Recent posts by crazye97 on Kongregate

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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by ladalle1988:

What’s the point with the color of stuff in BA ? I don’t understant that color code :-/

The colour frame/name is the “rarity”, or just simply the power above base. From lowest to highest: grey, white, blue, yellow, lime, aqua, purple, green, olive, pink, red. (The early stuff may be slightly out of order…)

 
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Topic: Anti-Idle: The Game / [Guide/New] Random Rewards (Mystery Boxes, Dragon, Fishing Boxes, Pet Mystery Effect)

Originally posted by Atalyn27:

How about including a list of rewards from throwing To-Be-Nerfed Gems? And from using that 2 billion coin machine in 9001 Ye Olde Pub?

Excellent suggestions. I will add them soon.

 
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Topic: Anti-Idle: The Game / Variables for Technical Lights (v1524)

This is a very old list, so it doesn’t have Rebirths. It’s bannedB.

 
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Topic: Anti-Idle: The Game / Game Bugs

Or it’s not a bug anyway, because 2 billion isn’t super high.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

To get the weapon-only bonuses that the rocks come with already. (Just to be more clear – Boss Damage does appear on a CBR.)

 
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Topic: Anti-Idle: The Game / SaveFile

Non-PepperFlash: C:\Users\[User]\AppData\Roaming\Macromedia\Flash Player\#SharedObjects\[jumble]\chat.kongregate.com
PepperFlash (Chrome): C:\Users\[User]\AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\[jumble]\chat.kongregate.com

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by Truth:

Can’t you get boss damage on corrupted bonus rocks with the bonus changer machine?

I tried to get BD 75 times with my bonus preference set, and didn’t succeed.

No. I’m not looking specifically, but I don’t think the machine will let you get weapon-only bonuses even on items that allow them. (And Corrupted Bonus Rocks don’t allow all of them anyway, if I recall correctly.)

EDIT for below: Thanks. Maybe read the whole conversation, instead of repeating something that was already said?

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by StarScream69:

I’m not going to post the other page of stats because that one does change. That is also not what I am talking about. That 660K attack power stat? That used to change according to what rage I had as well. It doesn’t anymore. Don’t tell me that it never did. I know what I look at.

Just looking back a few versions… I don’t see the attackPower stat ever being directly affected by Rage, thus that value should never have changed at all… maybe you’re thinking of Combo?

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

The only tip there is “don’t change your system time”.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by Freakish_Flyer:

Can someone point me in the direction of the formulas for TH and SC scaling?

SC
level = 7000 + kills;
hp = floor(hp * (100 + (kills * 2) ^ 1.15) / 100)
attack = floor(attack * (100 + (kills * 2) ^ 1.2) / 100)
defense = floor(defense * (100 + (kills * 2) ^ 1.2) / 100)
accuracy = floor(accuracy * (100 + (kills * 2) ^ 1.15) / 100)
evasion = floor(evasion * (100 + (kills * 2) ^ 1.15) / 100)
exp = Math.floor(exp * (40 + kills) / 40) (to a cap of 11)
coin = Math.floor(coin * (40 + kills) / 40) (to a cap of 11)
pixel = Math.floor(pixel * (40 + kills) / 40) (to a cap of 11)
skillLevel = 5 + floor(kills / 200);
When kills >= 1000, Zombify is replaced by All, and if Dark Ruler is being used, attack is tripled. HC applies after.

TH
level = 1 + kills
hp = floor(hp * (1 + kills ^ 1.3) / 10)
maxhp = floor(maxhp * (1 + kills ^ 1.3) / 10)
attack = floor(attack * (1 + kills ^ 1.5) / 10)
defense = floor(defense * (1 + kills ^ 1.5) / 10)
accuracy = floor(accuracy * (1 + kills ^ 1.3) / 10)
evasion = floor(evasion * (1 + kills ^ 1.3) / 10)
exp = floor(exp * (10 + kills) / 10) (to a cap of 11)
coin = floor(coin * (10 + kills) / 10) (to a cap of 11)
pixel = floor(pixel * (10 + kills) / 10) (to a cap of 11)
HC applies after.

Originally posted by s62417:

What is the benefit of having Attack Power instead of Equip Attack as a purple/pink bonus? Does it just do more damage in general?

They are both separate multipliers for max damage. Attack Power is used twice, while Equip Attack is only used once.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

If you start with the Drop Mechanics guide (which should still mostly be correct, in terms of Drop Rate numbers, besides IA – see the IA guide), and continue to the Ultra Allies guide, you should get your answer(s).

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

ULTRAs also replace the epic multiplier with 200x, 100x or 50x (3, 2, 1), so it’s much easier.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

I listed the ranks. Drop Mechanics Guide doesn’t specify the sets specifically, but they fall under the “any” portion of “Other”.

Drop Rate influences the chances of recipe scrolls dropping, but not the specifics of the recipe scroll. Total Spirit items used does, however increase the chances of a Spirit skill dropping, should you get that far. Enemy level will also affect some Spirit skills – some require a certain level enemy.

EDIT for below: That is also correct.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Samurai – 450-500 – 4 pieces: 20% Damage, 5 pieces: 60% Damage, 40% Spawn Rate
Dress – 550-600 – 4 pieces: 30% Damage, 5 pieces: 70% Damage, 50% Spawn Rate

 
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Topic: Anti-Idle: The Game / Suggestion thread(?)

He didn’t say it needs to be hard. He said it would be too easy. Being able to store absolutely everything is too easy. You should have to make a few decisions, at least.

 
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Topic: Anti-Idle: The Game / Suggestion thread(?)

As well, storage was already doubled from four to eight pages. If eight pages are now being filled, you’re probably storing too many things.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Using the Card.

 
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Topic: Anti-Idle: The Game / Game Bugs

Wrong mobs evolving

With the repositioning of Forest Spirit to the end of the Night Forest group, the evolving mobs ([Giant] Mushouse) didn't have their evolves renumbered to the new [Giant] Mushroom values, so currently Mushhouse is spawning Giant Mushouse and Giant Mushouse is spawning Forest Spirit, as well as Dark Jr. Goop spawning Tree Stump.

crazye97 | 354,792 / 1,467,351,517,358 | [d3]–189 | F0 | v1,664 | WIN 13,0,0,214 | Mon Jul 14 01:39:46 GMT-0500 2014

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Personally, I did it on HCApoc with some Spawn Rate to start sooner. I believe the calculation is just time remaining (in seconds, to three decimal places) * 1000.

 
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Topic: Anti-Idle: The Game / Rebalancing Discussion

Epic Skills doesn’t need an expansion. It already has one with perma-perks.

And no, “Grandmas” isn’t a typo. They upgrade “Grandpas”.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by elnub:
Originally posted by DaiGiaXayLua:

please help me to beat defend misson
i only does 12~14 dame per attack??

Craft a special wand and use that. It is the only weapon that can deal real damage there

Reading is a great skill to have for the game – you should read a bunch of notes that come up in the news before disabling some.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Also note x% + y (z) – x% is your Hit Chance, which doesn’t have to go through the enemy’s Evasion, y is your Accuracy that is compared to the enemy’s Evasion, if the x% fails, and z is your base stat.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Yes. Because it’s Finalized. (Prohint: “Final” – That means you can’t change anything on it without [S] rocks.)

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by theREALlolness:

I am mining with a masters pickaxe at HC mode and with 503% of epic rate. What is my chance to get SC2?

1% for HC and 2% for Master’s.
EDIT for above: Those values are old. Also note that they do not combine – they are two separate chances. (In this case, it would be 2.98% total.)

Originally posted by TancreDim:

1. Epic mob is included Rare mob status himself or Epic isn’t part of Rare?
2. CGT bonus rocks is possible be dropped as S\I\SI on HC\HCApo?
3. If base CArmor drop rate is constant

Originally posted by darkness5724

Crystal Armor



  • .00001 * dropRate% Chance from Secret Crystal

  • Rank is equal to the rank of the pickaxe used

, then how exactly CArmor drop rate depends on pickaxe type?

1. Epic is Rare as well, however I don’t believe Rare chance increases Epic chance.
4. The only differences I see are that SC1 Crystal Armor is 0.00002 instead, and that the Crystal multiplier (in post 1) is 0.25 instead of 0.5. Drop Rate % is part of the dropRate formula – found in the first post of that thread as well.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Please check the date on questions you are answering.