Recent posts by The_Gamesaver on Kongregate

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Topic: Clicker Heroes / Ancient Ideas to Stack with Atman

Now as we know, Atman is quite the nice Ancient, but I think it’s time Atman found a companion: A side kick if you must call it. And here’s what it should be:

Obin: Max level 100. Each level in Obin gives the first monster of any non-boss zone past 100 a .025% chance to be primal. (Max 2.5%)

But with my progress, 200k soul ascensions don’t do much for me anymore. I think what needs to happen is that we go a bit further with this. Maybe give Atman and Obin some rivals: Supervillians some might say. Here’s a couple of ideas I have:

OK’er: Max level 100. Each level in OK’er gives a 0.05% chance for a primal to be a Supreme Primal, which gives out 5x the normal amount of souls. (Max 5%)

Oison VY: Max level 100. Each level in Oison VY gives a 0.1% chance that when a primal boss shows up, you automatically receive the souls, but must win the fight to move on. (Max 10%)

Ister Reeze: Max level 100. Each level in Ister Reeze gives a 0.05% chance for a boss to have no timer. (Max 5%)

Iddler: No maximum level. Each level in Iddler gives a 1% chance that a boss will give you double the hero souls when defeated, but the timer is reduced to 1/4th its time. (So if you are at level 150, it’s assured that you will get double souls with 1/4th the timer, but there will be a 50% chance you will receive quadruple souls, but have only 1/16th of your boss timer.)

Carecrow: Maximum level 25. At level 1 Carecrow, every 27 seconds a primal boss battle lasts, the hero souls gained for that boss goes up by 1%, which stacks upon itself. For each level increase, -1 second. (So when Carecrow is maxed, you gain 1% hero soul count for that primal every 3 seconds.)

That’s a lot of rivals though. I think Atman needs another sidekick:

Atgirl: Maximum level 20. Each level in Atgirl gives you a 1% chance to receive the souls immediately to spend instead of having to wait for an ascension to receive them. (Max 20%)

These are my ideas for a potential update in the future. I know you won’t like all of them, and may think that combinations of these ancients are truly over stacked, but when I made them, I honestly didn’t think of how epic they could stack together. I just wanted to come up with some interesting ideas more than anyone else to get the developers thinking. So if you like them, say it. I’d like to get some new ancients on this game, even if they are ancients inspired by my ideas and aren’t exactly mine.

 
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Topic: Clicker Heroes / InfinK DPS/gold wall

Stop cheating. That’s the only good suggestion you’re going to get.

 
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Topic: Clicker Heroes / Primal boss occurrence chance (decent sample size)

I’ll try to help confirm that sewer. In a 24 hour period I can get to level 360 right now. With the 180 souls I’m about to collect, that level will get increasingly higher. But so far after a 24 hour run through, I’ve ran into 50 possibilities in which bosses could be primal, but not the guaranteed ones such as level 100, 200, and 300. From those 50, 15 were primal, which gives me a 30% success rate of primals so far. Obviously the sample size is small and I ran into some good luck in order to have 180 souls during this run.

Also, from 105 to 195, the success rate is currently 42%. 205 to 295 is at 16%. 305 to 360 (which will late include up to 395) is 33%. I’m going to assume even with this small sample size the success rate doesn’t increase or decrease every 100 levels. I’m only 50 in, so anything could happen. I could get really unlucky and that 16% will turn into 4%.

 
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Topic: Clicker Heroes / Primal boss occurrence chance (decent sample size)

As you said 600 bosses is quite a decent sample size. I’m going to take what you’ve done and go beyond that. I don’t have as many souls as you do, so I’m going to just confirm or deny the 25% rate at which primals show up. Been going at it for like 90 minutes and so far out of 33 chances, 10 have been primals. I don’t count on 30.3% holding up throughout, but we’ll see in about a month. By then my sample size should be easily twice the size of yours. I’m going to try for about 10,000 bosses, which by then I’m sure my results will have no meaning as the game will be buffed/nerfed so much that it will be obsolete.

 
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Topic: Anti-Idle: The Game / Suggestions!

How about changing the Hole of Time so that it blinks bright pink like an NES gone bad??

 
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Topic: Anti-Idle: The Game / [Guide] Bonuses/Abilities

Originally posted by Almandaragal:

Concerns about you starting this guide while you aren’t even hardly started on the other one aside, if you’re going to make as many guides as possible in an attempt to make people think that you’re something special, you will probably want to keep peanut gallery comments out of the factual info.

Oh trust me, he’s not special for his guides. If you seen what the guy’s done in the game itself, you’d probably Shit Your Pants. Compared to what he knows from experience, he’s giving noob information. Trust me, I made Another Garden Guide and it got so much BS (even though all the info was right, and better than the current guide out there) I deleted it and will only now give the info to the people who ask for it. Maybe that will teach people like Almandaragal for hating on people for free information that Shinki gives out all the time and like I do all the time in room 4.

 
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Topic: Anti-Idle: The Game / Secret Dungeon Could Always Be Worse...

I swear to everyone that this is not doctored, except for the fact I cropped a screenshot and highlighted the parts that you should be reading.

This is your new goal Shinki!!

 
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Topic: Anti-Idle: The Game / [Guide] Another Guide to Another Garden

Instead of seed 2, find a way to get seed 3. It actually has double the chance to make 52’s than using 2’s. Easiest way is 1 with 26 to get 13 or 14. Use 13 or 14 with 1 to get 6 or 7. Use 6 or 7 with 1 to get 3. Now use seed 3 in the garden so it’s self-sustaining. When you have 99 #3’s, breed 3 with 26. It will result in 52’s half of the time. The other half it will get you 14 or 15, but here’s the amazing thing… 14 AND 15 WILL ALSO BREED YOU 52’s HALF OF THE TIME. The other half they will make 14 or 15, so you have a near neverending chance to make 52’s using this way.

 
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Topic: Anti-Idle: The Game / Suggestions!

This game is missing one thing that I’m sure Tukkun would gladly do. The careers need one more career: The Career Career!! This career gets 10% exp when a different career gets exp. So if you got 50,000 exp toward fighter, gardener, or any other career, the Career Career gets 5,000.

For each level, you get a 1% exp gain for every career other than the Career career. At level 100, Career Activation last 30 hours instead of 23.

It definitely fits Tukkun’s way to trolling, so I’m sure I’m onto something here.

 
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Topic: Anti-Idle: The Game / Suggestions!

I think this game is missing one more update: The Rampage Update. A new feature called “Rampage Mode” can be bought at level 3000 for 10 billion coins. When bought, all 4 files are immediately opened up and can be played at the same time. However, only one of the files can be active on the main screen at once. The other 3 files have their own little area at the bottom of the screen, right next to the mini-garden, super battery, and adventure reminder. While the 3 files are shrunk down, you may only collect rewards from those games. It could be the ultimate race to get all 4 files to ascend.

 
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Topic: Anti-Idle: The Game / -

Item Fight Quest Not Progressing

I have a quest that says "Win Item Fight 24 times." Since that quest popped up, I played and won twice. It was on Easy difficulty, but it never displayed a difficulty I have to play it on. It still shows 0/24 for progress.

The_Gamesaver | 3,179 / 107,108,361,899 | v1,422 | WIN 10,3,183,5