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avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Exploits And Suckishneses With The Game

Bosses recover full health if left alone i.e. walking out of it’s area so it turns back – I just tested it.
There is a display bug where the health appears full for a second, then reverts to where it was and if it has been left alone – w/o attacking – regenerates, however – and I have only experienced this in dread, playing with a team – if a boss is drawn far enough away that instead of walking back, it ‘glitches’ back, it will recover full health.

I’ll be honest, when I asked if someone knew how the game worked, i meant a dev – like Tyveris.

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Exploits And Suckishneses With The Game

I’m only talking from experience here, but I’m sure someone who actually knows how the game works would be able to stall misunderstandings.

If a boss respawns, and regenerates it’s health as far as I understand it, it may occasionally loose it again after a hit if there are some lag issues to do with miss read hits etc.

However, I have played in many dungeons where either myself or the team have lured the boss away and it has respawned with full health. It has not lost this health after further hits save that it has taken damage as normal.

Josh, were you outside of the boss area when you were fighting? Did it diassappear or walk away from you? It’s also possible you died but picked up a health ball, this still counts as dying, so the boss would regenerate.
Again, all I’m trying to do is explain what might have happened according to the game as I have experienced it, if anyone actually knows the game mechanics regarding this, do clarify for us!

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Special weapon class perhaps?

I think there was already talk of elite classes, but I’m not sure what they would entail.

I was thinking about being able to select which abilities and runes you wanted on a weapon and even perhaps you could be able to forge it using – again ridiculous amounts – of Dragonore, so you could have:

[Your choice of name]
Unique Saber

Damage [your preferred bias]
Magic [your preferred bias]
Defense [your preferred bias]

Triple Strike
Swiftforge
Warlord
Lifethief
Battlefire

Or whatever you like.

(Those runes are my favourites!)

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Zone Teleporting

I suggested this a while back, but as Josh says, they sell mounts for faster travel, if they implement it, it won’t be free.

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Exploits And Suckishneses With The Game

Sorry, got caught up and forgot the original post. In my experience Parties stay together until you are kicked or everyone leaves. Even if someone exits the game they stay in the party with (offline) below thir avatar. I’m assuming this is to protect against crashes or temporary internet loss etc.

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Exploits And Suckishneses With The Game

Actually, a boss only regenerates health if you 1: leave it alone for a while 2: Everyone on your team dies – not just one of you or 3: you lure it off the Boss area and it respawns.

I am not in a guild, but I have parties with those on my friends list. We are respectful of each other and take it in turns to do our dungeons. That way, we learn each others styles and work together better. I’m not saying this isn’t possible in a guild, I’m sure it is, but it is not exclusive to them. There are, of course, people who invite you or add as a friend purely to be selfish and get you to help them or just for a laugh. I go along with the just far a laugh and ignore the selfish – everyone (except the selfish) is happy!

Sorry if I sound preachy – I don’t mean to!

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Best Class?

While they adjust to your level, some dungeons have a higher proportion of enemies and/or enemies with more challenging abilities, like spawning ghosts or Imps, meaning that these levels will be harder than those with a more restricted makeup.
This has to be the case or in Normal there would be no increase in difficulty from Wolf’s End to Shazari Desert. The same applies to Dread, although I’m uncertain as to whether Wolf’s end is intentionally the hardest – meant to be left to last?

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Special weapon class perhaps?

Just had an idea for a special weapon class like ‘Unique’ where the player chooses what suits their playing style, but make it either only available when you reach level 50, or collect all the other weapons, or perhaps available to buy from a Dread vendor for ridiculous amounts of (ingame) money?

Just a thought…

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Best Class?

I play with a Rogue and in normal mode, almost always solo.
I personally gear completely toward most damage, but with health Charms.
There are a few bosses where it’s a little difficult to stay alive because of swarms of flyers or fire, but in general using steel whirlwind on groups, then just attacking the weakest first with either triple or poison blade strikes will give you enough health pickups to survive to the boss, then the hawk strike is an excellent assasination ability.
Using this technique I can usually get to the boss in Dread playing solo, although they always have too high an attack/defense ratio to defeat without health pickups.

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Couple of points

Ok, I just got five stars with some fire left at the end. Presumably it was that some had dropped down in a main area and I hadn’t noticed. Sorry!

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Couple of points

I played it through again and died at the boss, but got maximum kills, when I went through again, covering all the same ground, I killed the boss, but there was still some fire left and I had missed some kills.

But I spose maybe I missed some that could have jumped down in a main room while I was fighting on a higher platform – I’ll try it again, not bothering about time and check everything.

Btw, thanks for all the replies! I’m very impressed with your dedication to this forum!

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Couple of points

Small issue with Out on a limb, I’m finding it hard to get five stars because if I kill the boss quickily, the level ends before I’ve killed all the fire, so it shows up as not having defeated all of the enemies, however, if I delay killing the boss, I get swamped by fire and die quite quickily. Could you tweak it so that it doesn’t finish before I’ve killed them all, or else perhaps deduct any left at the time of the level ending from the required total?

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Couple of points

Yeah, the ui is again, generally good, but one other point is that when accepting a new quest, the speech bubble gets lost behind the Quest window.

Also, I think that the two tunnels which lead down to the left and right in Dragon Quarry are the wrong way round. The left tunnel takes me to a platform on which there is some treasure and the right takes me to the lower floor, to the right of which is the same platform.

Sorry to be so pernickity, but the reason I notice, is because I just keep playing…

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Couple of points

It was the cemetary levels, I just replayed Warik the Reaper and Lord Dwarfkin – there was one time in each where enemies were diretly before doors, but I think it happened in a few more.

On another note, if you’re killed by traps after having completed a level – while reading the scores – you can’t exit until the bar has loaded, could this be tweaked so that you can have time to read the scores (the revive bar comes up in front of them)

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Couple of points

Hi, thanks, the most recent place I noticed the door clicking issue was the first enemies you face in The Mouth of Maylour, but I remember there being some more tricky moments in a tower level, I just can’t remember which one! I’ll let you know if I come across it again.

Yeah, in general the camera is really good, it’s just once or twice it can get a bit awquard, especially on steep inclines, because the enemies virtually dissappear off the bottom!

Ah, so still worth having high magic to a degree. Yeah having it apply to the more magical abilities would make sense.

Cheers!

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Couple of points

Ah, thanks.

Good to know!

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Couple of points

Just thought of another question:
When forging, does increasing the power of a forge without making the next tier make a difference to how well it works? For example will an Unflawed Topaz (+4% Gold) with power 66 be any less effective than the same (with the same Gold +%) with power 76?

Cheers

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Couple of points

Hi there,
Just had a few ideas if they’re of any use:

When fighting someone before a door or passage, I often find that I go through the door when I mean to attack if my opponent moves. Might it be possible to have a different button for going through doors, or perhaps a hovering click button that’s out of attack height?

Another issue I’ve had whilst fighting is that if enemies appear behind me, I have to move the mouse to re-orient the screen, this can be costly in battles where you need to make every hit count, so would it be possible to centre the screen on the character when in a close combat situation?

Thirdly, just a question: when playing as a rogue, do magical stats count toward abilities like triple strike? Or is it not worth building up magic elements?

All that aside, really loving the game – it’s eating away my hours of free time…

Cheers!

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Possible error

Thanks, yeah it seems more like lag now that I’ve played a bit more: talking to in-game characters takes ages and loading different levels is much slower than before.
It could be a problem at my end, sometimes my internet decides to go slow for no apparent reason.

Thanks for the swift reply tho!

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Possible error

Iv’e Just been playing Dragon’s quarry and many of the enemies I killed were getting back up and taking more swipes at me before collapsing again – including the boss, which meant that I died when I should have finished.

It also meant that the health pickups were late, meaning that I was dying more than nessessary earlier on in the level.

I don’t know if this is related, but I’d left the game for a while in the background while I was busy and had to refresh. It was after this that I noticed the resurections.

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Quick travel

Mmm, yeah I thought of that just after I sent it!

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Quick travel

Is there any chance of a quick travel option?

For example, if you want to max out on some buffs you couldn’t afford at Wolf’s End and you’re at Fellbridge it could save you a few minutes of travel time.

Cheers!

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Ducking

No problem, glad to help!

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Ducking

Or crouch I suppose is more accurate. Perhaps Ctrl or Shift?

 
avatar for Marak Marak 28 posts
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Topic: Dungeon Blitz / Ducking

Hi there, love the game, can’t wait to see how it develops!

One thing tho – can we duck? Avoiding incoming fire would be made alot easier…

Again, great game.

Cheers!