Recent posts by robotrocky3 on Kongregate

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Topic: SAS: Zombie Assault 3 / Think of your own wepons!

“The Butterfly”
Damage: 1000 (Upgraded 1300)
Accuracy: Very High
Fire Rate: Semi-Auto
Pierce: 4 (Upgraded 6)
Mobility: Light
Clip Size: 50
Assault Rifle Ammo: 200/$100

Info: “Fly like a butterfly, hit like a truck. Beware of Hurricanes”
5% chance to freeze target
5% chance to burn target
5% chance to hit critically for x10 damage
.5% chance to nuke surrounding area

 
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Topic: SAS: Zombie Assault 3 / money problems

I’d like to ask for a moment of silence for our deceased friends, Grammar and Syntax.

Anyhow, use your best pistol and smg more often. The ammo is cheap and plentiful, and assault rifles and shotguns aren’t very cost effective.

 
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Topic: SAS: Zombie Assault 3 / Too Expensive

I’ve never run out of money to buy guns. Try using smg/pistol more. The ammo is far more efficient than their machine gun and shotgun counterparts.

 
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Topic: Realm of the Mad God / your worst death

4/8 wizard. Got called up on skype. Murdured by medusas.

 
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Topic: Realm of the Mad God / The Bright Side of The Crash?

Went out of oryx with 31 hp. Somehow. Also, I lost my wis from sephavias. :(

 
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Topic: TDP4 Team Battle / Ways to earn coins, cash and exp

Sorry for the double post, but I jsut got about 9 kills in a room full of lvl 20-30s. At lvl 3. I wish the exp would go over 10 per kill, and 1 gold per kill is pitiful for my 9k21d game.

 
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Topic: TDP4 Team Battle / Ways to earn coins, cash and exp

As a current lvl 3, I bought the scorpion. Took me forever to get the money from only a pistol. I’d shoot this guy 6 times, and he’d 1 shot me with his Shotgun. Uggh. Seriously, the gold earning potential needs a complete overhaul. The prices are ok, but we need to be able to get more than 1 gold per kill without combos, thus reducing the epicness of a 6X combo and farming.

 
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Topic: MARDEK RPG: Chapter 3 / Search Here First For Answers

is there any way to get the trilobite staff after you kill him (and not get it). I mean, are there any other trilobite warriors in teh game. I dont know cause i’m still stuck in teh dark temple because of the retardly convoluded darkness maze.

 
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Topic: MARDEK RPG: Chapter 3 / Your Favorite MARDEK Moments

on the underground reptiod village: something about “reptoid porn, the good kind and not the cheap kind normaly found in bookstores. Oh Yes.”

 
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Topic: Kongregate Multiplayer Games / [Fantasy Online] Chests

ermm.. how do u get the lockpick?

 
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Topic: Mud and Blood 2 / Mud and Blood- game rules revealed

Rule #1015: bunkers are grenade magnets, and if over 1 person is in it, soldiers on fire will be running out within 2 waves.
Rule #1016: tank barrels are fixed and only aim at crates, trees, and the occasional medic or bunker.

 
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Topic: Platform Racing 2 / Does anybody no how to get to rank 15 in 1day?

get some high level friends to lose to you. like me. my lvl 21 friend and I got our otehr friend to lvl 15 in 1 day. Soul temple is a good grindong place as is candyland. try to stick to teh campaign lvls.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] UMAG Game Suggestions

Originally posted by TooPoo:

Ok, I feel as if I’ve been around long enough and have gained enough experience to weigh in on several things that I think could be added or fixed. I will list just 4 below:

1. Turn Based Weapon Availability – I feel as if this would solve quite a bit of the whole “spawn positions and weapons are unfair” complaints by giving players more of an opportunity to reposition themselves early in the match.

As an example, what if only the normal mortars were available on the first turn, then big mortars, then bouncy MIRV’s, then impact MIRV’s, and so on and so on (shields though I think should be available immediately to aid in positioning).

2. Shields – I really, really don’t like the current shield rules, because they hamper repositioning too much. I feel that 3 turns should literally be 3 turns of the PLAYER WHO USES THE SHIELD, and not just 3 turns of any player still left. I also think that the shield should NOT be canceled by the jetpacks. Implementing these changes would increase the player’s ability to reposition during the game (which is one of the biggest things that needs addressed!)

3. Wind Meter – the current wind meter is just plain hard to read! when the wind is low to intermediate, it can be very difficult to tell which direction it is actually blowing. All it needs is just a very slight graphics fix to make it more readable.

4. Constant Maps – the most extreme and natural way to fix the spawn problem is, of course, doing away with the random map generator and moving to custom made maps with pre-determined and pre-balanced spawn points. But as mentioned, it is a bit extreme, and would involve quite a bit more work on the creator’s part.

1. I’m against this.

2. Three turns is slightly too many. I could and have killed all other opponents in three turns. Maybe just the turn they use it plus an extra turn for them to attack again.

3. Agreed

4. Perhaps the player can choose between random maps and constant maps to make the game more fun and challenging.

Also, why not have numbers on the hp bars so enemies dont have 1 hp elft when u use a smart bomb / napalm

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Special UMAG Moves

BACKWARDS SMART BOMB

if you are against a wall and the wind is against you while your opponent has low hp, fire a smart bomb as far as possible against a side of the screen and it will bounce off over the wall and hit your opponent. Given the complexity, this happens frequently

I’m not sure what this is called or if it has been posted.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] The Flash Nuke is the most pointless weapon in the game

1. sorry. use MIRV.
2. i hit with my nukes 90% of the time. its more about skill thank luck.
3. i htink the damage area is used to hit enemies behind mountains or to hit more than one emenie at once. it’s a tactical weapon, not one that you use repeatedly.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Guests Team Up

I think mabey guests play as guests so people won’t know how good you are, afterall, you can’t judge a player with no stats. Agreed with Krakenen.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Quitting Equals 2 Death Stats!!!

I don’t quit just to give other people more exp. So, fortunately for me, i don’t have that problem and have a kill top death ratio of about 1.57 kills to every death. I have tried the quit thing, and it doesn’t work for me.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] people who complain about killstealing are lame

umm. i’m pretty sure kills DO affect exp. i made 2 kills and 125 damage adn recieved about 320 exp, while someone else made no kills and 130 damage and recieved around 200 exp. Or prehaps survival affects exp.