Recent posts by Alsee on Kongregate

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Topic: Kongregate / New Kongregate Version: Security Patches

You broke Dawn of The Dragons. It is UNPLAYABLE without raid links.

 
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Topic: Dawn of the Dragons / A Call for Raid Etiquette

For those who are paranoid about the safety of the script, I would like to point out that the script code is easily available to read. The code has been looked over by multiple independent programmers. I’m a programmer and I looked over part of the code, although not all of it. If there were anything unusual or surprising in there we would all know about it.

Anyone who doesn’t want to get the script, fine….. however you have no entitlement to demand that I do extra work labeling links when I go to the generous effort of posting a raid train to chat.

 
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Topic: Technical Support / Random private messages for games I don't really know

P.S. Zshadow, I don’t mean to dump the flame on you personally, but I hope you’ll understand that this is a SPAM problem and the flames are going be roasting anyone who willingly steps into the line of fire. I will try to set the flamethrower for minimum-roast. Your initial suggestion to block individual users associated with each spam messages was a very… ill considered proposal. Your new suggestion to block individual games associated with each spam message was an equally… ill considered proposal.

The entire point of a SPAM problem is that it is completely unreasonable and completely insane to even suggest every person “merely” block each individual sender-address one by one.

Seriously, there are how many millions of user accounts on Kong? And there are how many tens of thousands of games on Kong? You basically suggested that every person on Kong who doesn’t want to receive spam should block each of tens of thousands of games one at a time? Not only that, but each and every person on Kong who doesn’t want to receive spam would need needs to click and block, one by one, HOW MANY new games each and every day?

Thus far it’s only a small number of games on Kong generating these spams. However I think that would be a rather shortsighted reason to trivialize a spam problem. I think Kong needs to take action to stomp this out now, while it’s a small amount of spam being generated by only a handful of problem games. The absolute minimum acceptable solution is a “BLOCK GAME” option that extents tor ALL games at once.

 
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Topic: Technical Support / Random private messages for games I don't really know

I am posting to declare that from now on any game generating these SPAM messages AUTOMATIC 1 RATING from me.

I strongly advise everyone else to adopt the same policy. If Kongregate refuses remove this spam functionality then we users need to make it clear to game devs that WE won’t tolerate spam.

 
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Topic: Technical Support / Games stop loading for some reason

I tried downgrading to Flash 10.3. That didn’t help.
I just installed Chrome. Most games still don’t work, but strangely exactly one of the games that didn’t work before does work now.

 
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Topic: Technical Support / Games stop loading for some reason

Yep, I’m using Firefox.
I don’t have Realplayer installed. I set Protected Mode off. I tried running Waterfox. I upgraded my browser to the latest release. I removed flash and installed an older version. Most games don’t work no matter what I do. I’m stumped. Maybe I’ll try installing an even older version of flash. I’m hoping Adobe figures out exactly what they screwed up and issue another flash version ASAP :/

 
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Topic: Technical Support / Random private messages for games I don't really know

This is something that started fairly recently and Kongregate really needs to KILL this functionality. I don’t want the goddamn spam. I’ve blocked about 8 people for it so far and they just keep coming.

 
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Topic: Technical Support / Games stop loading for some reason

Zshadow, the post you linked won’t help. I believe it is updating flash that CAUSED the problem. Many or most games on Kong don’t work for me at all anymore. I tried uninstalling flash and downgrading to an older version, but it didn’t help. Whatever they did screwed things up badly.

 
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Topic: General Gaming / Badge Master changelog.

It would be neat if there were some option to find games with just easy badges, or just easy and/or medium. I’d love to be able to quickly collect those badges.

 
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Topic: Kongregate Labs / Gah! The class or interface 'Ship' could not be loaded.

I’m doing shootorial and I’ve bumped into this rather unclear error several times. Here’s how I fixed it:

Basically the “Symbol=X” part is telling you that it is looking for the name X somewhere and not finding it. Either the matching X item doesn’t exist yet, or it does exist and the name doesn’t match. The name won’t match if you forget to put a name on it, if you gave it a different name, or if you misspell the name. Note that ActionScript is very picky that CAPITALIZATION must match exactly. !!!This means “Ship” and “ship” fail to match!!!

When you import graphics (like the ship) you’ll need two entries in the library. You’ll have the Ship.png and the symbol Ship. The Ship.png does not need any export properties. Check the properties on the symbol copy. Make sure the symbol is exported for ActionScript and exported for frame 1. Then check how everything is named. I’m not sure if these all have to match, but I have the Name, Identifier, and Class all exactly matching “Ship”. Double and triple check the capitalization, that killed me more than once. That should give you a Ship.as file, if not then fix your .as name to match too. Later in the Shootorial will mention an “instance” name and direct you to place a different name onto the picture of the ship sitting on the stage. The Shootorial tells you to name it “ship” – note the lowercase. The capitalization difference can be extremely easy to miss and it can create confusion.

Using both capital “Ship” and lowercase “ship” makes it too easy to type the wrong one, and even worse you can spend a ridiculous amount of time looking for the problem and not seeing it. When you label the stage-instance of the ship I strongly suggest using the name it something like “ShipInstance” instead of “ship”. Later on you will have code outside of Ship that wants to access Ship’s variables and functions. The Shootorial code for that will be “_root.ship.whatever”, but if you take my advice here then you will need to rewrite that code as “_root.ShipInstance.whatever”. The “_root” accesses the stage level, the “ShipInstance” gets you into the specific copy of the ship (in theory there could more than one), and then the “whatever” would be the name of one of Ship’s variables or functions.

When you draw a graphic inside the Flash software, like in the the Missile lesson, you will only have ONE entry in the library. The Flash-vector-drawing of the Missile becomes part of the Missile symbol. You still have to check properties to sure things are exported properly and check that the property names match just like above. The only difference is that there’s no second library entry to name match.

 
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Topic: General Gaming / ColourPod 2 Impossible - Efficiency Guide

alf37 is mistaken. When going for colorPod God you should max out Orange Blue and Purple.

 
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Topic: Tyrant / $10,000 hidden message

You’ll find the exact same clause in most contests. It’s pretty standard for them to publicize a photo showing them handing the prize to the winner. People like to see that contests are legit and that someone actually did receive the prize at the end.

 
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Topic: General Gaming / HACK SLASH CRAWL - complete Title bonuses and how to earn them

Below is a complete list of Titles that can be earned, what bonus each can give, and how to earn it. When you die the game goes down the list in order and awards you the LAST qualifying Title that you don’t already have.

TITLE, BONUS
HOW-TO-EARN-IT

Nudist, +8 ARMOR when wearing no armor
No helm, no armor, and no boots.

Nonviolent, +2 Sta
FREEBIE? It appears you always automatically qualify for this Title.

Ascetic, +1 all stats when inventory is empty
Zero items in inventory.

Humbled, +2 Will
Die on first floor.

Killer, +1 Str/Int
Kill at least 1 enemy.

Hoarder, +2 ARMOR when inventory is full
Full 32 items in inventory.

Explorer, +1 Sta/Will
Reach at least the 2nd floor.

Traveled, +5% run speed
Travel at least 5000 distance.

Stone Skin, +1 ARMOR
Take at least 5000 damage.

Brave, +1 ARMOR for each enemy over 2 when surrounded
If you EVER had at least 5 monsters chasing you at once.

Dauntless, +2 ARMOR for each enemy over 2 when surrounded
If you EVER had at least 10 monsters chasing you at once.

Deadly, +2 Str/Int
Kill at least 20 enemies.

Bonebane, +50% Dmg to skeletons
Kill at least 20 skeletons.

Strong, +3 Str
Have at least 30 strength.

Tough, +3 Sta
Have at least 30 stamina.

Wise, +3 Will
Have at least 30 will.

Intelligent, +3 Int
Have at least 30 intelligence.

Iron Skin, +2 ARMOR
Take at least 10000 damage.

Spelunker, +2 Sta/Will
Reach at least floor 5.

Experienced, +1 All Stats
Reach character experience of at least level 5.

Marathoner, +10% run speed
Travel at least 10000 distance.

Steel Skin, +3 ARMOR
Take at least 20000 damage.

Legendary, +2 All Stats
Reach character experience of at least level 10.

Herculian, +5 Str
Have at least 50 strength.

Indomitable, +5 Sta
Have at least 50 stamina.

Iron Willed, +5 Will
Have at least 50 will.

Genius, +5 Int
Have at least 50 intelligence.

Lethal, +3 Str/Int
Kill at least 100 enemies.

Bonemaster, 20% Chance any skeleton that sees you will temporarily be charmed
Kill at least 50 skeletons.

Abyssal, +3 Sta/Will
Reach at least the 10th floor.

Epic, +3 All Stats
Reach character experience of at least level 15.

Devastating, +5 Str/Int
Kill at least 200 enemies.

 
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Topic: General Gaming / Pandemic 2: Better 100-day Strategy

The guide works great, but I think I found an improvement. You can better control the infection rate if you don’t buy all of the resistances right away. For example a Cuba start with just heat resistance and sneezing and coughing takes over the Cuban population very fast and infects new regions with every ship or plane out of Cuba, but those new infections will simmer at under 1000 infections for a very long time because of lack of resistances – except Greenland which still oddly infects quickly even lacking resistances. Wait for four or five regions to get infected, THEN buy cold and moisture resistance and then you suddenly get rapid growth in multiple parts of the world all at the same time. You will be able to rapidly infect almost the entire world before any one infection gets too large forcing you to sell off coughing or sneezing. This has worked extremely well for me in three games starting from Cuba. I believe a one-resistance start should work well from the other best-start locations, but I kept getting Cuba and I’m quitting now.