Topic: Dueling Blades /
Suggestions in the eyes of Darkname.
Well, here it is; my list of suggestions. Prepare yourself; this is going to be long. Some of them I thought of myself, others I took from problems other players talked about in chat.
A lot of players play on touchpads, and they have huge problems when it comes to clashing. Additionally, some players are better at one thing over the other, so what about some different clashing games?
• Clicking numbers from 1 to 5, faster player win (speed).
• Arranging blocks from the bigger to the smaller on top in the form of a tower (reactive thinking).
• A small slider puzzle or so ( logic)
The clash games would be random putting players even more on their toe and making players with different skill sets have more of a flavor of the game.
With that in mind, there’s been a lot of talk to what you can do when you’re out of AP. so what about making it possible to practice clashing. Combining with suggestion one it could become a series of mini-game with high-scores.
This is my opinion, and only an opinion; do take note that as the further the game go on, the more strategies and knowledge will be about the game.
Knight: knights are great in terms of having options and being able to get out of rough situations, thanks to their shield skill, but I still think they are lacking.
Earthquake: the skill is great, but its priority is incredibly low, although I like the idea of it having a low priority in exchange for wider range, I still believe its priority should be upgraded one level.
Shield: I think shield should cost less; down to 3. At 4, it feels like a risk, while at 3, you can safely use it when you want. Although, I am honestly afraid of people abusing shield spam, so flavor-wise, what about making them unable to move when they use shield? That way it keeps its use of blocking big abilities without being abuse-able to force a time out. It also brings the flavor of somebody taking a stand.
Samurai: although I believe samurai themself are in a good spot. The class has its well-known issue; being a one trick pony.
Tsubame, it’s scary!!! Its damage is huge and counters everything, I do believe there is a need for an ultimate counter though, but the skill should be nerfed due to its current strength. I originally thought of decreasing its damage to 1.4 or so but the realized that flavor-wise, that was terrible. The skill should stay feared as the ultimate counter, so what can be done instead to fix the issue? Raise its EP cost to 10 and its damage down to 1.8, putting it on level to a fury; you could even replace the samurai fury by it!
On the other hand, tri cut and open wound is worthless. Its damage is ridicule for the amount of effort you need to do with it. It’s hard enough to land 2 attacks in a row, why make it obvious to the opponent you have to be aggressive in the following turns? So let’s make some change:
Tri cut. Reduce its damages to 0, but have its bleed last 5 turns, making the opponent question when you are going to use open wound.
Open Wound, it needs to be stronger, and it’s so much work. It should be considered the ultimate damaging skill, but then I remembered all the times I one-shotted a player, so higher damages is a bit out of the question, so what about giving it a more narrow angle but much longer range. It would make it a way to counter the fact that players can run away all day long, making it something interesting to attempt to dodge (take note this is why I said a more narrow angle, making this something truly about skill). Regarding its damage, flavor-wise, open would doesn’t feel, open-woundy, so I think instead it should do no damage but triple the remaining time of bleed. This would give it flavor, make it a great opener and give samurai a wider array of way to play. Tripling the remaining amount of bleed time will also give a reason to use it early, but keep its mystery of if you truly will use it as soon as you have it.
Rogue. So far I think they are where they should be, but ask a rogue player about it, not me, I don’t know about them enough.
Ninja: here’s my opinion on ninja, I think it’s a bit well know they need to be buffed, but not on the way most peoples believe.
The problem with ninja isn’t with their skill set, it’s on how it combo with each other.
Stealth and clone are in my opinion great skills, but problem arise where, after you cast it, you don’t have much EP left to use your skills. So I think the ninja fury should be reduced to 7 EP and go back to 2.5 power. This would allow ninjas to clone and then use fury, making them much scarier. Also, I believe stealth should last up to 3 turns, being broken upon being hit or attacking/using a skill (hit or miss) or charging up.
Overall game suggestions:
For me a game like this is all about PvP, and it being all about PvP require tournaments. So although there is one upcoming, it’s my suggestion, or rather my plea, make it work! It’s my belief you should currently put a big amount of effort into the tournaments as it is what going to make the higher level players stay to the game. Also, possibly different bracket of tournament would be good. It’s a bit unfair for me to fight a player who is under level 19, due to that no player level 18 or under will join the tournament, unless of course there’s a bracket for them! With of course a slightly lowered prize pool and everything.
currently, I believe I could leave the game for 1 week and still be in the top 10 in term of BP. this is due to BP being awarded from the level and not from the actual skill of the player, making players sky rocket in BP, but also everybody having about the same amount per day. so what about the amount of BP you win/lose is dependent on the opponent’s player BP. a bit like an Elo system, but adapted for the fact that there’s not 1000 players in PvP. It’s going to make the top player have a harder time gaining AP making the lower placed player have a chance to catch up, this should make the ranking a bit more interesting instead of: who played more matches.
edit: thx to zonata aka wartorn for doing some correction to my dear grammar <3 also aparently theres no edit feature so i had to delete and repost, a edit feature on the kong forum would be much needed.