crazye97
1232 posts
|
Topic: Anti-Idle: The Game /
Game Bugs
Anyone with the issue above, read here.
|
|
|
crazye97
1232 posts
|
|
|
|
crazye97
1232 posts
|
Topic: Anti-Idle: The Game /
Suggestions!
Can we throw the Unique Enhancer description in with the Box reward ones too, so people with the Supply Crates and such don’t get confused?
|
|
|
crazye97
1232 posts
|
Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
Originally posted by t4ppis:
Originally posted by TheLoverBoy:
That was my main problem with my understanding of the sets, should be making two sets one the same as the other but just spirit form? Same question goes to the UIS
Also should the orange bonus be atk% on the armor?
Also also :P, should I finalize all of the stuff after it’s max level or should I leave it open to changes?
You can change bonuses of even finalized equipment using SI enhancer rocks which you can get by killing (lvl9001?) enemies on HC apocalypse mode. Purple ones are dropped by bosses (mining is an easy way to get these), orange and green ones you can get from non-bosses (secret dungeon is the best place.)
Just to clarify: for changing Finalized gear’s bonus, you only need an S rock. WM is only needed for that. SI just gives you both abilities on one rock.
|
|
|
crazye97
1232 posts
|
Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
Throwing the gems gets rewards. Each nerf only nerfs the chances at better rewards. The nerfing has absolutely nothing to do with the Pyramid itself.
|
|
|
crazye97
1232 posts
|
Topic: Anti-Idle: The Game /
Biggest Accomplishment of the Day in Anti-Idle
Completed an entire Impossible Ascension (Ascension #13, no less) using Progress Bar, Garden, Battle Arena (mostly idling low-level areas for Bestiary), Printer, Business as World drop-down features.
EDIT: I guess Boxes and Cards too, if you really want to consider those “features”. Dragon only for the Sword.
|
|
|
crazye97
1232 posts
|
Topic: Anti-Idle: The Game /
Where is the save file for Windows 8?
If you’re using Chrome, it’s C:\Users\[user name]\AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\ZPA9A93G\chat.kongregate.com
|
|
|
crazye97
1232 posts
|
Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
Originally posted by Tukkun:
SCM drop is either 1 or 2, there is no change for that. (1 SCM can be dropped if rare, with the only chance of it being 2 if the mob is a boss. Increased Drop Rate helps with the chance of it being 2.)
Hmm, I don’t think this part is true.
6. Hardcore does not affect drop rate itself, so not at all.
Drop Rate is based on the level of the monster, and since Hardcore boosts the monster level by 30%, it actually does help. But the increase is really minimal and negligible.
I’ll take the latter, but the first part:
if (boss and < 0.01 * dropRate / 100) gives the 50% chance of 2, so a higher drop rate would give a better chance.
I guess the way I worded it is a bit misleading: The drop rate doesn’t directly affect the chance of it being 2, but it affects the chance of the chance of 2.
|
|
|
crazye97
1232 posts
|
Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
Originally posted by Garlow112:
Originally posted by Tukkun:
I never mentioned that the route wasn’t meant to be long, because it is. CHAOS u20 is end–game. If you can obtain full HBB at level 3000 and skip all the stuff like…..
When you say things like “End game” are you talking about something that takes time equal to multiple ascensions, or are you meaning more of the higher level achievements?
Now, onto something that’s an actual question about the BA and about HBB. I currently have one piece of HBB that hasn’t been upgraded (so has a max level of 84). I have put 10 attack rocks on it, and have been leveling that bad boy, waiting until I don’t have anything else to buy to get the last 100 level upgrade. Is there any stat based reason to not do this? (that is, will I have a less powerful piece of equipment because I decided to start leveling before putting all of my enhancements on?).
As a follow-up to that question, say I leveled HBB to level 5 before any enhancements, and then put my rocks on. Am I losing out on final stats- basically, do the stats on an item have to be present to level, or does it take a value and multiple it by a variable based on the total level to get final stats?
I believe it’s a combination of the two, but hopefully more leaning towards the multiple ascensions. You shouldn’t be able to run through everything in one ascension.
There is no difference as to whether you level, then enhance or enhance, then level. Levelling up gains stats per level. For example, 4-6 attack per level gained on weapons (See Item Level for more). The only time levelling to certain points may come into play is when you fuse, as different level totals can give different stats.
Originally posted by hilmic:
Hey all, I’m into the BA these days, and mining to save up for those trinkets. SCM really. Here are some questions:
1- I’m on a hard ascension but will not ascend to stay at lvl 9000 or 9001. Unfortunately, I do not have the BA drop temp perk. Should I just ascend and start a new ascension with the BA drop perk?(Normal ascension to level up easier)?
2- I have crystal armor and 550% drop rate. I’m getting 1 or 2 SCM (not always). How high does this get? I just got a master pickaxe and play hardcore difficulty.
3- What is the best enhancement for the master pickaxe? For my previous diamond pickaxe, I gave it one enhancement of max. attack speed, then finalized. As I said, my main aim is to hoard SCM.
4- I’m thinking to use the best drop rate ring, best drop rate ally, maxed item maker career and reward buff. Anything else? Should I switch the bonus of my crystal armor set?
5- Other than the stuff above at question 4, what can I do for moar drop rate? It helps with the SCM, right?
6- How does hardcore help with moar SCM
7- I’m going to go for the Empowering Gem trinket. Is it a worthwhile goal?
1. If you want to farm things at level 9000/9001, they’ll be easier at the higher levels. Otherwise, it’s your call.
2. SCM drop is either 1 or 2, there is no change for that. (1 SCM can be dropped if rare, with the only chance of it being 2 if the mob is a boss. Increased Drop Rate helps with the chance of it being 2.)
3. Usually Speed, occasionally Crit (for normal mining) or Accuracy (for WM/Apoc mining).
4. If you’re looking for drops, higher drop rate is better. Since there’s already a spawn rate bonus with the armor, it’s not really necessary, but could be useful to have a couple Spawn Rate pieces. Otherwise, I’d suggest sticking with Drop Rate. Unless you’re looking at getting more Pixels/CM (use Pixel), or EXP. Reward is also an option.
5. Drop Rate skill (Five-Leaf Clover), bonuses on items (including Robacon’s), etc. Nightmare Buff (??? Potion or Cursed Pendant) gives more Drop Rate than Reward potion (100% vs 75%) though, so that may be an option switch. (Nightmare buff gives -99% Attack and Defense, which doesn’t affect your attacks while mining, and gives +50% EXP and +100% Coin/Pixel/Drop Rate.)
6. Hardcore does not affect drop rate itself, so not at all. EDIT: See below.
7. I haven’t heard much about it being used often compared with the WM Gem and Gem of Constancy. But if you really want it, go for it.
|
|
|
crazye97
1232 posts
|
Topic: Anti-Idle: The Game /
BA experience + technical lights
The problem is that arenaExpTotal only adds upon ranking up, while arenaExp removes the ranking up amount each time you rank up, so there isn’t really a way to track your AEXP gain via lights, that I can tell.
|
|
|
crazye97
1232 posts
|
Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
I disagree. I think it could be possible with other armor. It wouldn’t be easy, but again, that’s not meant to be easy either.
|
|
|
crazye97
1232 posts
|
Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
Originally posted by Kingdweeb1:
but really? Someone attempts to help answer your question by giving a strategy guide for a relevant topic and you just gave them a virtual middle finger. On a site where we can expect kids to visit? Be ashamed.
Uhm… They didn’t even READ my post, and then called it vague. He deserved the response I gave him.
Being that you need to be in WM to have a chance at AURA, the skill build can still apply, especially when they say “I used this”. Instead of being a complete arse about it, maybe thank but say it’s not what you’re looking for, even though it is?
Originally posted by Kingdweeb1:
From what I’ve seen, HBB is still fairly easy to get, it just takes more time to grind for it. I’m in my second ascension and I have all but one piece of HBB (and one un-upgraded). Why don’t I have the last three pieces for the set? Because I made the decision that I wanted to instead craft some weapons and screw around with different enhancers on them.
Uhm… read the patch notes. It costs 25b pixels per piece of HBB next update, and costs a ton of CM too.
That’s not true. The HBB pieces themselves are 5B each, and the COMPLETELY OPTIONAL 100 level enhancer will be 20B. Note that you DON’T need to use it if you don’t want to.
|
|
|
crazye97
1232 posts
|
Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
Then don’t use it. It’s not being nerfed – stats have not been lost (as far as I’m aware – I don’t use it). It’s only been made more expensive.
|
|
|
crazye97
1232 posts
|
Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
Humblebee is NOT meant to be easy to get in the first place. It’s called balancing. It’s not going to make everyone happy. Adding the levels with that enhancer is optional – it could just not exist at all.
|
|
|
crazye97
1232 posts
|
Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
Considering it’s much of the same, what’s the difference?
|
|
|
crazye97
1232 posts
|
|
|
|
crazye97
1232 posts
|
Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
That’s correct. The only things on Robacon’s weapon that affects anything is the Attack (for Robacon’s attacks), and the bonuses (for you).
|
|
|
crazye97
1232 posts
|
Topic: Anti-Idle: The Game /
Frequently Asked Questions & Ask stupid questions here!
There’s the Help in the Lolmarket that tells you. This guide, while being really old, still contains the general idea. The buy/sell marks are a bit higher/lower (respectively) now, but the general idea is the same.
|
|
|
crazye97
1232 posts
|
|
|
|
crazye97
1232 posts
|
|
|
|
crazye97
1232 posts
|
|
|
|
crazye97
1232 posts
|
Topic: Anti-Idle: The Game /
Technical issues guide
Sounds like it’s an issue with Win8. Those of you using it: Use another key in conjunction until a solution is found.
|
|
|
crazye97
1232 posts
|
Topic: Anti-Idle: The Game /
Technical issues guide
Make sure you’re actively in the game first (as in, click on a button in the game to be sure), then try. If not, there may be some issue with Win8 and/or your computer and the keys – maybe there’s a F-lock or another way to disable/enable whatever you need for the keys to work properly.
|
|
|
crazye97
1232 posts
|
Topic: Anti-Idle: The Game /
Suggestions!
Originally posted by sycosnoboarder:
The coloring in WM and apoc is a bit harsh. The moon tells me I’m in WM/Apoc. The screen being darker just makes it harder to see the differences of colors in Secret Dungeon or behind certain text windows to the health/mana/spirit gauge. I like the idea that the whole thing is different, but making it harder to see is just causing strain on the eyes and not really adding to the game.
The bars aren’t darkened, are they? I thought it was just the main scene.
Originally posted by Afakaz:
Would it be possible for “Ignore X” bonuses to still work in areas like 2011 TL where item bonuses are stripped?
I think that would have to end up being changed to 0 upon drops, which may be difficult to code in (though it doesn’t seem like it).
Originally posted by KingDweeb2:
Would it be too much to ask for an ETA on 1600?
Yes. Just like before, that still pushes it back.
|
|
|
crazye97
1232 posts
|
Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
EXP, Coin and Pixel are cut to 20% in the main dungeon, 30% in Final Chamber. That does stack with the Anti-Curse penalty, which is the same penalty (so both would be 4% and 9%, respectively).
|