Boozy
18 posts
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Topic: Throne of Swords /
Bugs
I’ve been having issues scrolling up and down in the inventory window.
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Boozy
18 posts
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Topic: Throne of Swords /
Bugs
I started my above post with Sometimes. I would like to replace that with Recently.
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Boozy
18 posts
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Topic: Throne of Swords /
Bugs
Sometimes when a friend helps to complete an upgrade in your main fortress, the building does not get upgraded, and the resources you spent to upgrade it are gone. I’ve had this happen when I tried to upgrade to a level 6 house, and a level 5 Knight’s Hall so far. The Knights Hall hurt, because I’m out the 12 tokens; I can only imagine the pain one would feel if you lost a large stack of much more valuable tokens.
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Boozy
18 posts
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Topic: Skyshard Heroes /
SUGGESTIONS FOR IMPROVING GAME
Originally posted by 3223jlong:
Go bitch at EA for making crap games while you are at it
You know what… thats a great idea. TY
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Boozy
18 posts
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Topic: Skyshard Heroes /
Conquest
How about an additional conqeust map, known as the “underworld”. It would have unrestricted tile max, with conquest score given, however whichever guild owns the main tile, (surface) would gain large bonus’s for combat in the associated underworld tile.
Just a quick, off the top of my head suggestion.
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Boozy
18 posts
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Topic: Skyshard Heroes /
FiC - Conquest
Perhaps the tile max should be increased, however having a max has resulted in a much larger # of players out and involved in conquest. The dev’s want more than just the already high lvl developed players playing this game. Without the max, all the newer, and lower lvl players were simply wasting their attacks getting involved in conquest. I understand other’s frustration with being “shackled”, unable to attack. So obviously, conquest needs to be improved, but a lot of you need to stop freaking out about the maximum # of tiles. Without newer players getting involved, the game will die out, and pretty quickly at that. I’m actually disappointed in FiC for calling it quits so easily because of a game tweak that’s easy enough for the dev’s to improve upon.
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Boozy
18 posts
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Topic: Kongregate Multiplayer Games /
[Steel Legions] PvP Exploit
In one of the PvP zones, green and red are sitting in the Blue spawn area killing every tank that spawns before they have a chance to move. Please make a fix for this as Blue tanks can’t even leave the PvP zone. They’re forced to respawn in the same spot and get blown up instantly. When I logged out there were about 5 tanks camping the same spot.
For the people who are abusing this exploit – this really isn’t cool. I was out there fighting, and you’ve ruined the whole purpose of that PvP arena
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Boozy
18 posts
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Topic: Clash of the Dragons /
Disable Torment for PVP
Not sure if pvp disabling is the way to go here. There are a lot more cards which are tougher to deal with than Torment, and people could make a huge list of stuff that kicks ass in PvP. Having a max # of duplicates in PvP battles might be a better way of approaching the issue. the max duplicates would vary from card to card.
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Boozy
18 posts
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Topic: Clash of the Dragons /
Disable Torment for PVP
Originally posted by Madhax1:
Alternatively, what about minimum deck sizes in PvP? A game like Magic the Gathering would have no qualms over the power of a card like Torment, because at most it would represent four cards out of a deck of sixty. I played against an opponent the other day with a twelve-card deck consisting of Torments, Mirror rorriMs, and I think Transference. They could basically lock me out indefinitely, which is no fun. Clever use of cards, sure, but that sort of thing shouldn’t be allowed if PvP is ever developed more fully in this game.
I forget the name of the card, but the one that will heal you instead of doing damage. I’ve noticed that combination of cards being abused lately. Gives a nice advantage to pyro’s who can actually hurt you with Torment. I try to combine spear of destruction with Torment to banish as much as I can, but if that healing defense is up it becomes very difficult. Protective ward and other banish cards are a big help; hopefully this is just a FOTM thing, and doesn’t continue for too long.
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Boozy
18 posts
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Topic: Swords & Potions /
crash all the time
BUMP! this glitch sucks
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Boozy
18 posts
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Topic: Swords & Potions /
AttributeError please help
“i think it starts after i receive recipe of ‘fine great sword’ from farmer’s second quest.”
This is one of the last things that happened in my game, so it’s possibly a bug with that recipe. Please fix this.
BUMP!
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Boozy
18 posts
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Topic: Swords & Potions /
If real life worked like Sword and Potions
Originally posted by Dragonerdamon:
Shop Owner: Hey, Steve, I was wondering, How do you make a flute just with that saw?
Steve the Carpenter: Sawing this log…
S O: And the bows?
StheC: Sawing.
S O: The harps, too?!
StheC: With the log and the saw. You know, I use the saw and the log.
S O: And the metal sta…
StheC: Log…Saw…
Thanx man, I needed a good laugh
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Boozy
18 posts
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Topic: Swords & Potions /
AttributeError please help
Tried to run it on Google Chrome and got the same problem. Game is unplayable with this error.
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Boozy
18 posts
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Topic: Swords & Potions /
AttributeError please help
Same problem. Using Firefox if that makes a difference
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Boozy
18 posts
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Boozy
18 posts
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Boozy
18 posts
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Topic: Kongregate Multiplayer Games /
[Business Tycoon Online] Interesting(talk)Deadliving to Draconic
I’ve never seen any need for fighting, although I don’t know much of your relationship with Frangel. With the position that DE and Frangel is in, merging under our banner would make a lot of sense.
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Boozy
18 posts
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