp consumes any lower level one so if you have 2 blue cards and 1 is lv 5 and the other is lv 4 or less the lv 5 one will get the exp.

So if you merge “all cards” the highest quality card with the most exp will end up with ALL the exp from the merge.
all this is explained ingame (badly)

 
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Topic: WarFlow / Feedbacks, Comments and Suggestions

Suggestions:
1: agree with neal85 on rituals, 1% is just annoying raise to 8-10% but lower times per day say 3-4hrs between attempt.

2: Soldier loss to ambush and most wanted is annoying, you can lose all your troops very quickly. Turn most wanted to like friendly challenge, Or just no troop loss for defender.

3: forge system needs tweaking. make it so that each level give a choice as to what you use, jewels, gold etc as each becomes available… but players choice as to what they use (may cost more to use lower type of item but meh)

4: give non vip a better chance with improve system… even if the upgraded improve is 10x normal honor cost and only = platinum improve.

Other than that, I do like the way new players are separated from the high level players until they are more prepared and the slower introduction of new things to do by level. Makes a change of pace from other games of this type where you end up being squashed by other players who started months earlier (at least until you get into the higher levels anyway)

 
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Topic: WarFlow / New system: Warstar

mine appeared as soon as the ancient altar appeared in town. may be limited slots to hold starsouls… but not sure.

Wiki updated.

http://warflow.wikia.com/wiki/Starsoul

 
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Topic: Kongregate Multiplayer Games / [Redshift] Official: Bugs and Glitches

Originally posted by Rikeka:

I trained Overloading V… when it finishes, what it does?

It resets to 0.

:S

mine is the same
I think it should open expert overloading at 0 but resets advanced instead…. :-(

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] remove weapons from transport ship completely

even transports need to defend themselves from aggressors at nodes…

mind you the amount of fighters they can carry is a bit much.

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] suggestion

here is my IDEA for 3 new modules.

module 1:
add a module… so placing this module in costs 1 module but add 2 back (only 1 module PER ship) costs ore and goods (not sure how much) and may need a min 10 – 15 cargo spaces

level 1: lose 100% cargo space of the ship (this is where the module space comes from)
level 2: lose 90% cargo space
etc
up to level 9: lose 10% cargo space
and level 10: lose 5% cargo space (min 1 space)

Module 2:
lose 1 slot of bigger weapon type to gain 2 (or more) of the next level smaller slot with bonus to initiative.
EG: destroyer class has 1 heavy weapon. by adding this in you would get 2 turret weapons slots.

level 1: 2 turrets lose 1 heavy OR 2 heavy lose 1 capital. initiative +1
level 2: as above except init +1.5
level 3: as above except init +2
level 4: as above except init +2.5
level 5: 3 turrets lose 1 heavy OR 3 heavy lose 1 capital, Init +2.5
level 6: as above except init +3
level 7: as above except init +3.5
level 8 no loss of bigger weapon slot but now only 2 turrets/heavy weapons and init +3.5
level 9 as above except init +2 and turret weapons fire at fighters first 10% of the time (heavy weapons no change and init +4)
level 10 same as level 8 but now 3 turrets/heavy weapons and init +4 (all turrets have 20% chance to fire at fighters first init +2.5)
and remember ALL weapons of this size gain the bonus to initiative.

Turrets firing at fighters is the turrets attack so unless they have multi hit capabilities (guass gun, rail repeater) they lose their attacks vs main craft.

Module 3:

opposite of module above. upgrades 2 weapons to 1 of next size. however weapons LOSE initiative. (due to being a spinal mount and having to turn whole ship to face enemy etc.)

level 1: loss of 2 weapons and init of new weapon -5
level 2: same as above but init only -4.5
level 3: same as above but init -4
level 4: same as above but init -3.5
level 5 loss of only 1 weapon and init -3.5
level 6 as above init -3
level 7 as above init -2.5
level 8 as above init -2
level 9 as above init -1.5
level 10 NO weapon slot losses but init -1.5

and initiative loss is for ALL weapons of that size (so all capital or ALL heavy weapons)

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] wah colony hub max lvl 10 is too low

think how much of all 3 special resources you’ll need to get level 10 commercial center….

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] Raiding Frustration

i’m with Tibike on this one… it should always steal from the highest count over hidden storage that fills its storage. UNLESS you could give the commander a directive… like raid for food… raid for ore…

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] Special Resource Problem!!!!

I have a slight problem with the special resources… you can only MOVE one of them.

In my trade colony to colony I can, as an altair, only move crystal between them. I assume it is the same with the other 2 races.

But there are many buildings that require said resources to upgrade, one of the buildings requires all 3 special resources to upgrade. So even IF I do manage to get ALL three special resources I could only do 1 town at a time. by direct raiding (or buying from trade with advanced trade token) for EACH resource I can’t move for EACH colony I have. And with 5 or more colonies the cost in B-creds would be VERY expensive to say the least.

What I would like to see is either: colony to colony transfer for ALL res (even if say special res is slowed so where 50 max could be moved by the fleet normally only 5 max could be moved. OR make it so trade tokens can be used in place of ADVANCED trade tokens with say 10 normal tokens = 1 advanced token.

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] bug/glitch -- Locked Spots on built colony

how many buildings do you have? you only get so many slots per colony until you upgrade the colony hub.

each upgrade of the hub past level 5 gives 1 new slot.

also building a commercial center also unlocks 1 slot PER level.

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] Advance Trade Tokens

also add to altairs & seekers list list
missile base cannot get past level 4 without heavy metal.

 
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Topic: WarFlow / Suggestions for Improvement to Warflow

there are a number of warflow wikis around

http://warflow.wikia.com/wiki/WarFlow_Wiki

is just one. (it has links to some of the original spreadsheets as well)
just ask around.

 
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Topic: WarFlow / Suggestions for Improvement to Warflow

I have to agree with Rascalkill on the just trading thing… Not really necessary

However, IF trading is really wanted, perhaps a auction area for equipment, and all equipment MUST be 1-1 to allow it to go into the auction area.

And say, 16 hrs min for the auction. SURE that means alts can still buy it (and 10% of that money is taken as an auction FEE) BUT they would have to outbid anyone else that wants it (and min price would be say 3/4 of what you can sell it for in the shop, and you can set your own min price.)
So if you do have something you don’t need, sure, you can sell it to the store Or, see if someone else wants it.

And on forage.
Have a forage holding area or nation forage (whatever you want to call it) the more you sell the lower the price multiplier goes (so first sell of the day 1x second sell .8x 3rd sell .6x) like a force sell until the price multiplier goes to .1x OR people buy it so buying forage would help people by raising the multiplier if stocks are low (and buy goes up to 2x, starting at 1x then 1.2x then 1.4x etc) lowered IF people are selling. this is apart from the rising and falling price

 
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Topic: WarFlow / Loyalty

or just try here instead if that link doesn’t work

http://warflow.wikia.com/wiki/Levy_Q%26A

 
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Topic: Kongregate Multiplayer Games / [Sacred Seasons 2 MMORPG] changing class

seems you have to have 1 gold left over to buy a new class… go figure.
so just wait 1 more day and you will be able to buy it…and you will have 3 gold left ;-)

 
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Topic: Kongregate Multiplayer Games / [Sacred Seasons 2 MMORPG] SS2 Suggestions ( if any)

Here is a suggestion for people (and the developers) who would like to see MORE silver weapons

now in the future they say they are going to have a craft (make) item skills. Why not have something like the the weapon/armor enhancement in heros of kung-fu.
So what does that mean for us the players
Weapons can have up to 3 slots. you can place any TOTEM in these slots. once in they can’t be recovered so some like sacred totem you might want to be carefull about using since you can only get 1…
Silver items have 1 or 2 slots (random)
Gold items have 3 slots
Monster drop items have 1-3 slots (or if you want to be a bit mean 0-3 slots)

this allows a bit of customisation in the game and the developers can have new totems to buy/drop
and this will make the buying of GOLD weapons(and totems to put in them) attractive for players as it will be easier to get a 3 slot item that way
also this means you can up the drop rate on weapons (say: 1 slot 60% of the time , 2 slots 35% and 3 slots 5%)
without stopping people wanting to buy gold weapons.

this idea still needs a bit of work, but you get the general idea. allows all players to HAVE a weapon and allows them to customise they way they want to play as well…

 
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Topic: Kongregate Multiplayer Games / [Heroes of Kung Fu] What category/class do you play?

duel – reaper
the lvl 38 stuff looks like it will rock IF i can get the rep I need.

 
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Topic: Dream World / Official Bug Reports Thread (new)

Originally posted by Civatrix:

Wise Man Trivia:

A continent with only one country: Hint A________

The answer given is Australia but technically New Zealand is part of the continent of Australia. An actual answer is Antarctica.

I live in Australia… trust me, saying New Zealand is part of Australia is like saying Canada is part of the USA or Pakistan is part of India
and in any case the land masses are SEPERATE.
And Antartica has at least 5 “countries” on it( i think not 100% sure), both Australia and New Zealand have claims as well as the USA, Chile/Argentena and Russia (all in the name of science)…

MAP READ FAIL