Recent posts by The_Gamesaver on Kongregate

Flag Post

Topic: Clicker Heroes / I realized Libertas and Siyalatas are a waste of time

Originally posted by idleheroe:

Even if you are not very active, they are a waste of time in the long run. They’re completely useless in the late game anyway. And they dont represent a huge advantage at noob-mid game either, even when numbers seem to be great.

Furthermore they discourage you to click, since you lose the “idle mode”, but man, clicking is always a lot faster.

And what about the huge amount of HS they consume, you’d better not summon them and you will reach z3000 faster than ever. Try it on a new game.

Well I hope that you understand that A) This doesn’t apply to me, but some people HATE auto clickers like us, and B) Siyalatas doesn’t work the way you THINK it does. Even a Siyalatas of level 3000 is worth having when you get into the 50 million soul count so you can instakill your way to a clicking phase. Instakilling is a one frame kill, whereas clicking doesn’t have that guarantee as it’s not a frame perfect movement, AND Libertas gives you more money than Pluto up to a certain point. So yeah there is a point to BEGIN with Siya and Lib, but yes eventually clicking should take over.

Sources: 11 months of experience with this game.

 
Flag Post

Topic: Clicker Heroes / Corrupt a Wish: CH Edition

Granted! However, Zombie Hitler now lives!

I wish Dread Knight at least had a support ability so that it became relevant…

 
Flag Post

Topic: Clicker Heroes / 0.20

It will only corrupt the save if you come back to Kong before .20 is out. Once .20 is out, you’re good to come back Hillio.

And as for zhou, you need only save 50 rubies to make a Clan. Forge cores are still not in play yet as of this update, but there are quite the important fixes from .19, most of it involving the Q button not lagging nearly as long, and leveling up more than 9999 at a time.

 
Flag Post

Topic: Clicker Heroes / Chronos Taken Way Too Far!!

Like the topic says… It’s taken way too far. This is an observation more than anything else. But yeah got those nights where you leave your computer on overnight by accident with this game on… It’d be nice to be 100 levels further than you would be otherwise. Also Double Lucky Strikes lasts most people 3 minutes, so by theory even your level 90 is overkill. My Double Lucky Strikes lasts 6 minutes and 44 seconds, which STILL makes your level 90 overkill.

 
Flag Post

Topic: Clicker Heroes / Corrupt a Wish: CH Edition

Granted, however every Twilight fan instantly knows more than you about Harry Potter!

I wish the Final Fantasy 7 remake comes out tomorrow in America with no gigantic programming errors… and for a reasonable price??

 
Flag Post

Topic: Clicker Heroes / Chronos Taken Way Too Far!!

Ok so I made a spreadsheet that can be found at:

https://docs.google.com/spreadsheets/d/1Rmp1XjxA1FZwLdWWQDSpo3d_X-tXuLnWv4FncBKoogs/pubhtml?gid=0&single=true

What it does it that it takes a Chronos level, and converts it into days, hours, minutes, and seconds that your boss timer will actually last before you time out. I went very excessive to the point where it will tell you how much time Chronos up to level ten million will give you, which at that point would give you about a year and a half before going into Farm Mode.

For people who leave their computers on overnight (or accidentally keep it going all night) this can give you a very good idea where around you would personally want your Chronos. Most would never go past the level 100 threshold of course, but this is for people who want to make those excessively long runs to get more gilds, or even make your Quick Ascenions pay off more for the same 50 Rubies!! (Note: Just went from max zone of 2230 to 2320, and QA went from 350k to 386k for each one, and I only have Chronos at level 142)

Clearly this will not help everyone, but at the very least, it’s interesting to know that a level 10,000,000 Chronos (as impossible as that is without save editing) will give you 578 days, 16 hours, 53 minutes, and 50 seconds.

 
Flag Post

Topic: Clicker Heroes / Ancient Ideas to Stack with Atman

Now as we know, Atman is quite the nice Ancient, but I think it’s time Atman found a companion: A side kick if you must call it. And here’s what it should be:

Obin: Max level 100. Each level in Obin gives the first monster of any non-boss zone past 100 a .025% chance to be primal. (Max 2.5%)

But with my progress, 200k soul ascensions don’t do much for me anymore. I think what needs to happen is that we go a bit further with this. Maybe give Atman and Obin some rivals: Supervillians some might say. Here’s a couple of ideas I have:

OK’er: Max level 100. Each level in OK’er gives a 0.05% chance for a primal to be a Supreme Primal, which gives out 5x the normal amount of souls. (Max 5%)

Oison VY: Max level 100. Each level in Oison VY gives a 0.1% chance that when a primal boss shows up, you automatically receive the souls, but must win the fight to move on. (Max 10%)

Ister Reeze: Max level 100. Each level in Ister Reeze gives a 0.05% chance for a boss to have no timer. (Max 5%)

Iddler: No maximum level. Each level in Iddler gives a 1% chance that a boss will give you double the hero souls when defeated, but the timer is reduced to 1/4th its time. (So if you are at level 150, it’s assured that you will get double souls with 1/4th the timer, but there will be a 50% chance you will receive quadruple souls, but have only 1/16th of your boss timer.)

Carecrow: Maximum level 25. At level 1 Carecrow, every 27 seconds a primal boss battle lasts, the hero souls gained for that boss goes up by 1%, which stacks upon itself. For each level increase, -1 second. (So when Carecrow is maxed, you gain 1% hero soul count for that primal every 3 seconds.)

That’s a lot of rivals though. I think Atman needs another sidekick:

Atgirl: Maximum level 20. Each level in Atgirl gives you a 1% chance to receive the souls immediately to spend instead of having to wait for an ascension to receive them. (Max 20%)

These are my ideas for a potential update in the future. I know you won’t like all of them, and may think that combinations of these ancients are truly over stacked, but when I made them, I honestly didn’t think of how epic they could stack together. I just wanted to come up with some interesting ideas more than anyone else to get the developers thinking. So if you like them, say it. I’d like to get some new ancients on this game, even if they are ancients inspired by my ideas and aren’t exactly mine.

 
Flag Post

Topic: Clicker Heroes / InfinK DPS/gold wall

Stop cheating. That’s the only good suggestion you’re going to get.

 
Flag Post

Topic: Clicker Heroes / Primal boss occurrence chance (decent sample size)

I’ll try to help confirm that sewer. In a 24 hour period I can get to level 360 right now. With the 180 souls I’m about to collect, that level will get increasingly higher. But so far after a 24 hour run through, I’ve ran into 50 possibilities in which bosses could be primal, but not the guaranteed ones such as level 100, 200, and 300. From those 50, 15 were primal, which gives me a 30% success rate of primals so far. Obviously the sample size is small and I ran into some good luck in order to have 180 souls during this run.

Also, from 105 to 195, the success rate is currently 42%. 205 to 295 is at 16%. 305 to 360 (which will late include up to 395) is 33%. I’m going to assume even with this small sample size the success rate doesn’t increase or decrease every 100 levels. I’m only 50 in, so anything could happen. I could get really unlucky and that 16% will turn into 4%.

 
Flag Post

Topic: Clicker Heroes / Primal boss occurrence chance (decent sample size)

As you said 600 bosses is quite a decent sample size. I’m going to take what you’ve done and go beyond that. I don’t have as many souls as you do, so I’m going to just confirm or deny the 25% rate at which primals show up. Been going at it for like 90 minutes and so far out of 33 chances, 10 have been primals. I don’t count on 30.3% holding up throughout, but we’ll see in about a month. By then my sample size should be easily twice the size of yours. I’m going to try for about 10,000 bosses, which by then I’m sure my results will have no meaning as the game will be buffed/nerfed so much that it will be obsolete.

 
Flag Post

Topic: Anti-Idle: The Game / Suggestions!

How about changing the Hole of Time so that it blinks bright pink like an NES gone bad??

 
Flag Post

Topic: Anti-Idle: The Game / [Guide] Bonuses/Abilities

Originally posted by Almandaragal:

Concerns about you starting this guide while you aren’t even hardly started on the other one aside, if you’re going to make as many guides as possible in an attempt to make people think that you’re something special, you will probably want to keep peanut gallery comments out of the factual info.

Oh trust me, he’s not special for his guides. If you seen what the guy’s done in the game itself, you’d probably Shit Your Pants. Compared to what he knows from experience, he’s giving noob information. Trust me, I made Another Garden Guide and it got so much BS (even though all the info was right, and better than the current guide out there) I deleted it and will only now give the info to the people who ask for it. Maybe that will teach people like Almandaragal for hating on people for free information that Shinki gives out all the time and like I do all the time in room 4.

 
Flag Post

Topic: Anti-Idle: The Game / Secret Dungeon Could Always Be Worse...

I swear to everyone that this is not doctored, except for the fact I cropped a screenshot and highlighted the parts that you should be reading.

This is your new goal Shinki!!

 
Flag Post

Topic: Anti-Idle: The Game / [Guide] Another Guide to Another Garden

Instead of seed 2, find a way to get seed 3. It actually has double the chance to make 52’s than using 2’s. Easiest way is 1 with 26 to get 13 or 14. Use 13 or 14 with 1 to get 6 or 7. Use 6 or 7 with 1 to get 3. Now use seed 3 in the garden so it’s self-sustaining. When you have 99 #3’s, breed 3 with 26. It will result in 52’s half of the time. The other half it will get you 14 or 15, but here’s the amazing thing… 14 AND 15 WILL ALSO BREED YOU 52’s HALF OF THE TIME. The other half they will make 14 or 15, so you have a near neverending chance to make 52’s using this way.

 
Flag Post

Topic: Anti-Idle: The Game / Suggestions!

This game is missing one thing that I’m sure Tukkun would gladly do. The careers need one more career: The Career Career!! This career gets 10% exp when a different career gets exp. So if you got 50,000 exp toward fighter, gardener, or any other career, the Career Career gets 5,000.

For each level, you get a 1% exp gain for every career other than the Career career. At level 100, Career Activation last 30 hours instead of 23.

It definitely fits Tukkun’s way to trolling, so I’m sure I’m onto something here.

 
Flag Post

Topic: Anti-Idle: The Game / Suggestions!

I think this game is missing one more update: The Rampage Update. A new feature called “Rampage Mode” can be bought at level 3000 for 10 billion coins. When bought, all 4 files are immediately opened up and can be played at the same time. However, only one of the files can be active on the main screen at once. The other 3 files have their own little area at the bottom of the screen, right next to the mini-garden, super battery, and adventure reminder. While the 3 files are shrunk down, you may only collect rewards from those games. It could be the ultimate race to get all 4 files to ascend.

 
Flag Post

Topic: Anti-Idle: The Game / -

Item Fight Quest Not Progressing

I have a quest that says "Win Item Fight 24 times." Since that quest popped up, I played and won twice. It was on Easy difficulty, but it never displayed a difficulty I have to play it on. It still shows 0/24 for progress.

The_Gamesaver | 3,179 / 107,108,361,899 | v1,422 | WIN 10,3,183,5