Recent posts by crazye97 on Kongregate

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Topic: Anti-Idle: The Game / [Guide/New] Careers/Business

If Fullness is less than max after feeding, Pet gains 1 health, full or not. You would also gain that 500 CEXP, added to the 500 from feeding a maxed food. If Fullness is max after feeding (so feeding at 190, but not 189), you would not gain that 500 CEXP, but would get the other 500.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by E_102_Gamma:

Entirely. It’ll just take 8 impossibles for you to activate an imp perk that actually does something, though.

Actually, it would only take 7, as you’d get the Hard points and can go up the side from the Medium.

 
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Topic: Anti-Idle: The Game / [Guide/New] Careers/Business

“Overfeeding” negates the health bonus, which includes if Fullness only reaches 200 (or max).

 
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Topic: Anti-Idle: The Game / Battle Arena difficulty systems Makes no sense

Name colours have nothing to do with ability. Yellow are < your level * 0.7 – 50, white are between that and your level or anything level 4000-6999 if above 7000, red are your level + 1 or anything above level 7000.

 
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Topic: Anti-Idle: The Game / Battle Arena difficulty systems Makes no sense

Recommended Level is equal to the highest level of the enemy. At rank 22, that is likely the right difficulties that you are experiencing. Just because you’re able to go somewhere with your rank does not mean you’re able to do things there with your skills/level/stats.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

See the User Made Guides sticky. There’s a Drop Mechanics guide and an ULTRA guide.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by StarScream69:

Is there a complete list of bonuses of all types I can put on gear somewhere?

You mean a text version? Because you could scroll through the Bonus Preference lists and see.

 
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Topic: Anti-Idle: The Game / Game Bugs

You were also in Awesome Adventures, which uses those keys, is what I would guess.

 
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Topic: Anti-Idle: The Game / [SOLVED] Typing Test Game

Make sure you’re not putting any extra spaces, whether at the start or end of the line too.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

There is no combination.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

I didn’t notice a score bonus when I timed out the other day.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by Deyero:

To make it clear: does getting to 8999 on hard/imp remove the extra penalties (in BA especially)?

Yes.

Originally posted by ElliottJ4:

Is there a way to get Anti-Idle data over from a USB?

Yes. Take from Computer A file location, put onto USB, move to Computer B file location. You (likely) can’t play off a USB though, unless you have Flash installed onto it or something that would work…

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

When an armor piece levels up, it gains the following stats:

  • Every level: +2~3 Defense
  • Every 2 levels: +1 Attack
  • Every 3 levels: +1% Evasion
  • Every 4 levels: +1% HP
  • Every 5 levels: +1% Critical Damage
 
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Topic: Anti-Idle: The Game / The uses of certain items

Besides the small Spawn Rate bonus, it pulls the monsters quicker, which helps when you’re doing enough knockback that they get too far out of range.

EDIT: I’m thinking it could be useful for some ULTRAs, if they bounce too far back and you’ll die on the xth shot.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

I’m pretty sure there’s an S-rank. The BC per ascension is simply 10k + your fastest WPM * 100.

 
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Topic: Anti-Idle: The Game / Game Bugs

Just to add to above: Those ones are – maybe it’s just the SD ones? Crafted ones are correct.

 
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Topic: Anti-Idle: The Game / We need an auto-delete item feature in the battle arena.

Oh, I didn’t realize the world revolved around me now. I just think the game should stick to the original base of being a non-idle game (where you get more benefits) that you can idle.

 
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Topic: Anti-Idle: The Game / [Excel] Battle Arena Stats Calculator Reborn. Now parses everything from full character code and actually works. Version 1.2 for Anti-Idle: 1.664

Right after the US switches to metric.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Yes. Epic mobs, r100+, untimed.

 
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Topic: Anti-Idle: The Game / We need an auto-delete item feature in the battle arena.

I do agree that if it is implemented, it should be a smaller number – maybe 10, and add the extra 10 to the purchasable.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by markboy11:

does every 100mil exp after rank 500 only give a BP, or also something else like increasing stats if they’re not yet hardcapped?

Just a BP and 2000 Fighter CEXP. Stats only increase when ranking up.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

[S][I] comes from HCApoc, [I] comes from at least Apoc or HCWM, [S] comes from at least WM. All require level 9001 mobs, and the respective colouring (rare - B/orange, epic - A/green, boss - C/purple).

 
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Topic: Anti-Idle: The Game / We need an auto-delete item feature in the battle arena.

It doesn’t kill you to spend 30-60 seconds tossing stuff then, does it? If you’re active, that’s all it should normally take. And really, if you don’t want the stuff, does it matter whether it’s tossed or deleted? If you’re doing something where you want a certain set of items, you should be paying attention anyway. Either way, getting this is highly unlikely.

EDIT for below:

Originally posted by Atalyn27:

What I’d like to propose instead is some one-click (one shift-click?) way to “sell all items that are unequipped and unprotected”. It should be optional to enable that button, for people who are paranoid about accidentally clicking it.

Pretty sure this was also suggested and shot down.

 
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Topic: Anti-Idle: The Game / We need an auto-delete item feature in the battle arena.

You shouldn’t be getting any random armors if you’re not using Collector’s, and only ignorable weapons. If you are using Collector’s, then it’s really your decision to get the items in the first place. If you don’t want them, then you have to get rid of them. What we don’t need are even more idle-profit options, which is what the game is starting to trend towards.

 
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Topic: Anti-Idle: The Game / [Excel] Battle Arena Stats Calculator Reborn. Now parses everything from full character code and actually works. Version 1.2 for Anti-Idle: 1.664

Originally posted by ezpzgg:
Originally posted by crazye97:

No normal English-speaking North American, but many people in the world do.

Well then they should change and conform to proper standards.

“Proper standards”? Okay, let’s go back to the old way then, with the weird markings and such. And really, “proper” would be everyone just using a space.