Recent posts by crazye97 on Kongregate

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Topic: Anti-Idle: The Game / Red Coins

It’s all bad. Red Coins are no longer useful for anything besides bragging rights.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

As above, but 200 kills.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Put your backup in the folder where the file is located.

 
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Topic: Anti-Idle: The Game / Speed Hack Detected

I haven’t had to disable PepperFlash in Chrome when restarting it… usually only after an update, and even then, not all the time. I haven’t had any speed hack issues, just crashing issues.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Mastering IAs is useful. If an area has a low Epic rate already, you may want to just load on the Rare Rate instead of Epic Rate. And yes, kill things on the most difficult setting you can.

I’ve got your rarity and drop chances here, while pw has your chip chances here.

 
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Topic: Anti-Idle: The Game / Game Bugs

I have a feeling it’s a Flash issue – more common if you’re using Firefox (or IE?). Ctrl overrides something, allowing Space to work.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

If you have a user profile, it may not be the Default folder – it would have the name you used for the profile.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by Axiss32:

EXP/Coin/Pixel are reduced by 80% after first 10 runs. Drop, treasures remain the same.

70% in Final Chamber.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

There’s nothing else to do with them.

EDIT: I should probably drop this link here too.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Leave.

Or, you know, challenge yourself to do harder things/things better/faster.

 
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Topic: Anti-Idle: The Game / [Guide] How Arcade can be a great Battle Arena substitution!

How [feature] can be a great substitution: Get good at it, get the perks, ???, Profit.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Count really high.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Unfortunately not.

EDIT: Thanks for clarifying.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Switching browsers would likely do the trick. I have a feeling that Chrome/Flash has a memory leak somewhere. I, and a couple others, have also noticed the issue.

Yes, savefiles can be transferred. Simply move the file from the Chrome/PepperFlash location to the non-PepperFlash location. If one does not exist, open a game file in that browser and it should be created. Make sure you transfer the file with the game window entirely closed.

Non-PepperFlash: C:\Users\[User]\AppData\Roaming\Macromedia\Flash Player\#SharedObjects\[jumble]\chat.kongregate.com
PepperFlash (Chrome): C:\Users\[User]\AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\[jumble]\chat.kongregate.com

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

5*(unobTier)%? That’s not quite right…

It’s 10% base + 5% per chest opened (which is equal to itemUnob, yes), + 15% for Apoc, + 25% for HC.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

There is no way to full-screen the game itself, or any part thereof, without changing your browser size.

 
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Topic: Anti-Idle: The Game / [Excel] Battle Arena Stats Calculator Reborn. Now parses everything from full character code. Version 1.9

Are any of your items Spirit Items? I’m not certain if the calculator factors those in, but it’s -10% for each item. Based on my math, you’d be wearing two, so 21,117,492 * 0.8 = 16,893,993.6.

 
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Topic: Anti-Idle: The Game / Damage Guide (v. 1664)

Reduced by 0.15% == -0.15%, so 99.85% of normal.

 
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Topic: Anti-Idle: The Game / Game Bugs

Did you plant a fresh tree? It doesn’t affect already-planted trees. It appears to be working fine for me.

 
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Topic: Anti-Idle: The Game / [Guide/New] Drop Mechanics

Yes – I was just responding to your other post. Carrot Guns should be fine, while Rat Tails and Treeman Daggers were reversed. I think it’s just taken for someone to actually go after them to notice the issue.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

It appears that there has been a mix-up in the code – Treeman Dagger (48, should be 47) and Rat Tail (25) were reversed, so that Rat Tail would be dropping from Treeman, and the Dagger from BlobBB. I think it’s just taken for someone to actually go after them to notice the issue.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by WickedVision:

Do we still get double Quest Reward each Friday?

Nope.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Yes, it gains 3 Speed.

 
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Topic: Anti-Idle: The Game / A message from Tukkun

Originally posted by Axiss32:

Tukkun, how much time we need to wait for 1665 changelog? I’m curious, really curious. Because I just want to view the new changes.

You already had an opportunity to preview. If you can’t be patient about it without knowing when, then something’s wrong.

 
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Topic: Anti-Idle: The Game / [Guide/New] Drop Mechanics

Only Night Forest should be bugged, since the bestiary numbers are off for that area only (Forest Spirit being relocated from the start to the end of the section).