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  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/9/topics/43983?page=2#posts-959656'&gt;Pimgd&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;&lt;strong&gt;&lt;span class=&quot;caps&quot;&gt;OBJECTION&lt;/span&gt;!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;kirdaiht, you stated, that&lt;br /&gt;
&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/9/topics/43983?page=2#posts-959161&quot;&gt;kirdaiht&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;the sound is made because the air pressure above the tree is lower then the pressure beneath it. this causes wind to blow around the tree and makes a whistling noise.&lt;/p&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;If I look at your testimony, I can see a clear contradiction!&lt;br /&gt;
The sound you describe, is caused by &amp;#8220;wind that blows around the tree&amp;#8221;, and &lt;span class=&quot;caps&quot;&gt;NOT&lt;/span&gt; the falling of the tree!&lt;br /&gt;
Therefore, the tree itself, &lt;span class=&quot;caps&quot;&gt;DOES&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;NOT&lt;/span&gt; make a sound when falling in a forest!&lt;/p&gt;
&lt;p&gt;Yes, I played too much phoenix wright.&lt;/p&gt;&lt;/blockquote&gt;
!http://banditosbanditosbanditos.typepad.com/weblog/WindowsLiveWriter/objection%20I%20say.gif!
You can never play enough Phoenix Wright/Apollo Justice/Whatever. =P

On a serious note, this has turned into the most overly complex debate I've seen.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/9/topics/43983?page=2#posts-959656&quot;&gt;Pimgd&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;&lt;strong&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;OBJECTION&lt;/span&gt;&lt;/span&gt;!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;kirdaiht, you stated, that&lt;br /&gt;&lt;br /&gt;
&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/9/topics/43983?page=2#posts-959161&quot;&gt;kirdaiht&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;the sound is made because the air pressure above the tree is lower then the pressure beneath it. this causes wind to blow around the tree and makes a whistling noise.&lt;/p&gt;&lt;p&gt;&lt;/blockquote&gt;&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;If I look at your testimony, I can see a clear contradiction!&lt;br /&gt;&lt;br /&gt;
The sound you describe, is caused by &amp;#8220;wind that blows around the tree&amp;#8221;, and &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;NOT&lt;/span&gt;&lt;/span&gt; the falling of the tree!&lt;br /&gt;&lt;br /&gt;
Therefore, the tree itself, &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;DOES&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;NOT&lt;/span&gt;&lt;/span&gt; make a sound when falling in a forest!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;Yes, I played too much phoenix wright.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;img src=&quot;http://banditosbanditosbanditos.typepad.com/weblog/WindowsLiveWriter/objection%20I%20say.gif&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
You can never play enough Phoenix Wright/Apollo Justice/Whatever. =P&lt;/p&gt;
&lt;p&gt;On a serious note, this has turned into the most overly complex debate I&amp;#8217;ve seen.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-03T06:31:11-07:00</created-at>
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    <updated-at type="datetime">2009-09-17T03:09:33-07:00</updated-at>
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  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/9/topics/49634?page=2#posts-1102718'&gt;SithDoughnut&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/9/topics/49634?page=2#posts-1102707&quot;&gt;BnBn&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/9/topics/49634?page=2#posts-1102704&quot;&gt;SithDoughnut&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/9/topics/49634?page=2#posts-1102684&quot;&gt;BnBn&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/9/topics/49634?page=2#posts-1102641&quot;&gt;SaintAjora&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;That tells me how he knows, not how you know.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I gave his post the benefit of the doubut because he&amp;#8217;s talking about a real country.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Europe? That&amp;#8217;s a continent.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Sure?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Yes. I live in it.&lt;/p&gt;&lt;/blockquote&gt;
So do I =D</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/9/topics/49634?page=2#posts-1102718&quot;&gt;SithDoughnut&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/9/topics/49634?page=2#posts-1102707&quot;&gt;BnBn&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/9/topics/49634?page=2#posts-1102704&quot;&gt;SithDoughnut&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/9/topics/49634?page=2#posts-1102684&quot;&gt;BnBn&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/9/topics/49634?page=2#posts-1102641&quot;&gt;SaintAjora&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;That tells me how he knows, not how you know.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I gave his post the benefit of the doubut because he&amp;#8217;s talking about a real country.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Europe? That&amp;#8217;s a continent.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Sure?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Yes. I live in it.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;So do I =D&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-19T01:57:03-07:00</created-at>
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    <updated-at type="datetime">2009-09-17T03:39:37-07:00</updated-at>
    <user-id type="integer">1509734</user-id>
  </post>
  <post>
    <body>Or use the Math.min() Method.</body>
    <body-html>&lt;p&gt;Or use the Math.min() Method.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-06T04:15:11-07:00</created-at>
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    <post-number type="integer">36</post-number>
    <topic-id type="integer">48300</topic-id>
    <updated-at type="datetime">2009-09-17T03:31:31-07:00</updated-at>
    <user-id type="integer">1509734</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/9/topics/39331?page=3#posts-1066303'&gt;NatsukaTakahashi&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;i live near Russia so i would definately side with them&amp;#8230;&amp;#8230;..and we all know the U.S is the only country stupid enough to start a global nuclear war so my mind is settled GO &lt;span class=&quot;caps&quot;&gt;RUSSIA&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;1. American people &lt;span class=&quot;caps&quot;&gt;FAIL&lt;/span&gt; (obesity, love of call of duty style games, stupidity, being so intrusive (having military bases in almost every fucking country on Earth) inventing the atom bomb and using it (what bastards),hillbillies&amp;#8230;enough said, etc etc)&lt;/p&gt;
&lt;p&gt;2. Russian people &lt;span class=&quot;caps&quot;&gt;WIN&lt;/span&gt; (turning the tide of WW2 in stalingrad, standing up to the biggest threat to world peace (America), being tough-men (hence why they are all gangsters according to previous posts), the AK-47 and other Kalashnikov variants being the most famous gun in the world.&lt;/p&gt;&lt;/blockquote&gt;

Obesity - Global problem.
COD - Why is that a bad thing?
Stupidity - I'd say it's more ignorant than stupid.
Intrusive - Agree'd
Inventing &amp; Using A-bomb - Joint effort by UK, US, Canada, France etc, Plenty of countries have used A-bombs. Just not for War-purposes.

Before you ask, no, I'm not American.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/9/topics/39331?page=3#posts-1066303&quot;&gt;NatsukaTakahashi&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;i live near Russia so i would definately side with them&amp;#8230;&amp;#8230;..and we all know the U.S is the only country stupid enough to start a global nuclear war so my mind is settled GO &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;RUSSIA&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;1. American people &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;FAIL&lt;/span&gt;&lt;/span&gt; (obesity, love of call of duty style games, stupidity, being so intrusive (having military bases in almost every fucking country on Earth) inventing the atom bomb and using it (what bastards),hillbillies&amp;#8230;enough said, etc etc)&lt;/p&gt;
&lt;p&gt;2. Russian people &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;WIN&lt;/span&gt;&lt;/span&gt; (turning the tide of WW2 in stalingrad, standing up to the biggest threat to world peace (America), being tough-men (hence why they are all gangsters according to previous posts), the AK-47 and other Kalashnikov variants being the most famous gun in the world.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Obesity &amp;#8211; Global problem.&lt;br /&gt;
&lt;span class=&quot;caps&quot;&gt;COD&lt;/span&gt; &amp;#8211; Why is that a bad thing?&lt;br /&gt;
Stupidity &amp;#8211; I&amp;#8217;d say it&amp;#8217;s more ignorant than stupid.&lt;br /&gt;
Intrusive &amp;#8211; Agree&amp;#8217;d&lt;br /&gt;
Inventing &amp;amp; Using A-bomb &amp;#8211; Joint effort by UK, US, Canada, France etc, Plenty of countries have used A-bombs. Just not for War-purposes.&lt;/p&gt;
&lt;p&gt;Before you ask, no, I&amp;#8217;m not American.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-06T01:52:56-07:00</created-at>
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  </post>
  <post>
    <body>&lt;pre&gt;

on(release){
}

&lt;/pre&gt;
Like that?</body>
    <body-html>&lt;pre&gt;

on(release){
}

&lt;/pre&gt;
&lt;p&gt;Like that?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-05T07:58:28-07:00</created-at>
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    <id type="integer">1065340</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">48374</topic-id>
    <updated-at type="datetime">2009-09-17T03:31:45-07:00</updated-at>
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  </post>
  <post>
    <body>Also, by putting the declaration of a variable in a function, it means that it _only_ exists in that function, so you won't be able to use it anywhere else.</body>
    <body-html>&lt;p&gt;Also, by putting the declaration of a variable in a function, it means that it &lt;em&gt;only&lt;/em&gt; exists in that function, so you won&amp;#8217;t be able to use it anywhere else.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-03T11:30:27-07:00</created-at>
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    <topic-id type="integer">48142</topic-id>
    <updated-at type="datetime">2009-09-17T03:30:45-07:00</updated-at>
    <user-id type="integer">1509734</user-id>
  </post>
  <post>
    <body>I was assuming he was making a side scroller, and you could just give the function an argument and return the x or y according to that.</body>
    <body-html>&lt;p&gt;I was assuming he was making a side scroller, and you could just give the function an argument and return the x or y according to that.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-03T08:24:51-07:00</created-at>
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    <topic-id type="integer">48098</topic-id>
    <updated-at type="datetime">2009-09-17T03:30:37-07:00</updated-at>
    <user-id type="integer">1509734</user-id>
  </post>
  <post>
    <body>Get rid of the semi-colon after &quot;var Score&quot;.
Also, have the &quot;var Score&quot; part outside of the function, and have it say &quot;Score += 20&quot; in the function.</body>
    <body-html>&lt;p&gt;Get rid of the semi-colon after &amp;#8220;var Score&amp;#8221;.&lt;br /&gt;
Also, have the &amp;#8220;var Score&amp;#8221; part outside of the function, and have it say &amp;#8220;Score += 20&amp;#8221; in the function.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-03T06:35:34-07:00</created-at>
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    <updated-at type="datetime">2009-09-17T03:30:45-07:00</updated-at>
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  </post>
  <post>
    <body>&lt;pre&gt;

//Assuming you only want it to attack when it's in front
//Syntax might be off
function getDistanceToPlayer(){
   return this.x - this.(parent as MovieClip).ship.x //Assumes the game is side scrolling, and the ship is in the same
   //parent movieclip. 
}

&lt;/pre&gt;</body>
    <body-html>&lt;pre&gt;

//Assuming you only want it to attack when it's in front
//Syntax might be off
function getDistanceToPlayer(){
   return this.x - this.(parent as MovieClip).ship.x //Assumes the game is side scrolling, and the ship is in the same
   //parent movieclip. 
}

&lt;/pre&gt;</body-html>
    <created-at type="datetime">2009-07-03T01:23:53-07:00</created-at>
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    <id type="integer">1059858</id>
    <post-number type="integer">12</post-number>
    <topic-id type="integer">48098</topic-id>
    <updated-at type="datetime">2009-09-17T03:30:36-07:00</updated-at>
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  </post>
  <post>
    <body>It's really quite simple.
BTW, my example would require you to make the Flag class yourself, since I have the patience of...me.


&lt;pre&gt;

//Note, the following is in AS3, and uses classes (Or it should be) =p Should be easy enough to port by someone //that knows AS2
package{
  import flash.display.*
  import flash.events.*
  import flash.utils.*
  public class MainChar extends MovieClip{
    var delayTimer:Timer = new Timer(5000);
	var checkTimer:Timer = new Timer(33);
	var detectedFlag:Flag = new Flag();
	public function MainChar():void{
	   checkTimer.addEventListener(TimerEvent.TIMER, checkHit);
	   checkTimer.start();
	}
	public function checkHit(e:TimerEvent):void{
	   for(var i:int = 0;i &lt;= flags.length - 1;i++){
	       if((Math.abs(this.x - flags[i].x) &lt;= 50)
		      || (Math.abs(this.y - flags[i].y) &lt;= 50) ){
			   checkTimer.stop();
			   checkTimer.removeEventListener(TimerEvent.TIMER, checkHit);
			   detectedFlag = flags[i]
			   delayTimer.addEventListener(TimerEvent.TIMER, captureFlag);
			   delayTimer.start();
			   break;
			}
	    }
    }
	public function captureFlag(e:TimerEvent):void{
	    detectedFlag.captured = true;
    }
  }
}

&lt;/pre&gt;</body>
    <body-html>&lt;p&gt;It&amp;#8217;s really quite simple.&lt;br /&gt;
&lt;span class=&quot;caps&quot;&gt;BTW&lt;/span&gt;, my example would require you to make the Flag class yourself, since I have the patience of&amp;#8230;me.&lt;/p&gt;
&lt;pre&gt;

//Note, the following is in AS3, and uses classes (Or it should be) =p Should be easy enough to port by someone //that knows AS2
package{
  import flash.display.*
  import flash.events.*
  import flash.utils.*
  public class MainChar extends MovieClip{
    var delayTimer:Timer = new Timer(5000);
	var checkTimer:Timer = new Timer(33);
	var detectedFlag:Flag = new Flag();
	public function MainChar():void{
	   checkTimer.addEventListener(TimerEvent.TIMER, checkHit);
	   checkTimer.start();
	}
	public function checkHit(e:TimerEvent):void{
	   for(var i:int = 0;i &amp;lt;= flags.length - 1;i++){
	       if((Math.abs(this.x - flags[i].x) &amp;lt;= 50)
		      || (Math.abs(this.y - flags[i].y) &amp;lt;= 50) ){
			   checkTimer.stop();
			   checkTimer.removeEventListener(TimerEvent.TIMER, checkHit);
			   detectedFlag = flags[i]
			   delayTimer.addEventListener(TimerEvent.TIMER, captureFlag);
			   delayTimer.start();
			   break;
			}
	    }
    }
	public function captureFlag(e:TimerEvent):void{
	    detectedFlag.captured = true;
    }
  }
}

&lt;/pre&gt;</body-html>
    <created-at type="datetime">2009-07-02T01:02:28-07:00</created-at>
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  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/9/topics/47132?page=1#posts-1030200'&gt;OmegaKaiSi&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Ha. NK has some man power, but not nearly enough Nuclear Wepons to destroy a superpower such as the U.S, England, Russia, or China.&lt;/p&gt;&lt;/blockquote&gt;
*facepalm*
UK, not England.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/9/topics/47132?page=1#posts-1030200&quot;&gt;OmegaKaiSi&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Ha. NK has some man power, but not nearly enough Nuclear Wepons to destroy a superpower such as the U.S, England, Russia, or China.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;strong&gt;facepalm&lt;/strong&gt;&lt;br /&gt;
UK, not England.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-24T13:45:50-07:00</created-at>
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    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1030320</id>
    <post-number type="integer">15</post-number>
    <topic-id type="integer">47132</topic-id>
    <updated-at type="datetime">2009-09-17T03:25:48-07:00</updated-at>
    <user-id type="integer">1509734</user-id>
  </post>
  <post>
    <body>Also, instead of using multiple or operators, I suggest using Regular Expressions.
So instead of:
&lt;pre&gt;
if(i18.text == &quot;look room&quot; || i18.text == &quot;look at room&quot;){
}
&lt;/pre&gt;
Use:
&lt;pre&gt;
var correctText:RegExp = /^look (at)? room$/
if(correctText.test(i18.text)){
}
&lt;/pre&gt;</body>
    <body-html>&lt;p&gt;Also, instead of using multiple or operators, I suggest using Regular Expressions.&lt;br /&gt;
So instead of:&lt;br /&gt;
&lt;pre&gt;&lt;br /&gt;
if(i18.text == &amp;#8220;look room&amp;#8221; || i18.text == &amp;#8220;look at room&amp;#8221;){&lt;br /&gt;
}&lt;br /&gt;
&lt;/pre&gt;&lt;br /&gt;
Use:&lt;br /&gt;
&lt;pre&gt;&lt;br /&gt;
var correctText:RegExp = /^look (at)? room$/&lt;br /&gt;
if(correctText.test(i18.text)){&lt;br /&gt;
}&lt;br /&gt;
&lt;/pre&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-24T10:23:00-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1029780</id>
    <post-number type="integer">9</post-number>
    <topic-id type="integer">47016</topic-id>
    <updated-at type="datetime">2009-09-17T03:25:08-07:00</updated-at>
    <user-id type="integer">1509734</user-id>
  </post>
  <post>
    <body>Yeah,  you'll definitly get to vaporise a country with no diplomatic difficulties...</body>
    <body-html>&lt;p&gt;Yeah,  you&amp;#8217;ll definitly get to vaporise a country with no diplomatic difficulties&amp;#8230;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-20T11:40:28-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <id type="integer">1019430</id>
    <post-number type="integer">24</post-number>
    <topic-id type="integer">46643</topic-id>
    <updated-at type="datetime">2009-09-17T03:23:28-07:00</updated-at>
    <user-id type="integer">1509734</user-id>
  </post>
  <post>
    <body>Just offset it by how many pixels you want.

&lt;pre&gt;

missile.x = this.x + &lt;offSetAmount&gt;

&lt;/pre&gt;</body>
    <body-html>&lt;p&gt;Just offset it by how many pixels you want.&lt;/p&gt;
&lt;pre&gt;

missile.x = this.x + &amp;lt;offSetAmount&amp;gt;

&lt;/pre&gt;</body-html>
    <created-at type="datetime">2009-06-14T07:56:20-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1004161</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">46065</topic-id>
    <updated-at type="datetime">2009-09-17T03:20:34-07:00</updated-at>
    <user-id type="integer">1509734</user-id>
  </post>
  <post>
    <body>Sprites are basically MovieClips without a timeline, and are less memory consuming.
Also, for tint:
&lt;pre&gt;
var tint:Color = new Color();
tint.setTint(0xFFFFFF,0.5);//A tint of white(?) at 50%
myMC.transform.colorTransform = tint;
&lt;/pre&gt;</body>
    <body-html>&lt;p&gt;Sprites are basically MovieClips without a timeline, and are less memory consuming.&lt;br /&gt;
Also, for tint:&lt;br /&gt;
&lt;pre&gt;&lt;br /&gt;
var tint:Color = new Color();&lt;br /&gt;
tint.setTint(0xFFFFFF,0.5);//A tint of white(?) at 50%&lt;br /&gt;
myMC.transform.colorTransform = tint;&lt;br /&gt;
&lt;/pre&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-12T12:03:37-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">999174</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">45830</topic-id>
    <updated-at type="datetime">2009-09-17T03:19:20-07:00</updated-at>
    <user-id type="integer">1509734</user-id>
  </post>
  <post>
    <body>Well, if you want the easier way, have one Unit Class, and in the constructor have it recieve a number.
Then, according to the number, have the _Unit_ MovieClip goto a certain frame with each frame having a different Graphic, and change its stats, etc.</body>
    <body-html>&lt;p&gt;Well, if you want the easier way, have one Unit Class, and in the constructor have it recieve a number.&lt;br /&gt;
Then, according to the number, have the &lt;em&gt;Unit&lt;/em&gt; MovieClip goto a certain frame with each frame having a different Graphic, and change its stats, etc.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-12T08:55:49-07:00</created-at>
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    <id type="integer">998760</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">45830</topic-id>
    <updated-at type="datetime">2009-09-17T03:19:20-07:00</updated-at>
    <user-id type="integer">1509734</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/9/topics/19509?page=5#posts-993979'&gt;dacaca&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I am not saying that we are proud of that but it was necessary to end the war quickly and it would have been much bloodier if we hadn&amp;#8217;t bombed them&lt;/p&gt;&lt;/blockquote&gt;

_Or..._ it could have been even less bloody if they bombed some unpopulated/lowly populated patch of land.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/9/topics/19509?page=5#posts-993979&quot;&gt;dacaca&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I am not saying that we are proud of that but it was necessary to end the war quickly and it would have been much bloodier if we hadn&amp;#8217;t bombed them&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;em&gt;Or&amp;#8230;&lt;/em&gt; it could have been even less bloody if they bombed some unpopulated/lowly populated patch of land.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-10T08:46:13-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <id type="integer">994048</id>
    <post-number type="integer">125</post-number>
    <topic-id type="integer">19509</topic-id>
    <updated-at type="datetime">2009-09-17T00:48:10-07:00</updated-at>
    <user-id type="integer">1509734</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/45540?page=1#posts-991919'&gt;keithlemons&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Is there a way to make badges using as3?&lt;/p&gt;&lt;/blockquote&gt;

By &quot;Badges, I'll assume that you're meaning the API, in which case, yes, just go to the tutorials section, and there'll be the AS3 API tutorial on the first page.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/45540?page=1#posts-991919&quot;&gt;keithlemons&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Is there a way to make badges using as3?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;By &amp;quot;Badges, I&amp;#8217;ll assume that you&amp;#8217;re meaning the &lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt;, in which case, yes, just go to the tutorials section, and there&amp;#8217;ll be the AS3 &lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt; tutorial on the first page.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-09T11:17:51-07:00</created-at>
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    <id type="integer">991928</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">45540</topic-id>
    <updated-at type="datetime">2009-09-17T03:18:02-07:00</updated-at>
    <user-id type="integer">1509734</user-id>
  </post>
  <post>
    <body>I doubt many people will take you seriously if you can't spell the word &quot;been&quot;, or as you say, &quot;benn&quot;.</body>
    <body-html>&lt;p&gt;I doubt many people will take you seriously if you can&amp;#8217;t spell the word &amp;#8220;been&amp;#8221;, or as you say, &amp;#8220;benn&amp;#8221;.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-09T09:58:11-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">991733</id>
    <post-number type="integer">10</post-number>
    <topic-id type="integer">45425</topic-id>
    <updated-at type="datetime">2009-09-17T03:17:23-07:00</updated-at>
    <user-id type="integer">1509734</user-id>
  </post>
  <post>
    <body>Swimming-(Sprint) since it suits me perfectly, and I absolutly _despise_ cross-country.(Asthma)
Badminton-You need lots of focus as it's one of the faster games, plus I just plain like _most_ games with bats.</body>
    <body-html>&lt;p&gt;Swimming-(Sprint) since it suits me perfectly, and I absolutly &lt;em&gt;despise&lt;/em&gt; cross-country.(Asthma)&lt;br /&gt;
Badminton-You need lots of focus as it&amp;#8217;s one of the faster games, plus I just plain like &lt;em&gt;most&lt;/em&gt; games with bats.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-08T09:14:19-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">9</forum-id>
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    <id type="integer">988893</id>
    <post-number type="integer">30</post-number>
    <topic-id type="integer">29307</topic-id>
    <updated-at type="datetime">2009-09-17T01:38:17-07:00</updated-at>
    <user-id type="integer">1509734</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/45285?page=1#posts-988583'&gt;GormenGhast&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I&amp;#8217;m having a bit of a problem with this&amp;#8230; I&amp;#8217;m only getting a thin line where my beautiful robot used to be. I have it so that on keydown(&lt;span class=&quot;caps&quot;&gt;RIGHT&lt;/span&gt;) my sprite flips, but as I say instead of inverting it becomes flat like pancake.&lt;/p&gt;
&lt;p&gt;Any ideas why?&lt;/p&gt;&lt;/blockquote&gt;
Did you scale it visually? Because that counts as scaling it, where as if you scale the image _inside_ the movieClip, it shoul be fine.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/45285?page=1#posts-988583&quot;&gt;GormenGhast&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I&amp;#8217;m having a bit of a problem with this&amp;#8230; I&amp;#8217;m only getting a thin line where my beautiful robot used to be. I have it so that on keydown(&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;RIGHT&lt;/span&gt;&lt;/span&gt;) my sprite flips, but as I say instead of inverting it becomes flat like pancake.&lt;/p&gt;
&lt;p&gt;Any ideas why?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Did you scale it visually? Because that counts as scaling it, where as if you scale the image &lt;em&gt;inside&lt;/em&gt; the movieClip, it shoul be fine.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-08T02:56:56-07:00</created-at>
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    <updated-at type="datetime">2009-09-17T03:16:46-07:00</updated-at>
    <user-id type="integer">1509734</user-id>
  </post>
  <post>
    <body>Put them all in a movieClip and test that movieClip?</body>
    <body-html>&lt;p&gt;Put them all in a movieClip and test that movieClip?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-07T07:27:20-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <id type="integer">985872</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">45287</topic-id>
    <updated-at type="datetime">2009-09-17T03:16:46-07:00</updated-at>
    <user-id type="integer">1509734</user-id>
  </post>
  <post>
    <body>Try not to revive nearly 2 months old threads.</body>
    <body-html>&lt;p&gt;Try not to revive nearly 2 months old threads.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-07T01:55:59-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <id type="integer">985429</id>
    <post-number type="integer">415</post-number>
    <topic-id type="integer">23246</topic-id>
    <updated-at type="datetime">2009-09-17T01:08:16-07:00</updated-at>
    <user-id type="integer">1509734</user-id>
  </post>
  <post>
    <body>I can't read Spanish/Portugeuse/etc, but what I can make out from the error is that the Object (or some other object) doesn't exist at all or not in the location you specified.</body>
    <body-html>&lt;p&gt;I can&amp;#8217;t read Spanish/Portugeuse/etc, but what I can make out from the error is that the Object (or some other object) doesn&amp;#8217;t exist at all or not in the location you specified.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-06T00:53:19-07:00</created-at>
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    <id type="integer">982038</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">45112</topic-id>
    <updated-at type="datetime">2009-09-17T03:15:37-07:00</updated-at>
    <user-id type="integer">1509734</user-id>
  </post>
  <post>
    <body>Not possible with the hitTest(); method, unless you use points.
&lt;pre&gt;
//for going downwards, upwards would be y-radius, left would be x-radius, etc.
if(_root.line.hitTest(x,y+radius,true)){
   //code
}
&lt;/pre&gt;
This checks if the characters x point and y point +13 has hit the shape.</body>
    <body-html>&lt;p&gt;Not possible with the hitTest(); method, unless you use points.&lt;br /&gt;
&lt;pre&gt;&lt;br /&gt;
//for going downwards, upwards would be y-radius, left would be x-radius, etc.&lt;br /&gt;
if(_root.line.hitTest(x,y+radius,true)){&lt;br /&gt;
   //code&lt;br /&gt;
}&lt;br /&gt;
&lt;/pre&gt;&lt;br /&gt;
This checks if the characters x point and y point +13 has hit the shape.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-01T09:19:14-07:00</created-at>
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    <id type="integer">970150</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">44602</topic-id>
    <updated-at type="datetime">2009-09-17T03:12:47-07:00</updated-at>
    <user-id type="integer">1509734</user-id>
  </post>
</posts>
