Recent posts by Detrinex on Kongregate

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Topic: Mud and Blood 2 / Mud and blood 2 tactics

I have a new strategy/early-game-tactic that can get you anywhere from Wave 30 to Wave 70 (mostly around 50) without too much of a hassle. It’s called…

THE BAR TRAPEZOID

This tactic works surprisingly well for me (I got from 2nd Lt to Cpt in a few missions. XP is pretty good).
NOTE: This tactic does not use engineer-made cover, or buildings, although I’m certain you can modify my strategy to allow for bunkers, trenches, wire, et cetera. Vehicles aren’t used by me either. I don’t have very many soldiers here as well, in fact this tactic relies on SpecOps and BARs to get you through the mid-to-early waves.

At the beginning (provided you start with four soldiers), I move all my troops up towards the top of the map. Often times, there isn’t enough time to get them in formation before Wave 2 (they start coming in by the time your soldiers are halfway to their destination. Once they arrive, I arrange then in a wide V formation (two soldiers on the exterior by the sides of the map, and the other two are further in and further back, so it looks like this:)

X———- X
- X—- X

Once you get to this formation, stay there. Usually I like to complete the “V” by summoning a Special Ops or some other infantryman, bringing the total soldiers to 5 (ignoring medal bonuses). Often, if I just want to get XP points, I give him a BAR or ranger training and set him in the V until a few waves pass or I hear “HEEEE’S BEEN HIT!”, at which point I react with sending in a new SpecOps to replace the fallen soldier (sometimes if the soldier’s important I send the squad a medic to save expenses for retraining/re-equipping a new guy). As the other soldiers get more and more XP, I give ranger training or a BAR to the one with the highest rifle skill if he doesn’t already have said equipment. Once you get to the middle levels (around 55 for me. Such are the laments of the captain) you can adapt to the intense firepower by changing the trapezoid around, or breaking formation and adapting to something else entirely.

COUNTERING LIGHT VEHICLES: If/when vehicles start coming, your best bet is to call in someone who has big booms available. Grenades can work too. When trucks come in, BARs lay down intense amounts of firepower and often kill the driver + most passengers by the time it gets 1/3rd down the screen. Motorcycles don’t last long under the hail of fire either. Cannons (i.e. flaks and paks) can be shot up quite a bit by the soldiers.
COUNTERING INFILTRATORS: Due to the wide coverage, I haven’t had any real issues with infiltrators getting through the cracks and adding a nice big Iron Cross to the bottom of my screen. The only problem I’ve had with them was when all my BAR troops start focusing their fire on THEM and not another target with higher priority.
COUNTERING HEAVY VEHICLES: To be fully honest, a major shortcoming with the BAR Trapezoid is that there’s no really foolproof way to counter heavy vehicles. You can call in zooks, or you can hope that your grenades can do the dirty work. Which it won’t.

And that’s all. I’ll come up with a better strat when I get the ability to screw around with TPs.

 
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Topic: Legacy of a Thousand Suns / Bugs!

Originally posted by tasteredfury:
Originally posted by zamboza:
Originally posted by lucyTristis:

is this intended, that Guldax Quibberath is named Huldax or Hultax (cant remember) on mission screens? I dont much read the story, so i may be underinformed..

It is intended. Same with Besaalad Warmaster (Warmaster Kardoc on missions) and for example Psychic Colonel (Colonel Ironside on missions)

Dont forget That Centaurian Commander is (Commander Ruatha in missions)

Originally posted by zamboza:
Originally posted by lucyTristis:

is this intended, that Guldax Quibberath is named Huldax or Hultax (cant remember) on mission screens? I dont much read the story, so i may be underinformed..

It is intended. Same with Besaalad Warmaster (Warmaster Kardoc on missions) and for example Psychic Colonel (Colonel Ironside on missions)

The reason is that the boss is dead in the mission, and the data can’t exactly bring up a dead person very easily, so in lots of cases they just summon someone with the same rank and title, or even the same family. They can’t always do this (there is no raid version of Nemo that’s any different from the real dude)

 
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Topic: Legacy of a Thousand Suns / Bugs!

Originally posted by mrtrip:

Fleet size will not go beyond 490. I know 501 is max. PLease check.

For me, it’s 496.

 
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Topic: Legacy of a Thousand Suns / Suggestions and Improvements

I have an idea for recharging energy/stamina/honor:

Every 10 levels a player gains, the recharge time for energy, stamina, and honor goes down by 5 seconds. Why? This would be a great deal and reward for veteran players, especially those who have the motivation to keep leveling up. This, of course, has a few problems. Recharge time for one point of all three things is 120 seconds, so TECHNICALLY at level 240 the reload time is zero seconds, and by level 250, you will have an infinite amount of energy, stamina, and honor.

To remedy this, there could be a level cap for how far this goes, i.e. level 120. This level is very high, and it’s not exactly a cap that everyone will instantly reach, since many players are low-level and only play once a day to get rid of their pooled-up stats and check facilities.

Obviously, these numbers are huge, but it’s a massive improvement over the waiting game this becomes, and even if the benefits for leveling up were changed to a lower amount, it would still be a huge benefit for veterans over time.

 
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Topic: Kongregate / Is there an age limit to sign up?

Redremover3827 got perma-banned, but this raises an odd question. How will he, in three years time, be able to get his account back when he turns thirteen?

 
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Topic: Kongregate / How are moderators chosen?

Originally posted by InsomniacDreamer:

No, we really don’t.
Mini-mods, suck-ups and the like annoy a vast majority of moderators and admins.
:<

I help mods and call them in to deal with trolls. Do I count as a mini-mod?

 
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Topic: Kongregate / New Kongregate Version: CR 2010.08.25

This may or may not be the cause of the problem, but in Kongregate chatrooms, I am unable to say anything other than random jumbles of letters and numbers.

 
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Topic: Kongregate / You just realized the A in Kongregate is cut off.

Could it just be the way the Kong font is typed? We can’t really be sure, but I’m pretty sure it’s just cosmetic.

 
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Topic: Kongregate / If new chat is causing you more lag issues than old chat--POST HERE!

I use a game called Kongregate Chat which is an empty, unmoving box with text in it, yet I lag up to five minutes at a time when chatting with friends.

SPECS:
1) Firefox 3.0
2) Windows XP
3) 2 GB RAM
4) Verizon FiOS

 
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Topic: General Gaming / Popular games that you can't stand...!

Sorry about the bump, but what’s wrong with Okami? It’s based on real Japanese mythology and the way it’s played is very original.

 
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Topic: Off-topic / Would you kill a puppy for $1,000,000?

I’d pretend to kill it and secretly replace the shovel with a fake shovel with a sound generator, ketchup bottle, and soft fuzzy plush blade-shaped cushion to make it seem like the puppy is dying and instead of blood, spray ketchup.