Recent posts by Arashmin on Kongregate

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Topic: Time World / Feedback and Suggestions

One minor thing I’d like to see added is an option to burn AP in the day to gather resources without it taking much time to do. I know this is a ‘time management game’, moreso than Dream World, but, RL – enough said. Even if it gave less resources than standard exploration, which is already how DW handles it, it would make things a lot easier and make it feel less like I’m falling further and further behind in my progress in the game due to losing resources straight-out from being constantly PvPed down to below 10mil army and not having the time to recoup it because of a late day at work or random social events.

 
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Topic: Dream World / Just for fun!

Welfare does benefit the taxpayers. It means less crime which in turn reduces both medical costs and the likelihood that one would need to drop money into reestablishing after such an event, more people with cash in hand to spend at the businesses they own or work for which in theory means more money into their hands. It means these people are healthier enough, lessening the spread of sickness, therefore further reducing medical costs. Less people asking the taxpayer for donations, more donations possible for businesses due to increased revenue and therefore often they get tax discounts for their donations. It’s kind of a really bad analogy.

Also, your argument hinges on the idea that everyone in the game follows all these patterns. Most people I know IRL who play this don’t even bother with those songs and dances, and maybe log in once or twice a week to play. Blanket statements does not correct make.

 
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Topic: Time World / PVP Advisable stats

Sorry for reviving an old post but it’s kind of relevant to what I’d like to ask. I seem to have issues with getting systematically assaulted a lot in this game (I’ll come back from a half day away to at least 7-10 attacks against me), and I’m more in for the non-PvP aspects. I’ve seen some talk of having MP and MF and such but I don’t quite understand the terms. Relating to other MMO’s, is there a way to effectively create a ‘tank unit’ that takes most of the shots so the others can get as much damage in as possible without getting wrecked so easily?

 
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Topic: Time World / Feedback and Suggestions

Use a different RNG system. I’m beginning to see some patterns to results, based on day/time I seem to get much better results for treasures from planets (much more obvious now that the rates have been dropped significantly); same with skills and gemming things up. Most traditional RNGs don’t really perform full randomization; the closest is a radio-noise based one, which would probably be a much better system here.

 
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Topic: Time World / Feedback and Suggestions

I agree with Vidiot. Compared to their other, longer standing game Dream World, the balancing in this game for most things is really off. While one can appreciate that the game is living up to its namesake, for sustainability purposes and for growing the model – not leaving it to be the slowly stagnating one it is – change needs to come down the pipeline soon.

I also like (read: despise) how most suggestions to make things a bit more balanced always seems to drag out the argument that this will make things ‘too common’. Common would be every other day; to get something gemmed up perfectly would still inevitably require an immense amount of time and luck. There’s nothing ‘common’ about it. All it seems like is people sitting up on their roost and clucking about when it might open up some competition from those who can’t devote 16+hrs a day to this game.

 
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Topic: Time World / Feedback and Suggestions

Again you’re inserting words. I have not once ever said they should be ‘easy’ to get. Do you think it’s all that easy to get something that’s a 0.2 or 0.02 chance? Did you even take a look at my calculations for getting a purple to drop (login 4 times a day for over a month with 4 planets, at minimum)? There’s a major difference between ‘easy to get’ and ‘a little more sane to get’, the latter of which I’m proposing. And it’s exactly because of those experiences I’ve seen reported that I’m proposing this change; there’s so many dead galaxies, so many players who just gave up after getting the 2nd KG achievement (if they didn’t give up long before that); the game might be fun for some as is, but I’d rather see this actually grow and become more interesting overall.

Which, also, is why I’m also suggesting that purple hero quest be moved back farther down and add some more stuff to the additional quest line, maybe make it more of an actual quest as well, with perhaps some new missions tossed in that might take you back to other NPC fights to try and beat it under certain conditions, things like that. It’s rather disappointing that once arch ends there without even touching on anything after chapter 5.

 
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Topic: Time World / Feedback and Suggestions

Well, that is a little relieving to hear then, it seemed like it tied into chapters and was going to provide more beyond the point I’ve made it to in the game. That’s what I get for trying to get through non-spoilery and not look things up. Yet there’s nothing within the game documentation that properly goes over that, either… maybe it’s a general issue with the layout of the information for the game, more than anything.

 
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Topic: Time World / Feedback and Suggestions

Phamat, I’ve listened and followed their advice, most of it varies and is inconsistent, lots of people who are up past there says they feel it’s mostly by luck, not by any dedication of time or anything of that sort.

My main issue is that, fine, they’re not super common. DON’T MAKE THEM PART OF THE MAIN GAME THEN. If it’s supposed to be a lucky/long-term perk, then fine, but don’t make a quest about it. If it’s supposed to be part of the main game, make it sane. I’m not complaining about the prices of other things, but they specifically put a ridiculous pricetag and timeline on these purple heroes as the cash grab – JUST THAT ONE THING, just so nobody else tries to extrapolate, AGAIN.

 
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Topic: Time World / Feedback and Suggestions

Not only that, but the rates and the cap being the same is a horrible system. 1/9000 turned into a percent doesn’t have a near 100% chance of occuring by 9000/9000 refreshes if the cap wasn’t in place, in fact it would be much less than even 70%. Perhaps the refresh rate isn’t the problem, but the actual spawn% rate of the blues/purples? Either way, it’s a bad system, and it’s sad that they’re making such a bad thing such an integral part of the game. If I didn’t have to chase after purps in order to proceed, I’d feel a lot better about it, but that doesn’t seem to be the case.

 
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Topic: Time World / Feedback and Suggestions

Originally posted by Atomslaya:

These numbers aren’t completely arbitrary/random.

Before the introduction of counters, the chances to get a blue was 1/600 and for a purple 1/6000. Now when the counters were introduced, these odds were lowered to 1/900 and 1/9000, to compensate for the fact that you are now assured to get a blue/purple after 900/9000 refreshes.

And now explain to me again why 500/5000 is less arbitrary than 900/9000? Because of rounding? That’s plain bs, there are plenty of variable types that can handle those with no significant rounding. It’s not because you can’t say it’s an exact percentage with 2 digits after the comma that the game doesn’t actually handle those values properly.

Nice extrapolation, but you’re adding details – I meant people, not computers, being able to read the percentages. And if that’s what the rate really is, then my orignial MAIN point – instead of the other minor grievances you guys seem to like to focus on – is that the obtination rate of these is way too low for the game to sustainably draw in players, even with the refresh net in place. Of course, the hyper-inflated prices of the gold-related items already shows that they are trying to overcharge people for items, but there’s no way at all it should take that much time and money, especially if it then becomes something that actively prohibits their overall performance in the game; I seem to regularly get attacked from people who are around my power yet have almost all purps, and it’s getting to the point where I can’t even progress past my 3rd planet until I can get on closer to equal footing.

 
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Topic: Dream World / Official Bug Reports Thread (new)

Originally posted by omark96:
Originally posted by Arashmin:

I somehow got Lilith without buying her… not sure if bug or feature.

It’s a bug and it’s called….wait for it….wait for it….Ok here it comes….Amnesia.

That would’ve required a modification in the amount of crystals I had, to a negative number… nice guesstimation, though.

 
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Topic: Time World / Feedback and Suggestions

Except that, if anything, you would think the numbers chosen would be related to the actual percentages of obtination of the characters, which isn’t clearly explained anywhere. And if it did, it would certainly be less arbitrary to use 500/5000, for reasons I’ve already covered. Also, if they did take one number randomly and based the other off it but it’s not tied to the percentages, then is that really the best number to go with? All in all, this ‘safety net’ is acting more like a barrier to entry than anything else, and one that’s way too unreasonable for a game to grow.

 
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Topic: Time World / Feedback and Suggestions

Originally posted by waraxe:
Originally posted by Arashmin:
Originally posted by waraxe:
Originally posted by Arashmin:

They would likely be outliers then, and that just furthers my point if you consider how it could lead others to getting frustrated and feeling like a random factor is keeping them from progressing as well as others around them without having to pay in. Some luck is fine, but if you’re going to have a system in place that is suppose to address that element, make it a little more sane? The numbers seem pretty arbitrarily chosen, too.

Any number could be pointed out as “arbitrarily” chosen. Outliers are bound to exist in a system like this yes, but I believe the refresh safety net is effective at mitigating this.

Within sets of probabilities, not really. You can clearly tell from a fraction of something like N over 500/5000 what the percent is; with 900/9000, not really as much, since the values involve a lot more rounding.

Arbitrary mainly requires it to be random and that’s all it is.

Well, no, again not really. Otherwise if it was truly randomly chosen, the two numbers would likely have no similarity. And if it’s something that’s supposed to be relating to the experience the players have with a game, is it a smart idea to just pick values randomly, without any testing/forethought? If the point is to make money, that’s probably not a good course of action.

 
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Topic: Time World / Feedback and Suggestions

Originally posted by waraxe:
Originally posted by Arashmin:

They would likely be outliers then, and that just furthers my point if you consider how it could lead others to getting frustrated and feeling like a random factor is keeping them from progressing as well as others around them without having to pay in. Some luck is fine, but if you’re going to have a system in place that is suppose to address that element, make it a little more sane? The numbers seem pretty arbitrarily chosen, too.

Any number could be pointed out as “arbitrarily” chosen. Outliers are bound to exist in a system like this yes, but I believe the refresh safety net is effective at mitigating this.

Within sets of probabilities, not really. You can clearly tell from a fraction of something like N over 500/5000 what the percent is; with 900/9000, not really as much, since the values involve a lot more rounding.

 
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Topic: Time World / Feedback and Suggestions

They would likely be outliers then, and that just furthers my point if you consider how it could lead others to getting frustrated and feeling like a random factor is keeping them from progressing as well as others around them without having to pay in. Some luck is fine, but if you’re going to have a system in place that is suppose to address that element, make it a little more sane? The numbers seem pretty arbitrarily chosen, too.

 
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Topic: Time World / Feedback and Suggestions

Even a system of diminishing returns on Refreshes past your normal Refresh cap would be an elegant enough approach to not belittle the time invested by older players as much while helping those who can’t login as often:

First N – Refresh Rate
Next N – Half of Refresh Rate
Last N – Quarter of Refresh Rate, caps here.

So a player with a Refresh Cap now of 9 with Rate of 13 minutes would have 9 Refresh by the end of 2 hours, 18 Refresh by the end of the next 4 hours, and 27 Refresh by the end of the next 8 hours, roughly. So, even if you can only login twice a day, it almost triples the total Refreshes you would get, while someone who can login once every 2 hours could still get quite a bit more.

I’m definitely not asking for the game to be shorter, just… more accessible, you know?

 
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Topic: Time World / Feedback and Suggestions

Originally posted by waraxe:

This game isn’t meant to be done quickly, other people waited months don’t see why you can do the same? Especially when growth slows down.

Because it’s an unreasonable model that doesn’t help to promote the growth of the game any. Again, some parts are slow, and grindy, and for the people who log in every 2nd hour of every day. That’s grand, if they want it, it’s there for them. It’s even fairly fitting for the storyline quests, because of what you do end up unlocking. I’m stuck waiting on an Epic hero for over 2 months now because of the fact that I can’t login every time my refresh maxes out, maybe like 2-3 times a day, all to get past a quest where I get a multi-attack book and maybe – MAYBE – I’ll be lucky and my (what’s looking like) 4 month process won’t end up getting me a Tech or Build Epic PC. And just because people put up with it to-date doesn’t make it a ‘good design’, either, just means that the people who stayed are more willing to accept a bad design.

 
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Topic: Time World / Feedback and Suggestions

Actually, I was off there – 4 × 9 is 36, 8 times a day is 288, 9000 by 288 is 31.25. So, over a full month.

 
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Topic: Time World / Feedback and Suggestions

Originally posted by waraxe:
Originally posted by Arashmin:
Originally posted by abz329:
Originally posted by astralmagic:

Lower amount of refreshes needed for epic heroes? Or Increase the refresh rate?

no

Imma say yes. 9000 is just ridiculous, especially for the non-obsessive gamers or people with, you know, LIVES, who can’t login every 2 hours.

I’d also like it if it was consolidated into one section, so you didn’t have to do it planet by planet – you could just see all N of your planets in a scroll down with a refresh for each or a big Refresh All.

This game isn’t a quick race to the top. If you aren’t willing to put in time you shouldn’t be rewarded. Simple as that. Your argument would apply to literally every reasonable amount. 5000? WE GOT LIVES. 4000? WE GOT LIVES. You get the gist.

9000 isn’t even unbearable with decent time dedication and I’ve gotten 11 purples from taverns despite being lazy as hell with refreshes.

The point of the game is for Playmage to grow their game as much as possible; if the barrier is set too high for certain things, it becomes less lucrative for potential players, and then the business in general. There’s already plenty of things in this game that are designed for the more invested players, and character acquisition seems to be a pretty ridiculous one. Especially as it’s a mission – why set out a mission that will take most player over a month to go through? Even at 4 planets giving 9x refresh each roughly 8 times a day, that’s 28 days – an entire month, still – to get one purple. It’s a ridiculous boundry.

 
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Topic: Dream World / Official Suggestions Thread

I’d like that more, if auto-attack defaulted to off, and then while on, after 2 seconds, it kicks in to a mode as though it’s just holding down A. That way it remains viable AND better on touch devices, while retaining most desired functionality.

 
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Topic: Time World / Feedback and Suggestions

Originally posted by abz329:
Originally posted by astralmagic:

Lower amount of refreshes needed for epic heroes? Or Increase the refresh rate?

no

Imma say yes. 9000 is just ridiculous, especially for the non-obsessive gamers or people with, you know, LIVES, who can’t login every 2 hours.

I’d also like it if it was consolidated into one section, so you didn’t have to do it planet by planet – you could just see all N of your planets in a scroll down with a refresh for each or a big Refresh All.

 
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Topic: Dream World / Official Bug Reports Thread (new)

I somehow got Lilith without buying her… not sure if bug or feature.

 
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Topic: Dream World / Official Suggestions Thread

Originally posted by kingasofnow:
Originally posted by Arashmin:

The bonuses given by gear from the BM should be relevant for the class; otherwise, why are they even trying to auction it off? I hate that every time I find a gun up for auction, it has a power or int bonus. And I’ve been watching for quite a while now.

Items are generated by the server. We have to deal with crap weapon combos, otherwise it’d be too easy to get weapons.

Perhaps some sort of improvement to the item generation code is in order then. Nothing that makes it certain, but I think that there should be… well, more in there. Like a new auction each hour, and if it is going to generate a weapon of a certain grade, make one of each based on the grade determined by the server. That way, weapons would come in actually equal portions, instead of this skew I’ve been seeing towards staves and swords.

 
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Topic: Dream World / Official Suggestions Thread

The bonuses given by gear from the BM should be relevant for the class; otherwise, why are they even trying to auction it off? I hate that every time I find a gun up for auction, it has a power or int bonus. And I’ve been watching for quite a while now.

 
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Topic: Dream World / Official Suggestions Thread

That’s lvl 90+ though. Maybe the number could stand a correction to something more like 50B per, yet even at the rate currently mentioned there’s not even that much more you’re going to get out of the game at that point, even if you got a gem every 20 adventures or so.