Recent posts by Almandaragal on Kongregate

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Topic: KingsRoad / Upcoming changes to Dungeons/Bounties (coming later this week!)

First thing of note is that I’m glad to see dungeon setups as opposed to the bounties, assuming the rewards are similarly useful. Actually, that makes me wonder: will we still be getting some form of lockbox like the current one with Bounty Coins upon completion of maps?

The whole unlocking thing doesn’t affect me, but that’s interesting. Makes me kind of wonder how one would get stuff like the Laughing Jackal set though, as that was notably useful when I got a piece on my first run through. I’m also not that worried about the instance currencies going away, as they don’t take inventory space.

Not overly liking the whole removing gems from sets and instead putting it on jewels, since you have to blow a hell of a lot of gold to max jewels.

I like the idea of Legendary and Artifact equipment being compatible, totally fair and a great move.

The one thing that takes a crap on this update for me is the “Bane” attribute. Rather, it’s not just the overall Bane attribute, but the fact that apparently each faction will have it’s own Bane. That… That really takes a dump on any progress that pretty much anyone has made. We have nowhere NEAR enough inventory to wear multiple sets or keep multiple partial sets to be able to do any damage in the next step up. It is already difficult for me to have workable Shadow Resist equipment alongside my normal equipment (besides it being difficult to get reliably solo), how am I to keep up with needing multiple pieces from multiple sets and still have any space left?

 
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Topic: KingsRoad / KingsRoad Release Notes 4/8/14 -- “Appearance Items” Edition

Originally posted by RumbleGames:
Originally posted by audica:

Got another one! Miracle! So it’s 1 per 12h.

It’s actually 1 per 24 hours this time around, but the time is a set time vs. relative to when you last collected it. To compensate for fewer free lockboxes, this one gives out more currency than the previous ones.

Are we sure about this, or is this a “new” thing? Both the free event bundle (thanks for that, by the way) and the one free Obelisk box I’ve gotten gave me a single entry each. If the boxes were supposed to give out more event currency from launch, there’s something wrong, as I got the same options as the Trials of Doom box: 3 (rare), or 1-2. For the Trials of Doom, I could reliably collect 4 or 5 boxes a day, giving me a minimum of 4 runs, more like 7-9 daily. So far I’ve gotten two for this event, and that’s counting the bundle entry.

 
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Topic: KingsRoad / Level Scaling Makes an Otherwise Great Game ... "ok"

Oh, I understand the point just fine, I just don’t agree that it is as extreme as you feel it is.

I understand that relative power from player to enemies has a much slower curve than it should, but it by no means is so extreme as to call the game “unplayable” as you did earlier. It is an issue, but I don’t think it is so completely game breaking at this point that you might as well not bother. Such an issue obviously hasn’t held hundreds or thousands of players from progressing and eventually hitting that plateau of level 60.

I agree that there should be more of a power differential between “weaker” enemies from earlier game maps and higher level players. I just don’t agree that the current power differential is so small that it completely breaks the game. Definitely hurts balance, but it doesn’t completely break the game.

 
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Topic: KingsRoad / Forging (open letter to RG)

From my feedback thread under the Cons section:

Complete randomization of the Forge. I like the Forge as a whole, as it allows the player to “force” more chances at item rolls to get what they want. But the whole completely random (from what I’ve seen) thing is slightly irksome. Personally, I’d prefer it if the items used to fill the 6 slots had an influence on what kind of item came out. For example, if you used nothing but staff/wand items, or bow/quiver items, or sword/shield items, the result would have a higher chance at being that class’ weapon/secondary slot. Likewise, if you filled the slots with chest armor, you’d be more likely to get armor/capes. Not guaranteed, just more trending in that direction. Then a player could just farm random results if they were using fodder for a higher Forge attempt, or actively select certain items in an attempt to get a specific equipment slot upgraded.

I’d still like to see something like this happen. Having things trend toward the items you put in would be nice, and would encourage actually thinking about what one puts into the forge and stuff.

As a somewhat side note, I’d also like to see us be able to use Legendary equipment in the Forge. Either in place of an Epic for attempting at Legendary stuff, or as a way to forge “Item Set Equipment”. So, if you’re in the 50’s or whatever, you can forge the Ivory Griffin stuff specifically by feeding Legendary items to the forge as opposed to just getting randoms.

 
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Topic: KingsRoad / KingsRoad Release Notes 4/8/14 -- “Appearance Items” Edition

I figure I should throw my two gold in here too. If the boxes are indeed 150k for one or two entries (let’s face it, 3 isn’t going to roll much), then you guys started way too high on the price. I’m slightly hopeful that that was on purpose so you can gauge how things go, but putting entries that high only favors the top players.

Which, actually, is something I’ve noticed. These events are specifically geared towards making the most powerful more powerful, and holding those not as strong back. Whether is is intended or not I won’t speculate, but that seems to be how it is. You need the best gear and organized parties to get efficient score. You also need the same to farm gold if you want to purchase more entries (or cash, but I’m leaving that out of things because it just breaks balance all over anyway). Conversely, if you aren’t as strong, you don’t do as well, and cannot farm as much gold for more entries, so you are inherently left behind. At the end of it all, the strong get more chances at the rare rewards and get strong with them, while those unable to flood the event with entries may get nothing of consequence, thus widening the gap.

As a side note, the “rare” prizes are frankly too rare for time-sensitive events. It took me until the last day of diligent free Tome grabbing to get the two “rare” gem rewards for Trial of Doom. Fortunately for me that was just a plus, as fighting bosses in that format was fun enough for me to keep going regardless. However, this event is all about getting those small additional stats for me. I wasn’t a huge fan of the last Dagon event (it was fun in some ways) due to how these maps are obviously slanted more towards parties, what with masses of suicide bomber monsters and such. This is more of the same: Destroy some obelisks, then go for the boss. In this case, it’s another obelisk, but a big one. Interesting setup, but as someone with an odd US time schedule who plays solo, I have to kind of shoot below my level/potential in order to complete stuff. Pair that up with the ever irksome random number of entries, the stuff we’re shooting for being “rare”, and the time-limited nature of events, and I start to worry a bit. We’ll see.

Finally, if one has read this far, is there ever going to be a way to get medals if one isn’t in a guild? As I noted above, I play solo. I’m not in a guild, so I’m already missing out on a lot of potential stat boosts and stuff, but I’m also missing out on an equipment slot because I don’t join some set of random strangers.

 
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Topic: KingsRoad / Level Scaling Makes an Otherwise Great Game ... "ok"

So, it seems the game has changed notably since this topic was originally created a couple of months ago. Indeed, I honestly had to wonder a bit why it was getting bumped because I hadn’t had that much of an issue. However, I started paying more attention to things, specifically running the same map at different levels, sometimes playing things at different difficulties, and found more of the issue that this topic mentions.

I did notice it a bit in my “initial play through”, that is when I was still running through things on Normal and Heroic, but I figured the difficulty jump in Heroic was all difficulty stuff. What I have since noticed now that I’ve beaten the main path on Champion is that enemies do seem to be scaling with me even as I progress. I beat Champion solo around 44 or so (as a side note, the poison from serpent Adamar is complete BS in any difficulty since we cannot obtain Turkey Legs prior to level 50), and I’m now level 50. Outside of the obvious bosses getting stronger as I do, as evidenced by various bounties and event deals letting me encounter them all over the place, I’m most notably seeing this in The Sunken Citadel.

Most know at this point, that after you beat all the maps on Champion, the game directs you to Sir Roland. Even though he’s been there since level 40, it was pretty obvious that that wasn’t something you wanted to mess with alone prior. But, after beating Adamar, my only real goals are to go to 60 and get better equipment. As a solo player, this is a bit of a tedious endeavor. That is not anything I have a problem with, because what is tedious for me in terms of earning resources will fit perfectly for a small party, and that’s usually the point of an MMO. What is starting to bother me though, is that I’m not gaining much/any advantage over my enemies in these dungeons as I level up. Getting new equipment at this point is laborious now that I’m wearing half or more Legendary pieces, and the rest Epic save for a couple of Superior pieces that I haven’t been lucky enough to get something better. Crafting an Epic is 10k, a Legendary 20k. I definitely don’t make that much gold yet that I can craft Epics to go up to Legends. I basically have to sell all Superior and below and wait until I get 6 Epic drops so I can drop the 20k on a Legend. Otherwise, I’d blow all my gold too fast forging Epics for 10k a pop.

I say all that to say that once you beat Champion, upgrade progression slows down a lot. This is important and relevant to the topic because if upgrade progression slows down, one is simply leveling up. We don’t exactly get a lot of stats upon level up, and I’m currently waiting on 55 and 60 to unlock the active skills that would be most useful to me anymore. So, I have to largely rely on equipment upgrades to increase my power/durability. This is a bit of a problem when enemies, even those in a “lower level bracket”, scale with me, however slightly. Despite going from something like 47-50 AND being lucky enough to get a 40 some damage jump by forging a Legendary staff a couple levels back, the level 40-50 Sunken Citadel maps don’t seem to be getting any easier. The Shadow faction seems to hit incredibly hard compared to anything I’ve faced before. That is, outside of Dagon faction, which was just a renamed set of Shadow enemies now that I have found the Shadow enemies. If they get stronger as I level up, but I don’t always get stronger because my equipment is harder to upgrade, things actually get harder as a "thanks’ for leveling up, not easier.

This is also evident when I do bounties, which is most often the way I replay certain maps. For example, I hate the maps where you fight druids, because I think armor ignoring, 10%/sec life drain or whatever it is the Pestilisks do with their acid is stupid and unbalanced. But, if that’s my only option for the token earning bounty, as it was last night before the daily rollover, I play them. When I do, I find that the enemies consistently take the same amount of hits, regardless of how much I’ve leveled up.

That said, I think a lot of the players in here seem to be overreacting. The game is by no means unplayable, it is by no means pointless until you hit 60. It could definitely use tweaks, but I’ve played solo the entire time, have not paid any real life currency, and have done just fine so far. Sometimes it is frustrating, but it definitely doable. That said, I do tend to enjoy being able to go back to say, the first level on Normal and be able to 1 shot everything. That’s one of the perks of leveling up in RPGs, and it is distinctly absent here. If I want to farm a ton of Common gear, I shouldn’t have to potentially use any potions if I’m going back to the first map on the lowest difficulty, but I do.

What I’d like to see is slight scaling, but for the scaling to have a solid cap based on difficulty and such. So, for example, if one is supposed to be able to beat Normal by level 25, monsters shouldn’t scale up in stats anymore after the player reaches 25. They just stay at that max cap. Same with Heroic at 35-40 or whatever the idea is, and champion at 45-50, unless it is intended to be lower (which I think it is, but solo play skews difficulty for me inherently). Likewise, level based dungeons for bounties and events should respect that. If the dungeon set is for levels 40-50, one should theoretically be able to run solo through it with difficulty around 45, then it should get easier after that. The idea, of course, is that at 50 or 51, the player wants to move on to the 50-60 level set, where it would max out in difficulty around 55. Finally, when the player hits the level cap, they consider moving on to the 60 map set, where theoretically the difficulty can’t be cranked up anymore because the player cannot level up. At that point, additional skill points should slowly give the player advantage as they “overlevel” more.

I really don’t want to be stuck doing the 40-50 Sunken Citadel maps at 60 or something because the monsters just keep getting stronger, and because I don’t have Artifact quality equipment I won’t be able to solo in the 50-60 area. I understand that the 60 solid ones are probably meant for parties, so I can roll with that, but I’d like to hope that I won’t be forever restricted because of a game mechanic that was initiated before better solutions to the “extending gameplay” issue came around still persists.

 
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Topic: KingsRoad / Major game issue. Why aren't you fixing it? Cheat Codes!!

Actually, Maharid, most games/services have a clause at the beginning of their Terms of Service that states something along the lines of “By accessing/using this website/game/service you agree to the following Terms blah blah blah”. Therefore, by even using the company’s product, you are agreeing to their Terms of Service. Even Kong’s ToS has this as their first sentence:

Your use of this Kongregate web site (“Site”), and your use of any account you create at the Site (“Account”) is subject to these Terms of Use (“Terms”), which we may update from time to time.

Which means that by using Kongregate, you agree to their Terms, period. The moment you create an account on a site or in a game, you have created a piece of property belonging to the company that runs said site/game, and it is subject to any rules they make, even if they are as dumb as “you cannot say the word piddlywinks in this game”.

That also aside, for someone who seems to type as if they have a decent head on your shoulders, you sure have an oddly entitled view. While I think some of the crap RumbleGames has done with their game is utterly stupid, it is their game, and it is their right, not yours, to decide what is considered legitimate gameplay from an official stance. You know very well by now, as a long time cheater, that most developers do not appreciate players cheating in their games. Whether this is via abusing exploits in the game, downloading external cheat engines, or even just finding a standard mechanic that can be notably abused, developers have been banning players and patching things for time in-memoriam. Whether the reason is to restore balance for the playerbase as a whole, or to restore incentive to pay for features (sometimes these go together), developers have a tendency to ban people using external hacks.

So, what makes you think that it is your right, as some random player, to use cheats? They care called cheats for a reason. If you need cheats to play a game in such a way that you enjoy it, maybe that game is not for you. If you need cheats in general to enjoy games, it sounds like gaming is not for you. The whole point of games is to have fun, and often overcome a challenge or set of challenges. If you can’t do it unaided via the proper methods and the game stops being fun, it is time to move on, not use hacks on the game. I personally don’t care if players use cheats in single player games since it doesn’t affect other players, as long as they don’t try to pretend their “accomplishments” are legit. But this game is not single player, so it doesn’t surprise me and shouldn’t surprise you when RumbleGames actually doles out some small punishment when cheating is brought to their attention.

If anything, the people who play legit should probably be more pissy with cheaters, because RumbleGames having to deal with them is time taken away from potentially taking a look at balance issues or any other far more useful things.

 
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Topic: KingsRoad / Queen's Blessing Change

I’m of two minds regarding this change. On one hand, it is nice not to have the small bit of screen real estate blocked up by a boost that I either cannot use because it’s on cooldown or don’t want to use yet. On the other hand, only having the option to use it at the start of the map is irksome. I’m not going to buy any of the other boosts (or if I was, I would have already done so prior to loading the map), and this somewhat feels like a way to shoot for more sales of the other boosts by presenting them in a mandatory popup to get to your Queen’s Blessing.

I don’t mind it at all only showing up in the player buffs section along with all other buff potions/passive buffs. I do slightly mind being unable to choose when I can activate it when I had the ability to do so prior.

 
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Topic: KingsRoad / Fairly Detailed Feedback based on a New Player's User Experience

As a note, yes, this will be lengthy. I’ve been pondering and taking notes since I started playing to make sure that I could give decently informed and potentially useful feedback.

I started playing King’s Road somewhere around a week to a week and a half ago. I am, generally speaking, not what you would typically define as a casual player. I’m not the most extreme, but I’m also not someone who plays for 30 min every other day and calls it good. I’m a habitual solo player, often a grinder. I present this information merely as background so that players/the game developers know what frame of mind this comes from. I’m also not a player that purchases things right away. I like to progress in the game and see if cash is necessary, or simply a luxury. If it is necessary, I deem the game not worthy of my money because the mechanics are inherently broken.

In roughly 2 or 3 days I had gone through the entire set of maps on Normal and had gotten myself to somewhere in the 25~28 level area. At that point I slowed down a bit and worked on Bounties, equipment bolstering, and mastering a few maps for gems to expand my inventory. Now I’m sitting at level 42 as of this post, with mostly Epic or Legendary equipment. I have a spattering of Superior stuff, and one Fine item because the ring gives me more damage than other options I’ve had thus far. I’ve solo’d in literally everything that I’ve done save one time where someone on my friends list invited me to a party, in which we did a champion bounty when I was level 38 and he was about 43 or 44. Currently I’m about 5 maps in on Champion difficulty, and things still aren’t all that difficult unless I let myself get mobbed too hard without proper precautions.

Given my player/user experience so far, I have the following feedback, which I’ll mainly list in the form of pros and cons.

Pros

  • The artwork. The graphics/artwork are definitely beautiful, and while that may be expected now, I appreciate things like this. A game can be fun and doesn’t always NEED to look pretty, but it’s definitely a plus when it does.
  • I like that things such as Obelisk Keys can be stacked directly on each other in the Vault. That is, say I have 75 of them in my Vault, and I get 5 more from a lockbox. I can just move those 5 onto the stack in the Vault, even if the Vault is full, without issue. It may seem like an obvious mechanic, but I’ve seen games where items would need to be taken out of storage in order to be stacked, then re-placed back in.
  • Speaking of Obelisk Keys, I like that they can be “used” even if they are in the Vault, so that they don’t have to be carried in the character’s inventory.
  • Highest available food/drink dropping automatically. I like that the highest “level” food and drink that the character has unlocked is what drops, especially given how long it takes to unlock each type (which I will get to later in my cons list).
  • Daily freebies. While most of the freebies that we get regularly (Obelisk Key Lockbox, Queen’s Blessing) aren’t significantly huge, they help. They give the player a reason to log on, even if just for a bit, and give a small boost. It is noticed and appreciated, even if we pretty much expect it after playing the game for a bit.
  • Equipment drops/scaling. It seems that a good bit of thought was put into the scaling of equipment drops in relation to the level of Forge that is unlocked and so on. The level sets for the difficulty go up in rarity each time you get a new difficulty, but the rarity level of drops you get increases too. So, when you’re forging Superior items, you are getting Superior item sets from bounties, and occasionally getting a Superior item from a boss dropped. Likewise, when you bump to Epic, the level set for the main maps contain Epic items, and Epics start dropping periodically. It just seems to mesh well, so that you aren’t forever hoping that the Forge will give you that random piece of equipment you need, because you have multiple ways to attempt to upgrade.

Cons

  • Inventory/Vault space. The first thing that I noticed was that inventory space was extremely limited, and I’m one of those who started late enough to get the 16/16 sets of slots. I can’t even imagine how limited players would have felt earlier, and honestly I’m not sure I would have stuck around if my storage had been so heavily cut. The costs to upgrade aren’t the worst, even for a player not spending real money, but it is a seriously limiting factor. This is especially felt in regards to the Forge. I’m now at the point where I need 6 commons per Fine, then 6 Fines per Superior, then 6 Superiors per Epic. It will get even worse when I unlock the Legendary Forge, needing 6 Epics per Legendary piece of equipment. While one obviously won’t have all of these things at once in one’s inventory, it can become cramped quite quick. Imagine for a moment having 4 Superior items and 4 Fine items as you work towards a Epic piece. That is 8 inventory slots, but you’ll need 12 more slots for Common equipment to forge into Fine items, just to get one more Superior item. Even once you do the conversion, you still need more Commons again, and this time you have more items sitting, taking space. This doesn’t even take into account food, potions, and so on. I realize that inventory space is one of the ways RumbleGames tries to make money here, but the pinch is a little harsh.
  • Once you claim the daily freebie, the offer still pops up on subsequent loads, even though that freebie is no longer in the shop to get. For example, I can get told multiple times a day that I should claim my free XP lockbox AFTER I’ve already claimed it.
  • There is a distinct lack of performance options. I can turn off damage numbers, which also turns off exp numbers, and I can set the quality to low. I can also remove enemy life bars, but those are kind of necessary. That’s about it. I can’t turn off spell/skill animations, and I can’t turn off map/environment animations. In particular, smoke gives me all kinds of laggy hell. Nothing else really bothers me, as my computer isn’t exactly bad/weak, but for whatever reason, however you are rendering smoke creates all kinds of issues. It would be awesome to be able to disable those superflous animations for performance boosting.
  • Potions unlocked by level, far too late. Holy crap this one has bugged me all to hell. I play a Wizard, and until level 35 I was stuck using Flasks of Ale, which only restore 50 Mana over 10 seconds. I could have legitimately made use of the Steins of Mead (75 Mana) back around level 20. I could have already been making use of Horns of Grog (100 Mana), except that I don’t unlock them for 3 more levels. Likewise, I was waiting on Carrots (2k HP over 10 seconds) for 5 or more levels, and only recently unlocked Bread, which currently works for me, if only “barely”. I don’t even want to imagine how a poor Knight feels trying to use Bread at 42 if I’ve been “needing” Grog as a Wizard since around level 30. It’s nice that the highest one I have available drops, but forcing the player to use sub-par HP/MP restorative items, especially when they do it gradually, is kind of irksome. Yes, I realize this is probably somewhat on purpose to sell potions, but I think it was pushed a bit too far.
  • Complete randomization of the Forge. I like the Forge as a whole, as it allows the player to “force” more chances at item rolls to get what they want. But the whole completely random (from what I’ve seen) thing is slightly irksome. Personally, I’d prefer it if the items used to fill the 6 slots had an influence on what kind of item came out. For example, if you used nothing but staff/wand items, or bow/quiver items, or sword/shield items, the result would have a higher chance at being that class’ weapon/secondary slot. Likewise, if you filled the slots with chest armor, you’d be more likely to get armor/capes. Not guaranteed, just more trending in that direction. Then a player could just farm random results if they were using fodder for a higher Forge attempt, or actively select certain items in an attempt to get a specific equipment slot upgraded.

I know that I’m no special snowflake, and that my opinions aren’t any more important than any other player’s. However, I don’t see much in terms of organized feedback overall in here, so I wanted to contribute what I could since I’m spending as much time on the game as I am. Maybe others will throw their input in too.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by elnub:

If you have unob pick, use it until you get crystal set as drop. Purple and pink ultimately are the best, but for a decent starting set colour of pieces does not matter. Enhance with crit/speed as needed. If you don’t have the unob pick, you want to get the unob asap for the pick.

There isn’t much to HC apoc mining: only purple SI rocks and u7 LG and u7 crystal armour. u7 Purple/pink crystal set is the ultimate thing you want to have as your mining set
Other SI rocks can be found in HC apoc SD (regular rooms work best for this)

If you need unob for unob pick, and if you have WM gem, you can use WM gem with CHAOS IA and Dark Ruler and go to foodlandistan (idle), unob drops there fairly often. You might need more drop /epic rate

EDIT: Thanks to Toa_of_Pi for correction

Hmm, thanks. I’ve had the Unob pickaxe for quite some time, just hadn’t used it because mining has usually been pretty boring for me and there wasn’t much actual need for it. I’m now sitting on a full set of purple, and just waiting for the RNG gods to decide I should finally get that pair of pink pants to round out that set as well. On the side, hoping for more blue parts to drop for outfit creation.

For the HC Apoc mining, I assume you mean the Light Glaive with LG? Are those even still relevant now outside of being a “free” weapon for Robacon as opposed to using Meteoric stuff? Also, according to the Drop Mechanics guide, it says that I can get B type bonus rocks from rare monsters, which seems to be the case while mining normally now. Wouldn’t this mean that I could get both orange and purple rocks from HC Apoc mining, and that theoretically all I’d need to run HC Apoc SD for would be the type A/green rocks? I mean, even based on the language in the guide, I could technically get all of the rocks from HC Apoc mining, I would just have to be clearing out my enhancer inventory to make sure I had space. Or am I interpreting that wrong?

Also, from what I can find (though the info is at least 9 months old at this point), WM not only divides your crit damage by 20, but it apparently subtracts your crit chance from 100. From this, I would assume that Pink Crystal Armor would be best in WM/Apoc (Attack Speed besides defense), while Purple Crystal Armor would be best in the standard modes (Crit Damage besides defense)?

I know, lots of questions, but I like to know the mechanics, and so many of the guides have fallen to the wayside. I can’t tell anymore if this is because the info hasn’t changed, or because the guides simply aren’t updated. Plus, I prefer to have a post’s text to refer back to later in my post history than just venture into chat and forget what I’m told.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

So, starting to feel a bit like a newbie or something with all the questions now that I have a bit of revitalized vigor for the game. With updates winding down and BA mechanics mostly being set, I finally feel like I can start considering how to proceed in a more permanent manner.

In light of my recent rebirth start, which is going horribly slow, it’s become apparent that I need a number of things to make future ascensions and rebirths faster. I’ll need some [S][I] rocks for bonus changing on finalized equipment, and I’ll need lots of Unique Enhancers, especially for low rank but constant things like challenge skin and medal rewards.

So first main question/scenario: Running on the assumption that I’m starting from scratch in terms of mining, but have the level, rank, and resources to jump in head first, how do I go about building a decent mining set? I’ll eventually want to mine in Apoc, but if I have to do two sets (one for normal, one for WM/Apoc), so be it. I just don’t have much in terms of where to start, and even googling within just this forum, information is mostly old, scattered, or broken up.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Last I knew, it was completely possible to idle in Prehistoric Mission with the Dark Ruler. As in, it silences the red bombs so you don’t die. You can do it with AURA too, but the red bombs can still kill you if they hit you, so it’s kind of like a 1/10 chance that you’ll die with the AURA. That is, assuming you have enough evade and dodge chance.

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

For those asking about the newsletter preview:

Personally I hate those guitar games because for whatever reason it seems to get out of sync really easily and not take my inputs exactly when I hit them, but that badge should still be doable. I do like that Kongpanion though.

 
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Topic: Kongregate / The Problem of Ban Evasion

Originally posted by BLOODYRAIN10001:
What exactly are they evading? What did they transfer from the old account to the new one in order to save said stuff from being banned off?

They got banned. Twice. After torturing an entire forum for years.

why should it matter if they come back and go “I’m trollkid9001, sup?” but they behave? Does it actually harm you in some fashion that some random banned user still frequents the site?


See, when a user’s banned, it means that. They aren’t supposed to come back. They were banned for a reason. Though besides the shock, banning doesn’t do anything. Just shove a new account into the works, and it’s like nothing happened. No punishment. At all.


Getting banned, even a handful of times, doesn’t mean they’re evading anything. You failed to answer the question of what they transferred. There was no evasion, because they didn’t take anything with them. What it is, is coming back after having been banned. I’ve seen evasion, moving stuff on sites where you can actually trade with other users, etc. This is just returning. It’s largely a semantics difference, but if you’re going to complain about something such as moderation practices, it would help to make sure you know what is actually happening. At least, that’s my opinion on it.

No, when a user is banned, that means they lose their username, badges, awards, sponsor tickets, Kongpanions, and whatever else Kong has that may be attached to an account. There is a bit to lose, if not as much because there aren’t actual user inventories here. So yeah, I’d argue it’s a punishment. They lose that primary identity.

That said, if you still want to argue that there isn’t any punishment from a ban, then a ban is pointless either way. The new account can get banned, it won’t help. They could ban the IP, but the user could use another one. If losing an account really means so little to said person, and their aim is truly to be disruptive, a little IP ban isn’t going to be anything but a laugh and a new challenge.

While Crow was just baiting you, the fact that you rose to the bait that fast shows that you are definitely one who is easily trolled. To be completely honest? You seem overly sensitive. While the other user wasn’t adding anything constructive, and was sure, trolling you, it was in the lightest of degrees. If that sets you off so much (“You’re ridiculing my forum, which I take offense at”), then the internet is going to be a major source of frustration for you. You’re just the kind of person who could definitely use a more proper mute/ignore function, but you’ve also shown that you blow things out of proportion.

Slots explained it pretty well. Sites like this use a perma ban as a more solid warning shot than say, warnings or temp ban. If you want to come back and behave, they’ll welcome you, because that was the point behind the ban. If not? They can nuke you without the leniency you got the first time(s) around. Ban on Sight tactics don’t help except in the most extreme of cases, and in those cases you likely have an extreme offender. For the typical user or somewhat trolly internet kid, bans send the message that hey, the site doesn’t like this, maybe you should chill just a little. If someone takes a few times to learn, eh, it’s not a huge deal.

That it seems to be that huge of a deal to you speaks more to your character than anything. If I were you, I’d try springing for a better/more complete mute function. It is not in Kong’s overall best interest, company and user alike, to play Ban on Sight with anyone they’ve ever banned. Especially because one user is upset about seeing one troll come back.

 
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Topic: Kongregate / The Problem of Ban Evasion

I think the fact that you’re so incredibly worried about this (at least, that’s how it appears from the first post) amuses me only slightly less than you using the term “Ban Evasion” when it’s just them coming back. What exactly are they evading? What did they transfer from the old account to the new one in order to save said stuff from being banned off?

If they’re just coming back, they’re just… coming back. They didn’t evade anything or save anything, they just came back. So really, why should it matter if they come back and go “I’m trollkid9001, sup?” but they behave? Does it actually harm you in some fashion that some random banned user still frequents the site? I mean, outside of admitting to being a pedophile or something, most sites I know of welcome a user back as long as they’re willing to behave. I’ve modded on a much larger forum/game/social site and it worked the same way there: You got banned, but you come back, you’re welcome as long as you behave. You do the crap you did before to get banned, you get an accelerated ban tree because you know better for that already.

That said, I wouldn’t mind seeing Kong with a proper mute/ignore system, but overall Kong’s forum tools seem to be pretty skeletal. But that aside, I don’t see a point to need to attempt to IP ban in the vast majority of cases. Most crappy trolls can be stomped out by some simple persistence on the part of the moderation staff.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by EtchenBa:

Apoc SD is the best place to try and get orange and green SI rocks. Apoc mining got me a bunch of purple. Details here:

http://www.kongregate.com/forums/60/topics/345746

Thanks, I was scanning this thread and the patch thread, forgot the drop guide might have that kind of stuff. Honestly, forgot the drop guide existed. I’m gonna need to look at the resource sticky more now that I’m varying stuff up.

Originally posted by phantomwolf13:

Dropping the actual post contents for space saving, but the quote at least links to the post for reference. First off, thanks for the info. I was actually referencing your 10cHCApoc build to run through my 10cWM SD runs, and found it to be quite useful.

As for the stats to focus on, on the assumption that I run Mastery potion and use Weapon Mastery skill, wouldn’t that be taken care of? That and for Attack Speed, both the AURA and US have pretty high speed, so those should be taken care of. Likewise, due to their high speed, double hit isn’t hard to get high, so I figure those three are already set given I plan to mostly be using the US or CHAOS with AURA for the most part. I mean, for rebirths I’ll have to revisit all this, but for a general idling build, I think those sets are pretty much good to go. I guess the main problem that I’m facing at the moment is figuring out how to work with the CHAOS set. From idling with it to level the gloves, I’ve seen that rage attack and depletion are probably things I want to look at due to how the AURA works.

What I’m also seeing though, is that crit chance is what I can put on the AURA. Unless the Mystery Enhancers can offer me other stats, it looks like I’m going to have to just consider capping that (to save for SP potentially) and then doing accuracy or something. Beyond that, a lot of the stats that are most useful seem to be orange bonus stuff, so I’ll probably have to stick to lots of Crit Damage on the armor, then attack. I’m assuming that the older method of doing all of one or two pieces up with a certain enhancement is still ideal, since you can switch out a piece or two for different situations, instead of wrecking a whole set ’cause every piece has 200% crit damage and WM wrecks that to crap, etc.

As for the simple damage formulas, thanks. I can run the numbers when given a formula, but for some reason figuring these elementary things out sometimes leaves me at a roadblock.

In short, yeah, you mostly answer my question, outside of what to mess with on the AURA, which I didn’t specifically ask. I’m not sure I’ll use CHAOS extremely often though anyway outside of lazy stuff, since it doesn’t autoloot. I’m still miffed about Gem of Constancy resetting every time equipment is changed even after you’ve leveled it, so I haven’t bothered. The game requires too much shifting of equipment to make it worthwhile to me.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Alright, now that I’m back into the swing of things thanks to getting the Ultimate Set, I almost have enough pieces to enhance and fuse a U12 CHAOS set. Good enough for me for now, but it brings some questions.

What’s the generally accepted good enhancing path now? From what I understand, the idea at this point is to cap crit chance (95%?), then crit damage (1000%?), then attack. Is this still the case with CHAOS? That is, assuming I’m not using it for WM or Apoc, since I have the Ultimate Set, which seems slightly more adjusted for it. Also, am I right to assume that the AURA can’t have attack enhancers used on it like the Fiend Glaive?

That part aside, what are the requirements for [S] and [I] rocks? I tried checking the patch thread, but it just notes that they exist as of whatever version, not what it takes to get them. I was getting them in a challenge using the Collector’s Pendant, but even running through SD in WM for CHAOS gear, I’m not getting any. So, I’m left to assume it requires the Collector’s Pendant, or Apoc, or something of that nature.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by Omesh:
Originally posted by Almandaragal:

Got about 5.7 tril exp yesterday (which ended a couple hours ago) and finally got my Ultimate Set. Seems to be as strong or more than the HBB with a DR, even if the min/max damage is lower raw number wise, due to all the boosts.

I guess I should work on figuring out how to get CHAOS stuff, but for now I’m considering rebirthing.

You really should get CHAOS and AURA before rebirthing. Should be effortless with your gear.

The AURA seems doable, since that’s what, 3500 score? And I did 2999 without trying much in the 4xxx range with the Ultimate Set on. The “problem” I’m slightly worried about is getting decent Unob on CHAOS stuff. Not like, the 25 from HCApoc or whatever, just like, 17. I just don’t have any [S] rocks for changing bonuses on the Ultimate Set. I suppose I should just throw on Invisible X and try it anyway once I grab another Ultimate Sword to give to Robacon and tweak my build a bit so I’m not in resource/exp gathering setup, but I’m just so behind on what’s good anymore that I have no idea what to expect.

Edit: Just realized I don’t need [S] rocks for the set where it matters, so that should make things easier by changing to spawn. Might have to give it a shot after work.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Got about 5.7 tril exp yesterday (which ended a couple hours ago) and finally got my Ultimate Set. Seems to be as strong or more than the HBB with a DR, even if the min/max damage is lower raw number wise, due to all the boosts.

I guess I should work on figuring out how to get CHAOS stuff, but for now I’m considering rebirthing.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

After taking what felt like a horrendous amount of time to finish Challenge 1, I came back on my main file and got Survivor, which I had done on the challenge file thanks to Easy Mode. Only two achievements left: 300k score in Math Master, and Rebirth. Also, I had a nice bit of Rest saved up, which should speed up the rest of this ascension. Only 11 to go after this one to get my Ultimate Set. Should probably start looking into creating sets for rebirthing now, while I can still amass materials faster than I’ll be able to while actually doing rebirths.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Decided I was tired of not having the total score achievement for Balance 3, so on a whim I went for the last 500k or so I needed. Figured why the hell not, I’ll keep going until I lose. Turns out I ended up getting about 1.5 mil score and got the high score achievement for it as well.

Now all I’m missing is the 300k Math Master one (not sure if I’ll ever get it or not, probably not until well after I decide to focus on it), Survivor, and Rebirthed. Since I’m saving rebirthing for after I get my Ultimate Set, that last one is going to wait a bit.

For now, just slowly trudging my way through medium ascensions since the new perks came out sooner than I was expecting. That and I need to climb up the pyramid enough to get to the hard perks so I can get back most of my adventure exp. I should probably jump to 100k rep too, but I’m just mostly idling ‘cause the holidays and work have been busy. I’ll get there, slowly but surely. Once I get that Ultimate Set I can finally start actively going for things like Endless Dungeon, Spooky Crypt, etc., and create a halfway decent couple of rebirth armor sets.

 
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Topic: Outernauts / Alts and community

So, if I understand things right, this thread was made by someone who allegedly quit, but came here just to be angry about something that doesn’t affect them because they don’t play? Seems like you just came to take a potshot at the community and run. Thankfully, the community largely couldn’t care less about such egoism, and started a real discussion.


As for the actual discussion at this point, well, I don’t know who make the various BT board wrecking accounts, and it doesn’t really matter. Until I saw that some Kreee members were upset about the accounts, I assumed they belonged to someone there, which I’m sure was the point. But it doesn’t really matter in the end. All those accounts do is create a baseline BT for Showdown. I think it’s a crappy way to go about things, but it’s not really a hurtful thing. All an alliance needs is active members to take advantage of the situation and counter any ill effects it has on them. If an alliance is made of mostly inactive members, then they don’t really deserve to be at the top anyway. If you’re only at the top by virtue of intimidation factor due to high scores scaring off newer alliances, you were always doomed to be usurped by any driven alliance anyway. That’s exactly what happened with Morning Wood and Pudoo Rangers/Kreee. They were at the top, but “powered” largely by inactives who had what was considered high BT at the time, and just left their decently strong teams up when they logged out. Eventually Equilibrium took a run for the top around the time Fallen Angels fell apart, and because they had active members, they were able to snatch 2nd place. Likewise, when the next Showdown came around, Morning Wood and Kreee were still halfway held up by inactive players. So, when BT as a whole went up with more people pushing for the top, the older alliances lost some of their edge.

I say all that to say that it’s essentially the same thing now. I don’t agree with the mule abuse, but all it is doing is setting a new baseline. If an alt is sitting at 5k BT, then anyone can get to 5k BT. Whether or not someone is strong enough to stay there during the final hours of Showdown is a different story, but anyone can get there. If your alliance happens to be home to largely inactive players, then you weren’t equipped to “defend” your spot anyway, and this just makes it more blatantly obvious.

As for other alt abuse, I hate having mules that I don’t use. So, I don’t have any other Kong accounts besides this one. Likewise, I don’t think I had any alts speeding me, as I keep my neighbor list to about 20 people, and maybe 10 of those were regularly giving me a hand. Shrug

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by Shashakiro:
Originally posted by Almandaragal:

After that, it’s a nice coasting set of about 35 hards, which won’t take nearly as long with access to Randomfruit and a notably lower exp requirement/nerf.

You should be aware that the “minimum” required breakdown for ultimate is 25 impossible, 25 hard, 50 medium. You can replace some of the meds with hards if you want, or hards with imps, but if all you want is ultimate set, there’s no real reason to do 35 hards.

Yeah, I’m well aware of that. The reason for Hards is keeping in mind the expansion of the permanent perk system. Since you get one point for the level of completion plus one of each level below, doing Hards allows me to stock up on Hard and Medium points while completing them at a much faster rate than Impossibles go at.

Edit: Done with the 25th impossible. Holy crap I had forgotten how fast hards could go by without all the insane level penalties that you get in impossible. This will be fun.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by Garlow112:
Originally posted by Almandaragal:

Finally started my 25th Impossible ascension last night. Too bad I was in such a rush to get it started that I forgot to stock up on energy refills and delayed my jump to 4200/5000 until this morning, but eh. After that, it’s a nice coasting set of about 35 hards, which won’t take nearly as long with access to Randomfruit and a notably lower exp requirement/nerf.

Too bad for me that my goal after the Ultimate Set is to start on rebirths, so I won’t get to enjoy it much before the next grind. I should probably start stocking up and slightly enhancing rebirthing equipment too.

Did you give any thought to rebirthing before the imps and rest of the ascends? I was going through ascends, then decided (on number 32) that I wanted to rebirth as I felt it might make my ascend times quicker. Would like to get weigh-in from someone who went the opposite path I am.

Yes and no. I briefly thought of it, but instantly rejected the idea for a number of reasons. I was at least halfway through the impossibles before rebirthing came out for one. Another big factor is that my schedule doesn’t allow for much anti-idling, so doing rebirths would have been slow, and any time I might have gained from the rebirths would have been well over lost in the time actually DOING the rebirths. My equipment is definitely sub-par by today’s standards, so I don’t have a way to gather “proper” rebirthing equipment. What I’ll end up doing is crafting a few different sets and hastily enhancing them likely, while using the Ultimate Set for material farming when I decide to go for it.

Either way, I can pull off an impossible in about 5800 minutes, maybe less, depending on how much adventure spamming I do and such, but it’s the vast majority just idling. With the others, I’m sure I can go a lot faster, just haven’t done anything but impossible in months.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Finally started my 25th Impossible ascension last night. Too bad I was in such a rush to get it started that I forgot to stock up on energy refills and delayed my jump to 4200/5000 until this morning, but eh. After that, it’s a nice coasting set of about 35 hards, which won’t take nearly as long with access to Randomfruit and a notably lower exp requirement/nerf.

Too bad for me that my goal after the Ultimate Set is to start on rebirths, so I won’t get to enjoy it much before the next grind. I should probably start stocking up and slightly enhancing rebirthing equipment too.