Recent posts by Bob10110 on Kongregate

Flag Post

Topic: Idle Online Universe / Hitchhiker's Guide to the Idle Universe

Recommendations and Advice

Codes

Initially, the game may seem to be excruciatingly slow to start. Social media codes can help by giving you a rather notable amount of resources, though the vast majority of codes tend to be “rando codes” that award a random resource. A few codes award a specified amount of specified resource(s). Gold is a fairly common reward from rando codes, but it is also possible to find Activity Points, Diamonds, Wood, Stone, Pet Food, and Expedition Points.

Codes generally look something like this: 481FAC0361D157D9673ECB926AF5AE

The amount you earn from a rando code is generally based on your character level. It is advisable to wait a little bit and reach at least level 10 before visiting the Facebook page (link’s at the top of this guide, or in game under Social → Codes → Codes?) and claiming all the codes posted there that haven’t expired.

At the time of writing, the code window has to be closed and reopened between each code entered.

What to upgrade

Gold currency upgrades: Highly recommended to get at least level 3 Coin Count ASAP. After that, focus on other gold-increasing upgrades (Gold Rate, Triple Loot) or improve your auto damage.

Spread points around to reach level 5 in most things when it’s convenient; these levels are both the cheapest and most potent. Later on, make the jump to level 10 and eventually level 25 upgrades when those feel convenient. Auto Speed and Click Speed are both extremely expensive to upgrade, so those can be safely ignored after reaching level 5 (unless you really feel like dumping AP on them). Clix-related upgrades are not terribly useful, so those may be ignored if you wish.

After level 25 upgrades, try to work with other players you regularly party with. Split up the hunting upgrades between each person; the highest upgrade level among party members is the one that gets applied to the enemy monsters. Most upgrades currently cap at level 100, though, so this will be a relatively short-term deal.

Diamond currency upgrades: Highly recommended to use your diamonds towards the VIP upgrades. Experience boost is preferable, but Gold boost is also a nice thing to have. Get each to level 10 at least before even considering other uses of diamonds (whether that be AP, woodcutting/mining energy, or the double card week buff). Players in Ascension Tier 3 (aka Inferno) can make good use of the double card buff; it is not recommended before that point.

Wood upgrades: Used in woodcutting upgrades as well as the mining depth upgrade. Which one to favor depends on what you feel you need more of at the moment — generally the cheapest useful upgrade wins out for me, but you might want to favor one or the other more heavily depending on your needs. Avoid Gold Logging, you don’t want to sell your wood.

Stone upgrades: Primarily should be used to upgrade guild buildings. Could also upgrade mining max energy with it. Not really worth selling for gold.

At time of writing there are three guild buildings. In the long term, the Guild Hall is probably best as it will allow your guild to get more members, thus improving the rate stone can be donated towards other bonuses. Short term, the Stables are generally your best option as the pet damage can be significant for mid-game players.

Crystal: No current use (though rumored to be used in the plans for a crafting feature). Can be sold for 100k gold, which might give you a decent early infusion of gold if you so wish. I’d recommend holding onto them once gold comes easily enough.

Trophy upgrades: I see quite a few people, myself included, going for the Expedition Reduction upgrade. Skill cooldown reductions won’t have a notable effect until closer to end-game.

Ascension Points upgrades: After reaching AT1, if you plan on investing in the Pet Arena immediately, focus on Pet Damage. Other decent choices early on include Party Boost, Idle Damage, Double Train, and the Woodcutting-related upgrades for damage/log gains. Woodcutting/Mining NRG could be useful if you are active over long stretches of time. As an example, here are some possible AT1 combinations using 10 points:

  • Double Train (8), Woodcutting Damage (1), Log Gains (1)
  • Pet Damage (2 + 4), Party Boost (3), Woodcutting Damage (1)
  • Pet Damage (2 + 4), Idle Damage (2), Woodcutting Damage (1), Log Gains (1)
  • Party Boost (3 + 6), Woodcutting Damage (1)
  • Party Boost (3), Pet Damage (2), Idle Damage (2), Exp Boost (2), Woodcutting Damage (1)

Figure out what you feel would put you furthest ahead. Feel free to respec with 5 AP if you want to change to something that would be more effective, or wait until your next ascension to redistribute your points.

AP upgrades?

This one is a bit more debatable, and the advice may be prone to change if new features get released.

A couple early upgrades in woodcutting (axe damage) and/or mining (depth level) can have impressive benefits for relatively few AP. Getting resource production up and running quickly can benefit you greatly in the long run.

Attack speed is another possible use for AP. Around level 5, the gold cost scales so harshly it becomes unbearable, so any further boosts will likely have to be done with AP. This is not likely to have any noticeable effect until end-game so if you’re on the fence about it you can wait.

However, the thing I think many people will likely end up using AP on is their pets. At the very least, the second pet is easily worth the 25 AP price tag. Some may buy pet food to speed up their pet growth very early on, but I find it can be far more cost effective to wait and hoard those AP’s until after reaching Ascension Tier 1 due to how rewarding the Pet Arena can be if pushed early.

Personally, I spent about 280 AP on pushing the Pet Arena through to stage 8. I could do the first two stages for free, but the third stage was giving me enough trouble that I decided to spend 10 AP on a buff to clear it. I waited a couple days, then decided that I really could get more out of my pets. At the time I had two level 1 bats (tier 2 pets) and some 400 AP stashed away. The individual cost for clearing each subsequent stage:

  • Stage 4: 10 AP (damage buff)
  • Stage 5: 20 AP (both damage + armor buffs)
  • Stage 6: 40 AP (damage + armor buffs, 2 heals)
  • Stage 7: 70 AP (damage + armor buffs, 5 heals)
  • Stage 8: 130 AP (damage + armor + 11 heals)

In total, that comes to 280 AP. For that investment I got a return of over 300 food from first-time clears, as well as ten times as much in Pet Points — enough to get my first level 1 bat up to level 9, and my pet upgrades to +120% / +80% base damage. All that extra damage from the pets means I can clear stuff quite a bit faster now, which results in faster exp/gold gains and even the ability to advance on a couple more challenges I couldn’t do before.

How to train efficiently

First, note that every 25 monster levels increases the exp and gold by a decent bit. This means that the best stages to train on, in terms of exp to health, will be those monsters that come immediately after such a boss. Namely, the level 26/51/76/101/etc mobs.

Second, it is always better to party up as long as the others in your party are at least comparable strength. Party exp and gold are both increased 40% over their base (solo) values, and then divided equally amongst party members. The faster kill speed should mean in theory that you’re getting about 40% more exp and gold over soloing (though the spawn delay does mess with things a bit).

Third, resist the temptation to manual click that monster every once in a while, unless you intend to spend a lot of Clix in relatively rapid fashion. Letting the game idle on its own for two minutes will improve your auto damage by +10%, until the next time you attack the enemy manually or activate a skill.

 
Flag Post

Topic: Idle Online Universe / Hitchhiker's Guide to the Idle Universe

Progressing in the Game

Ascending

In this game there are Ascension Tiers. These tiers grant you access to powerful ascension perks, with more points available to spend at the higher tiers. There are also more features that can unlock with ascension as well, such as the Pet Arena after reaching Ascension Tier 1 (AT1). (At the time of writing, the Pet Arena is the only standalone feature unlockable through ascending.)

Ascending does not remove anything from your character; it simply changes the level of the monsters you fight in all of the zones. Because these are different level monsters for different Ascension Tiers, players cannot group up with anybody outside of their tier for hunting experience (players can always group up for Challenges though, regardless of Ascension Tier).

Here are the requirements that need to be met in order to ascend:

  • AT1: Level 40, complete world 5.
  • AT2: Level 75, complete world 7.
  • AT3: Level 130, complete world 10.

When advancing to a new Ascension Tier, your Ascension upgrades are reset for free and you are given more points to work with. Here are the total amount of points you have at each level:

  • AT1: 10 Ascension Points
  • AT2: 25 Ascension Points
  • AT3: 40 Ascension Points

Your card drop rate also improves. Here is the drop rate for each level:

  • AT0: 1/2500
  • AT1: 1/1500
  • AT2: 1/750
  • AT3: 1/500 (note: multiple cards can drop at once, depending on Inferno level)

After reaching level 200, a special extra something happens. I won’t spoil the entire surprise here, but I will mention that every “level” you push for past 200 earns you 1 additional Ascension Point.

Pet Arena

After ascending the first time, you will unlock the second pet slot purchase (which costs 25 AP) and the Pet Arena. Inside the Pet Arena, your pets will face off against challenging monsters using only their own stats — your main character’s progress has no influence here. Each stage is increasingly more difficult to defeat, but if you want to power through a tough monster there are AP purchases available to help with that one battle.

The battles themselves are turn-based. When you click the “Attack” button, your pets will both strike at the enemy once, and then the enemy monster will deal damage to both of your pets in roughly equal proportion. The health stat of your pets comes into play here, for if both of your pets are reduced to 0 health, you lose the battle. If one of your pets reaches 0 health, the other pet can keep on fighting but the enemy’s entire damage will be focused on that one remaining pet. You win if the enemy monster is reduced to 0 health.

When you win, you gain a number of Pet Points (equal to stage number x10) and some pet food. A first-time clear awards 10 times the normal amount of Pet Points, and a lot more food. Pet Points may be spent to modify each pet’s stats as follows:

  • Damage: +20% base damage per level
  • Double Attack: +0.25% chance per level to do x2 damage
  • Critical Rate: +0.5% chance per level to increase damage by the critical damage modifier
  • Critical Damage Modifer: +2% per level, starts at a base value of 20%

Each pet must be upgraded separately. Damage is by far the best of the upgrades to get early; it’s far more cost effective. To put it in perspective, the math says that Double Attack’s first level becomes cost effective after the sixth upgrade to Damage, Critical Rate’s first level after the seventh Damage upgrade, and Critical Damage is so abysmal due to the almost nonexistent Critical Rate I probably wouldn’t touch it for a long, long time.

 
Flag Post

Topic: Idle Online Universe / Hitchhiker's Guide to the Idle Universe

Useful links • Facebook pageChallenge final boss levels sheetWikia page

Heya guys, Bob here. If you’re finding yourself in this strange new world, you’re not alone. In this game you can team up with other players to complete challenges or just grind out the experience you need for that next level.

But perhaps you want to know more about this world. That is why you are here, are you not? Fortunately for you, I have documented my own travels and shared my experiences in this handy little…well, I can’t really call this a book now, can I. But I digress — let’s get to what we’re here for.


Feature Explanation

Hunting Monsters

The first thing you’ll notice is the combat. It shares some parallels to Clicker Heroes in that you must defeat the enemy within a certain amount of time (starts at 10 seconds for normal mobs and 2.4x the time for bosses). Failing to defeat the enemy in time will bump you out of the area you are currently in, with no rewards for the partial effort.

However, the second thing you’ll notice is that you have a limited attack rate. You make an auto attack every 2 seconds (before upgrades) and can manually attack on a similar 2 second cooldown. Both of these attacking styles start with your base damage stat, but have separate upgrades to increase their damage further. The limited attack rate serves as a bit of a discouragement to auto-clickers, and helps keep the server from getting fried as every single attack sends data to the server (this is also why upgrading attack speed becomes extremely costly with gold from such an early point).

Another thing you may notice almost immediately is the Clix in the top left. It’s basically a form of energy, limiting how much manual activity you can do — manual clicks cost 1 Clix while most ability uses take 5 (10 Clix for Speed Boost). However, the game only limits manual activity on stages you have already cleared. While you are on a yet unfinished stage, you can use your manual clicks and abilities for free (though this still invokes the cooldowns).

Progress through the worlds by killing the designated number of monsters on each stage. Once you have finished all the worlds available to you, you’ll have met one of the conditions for ascension (which lets you take on the same set of stages again, but at a higher difficulty, once you’ve reached a certain level). I’ll discuss ascension a bit more later.

Challenges

Challenges are one of the features listed in the “Game” menu. In challenges, you may take on special instances filled with bosses. There’s five instances normally available at any time, and five possible difficulty levels. These instances also come in three party sizes: Solo, Duo, and 6-Man Group.

Each combination of instance, difficulty, and party size is separately tracked. Completing an instance entirely awards you with a small increase to your base damage, and each boss defeated earns you a few Diamonds, some Activity Points, a bit of Gold, and Challenge Points. All prizes are one-off rewards, only given upon first completion of each boss/instance.

Challenge Points are added together, and as you reach certain milestones you will get a rather decent boost to your base damage stat. Generally, do these challenges when given the opportunity to earn new rewards. Refer to the link posted at the top of this post for a quick summary of boss levels you’ll be expected to beat to fully clear these instances.

Woodcutting

Woodcutting is also found in the “Game” menu. Here you will find a forest of trees waiting to be chopped for wood.

Doing this activity requires woodcutting energy, which regenerates 1 every 2 minutes. Each energy spent on a tree reduces its HP, and once the tree’s HP is 0 you harvest its wood. If you run out of energy while in the middle of a tree, you can click the X button in the top right to save your progress until you return with renewed energy.

Woodcutting upgrades require either the wood resource or some Activity Points.

Mining

Mining is in the “Game” menu too. In this place you’ll find precious rocks that you can use in other places.

Doing this activity generally requires mining energy, which also regenerates 1 every 2 minutes. Each energy spent on mining reduces the durability of the selected tile by 1. Every tile always starts with 10 durability, and once that durability is reduced to 0 you’ll receive stones. Clearing the last tile of a floor also gives you 1 Crystal.

You may also use Dynamite to reduce the durability of all remaining tiles a random amount from 2-6. Dynamite does not use mining energy, but it is a resource you’ll have to buy with Activity Points.

When a floor is cleared, you have the option to upgrade the mining depth or to reset the floor and start it over again at the current depth. Depth upgrades can be paid for with either the wood resource or Activity Points.

Space Expeditions

The universe is vast, and many resources are out there waiting to be claimed. Gold, Activity Points, and even Diamonds are up for grabs for those willing to take on the space expeditions. Expeditions are yet another feature on the “Game” menu.

In short, you set an expedition to run for a specified resource and a certain amount of time, and you’ll get the chosen reward when it arrives. You don’t pay anything to start these expeditions, and always get something out of it, so it’s always worth doing…the tricky part is finding expedition times that can fit into your schedule.

You can also upgrade your ship. These upgrades require Expedition Points, which are earned by finishing Expeditions. Among the upgrades are chances for expeditions to bring back more rewards, reduced chances of “failed” missions that bring back fewer resources, shorter expedition time, and additional slots to send more expeditions simultaneously. The additional slots are the most important upgrade, though also by far the most expensive.

 
Flag Post

Topic: Summoner's Legion / Pvp what a joke

I have to say, some of the classes are more suited than others for PvP. Warrior is not usually a strong pick in 1v1 — Rangers can rush better, Mages can stall better, and Priests can make sure that just about whatever they want to keep alive does.

2v2, however, I would wager Warrior would be a valuable ally that complements any other class pretty well.

 
Flag Post

Topic: Summoner's Legion / Unfair spell

Well, there’s two ways I could see someone countering that strategy. Either rush the mage down before they get a chance to unleash their more powerful spells, or summon a Guard unit next to your main hero (and keep that unit there — Warrior can do this nicely with Sentry Command, for example).

 
Flag Post

Topic: Summoner's Legion / 666death and win trading

You can spectate his battles, you know. See if there are any patterns to who he’s fighting. From what I can tell, he’s fighting real opponents.

 
Flag Post

Topic: Heroes of The Banner / Do you have to buy gems?

Yeah, all you really need to grind are those 24-hour reward timers. The first week has a special set of rewards (including the Queen of Flame, an early 4-star mage); after that it cycles through a set rotation with 100 gems on the 6th reward. So you’ll want the 13th and 20th 24-hour rewards to pay for that level 5 Mine, and after that it becomes considerably easier to earn gems for other things.

It’s also possible to rob someone else’s level 5+ Mines for a few gems if it’s been idle at least 9 hours. But I’d expect most of these players to be difficult to beat because they’re either cashing early, or they’ve been playing a while and have had time to build up power. Newer players aren’t that likely to be beating up people with level 5+ Mines, but you could still try. I would prefer targeting players with red forgestones that are beatable, however.

As Jani mentioned, the rate of production of gems in a level 5 Mine is 5 gems every 3 hours. The cap, if there is one, is no less than 40 unclaimed gems (24 hours’ worth) though high level players will start looting you if they see gems.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Blue Moon] Service re-open

So getting back to the topic of the game being open again, and with the long-awaited World Event, I have some feedback:

1) With this timing of the World Event, I can only do it on weekends. My prime gaming time (and perhaps that of other players) is in the evenings. If you’re keeping metrics of player activity, surely there’s more active times to put the event.

Based on my own past experiences, I’d suggest either moving the time of the event forward ~6-8 hours (which puts World Event in the afternoon/evening hours for United States players) or maybe even removing the time parameter and let the event go on until the mob count is depleted. If the latter suggestion is decided upon, I’d make the total mob count adjust itself depending on the length of time it took for the previous event to run its course — increase the mob count if it took too short a time, decrease if it took too long.

2) The World Event button covers up the “Leave Party” button, making it impossible to leave a party in that manner.

 
Flag Post

Topic: Party Of Heroes / Thanks, but good-bye

Eh, I can see both sides of the issue here. Having never been around to see what evolution was like, I’m sure it would be something I’d find useful. But at the same time, I’m guessing that when people got to those level 80 legendary/mythical teams, they really had nothing left to do but PvP, or grind out arena quests when those were up. Getting that rate of progress right is a very tricky balancing act for devs.

As it is now, I think it’s okay-ish. Would be nice to get sacrifice material for those legendary (and eventually mythical) units that I’ll otherwise ignore for lack of levelling potential.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Inferno Legend] [Guide] How to Rule Hell with an Iron (insert weapon of choice here)

I can access it as well. My guess is that it was down when the game had an outage.

Also, I feel I should finish the guide at some point…I would be adding in some more detailed explanation of things that I repeat in the last (tl; dr) post, along with a few other details like challenging for your server’s player Demogorgon position.

 
Flag Post

Topic: Party Of Heroes / Chaos Arena!

Would be nice to see the opponent’s total honor amounts, I’m pretty sure it’s based entirely off of that and not of whatever they have in the party at that moment. =P

 
Flag Post

Topic: Lucadian Chronicles / Flash draft thoughts

If I might suggest something, look at having perhaps two different hours of the day to do a Flash draft. Being an American is nice, but I think Europeans need some attention too. ;)

The time that was used during the test (7 PM PDT) worked alright for me personally.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Astro Lords: Oort Cloud] Actual Reasons Why This Game Will Fail

If I might point this out, some big Kongregate games have closed in recent(-ish) times. Games like Fantasy Online, Yu-Gi-Oh BAM, Backyard Monsters to name a few, as well as several smaller games. I’ve pretty much accepted that every game will see its end at some point, regardless of how big it gets. At least some of these have had a story that distracted players from the grind, too. So I’m not convinced a storyline alone would help a game succeed — the element of cooperation among players is usually a much larger driving force, at least from my point of view.

Pretty much every game out there has to keep the player on that fine line between making progress and not doing everything in the game too easily. Without progress being made a player may feel like their time truly is being wasted, but if there’s no challenge to be had then you get the same result as well. The usual tactics to keep people from plowing their way through the game these days involve the use of time (construction/upgrade timers, energy/stamina timers, time it takes to earn resources, etc). I think this game does an okay job of showing progress being made for the time invested, but that’s just my opinion. Each person will form their own opinion on whether or not a game is worth spending time/money on.

I will agree about developer interaction. If the developers don’t appear to be enthusiastic about their game, then it can be difficult to expect players to do the same.

Overall, I’ll probably keep playing this game for a while longer, but I thrive in places where I can assist other players. If I can’t get that satisfaction of helping my fellow players because there’s nobody really left playing this, I’ll probably move on to something else too.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Astro Lords: Oort Cloud] Actual Reasons Why This Game Will Fail

Well, I’ve been attacked once. My understanding of being defeated when defending your (main) asteroid is that 50% of your resources (crystals, microchips, minibots) and weapon stocks gets taken and your base is basically turned off until you can rebuild a radar and a cannon. While the base is offline, you can’t use the Astromarket, explore nearby objects or do Arena, but you can do base development with what you’ve got.

I am assuming that you cannot be chain-attacked because of this mechanic, and you determine when you take your base back online again.


The game has some definite potential here. Some people won’t even care all that much for a storyline, though I’ll agree on the point of holding out a carrot in the form of “50 Quests” — while I understand that it’s a dangling carrot to entice people to pay up quickly, it’s going to annoy people when they can more visibly see the difference in power between paying players and free players. If the reward for 50 Quests was a “random artifact” instead then it would be a bit harder to see that difference.


There are plenty of Kong games that have gone cross-platform before; it’s almost expected at this point that a game on Kongregate is also published somewhere else. Resetting the game server wouldn’t make much sense, but a fair number of games have gone the route of having a separate server for just the Kongregate players to compete amongst themselves. Would that be the right thing to do in this situation? Probably not as of now, as there’s not a lot of chance of attaining a decent enough player base for just the Kongregate players.

On the bright side: No energy systems. So catchup is really much more a matter of just grinding it out, methinks. Also, getting involved with the community by doing group raids should help with making at least a few friends that won’t just attack you for your resources and battle exp.


Apologies if it seems like I’m playing devil’s advocate here. I haven’t really seen much else on Kongregate recently of particular interest to me.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Blue Moon] Balance changes - Wizard/Vampire

Originally posted by 109studio:
  • Other changes
    • Skill attack can now hit critically but with 50% reduced critical rating. (For all classes)

So I would assume this means that, if I had 40% critical rate my skills would now be able to crit 20% of the time?

 
Flag Post

Topic: Kongregate Multiplayer Games / [Blue Moon] Balance changes - Gladiator/Human

Some questions I have about Gladiators:

1) About how much Block could I expect on a typical level 70 Gladiator?

2) Can Block affect damage received from flat percentage-based attacks (e.g. Arachna’s “Poisonous Cloud”)?

3) Will level 62-70 shields (rare and up) ever get the STR core stat like the shields level 60 and below?

Right now, this looks good. I can live with a nerf to my max attack speed, it might actually make me use skills for damage. =P

 
Flag Post

Topic: Kongregate Multiplayer Games / [Astro Lords: Oort Cloud] Buy missions

Well, how else are you going to fail a mission? =P

Fyi: Expect a lot more of those. Free players are pretty unlikely to finish the “50 Quests” goal successfully.

 
Flag Post

Topic: Lucadian Chronicles / The campaign guide (spoilers)

I’ll help where I can. In fact, I just found a solution for Act 2, Chapter 1, Battle 6 which doesn’t require you to draw a pack, so I went in and edited it. (Though it might be unreliable, I did win with it.)

(Also, I finally cleared Chapter 1 with 100%, hehe.)

 
Flag Post

Topic: Knight's Fable / Star stone problem

I’ve tried fiddling around with two that appeared in my own bag from clearing out Hell Dungeons, and haven’t yet figured out how to actually use them. My own screenshot:

(You can directly link images by surrounding it with exclamation marks.)

 
Flag Post

Topic: Reckless Ruckus / MINT

More specifically, mint comes from the Firelands event on Saturdays as a bonus reward for choosing to attack with one of the four diamond options (as opposed to just clicking for free). These diamond options are a one-off boost that enhances that attack attempt only. Mint cannot be earned without paying diamonds as far as I know (though as a suggestion it would be nice if we could earn some Mint through some means other than spending diamonds to hit, such as including it as part of the final rank reward).

As it is, I don’t really see much of a reason to hit with diamonds right now. Some people spend diamonds on the event, though. I can at least tell you to expect about 1-1.5k mint per diamond spent, though results may vary (and you may very well hit a high multiplier on mint earnings).

 
Flag Post

Topic: Kongregate Multiplayer Games / [Inferno Legend] Bloody.H's share (wilderness Pets)

I would still recommend getting Sunflower even as a non-VIP, by the way. ;)

Sunflower can remain relevant for quite a while, since it dispels debuffs. This is arguably the more important factor later on when 4k healing is less meaningful. The other easy-to-get debuff cleansing options are in Snow Vine (common servitor, cleanses two allies every turn) and Mastema (miracle obtained from 22 logins, heals and cleanses multiple allies), both of which also have their shortcomings (Snow Vine has some fairly weak stats and Mastema only helps you out for one turn). There’s also a fairly late game elite servitor for cleansing those debuffs dwelling in floor 16 Abyssal Trials, but I’m not there yet to see just how viable it is for my party.


Hell Merchant is likely going to be lower to mid-70’s if you’re not going to cash enough for VIP6. I got mine at a very late 72; almost might as well call it 73.


I don’t really have any dedicated healer on my team right now, but it’s hard to say who I replaced my healers with. My Faerie tanks up front and has lots of health regen essences socketed into her equipment, among other things that make her a respectable tank (especially when Frost Net and Beacon buffs are active). I could justify swapping a healer back in if necessary, though I usually don’t bother in most settings when my Faerie is tanking well enough.

 
Flag Post

Topic: Reckless Ruckus / Diamond/Gold Spending Guide for New Players (Read before you start!)

Something the diamond spending guide skips over a bit, with my current knowledge: Equipment Refines and Forges.

Refines give your equipment +1, +2, etc. I’ve yet to figure out any consistent patterns, but you could expect roughly ~8% going from +0 to +1.

Forging an equipment can give up to one extra stat boost on an item. The cost is always 20 diamonds, and the extra stat depends only on item type — higher tier items seem to have no effect on the possible rolls.

Might be useful for the later game when you have good quality gear you want to keep using.


That being said, I’d still highly prioritize levels in the early game. You will experience power spikes as you reach certain key levels, the most notable of which is level 42 for the goddesses. Stamina packs help you get there faster.

As for Tower floor resets, floor 3 costs 30 diamonds if I recall, and awards 20. I would say the tower resets are important to do, but mostly because of the daily quests being a thing. If you don’t want to lose diamonds on the paid resets, you can opt to use your two diamond resets on floors 1 and 2 and then claim the dailies for those floors respectively to recoup those costs. Resetting floors 2 and 3 instead puts you 10 diamonds in the hole, but you get a rather decent amount of blue badges and exp for the cost.

My current strategy is to reset [4, 3, 2, 1] in that order, and I have a net gain of 20 diamonds per day from doing Tower (I can’t quite finish 4 yet). I feel like I can justify the loss of potential purple badges to gain those diamonds.

Friend limits are pretty crippling early on and it’s not that bad to buy the first couple slots. Depending on how tidy you can keep your list to ensure at least 10 active players are sending you stamina daily, this may be a good idea for some of those diamonds a little later on.

That’s about all I can contribute.

 
Flag Post

Topic: Reckless Ruckus / King of server1

Sure, I’ll sign up. I have a question though — will the players be seeded in the bracket based on their arena ranking, or is it just in order of signups?

Character name: Bob10110

@42nd: It looks like they’ll recognize the top 3 at least, as there is a Bronze Match next to the finals, though I’d also like to know how many people will be given rewards.

 
Flag Post

Topic: Monsters & Dungeons / Elementress raid

First of all, I should probably mention Kongregate has some formatting options to embed images into your post, by surrounding the image URL with exclamation points. ;)

Now, a Destiny (or Fate) leader with Wind Witch Skyris could definitely work out for Master with a bit more HP (I’d recommend your team to have at least 9.5k-10k before helper), but Heroic is gonna take considerably more effort (the team needs at least 13k HP before helper, if I remember what I’ve been told).

I would also recommend having at least 30k HP worth of flat damage skills (Stampedos, Serratozoon, or their lesser evolutions) or some other skill(s) that can get you to do that much damage within a round or two. Take two 20k skills if you don’t have a 30k. Main reason is that Destiny/Fate is going to proc on the boss hit, and then the minion on the right side will just take that last point of health if it’s not defeated yet. It’s got probably 40k HP or so on Master difficulty (I never bothered to look for an exact number as of yet). Some of the waves towards the middle (wave 5?) might also be dangerous enough to warrant the use of these skills, to knock out one monster quickly, but you NEED to have the skill up at the boss.

Caesar is a good idea, his AoE for a percentage of current health will make the boss grind much more bearable. He’s not an absolute necessity, but he’ll speed up the process.


Or stick to Expert. It’s a lot easier than Master, and can still drop the Elementress. Once you do have the Elementress, you could look for another friend who has the same Elementress and challenge the higher difficulties using the double Elementress strategy (though you do rely a bit on finding hearts for healing doing this).

 
Flag Post

Topic: Kongregate / Upcoming Badges!

In regards to the Inferno Legend badge (it’s likely to only be one, anyways), I’ve done a bit more thinking about it. Making it “achieve level 20” would probably be better than “achieve level 30”, or at least there’s not a whole lot between 20 and 30 that you learn about the game. Granted, either one of those would be a perfectly fine badge; anything below 20 is fairly insignificant (except maybe 15 because of the skill tree unlocks, but you’re still in the forced tutorial at that point if I recall), and anything above 30 won’t exactly be doable in one day. Both 20 and 30 open up fairly “essential” game features; 20 brings alliances, 30 brings event stages and encounters.

It’s been sitting on the to-do list for a while now. The game is decent for an Asian MMO, and I’ve been playing it for a couple months now (as a level 75 Faerie on Kong server 1). May want to just pick a level to reach and get this out of the way sometime soon so we can look for more awesome single-player games to badge. =D