Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
Originally posted by Sturmfeder:Yea, that’s because the permanent collector’s pendant was only given out to those playing during the 3rd anniversary event. Only way to get them now is to rarely loot them.
They either allow or boost the chance to loot ‘lrn2craft’ items, such as glaives and knightmare armor. It’s useful if you don’t want to spend loads of CM/Pixels on new armor.
I wasn’t aware I started during that event, wow.
I’ll go and test on Chrome to see if a new file starts with it.
EDIT: Apparently even Chrome can recognize when I started playing on my other browsers.
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
Ordian's mining guide by popular request!
Originally posted by chaosguard:Coup De Grace seems really nice (ups my normal hits from 1300s to 1500/1600s), as well as having at least 10 (though mine are maxed) on each status disability along with maxing poison+poison effect.
Ty for the advise _
If you’re only hitting ~1337 you might wanna refresh your page, TUkkun upped it to 2k for a normal hit.
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
Originally posted by blaxterxxx:
so… for what is the colectors pendant’s, and where can i get one?
You start the game with it. If you sold it, you’re out of luck; it’s very rare to find one as loot and when you do, it’s timed, unlike the one you start with which was permanent.
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
Ordian's mining guide by popular request!
Criticals might be bad in Worst Moon, but since the rate is inverted, having a high rate means fewer hits that are low damage. It’s worth making 95% of your hits hit for 2k as opposed to 8% of them.
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
Game Bugs
Originally posted by harbl:
mining glitch, arena mode
When I first purchased the first mining tool (pickaxe) for the arena mode, it let me use the pickaxe in combat against monsters rather than spawning gems.
Then it started spawning gems while I had a claw equipped.
The claw would only do 1 damage at a time, so I couldn't kill the gems in time.
After the gems killed me, everything went as I assume it's supposed to; I never get monsters with the pickaxe and I cannot switch to a 'weapon' to fight the gems.
Seems to be a first time thing.
harbl | 129 / 7,200,449 | [d1]–8 | F0 | v1,554 | WIN 11,5,502,146 | Sun Feb 3 00:23:21 GMT-0800 2013
Try turning off your auto attack if you want to swap weapons mid-combat. You have to NOT be attacking to swap any gear, it doesn’t matter if you’re getting hit or not.
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
Ordian's mining guide by popular request!
Originally posted by chaosguard:
Any suggestions for mining in WM?
- Critical is more important than speed. Your “Flaw” hits will be such minor damage that even at max speed they won’t kill the crystal.
- Once you get your critical rate high enough to avoid most flaws, get your speed up to 25 or as close as possible.
- Try and have Protection and Resurrection if possible, just in case.
- Don’t idle. I mean it, you’ll probably wear off four minutes of buff just trying to idle a regular crystal, if you can even manage it. That means the epics, which have an increased chance of appearing, will blow up on you.
- Rewards. Don’t use the Five Leaf Clover if you have trouble active-ing the regular crystals, but if you’ve got a spare pendant slot, use the collector’s pendant.
- Crappy Earrings. I know, when you craft them they’re nothing but potion efficiency, but they get all the normal level up improvements—Attack, speed, crit damage… They certainly do help a bit, and are, as far as I know, the only available earrings.
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
Autosteal Nerf
So, basically, if we go to an area where we CAN hit around the same amount of hp the enemy has, we’ll steal better than anywhere where the enemies survive dozens of hits or where the enemies are too weak and therefore have a low coin value, right?
Like, it takes 2-4 hits for me to kill most enemies in the Binary Battlefield, so their reducer on autosteal has less effect on me, but they have more coin value than enemies from the desert.
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
Reasons why AI-TG is awesome
Originally posted by TLTTP:
559. Because in this game shouting “I HAVE FURY!!!” is completely reasonable. (CHAOS AURA uses Fury)
560. Awesome inspired phrases that coincidentially seem similar to copyrighted things but are clearly unrelated.
561. Because a green egg-head guy fighting two mechanic brothers with manly beards he always calls scabmice is awesome.
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
Suggestions!
Precisely why I offered an alternative.
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
Suggestions!
Originally posted by crazye97:
Originally posted by Biggums426:
Attendance discounts in the special shop?
Originally posted by ChristianG11:
there needs to be trading in battle arena.
Elaborate.
While I can’t say for certain what they mean, I can make assumptions:
Playing for so many days in a row (25 days, for example) will net you 1% discount in the special shop, 2% at 50 days, etc, up to 10% discount at 250 days. Restoring your attendance rate will not restore your percent, that has to be worked at from scratch again.
Battle Arena trading sounds good in writ, but implemented as a multiplayer thing, such as a “Trading House” where one player puts the item up to be purchased for a certain other item, even one player could easily duplicate items to an extreme. It would be best implemented as an NPC trade, where you have to go to that shop to sell your items (move them into their “sell” slot), and be given a list similar to item crafting, but costing ONLY pixels (or perhaps coins), and offering some different items, though probably more expensive to pay for the crafter’s work.
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
Game Bugs
Originally posted by Tarrock:
Tokoshoran, it might be because of the 1% of damage bit. It could be referring to you equipment power, which then gets multiplied by your attack power. Or maybe it causes both to only be 1%…
I’m pretty sure it’s damage, after all it does say damage, and I hit Secret Crystals for 16k thanks to Supergem’s attack.
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
Game Bugs
There may be something in the coding that’s preventing it from actually hitting for 1k-10k damage like it should be doing. I’ve managed to hit Secret Crystals for the max damage of its range (although because of its low rate of hitting, it’s pointless), though, so I know it hits through scripts.
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
Game Bugs
I’m aware, but I’d been watching for a couple of minutes to see if supergem struck hard, and he should have two or three times there but didn’t.
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
The Soda Machine of MAgic idleing
You get HITLERPIG of the Fourth Reich, opposed to all who aren’t blue! The lousy swine manages to kill you before you can even react, and continues to spawnkill you at the pub. It takes several minutes for the admins to ban him.
I funnel in 1337 strips of baconolli.
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
Game Bugs
Supergem does not work on Foodlandistanians
While fighting Robaconollitrons and Robroccolaconators, who have MAX defense, the only damage values I see are my tens, reflected fives, and Robacon's initial 5, despite having an invisible Supergem along with me. Supergem is supposed to do 1% damage ignoring all defense, which would make this fight so much easier, yet I have to keep at it the same as if I were using a prehistoric mob with no attacks whatsoever.
Screenshot of problem:

http://i48.tinypic.com/2hn5dzn.png
Tokoshoran | 1,911 / 23,273,444,570 | [d1]–321 | F0 | v1,549 | WIN 11,5,502,146 | Fri Feb 1 10:42:18 GMT-0800 2013
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
Originally posted by darkmarty:
As he is r180+ he can use machine in abondoned lab
Robacon a weapon with light element, non bossdmg and (probably) equipment power
weapon and armor light too, … on armor bonus, (not sure about quantities) attack%, mastery (as he doesn’t have buffboost and mastery ring is ring waste, mastery pot and skill to fill it), crit dmg and again attack power (or equipment attack)
well, crappy earrings are crap… but they help you with same bonusses as for robacon, use some IA with non-bossdmg, or something like that. you probably have Triangle gem, get it with light element, crit dmg and attack power. combo-king medal or nerf-accepted medal (with proper bonusses) are probably best for you.
i’ll let the skills speak for itself… or you can just look at previous post
things to look at:
mastery ~90%
equipmentattack~2*crit dmg
crit% ~90%
i’m going to need to learn how to make a fancy* layout like the guy above…unless you have 1000% crit dmg, use combo critical
Sorry, edited my post to show the part of the quote I was referring to.
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
Game Bugs
Originally posted by Nomzo:
Coup de Grace not working properly in Worst Moon mode
I maxed out the skill Coup de Grace to use in Worst Moon mode while mining. I was mining like normal until I found out there was an update. I then refreshed to update to version 1552. When I went back to mining, I started doing critical hits about 50% of the time even though my critical rate in WM is only 5% and I had Coup de Grace which should have made so none of my attacks were crits.
Nomzo | 1,575 / 13,025,187,370 | [d1]–259 | F1 | v1,552 | WIN 11,5,31,137 | Thu Jan 31 16:30:13 GMT-0600 2013
I’ve also noticed that Explosion has a tendency to hit for reduced damage frequently (but not always) during Worst Moon., despite supposedly having 100% critical rate.
Originally posted by betterplayer:
WPM incorrect, such as below
I usally type 50-ish WPM, but the game says 21.
betterplayer | 913 / 2,538,435,444 | [d1]–429 | F0 | v1,549 | WIN 11,5,502,146 | Thu Jan 31 21:14:03 GMT-0600 2013
That just means when it comes to actual grammar and punctuation, your WPM is only 21. Perhaps if you’d consider your WPM from other programs excluding such things as an overstatement, you’d understand.
And no, I don’t mean it as an insult. Most games don’t actually force you to use apostrophes and quotations, they’re more fond of seperating words like “don’t” into “do not,” and never seen to have any reason to use quotation.
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
Originally posted by patrickGSF:
Can Anyone help me I’m only rank 80 i’m a total noob and don’t know what do do can some one teach me What weapon should I use and any thing should help remember I’ma Noob
Kind of hard to understand what you’re saying when you shout “I’m a noob” ever five words. What exactly are you having trouble with?
Originally posted by mickey2010y:
LV 2070; Rank 210; Equip: 1*loot armor, +4 fused pyrabow without any modification & other junks.
2. Weapon
I’ve read the guides, still a bit confused.
To get a handy weapon, I shall:
Apply several attack rocks on the pyrabow and the “pyra-sword”, level them up, then fused them together?
- Only a +4? You should be able to get a +5 if you go for a Power-Speed build.
- * Fill up Power Attack, it’s the best damage per speed (Knockback refuses to accept even the extra five speed of 30 speed weapons, and still attacks slower).
- * Get Strength and Invisible Weapon. These will boost your damage.
- * * Do NOT get Weapon Mastery. I’ll explain why a few points later.
- * Level 5 mana eater, to keep your mana filled.
- * Combo Power and Critical. You’ll build your combo up fast so these boost your rate of damage fast. IF your weapon already has a 95 critical rate, you can ignore Combo Critical and spend that SP on something else.
- * Explosive Attacks. This lets you do an occasional critical hit’s worth of damage extra.
- * * Do NOT spend sp on the other skills here, they won’t take place long enough to help.
- * Weapon Booster and Double Hit: If you have the spare SP, these are useful, but otherwise skip over them.
- * Critical Force, Critical Chance, and Keen Eyes: Ignoring defense boosts your damage, criticals are already higher, and boosting that bar higher never hurts.
- * Buff Boost: Although not important, this certainly helps.
- Non-skill boosters
- * Ring of Mastery. This ensures your damage never drops a lot lower than its potential. Since this raises Mastery by 90%, you’ll be at the cap of 95% (there’s a starter 5% already there).
- * Potion of Power. This ensures that your damage potential is raised. Better with Buff Boost.
- * An Ally that attacks frequently or tough. See this list for examples.
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
Frequently Asked Questions & Ask stupid questions here!
Regardless of what your computer’s language is, the file’s name starts with “antiIdle”, so just run a search.
Originally posted by Golob:
how does one get the ‘nerf accepted’ medal? Yesterday I played 1548 and now I’m in 1552 and someone told me it’s already too late…
Did you check your inventory? It doesn’t tell you you get the medal, it’s just in your accessories list. If it was full, though, I suppose you’d miss out.
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
Biggest Accomplishment of the Day in Anti-Idle
Isn’t the Ring of Cruelty only good against non-boss enemies anyways?
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
Frequently Asked Questions & Ask stupid questions here!
Originally posted by Sturmfeder:
Originally posted by Grayfox01:
’Gotta only 1 question:
The last time i did an adventure, the secret accountant gave me a red coin. Now i have 1 Red Coin in the mystery shop, but nothing even costs RC. So, what are they for?
Simple Version: Nothing.
Complex Version: RC was a currency used to buy things but was rather rare, with only 9001 RC from achievements and the rest being given out for things like bug reports or artwork. RC was removed and some people weren’t happy with that so now RC is back in a useless form. You can look through the older threads on the forum to see more about it.
In other words, Rcoins are for show. Better to get them than Wooden Coins, which you just toss out anyways; Tukkun may at some point let you do SOMETHING dumb with them.
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
Biggest Accomplishment of the Day in Anti-Idle

I managed to hit up to 60 damage a swing in Mystic path. Combined with the Speed Ring, even the jellies never manage to hit me.
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
Shockwave Flash has crashed
Originally posted by Draconi:
Originally posted by Tokoshoran:
Why not use Firefox?
You’re all saying your problem is chrome, so don’t use chrome. Problem solved. (If it’s a matter of savefile, use a SEPERATE savefile and locate where the new file is saved to, move the old file there and you’ll be able to play on an alternate browser)
Don’t be such a hard head. There are ways to make the game run on Chrome perfectly fine. Don’t suggest people to change their browsers that easily, it should be their LAST option.
Really? That’s typically my first option. Fixing the browser is my last option, it’s too complex.
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
Suggestions!
Originally posted by cubii:
The protection of Tower of Doom is on when entering the game – is that done on purpose?
I am not sure if this is the right place but I suggest to take it down :)[for entering the game]
That would let players enter the tower, kill the first few enemies, save and refresh, then enter immediately.
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Tokoshoran
86 posts
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Topic: Anti-Idle: The Game /
Shockwave Flash has crashed
Why not use Firefox?
You’re all saying your problem is chrome, so don’t use chrome. Problem solved. (If it’s a matter of savefile, use a SEPERATE savefile and locate where the new file is saved to, move the old file there and you’ll be able to play on an alternate browser)
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