Topic: Chronicles of Herenvale /
Suggestions After 10 Days
I really like the game and after playing for over 10 days I believe I see very few things that could really use improvement. Now when I move on to the second area in the next few days, it could change my perception if that area does not follow the starting area model.
The first is the attribute system. Currently the ability to add energy and stamina as attributes makes them overall more important then the other attributes. It should be interesting to see players builds with the 4 combat attributes but very few seem to use them. This could be fixed my removing the option to upgrade these attributes when you level up. If this was done I would also up the amount of energy and stamina you gain per level. Personally I believe adding 2 more energy per level and 1 more stamina per level should give people enough to play with.
The second part of the game that needs a rework currently does not exist. The game needs something to do that does not cost energy or stamina so that players are not bored between waiting for more. My rework for this would be a new battle type that does use either attribute. It would not cost anything to join and just have a list of players that you can attack, like the current main battle page. This battle section would not effect win streaks. Also the arena would not award any xp. For each win in this battle area if the attacking player wins they would receive 5 gold and if the attacking player loses 1 gold. This gives the player something to do while not having a large effect on the game.
The next two suggestions are not as important to me in the aspect of improvements of the game, but just ideas I had to maybe balance a player’s choice of doing battles, raids, or quests, letting them chose to take only the path they like.
First at the end of each numbered area, you can currently see 1-11, I would suggest that each player get a chest drop. This gives people focusing on quests a chance to get cool equipment, but not making it overly common.
The second idea would be to change the current arenas to reward chests as well but on a scale. Give the 3 people who finish first the rewards that scale by place. Also make different costing arenas where for example the current 2500 gold only gets you a chance to loot a rare item in first place, while a 40k gold arena would give the first place person a small chance to loot a piece of Heroic gear.