Recent posts by mendelde on Kongregate

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Topic: Forum Games: Forum Games / [CYOA] Forum Games Horror Story: THE LIGHTHOUSE

We don’t know enough to start puzzling things out. There are more than a dozen rooms in the house and we’ve barely seen any of them. The card relates to teh back story, and as of now, we don’t have any hints that there rituals associated with it; what we do know is that it seems to be associated with the mummified female body that we spotted on the bed earlier, from which I conclude that she probably is the widower’s deceased wife.

But there is as of now no rational theory that links coins to any of it.

 
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Topic: Forum Games: Forum Games / [CYOA] Forum Games Horror Story: THE LIGHTHOUSE

Originally posted by FlyingCat:

Hey, this might be kind of superstitious, but we have coins, and this card is talking about being generous towards the poor.

Might be worth leaving a coin somewhere in the room and making a prayer in front of the blue candle since it’s apparently mega spiritual (of course if it’s benignly spiritual or maliciously spiritual still hasn’t been determined)?

How is leaving a coin somewhere in the room being generous towards the poor? Also, blue flames do not symbolize the catholic god in any way. St Elizabeth is the patron saint of widowers, and given that the lighthouse keeper seems to have had some issues with his wife being dead, the card is very much appropriate.

 
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Topic: Forum Games: Forum Games / [CYOA] Forum Games Horror Story: THE LIGHTHOUSE

check under and behind the chest for stray objects
look under the bed
look under the blanket
examine the table for objects, documents, open the drawer if it has one, and check the underside of the surface
open the armoire, look inside the doors and drawers, and check for objects that might be on top
If there is a table serving as desk, can we see a chair?

 
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Topic: Forum Games: Forum Games / [CYOA] Forum Games Horror Story: THE LIGHTHOUSE

 
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Topic: Forum Games: Forum Games / [CYOA] Forum Games Horror Story: THE LIGHTHOUSE

Originally posted by BLOODYRAIN10001:

Take the old clothes on your way out.
This way we can examine them once we’re already out of the attic, same as the bucket. Plus, free clothes!

We already have a dresser full of good clothes in the master bedroom.

I want to put the small stone on the blue burning candle wick if we make it down from the attic. (Yes, I am afraid.)

 
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Topic: Forum Games: Forum Games / [CYOA] Forum Games Horror Story: THE LIGHTHOUSE

Originally posted by BrainpanSonata:

Check the boxes and the pockets of the old clothing for items before you leave the attic

I understood that we are not actually in the attic, merely looking through the trapdoor. Do you really want to go inside where there are unknown tracks, a bad feeling, and no light? I think it is too dangerous at this point.

 
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Topic: Forum Games: Forum Games / [CYOA] Forum Games Horror Story: THE LIGHTHOUSE

Good update! I feel we have learned quite a bit.

It would be usual to feel a chill from an unheated attic, but the bedroom’s unheated as well. Still, there could be an open or damaged attic window (swinging on its hinge creating a tapping noise), and whatever makes the tracks could enter through it if it can fly or crawl up a wall. Because of the darkness and the tracks, I’d say we close the trapdoor and lock it until we can find a light source and maybe have a better idea of what we’re dealing with (and better means to do so). I hope this means that the other rooms in the house are safe.

Nice, the guess with the hidden writing that would show with heat paid off.

I wonder why an “invoice of sorts” would mention the whereabouts of Coldwater Village, but apparently it does.

We can take the blurryness of our mirror image as a sign that our face is a compound of all forum players, or maybe we can chalk it down to that superposition of realities. Hmm.

I had to research prayer cards; they can be either religious or memorial, i.e. depicting a saint (Mary, most likely), or someone who died. The halo appears to point to the former. There should be writing on it (the prayer), so read the prayer card.

The clean (?) towel should be good for first aid or any of our cleaning needs. It appears the rest of the washcloths and towels is kept in the dresser, or maybe there’s a linen closet and we haven’t found it yet.

The wainscotting rot seems to be a red herring?

It is possible that the blue candle helps to keep the supernatural in check. I would try to maybe say a prayer to it in order to extinguish it but for that.

To recap, “There is a dark wooden door immediately to your right, with a silver doorknob and keyhole, and another hallway to your left. There appear to be two doors on each side of the hallway, and a fifth door at the far end of the passage.” And there’s the locked trapdoor under the hallway carpet; we have two keys, one of them might fit. I say we work our way back to the stairs, checking out the doors on that hallway. Try the doors on the upper hallway; open the first unlocked door, enter the room, look around, and explore everything that does not seem supernatural.

 
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Topic: Forum Games: Forum Games / [CYOA] Forum Games Horror Story: THE LIGHTHOUSE

Offtopic: Facebook CYOA: http://www.allowe.com/humor/sight-gags.html?PicNumber=2577

 
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Topic: Forum Games: Continuous Games / Rebus Puzzles.

The Japanese emperor visiting Scotland?
The Ten-no visiting Fif(t)e(en)

 
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Topic: Forum Games: Forum Games / [CYOA] Forum Games Horror Story: THE LIGHTHOUSE

(Double posting because the message was so long that textile wouldn’t process it .)

Do we want to grab one of the bed curtains? We could twist them into a rope and they’d probably have all sorts of uses (hide!), but it might be heavy and cumbersome to lug around. My sentiment is to remember it’s there and leave it for now.

 
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Topic: Forum Games: Forum Games / [CYOA] Forum Games Horror Story: THE LIGHTHOUSE

Originally posted by Precarious:

I kind of figured that was the case, and I realize that we’ve been taking a long time with some of the updates (sorry!). The thing is, all purpose commands could theoretically bypass gameplay by getting you things you didn’t notice, or activating things you didn’t mean to activate. Depending on the circumstances, this could affect the gamestate positively or negatively.

Reference to the feedback time wasn’t meant to be a slight on your updating habits; it would be comparatively long even if you updated twice a day. In an adventure game, I can do small actions because feedback is immediate; I could open every drawer in a dresser separately for added immersion. This is not feasible in a forum game; you achieve immersion here by writing longer, more cohesive responses.

You have also indicated to us that you are a) acting as a smart avatar, picking up keys, metal strips and sweaters without being prompted, so this “getting you things you didn’t notice” is already taking place, and b) you’re not going to put us in unexpectable danger (no “shouldn’t have opened the third dresser drawer without checking for booby traps, now you’re all dead”).

That means to me that you should be able to take a prompt like ransack “thoroughly explore” and do the things that we always do, that require no deeper thought: look around, under and on top of things; examine stuff; and if you would have told us at this point “you see nothing unusual about object X”, handle object X and steal pick it up if it seems useful. You would stop at things that could set an unexpected action in motion, same as you would have stopped us in a more step-wise procedure by noting strange feelings or other unusual properties about the thing. It basically means, “do whatever you’re comfortable with” because we would have done it anyway, given the stated broad intent and no clues from you that indicate some thought would be in order. It’s just faster.

For the same reason, “throughly explore all unlocked rooms in the house” wouldn’t work, because I’d expect some decisions as to the order in which this was to happen, and because I would naturally stop this activity if I came across something that merited further thought.

It’s a bit of a two-edged sword because you need to infer some of what we mean, but you can’t infer too much because when you stop inferring as much we’re going to know something’s up. On the other hand, you’d have probably telegraphed this in some way anyhow. Case in point: when I wrote “open the trapdoor and look around”, I had in mind sticking my head out and just getting the lay of the land; but if I didn’t see anything weird or dangerous, I would probably climb up and and have a more detailed look at things, so you’re free to infer that if you like. You would give away by this that there is no apparent danger in doing so, but your description would have done that anyway. There can still be real danger, but if you never intended to give it away, that wouldn’t have stopped us.

tl;dr We only notice things that you tell us we’re noticing, so if we’re not noticing anything unusual, you know we don’t and can just carry on with it.

 
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Topic: Forum Games: Forum Games / [CYOA] Forum Games Horror Story: THE LIGHTHOUSE

Originally posted by FlyingCat:

Actually since there’s probably a lot of useless crap in the house. Maybe light something else on fire first to see if something happens or to discover any special effects before we put the fire on the candle out?

There were papers in the desk in the master bedroom. Got any idea how to put them out if they light up?

What is the name of the town on the invoice?

 
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Topic: Forum Games: Forum Games / [CYOA] Forum Games Horror Story: THE LIGHTHOUSE

Now explain what sub-command made us pick up and wear a “poorly-woven sweater” (I thought sweaters were knitted?). ;-)

While we’re still at the candle, and before we do anything else, hold the blood-written document up to the flame (taking care not to singe it, if that is at all possible) and watch if it or the flame changes in some way. I’m also wondering if we shouldn’t pass the empty paper through the cold flame?

 
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Topic: Forum Games: Forum Games / [CYOA] Forum Games Horror Story: THE LIGHTHOUSE

Originally posted by BrainpanSonata:

I assume the paper in the bathroom is toilet paper.

Modern commercial toilet paper originated in the 19th century, with a patent for roll-based dispensers being made in 1883. (wikipedia ) This also helps with the 02 invoice: Since 2002 is pretty much out (lack of electricity), the presence of a roll of toilet paper would date this at 1902, and so does the presence of an “old black-and-white photograph” on the shelf downstairs.

If we find washcloths/towels, these may be better than the TP for the purposes you envision. Even window drapes would probably do in a pinch. The paper would be great if we needed to start a fire, though.

Edit: remember there are more clothes in the dresser that we could use. Also, Precarious didn’t give us our inventory listing this time.
Edit 2: I wonder what we’re wearing – “rough clothing” and that woolen sweater we just picked up. How wet are we, given the sea and that thunderstorm?

 
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Topic: Forum Games: Forum Games / [CYOA] Forum Games Horror Story: THE LIGHTHOUSE

Originally posted by Precarious:

Thoroughly explore the bathroom.

[Please note that, if this is meant to pick up items or otherwise have an active effect, commands of this nature will be considered invalid. A room or zone shouldn’t (typically) be able to be “completed” via a single sentence.

Actually, since the feedback loop taks rather long due to the nature of this being a forum game, I am trying to issue comprehensive actions so as to move the story along. I previously jokingly referred to it as “ransack the room”, i.e. “examine all objects, open all drawers, take everything that’s not nailed down”, and this turned to “You decide to explore the master bedroom thoroughly” in your reply, so I used that wording this time. These are actions that don’t require any decisions, and in fact you have had the protagonist pick up objects without being prompted to do so before. If a room can be “completed” by doing these actions, why delay the inevitable?

Thank you for the view out the window.

I don’t believe invoices are written in shorthand (it defeats their purpose), but I’ll accept that you don’t want to date this. I assume that there’s no electricity, no light switches anyway, or we’d have noticed.

Rust buildup is brown. The “water” seems to be black algae sludge or decomposed leaves, sitting at the bottom of an almost-empty water tank that would presumably be located in the attic, but I’m surprised it doesn’t catch rain water.

The candle burning blue and cold is a surprise. It is definitely a good idea to extinguish it as its fumes could be hazardous to our health if it were a real candle; but a real candle needs heat to dissolve the wax and the updraft from the heat is what forms the shape of the flame and draws the oxygen it needs. Being cold, it is certain that supernatural forces must be involved, changing the flame that was lit using natural means into something else.

As the candle is burning, examine the bed in the master bedoom again. If it is not occupied, check under the bedcover and under the pillows.

Return to the bathroom. Open and examine the drawers of the vanity and any objects laced upon it. Are we visible in the mirror? Is there any cloth in the room? Drapes, washcloths, towels? Is there soap? What kind of paper is on the toilet stand, is it cut and printed? I am not happy with the wainscotting – it shouldn’t be rotting unless the wall behind it is unsound. Try to remove or destroy wainscotting panels to examin the wall behind them. Since we only have out bare hand to do so, they must be rather well rotted away for this to work, but who knows.

From the master bedroom, open the second door. Examine the space under the stairs, then ascend the stairs, open the trapdoor if it is unlocked, and look around. Might as well look for the water tank.

 
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Topic: Forum Games: Continuous Games / Rebus Puzzles.

Yes, thanks for the shout.

Originally posted by mendelde:

If you get it, please start a new rebus right away.

 
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Topic: Forum Games: Forum Games / [CYOA] Forum Games Horror Story: THE LIGHTHOUSE

My thoughts:

“You decide to explore the master bedroom thoroughly” … so much more nicely put than “ransack the room”. ;-)

“you cannot tell what it depicts” … forestalling the inevitable question ;-)

The author skimped on the description of the “curios”, probably out of well-founded fear that the adventures would pocket them if they knew what they were, apparent uselessness notwithstanding.

Unfortunately I was right with my “dead body on the bed” surmise. It seems to me that there may be two realities superimposed here, which would tally with the conflicting impressions of disuse yet not that we had downstairs. The mystery is, why would the corpse even remain on that bed for so long as to become mummified?

Check the date on the invoice.

“Thoroughly explore” the bathroom, please. The house seems to have indoor plumbing. Where is the water coming from?

The blank page might have been written on with invisible ink. I suggest we go outside the room, light the candle with a match, and warm the blank page to maybe see the writing on it develop. If that doesn’t work, we might put the magnifying glass to good use, albeit in better lighting conditions?

Sinc we have found the stairs, we could check out the attic; but I’d rather check out the other rooms on this floor first, at least those we can enter.

 
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Topic: Forum Games: Forum Games / Game: Men Num Battle

Claim Werk Beev.
1. Add.
2. Attack Men Num.
3. Create Weapon.

Stats for Werk Beev (as I understand them):
HP: 13 (is the health still at 10, or did Add also add 3 health?)
Attack: 2 (+1)
Heal: 2

Re: constructing, what are “Bonus moves”? And would a child have half the max health, or half the current HP, or both?

 
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Topic: Forum Games: Continuous Games / The General Thread

FelineForumer, did you follow the link ? Because I have a hard time seeing how your comments apply to the situtation.

1. Bluji was the mod, Adv0cat orginally noted the double-posting, and Bluji quoted that in his notice. Gevock doesn’t come into it, and there’s no point in having anything restored.

2. I looked at the CGF rules, and they don’t mention double-posting. There’s the two post cooldown rule, but Rebus Puzzles is exempt from it.

3. I don’t know about you, but when no-one gets my rebus in 24 hours, I don’t think “this thread is dead”, I think “well, I made it too difficult”. Are you saying I should I have thought “it’s dead” and left it to die?

 
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Topic: Forum Games: Continuous Games / The General Thread

Originally posted by adv0catus:

Yeah, and in your case, it wasn’t in good judgement.

You don’t know my judgment. You never asked, and the mod didn’t either. I assume you come to that conclusion because I’m a second-class poster (at least compared to you) who needs to be educted on what an edit button is for, despite you witnessing me using it several times. expletive deleted

If you or Bluji had asked, my answer would have been that it makes sense to make a new post when posting new information, such as adding a new clue after 24 hours or giving an extra hint after, what was it, two hours? so that people following the game will know from the forum index that there is new information they should read. I think that’s good judgment, and I think that’s what the “reply to topic” link is for. I also think it’s not even a “bump” in the strictest sense of the word; I called it such because my thought was that you can only prefer an edit to a new post in these cases if you don’t want the topic to be bumped up.

 
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Topic: Forum Games: Continuous Games / The General Thread

Originally posted by adv0catus:

The edit button exists for a reason and bumping in general is frowned upon.

Throughout most of the forums, bumping is discouraged, but it is understood as a necessity here in certain cases. Use good judgement when you bump. A forum moderator will speak to you if they find your bumps do not follow this guideline. (source )

 
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Topic: Forum Games: Continuous Games / The General Thread

Mods don’t like me bumping a riddle I’m hosting when I add new clues, and I’m a second class poster anyway, so I’m taking a break from CGF. Thanks to everyone who played with me!

Btw the “IMPORTANT NEW DISCUSSION” in the thread title isn’t NEW any more.

 
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Topic: Forum Games: Continuous Games / Hangman!

Yes. Your turn.

 
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Topic: Forum Games: Continuous Games / Hangman!

I was going to wait for another letter, but now I just want to get done, so here goes:

Hint: product (not a brand name), 2 words (3 and 4 letters)

_ i p / b a _ _

no DOGET

Wrong guess: Pin Back

 
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Topic: Forum Games: Continuous Games / Rebus Puzzles.

Originally posted by adv0catus:

…Bike River?

Incorrect. (It doesn’t fit the second picture in the first version of this riddle.) Interestingly, there’s a website at www. bikeriver ramble.org

I’m convinced the riddle is guessable, and I hope that someone will before I post the “super obvious” difficulty pictures.

Also, the solution is legitimate enough to actually have a wikipedia entry.