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Topic: Anti-Idle: The Game / [Guide/New] Drop Mechanics

Thanks. Do you remember if you got the Wizard armor piece as well?

 
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Topic: Anti-Idle: The Game / [Guide/New] Drop Mechanics

Reserved5

 
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Topic: Anti-Idle: The Game / [Guide/New] Drop Mechanics

Reserved4

 
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Topic: Anti-Idle: The Game / [Guide/New] Drop Mechanics

Reserved3

 
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Topic: Anti-Idle: The Game / [Guide/New] Drop Mechanics

Reserved2

 
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Topic: Anti-Idle: The Game / [Guide/New] Drop Mechanics

Reserved1

 
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Topic: Anti-Idle: The Game / [Guide/New] Drop Mechanics

Crafting Materials

You automatically get pixels from each monster you kill. You also have a chance to get a drop from every monster you kill.

Pixel

  • (0.02 * dropRate)% Chance
  • Loot Value = floor(pixel * (2.4 + (Random * 1.6))) + 1000
  • pixel = amount you get from killing monster (enemy pixel stat * your pixel %)

Crafting Material

  • (0.01 * dropRate)% Chance
  • Loot Value = floor((pixel * (1.2 + (Random * 0.8)) + 500) * (1 + (Item Maker Career Level) * 0.005)

Superior Crafting Material

Rare only

  • (0.004 * dropRate)% chance of getting between 2 and floor(level / 3000) from bosses
  • (0.002 * dropRate)% chance of getting between 1 and floor(level / 3000) from any rare mob

Unobtainium

Epic only

  • (0.004 * dropRate)% chance of getting between 2 and floor(level / 3000) from bosses
  • (0.002 * dropRate)% chance of getting between 1 and floor(level / 3000) from any epic mob

Chaotic Fragments of Chaos

  • Chaos
    • (0.1 * dropRate)% chance of dropping 1 when not using Anti-Curse Potion
  • CHAOS
    • 100% chance of dropping 3
    • 100% chance of dropping 7 if not using Anti-Curse Potion
  • Other Secret Dungeon (when not using Anti-Curse Potion)/Endless Dungeon enemies
    • (0.001 * dropRate)% chance of dropping 1 from non-bosses
    • (0.02 * dropRate)% chance of dropping 1 from bosses

Enhancer Fragments

(0.005 * dropRate)% chance from anything
100% chance drop from Secret Crystal (#322 and #435)

  • Loot Value = 1-2
  • If Secret Crystal 1 (#322), Loot Value + 2
  • If Secret Crystal 2 (#435), Loot Value + 10
  • If level >= 2500, Loot Value + 1
  • If level >= 5000, Loot Value + 2
  • If level >= 7500, Loot Value + 2
  • If level = 9001, Loot Value + 3
  • If enemy is rare, Loot Value * 2
  • If enemy is boss, Loot Value * 2
  • If enemy is epic, Loot Value * 3

Crystals

Crystal of Rarity
The following monsters have a guaranteed Crystal of Rarity Drop:

  • Super Alien
  • Alien Generator
  • Arena Bonus 1
  • Arena Bonus 2
  • Power Stone
  • Elite Crab
  • Final Alien
  • Pharaoh
  • Visage of Apathy
  • Chimera
  • Blob?
  • ?????
  • Secret Crystal

The following monsters have a (0.00002 * dropRate)% chance to drop a Crystal of Rarity:

  • Dark Mage
  • Super Triangle
  • Supergem
  • Pirate Gem
  • Secret Crystal
  • Corrupted BlobBB
  • Corrupted Treeman
  • Censor Sheep
  • Goldie Bear
  • Pumpkin Carriage
  • Flying Monkey
  • Strange Box

Crystal of Ultimate Rarity
The following monsters have a guaranteed Crystal of Ultimate Rarity drop:

  • Alien Secret Box
  • Chuck Norris
  • THE MEGABOSS
  • Alien Treasure
  • Boss of DOOOOOOM
  • Doom Treasure
  • !!!!!
  • Chaos
  • CHAOS
  • shinki, the bridge dweller

The following monsters have a (0.00002 * dropRate)% chance to drop a Crystal of Ultimate Rarity:

  • [#435] Secret Crystal
  • [#484] Fairy Godfather
  • [#485] Fairy Godmother
  • [#487] Strange Box

Crystal of (Ultimate) Rarity
(0.00003 * dropRate)% chance from rare monsters that aren’t yellow-named

  • 1 Crystal of Rarity
  • If monster is epic, there is a 50% chance that it will be a Crystal of Ultimate Rarity instead
  • These rolls are separate from the guaranteed drops AND the monster-specific “increased chance” drops.

To-Be-Nerfed Gems


  • (0.15 * dropRate)% chance from Secret Dungeon mobs without using Anti-Curse Potion/Endless Dungeon mobs
  • (0.04 * dropRate)% chance from Secret Dungeon mobs (separate from above)
  • 50% chance from rare mobs in Dark Pyramid
  • 100% chance from epic mobs in Dark Pyramid
 
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Topic: Anti-Idle: The Game / [Guide/New] Drop Mechanics

Coins!

Coins
In addition to the Coins you get immediately upon killing things, Coins can drop!

  • (0.05 * dropRate)%
  • coins = Floor(coin * boost / 100)
    • coin is the amount of coin the monster gives
    • This is also the amount of coins you get in the “Monster defeated” message.
  • Loot Value = coins * (4 + (Random * 4)) + 800
  • If you have the Hard ascension perk, this is then multiplied by 2, 1.6 or 1.4, depending on the perk level.

Green Coin
You automatically get Green Coins equal to 4 + enemyRank ^ 2 (where enemyRank is the same as defined above). There’s also a drop for Green Coins!

  • (0.05 * dropRate)%
  • Loot Value = 2.5 * enemyRank ^ 2 + 10
  • If you have the Hard ascension perk, this is then multiplied by 2, 1.6 or 1.4, depending on the perk level.

Blue Coin
You automatically get blue coins for killing some monsters.
Those monsters and the amount you get are listed below:

  • 125 – THE MEGABOSS
  • 100 – Alien Secret Box, Doom Treasure, CHAOS
  • 50 – Super Alien, Alien Generator, Arena Bonus 2, Final Alien, Alien Treasure, ?????, Chaos
  • 25 – Arena Bonus 1, Power Stone, Elite Crab, Rawrquaza, Pharaoh, Visage of Apathy, Chimera (#424), Blob?
  • 10 – Devil Face
  • 5 – Attacker Alien, Defender Alien, Healer Alien, Runner Alien
  • 3 – ???, ???, ???, ???, ???, ???, ???, ???, ???, ???
  • 1 – THE MEGABOSS’s Revenge

From any monster:

  • (0.01 * dropRate)% (caps at 20%)
    • Loot Value = enemyRank ^ 2 + 4
      • If you’re idle for 5 minutes or longer, this value is halved
    • If you have the Hard ascension perk, this is then multiplied by 2, 1.6 or 1.4, depending on the perk level.

White Coin

  • (0.0001 * dropRate * wcMult)% chance from any Boss monster
  • wcMult = 0.2 + 0.8 / (wcDropToday + 1)
  • If you are idle for 1 minute or longer, wcMult = 0.05
  • Drop value = 1
  • 50% chance to add 1 if enemy is not Secret Crystal
  • If enemy level >= 5000 and is not Secret Crystal, add 1
 
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Topic: Anti-Idle: The Game / [Guide/New] Drop Mechanics

Recipes/Scrolls

This section is also going to include special skill books (Pixel Throw, Spirit skills) and bonus SP (after rank 500) because that’s the way it is in the code.

(0.02 * dropRate)% from any monster

  • Ultimate SP
    • The variable arenaUltimateSP is incremented by 1 each time you get an SP drop.
    • Rank = 500
    • (1 / arenaUltimateSP)1.5% chance of gaining 10 SP.
    • Chance for last SP drop is 0.054433105%, unaffected by drop rate
  • Secret recipe
    • (1 / recipeLevel)4% chance from Rare monsters
  • lrn2craft recipe
    • (1 / recipeLevel)4% chance from Boss monsters
  • Pixel Throw
    • Cannot be using a Spirit weapon
    • (0.2 / (throwLevel + 1))% chance
  • Enrage
    • Must be using a Spirit weapon
    • ((0.1 * spiritCount)/(enrageLevel + 1))% chance
  • Elemental Boost
    • Must be using a Spirit weapon
    • ((0.05 * spiritCount)/(boostLevel + 1))% chance
  • Invincibility
    • Must be using a Spirit weapon
    • ((0.02 * spiritCount)/(invincibilityLevel + 1))% chance

Note: spiritCount is the number of Spirit items you have equipped.

Note: You can only get one of the above and latter rolls do not override previous ones (e.g. if you get ultimate SP, you won’t get Pixel Throw).

Invisible Allies/Chips

See the Invisible Allies guide and the ULTRA Allies guide for more information.

 
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Topic: Anti-Idle: The Game / [Guide/New] Drop Mechanics

Skills

?? Skills
Abandoned Mobs each have 100% chance to drop their matching skill book, up to 40 times

OM NOM NOM
100% chance to get after defeating Prehistoric Mission, up to 30 times

Roundhouse Kick
100% chance to get after defeating Chuck Norris, up to 30 times

Others

(0.001 * enemy level * Rank / 100 * dropRate / 10000)% chance from rare monsters
Rank >= 70

  • 30% chance OR level < 1000
    • 40% chance of HP Recovery, HP Boost, Overpowered Tanker, MP Recovery or MP Boost
    • 28% chance of Invisible Armor, Invisible Weapon, Artful Dodger, Accuracy Boost, Weapon Mastery or Weapon Booster
    • 32% chance of Strength Enhancement or Dexterity Enhancement
  • 42% chance OR level < 3000 OR rank < 120
    • 40% chance of Critical Force, Critical Chance or Keen Eyes
    • 32% chance of Combo Power, Combo Protection, Combo Critical, Combo Reward, Rage Mastery, Rage Power or Panic
    • 28% chance of Drain, Mana Eater or Coup de Grace
  • 11.2% chance AND level > 3000 AND rank > 120
    • Five-Leaf Clover, Reflect, Magic Reflect or Autosteal
  • 13.44% chance
    • Poison Ability, Poison Power, Weaken Ability, Weaken Power, Blind Ability, Blind Power or Explosive Attacks
  • 3.36% chance
    • Double Hit

(0.001 * enemy level * rank / 200 * dropRate / 10000)% chance from epic monsters
Rank >= 120, enemy level >= 60

  • Protection or Buff Boost
  • 40% chance if rank >= 180
    • Crescendo, Revive, Charge or Absorb
 
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Topic: Anti-Idle: The Game / [Guide/New] Drop Mechanics

Other drops

Stats

Note: You can only obtain Stats or Bacon from the Boss and Rare rolls – if you gain Stats, you will not gain Bacon.

  • Each chance for stats is separate – a rare boss could have two separate stat drops.
  • 12% chance if Boss
  • 60% chance if Rare
  • 100% chance if Epic
  • 100% chance if Secret Crystal
  • Amount of stat gain = ceil(level / 1000)
  • Amount of stat gain from Secret Crystal 1 (#322) = 1
  • Stat you get:
    • ~22.25% chance (each) of Attack, Defense, MaxHP, MaxMP
    • ~3.5% chance (each) of Accuracy, Evasion, or Buff
      • If Attack or Defense
        • Gain amount
      • If HP
        • Gain amount * 10
      • If MP
        • Gain amount * 4
      • If Accuracy or Evasion
        • Gain ceil(amount / 4.5)
      • Buff has 10 second duration
      • Equal chance to be Power, Master, or Reward
      • If you get a buff while having an active buff of those three types with a duration of less than 60 minutes, it will extend the time by 1 second.
      • If you have a different buff, or have a duration of 60 minutes or longer, you will instead gain amount * 1000 Arena EXP.

Bacon

Note: You can only obtain Stats or Bacon from the Boss and Rare rolls – if you gain Stats, you will not gain Bacon. Foodlandistan monsters give a guaranteed 5 bacon drop, in addition to any other rolls they might get (from being boss, rare, etc.)

  • Each chance for Bacon is separate – a rare boss could have two separate Bacon drops, except Secret Crystal.
  • 8% chance if Boss
  • 40% chance if Rare
  • 100% chance if Epic
  • Bosses have a (level / 100)% chance of giving 2, else they give 1.
  • Rares (except Secret Crystal) have a (level / 100)% chance of giving 3, else they give 2.
  • Epics have a (level / 100)% chance of giving 4, else they give 3.

Boost

Boost is crazy simple. You have a (0.02 * dropRate)% chance (caps at 40%) to get 1% boost from every monster.

Rings

(0.005 * dropRate)% Chance from any monster
Must be Rank 20

  • If in Smiley Island and active quest is Roflhunter’s Ring, there is a 50% chance this will be a Roflhunter’s Ring
  • If in Corruption or Secret Dungeon, there is an even chance of getting any ring (4.5% chance for a specific ring)
  • If not in Corruption or Secret Dungeon, there is an even chance of getting one of the first 16 rings (6.25% chance for a specific ring)
  • If the ring is already owned
    • Pixels are gained equal to floor(100 * rank) + pixel%
    • 25% Chance to gain stats
      • 5 Attack, 5 Defense, 50 MaxHP, 20 MaxMP, 2 Accuracy, OR 2 Evasion
      • OR a 10 second buff
      • Equal chance to be Power, Master, or Reward
      • If you get a buff while having an active buff of those three types with a duration of less than 60 minutes, it will extend the time by 1 second.
      • If you have a different buff, or have a duration of 60 minutes or longer, you will instead gain 5000 Arena EXP.
 
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Topic: Anti-Idle: The Game / [Guide/New] Drop Mechanics

Potions

Air Bubble

  • Drops from Alien Secret Box
  • 100% drop chance

Elixir of Greatness

  • Drops from CHAOS with Hardcore AND Apocalypse active AND with 10 chests opened
  • 100% drop chance
 
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Topic: Anti-Idle: The Game / [Guide/New] Drop Mechanics

Outfits

So you can be pretty!

Transparent Earrings

  • Epic AND Boss only
  • (0.00005 * dropRate)%

Yellow Skin

  • Rare AND Boss only
  • (0.00005 * dropRate)%

Invisible Skin

  • Zombies only
  • (0.00005 * dropRate)%
 
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Topic: Anti-Idle: The Game / [Guide/New] Drop Mechanics

Bonus Rocks/Enhancer tab

Special Rocks
All Bonus Rocks are governed by the following rules:

  • Enemy level must be 9001
  • If Hardcore and Apocalypse mode are active
    • 1% chance of SI Rock
  • If Hardcore and Worst Moon mode are active OR Apocalypse mode is active
    • 1% Chance of I Rock
  • If Worst Moon mode is active
    • 1% Chance of S Rock

B Rocks

  • Rare Monsters only
  • (0.0005 * dropRate)% Chance

A Rocks

  • Epic Monsters only
  • (0.001 * dropRate)% Chance

C Rocks

  • Rare AND Boss Monsters only
  • (0.0005 * dropRate)% Chance

Finalizers

  • This counts as a bonus rock for the purposes of drops
    • Yes this means the finalizer will override any previously dropped items
  • Boss Only
  • (0.0001 * dropRate)% Chance
  • Equal chance for Weapon or Armor
  • Rank is 100 + floor(level / 300) * 10
    • Worst Moon adds 50 ranks
    • Apocalypse adds 50 ranks
    • CHAOS and Corrupted Giant Treeman ONLY drop Rank 500 Finalizers

Corrupted Bonus Rocks

  • Drop from Corrupted Giant Treeman with 100% Chance
  • Can only be used on Corrupted Elm Set (but have weapon-only bonuses)
  • Bonuses:
    • Defaults to random (any non-weapon Orange bonus)
    • 20% Chance for Instant Kill
    • 20% Chance for Boss Damage
    • 30% Chance for Potion Efficiency
    • 30% Chance for Negate Effect
    • 30% Chance for Magic Resist
    • 40% Chance for Poison Damage
  • Those rolls are in order and can overwrite the previous results.
 
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Topic: Anti-Idle: The Game / [Guide/New] Drop Mechanics

Accessory Drops

Bling Bling

Triangle Gem

  • (0.001 * dropRate)% chance from Strange Box

Dominator Gem

  • (0.0002 * sqrt(SC kills today))% chance from Spooky Crypt enemies
  • Rank is 250 + Floor(SC kills today / 5) (capped at 500)
  • Bonus Stats
    • 60% chance
      • +12 * (1-10) Attack
    • 60% chance
      • +5 * 3 * (1-3)% Speed
    • 60% chance
      • +12 * (1-10) Defense
    • 50% chance
      • +6 * (1-10)% Critical Damage
    • 50% chance
      • +6 * (1-10)% Evasion
    • 50% chance
      • +6 * (1-10)% HP
  • Unobtainium Enhancement
    • 1 Base
    • +2 if monster is epic
    • +3 if Hardcore
    • +4 if Worst Moon

Mega Triangle Gem

  • kills = Triangle Hideout Kills Current
  • (0.002 * kills)% chance from Triangle
  • Rank is 250 + kills (capped at 500)
  • Bonus Stats
    • 60% chance
      • +16 * (1-10) Attack
    • 60% chance
      • +5 * 4 * (1-3)% Speed
    • 60% chance
      • +16 * (1-10) Defense
    • 50% chance
      • +8 * (1-10)% Critical Damage
    • 50% chance
      • +8 * (1-10)% Evasion
    • 50% chance
      • +8 * (1-10)% HP
  • Unobtainium Enhancement
    • 1 Base
    • +2 if monster is epic
    • +3 if Hardcore
    • +4 if Worst Moon

Immortal Pendant

  • 0.01% chance from Dark Pyramid monsters
  • Rank is your Rank
  • Bonus Stats
    • 60% chance
      • +8 * (1-10) Attack
    • 60% chance
      • +5 * 2 * (1-3)% Speed
    • 60% chance
      • +8 * (1-10) Defense
    • 50% chance
      • +4 * (1-10)% Critical Damage
    • 50% chance
      • +4 * (1-10)% Evasion
    • 50% chance
      • +4 * (1-10)% HP

Pendants

  • (0.001 * dropRate)% from any rare monster
  • 50% chance to be Roflhunter’s Pendant if in Smiley Island
    • 160-300 Rank (Not affected by GoGL)
    • Bonus Stats
      • 50% chance
        • +12 * (1-10) Attack
      • 50% chance
        • +5 * 3 * (1-3)% Speed
      • 50% chance
        • +12 * (1-10) Defense
      • 40% chance
        • +6 * (1-10)% Critical Damage
      • 40% chance
        • +6 * (1-10)% Evasion
      • 40% chance
        • +6 * (1-10)% HP
  • 0.5% chance to be Collector’s Pendant
  • 14.85% chance to be a “metal pendant” if over Rank 70
    • Bronze Pendant is default
    • 85% chance if Rank >= 120 AND enemy level >= 1000 – Silver Pendant
    • 70% chance if Rank >= 180 AND enemy level >= 3000 – Gold Pendant
    • 55% chance if Rank >= 250 AND enemy level >= 5000 – Platinum Pendant
    • 40% chance if Rank >= 350 AND enemy level >= 7000 AND monster is epic – Unobtainium Pendant
  • 34.65% chance to be Pendant of [skill]
    • Equal chance for each
      • Double Hit
      • Rage (Rage Attack)
      • Recovery (Potion Efficiency)
      • Bosshunter (Boss Damage)
      • Spell Protection (Magic Resist)
      • Cruelty (Instant Kill)
      • Resistance (Negate Effect)
    • Base Rank is 30
    • Base multiplier is 0.3 + enemy level / 10000
    • If Enemy is Boss
      • Multiplier * 2
      • Unobtainium Enhancement + 1
    • If enemy is Epic
      • Multiplier * 3
      • Unobtainium Enhancement + 2
    • If Hardcore Mode
      • Multiplier * 2
      • Unobtainium Enhancement + 1
    • If Worst Moon Mode
      • Multiplier * 3
      • Unobtainium Enhancement + 2
    • 40% chance if GoGL
      • Multiplier is 100
  • ((90 * Multiplier)% chance if (Rank >= 65 AND level >= 500)) OR Rank >= 145
    • Rank = 70
  • ((60 * Multiplier)% chance if (Rank >= 115 AND level >= 1000)) OR Rank >= 210
    • Rank = 120
  • ((40 * Multiplier)% chance if (Rank >= 175 AND level >= 2000)) OR Rank >= 295
    • Rank = 180
  • ((20 * Multiplier)% chance if (Rank >= 245 AND level >= 3000)) OR Rank >= 420
    • Rank = 250
  • (10 * Multiplier)% chance if (Rank >= 345 AND level >= 4500)
    • Rank = 350
  • (4 * Multiplier)% chance if (Rank >= 495 AND level >= 6000)
    • Rank = 500
  • (1 * Multiplier)% chance if (Unobtainium Enhancement < 5)
    • Unobtainium Enhancement + 1
 
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Topic: Anti-Idle: The Game / [Guide/New] Drop Mechanics

Armor

Protect Your Ass!

Corrupted Elm

  • 100% chance from Corrupted Giant Treeman
  • No bonus stats

Censor Armor

  • (0.0005 * dropRate)% chance from mobs in Censor Ship
  • No bonus stats

Wizard Armor

  • 100% chance from !!!!! in Secret Dungeon
  • No bonus stats

Fairy Stuff

Fairy Godfather

  • (0.0005 * dropRate)% chance from Fairy Godfather
  • +33-60 Defense

Fairy Godmother

  • (0.0005 * dropRate)% chance from Fairy Godmother
  • +66-120 Defense

Crystal Armor

Red/Yellow/Blue

  • (0.00002 * dropRate)% chance from Secret Crystal 1 (#322)
  • Rank is equal to the Rank of the pickaxe used
  • +66-120 Defense

Green/Purple/Pink

  • (0.00001 * dropRate)% chance from Secret Crystal 2 (#435)
  • Rank is equal to the Rank of the pickaxe used
  • +66-120 Defense

CHAOS Armor

Everyone’s Favorite!

  • Drops from CHAOS on Worst Moon (or Apocalypse)
  • Chances
    • 10% base chance
    • +5% for each chest opened
    • +15% for Apocalypse
    • +25% for Hardcore
  • Unobtainium Enhancement
    • 2 base
    • +1 for each chest opened
    • +8 for Hardcore
    • +5 for Apocalypse
  • +66-200 Defense

Neon Skin

  • kills = Triangle Hideout Kills
  • Can only drop if Current kills > Today kills
  • (0.2 * kills)% chance
  • +66-120 + kills * 2 Defense (caps at 1000)

Collector’s Pendant Armor

Requires Collector’s Pendant
Loot Armor

  • Rare only
  • (0.00004 * dropRate)% chance
  • Rank is 30 + floor(level / 20), or 500 if enemy level is 9001
  • Purple Armor of Loot
    • Epic AND Boss monsters
    • Minimum Rank of 120
  • Blue Armor of Loot
    • Epic OR Boss monsters
    • Minimum Rank of 70
    • Maximum Rank of 350
  • Green Armor of Loot
    • Maximum Rank of 250
  • Bonus Stats
    • 60% chance AND (Hardcore or Worst Moon or Apocalypse) or 80% chance AND GoGL
      • +1-60 Attack
    • 60% chance AND (Hardcore or Worst Moon or Apocalypse) or 80% chance AND GoGL
      • +5 * (1-10)% Speed
    • 90% chance or Hardcore or Worst Moon
      • +51-250 Defense
    • 30% chance AND (Hardcore or Worst Moon or Apocalypse) or 50% chance AND GoGL
      • +1-30% Critical Damage
    • 30% chance AND (Hardcore or Worst Moon or Apocalypse) or 50% chance AND GoGL
      • +1-30% Evasion
    • 30% chance AND (Hardcore or Worst Moon or Apocalypse) or 50% chance AND GoGL
      • +1-30% HP
  • Unobtainium Enhancement
    • 4 base
    • +2 for Hardcore
    • +4 for Worst Moon
    • +1 for Apocalypse

Other

  • Boss only
  • (0.00004 * dropRate)% chance
  • 90% chance OR if Rank < 500
    • Base items:
      • Enchanted Leather
      • Golden
    • Enemy level >= 1000 (90% chance):
      • Golden
      • Regeneration
    • Enemy level >= 2000 (80% chance):
      • Regeneration
      • Berserker
    • Enemy level >= 3000 (70% chance):
      • Berserker
      • Defensive
    • Enemy level >= 5000 (60% chance):
      • Defensive
      • Pure Darkness
    • Enemy level >= 7000 (50% chance):
      • Pure Darkness
      • Crimson
    • Enemy level >= 9000 (50% chance):
      • Crimson
      • Knightmare
  • 10% chance AND Rank = 500
    • Equal chance (2% each) of a piece from ANY armor set included above, plus Samurai and Dress.
  • Bonus Stats
    • If enemy is not Secret Crystal
      • +40 attack
      • +60 defense
    • 10% chance AND Hardcore
      • +10-50 Rank requirement
    • 60% chance AND (Hardcore or Worst Moon or Apocalypse) or 80% chance AND GoGL
      • +1-60 Attack
    • 60% chance AND (Hardcore or Worst Moon or Apocalypse) or 80% chance AND GoGL
      • +5 * (1-10)% Speed
    • 90% chance or Hardcore or Worst Moon
      • +51-250 Defense
    • 30% chance AND (Hardcore or Worst Moon or Apocalypse) or 50% chance AND GoGL
      • +1-30% Critical Damage
    • 30% chance AND (Hardcore or Worst Moon or Apocalypse) or 50% chance AND GoGL
      • +1-30% Evasion
    • 30% chance AND (Hardcore or Worst Moon or Apocalypse) or 50% chance AND GoGL
      • +1-30% HP
  • Enhancements (each adds +1 to enhancement level):
    • 10% chance (each):
      • +30 Attack
      • +20% Speed
      • +45 Defense
    • 5% chance (each):
      • +40 Attack
      • +30% Speed
      • +60 Defense
      • +20% Critical Damage
      • +20% Evasion
      • +20% HP
  • Expiry time:
    • Base: 7 days
    • 30% chance or Hardcore: 30 days
    • 10% chance or Worst Moon: permanent
 
Flag Post

Topic: Anti-Idle: The Game / [Guide/New] Drop Mechanics

Weapons!

Stab/Shoot/Bludgeon Things!

Censor Sword

  • (0.0005 * dropRate)% chance from Censor Sheep
  • Attack +66-120

Rain Bow

  • 100% chance from shinki, the bridge dweller
  • Attack +66-120

Ultimate [element] Weapons

  • (0.0001 * dropRate)% chance from any boss in Secret Dungeon (Except Chaos/CHAOS/shinki)
  • Attack +66-120

Collector’s Pendant Weapons

  • (0.00002 * dropRate)% chance
  • Boss only
  • Requires Collector’s Pendant
  • 80% chance:
    • Base items:
      • Fauchard
      • Military Fork
      • Fauchard-Fork
      • Naginata
    • Enemy level >= 1000 (90% chance):
      • Nagimaki
      • Fukuro Yari
      • Voulge
      • Scythe
    • Enemy level >= 2500 (80% chance):
      • Bardiche
      • Poleaxe
      • Lochaber Axe
      • Bohemian Earspoon
    • Enemy level >= 4000 (70% chance):
      • Bec de Corbin
      • Ox Tongue
      • Spetum
      • Glaive
    • Enemy level >= 6000 (60% chance):
      • Guisarme
      • Longspear
      • Lucerne Hammer
      • Glaive-Guisarme
    • Enemy level >= 8000 (50% chance):
      • Guisarme-Glaive
      • Glaive-Guisarme-Glaive
      • Glaive-Glaive-Glaive-Guisarme-Glaive
      • Greatsword
      • Greatersword
  • 18% chance OR Rank < 500
    • Base item:
      • Strong Machine Gun
    • Enemy level >= 3000 (80% chance):
      • Mystic Bow
      • Mystic Crossbow
    • Enemy level >= 5000 (70% chance):
      • Pure Darkness Claw
      • Slingshot
      • Oversized Slingshot
    • Enemy level >= 7000 (60% chance):
      • Crimson Bow
      • Cannon
      • Gold Cannon
  • 2% chance AND Rank = 500
    • Any non-base Melee weapon or any Ranged weapon from the above lists, or:
    • Specific monsters drop special weapons:
      • Master Dummy – Dummy Sword
      • Carabbit – Carrot Gun
      • BlobBB – Rat Tail
      • Treeman – Treeman Dagger
      • Dark Mage – Dark Mage Wand
  • Bonus Stats
    • If enemy is not Secret Crystal
      • +100 Attack
      • +180 Defense
    • 10% chance AND Hardcore
      • +10*(1-5) Item Ranks
    • 90% chance or Hardcore or Worst Moon
      • +51-250 Attack
    • 60% chance AND (Hardcore or Worst Moon or Apocalypse) or 80% chance AND GoGL
      • +1-10 Speed
    • 60% chance AND (Hardcore or Worst Moon or Apocalypse) or 80% chance AND GoGL
      • +1-360 Defense
    • 30% chance AND (Hardcore or Worst Moon or Apocalypse) or 50% chance AND GoGL
      • +1-30% Critical chance
    • 30% chance AND (Hardcore or Worst Moon or Apocalypse) or 50% chance AND GoGL
      • +1-30% Accuracy
    • 30% chance AND (Hardcore or Worst Moon or Apocalypse) or 50% chance AND GoGL
      • +25-750% HP Regen
  • Enhancements (each adds +1 to enhancement level):
    • 10% chance (each):
      • +75 Attack
      • +4 Speed
      • +180 Defense
    • 5% chance (each):
      • +100 Attack
      • +6 Speed
      • +240 Defense
      • +20% Critical chance
      • +20% Accuracy
      • +500% HP Regen
  • Expiry time:
    • Base: 7 days
    • 30% chance or Hardcore: 30 days
    • 10% chance or Worst Moon: permanent

Epic [element] Weapons (includes Light/Dark Glaive)

  • 0.0005 * dropRate% chance of dropping from any epic monster, your Rank has to be > 100.
  • Element is random, unless enemy has an element, in which case the element is that of the enemy.
  • Item Rank is 200 + floor(level / 30) (capped to your current Rank).
  • Attack is 200 + Item Rank + 66-120.
 
Flag Post

Topic: Anti-Idle: The Game / [Guide/New] Drop Mechanics

Calculating Drop Rate

The drop rate listed on the stats page is a lie! Well, it has some additional multipliers applied to it when it’s determined whether or not an item will drop.
These are:

  • Start with your Drop Rate % displayed on the stat page, in full. If you have 300%, use the number 300.
  • Multiply by (0.25 + 0.25 * enemyRank + (level * 2) / 9001) * partKilled
    • enemyRank is 1 if yellow-named, 2 if white-named, 3 if red-named, 4 if boss.
    • level is enemy level.
    • partKilled only applies when killing things that explode, and is the % of the monster you killed before it exploded on you, with a minimum of 20% (20% is 0.2, so drop rate gets multiplied by 0.2)
  • Monsters with special rarities:
    • ULTRA-3 – 200x
    • ULTRA-2 – 100x
    • ULTRA-1 – 50x
    • Epic – 20x
    • Rare – 10x
  • Bestiary bonuses:
    • Level 6 – 2x
    • Level 5 – 1.5x
    • Level 4 – 1.25x
  • Secret Crystals:
    • Secret Crystal 1 (#322) – (0.25 + level/3000)
    • Secret Crystal 2 (#435) – (0.25 + level/300)
  • Special boss bonuses:
    • Corrupted Giant Treeman – 9x
    • CHAOS – 9x
    • Chaos – 6x
    • Chuck Norris – 6x
    • Boss of DOOOOOOM – 6x
    • THE MEGABOSS – 3x
    • ??? – 3x
    • Robaconollitron and Robroccolaconator – 0.3x
    • Evolving Monster 0.1x

A Few Notes on Reading This Guide

Rolls

A roll is the computer picking a random number between 0 and 1 and comparing it to a programmer-defined number. If the roll is less than the programmer-defined number, the roll succeeds and whatever it was “rolling” for happens (for example, an item getting selected to drop). Now, this gets weird when there are sequential rolls, because the results of the latest roll can overwrite the results of a previous roll. In the weapon table, for instance, when you’re level 8000 or above, there are 5 different rolls happening to determine what weapon you get. The level 1000, 2500, 4000, 6000, and 8000. These rolls happen in order and the results can override that of previous rolls. For instance, if you pass the check for a level 1000 weapon, then the check for the level 8000 weapon, you’ll instead get the level 8000 weapon. Normally, this is a good thing (better weapons!), but with the advent of rebirths you may want a lower level weapon. In this case, you’d want the monsters you’re killing to be between the levels of the weapon you want to drop.

Also, you’ll note that there are multiple items listed under each category (for example, the weapon table’s “level” categories). This means that there is an equal chance of each one dropping.

Gem of Good Luck

Whenever you see GoGL that means Gem of Good Luck. It’s functions are three-fold. It makes ANY stat roll (with a few exceptions that should be noted) have a 40% chance to be perfect. For example: if the guide says

  • 30% chance AND (Hardcore or Worst Moon or Apocalypse) or 50% chance AND GoGL
    • +1-30 Accuracy

Then, with the Gem of Good Luck equipped, if the stat increase is going to happen, it will have a 40% chance of being perfect (+30 Accuracy).


It also gives you additional rolls to get stat increases. These are indicated (as above) by x% chance AND condition, with multiple potential conditions in parentheses.


It ALSO gives you a chance to get “perfect” rolls on currency drops (Coins, Pixels, CM, etc.). Random is a function that returns a number between 0 and 1. GoGL replaces Random with 1 during these rolls. This is also a 40% chance.


Unobtainium Enhancement


Unless otherwise specified, Unobtainium Enhancement always works as follows:


  • 0 base
  • +2 for Hardcore
  • +4 for Worst Moon
  • +1 for Apocalypse
 
Flag Post

Topic: Anti-Idle: The Game / [Guide/New] Drop Mechanics

Table of Contents

  • Calculating Drop Rate
  • Weapons
  • Armor
  • Accessories
  • Enhancers
  • Outfits
  • Potions
  • Stats, Bacon, Boost, Rings
  • Skills
  • Recipes/Scrolls
  • Coins
  • Crafting Materials (+To-Be-Nerfed Gems)

  • 2014 Credits

    darkness5724, for the original guide which this is copied from

    Original Credits

    Uroogla, for exploding enemies info


    Correct as of v1664f, 2014-07-31

    As always, if you notice any corrections, feel free to post below.

     
    Flag Post

    Topic: Anti-Idle: The Game / [Spreadsheet] Anti-Idle: The Game - Statistics for all zones in the Battle Arena (includes safe status, underwaterness, spawn delay, rare rate, Invisible Ally taming chance, damage modifier, epic chance, and epic chance in Worst Moon mode) (current as of

    Yes, though it’s pretty simple. allyDropChance = 10% for SC1 when level 7000+, 100% for SC2 when level 7000+.

     
    Flag Post

    Topic: Anti-Idle: The Game / [Guide/New] Careers/Business

    You’ll note that Majildian’s original formula used decimal values for mult1, mult2 and mult3, so that removed 6 digits. I did not use the decimals, so six digits added (as the actual formula shows on my end). As for the activity portion – from what I can see, the amount of CEXP given is equal to the amount added to activity, if the Career is active or blessed. The amount number is modified beforehand, so blessing will double it, and other modifiers will affect it first. However, if it is not active, it will divide in half.

     
    Flag Post

    Topic: Anti-Idle: The Game / [Spreadsheet] Anti-Idle: The Game - Statistics for all zones in the Battle Arena (includes safe status, underwaterness, spawn delay, rare rate, Invisible Ally taming chance, damage modifier, epic chance, and epic chance in Worst Moon mode) (current as of

    Not quite…

    Spawn starts at 9 seconds with Bronze. It decreases by 0.3 seconds per pickaxe higher, and Unobtainium is a flat 7 seconds. SC2 chances are 1% HC, 2% WM, 2% Apoc, 1% Diamond, 2% Master’s, 3% Legendary, 10% Unobtainium, where each chance is an exclusive roll.

     
    Flag Post

    Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

    Yes, they were changed. This may be helpful.

     
    Flag Post

    Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

    Originally posted by mememj:

    When fusing my KM/KM should one be Lvl 42/42 and the other one Lvl 41/42 or should both be fully leveled?

    The fusion simulator says…

     
    Flag Post

    Topic: Anti-Idle: The Game / [Guide/New] Careers/Business

    Originally posted by Axiss32:

    Arcade Player gives 1% EXP/Coin gain, true. But other than that, it gives an 1% Green Coin gain and a 2% 100k medal bonus per level up when playing Arcade.
    Other than that, great guide (:

    Fixed. Thanks.

    Originally posted by ankanb:

    Can you please replace this with 0.7? I think it would be less confusing and take up less space.

    No, I quite like it like that. (Yay for skipping things. Whoops. Fixed. Thanks.)