Recent posts by rpresser on Kongregate

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Topic: Kongregate / Kongregate WHAT happened....

Emily’s reply to my question made it clear, at least to me, that the shift in games is almost entirely due to a shift in supply, NOT a shift in decision making. This makes me feel better about the leadership, but still sad that I can’t come to Kong and know there are more “hot new games” this week than I will be able to play in a week. :(

 
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Topic: Kongregate / Ask an Admin: Emily Greer, co-founder of Kongregate

Emily: I can’t thank you enough for your eloquent and considered answer to my question.

The middle of your post basically answered it for me: the supply of games has shifted drastically, for multiple complicated reasons, including the rise of mobile games and the crash of sponsorship amounts.

Unfortunately for me, knowing this doesn’t much change the experience I get from the site. It makes me feel better about the leadership, but I still end up with fewer games of the type that I really enjoy, at least for now. And that makes me sad.

I won’t give up on Kong completely, but I will probably spend less time here. However, I’m not much of a revenue stream anyhow. :)

 
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Topic: Kongregate / Ask an Admin: Emily Greer, co-founder of Kongregate

Emily, it seems like Kongregate has had a major shift of focus in the last year. While the focus before 2013 was definitely on great, entertaining, single-player, fully free games, there has been a much greater focus lately on MMOs and on in-app purchases. I understand that, as you say in your “4 years, 300 games” presentation, that microtransactions offer a huge money making opportunity. But, and I think this important to remember, people who like fully free games generally do not like microtransaction games. So you’re alienating a large part of your userbase that made Kongregate great. Is this really the way you wanted to take the site?

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Suggestion: differing rock hardnesses

I’m not sure it would really affect game play all that much, but I think it would be cool if the amount of rock blown away by an explosion varied randomly, instead of being constant.