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avatar for Almandaragal Almandaragal 796 posts
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Topic: Anti-Idle: The Game / [Canceled] NOTICE: Upcoming Mystery Box / Randomfruit limit

I fail to understand how this benefits the game, or the players, especially at this point in time. EXP gain has been nerfed, a lot. I’m sure there are ways to get explosive EXP in the arena still, if you manage to Anti-Idle 8 hours a day and power up to CHAOS stuff and all that. But for those of us that don’t have time to completely change up the way we play the game with every equipment update, we just keep getting slowed down. So, resources become our way to speed things up. Which, by the way, take far longer to accumulate than to use in any realistically useful manner. I’m sitting on 437k randomfruit, or something to that effect. I can’t use those on Impossible ascensions, so the main thing they would be useful for (working towards the 25 imps/100 total) can’t be done. Now I have to burn 77% of my saved resources in that area to accumulate any more, which would still leave me at the cap? I don’t get it. I have always been a fan of “hell, if you’ve got the patience to hoard 55^894th of X, you deserve whatever speed you get when you blow it all”. But randomfruits in particular are not usable where they are most useful, so they end up getting hoarded. Sure, it’s great that you aren’t going to just straight up delete months of randomfruit gaining I’ve done, but I still have to burn them on stuff that is largely “useless”, and pretty much before whenever this mystery update is coming. I don’t expect my QQing to change anything, but I did want to make the “wtf” reaction I had inside known, since as Aurian said, this becomes a bit of a hoarding game, but now we’re getting caps all over the place. Caps on stats make sense. Caps on resources, especially when it takes far longer to gain than use, not so much. At least, not so low.

As for Mystery boxes, I don’t really see the point for that either, because again, it takes a long time or a lot of playing to gain them, but the 99,999 cap is harder to hit on those than it is for randomfruit. At least, for me, since they are more useful. But nerfing the chance for good stuff? Is that really necessary? Progress boxes have been nerfed multiple times, prices increased multiple times. I had to open some 10’s of thousands of progress boxes to even get the top reward a single time. Is the point to make them not worth buying?

Obviously you have your reasons, but from this side of the fence, all we’re seeing is caps being put in place with an unknown time frame for which to burn stuff and no idea why. Thanks for at least communicating it, but as of now I just don’t see how this is beneficial to the players.

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Maxed out my Gem of Eternal Rage a few days back. Was sad there was no rage attack bonus at the end, just a boost to speed, but hey, now it’s done. Also finished leveling my Humblebee gear while I was at work. Now I guess I should look into enhancing it and going after CHAOS armor.

Kind of interesting how we’ve just gone full circle again. Used to be that Pure Darkness, a crafted armor, was the way to go. Then it was Chaos and the odd damage multiplication. Then crap was changed so low base attack was no longer as useful, so now we’re back to crafted armor being the way to meet the endgame goals.

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Outernauts / Post your 4 sigils results, or how u got an epic.

Originally posted by TZwien:

Why do you want a 5h fiery? For an Enraged Volferno? That’s the only beast you don’t have (as far as I can see) that you will get from a 5h fiery.

I got a couple Baneflys from the Volferno + Scarlet (4 sigils) combo.

Here’s a good site for anyone that doesn’t know already. It has a lot of info on breeding. http://outernauts2.webstarts.com/breeding_and_eggs.html

A few days late, but yeah, looking for an Enraged Volferno. I’ve been trying the Volferno + Dark Cragzilla combo for a bit, no real success so far. I’ve actually been using that site for a bit, though most of the confirmed combos for what I want have requirements I don’t meet (such as a different starter, or one of the desired beast already). I’ll get one eventually, it’s just tiring, as you later mentioned, grinding League of Legendaries. Still, I’m finding a lot of interesting combos, and saving them all on my computer as well.

Speaking of which, new batch:

Golden Scykling + Shocker Puni (4 sigils) = 7h Fiery (Electrifoal)
Blightfly + Bokka (2 sigils) = 7h Shiny (Fungoo)
Scarlet Scyke + 3* Volferno (2 sigils) = 5h Frosty (Shadow Scykling)
Scarlet Scyke + Dark Cragzilla (2 sigils) = 5h Frosty (Ivory Scykling)
Alpha Mantix + Beta Mantix (2 sigils) = 4h Stony (Nezzy)
Grunny + Panee (2 sigils) = 5h Feral (Venom Molto)
Scarlet Scyke + Dark Cragzilla (2 sigils) = 5h Frosty (Shadow Syckling)
Grawlion + Grawlion (2 sigils) = 4h Frosty (PuDoo)
Scarlet Scyke + Dark Cragzilla (2 sigils) = 5h Frosty (Ivory Scykling)
Scarlet Scyke + Dark Cragzilla (2 sigils, 2 lava rock) = 7h Shiny (Rockee)
Yupyak + Pitwing (2 sigils) = 7h Shiny (Perchie)
Yupyak + Pitwing (2 sigils) = 5h Frosty (Ice Pugwing)
3* Volferno + Dark Cragzilla (2 sigils) = 5h Fiery (Scarlet Scykling)
Rowlbear + Beta Mantix (2 sigils) = 5h Stony (Robo Eyesee)
Scarlet Scyke + Xyzyzaur (2 sigils) = 5h Frosty (Ivory Scykling)
Yupyak + Pitwing (2 sigils) = 5h Frosty (Ice Pugwing)
Grawlion + Grawlion (2 sigils) = 5h Frosty (Phantoo)
3* Volferno + Dark Cragzilla (2 sigils) = 5h Stony (Dark Cragling)
Rowlbear + Beta Mantix (4 sigils) = 7h Shiny (Perchie)
Rowlbear + Beta Mantix (4 sigils) = 5h Stony (Robo Eyesee)
Rowlbear + Beta Mantix (4 sigils) = 7h Shiny (Rowl)
Scarlet Scyke + Scarlet Scykling (No sigils) = 5h Fiery (Scarlet Scykling)

Hopefully the Scarlet duos get me an Enraged eventually. I’m currently 3/3 on more scarlets, but I’m not using any sigils either.

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Outernauts / Post your 4 sigils results, or how u got an epic.

3* Jirooph + 3* Electrifly (4 sigils) = 7h Shiny (Banefly)
Scarlet Scyke + Shadow Scyke (No sigils) = 4h Frosty (PuDoo)
Scarlet Scyke + Shadow Scyke (No sigils) = 5h Stony (Dark Cragling)
3* Jirooph + Nimby (4 sigils) = 5h Fiery (Golden Scykling)
Perchroot + Starchy (2 sigils) = 5h Mossy (Gorbite)
Bobongo + Bokka (No sigils) = 4h Feral (Skoone)
Perchroot + Gorbite (No sigils) = 5h Mossy (Verdant Scykling)
Bokka + Bobongo (No sigils) = 4h Feral (Bisoo)
Nimby + Golden Scykling (2 sigils) = 5h Stony (Tawny Scykling)
Bokka + Bobongo (4 sigils) = 5h Feral (Bokka)
Nimby + Golden Scykling (2 sigils) = 5h Fiery (Shocker Puni)
Xyzyzaur + Shadow Scyke (2 sigils) = 5h Fiery (Golden Scykling)
Aqua Scykling + Puffalo (2 sigils) = 5h Mossy (Puffalo)
Xyzyzaur + Shadow Scyke (2 sigils, 2 spirit charm) = 5h Stony (Dark Cragling)
Golden Scykling + Golden Scykling (4 sigils) = 5h Stony (Tawny Scykling)
Aqua Scykling + Puffalo (2 sigils) = 5h Mossy (Puffalo)
Grawlion + Grawlion (2 sigils) = 5h Frosty (Phantoo)
Golden Scykling + Golden Scykling (4 sigils) = 7h Shiny (Cuddlish)
3* Volferno + Scarlet Sycke (4 sigils) = 5h Frosty (Ivory Scykling)
Bobongo + Bokka (2 sigils) = 5h Feral (Bokka)
Golden Scykling + Golden Scykling (4 sigils) = 5h Frosty (Ivory Scykling)
3* Volferno + Scarlet Sycke (4 sigils) = 5h Frosty (Shadow Scykling)
Golden Scykling + Shocker Puni (4 sigils) = 5h Fiery (Golden Scykling)
Bobongo + Bokka (2 sigils) = 5h Feral (Panee)

For the life of me, I can’t figure out why Volferno and Scarlet Scyke seem to slip to Frosty every time. I can get it happening once in awhile due to hidden elements and stuff, but I’ve gotten literally nothing but 5h Frosty eggs from those two and 4 sigils, when what I need are 5h Fiery eggs. Trying other combos for the beasts I’m after at this point, because it’s a waste of time when I’m looking for new beasts, not 100 Ivory and Shadow Scykes.

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Outernauts / Post your 4 sigils results, or how u got an epic.

Shadow Sycke + Perchroot(No sigils) = 4h Frosty (Oji)
Ivory Scyke + Perchroot (No sigils) = 5h Mossy (Aqua Scykling)
Bivare + Bobongo (No sigils) = 4h Feral (Skoone)
Bivare + Bobongo (No sigils) = 4h Feral (Bisoo)
Perchroot + Aqua Scykling (No sigils) = 5h Mossy (Puffalo)
Bivare + Bobongo (No sigils) = 4h Feral (Bisoo)
Scarlet Scyke + 3* Jirooph (4 Sigils) = 5h Frosty (Ivory Scykling)
Blightfly + Banefly (No sigils) = 4h Feral (Grunny)
3* Jirooph + 3* Electrifly (No sigils) = 4h Fiery (Nimby)
Perchroot + 2* Equiflora (No sigils) = 4h Feral (Bisoo)

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Finally bothered to finish the last Impossible ascension that I needed to get the useful impossible perks, the epic skills one. I guess I should consider upgrading armor and stuff since I’m still running 4 att/1 crit Chaos armor. I’ll have to go find out all the crap that’s needed to get half decent CHAOS armor, since things seem so stupidly specific and niche slanted in order to get it. That or I suppose that I could take the “easy” way out and “just” do 20 more impossible ascensions, cap off the 100, and get the ultimate set.

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Outernauts / Post your 4 sigils results, or how u got an epic.

Robear + Tawny Scykling (No sigils) = 7h shiny (Perchie)
Shadow Scyke + Scarlet Scyke (No sigils) = 4h Frosty (PuDoo)
Scarlet Scyke + Volferno (2 sigils) = 5h Frosty (Ivory Scykling)
Volferno + Scarlet Scyke (2 sigils, 2 lava rock) = 5h Frosty (Shadow Scykling)
Shadow Scyke + Shadow Scykling (No sigils) = 4h Frosty (PuDoo)
Tawny Scykling + Dark Cragite (No sigils) = 4h Stony (Cragling)
Shadow Scyke + Shadow Scykling (No sigils) = 5h Frosty (Shadow Scykling)
Blightfly + Angroo (2 sigils) = 4h Frosty (Snoggle)

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Outernauts / Post your 4 sigils results, or how u got an epic.

Robear + Scarlet Scyke (No sigils) = 5h Frosty (Xyzor)
Volferno + Scarlet Scyke (4 Sigils) = 7h Shiny (Banefly)
EyeSah + Frozilla (4 Sigils) = 5h Stony (Robo Eyesee)
Blitzram + Robo Eyesee (No sigils) = 7h shiny (Yipyip)
Volferno + Scarlet Scyke (No sigils) = 5h Frosty (Shadow Scykling)
Yupyak + Frozodon (No sigils) = 5h Frosty (Angroo)
Scarlet Scyke + Shadow Scyke (No sigils) = 5h Frosty (Ivory Scykling)
Yupyak + Ivory Scyke (No sigils) = 5h Stony (Tawny Scykling)
Scarlet Scyke + Shadow Scyke (No sigils) = 5h Stony (Dark Cragling)
Banefly + Tawny Scykling (No sigils) = 7h shiny (Banefly)

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Anti-Idle: The Game / Suggestions!

Now that cards have a time duration that is variable as opposed to the previous standard cutoff time, would it be possible to add a 5th technical light to track a desired card’s remaining time? At this point, cards are much like careers, in that we activate them and will now have to keep track. While 2x 1.5x exp and coin have an obvious tracker underneath the progress bar, the others don’t.

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Outernauts / Leveling Up Annoyance

This is actually something I’m having an issue with as well. Lunto mentioned grinding Pandora’s Arena, which I’ve seen mentioned elsewhere. The problem is that to get to the best challenges for this, you need to have pretty much beaten the entire arena (50 challenges). Some of these challenges, such as Masochist, require you to defeat things like fire beasts with ice or flora types. At this point, I’m stuck trying to level up an Equiflora and/or Kelrog for such challenges so that I can proceed. The problem is that some types really just don’t have a place where they will excel. I have a system in place for grinding a beast up to about 25-30, depending on the type/attack types a beast has, but after that I’m pretty much stuck.

It seems like other trainers/handlers/whatever they’re called give the most exp, like in the various arenas, but you have to be able to take them out basically with just the desired beast if you want the good exp. Fighting wild beasts is hit or miss because you need beasts of the right type at around the right level to pull it off. I don’t mind grinding, typically, but right now it seems like you really hit a stall point around the low 30’s because the type selection for most planets is pretty much one overarching type. Maybe if the arenas weren’t so “to complete this challenge play PvP, again, 15 more times” based and had more things like “Haven’t I seen you before?” and “Extended Curriculum”, it would be better. For now, it seems like we just have to grind out however we can until we unlock League of Legendaries and get a beast that can solo them all.

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by lackinglack1:

Why do you even want Yellow Madness? At first it seemed good but now that I know more, it clearly is the worst gem (besides constancy). If you use Rage you can idle in harder areas and get faster exp indirectly.

While it’s true that you can use rage and potentially get more exp, it also requires a more particular balance. You have to be able to take damage, but at the same time, not die. The Yellow Madness gem is a straight up exp boost without having to worry about the balance. Lately I haven’t had time for things like tweaking gear that much, so I’m going for the simple things while waiting for the “final balance” so I can actually try to work for optimization then. That and there’s the whole completion deal of wanting to collect them all at some point.

Either way, I’ll get it eventually just to get and max it.

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by Uroogla:
Originally posted by Beeshrine09:

unob level 25…? I didn’t know that was possible.

It’s my understanding that these trinkets get unob 25 when they reach item level 500. Same is true of the Gem of Eternal Rage, at least.

Pretty much. I didn’t to anything with it. Just crafted it, equipped it, and let it level up. I remember paying specific attention to it maybe 4 or 5 days ago and it definitely wasn’t as nice in the amount of bonus I had, so it’s probably the rank 500 thing.

Really should do the Exp gem, but that’s a stupidly large amount of Unob required, and I don’t really feel like shuffling my set around to farm Unob right now.

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Apparently I did this sometime over the past few days. Not sure when, as I haven’t really had any time to pay attention to AI outside of burning adventure energy, quick lolmarket, and replanting 10/13 hour trees around work.

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Anti-Idle: The Game / Abandoned Lab/Triangle Hideout

The idea, uncguy, is that the simple, one line questions that require one line answers can be contained in a single location, or a couple of designated locations. You could have asked your question in either the FAQ thread or the Battle Arena Megathread. Since the question is very simple, and also has a very simple answer that doesn’t need any expounding, an entire thread isn’t really necessary. To me (and most of the forum probably shares a similar view), a thread is for more complex questions with multiple parts or multiple potential answers, discussions, feedback, guides, etc.

In a faster forum, single question threads like this would likely go unremarked. However, because this is a pretty slow forum by most forum standards, these kind of threads tend to linger in clusters on the first page, and push down the “more established”, more useful things. When regular users of a community need to dig through what they see as mundane questions (that have designated spots already) to get to the meat of the forum, it tends to irk them because it feels disruptive to the typical flow of the community.

That, and quite simply, if there are already spots for such questions, most people will agree that they should go there. Is there a particular reason why you feel that this simple question needed it’s own entire thread instead of going in an active and constantly browsed question thread, where people of the mind to help out are already looking?

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

So, at one point I saw it basically described how accessories level up, but for the life of me I don’t remember where or how long ago I read it. Does anyone know if there are other factors that affect how fast an accessory levels up besides the exp per level? My Empowering Gem seems to have increasing exp per level requirements as it gets higher, but I almost seem to recall something about the level of the player or monsters that one is defeating having an impact as well. Is that true, or is my memory warping the truth due to time passage?

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by Aurian:

Not to mention the fact that as soon as you tell us what you did, Tukkun is going to nerf it.

Despite the fact that the extreme time and dedication it takes to get such things are impossible for most players, so every time he nerfs stuff like that, those of us not anti-idling for 70% of our playtime get set back even more. Yay? I’m basically just waiting for a near-final balance model to be out so I can work on stuff then, instead of constantly wasting grind time.


On an actual on topic note, got my first Impossible perk a couple of days ago, the progress bar GC/BC x5 one. Not getting printer speed x2 until after the printer update, not to mention I don’t have any other Impossible points yet. Did start my second impossible run though. A 16 hour workday meant I’m a little more behind than I’d like, but that’s alright. Need to do 3 of these, probably in a row, to get my Epic Skills perk. Outside of that, I have all of the permanent perks I truly care about, so now it’s just about finishing up the pyramid for the hell of it in terms of Hard and Medium. Despite being only 34% in with 3200 minutes of progress, I’m liking my pace. Yesterday’s workday and the fact that I’m not straining for speed considered, it’s going well. If it takes a week per ascension, maybe even 8-9 days, I won’t mind. It’s not like I’m getting the Ultimate set anytime soon, and there seems to be lots of balance changes going on constantly.

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Anti-Idle: The Game / Suggestions!

I’d like to suggest some revamping of Pixelated Mystery Box contents. Considered a thread on it to get input from others, but if Tukkun doesn’t see the need for a revamp at all, it will be pointless, so just dropping it off here.

As the game changes and new stuff is added, things like the mystery boxes often get left behind. What was once a list of the top level items is now just mediocre or largely considered worthless. With the game’s update cycle stated to be coming to a close at some point as opposed to infinitely updated, it might be worth revisiting the various boxes.

Currently, these are the rewards for PMBs:

Realistically, given how the Bonus Machine works, and the drop rate of the bonus enhancers, all of the weapon/armor bonus rocks are pretty much a waste of space and an inventory clog when you open these. I’d personally like to see them removed.

There’s also the Master’s Pickaxe. That is very outdated at this point. Since the reward is temporary, why not bump it to Legendary or the Unobtanium Pickaxe? This isn’t so much of an inventory clog, so it’s more just a potential hope, unless people actually use PMBs specifically to get such a “low” rank mining tool.

While I think the mystery rocks are bleh, as I’ve never been a fan, I get partly why they are there. They could potentially be bumped up to Lv 10 though if that wouldn’t be considered too broken. What I would like to see, however, is the Armor Defense Lv. 10 rocks change to Armor Attack Lv. 10. I realize that there is a theme, but let’s be real here: Armor Attack is what people need, and the defense rocks just become another inventory clog as well.

Most people use PMBs for stat gain on Impossible ascensions, but if there are decent rewards in there otherwise, someone trying to actually save those gets stuck opening only a hundred or so at a time because they have to keep cleaning the enhancer inventory of junk they don’t need. It would be awesome if we could trim/clean up the list so that things already well taken care of (the above noted) are gone, and things useless changed to something useful, at least in the rarest categories.

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Anti-Idle: The Game / Ethical question related to not holding down buttons in BA

Originally posted by random1996:
Originally posted by Draconi:

I don’t quite understand what you’re trying to say.

Hate to break it to you but your understanding is not legitimate basis for validity.

However, if you won’t agree based on my word, let’s reference a quote from the game itself written by the developer that you didn’t see because you muted Roar104 who originally pointed this out.

“Just do anything! It doesn’t matter how you play this game” – everyone is a winner."

I added the bolding of course, but I’m sure this pretty well sums this side of the argument. How’s that for proof?

Hooray for not only misunderstanding a statement, but completely removing any relevant context from the snipped statement to manipulate the meaning?

Given that you have a vocabulary that exceeds 3 syllables and seem to have a level of intellect beyond that of a 5th grade student, I think you know well what you are doing there, and what that statement actually means. It’s not a requirement that you play BA, or use a specific mode of play in BA to “beat” the game, or level up, etc. If one wanted, one could completely shoot to level 9001 on the other features. Is it the most efficient? No. But it’s allowable play. That’s the point. You play in a way that gives you the most fun, within the boundaries that the game and developer set as standard (as is the case with most any game).

An exploit in most any game is typically, at it’s core, gaining some substantial advantage via gameplay methods that the maintaining body did not intend. Sometimes developers find a community using exploits and decide that it is a valid gameplay method and leave it alone or simply tweak it. See: Insta-progress spam. Tukkun intended it to be in the game, but not be as insanely good as it grew to be as a result of increased YC gain. So, he upped the price, decreased the reward some, and so on until he was (apparently) satisfied enough to leave it.

In the case of the discussed exploit, it has already had an anti-cheating mechanism programmed into the game. This is, as has been stated earlier, a pretty clear sign that using anything other than auto-attack (Dark Ruler and CHAOS AURA excluded) to do damage outside of reflect and IAs is not intended gameplay. Because of this, the use of the described exploit is fairly obviously considered cheating. No amount of “But he said we could play how we want to” will change the fact that the statement was meant in terms of where you spend your time in the game, not in terms of bypassing game mechanics via flaws in flash.

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by Draconi:

If you’re doing EQ2, it’s not in the Hideout. It’s in Epic Skills screen. Regardless, when you do get the Hideout quest you should just give it a try. There’s no penalty for losing. I’m on imp ascension and was using full crit + DR for idling, I forgot to equip attack gear and got around to killing 10 (quest asks you for 5).

TL: 2011 has a 100 kill limit per day. After you reach it, AWOD appears and you have to leave, and you won’t be able to reenter until next day.

Hmm, okay, that helps immensely, thanks. A little information goes a long way, and the implication of what little I’ve seen posted made things seem worse than they are. It might have helped to try to look around a bit in game, but working 55 or so hours a week leaves little time for screwing around, unfortunately.

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

I’m curious if there is any actual, useful information about Triangle Apocalypse part 2 anywhere public, preferably in game. Considering all I have to work with is some very vague text for an event quest and some post insinuating that we have a limited number of kills to get certain invisible allies, I don’t exactly want to “start” doing anything until there’s some kind of info. This whole “oh, there’s something new, but you don’t get any info on it” thing is pretty old at this point.

The only thing I can glean from the quest text is that it may want me to go to Triangle Hideout— which isn’t happening right now since I’m in the middle of a Hard ascension, and I know that place isn’t meant for low levels.

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Anti-Idle: The Game / [Guide] How to beat 10c CHAOS HCWM

Originally posted by Draconi:

Damage was reduced by 12.5% in v1522 (just what we needed, thanks Tukkun). I’d like to know if the strategies still work after this. Not really asking to retest, just if score was close enough to 3500 that it would affect it for sure.

The screenie on the first page that he says was a result of him using the “possible” setup with a FG shows a score of 3503, which already says luck played a part.

Personally, if this is how it’s going to be, not many people will ever have a chance at the CHAOS AURA. If you have to use the Ultimate Set to get it, or make some 4-5 odd variations of Chaos/CHAOS armor (I still think crit damage stat hurting you in WM is dumb, as an aside), most people won’t care enough to bother. Especially since it’s probably not THAT much better to make it worth it, nor is it necessary for anything.

That said, it seems Tukkun is doing a lot of tweaking, so maybe he’ll un-nerf the Fiend Glaive, or alter the score needed for an Aura, or whatever.

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by Dxb105:
Originally posted by Aurian:

So, not an accomplishment per say, but I wanted to show any way. I’m sick of being a fairy princess and decided I needed to change my outfit. I’m really liking skins.

I is alien! Maybe I can pass by Mars and say hi to Tukkun.

why would martians be green that makes no sense in terms of survival, Mars is not green.

http://en.wikipedia.org/wiki/Little_green_men


As for actual accomplishments, broke 60k rep, and 36 mil garden exp. Using adventures as an exp source to an extent is really helping speed up rep gain, though it still feels slow sometimes.

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by Draconi:

Impressive. Seems like that one is worth getting, then. The only real pity is of course that there’s no green bonus.


My only real achievements lately were getting the triple quest rewards medium perk, and the 2% of coin gain added to exp perk a few days back. Only one more hard perk to go in order to get the last one I wanted. Just 5 more total Hard ascensions after my current one to unlock Impossible perk access on the side of the pyramid I want (I won’t get the double printer speed yet, since that one could potentially be more detrimental than helpful without a boost to the Battery Charger). I guess at that point it will be 3 more impossibles so I can upgrade my epic skills. That should be “fun”.

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Finally got to 30 ascensions, with 14 being Hard and 1 being Impossible. After I finish this Hard, I’ll be one more goal done in terms of the perk pyramid. At that point, it’s 7 more hard ascensions to get the last hard perk I want and then open the path to the 5x GC and BC from progress bar impossible perk. After this ascension I’ll also have enough medium perk points to get the triple rewards perk in medium, finishing off the ones I really cared about in that section too. Goals seem to be coming along nicely in spite of not having time to play actively.

Also, before ascending for people who like numbers and stuff. Opened a couple thousand gamblers boxes that I’d acquired over the past couple of hard ascensions, and used the resulting Legendary boxes:

Not exactly a huge sample, but interesting how the RNG plays out.

 
avatar for Almandaragal Almandaragal 796 posts
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Topic: Anti-Idle: The Game / Which main daily quests do you complete each day?

Just the Attendance, Level Up, and Ascension ones. Given I’m idling 95% of the time anymore due to work, I don’t have time to catch Corruption, or idle in Fishing without forgetting to go back to BA, etc. I do manage Dragon Buffet after re-ascending most times though. I typically just hit Shift+U, wait for it to go down the dailies, then click out in terms of quests. Every once in awhile I’ll do a few of the randoms in a day. I’d consider Speedrun, but I’m currently grinding Hard ascensions to get to the Impossible perks. I should really do Fishing at least, but eh.