Topic: Anti-Idle: The Game /
MEGATHREAD: TFCG

1. Win

If not LM killed or Tukkun, A: TG EXP: ceil(level ^ 0.6 * max(boostMax, boost) / 100) * 2500 * target; (where “target” = win value – normally 1, but will be the win # against LMs if that applies); FCG EXP: ceil(target * 25); FCG Cash: ceil(target * 100)

If LM killed, A: TG EXP: ceil(level ^ 0.6 * max(boostMax, boost) / 100) * 125000; FCG EXP: 1337; FCG Cash: 5000

If Tukkun, A: TG EXP: ceil(level ^ 0.6 * max(boostMax, boost) / 100) * 62500; FCG EXP: 1337; FCG Cash: 5000

2. Win Streak

Opponents Level 9 and under, A: TG EXP: ceil(level ^ 0.6 * max(boostMax, boost) / 100) * 100 * target (where target is equal to streak, to a cap of 50, or to a cap of 100 against level 6+ opponents); FCG EXP: ceil(target * 1); FCG Cash: ceil(target * 4)

Opponents Level 10 and greater: multiply above values by 10

3. Difficulty

target = fcg_opponentlevel, except if 5 or 6 (= 8), 7 (= 15), 8 (= 20), 9 (= 50), 10 (= 30)

A: TG EXP: ceil(level ^ 0.6 * max(boostMax, boost) / 100) * 2000 * target; FCG EXP: ceil(target * 25); FCG Cash: ceil(target * 100)

4. Quick Win

target = 50 – turns used, to a base of 0

A: TG EXP: ceil(level ^ 0.6 * max(boostMax, boost) / 100) * 50 * target; FCG EXP: ceil(target * 0.5); FCG Cash: ceil(target * 1)

5. HP Remaining

target = HP remaining

A: TG EXP: ceil(level ^ 0.6 * max(boostMax, boost) / 100) * 25 * target; FCG EXP: ceil(target * 0.5); FCG Cash: ceil(target * 1)

6. Damage Dealt

target = total damage dealt to opponent

A: TG EXP: ceil(level ^ 0.6 * max(boostMax, boost) / 100) * 25 * target; FCG EXP: ceil(target * 0.5); FCG Cash: ceil(target * 1)

7. Level Bonus

target = your FCG level

A: TG EXP: ceil(first six A: TG EXP rewards added together * target * 0.02); FCG EXP: ceil(first six FCG EXP rewards added together * target * 0.004); FCG Cash: ceil(first six FCG Cash rewards added together * target * 0.004)

8. User Bonus (Power User card/Temporary Perk)

target = 3 if both card and perk used; 2 if only card used; 1 if only perk used; 0 if none used

If target = 3, A: TG EXP: ceil(first seven A: TG EXP rewards added together * 0.95); FCG EXP: 0; FCG Cash: ceil(first seven FCG Cash rewards added together * 1)

If target = 2, A: TG EXP: ceil(first seven A: TG EXP rewards added together * 0.5); FCG EXP: 0; FCG Cash: ceil(first seven FCG Cash rewards added together * 1)

If target = 1, A: TG EXP: ceil(first seven A: TG EXP rewards added together * 0.3); FCG EXP: 0; FCG Cash: 0

If target = 0, all 0

9. Pet Bonus

A: TG EXP: ceil(first seven A: TG EXP rewards added together * pet bonus); FCG EXP: 0; FCG Cash: 0

10. Penalties (excluding forfeit)

target = number of discards

A: TG EXP: ceil(level ^ 0.6 * max(boostMax, boost) / 100) * -50 * target; FCG EXP: ceil(target * 1) * -1; FCG Cash: ceil(target * 2) * -1