Recent posts by crazye97 on Kongregate

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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Setting the secondary does help – it’s a separate, exclusive chance, but it’s still an extra chance. Setting it to none shouldn’t help with a weapon-only – I believe that’s rolled for first.

Immortal Pendant: 40 Attack, 30% Speed, 60 Defense, 20% Crit Damage, 20% Evasion, 20% HP, from what I can see.

 
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Topic: Anti-Idle: The Game / [Guide] Worst Moon, Apocalypse, Rare and Epic Mobs

So it is. Thanks.

 
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Topic: Anti-Idle: The Game / FCG card art needed

I guess I’ll start with some great Paint skills… (obviously colours may be edited…)

Attack UP –
Defense UP –

 
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Topic: Anti-Idle: The Game / [CHROME AND FIREFOX]How to make an automatic savefile backup-er

Suggestion: If you throw == around the line, it should keep the percent signs (for the post only).

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by Truth:

Is epic drop rate 20x rare rate? since all epic are rare?

Originally posted by Axiss32:

Rare enemies have 10x drop rate, 20x if epic. 50x when fighting ULTRA-1, 100x when fighting ULTRA-2, 200x when fighting ULTRA-3.

Note that each are exclusive as well, so an epic would only have the 20×.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

SC2 Mining: 1% HC, 2% WM, 2% Apoc, 1% Diamond, 2% Master’s, 3% Legendary, 10% Unobtainium

Note that each chance is exclusive, so HCWM isn’t 3%, but 2.98% (1% + 99% * 2%).

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Welcome to the K-club!

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by EtchenBa:

If you’re able, you might want to try and get at least 9 [SI] rocks (which I believe can only be obtained in HC Apocalyse…it could just be apocalypse alone though, I don’t remember)

That’s correct. [S] is WM+, [I] is HCWM+ or Apoc+, [S][I] is HCApoc.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

A drop in Casual WM or harder, from a level 9001 [rare/epic/boss] mob.

 
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Topic: Anti-Idle: The Game / Game Bugs

There’s 101% Rage because it hasn’t been pushed back down to 100% yet. That’s all. Just like when Combo used to cap at 9,999 and get pushed past that before going back.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Not really, no. What are you looking for, in particular?

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by ladalle1988:

What’s the point with the color of stuff in BA ? I don’t understant that color code :-/

The colour frame/name is the “rarity”, or just simply the power above base. From lowest to highest: grey, white, blue, yellow, lime, aqua, purple, green, olive, pink, red. (The early stuff may be slightly out of order…)

 
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Topic: Anti-Idle: The Game / [Guide/New] Random Rewards (Mystery Boxes, Dragon, Fishing Boxes, Pet Mystery Effect)

Originally posted by Atalyn27:

How about including a list of rewards from throwing To-Be-Nerfed Gems? And from using that 2 billion coin machine in 9001 Ye Olde Pub?

Excellent suggestions. I will add them soon.

 
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Topic: Anti-Idle: The Game / Variables for Technical Lights (v1524)

This is a very old list, so it doesn’t have Rebirths. It’s bannedB.

 
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Topic: Anti-Idle: The Game / Game Bugs

Or it’s not a bug anyway, because 2 billion isn’t super high.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

To get the weapon-only bonuses that the rocks come with already. (Just to be more clear – Boss Damage does appear on a CBR.)

 
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Topic: Anti-Idle: The Game / SaveFile

Non-PepperFlash: C:\Users\[User]\AppData\Roaming\Macromedia\Flash Player\#SharedObjects\[jumble]\chat.kongregate.com
PepperFlash (Chrome): C:\Users\[User]\AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\[jumble]\chat.kongregate.com

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by Truth:

Can’t you get boss damage on corrupted bonus rocks with the bonus changer machine?

I tried to get BD 75 times with my bonus preference set, and didn’t succeed.

No. I’m not looking specifically, but I don’t think the machine will let you get weapon-only bonuses even on items that allow them. (And Corrupted Bonus Rocks don’t allow all of them anyway, if I recall correctly.)

EDIT for below: Thanks. Maybe read the whole conversation, instead of repeating something that was already said?

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by StarScream69:

I’m not going to post the other page of stats because that one does change. That is also not what I am talking about. That 660K attack power stat? That used to change according to what rage I had as well. It doesn’t anymore. Don’t tell me that it never did. I know what I look at.

Just looking back a few versions… I don’t see the attackPower stat ever being directly affected by Rage, thus that value should never have changed at all… maybe you’re thinking of Combo?

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

The only tip there is “don’t change your system time”.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by Freakish_Flyer:

Can someone point me in the direction of the formulas for TH and SC scaling?

SC
level = 7000 + kills;
hp = floor(hp * (100 + (kills * 2) ^ 1.15) / 100)
attack = floor(attack * (100 + (kills * 2) ^ 1.2) / 100)
defense = floor(defense * (100 + (kills * 2) ^ 1.2) / 100)
accuracy = floor(accuracy * (100 + (kills * 2) ^ 1.15) / 100)
evasion = floor(evasion * (100 + (kills * 2) ^ 1.15) / 100)
exp = Math.floor(exp * (40 + kills) / 40) (to a cap of 11)
coin = Math.floor(coin * (40 + kills) / 40) (to a cap of 11)
pixel = Math.floor(pixel * (40 + kills) / 40) (to a cap of 11)
skillLevel = 5 + floor(kills / 200);
When kills >= 1000, Zombify is replaced by All, and if Dark Ruler is being used, attack is tripled. HC applies after.

TH
level = 1 + kills
hp = floor(hp * (1 + kills ^ 1.3) / 10)
maxhp = floor(maxhp * (1 + kills ^ 1.3) / 10)
attack = floor(attack * (1 + kills ^ 1.5) / 10)
defense = floor(defense * (1 + kills ^ 1.5) / 10)
accuracy = floor(accuracy * (1 + kills ^ 1.3) / 10)
evasion = floor(evasion * (1 + kills ^ 1.3) / 10)
exp = floor(exp * (10 + kills) / 10) (to a cap of 11)
coin = floor(coin * (10 + kills) / 10) (to a cap of 11)
pixel = floor(pixel * (10 + kills) / 10) (to a cap of 11)
HC applies after.

Originally posted by s62417:

What is the benefit of having Attack Power instead of Equip Attack as a purple/pink bonus? Does it just do more damage in general?

They are both separate multipliers for max damage. Attack Power is used twice, while Equip Attack is only used once.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

If you start with the Drop Mechanics guide (which should still mostly be correct, in terms of Drop Rate numbers, besides IA – see the IA guide), and continue to the Ultra Allies guide, you should get your answer(s).

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

ULTRAs also replace the epic multiplier with 200x, 100x or 50x (3, 2, 1), so it’s much easier.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

I listed the ranks. Drop Mechanics Guide doesn’t specify the sets specifically, but they fall under the “any” portion of “Other”.

Drop Rate influences the chances of recipe scrolls dropping, but not the specifics of the recipe scroll. Total Spirit items used does, however increase the chances of a Spirit skill dropping, should you get that far. Enemy level will also affect some Spirit skills – some require a certain level enemy.

EDIT for below: That is also correct.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Samurai – 450-500 – 4 pieces: 20% Damage, 5 pieces: 60% Damage, 40% Spawn Rate
Dress – 550-600 – 4 pieces: 30% Damage, 5 pieces: 70% Damage, 50% Spawn Rate