Recent posts by Bob10110 on Kongregate

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Topic: Party Of Heroes / Thanks, but good-bye

Eh, I can see both sides of the issue here. Having never been around to see what evolution was like, I’m sure it would be something I’d find useful. But at the same time, I’m guessing that when people got to those level 80 legendary/mythical teams, they really had nothing left to do but PvP, or grind out arena quests when those were up. Getting that rate of progress right is a very tricky balancing act for devs.

As it is now, I think it’s okay-ish. Would be nice to get sacrifice material for those legendary (and eventually mythical) units that I’ll otherwise ignore for lack of levelling potential.

 
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Topic: Inferno Legend / [Guide] How to Rule Hell with an Iron (insert weapon of choice here)

I can access it as well. My guess is that it was down when the game had an outage.

Also, I feel I should finish the guide at some point…I would be adding in some more detailed explanation of things that I repeat in the last (tl; dr) post, along with a few other details like challenging for your server’s player Demogorgon position.

 
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Topic: Party Of Heroes / Chaos Arena!

Would be nice to see the opponent’s total honor amounts, I’m pretty sure it’s based entirely off of that and not of whatever they have in the party at that moment. =P

 
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Topic: Lucadian Chronicles / Flash draft thoughts

If I might suggest something, look at having perhaps two different hours of the day to do a Flash draft. Being an American is nice, but I think Europeans need some attention too. ;)

The time that was used during the test (7 PM PDT) worked alright for me personally.

 
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Topic: Astro Lords: Oort Cloud / Actual Reasons Why This Game Will Fail

If I might point this out, some big Kongregate games have closed in recent(-ish) times. Games like Fantasy Online, Yu-Gi-Oh BAM, Backyard Monsters to name a few, as well as several smaller games. I’ve pretty much accepted that every game will see its end at some point, regardless of how big it gets. At least some of these have had a story that distracted players from the grind, too. So I’m not convinced a storyline alone would help a game succeed — the element of cooperation among players is usually a much larger driving force, at least from my point of view.

Pretty much every game out there has to keep the player on that fine line between making progress and not doing everything in the game too easily. Without progress being made a player may feel like their time truly is being wasted, but if there’s no challenge to be had then you get the same result as well. The usual tactics to keep people from plowing their way through the game these days involve the use of time (construction/upgrade timers, energy/stamina timers, time it takes to earn resources, etc). I think this game does an okay job of showing progress being made for the time invested, but that’s just my opinion. Each person will form their own opinion on whether or not a game is worth spending time/money on.

I will agree about developer interaction. If the developers don’t appear to be enthusiastic about their game, then it can be difficult to expect players to do the same.

Overall, I’ll probably keep playing this game for a while longer, but I thrive in places where I can assist other players. If I can’t get that satisfaction of helping my fellow players because there’s nobody really left playing this, I’ll probably move on to something else too.

 
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Topic: Astro Lords: Oort Cloud / Actual Reasons Why This Game Will Fail

Well, I’ve been attacked once. My understanding of being defeated when defending your (main) asteroid is that 50% of your resources (crystals, microchips, minibots) and weapon stocks gets taken and your base is basically turned off until you can rebuild a radar and a cannon. While the base is offline, you can’t use the Astromarket, explore nearby objects or do Arena, but you can do base development with what you’ve got.

I am assuming that you cannot be chain-attacked because of this mechanic, and you determine when you take your base back online again.


The game has some definite potential here. Some people won’t even care all that much for a storyline, though I’ll agree on the point of holding out a carrot in the form of “50 Quests” — while I understand that it’s a dangling carrot to entice people to pay up quickly, it’s going to annoy people when they can more visibly see the difference in power between paying players and free players. If the reward for 50 Quests was a “random artifact” instead then it would be a bit harder to see that difference.


There are plenty of Kong games that have gone cross-platform before; it’s almost expected at this point that a game on Kongregate is also published somewhere else. Resetting the game server wouldn’t make much sense, but a fair number of games have gone the route of having a separate server for just the Kongregate players to compete amongst themselves. Would that be the right thing to do in this situation? Probably not as of now, as there’s not a lot of chance of attaining a decent enough player base for just the Kongregate players.

On the bright side: No energy systems. So catchup is really much more a matter of just grinding it out, methinks. Also, getting involved with the community by doing group raids should help with making at least a few friends that won’t just attack you for your resources and battle exp.


Apologies if it seems like I’m playing devil’s advocate here. I haven’t really seen much else on Kongregate recently of particular interest to me.

 
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Topic: Blue Moon / [Preview] Balance changes - Wizard/Vampire

Originally posted by 109studio:
  • Other changes
    • Skill attack can now hit critically but with 50% reduced critical rating. (For all classes)

So I would assume this means that, if I had 40% critical rate my skills would now be able to crit 20% of the time?

 
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Topic: Blue Moon / [Preview] Balance changes - Gladiator/Human

Some questions I have about Gladiators:

1) About how much Block could I expect on a typical level 70 Gladiator?

2) Can Block affect damage received from flat percentage-based attacks (e.g. Arachna’s “Poisonous Cloud”)?

3) Will level 62-70 shields (rare and up) ever get the STR core stat like the shields level 60 and below?

Right now, this looks good. I can live with a nerf to my max attack speed, it might actually make me use skills for damage. =P

 
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Topic: Astro Lords: Oort Cloud / Buy missions

Well, how else are you going to fail a mission? =P

Fyi: Expect a lot more of those. Free players are pretty unlikely to finish the “50 Quests” goal successfully.

 
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Topic: Lucadian Chronicles / The campaign guide (spoilers)

I’ll help where I can. In fact, I just found a solution for Act 2, Chapter 1, Battle 6 which doesn’t require you to draw a pack, so I went in and edited it. (Though it might be unreliable, I did win with it.)

(Also, I finally cleared Chapter 1 with 100%, hehe.)

 
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Topic: Knight's Fable / Star stone problem

I’ve tried fiddling around with two that appeared in my own bag from clearing out Hell Dungeons, and haven’t yet figured out how to actually use them. My own screenshot:

(You can directly link images by surrounding it with exclamation marks.)

 
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Topic: Reckless Ruckus / MINT

More specifically, mint comes from the Firelands event on Saturdays as a bonus reward for choosing to attack with one of the four diamond options (as opposed to just clicking for free). These diamond options are a one-off boost that enhances that attack attempt only. Mint cannot be earned without paying diamonds as far as I know (though as a suggestion it would be nice if we could earn some Mint through some means other than spending diamonds to hit, such as including it as part of the final rank reward).

As it is, I don’t really see much of a reason to hit with diamonds right now. Some people spend diamonds on the event, though. I can at least tell you to expect about 1-1.5k mint per diamond spent, though results may vary (and you may very well hit a high multiplier on mint earnings).

 
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Topic: Inferno Legend / Bloody.H's share (wilderness Pets)

I would still recommend getting Sunflower even as a non-VIP, by the way. ;)

Sunflower can remain relevant for quite a while, since it dispels debuffs. This is arguably the more important factor later on when 4k healing is less meaningful. The other easy-to-get debuff cleansing options are in Snow Vine (common servitor, cleanses two allies every turn) and Mastema (miracle obtained from 22 logins, heals and cleanses multiple allies), both of which also have their shortcomings (Snow Vine has some fairly weak stats and Mastema only helps you out for one turn). There’s also a fairly late game elite servitor for cleansing those debuffs dwelling in floor 16 Abyssal Trials, but I’m not there yet to see just how viable it is for my party.


Hell Merchant is likely going to be lower to mid-70’s if you’re not going to cash enough for VIP6. I got mine at a very late 72; almost might as well call it 73.


I don’t really have any dedicated healer on my team right now, but it’s hard to say who I replaced my healers with. My Faerie tanks up front and has lots of health regen essences socketed into her equipment, among other things that make her a respectable tank (especially when Frost Net and Beacon buffs are active). I could justify swapping a healer back in if necessary, though I usually don’t bother in most settings when my Faerie is tanking well enough.

 
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Topic: Reckless Ruckus / Diamond/Gold Spending Guide for New Players (Read before you start!)

Something the diamond spending guide skips over a bit, with my current knowledge: Equipment Refines and Forges.

Refines give your equipment +1, +2, etc. I’ve yet to figure out any consistent patterns, but you could expect roughly ~8% going from +0 to +1.

Forging an equipment can give up to one extra stat boost on an item. The cost is always 20 diamonds, and the extra stat depends only on item type — higher tier items seem to have no effect on the possible rolls.

Might be useful for the later game when you have good quality gear you want to keep using.


That being said, I’d still highly prioritize levels in the early game. You will experience power spikes as you reach certain key levels, the most notable of which is level 42 for the goddesses. Stamina packs help you get there faster.

As for Tower floor resets, floor 3 costs 30 diamonds if I recall, and awards 20. I would say the tower resets are important to do, but mostly because of the daily quests being a thing. If you don’t want to lose diamonds on the paid resets, you can opt to use your two diamond resets on floors 1 and 2 and then claim the dailies for those floors respectively to recoup those costs. Resetting floors 2 and 3 instead puts you 10 diamonds in the hole, but you get a rather decent amount of blue badges and exp for the cost.

My current strategy is to reset [4, 3, 2, 1] in that order, and I have a net gain of 20 diamonds per day from doing Tower (I can’t quite finish 4 yet). I feel like I can justify the loss of potential purple badges to gain those diamonds.

Friend limits are pretty crippling early on and it’s not that bad to buy the first couple slots. Depending on how tidy you can keep your list to ensure at least 10 active players are sending you stamina daily, this may be a good idea for some of those diamonds a little later on.

That’s about all I can contribute.

 
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Topic: Reckless Ruckus / King of server1

Sure, I’ll sign up. I have a question though — will the players be seeded in the bracket based on their arena ranking, or is it just in order of signups?

Character name: Bob10110

@42nd: It looks like they’ll recognize the top 3 at least, as there is a Bronze Match next to the finals, though I’d also like to know how many people will be given rewards.

 
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Topic: Monsters & Dungeons / Elementress raid

First of all, I should probably mention Kongregate has some formatting options to embed images into your post, by surrounding the image URL with exclamation points. ;)

Now, a Destiny (or Fate) leader with Wind Witch Skyris could definitely work out for Master with a bit more HP (I’d recommend your team to have at least 9.5k-10k before helper), but Heroic is gonna take considerably more effort (the team needs at least 13k HP before helper, if I remember what I’ve been told).

I would also recommend having at least 30k HP worth of flat damage skills (Stampedos, Serratozoon, or their lesser evolutions) or some other skill(s) that can get you to do that much damage within a round or two. Take two 20k skills if you don’t have a 30k. Main reason is that Destiny/Fate is going to proc on the boss hit, and then the minion on the right side will just take that last point of health if it’s not defeated yet. It’s got probably 40k HP or so on Master difficulty (I never bothered to look for an exact number as of yet). Some of the waves towards the middle (wave 5?) might also be dangerous enough to warrant the use of these skills, to knock out one monster quickly, but you NEED to have the skill up at the boss.

Caesar is a good idea, his AoE for a percentage of current health will make the boss grind much more bearable. He’s not an absolute necessity, but he’ll speed up the process.


Or stick to Expert. It’s a lot easier than Master, and can still drop the Elementress. Once you do have the Elementress, you could look for another friend who has the same Elementress and challenge the higher difficulties using the double Elementress strategy (though you do rely a bit on finding hearts for healing doing this).

 
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Topic: Kongregate / Upcoming Badges!

In regards to the Inferno Legend badge (it’s likely to only be one, anyways), I’ve done a bit more thinking about it. Making it “achieve level 20” would probably be better than “achieve level 30”, or at least there’s not a whole lot between 20 and 30 that you learn about the game. Granted, either one of those would be a perfectly fine badge; anything below 20 is fairly insignificant (except maybe 15 because of the skill tree unlocks, but you’re still in the forced tutorial at that point if I recall), and anything above 30 won’t exactly be doable in one day. Both 20 and 30 open up fairly “essential” game features; 20 brings alliances, 30 brings event stages and encounters.

It’s been sitting on the to-do list for a while now. The game is decent for an Asian MMO, and I’ve been playing it for a couple months now (as a level 75 Faerie on Kong server 1). May want to just pick a level to reach and get this out of the way sometime soon so we can look for more awesome single-player games to badge. =D

 
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Topic: Clicker Heroes / 35 clicks

Just curious. Does Energize stack with itself? That is, if I used Energize, waited an hour, used it again and then used Clickstorm, would it increase Clickstorm’s effect by more than 2x? Could be a much easier method for the achievement if it works out. I’ll go test this myself when I get some time to let this game idle (I usually don’t leave the game up for idling when I’m playing other games).

Also, Mouse Keys seems to be ignored — at the very least, the game leaves taunting messages instead of damage numbers if it realizes you’re trying to use them.

 
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Topic: Inferno Legend / Drops from flames

I may as well post these two lists. Note they were done on separate servers.

My KR1 Faerie

My KR2 Faerie


If you want my guesses at the percentages:

Advanced Essences: ~40%
Rare Essences: ~20%
Epic Essences (Creator’s Hearts): ~1%

Fruit of Growth: ~15%
Learning Essence: ~15%
Stat fruits: ~10%, but most likely a bit less than that.

Legacy Crystal IV: ~1%
Legacy Crystal V: Minimal, probably ~0.1%

Flame Dragon Blood Bead: Haha good luck, I don’t remember seeing anybody report one of those.

Succubus Jenelle: Also probably minimal, may have similar appearance rate to Legacy Crystal V, but I’m not really sure how people can test this — can she appear more than once (assuming you never ditch her)?

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by greg:

- Inferno Legend will be the next multiplayer game to receive badges. I don’t know what they’ll be yet, but I’ll try to keep it shorter than Last Stand was.

As a regular player of Inferno Legend, I’d suggest one easy/medium badge for level 30. Here’s my reasoning:

  • There’s only two stats on the API (and yes, I checked /?debug_level=4 to see if there was anything hidden). The other stat is “Power”, which I would recommend against if designing badge requirements — not only is it liable for formula changes (as with a recent update which included something new in the Power calculations and thus gave everybody a notable increase), but it’s also naturally larger on those players that spend Kreds to get the shinier things in the game faster.
  • If I recall from my prior experiences, level 30 is attainable within the first play session, or very close to it (the game has energy limiting how many instances you can run in a given time). It does take a fair length of time though; expect to be at it for about an hour.
  • It reaches a point in the game where you have one of your first real challenges, if you progress logically (specifically, Stage 2-7 on the Main Plot, though I’ll expect players that find 2-7 too difficult to turn instead to raiding 2-6 for exp).
  • It unlocks a decent amount of game content: The Sacred Temple and Hydra Lair for a daily allowance of resources with which to upgrade your characters, access to game events (both daily events like the World Boss and the festive holiday events with unique rewards) and the first tier of daily activity rewards. There’s also new equipment to be had every 10 levels too.
  • Luck/grind/cashing is still a minimal factor at this point in the game. Getting past the final bosses of every Act is a rather huge undertaking, and many of them will require some preparation in terms of gear, stats, and general levelling. Even as early as Act 2-7, I would recommend players to be level 30 before fighting the boss there (partially because if you’ve done the right things, you should have a level 30 amulet which will help considerably).
 
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Topic: Inferno Legend / [Guide] How to Rule Hell with an Iron (insert weapon of choice here)

TL; DR

(too long; didn’t read)

In brief, here’s suggestions on what to focus on.

Party formation:

  • Recruit Helmet Crab
  • Recruit Frost Spider
  • Recruit Witch
  • Unlock and recruit Sunflower from Wilderness
  • (Optional) Recruit Giant Beast (for tanking magic)
  • (Situational) Recruit Snow Vine (for every-turn debuff dispels)
  • Recruit Stygian Kingcrab
  • Unlock and recruit Frost Dragon from Wilderness (~60)
  • Recruit Princess General
  • Unlock and recruit Bumblebore from Wilderness (~68)
  • Unlock and recruit Hell Merchant from Wilderness (~72, or instantly with VIP6)
  • Acquire Crypt Lord from Contest puzzle

Servitor skills that are useful in current meta:

  • Frost Net (from Frost Spider): Great defense buff, and accessible early on
  • Stormfury (from Witch and Bumblebore): Solid AoE thunder magic with a chance to Paralyze, and can be boosted to level 4-5 early on with the Book of Azathoth
  • Taunt (from Princess General): Useful for grabbing the attention of two high damage threats — make sure whatever’s using it can survive, though!
  • Pocket Plane (from Dimensional Worm): Useful for dodge-focused tanks, which is the way to go in late game PvE
  • Beacon of Hell (from Hell Merchant): Multiple ally shield skill, no cooldown, defense increase that stacks with Frost Net — what more could you ask for?
  • Cursed Claw (from Dead Soul): Current late-game meta, this Umbra AoE is usually the first skill cast in high end PvP to cripple the speedier foes on the other team
  • Intellect Analysis (from Sentry Rock): Useful debuff for reducing enemy hit rate, helps the dodge strats in late game PvE
  • Unstable Concotion (from rare wilderness exploration result): A fire AoE that can effectively hit everything. It might not have the ability to get out there as fast as Cursed Claw, but this packs a punch if it’s developed on a well-built servitor.

Equipment:

  • Keep levelling totems somewhat equally
  • Keep gear as current as possible, unless you want a lower level item for its bonuses or lower essence stack requirements
  • Smelt most common essences, but keep Rainbow Essences for dodge and maybe Blood Ambers for HP regen
  • Keep advanced essences, don’t smelt
  • Focus on amulet, armor for defensive servitors
  • Focus on weapon, boots/belt for offensive servitors

Events (listed by server time, which is PDT for Kongregate servers):

  • Human Invasion: Noon to 3 PM daily, requires alliance membership
  • Dark Tournament (Contest): 6 PM to 8 PM registration, 8 PM to 9 PM tournament, class nights on Wed/Sun
  • World Boss: 7 PM to 7:45 PM (or until defeated) every day — recommended to arrive at start to claim maximum participation rewards
  • Supply Escorts: 9 PM to 9:30 PM every Friday
  • El Dorado: 5 AM Saturday to 5 AM Monday, every weekend
  • Tower of Triumph: 9 AM to 6 PM every Sunday
  • Planar War: 1 PM to ~2 PM every other Sunday, recommended to arrive at start if betting on the rounds
  • Limited time events, as they happen, will usually run for a few days

Daily routine if you don’t have much time:

  • Claim login reward
  • Fight Sacred Temple and Hydra Lair mobs and claim plunders
  • Harvest from Tree of Talent
  • Explore Wilderness three times
  • Buy 3-5 Ancient Library scrolls
  • Sacrifice at Bloody Altar
  • Use at least one batch of 500 Fruit of Talent
  • Claim daily Prestige gold coins income
  • Check shop for stuff to buy with gold coins
  • Use free draws on essences
  • Quick-raid Main Plot stage of choice 15-20 times
  • Harvest souls once with the free seeds
  • Donate to your Alliance
  • Claim daily quests rewards — should be 80 Activity if tallied correctly
 
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Topic: Inferno Legend / [Guide] How to Rule Hell with an Iron (insert weapon of choice here)

[reserved]

 
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Topic: Inferno Legend / [Guide] How to Rule Hell with an Iron (insert weapon of choice here)

Advice for the First Days

First, I do have to mention Bloody H’s guides here. It’s got some good general strategies (not just for early game, but for a lot of the later bosses too), though things have changed quite a bit since his posts.

When you begin, you’ll be forced through a railroad of a tutorial to get through a prologue and Act 1. This basically shows you that you want to complete as many stages as you can, and to claim the clear bonuses when you get them. Once you unlock the Act 2 map, the game lets you loose to do things on your own.

One thing to watch for: Check the clear goals carefully for Acts 2 and 3. Sometimes they switch the “Perfect” goal from 5 rounds to clearing with a particular servitor. Try to recruit this servitor before you start the stage (or at least before you finish it), and to go diving into Abyssal Trials if you need to unlock access to it. If you find yourself short on souls, you can either buy blue souls from the shop (100 blue souls for 80k gold, great deal for free players) or harvest white/blue souls (buy the seeds, grow the stacks twice, then harvest — this is usually optimal). Of the servitors you’ll need to recruit for this purpose, keep the Helmet Crab (elite) and Frost Spider (common) around for later usage — you can exile the others to get some souls back.

You can fairly safely clear up through stage 2-6. Before you attempt 2-7, I would advise diving as deep into the Abyssal Trials as possible, doing your arena PvP matches, and also try to clear the Act 1 Extra Boss (aka Treasure Numen) to get to the extra rewards, which should include a level 30 amulet. You definitely want to be at least level 30 when going into 2-7, so you’ll also probably have to repeat some past stages (might try 2-2 if you want to try for a level 20 yellow belt, or 2-6 if you just want more exp).

The boss of 2-7, Rotund’jere, goes through two phases. During the first phase, he will summon a group of 5 minions around himself and bombard your entire party with poison-inflicting Area-of-Effect (AoE) damage. Clear out the minions with your own AoE’s and, once the boss is down, you’ll think you’ve won…but then he gets back up and enrages, focusing his second phase on rather damaging single-target attacks on either your frontmost or rearmost character. Strategy at this point should just be to kill him as fast as possible, since he’ll stay down this time.

Once you’re through that boss battle, congratulations, it’s on to the next Act! Things will only get harder from here, so be sure to level up and unlock more servitors. If you missed any clear goals, feel free to go back and fulfill them when you can (this goes for both the Main Plot and for Abyssal Trials).

Act 3 runs in a fairly similar fashion to Act 2. Most of what is suggested for Act 2 will also apply to Act 3. If you’re having trouble, remember that being level 30 entitles you to enter a bunch of events such as World Boss where the rewards can be huge for your level.

You’ll probably want to pick up Witch sometime soon as well. This can wait until after Act 3, but she will be a solid AoE damage dealer for the early to mid game. When you’re about to recruit the Witch to join your party, spend Diamonds to refresh her skill set until her active skill rolls level 3 Stormfury, and then recruit. For Witch and for ANY elite/vassal you recruit afterward (and possibly Helmet Crab too if you want the early game to go a bit more smoothly), you’ll want to refresh for level 3 active skill(s).


After Act 3 is completed, you’ll unlock the Wilderness. This is where you can really start finding lots of really nice stuff… (Kappa)

That aside, the stuff you find in Wilderness will be of huge help in your first days. If you get a “pick one of three rewards” result, I would suggest going for 35 Diamonds first if it’s there, followed by a god bead fragment if it’s there AND it is desirable to you, followed by Fruit of Talent if it’s there, followed by Totem Fragments which will always be there.

If you find the [Tree of Talent], clear it and you’ll unlock the Talents menu in town — allowing you to spend all the fruit you’ve hoarded up to this point for stat increases on your entire party (and eventually extra lineage slots). Regarding the Talents menu, Fruit of Talent is consumed to give exp at random to stats on the left, and every time a stat on the left hits a multiple of 10, you can increase the level of Talent perks on the right (I would highly recommend focusing a single stack at the beginning — my current recommendation is either to focus on exp increase perk until you reach level 60-70…after which you’ll probably switch to gold increase perk, or instead focus on talent tree fruit quality perk).

If you find the [Bloody Altar], you can improve the stats of servitors you’re keeping in your party by sacrificing other servitors — I would advise beefing up the stats of Frost Spider and Witch. For free players, blue souls are a valuable resource and not one to squander lightly, so stick to common sacrifices until you’re content with your party formation and have the blue souls to spare (which will take probably a couple weeks of active play, in my experience). For VIP players, you can obtain blue souls more easily, so you could start sacrificing elites to your servitors sooner (for more stat gains over common sacrifices), but don’t go overboard. You will still need several thousand blue souls to recruit the upcoming Sunflower, Stygian Kingcrab, and other recommended elites.

If you find the [Ancient Library], you can get more active and passive skills for your servitors. The actives aren’t terribly useful at first (you can unlock more useful actives by expanding the library), but the passives will really improve the power of your servitors. My suggested strategy is to use gold coins to purchase 3 to 5 skill books daily (personally I’m purchasing 5). 9 books if you really want to focus on the skills and expanding that library; anything after the 9th book in a day costs 180k gold per book.

Case in point, the wilderness offers a lot of good stuff to help your character grow. One of your earliest goals should be to clear Act 3 ASAP, which might be doable in your first day with a bit of luck.

 
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Topic: Inferno Legend / [Guide] How to Rule Hell with an Iron (insert weapon of choice here)

The Bare Basics

You play the role of a minion from Hell, and during the course of your adventure will take the fight to those that seek justice. That’s the basic gist of the storyline.

As you grow in power, you will be able to recruit creatures of all sorts to join your party — these are called Dark Servitors, sometimes abbreviated to DS by players in chat. The primary way to unlock more servitors to recruit is to delve deeper into the Abyssal Trials and clear more stages. Other ways include completing certain stages in the Wilderness and finishing event puzzles. Each servitor has one of 8 races, one of 4 elemental types, and one of 4 quality levels (which influences how many pieces of equipment the servitor can wear, as well as stat growth and the color of souls you must use to recruit the servitor). They will also come with one active skill (although some powerful ones come with two actives) and anywhere from one to three passives.

You will also call upon the power of devils to assist you in battle. With time and faith, you will gain the favor of more devils, each of which has their own passive stat bonuses granted to your entire party and active abilities that can be set for one of the early turns in a battle (it will activate before your main character’s turn in combat). You can look at the devils you have via the Miracles menu.

Your main character will be able to use more devastating skills as you level up, too. The skill trees are unlocked at level 15, with ultimate skills accessible at level 45. Don’t worry about spending your skill points on the wrong thing, as your main character can adjust skill trees free of charge, anytime outside of battle (the same can’t be said for your servitors — changing their skills will be pretty expensive). Almost immediately these new skills will outperform the basic skill that you’ve probably been letting the game auto-cast for you every fight to this point. The auto-cast skill bar will still serve a purpose throughout the entire game, however, as all PvP is done via the skill selections you make for that bar.

Lineages are another way to beef up the stats on your characters, and provide a nifty extra ability that can proc once during battle. Your main character starts off with two lineages that cannot be removed, and any non-common servitor will also start off with their own lineage (though this lineage can be extracted into bead form). Lineages require some effort to improve, but each level on a lineage will increase the stats granted to that character and every 5 levels (starting from 10) will improve the Awakening ability that comes with it. You can give new lineages to anything with a blank lineage slot by consuming a lineage blood bead (while the character is selected), and you’ll get more maximum lineage slots over time as well.

Alliances become an option at level 20, which allows you to join up with other minions and work towards special benefits that can only be earned in an alliance. Among these perks are trainings for your main character, serums to increase the level cap of your main character’s lineages, storage slots for equipment and servitors, and raising the maximum cap on your vigor. These alliance perks only apply to you, however, but the higher guild levels will allow you access to more stuff in the alliance contribution exchange.

That’s about it for the basics.

 
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Topic: Inferno Legend / [Guide] How to Rule Hell with an Iron (insert weapon of choice here)

Heya guys, Bob here. If you’re reading this thread, you probably want to know more about Inferno Legend (which I have been playing for a few months now). While I cannot answer every single question, I hope to cover most of the things an up-and-coming minion might ask.

Please note this guide is under construction, so I ask for patience as I get it set up.