Recent posts by Darnal on Kongregate

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Topic: SAS: Zombie Assault 4 / New Job Class?

Class: Mentalist/Scientist

Info
Low Health, prefers elemental damage over physical. Can use virus against Zombies, turning them against other.

What makes him/her different?
All the other classes feel so similar. I want a class that differs from the rest, that gives a unique feeling and adds to the gameplay.

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Active Skills

Starter Skill
Mind Control: Temporarily take control of zombies (max 3.) Controlled zombies deal more damage.
Start: Zombies 100hp or less can be controlled. Zombies deal 5% more damage.
Max: Zombies with 2000hp or less can be controlled. Zombies deal 50% more damage.
Cost 50 Energy. Cooldown 25 seconds.
(2.5% Energy is spent per second for each zombie controlled by this skill. Control is lost if energy is unsufficient.)

Secondary Skill
Power Surge: Energy is temporarily boosted at the cost of health.
Start: +5% Energy gain per second. -5% Health lost per second.
Max: +25% Energy gain per second. -5% Health lost per second.
Cost 0 Energy. Cooldown 60 seconds.
(Stops once health below 20%)

Level 20 Skill
Necromancer: Spawn a mob of controlled zombies from the dead.
Start: Spawns 5 lower tier zombies. +5% Health. +5% Damage.
Max: Spawns 8 highest tier zombies, +50% Health. +50% Damage.
Cost: 100 Energy. Cooldown 120 seconds.
(Every 5 points improves zombie tiers. 20 points increase zombie numbers to 8.)

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Passive Skills

Elemental Enthusiast: Add Elemental Damage to all weapons used.
Start: +2.5% Elemental Damage.
Max: +12.5% Elemental Damage.
(Starts with Toxic damage. At 20 Points adds Heat damage to Toxic damage for 25% max elemental damage.)

Mental Patience: Reduce cooldown of skills.
Start: -1% Skill cooldown.
Max: -25% Skill cooldown.

Ammo Efficiency: Improve ammo efficiency in each clip.
Start: %0.5 chance to not use bullet upon shooting.
Max: %10 chance to not use bullet upon shooting.

Resistance: Add resistance to elemental damage.
Start: +5% to Heat Damage. +5% Toxic Damage.
Max: +50% to Heat Damage. +50% to Toxic Damage.

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Suggestions?
Tell me what you think guys. At the moment he seems a bit too OP. Drastically lowered Health maybe? Increased Movement Penalty bonuses? Let me know, I put quite some effort into this. :)

 
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Topic: General Gaming / [Cursed Treasure: Don't Touch My Gems!] I have finally done it!

The Skills Most needed are Meteor Study, Meteor Mastery, Mana Pool, Mining, Adoration, Mana Extraction, Height Advantage and Bounty Hunter at Max level. Height Advantage is Really important as it provides 25% more dmg for towers on high ground. In the last level there are 6 high grounds which basically increases the combined with 150% more dmg. When you put the most powerful (most dmg tower) on te high grounds it will kill the mini ninjas in one hit plus the boss if done with the right tower can be defeated easily.

 
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Topic: Kongregate Multiplayer Games / [Sacred Seasons MMORPG] players

Name:Darnal
Class:Arctic Soldier
Level:83
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Class:Desert Bandit
Level:29
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Class:Hypnotist
Level:70
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Class:Sun Witch
Level:57
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Class:Pathfinder
Level:5
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Class:Harvest Soldier
Level:68
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Class:Savage
Level:108
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Class:Thaumaturgist
Level:76
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Class:Clown
Level:95
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Class:Charmer
Level:1
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Class:Scout
Level:1
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Class:Evergreen Soldier
Level:115
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Class:Medicine Man
Level:137
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Class:Snow Bandit
Level:16
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Class Clairvoyant
Level:49
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Class:Shaman
Level:9
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Extra Notes:Ownge lol except for my charmer and that i cant be bothered training them.