Recent posts by ItsaMeeeeeMario on Kongregate

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Topic: Game Programming / PGGC #3: Planet

Originally posted by RTL_Shadow:
Originally posted by Elyzius:

After studying the object with a spectrum analyzer, scientists at NASA have concluded that it is a dick.

Heh. Don’t judge me- i was bored.

At 26 years old, I know I should be far more mature than this, but I am guilty of the exact same thing. Except mine are quite a bit more anatomically correct and I’m better about removing them before showcasing any work.

 
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Topic: Game Programming / PGGC #2: Voting

Am I too late to give my 3 points to Aaants?

 
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Topic: Game Programming / PGGC #3: Theme selection

Solar System

 
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Topic: Game Programming / [AS3] Collision Problem

Well this may help? Let me know. I don’t mind clarifying more.

package{

  import flash.display.MovieClip;

    public class Main extends MovieClip{

	public var globalObject1:MovieClip;  // can reference these vars anywhere in this class in any function
	public var globalObject2:MovieClip;  // declare global vars outside of functions to use anywhere

	public function Main(){
	  var localObject1:MovieClip;  //can only reference this var in this function.
	  var localObject2:MovieClip;

	  var myMovieClip1:MovieClip = new Square();  //pretending you have a MC in your library named square.
	  var myMovieClip2:MovieClip = new Square();  //making 2 of them to hit test

	  localObject1 = myMovieClip1;  //setting the squares to the vars declared inside this function
	  localObject2 = myMovieClip2;

	  globalObject1 = myMovieClip1;  //also setting them to the global vars declared outside of the function
	  globalObject2 = myMovieClip2;
	}

	public function tryHitTest(){
	  if( localObject1.hitTestObject(localObject2)){  //this will give you an error because the 2 vars used arent in scope
	    doCrap();
	  }
	  if(globalObject1.hitTestObject(globalObject2)){  //this WILL work since you can access global vars anywhere.
	    doCrap();
	  }
       }
    }
}
 
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Topic: Game Programming / [AS3] Collision Problem

you can store them publicly in the scope of the class instead of in the function. That way you can access them anywhere in that class instead of only in the function. That’s probably the simplest way.

 
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Topic: Game Programming / How to get motivated to make games?

The only way it works for me is if I’m genuinely excited to play the game I’m developing. Otherwise I’m not gonna put any effort in getting it done. I have to believe I’m creating the game I want to play. I can’t just develop a game for the sake of developing a game.

 
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Topic: Game Programming / PGGC #2: Cities

I was working on something at the very beginning of the contest, but the computer I was working on kind of had issues and I couldn’t get the files back. I have it as of yesterday though. I don’t care to call it an entry since I’m a bit embarrassed about how it looks atm. I had planned to go much further with it. But here’s what I had.

It was supposed to be a little cartoony (shapes and angles of buildings) and a lot futuristic (blue lights and flying triangles).

http://www.megaswf.com/serve/2410609

Last thing I was working on was the cars and I didn’t even slightly begin to optimize anything, so don’t be too harsh on fps/mem. Can’t even remember if I’m deleting the car objects as they go off screen.

Edit:

Originally posted by Aaants:

Looks like a bit of a bust with only 2 entries O_O


Rollover? Extension?

Haha. You easily could have scared off a lot of competition by posting your awesome work so early. I’m not sure if how I imagine my finished project would be able to compete with yours. Even if I felt that way, I would have kept on trucking since I WAS enjoying it, but I could see how it might be deterring some. I say next time you’re breaking out the big guns (nicely polished ones too), just wait til the last moment. Same goes for other entries. Just my two cents. And in case I wasn’t clear up there, I really like your work, Aaants.

 
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Topic: Game Programming / PGGC #2: Cities

Of course I’m interested. You can post it here whenever or link it in GDR. I’m there for a while if you are struggling with any problems with the graphics class or glows or whatever.

I thought that might be water beneath the city. Just waiting on the reflections distorted by the water waves/ripples. :)

 
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Topic: Game Programming / PGGC #2: Cities

That looks fantastic, jexia. If you plan on having any animation to it (would look great little cars/planes/clouds moving along), watch out for tons of glows/blurs. Although they are a great way to simulate lighting, too many of them can lag it. You can add filters to an object and then draw it to a bitmap to reduce lag, or try someGraphic.cacheAsBitmap = true;

I’m sure you have other plans, but I’ll throw an idea out. I bet a simple circular/elliptical gradient from white to 0 alpha would look good around the top of the city to simulate the lighting of the city as a whole.

I’m working on a sort of isometric view angle for my city. 3Dish looking with depth perception. It’s so much harder to draw intricate buildings like your tower there. Maybe I’ll look into multiple entries as mine is giving me a headache :P

 
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Topic: Game Programming / PGGC #2: Cities

Originally posted by Aaants:

Looks awesome. Bar officially set :)

Yeah. Senekis, I’m taking back what I said about blowing your mind and owning everyone and such. NOT BAD, SON. NOT BAD.

 
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Topic: Game Programming / PGGC #2: Cities

Originally posted by lSWATLLAMA:

What region is represented with those big waterlooking things?

v1 (identification of water bodies, possible landing regions)

My guess is water :P

Originally posted by Senekis93:

It’s been two days and I already dropped two projects: pseudo 3D, rotating modern city and a Mars colony.

Funny. Those were actually the first two things I considered, in that same order. Although I never did start on the Mars one, I did mess around with a pseudo 3D modern city.

 
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Topic: Game Programming / Dear game producers,

A pretty relevant Measuring the Value of Music article about flash games with a few gathered statistics. Nothing conclusive but I remember enjoying the read a while back. Thought some of you might be interested.

 
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Topic: Game Programming / Dear game producers,

Originally posted by jasonjie88:

Something that I have always wondered- why can’t sponsors just place the stickers on the game and leave it at that? I mean, people have to see the stickers to play the game, so really the sound is optional. Why do they add the sound?

Probably the same reason they add pictures/art/color to it instead of just simply displaying a black-and-white, 12-font Times New Roman text of their website name. Whether or not it does for you, the sound’s supposed to add add a little more flare and interest.

Also after scrolling through the OP’s fun-to-read game comments (ty saybox), the first one I found that was quite positive about a perfect game, I played it. Turns out I couldn’t find a mute button. That was pretty funny.

EDIT: Nvm, I found the mute button. Had to press ‘M’. It slowly fades out.

 
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Topic: Game Programming / PGGC #2: Cities

I’ll have to finish mine before May 15 (Diablo 3) or I’ll wind up submitting a very incomplete entry. Also, good luck to everyone.

 
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Topic: Game Programming / PGGC 2: Theme selection

I like the idea of voting for the favorite two, but would hate if it allowed voting for the same one twice. It kinda returns a more generalized overall favorite imo.

 
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Topic: Game Programming / Flash's Nudge is off

Even though I criticized its usefulness in flash, it’s something I use regularly in photoshop when lining things up in just the right way;

I consider myself a decent flash artist. It’s where I do 100% of my animations atm. I use the hell out of nudge. But I’m not sure if the 0.25 pixel difference would be a big deal to me personally though. I’m not any of you guys so obviously I’m just speaking for myself. Anyways Draco, I dunno if it’d be any help, but there’s a snap to pixel and a snap to grid option that might be of some use.

 
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Topic: Game Programming / (AS2) Pause screen problems; enemies are "over" the pause screen

I couldn’t tell you offhand with that description. But you’re welcome to visit the Game Developer Room on kongregate and I can try to help you in there. I’ll be there for a few hours.

 
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Topic: Collaborations / Game Testers Wanted

The concept looks fine. I probably wouldn’t make water kill you though :) Seems a bit off. I jumped in to test how you handled water physics not at all expecting to die, haha. I’d probably make it to where it slows you down to a crawl, thus making it much harder to avoid bombs and possibly waste fuel getting out.

 
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Topic: Game Programming / PGGC 2: Theme selection

Islands perhaps. It could kinda tie in with some of the others… or not, depending on how many features you’d want to add. I, personally, could see someone making a scene of alien ninja zombies driving their armored spaceship cars (to protect from the active smoking volcanoes) through the ruined, underground city to get to the mechanical robot factory to install weapons on their latest models all on an island surrounded by water with a beautiful view of outer space over the horizon.

 
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Topic: Game Programming / Pong AI

You could go super simple and give the paddle a max move speed. Just move towards the ball’s Y and if the ball is moving faster than the paddle can, it may not be able to keep up and possibly miss. I’ve seen quite a few pong AI’s that do that.

 
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Topic: Game Programming / PGGC 2: Theme selection

I’m personally looking forward to doing a whole scene. I’d be pretty disappointed if it were brought down to one object. Though both could easily be built with randomization, I think the randomization edge plays a little better with a scene than a single object. I would, however, take any of those single objects and throw groups of them randomly into a SCENE that called for them! (cars and zombies in the city, aliens and zombies in space, robots and zombies in the mechanical scene)

 
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Topic: Game Programming / PGGC 2: Theme selection

‘Outer Space’ could be kind of interesting. Planets, galaxies, nebulas, stars, asteroids, George Jetson, and all that jazz that’s out there.

 
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Topic: Game Programming / Viral distribution, site-locking, and your rights as a developer

bump.

 
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Topic: Game Programming / Your Game Is Too Big

Fun link. I like how after checking everything else off, checking the final “voice acting” box adds 1134 extra years. It goes to show you not to hire voice actors with severe stuttering disorders to read novels for thousands of different characters.

Also funny that they throw out Diablo 1 as a complex example for “complete newbies” cause that’s the first thing I went to tackle after going through the shootorials. :P Luckily I’m not adding voice acting so maybe in several hundred years I can be through with it.

 
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Topic: Game Programming / [AS3(FD)]360° Movement?

It will naturally rotate about the registration point. It’s the point you have to manually set yourself. Edit your player movieclip, sprite, or whatever, and drag the whole graphic so the registration point is in the center. This point is where the whole thing will rotate about.

Google image search showing a registration point.