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Topic: AntiIdle: The Game /
[Guide/New] Drop Mechanics
Thanks. Do you remember if you got the Wizard armor piece as well?


















Topic: AntiIdle: The Game /
[Guide/New] Drop Mechanics
Crafting Materials
You automatically get pixels from each monster you kill. You also have a chance to get a drop from every monster you kill.
Pixel
 (0.02 * dropRate)% Chance
 Loot Value = floor(pixel * (2.4 + (Random * 1.6))) + 1000
 pixel = amount you get from killing monster (enemy pixel stat * your pixel %)
Crafting Material
 (0.01 * dropRate)% Chance
 Loot Value = floor((pixel * (1.2 + (Random * 0.8)) + 500) * (1 + (Item Maker Career Level) * 0.005)
Superior Crafting Material
Rare only
 (0.004 * dropRate)% chance of getting between 2 and floor(level / 3000) from bosses
 (0.002 * dropRate)% chance of getting between 1 and floor(level / 3000) from any rare mob
Unobtainium
Epic only
 (0.004 * dropRate)% chance of getting between 2 and floor(level / 3000) from bosses
 (0.002 * dropRate)% chance of getting between 1 and floor(level / 3000) from any epic mob
Chaotic Fragments of Chaos
 Chaos
 (0.1 * dropRate)% chance of dropping 1 when not using AntiCurse Potion
 CHAOS
 100% chance of dropping 3
 100% chance of dropping 7 if not using AntiCurse Potion
 Other Secret Dungeon (when not using AntiCurse Potion)/Endless Dungeon enemies
 (0.001 * dropRate)% chance of dropping 1 from nonbosses
 (0.02 * dropRate)% chance of dropping 1 from bosses
Enhancer Fragments
(0.005 * dropRate)% chance from anything
100% chance drop from Secret Crystal (#322 and #435)
 Loot Value = 12
 If Secret Crystal 1 (#322), Loot Value + 2
 If Secret Crystal 2 (#435), Loot Value + 10
 If level >= 2500, Loot Value + 1
 If level >= 5000, Loot Value + 2
 If level >= 7500, Loot Value + 2
 If level = 9001, Loot Value + 3
 If enemy is rare, Loot Value * 2
 If enemy is boss, Loot Value * 2
 If enemy is epic, Loot Value * 3
Crystals
Crystal of Rarity
The following monsters have a guaranteed Crystal of Rarity Drop:
 Super Alien
 Alien Generator
 Arena Bonus 1
 Arena Bonus 2
 Power Stone
 Elite Crab
 Final Alien
 Pharaoh
 Visage of Apathy
 Chimera
 Blob?
 ?????
 Secret Crystal
The following monsters have a (0.00002 * dropRate)% chance to drop a Crystal of Rarity:
 Dark Mage
 Super Triangle
 Supergem
 Pirate Gem
 Secret Crystal
 Corrupted BlobBB
 Corrupted Treeman
 Censor Sheep
 Goldie Bear
 Pumpkin Carriage
 Flying Monkey
 Strange Box
Crystal of Ultimate Rarity
The following monsters have a guaranteed Crystal of Ultimate Rarity drop:
 Alien Secret Box
 Chuck Norris
 THE MEGABOSS
 Alien Treasure
 Boss of DOOOOOOM
 Doom Treasure
 !!!!!
 Chaos
 CHAOS
 shinki, the bridge dweller
The following monsters have a (0.00002 * dropRate)% chance to drop a Crystal of Ultimate Rarity:
 [#435] Secret Crystal
 [#484] Fairy Godfather
 [#485] Fairy Godmother
 [#487] Strange Box
Crystal of (Ultimate) Rarity
(0.00003 * dropRate)% chance from rare monsters that aren’t yellownamed
 1 Crystal of Rarity
 If monster is epic, there is a 50% chance that it will be a Crystal of Ultimate Rarity instead
 These rolls are separate from the guaranteed drops AND the monsterspecific “increased chance” drops.
ToBeNerfed Gems
 (0.15 * dropRate)% chance from Secret Dungeon mobs without using AntiCurse Potion/Endless Dungeon mobs
 (0.04 * dropRate)% chance from Secret Dungeon mobs (separate from above)
 50% chance from rare mobs in Dark Pyramid
 100% chance from epic mobs in Dark Pyramid



Topic: AntiIdle: The Game /
[Guide/New] Drop Mechanics
Coins!
Coins
In addition to the Coins you get immediately upon killing things, Coins can drop!
 (0.05 * dropRate)%
 coins = Floor(coin * boost / 100)
 coin is the amount of coin the monster gives
 This is also the amount of coins you get in the “Monster defeated” message.
 Loot Value = coins * (4 + (Random * 4)) + 800
 If you have the Hard ascension perk, this is then multiplied by 2, 1.6 or 1.4, depending on the perk level.
Green Coin
You automatically get Green Coins equal to 4 + enemyRank ^ 2 (where enemyRank is the same as defined above). There’s also a drop for Green Coins!
 (0.05 * dropRate)%
 Loot Value = 2.5 * enemyRank ^ 2 + 10
 If you have the Hard ascension perk, this is then multiplied by 2, 1.6 or 1.4, depending on the perk level.
Blue Coin
You automatically get blue coins for killing some monsters.
Those monsters and the amount you get are listed below:
 125 – THE MEGABOSS
 100 – Alien Secret Box, Doom Treasure, CHAOS
 50 – Super Alien, Alien Generator, Arena Bonus 2, Final Alien, Alien Treasure, ?????, Chaos
 25 – Arena Bonus 1, Power Stone, Elite Crab, Rawrquaza, Pharaoh, Visage of Apathy, Chimera (#424), Blob?
 10 – Devil Face
 5 – Attacker Alien, Defender Alien, Healer Alien, Runner Alien
 3 – ???, ???, ???, ???, ???, ???, ???, ???, ???, ???
 1 – THE MEGABOSS’s Revenge
From any monster:
 (0.01 * dropRate)% (caps at 20%)
 Loot Value = enemyRank ^ 2 + 4
 If you’re idle for 5 minutes or longer, this value is halved
 If you have the Hard ascension perk, this is then multiplied by 2, 1.6 or 1.4, depending on the perk level.
White Coin
 (0.0001 * dropRate * wcMult)% chance from any Boss monster
 wcMult = 0.2 + 0.8 / (wcDropToday + 1)
 If you are idle for 1 minute or longer, wcMult = 0.05
 Drop value = 1
 50% chance to add 1 if enemy is not Secret Crystal
 If enemy level >= 5000 and is not Secret Crystal, add 1



Topic: AntiIdle: The Game /
[Guide/New] Drop Mechanics
Recipes/Scrolls
This section is also going to include special skill books (Pixel Throw, Spirit skills) and bonus SP (after rank 500) because that’s the way it is in the code.
(0.02 * dropRate)% from any monster
 Ultimate SP
 The variable arenaUltimateSP is incremented by 1 each time you get an SP drop.
 Rank = 500
 (1 / arenaUltimateSP)^{1.5}% chance of gaining 10 SP.
 Chance for last SP drop is 0.054433105%, unaffected by drop rate
 Secret recipe
 (1 / recipeLevel)^{4}% chance from Rare monsters
 lrn2craft recipe
 (1 / recipeLevel)^{4}% chance from Boss monsters
 Pixel Throw
 Cannot be using a Spirit weapon
 (0.2 / (throwLevel + 1))% chance
 Enrage
 Must be using a Spirit weapon
 ((0.1 * spiritCount)/(enrageLevel + 1))% chance
 Elemental Boost
 Must be using a Spirit weapon
 ((0.05 * spiritCount)/(boostLevel + 1))% chance
 Invincibility
 Must be using a Spirit weapon
 ((0.02 * spiritCount)/(invincibilityLevel + 1))% chance
Note: spiritCount is the number of Spirit items you have equipped.
Note: You can only get one of the above and latter rolls do not override previous ones (e.g. if you get ultimate SP, you won’t get Pixel Throw).
Invisible Allies/Chips
See the Invisible Allies guide and the ULTRA Allies guide for more information.



Topic: AntiIdle: The Game /
[Guide/New] Drop Mechanics
Skills
?? Skills
Abandoned Mobs each have 100% chance to drop their matching skill book, up to 40 times
OM NOM NOM
100% chance to get after defeating Prehistoric Mission, up to 30 times
Roundhouse Kick
100% chance to get after defeating Chuck Norris, up to 30 times
Others
(0.001 * enemy level * Rank / 100 * dropRate / 10000)% chance from rare monsters
Rank >= 70
 30% chance OR level < 1000
 40% chance of HP Recovery, HP Boost, Overpowered Tanker, MP Recovery or MP Boost
 28% chance of Invisible Armor, Invisible Weapon, Artful Dodger, Accuracy Boost, Weapon Mastery or Weapon Booster
 32% chance of Strength Enhancement or Dexterity Enhancement
 42% chance OR level < 3000 OR rank < 120
 40% chance of Critical Force, Critical Chance or Keen Eyes
 32% chance of Combo Power, Combo Protection, Combo Critical, Combo Reward, Rage Mastery, Rage Power or Panic
 28% chance of Drain, Mana Eater or Coup de Grace
 11.2% chance AND level > 3000 AND rank > 120
 FiveLeaf Clover, Reflect, Magic Reflect or Autosteal
 13.44% chance
 Poison Ability, Poison Power, Weaken Ability, Weaken Power, Blind Ability, Blind Power or Explosive Attacks
 3.36% chance
(0.001 * enemy level * rank / 200 * dropRate / 10000)% chance from epic monsters
Rank >= 120, enemy level >= 60
 Protection or Buff Boost
 40% chance if rank >= 180
 Crescendo, Revive, Charge or Absorb



Topic: AntiIdle: The Game /
[Guide/New] Drop Mechanics
Other drops
Stats
Note: You can only obtain Stats or Bacon from the Boss and Rare rolls – if you gain Stats, you will not gain Bacon.
 Each chance for stats is separate – a rare boss could have two separate stat drops.
 12% chance if Boss
 60% chance if Rare
 100% chance if Epic
 100% chance if Secret Crystal
 Amount of stat gain = ceil(level / 1000)
 Amount of stat gain from Secret Crystal 1 (#322) = 1
 Stat you get:
 ~22.25% chance (each) of Attack, Defense, MaxHP, MaxMP
 ~3.5% chance (each) of Accuracy, Evasion, or Buff
 If Attack or Defense
 If HP
 If MP
 If Accuracy or Evasion
 Buff has 10 second duration
 Equal chance to be Power, Master, or Reward
 If you get a buff while having an active buff of those three types with a duration of less than 60 minutes, it will extend the time by 1 second.
 If you have a different buff, or have a duration of 60 minutes or longer, you will instead gain amount * 1000 Arena EXP.
Bacon
Note: You can only obtain Stats or Bacon from the Boss and Rare rolls – if you gain Stats, you will not gain Bacon. Foodlandistan monsters give a guaranteed 5 bacon drop, in addition to any other rolls they might get (from being boss, rare, etc.)
 Each chance for Bacon is separate – a rare boss could have two separate Bacon drops, except Secret Crystal.
 8% chance if Boss
 40% chance if Rare
 100% chance if Epic
 Bosses have a (level / 100)% chance of giving 2, else they give 1.
 Rares (except Secret Crystal) have a (level / 100)% chance of giving 3, else they give 2.
 Epics have a (level / 100)% chance of giving 4, else they give 3.
Boost
Boost is crazy simple. You have a (0.02 * dropRate)% chance (caps at 40%) to get 1% boost from every monster.
Rings
(0.005 * dropRate)% Chance from any monster
Must be Rank 20
 If in Smiley Island and active quest is Roflhunter’s Ring, there is a 50% chance this will be a Roflhunter’s Ring
 If in Corruption or Secret Dungeon, there is an even chance of getting any ring (4.5% chance for a specific ring)
 If not in Corruption or Secret Dungeon, there is an even chance of getting one of the first 16 rings (6.25% chance for a specific ring)
 If the ring is already owned
 Pixels are gained equal to floor(100 * rank) + pixel%
 25% Chance to gain stats
 5 Attack, 5 Defense, 50 MaxHP, 20 MaxMP, 2 Accuracy, OR 2 Evasion
 OR a 10 second buff
 Equal chance to be Power, Master, or Reward
 If you get a buff while having an active buff of those three types with a duration of less than 60 minutes, it will extend the time by 1 second.
 If you have a different buff, or have a duration of 60 minutes or longer, you will instead gain 5000 Arena EXP.



Topic: AntiIdle: The Game /
[Guide/New] Drop Mechanics
Potions
Air Bubble
 Drops from Alien Secret Box
 100% drop chance
Elixir of Greatness
 Drops from CHAOS with Hardcore AND Apocalypse active AND with 10 chests opened
 100% drop chance



Topic: AntiIdle: The Game /
[Guide/New] Drop Mechanics
Outfits
So you can be pretty!
Transparent Earrings
 Epic AND Boss only
 (0.00005 * dropRate)%
Yellow Skin
 Rare AND Boss only
 (0.00005 * dropRate)%
Invisible Skin
 Zombies only
 (0.00005 * dropRate)%



Topic: AntiIdle: The Game /
[Guide/New] Drop Mechanics
Bonus Rocks/Enhancer tab
Special Rocks
All Bonus Rocks are governed by the following rules:
 Enemy level must be 9001
 If Hardcore and Apocalypse mode are active
 If Hardcore and Worst Moon mode are active OR Apocalypse mode is active
 If Worst Moon mode is active
B Rocks
 Rare Monsters only
 (0.0005 * dropRate)% Chance
A Rocks
 Epic Monsters only
 (0.001 * dropRate)% Chance
C Rocks
 Rare AND Boss Monsters only
 (0.0005 * dropRate)% Chance
Finalizers
 This counts as a bonus rock for the purposes of drops
 Yes this means the finalizer will override any previously dropped items
 Boss Only
 (0.0001 * dropRate)% Chance
 Equal chance for Weapon or Armor
 Rank is 100 + floor(level / 300) * 10
 Worst Moon adds 50 ranks
 Apocalypse adds 50 ranks
 CHAOS and Corrupted Giant Treeman ONLY drop Rank 500 Finalizers
Corrupted Bonus Rocks
 Drop from Corrupted Giant Treeman with 100% Chance
 Can only be used on Corrupted Elm Set (but have weapononly bonuses)
 Bonuses:
 Defaults to random (any nonweapon Orange bonus)
 20% Chance for Instant Kill
 20% Chance for Boss Damage
 30% Chance for Potion Efficiency
 30% Chance for Negate Effect
 30% Chance for Magic Resist
 40% Chance for Poison Damage
 Those rolls are in order and can overwrite the previous results.



Topic: AntiIdle: The Game /
[Guide/New] Drop Mechanics
Accessory Drops
Bling Bling
Triangle Gem
 (0.001 * dropRate)% chance from Strange Box
Dominator Gem
 (0.0002 * sqrt(SC kills today))% chance from Spooky Crypt enemies
 Rank is 250 + Floor(SC kills today / 5) (capped at 500)
 Bonus Stats
 60% chance
 60% chance
 60% chance
 50% chance
 +6 * (110)% Critical Damage
 50% chance
 50% chance
 Unobtainium Enhancement
 1 Base
 +2 if monster is epic
 +3 if Hardcore
 +4 if Worst Moon
Mega Triangle Gem
 kills = Triangle Hideout Kills Current
 (0.002 * kills)% chance from Triangle
 Rank is 250 + kills (capped at 500)
 Bonus Stats
 60% chance
 60% chance
 60% chance
 50% chance
 +8 * (110)% Critical Damage
 50% chance
 50% chance
 Unobtainium Enhancement
 1 Base
 +2 if monster is epic
 +3 if Hardcore
 +4 if Worst Moon
Immortal Pendant
 0.01% chance from Dark Pyramid monsters
 Rank is your Rank
 Bonus Stats
 60% chance
 60% chance
 60% chance
 50% chance
 +4 * (110)% Critical Damage
 50% chance
 50% chance
Pendants
 (0.001 * dropRate)% from any rare monster
 50% chance to be Roflhunter’s Pendant if in Smiley Island
 160300 Rank (Not affected by GoGL)
 Bonus Stats
 50% chance
 50% chance
 50% chance
 40% chance
 +6 * (110)% Critical Damage
 40% chance
 40% chance
 0.5% chance to be Collector’s Pendant
 14.85% chance to be a “metal pendant” if over Rank 70
 Bronze Pendant is default
 85% chance if Rank >= 120 AND enemy level >= 1000 – Silver Pendant
 70% chance if Rank >= 180 AND enemy level >= 3000 – Gold Pendant
 55% chance if Rank >= 250 AND enemy level >= 5000 – Platinum Pendant
 40% chance if Rank >= 350 AND enemy level >= 7000 AND monster is epic – Unobtainium Pendant
 34.65% chance to be Pendant of [skill]
 Equal chance for each
 Double Hit
 Rage (Rage Attack)
 Recovery (Potion Efficiency)
 Bosshunter (Boss Damage)
 Spell Protection (Magic Resist)
 Cruelty (Instant Kill)
 Resistance (Negate Effect)
 Base Rank is 30
 Base multiplier is 0.3 + enemy level / 10000
 If Enemy is Boss
 Multiplier * 2
 Unobtainium Enhancement + 1
 If enemy is Epic
 Multiplier * 3
 Unobtainium Enhancement + 2
 If Hardcore Mode
 Multiplier * 2
 Unobtainium Enhancement + 1
 If Worst Moon Mode
 Multiplier * 3
 Unobtainium Enhancement + 2
 40% chance if GoGL
 ((90 * Multiplier)% chance if (Rank >= 65 AND level >= 500)) OR Rank >= 145
 ((60 * Multiplier)% chance if (Rank >= 115 AND level >= 1000)) OR Rank >= 210
 ((40 * Multiplier)% chance if (Rank >= 175 AND level >= 2000)) OR Rank >= 295
 ((20 * Multiplier)% chance if (Rank >= 245 AND level >= 3000)) OR Rank >= 420
 (10 * Multiplier)% chance if (Rank >= 345 AND level >= 4500)
 (4 * Multiplier)% chance if (Rank >= 495 AND level >= 6000)
 (1 * Multiplier)% chance if (Unobtainium Enhancement < 5)
 Unobtainium Enhancement + 1



Topic: AntiIdle: The Game /
[Guide/New] Drop Mechanics
Armor
Protect Your Ass!
Corrupted Elm
 100% chance from Corrupted Giant Treeman
 No bonus stats
Censor Armor
 (0.0005 * dropRate)% chance from mobs in Censor Ship
 No bonus stats
Wizard Armor
 100% chance from !!!!! in Secret Dungeon
 No bonus stats
Fairy Stuff
Fairy Godfather
 (0.0005 * dropRate)% chance from Fairy Godfather
 +3360 Defense
Fairy Godmother
 (0.0005 * dropRate)% chance from Fairy Godmother
 +66120 Defense
Crystal Armor
Red/Yellow/Blue
 (0.00002 * dropRate)% chance from Secret Crystal 1 (#322)
 Rank is equal to the Rank of the pickaxe used
 +66120 Defense
Green/Purple/Pink
 (0.00001 * dropRate)% chance from Secret Crystal 2 (#435)
 Rank is equal to the Rank of the pickaxe used
 +66120 Defense
CHAOS Armor
Everyone’s Favorite!
 Drops from CHAOS on Worst Moon (or Apocalypse)
 Chances
 10% base chance
 +5% for each chest opened
 +15% for Apocalypse
 +25% for Hardcore
 Unobtainium Enhancement
 2 base
 +1 for each chest opened
 +8 for Hardcore
 +5 for Apocalypse
 +66200 Defense
Neon Skin
 kills = Triangle Hideout Kills
 Can only drop if Current kills > Today kills
 (0.2 * kills)% chance
 +66120 + kills * 2 Defense (caps at 1000)
Collector’s Pendant Armor
Requires Collector’s Pendant
Loot Armor
 Rare only
 (0.00004 * dropRate)% chance
 Rank is 30 + floor(level / 20), or 500 if enemy level is 9001
 Purple Armor of Loot
 Epic AND Boss monsters
 Minimum Rank of 120
 Blue Armor of Loot
 Epic OR Boss monsters
 Minimum Rank of 70
 Maximum Rank of 350
 Green Armor of Loot
 Bonus Stats
 60% chance AND (Hardcore or Worst Moon or Apocalypse) or 80% chance AND GoGL
 60% chance AND (Hardcore or Worst Moon or Apocalypse) or 80% chance AND GoGL
 90% chance or Hardcore or Worst Moon
 30% chance AND (Hardcore or Worst Moon or Apocalypse) or 50% chance AND GoGL
 30% chance AND (Hardcore or Worst Moon or Apocalypse) or 50% chance AND GoGL
 30% chance AND (Hardcore or Worst Moon or Apocalypse) or 50% chance AND GoGL
 Unobtainium Enhancement
 4 base
 +2 for Hardcore
 +4 for Worst Moon
 +1 for Apocalypse
Other
 Boss only
 (0.00004 * dropRate)% chance
 90% chance OR if Rank < 500
 Base items:
 Enemy level >= 1000 (90% chance):
 Enemy level >= 2000 (80% chance):
 Enemy level >= 3000 (70% chance):
 Enemy level >= 5000 (60% chance):
 Enemy level >= 7000 (50% chance):
 Enemy level >= 9000 (50% chance):
 10% chance AND Rank = 500
 Equal chance (2% each) of a piece from ANY armor set included above, plus Samurai and Dress.
 Bonus Stats
 If enemy is not Secret Crystal
 10% chance AND Hardcore
 60% chance AND (Hardcore or Worst Moon or Apocalypse) or 80% chance AND GoGL
 60% chance AND (Hardcore or Worst Moon or Apocalypse) or 80% chance AND GoGL
 90% chance or Hardcore or Worst Moon
 30% chance AND (Hardcore or Worst Moon or Apocalypse) or 50% chance AND GoGL
 30% chance AND (Hardcore or Worst Moon or Apocalypse) or 50% chance AND GoGL
 30% chance AND (Hardcore or Worst Moon or Apocalypse) or 50% chance AND GoGL
 Enhancements (each adds +1 to enhancement level):
 10% chance (each):
 +30 Attack
 +20% Speed
 +45 Defense
 5% chance (each):
 +40 Attack
 +30% Speed
 +60 Defense
 +20% Critical Damage
 +20% Evasion
 +20% HP
 Expiry time:
 Base: 7 days
 30% chance or Hardcore: 30 days
 10% chance or Worst Moon: permanent



Topic: AntiIdle: The Game /
[Guide/New] Drop Mechanics
Weapons!
Stab/Shoot/Bludgeon Things!
Censor Sword
 (0.0005 * dropRate)% chance from Censor Sheep
 Attack +66120
Rain Bow
 100% chance from shinki, the bridge dweller
 Attack +66120
Ultimate [element] Weapons
 (0.0001 * dropRate)% chance from any boss in Secret Dungeon (Except Chaos/CHAOS/shinki)
 Attack +66120
Collector’s Pendant Weapons
 (0.00002 * dropRate)% chance
 Boss only
 Requires Collector’s Pendant
 80% chance:
 Base items:
 Fauchard
 Military Fork
 FauchardFork
 Naginata
 Enemy level >= 1000 (90% chance):
 Nagimaki
 Fukuro Yari
 Voulge
 Scythe
 Enemy level >= 2500 (80% chance):
 Bardiche
 Poleaxe
 Lochaber Axe
 Bohemian Earspoon
 Enemy level >= 4000 (70% chance):
 Bec de Corbin
 Ox Tongue
 Spetum
 Glaive
 Enemy level >= 6000 (60% chance):
 Guisarme
 Longspear
 Lucerne Hammer
 GlaiveGuisarme
 Enemy level >= 8000 (50% chance):
 GuisarmeGlaive
 GlaiveGuisarmeGlaive
 GlaiveGlaiveGlaiveGuisarmeGlaive
 Greatsword
 Greatersword
 18% chance OR Rank < 500
 Base item:
 Enemy level >= 3000 (80% chance):
 Mystic Bow
 Mystic Crossbow
 Enemy level >= 5000 (70% chance):
 Pure Darkness Claw
 Slingshot
 Oversized Slingshot
 Enemy level >= 7000 (60% chance):
 Crimson Bow
 Cannon
 Gold Cannon
 2% chance AND Rank = 500
 Any nonbase Melee weapon or any Ranged weapon from the above lists, or:
 Specific monsters drop special weapons:
 Master Dummy – Dummy Sword
 Carabbit – Carrot Gun
 BlobBB – Rat Tail
 Treeman – Treeman Dagger
 Dark Mage – Dark Mage Wand
 Bonus Stats
 If enemy is not Secret Crystal
 10% chance AND Hardcore
 90% chance or Hardcore or Worst Moon
 60% chance AND (Hardcore or Worst Moon or Apocalypse) or 80% chance AND GoGL
 60% chance AND (Hardcore or Worst Moon or Apocalypse) or 80% chance AND GoGL
 30% chance AND (Hardcore or Worst Moon or Apocalypse) or 50% chance AND GoGL
 30% chance AND (Hardcore or Worst Moon or Apocalypse) or 50% chance AND GoGL
 30% chance AND (Hardcore or Worst Moon or Apocalypse) or 50% chance AND GoGL
 Enhancements (each adds +1 to enhancement level):
 10% chance (each):
 +75 Attack
 +4 Speed
 +180 Defense
 5% chance (each):
 +100 Attack
 +6 Speed
 +240 Defense
 +20% Critical chance
 +20% Accuracy
 +500% HP Regen
 Expiry time:
 Base: 7 days
 30% chance or Hardcore: 30 days
 10% chance or Worst Moon: permanent
Epic [element] Weapons (includes Light/Dark Glaive)
 0.0005 * dropRate% chance of dropping from any epic monster, your Rank has to be > 100.
 Element is random, unless enemy has an element, in which case the element is that of the enemy.
 Item Rank is 200 + floor(level / 30) (capped to your current Rank).
 Attack is 200 + Item Rank + 66120.



Topic: AntiIdle: The Game /
[Guide/New] Drop Mechanics
Calculating Drop Rate
The drop rate listed on the stats page is a lie! Well, it has some additional multipliers applied to it when it’s determined whether or not an item will drop.
These are:
 Start with your Drop Rate % displayed on the stat page, in full. If you have 300%, use the number 300.
 Multiply by (0.25 + 0.25 * enemyRank + (level * 2) / 9001) * partKilled
 enemyRank is 1 if yellownamed, 2 if whitenamed, 3 if rednamed, 4 if boss.
 level is enemy level.
 partKilled only applies when killing things that explode, and is the % of the monster you killed before it exploded on you, with a minimum of 20% (20% is 0.2, so drop rate gets multiplied by 0.2)
 Monsters with special rarities:
 ULTRA3 – 200x
 ULTRA2 – 100x
 ULTRA1 – 50x
 Epic – 20x
 Rare – 10x
 Bestiary bonuses:
 Level 6 – 2x
 Level 5 – 1.5x
 Level 4 – 1.25x
 Secret Crystals:
 Secret Crystal 1 (#322) – (0.25 + level/3000)
 Secret Crystal 2 (#435) – (0.25 + level/300)
 Special boss bonuses:
 Corrupted Giant Treeman – 9x
 CHAOS – 9x
 Chaos – 6x
 Chuck Norris – 6x
 Boss of DOOOOOOM – 6x
 THE MEGABOSS – 3x
 ??? – 3x
 Robaconollitron and Robroccolaconator – 0.3x
 Evolving Monster 0.1x
A Few Notes on Reading This Guide
Rolls
A roll is the computer picking a random number between 0 and 1 and comparing it to a programmerdefined number. If the roll is less than the programmerdefined number, the roll succeeds and whatever it was “rolling” for happens (for example, an item getting selected to drop). Now, this gets weird when there are sequential rolls, because the results of the latest roll can overwrite the results of a previous roll. In the weapon table, for instance, when you’re level 8000 or above, there are 5 different rolls happening to determine what weapon you get. The level 1000, 2500, 4000, 6000, and 8000. These rolls happen in order and the results can override that of previous rolls. For instance, if you pass the check for a level 1000 weapon, then the check for the level 8000 weapon, you’ll instead get the level 8000 weapon. Normally, this is a good thing (better weapons!), but with the advent of rebirths you may want a lower level weapon. In this case, you’d want the monsters you’re killing to be between the levels of the weapon you want to drop.
Also, you’ll note that there are multiple items listed under each category (for example, the weapon table’s “level” categories). This means that there is an equal chance of each one dropping.
Gem of Good Luck
Whenever you see GoGL that means Gem of Good Luck. It’s functions are threefold. It makes ANY stat roll (with a few exceptions that should be noted) have a 40% chance to be perfect. For example: if the guide says
 30% chance AND (Hardcore or Worst Moon or Apocalypse) or 50% chance AND GoGL
Then, with the Gem of Good Luck equipped, if the stat increase is going to happen, it will have a 40% chance of being perfect (+30 Accuracy).
It also gives you additional rolls to get stat increases. These are indicated (as above) by x% chance AND condition, with multiple potential conditions in parentheses.
It ALSO gives you a chance to get “perfect” rolls on currency drops (Coins, Pixels, CM, etc.). Random is a function that returns a number between 0 and 1. GoGL replaces Random with 1 during these rolls. This is also a 40% chance.
Unobtainium Enhancement
Unless otherwise specified, Unobtainium Enhancement always works as follows:
 0 base
 +2 for Hardcore
 +4 for Worst Moon
 +1 for Apocalypse



Topic: AntiIdle: The Game /
[Guide/New] Drop Mechanics
Table of Contents
Calculating Drop Rate Weapons Armor Accessories Enhancers Outfits Potions Stats, Bacon, Boost, Rings Skills Recipes/Scrolls Coins Crafting Materials (+ToBeNerfed Gems)
2014 Credits
darkness5724, for the original guide which this is copied from
Original Credits
Uroogla, for exploding enemies info
Correct as of v1664f, 20140731
As always, if you notice any corrections, feel free to post below.






Topic: AntiIdle: The Game /
[Guide/New] Careers/Business
You’ll note that Majildian’s original formula used decimal values for mult1, mult2 and mult3, so that removed 6 digits. I did not use the decimals, so six digits added (as the actual formula shows on my end). As for the activity portion – from what I can see, the amount of CEXP given is equal to the amount added to activity, if the Career is active or blessed. The amount number is modified beforehand, so blessing will double it, and other modifiers will affect it first. However, if it is not active, it will divide in half.



Topic: AntiIdle: The Game /
[Spreadsheet] AntiIdle: The Game  Statistics for all zones in the Battle Arena (includes safe status, underwaterness, spawn delay, rare rate, Invisible Ally taming chance, damage modifier, epic chance, and epic chance in Worst Moon mode) (current as of
Not quite…
Spawn starts at 9 seconds with Bronze. It decreases by 0.3 seconds per pickaxe higher, and Unobtainium is a flat 7 seconds. SC2 chances are 1% HC, 2% WM, 2% Apoc, 1% Diamond, 2% Master’s, 3% Legendary, 10% Unobtainium, where each chance is an exclusive roll.



Topic: AntiIdle: The Game /
MEGATHREAD: Battle Arena
Yes, they were changed. This may be helpful.



Topic: AntiIdle: The Game /
MEGATHREAD: Battle Arena
Originally posted by mememj:
When fusing my KM/KM should one be Lvl 42/42 and the other one Lvl 41/42 or should both be fully leveled?
The fusion simulator says…



Topic: AntiIdle: The Game /
[Guide/New] Careers/Business
Originally posted by Axiss32:
Arcade Player gives 1% EXP/Coin gain, true. But other than that, it gives an 1% Green Coin gain and a 2% 100k medal bonus per level up when playing Arcade.
Other than that, great guide (:
Fixed. Thanks.
Originally posted by ankanb:
Can you please replace this with 0.7? I think it would be less confusing and take up less space.
No, I quite like it like that. (Yay for skipping things. Whoops. Fixed. Thanks.)


