Recent posts by abyssoft on Kongregate

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Topic: Idling to Rule the Gods / Resources Needed per creation/upgrade

Still working on this when the Time Comes I will Create a new Thread with the information to remove the noise that is here so that is better consolidated. In the new Thread all persons who have helped will be given due credit.

Testing various Kong formatting patterns

moretesting


  1. list
 
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Topic: Idling to Rule the Gods / Resources Needed per creation/upgrade

Actually I used a spreadsheet, But I’ll Rerun my numbers and update accordingly thanks. To check my numbers I’m crafting a javascript program that will do all the calculations and output for me so it becomes a copy and past job 8), thanks again.

 
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Topic: Idling to Rule the Gods / Resources Needed per creation/upgrade

Thanks to frostlion for Night and Moon

Night
Moon
Planet

 
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Topic: Idling to Rule the Gods / Resources Needed per creation/upgrade

Thanks to kwyf85 for Continent, Weather and Sky

Continent
<- 1 5
<- 30,000,000 10,000,000 1,000,000 500,000 1,000 15 50 75
<- 48,750,000 20,000,000 60,000,000 37,500,000 15,250,000 500,000 1,500,000 375000 75
<- 120,000,000 68,750,000 33,000,000 112,500,000 84,875,000 16,875,000 9,375,000 5,625,000
<- 345,000,000 101,750,000 33,750,000 254,625,000 211,875,000 97,500,000 16,875,000
<- 854,250,000 135,500,000 195,000,000 635,625,000 363,750,000 84,375,000
<- 2,125,500,000 330,500,000 168,750,000 1,091,250,000 168,750,000
<- 4,308,000,000 499,250,000 506,250,000
<- 5,320,500,000 499,250,000

Weather
<- 1,000,000,000 10,000,000 5 1
<- 2,000,000,000 30,000,000 150,000,000 25,000,000 5,000,000 2,500 1 5
<- 2,060,000,000 112,500,000 450,000,000 142,500,000 35,000,000 1,000,000 500,000 1,000 15 50 75
<- 2,960,000,000 134,250,000 80,000,000 427,500,000 92,500,000 10,250,000 500,000 1,500,000 375,000 75
<- 3,815,000,000 214,250,000 23,000,000 277,500,000 74,875,000 16,875,000 9,375,000 5,625,000
<- 4,370,000,000 237,250,000 33,750,000 224,625,000 211,875,000 97,500,000 16,875,000
<- 4,819,250,000 271,000,000 363,750,000 635,625,000 363,750,000 84,375,000
<- 6,090,500,000 634,750,000 168,750,000 1,091,250,000 168,750,000
<- 8,273,000,000 803,500,000 506,250,000
<- 9,285,500,000 803,500,000

Sky

 
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Topic: Idling to Rule the Gods / Resources Needed per creation/upgrade

Thanks to Toa_of_Pi for Town, Ocean, and Nation initial creation requirements.

Town
<- 250,000 S + 10,000 P + 5,000 H + 1 R
<- 250,000 S + 20,000 D + 525,000 W + 125,000 P + 125,000 F + 75,000 B
<- 270,000 S + 250,000 D + 1,575,000 A + 2,625,000 W + 1,300,000 P + 225,000 F
<- 3,150,000 L + 520,000 S + 2,600,000 D +
     … 7,875,000 A + 4,850,000 W + 1,125,000 P
<- 18,900,000 L + 2,600,000 S + 2,250,000 D + 14,550,000 A + 2,250,000 W
<- 48,000,000 L + 4,850,000 S + 6,750,000 A
<- 61,500,000 L + 4,850,000 S

Ocean
<- 30,000,000 W + 5,000,000 P + 1,000,000 F + 500 R
<- 10,000,000 D + 90,000,000 A + 22,500,000 W + 5,000,000 P
<- 180,000,000 L + 10,000,000 S + 10,000,000 D + 67,500,000 A + 10,000,000 W
<- 315,000,000 L + 20,000,000 S + 30,000,000 A
<- 375,000,000 L + 20,000,000 S

Nation
<- 1,000,000 P + 100,000 B + 100 R + 3 M + 10 Fo + 15 Ct
<- 4,350,000 S + 2,000,000 D + 4,000,000 W + 1,050,000 P + 100,000 T +
     … 300,000 F + 75,000 H + 15 R
<- 6,350,000 S + 500,000 D + 12,000,000 A + 13,050,000 W + 3,375,000 P +
     … 1,875,000 F + 1,125,000 B
<- 24,000,000 L + 6,850,000 S + 6,750,000 D + 39,150,000 A + 42,375,000 W +
     … 19,500,000 P + 3,375,000 F
<- 102,300,000 L + 13,600,000 S + 39,000,000 D + 127,125,000 A + 72,750,000 W +
     … 16,875,000 P
<- 356,550,000 L + 52,600,000 S + 33,750,000 D + 218,250,000 A + 33,750,000 W
<- 793,050,000 L + 86,350,000 S + 101,250,000 A
<- 995,550,000 L + 86,350,000 S

 
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Topic: Idling to Rule the Gods / Resources Needed per creation/upgrade

  • 2014 10 16 : 1608 MT ****
    Current I have not progressed far enough in the game to have info on the following
    Town, Ocean, Nation, Continent,
    Weather, Sky, Night, Moon,
    Planet, Earthlike, Sun, SolarSystem,
    Galaxy, Universe
  • 2014 10 17 : 2215 MT ****
    still missing
    Planet, Earthlike, Sun, SolarSystem,
    Galaxy, Universe
    Starting to put Continent, Weather, Sky in (these will look pretty awful until I get done formatting, Also considering a different way to do the formatting on all.

If you have the initial creation requirements please post them in the thread so I can expand the information. Thanks.

 
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Topic: Idling to Rule the Gods / Resources Needed per creation/upgrade

River
<- 5,000 W
<- 15,000 A
<- 30,000 L

Mountain
<- 200,000 S

Forest
<- 10,000 T
<- 50,000 D + 30,000 W
<- 50,000 S + 90,000 A
<- 180,000 L + 50,000 S

Village
<- 5,000 S + 5,000 P + 200 H + 1 R + 1 Fo
<- 5,000 S + 10,000 D + 35,000 W + 5,000 P + 10,000 T + 5,000 F + 3,000 B
<- 15,000 S + 60,000 D + 105,000 A + 135,000 W + 52,000 P + 9,000 F
<- 210,000 L + 75,000 S + 104,000 D + 405,000 A + 194,000 W + 45,000 P
<- 1,020,000 L + 179,000 S + 90,000 D + 582,000 A + 90,000 W
<- 2,184,000 L + 269,000 S + 270,000 A
<- 2,724,000 L + 269,000 S

 
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Topic: Idling to Rule the Gods / Resources Needed per creation/upgrade

Tree
<- 5 D + 3 W
<- 5 S + 9 A
<- 18 L + 5 S

Fish
<- 10 W + 5 P
<- 10 D + 30 A + 10 W
<- 60 L + 10 S + 30 A
<- 120 L + 10 S

Animal
<- 15 W + 9 P + 3 F
<- 18 D + 48 W + 15 P
<- 18 S + 30 D + 144 A + 30 W
<- 288 L + 48 S + 90 A
<- 468 L + 48 S

Human
<- 100 W + 25 P + 25 F + 15 B
<- 50 D + 300 A + 525 W + 260 P + 45 F
<- 600 L + 50 S + 520 D + 1575 A + 970 W + 225 P
<- 3,750 L + 570 S + 450 D + 2910 A + 450 W
<- 9,570 L + 1,020 S + 1,350 A
<- 12,270 L + 1,020 S

 
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Topic: Idling to Rule the Gods / Resources Needed per creation/upgrade

Soil
<- 1 S

Air
<- 2 L

Water
<- 3 A
<- 6 L

Plant
<- 2 W + 2 D
<- 2 S + 6 A
<- 12 L + 2 S

 
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Topic: Idling to Rule the Gods / Resources Needed per creation/upgrade

Subsequent posts will include the listing of the chain the resources needed for each creation and monuments (these will be done after all the creations are completed), with the last post being the total in base units.

Base units are defined as Clones , Light, Stone

To help these be brief I will be using 1-2 letter codes (UPPER, UPPERlower) for each Resource as listed below:

X – Clone           L – Light                S – Stone

D – Soil              A – Air                  W – Water         P – Plant
T – Tree             F – Fish                 B – Animal        H – Human
R – River            M – Mountain        Fo – Forest       Vi – Village
Ct – Town           Oc – Ocean          Na – Nation
Co – Continent    We – Weather      Sk – Sky
Ni – Night           Mo – Moon            Pl – Planet

Ea – Earthlike
Su – Sun
Ss – SolarSystem
Ga – Galaxy
Un – Universe

… will be used to show the line continues

 
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Topic: Idling to Rule the Gods / Bluescreen = save gone

That is why there is an export feature in the game, I tend to export 2x a day to make sure I don’t lose too much time.

 
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Topic: Idling to Rule the Gods / Performance optimization needed

still hoping for separate creation and god tabs

 
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Topic: Idling to Rule the Gods / Future Updates

@kosta123 Yes, you can look at the numbers; or you can have infographics which provide relative information about the situation. The latter, I believe is what @GeneralYouri and @mnkmnk were suggesting, and when your using infographics color does matter. The mouse over tooltips, to see the numbers are very slow to respond, where as an infographic would provide the information at a glance and not require any action on the part of the user, reinforcing the “idle” concept.

 
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Topic: Idling to Rule the Gods / Very low FPS at 'Create' tab

Originally posted by Wormeh:

Am I the only one who has a very low FPS at the create screen? Other screens are ‘fine’ (not great, but I can play on them), but when I go to the Create screen, I can barely click anything. It gets worse the more Gods I kill. I am now at Artemis and I need about 1 minute to click on trying to kill him. Is this known? And if so, is this going to be fixed? I still wonder how a game which consists of only texts can take so much CPU.

+1

 
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Topic: Idling to Rule the Gods / Future Updates

Originally posted by mnkmnk:

Ryu, it would be nice to have colored requirements in the build & create tooltips. The prerequisites could have green-red system, indicating whether specific of them is satisfied or not. This is probably easy to implement since you already have the conditionally colored text on the rebirth tab.

Green/Red is a bad idea remember between 5 and 15% (8% is the average estimate) of the global population is colorblind, with the most common form being red/green. I’d like to suggest instead a color thermometer starting with light red (not quite pink, about 66% lightness, hex #ff5252) for 0 to dark cyan (still about 33% lightness, hex #00a8a8) for sufficient resources. The color thermometer above would cover all but 1% of the global population; if you wanted to extend this to all persons one would need to extend the color lightness a bit more drastically especially on the first color and shift the second color toward more blue; using #FFCCCC and #000433 respectively would provide accessibility to all visioned users, even at smaller scales (tested down to width/height or 32px/8px)

 
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Topic: AdVenture Capitalist / Some specific criticism regarding the new UI from a UX Designer

+1

 
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Topic: AdVenture Capitalist / We're gonna do an update soon (1.4.6)!

Refreshing clears the lag issue.

 
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Topic: AdVenture Capitalist / We're gonna do an update soon (1.4.6)!

While the stutter maybe 100% intentional, I’m experiencing changes of 60+% in less then a tap. This level of change makes this feature mostly unusable, as I experience the “GREED” break almost 30-50% of the attempts I’ve made to test play it. There needs to be a maximum change per tick that does not exceed the normal (average) response time of humans .21 to .27 secs. I’m also seeing a lag spike after an attempt the affects the rest of the game. In that all the other industries slow down while not reporting the slow down in the CPS listed.

 
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Topic: AdVenture Capitalist / We're gonna do an update soon (1.4.6)!

Originally posted by Proside:

Can you please give the option to change colors? i am red green blind and can barely see the bar of micro management

^ +1 (although not I’m not color blind) would prefer it not to be in the same location as the progress line.

Jumpiness of the bar is still quite high seems to move in starts and stutters. the flickering on the progress line is almost seizure inducing.

 
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Topic: AdVenture Capitalist / DEMON INVESTORS CONFIRMED BY DEV

based on the convo snippet, that “confirmed” may have been taken out of context.

 
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Topic: AdVenture Capitalist / Game not downloading

Few things you can do,

1) if you are on chrome disable pepperflash otherwise goto step 2
2) make sure you have the latest version of flashplayer
3) make sure you have the latest Unity Player.
4) if you have a export, backup up all your flash save files then clear your cache.
5) close browser and reopen.

If game still does not load it could indeed be a serverside issue.
but to be safe file a bug report with the devs.

 
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Topic: AdVenture Capitalist / Lost progress

Originally posted by Krestona:

Any lost progress can ALWAYS be reported through the “Report Bug” feature beneath the game. Sends a direct email to the support guys who will then give you a code to return all of your angels. When I did this, I got a response and angels back only an hour after I realized I had lost them all

^ Says it all. they are very good about resolving this M-F make sure your Kong profile has a valid Email address on it.

 
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Topic: AdVenture Capitalist / Bug - Lag Viewing Achievements Tab

@manmadeofmayo Down load the latest Flashplayer for FF, in Chrome disable pepperflash and unity should work correctly. It still lags but doesn’t crash.

 
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Topic: AdVenture Capitalist / So, Who's above 2000 everything? (:

current stats
1979,1158
1054,1246
1100,1349
1140,1479
1202,1653

so close I can see the 1100 mark.

 
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Topic: Kongregate / Spam in game comments

How about heuristics to auto flag this kind of spam there are definite patterns.