platypusman8
27 posts
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Topic: BigHeadBash /
How 'Bout Dat Update. (List of Complaints)
Thoughts on specific things as of this update:
Sewer: A very odd map. The bash and the large health pack are in really hard to reach spots, but the bash feels like it spawns too frequently. Not really too into this nor do I hate it.
Rocket Launcher weakened: Makes sense. It was a terrible weapon to begin with, only used by new players because its so inexpensive, but easy to spam because of its gigantic clip and not terrible fire rate (both relative to power)
Single Barrel Shotgun buffed: This thing is annoying to deal with, the range is just far more than it should be. imo, its the only particularly good weapon aside from all the other one hit kill things.
Sticky Tron nerfed: This doesn’t make much sense. Its already worse than the Ice because it can’t slow down, and should only be used on double sticky classes. Neither of them deserve a nerf, they aren’t anything other than fun weapons that are so-so.
Lasers buffed: Makes sense, they were terrible before. Not sure exactly how strong they are, but compared to things like the revolver they can’t be amazing.
M1 one hit killing: It heavily outclasses the other sniper now, but it just doesn’t have a place with all the other one hit kill weapons firing faster. If those get nerfed, shouldn’t forget to nerf this as well.
Gamma Gun, Tesla, Revolver, and Magnum one hit killing: No. Just no. I can see any of these being two hit kills, that wouldn’t be that amazing, but high level play just revolves around spamming these, and that’s a big issue.
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platypusman8
27 posts
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Topic: BigHeadBash /
Big Head Bash guns
For anyone that has had a chance to use both, which would you say is better, Gamma Gun or Tesla Coil? My guess would be Gamma, unlimited range is a big plus and bouncing is kinda cool, but Tesla’s far bigger slip could make it stronger.
@Flighttribe
Of course its not possible to make everyone happy, but most of us should be satisfied when these guns don’t do 50+ in one hit. Nothing wrong with them being strong, just not overpowered.
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platypusman8
27 posts
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Topic: BigHeadBash /
Big Head Bash guns
Everyone that can: SPAM OP GUNS LIKE THERE’S NO TOMORROW
Spicy really needs to know that we need a nerf on them, and the more people that die to them the more that will complain >:D
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platypusman8
27 posts
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Topic: BigHeadBash /
Add your voice against the booster overlay after death!
Very big issue indeed, even though this only happened to me once I hated looking like a N00B using a booster for the rest of that game. Also wasted a precious token!
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platypusman8
27 posts
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Topic: BigHeadBash /
Big Head Bash guns
Back again, we finally got another update today! All of these toys are too expensive for me to blow tokens on, but some thoughts on the new weapons.
Revolver
Ammo: 6 rounds in a clip, 18 max, starts off with one extra clip
Damage: 67 a hit, (?) on crits
Fire Rate: Semi Auto, about the same as Ray Gun
Accuracy: GODLIKE. Always hits cursor, even if you shoot as fast as you can. This stays the same even while moving.
Range: Better than machine guns, not quite as much as snipers
Reload: Slow, about the same as the Sniper Rifle
Cost: 1800 tickets
Value: 900
(edited, sorry for incorrect stats before)
This thing is INSANELY overpowered. I have yet to try it in a mode other than the default health setting, but even there it cleans up. Use it as a secondary with a fully auto weapon or shotty as primary. Make a run for its ammo whenever you can, it runs out incredibly fast. Pull it out when you get desperate, or just whenever, it’s always very strong. You will NOT regret the big ticket cost.
Magnum: Sounds like it could be a revolver with a bigger clip, which would obviously be a huge improvement. (from what Olan said, this is exactly what it is)
Blue Flamethrower is now 500 tokens, will see if it is even different from regular Flamethrower when I can.
Tommy Gun now only 43 Tokens, this is a pretty good deal, but I am not sure if it got any patches this update.
Pepper Grinder is 78 Tokens now, no idea if stats have changed.
Minigun sounds as if it has gotten worse, even though the price has ramped up 32 tokens.
AK now only 34 Tokens, this thing is more than likely still a waste of a gun.
I think all full auto weapons have received a pretty heavy damage nerf, not too sure because they’re absolutely inferior to one hit KO weapons right now regardless
Some other patches in prices, nothing terribly important, most of it is stuff you should have.
Spicyhorse claims the lasers have gotten a buff, should be able to check this next time i get the mystery weapon crate since that ALWAYS has at least one laser for me. They still cost a ton though, I doubt they could be THAT much better.
Anyone else have notes regarding weapons new as of this patch, or patched weapons, please share.
Olon, I would seriously recommend buying one of the new weapons with your token stash. Tesla and Bulb Bomb are the most mysterious ones
Happy bashing!
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platypusman8
27 posts
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Topic: BigHeadBash /
Big Head Bash guns
Sorry, meant to say Tommy is more accurate than Grinder but not as much as SMG.
Yes, I really enjoy the Tommy, but don’t think it’s THAT much better than the SMG.
Might add some more stats on weps in here soon
I want an update soon, need more fun guns!
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platypusman8
27 posts
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Topic: BigHeadBash /
Big Head Bash guns
Hi guys, noticed this much needed thread was here.
Having used the Tommy for a long time, I can offer some pretty definite stats on it.
RPM: Same as SMG
Damage: 8
Crits: 14(not certain)
Clip: 80
Accuracy: Slightly more than SMG but far less than Pepper Grinder
I have enough tokens for the Minigun, might get that soon but some more tentative stats from when I picked it up off the ground
RPM: Same as SMG
Damage: 7 or 8
Crits: Might have been as low as 10
Clip: 200
Accuracy: Same as SMG
Tempted to save the tokens on that, if it is what these stats imply its just an SMG with a very big clip. Who’s to say we aren’t due for another strong gun next update?
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platypusman8
27 posts
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Topic: BigHeadBash /
Quick Questions
Big fan of the game, think I’ve been playing for 2+ months. Just wondering some things:
What’s with “Premium Content” in the most recent update? Why were some toys’/weapons’ costs raised by over 100 tokens?
People’s thoughts on the Winter Chill Gun. Is it anything like the Lava Gun? I am nearing enough tickets to buy it, but don’t want to waste them on something that turns out to be garbage.
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platypusman8
27 posts
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Topic: BigHeadBash /
Experimental changes
Only got into this maybe a week ago, very fun game and doesn’t take long at all to get better at. The game barely works on my laptop, pretty random movement and shooting, but it works perfectly fine on my other computer. Could be my problem, could be the game’s.
My major concern is the “trial” period for the 3 weapons bestowed by the mystery crate. It would be great to have these weapons avilable permanently, or even just one permanent weapon. We have to go through the 3 quests a day 5 days in a row, total of 15 quests, something a bit longer lasting would be nice.
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platypusman8
27 posts
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Topic: Kongai /
Will you stay after witches?
who knows what we get after witches? seriously , anyon e know?
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platypusman8
27 posts
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Topic: Kongai /
Whats after Witches? Official Forum Thread #1
Who knows whats after witches? This is the first post about this topic i know of, so post ur (il)legally obtained on the subject here plz.
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platypusman8
27 posts
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Topic: Kongai /
konggi
hell, i havnt even played urban rivals, and i can tell kongai is better. nicoleboblabla, whats so fun about blowing money, huh?! EVER HEARD ABOUT THE SUCKISH ECONOMY!?!?!?!?!?!?! dipshit
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platypusman8
27 posts
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Topic: Kongai /
Now that robots are out, who here has had an interesting/funny game (involving the new cards) that they'd like to share?
Ah, my matches are never that exciting. i just tricked anex into killing my rathbone with boomrang c-ram( she had 10 energy left after wards). switch in onimaru, get close, sword flurry. I dont care much for ibo or popo, but ive never even fought a robot yet. eh.
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platypusman8
27 posts
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Topic: Kongai /
Proposal: Kongai Comic
Heres a suggestion: The knights come to try to destroy the artifact so rathbone cant get it, but then rathbone shows up. 3 WAY FIGHT!!!
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platypusman8
27 posts
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Topic: Kongai /
why im the best player ever.
I play pokemon profesionally, beat 3 peepz at the nj tournaments( doesnt sound like much but it is. u only need 5 or 6 wins to go to the regionals). I have a garchomp, togekiss, weavile, metagross, salamence, and porygon z. My tournament team wuz palkia+ kyogre (Kickz ass), g chomp, and weavile
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platypusman8
27 posts
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platypusman8
27 posts
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Topic: Kongai /
Robots?
ur all dumbos, just like the elaphant. With load cannon, balthazar is actually just getting a cannonball out of his bag. With fire cannon, hes stuffing one in an shooting it. I know the isnt what the attack names imply, but its the most logical
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platypusman8
27 posts
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Topic: Kongai /
Make your own card
The Drifloon lord
80 health
Innate: When killed, do 25 damage to opponent.
5/1/7
Attack 1: Ominous Wind
70 energy
Dark Magic
20 damage to all foes
Hit: 90%
Speed: 3
Both ranges
Attack 2: Tentacle Smack
25 energy
Physical
10 damage
Hit: 75%
Speed:7
Close Range
Hits 4 times in same turn
Attack 3: Darkshot
45 Energy
Dark Magic
25 damage
Hit: 95%
Speed: 5
Far Range
Hits a fleeing opponent, and keeps them from switching next turn.
Attack 4: Drifloon Powers
30 Energy
Light Magic
Hit: 100%
Speed: 4
Both Ranges
40% chance of 25 Light Magic damage
25% chance of 5 bleeding damage for next 4 turns
20% chance of exploding, halving the Drifloon Lord’s health and doing 35 physical damage (regardless of foes defense)
10% chance of restoring 20 health and 50 energy to the Drifloon lord
5% chance of a drifblim carrying foe to the underworld for an instant kill. (Death Masks or coffin nails, or other life saving crap do not apply)
EXCLUSIVE ITEM!!!!!!!: Drifloonian bible
Drifloon Lord recovers 5 energy and 3 health every turn in battle, fully restores energy upon switching out, restores 5 health a turn while not in battle.
Description: Though he is the ruler of the cutest things FREAKING EVER, the Drifloon Lord can kick some serious butt!
Reply and stuff for suggestions, peepz!
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platypusman8
27 posts
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Topic: Kongai /
Challenge??
how do u know?
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platypusman8
27 posts
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Topic: Kongai /
i took out an entire deck with popo slingshot
ive seen two popos ever. One went down without any fight. The other was a player named popotheyounger (also went down without a fight).
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platypusman8
27 posts
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Topic: Kongai /
A tiny question
quit whining it can happen
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platypusman8
27 posts
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platypusman8
27 posts
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Topic: Kongai /
What will the next group o cards be?!
If anyone knows for sure make a special indication or sumtin. We have a bit of evedince leading toward that it will be witches.
First evidence: Look at teh guide for the bracers of righteousness. "Particularly effective against WITCHS and vampires!
Second evidence: One of the kongai main page pictures is of a little girl who looks like shes using her powers to control a spirit beast behind her. oh, is it getting WITCHY in here!?
Third evidence: This is the least revealing, but i figgered id share anywayziz. One of the kongai waiting silhouettes(With the red glow behind them) looks a bit like a witch lady, with a hat. this may be a current kongai character im not sure.
Side evidence: Im pretty sure were getting more cards next because there is another silhouette of a robot looking thing, sorta like the ones from avatar that the people used against the pandorians.
plz comment, yallz!
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platypusman8
27 posts
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Topic: Kongai /
Do you think Mono-rangers are overrated?
i just lost my bestor to helene! i dont like andromeda much, but onimaru and helene are pretty great. too frickin bad i dont have helene… grrrr
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platypusman8
27 posts
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Topic: Kongai /
Anex boomerang Chakra Broken?
boomerang chakram never fails me, ambrosia w the ring is horribly annoying, with out i dont think shes too great
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