Recent posts by Kutai on Kongregate

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Topic: The Perfect Tower / Fastest way to progress?

And sharing information and giving tips is also part of the fun of the game, and the intent of making a community, don’t you think?

Unfortunately, I can’t offer a lot of advice. Though I’ll tell you how I’m playing, it’s not fast, it’s just my style. I’m focusing on a Factory build, meaning that I’m turning all my oranges into Reds, and inside the factory, I’m going for all red production 1st. Now that you can upgrade, I obviouslly use gems for that.

As I said this is not fast. But the game runs slow, and I don’t want to grind waves.

However, I did see post, somewhere, where the OP shared that best mode to grind was normal waves. I tested it, and while it seems to take longer, it’s actually shorter. My stats are similar to yours, in Normal I can reach wave 60, whilst in Hard, only up to 10. So, why shorter? Because getting to wave 60 needs way less micro than getting to wave 10. For me, at least. I can skip a lot of waves, and just reap the benefits.

So it’s kinda up to you. I try to remember that your question is fastest way to progress… so far, the fastest way to progress would be grinding hard, turning oranges into blues, upgrading and repeat. While doing that, try to get at least a few Greens through the Factory, to upgrade in the lab.

Edit: there’s a reddit for this game, sorry I won’t link it, I’m about to fall asleep on my keyboard, but there are tips and strategies there too. good luck!

 
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Topic: Idling to Rule the Gods / Pet Guide

Originally posted by Zongre:

Kutai, you have two pet multis, what you see in the normal tab is the now multi, if you hover that you will see the rebirth pet multi. Right now i have 227.71 and 102.55, its adding 127.71% to my phy and 2.55% to my phy rebirth multi.

Lordbucket your problem must be lack of cc and cs. Once you have enough cc creating is your best attacking stat by far, at least until you have superpets.

Oh, so it’s a multi for my own character future multi… kinda like when you defeat a new god? Cool.

Originally posted by LordBucket:
Originally posted by Robstradomus:

Creating stat becomes the biggest stat when you are progressing, somewhere in the early P. Baals. I am not sure exactly when.

“Early” like how many? I’ve done up to 15 without creating ever being within several decimals of significant, despite deliberately trying to make it matter by grinding lighthouses and creations. Even during rebirths where my creation multi is 10-100 times higher than anything else, it still doesn’t end up high enough to even noticably contribute to anything.

Monuments. That’s what you’re missing. Pre-pets monuments cause Creation to become whay more importat than everything else.

Right now, I have, for example, 250 Statues with 100 Upgrades and it reads: multi = 1+51,000 x Count

For Lighthouses, I have 53/76 and it reads: multi = 1+ 4,446 E6 x Count

So, even though the numbers are lower, the increase in stats that the Lighthouse provides is by far greater than any other “single stat” monument. Even if you’re doing DRC, about 5 rebirths in, if you invest just a bit into monuments, then you’ll see a big difference. Edit: also, Creation provides 2x the attack than phys, so the difference is even greater.

Though right now, I’m doing a battle/mys build to test pets… and to get that Doge pet XD, so I can’t provide you with a specific example.

In short, do some more lighthouses and upgrade them.

 
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Topic: Idling to Rule the Gods / Pet Guide

Pet Multiplier % = ((Sum all pets stat in physical, mystic or battle * 0.01) / 100) x previous rebirth multi

I can’t quite understand this… the rebirth part. Right now, for example, my game says: Rebirth Multi Physical: 119.25%

so… I get the .01% part… but not the rebirth bit… when I rebirth, will I have 119.25% more multi in Phys… or in pet Phys… or in Growth… totally lost there…

 
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Topic: Idling to Rule the Gods / [Suggestion] Creation Clones.

I understand now. Overall, I really like this idea. In a way it’s “already there”, since you can upgrade your clones with Divinity+, and you can overbuy stones while you create other stuff.

So, the goal of your idea would be:

1. Not to have so many clones in DivGen, to free them to do some other stuff.
1.1. This is offset by buying more clones or improving Divinity+ (I don’t like this part)

2. Not having to micro the stones so you never run out of “fuel”
2.1. It did happen to me that if I want to build statues (eg) overnight, I’ll run out of stones if I don’t manage them properly. (I do like this part)

However, in long runs I find that most (if not all) of my divinity comes from defeating UBs. While yeah, I have to remember to fill my DivGen before kiling them, the income that the Gen produces is almost nothing compared to beating even the 1st UB.

I agree 100% that long runs should be improved, the game’s meta right now is to speedrun, thus making this a “not so idle game”. I’m not sure if this is the way, though.

I think it’s a good idea, worth looking into, but definitively not a priority. Although, as I said, long runs should be buffed somehow.

 
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Topic: Idling to Rule the Gods / [Suggestion] Creation Clones.

Well, it would be somewhat useful in the VERY early game. But once you get your divinity going, you can just buy an absurd ammount of stones, and forget about capacity already. Most of the time I overbuy and end up rebirthing with leftover stones.

And what most players do is just let the creaation on auto-mountain (or village if you’re that into the upgrades) and just let your generator running forever, no micro needed.

But maybe I’m missing something… you just want clones to carry “bigger” stuff into the generator, right? And not just stones? I don’t quite see the point… could you please expand your idea with an example?

 
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Topic: Idling to Rule the Gods / daily reward

Yeah, click the K button… anything you can buy with Kreds… that. I got an Ulti-Shadow summon, for example. I don’t know if there are more stuff, but I think that’s that.

 
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Topic: Idling to Rule the Gods / Future Updates

@Ryu82 THAAAAANKS for the other ways to get pets! And I LOVE, LOVE, LOVE, the daily rewards! You have a VERY happy player here :D

 
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Topic: Idling to Rule the Gods / Pets

Originally posted by Ryu82:

Hm not sure about that. But I guess you are right, there are some countries where it is much harder to earn money than in others. I will think about it. Giving a Pet Token for an UAC might even be doable.

Awesome! Thanks for taking the time to read and reply

 
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Topic: Idling to Rule the Gods / Pets

Originally posted by Ryu82:

Well you don’t need to buy them, they are only for people who want to support the game and more updates to the game. You get 6 pets for free and 3 are premium, the advantage for players who buy them is not that big, but it is a good boost.

While I agree that the prices are pretty expensive, you can’t really compare a free to play game with a full price game. For a full price game, everyone pays the fee to buy the game. In a free to play game, 98-99% of the players play it for free and don’t buy anything. So the 1-2% paying players have to support the game enough that it is worth it for the developer to spend his time on it.
If I would work as a freelancer for some company, I would make at least 70 dollar an hour and probably more than that. With ItRtG, I probably made only half as that. That is fine, because I have fun with that and nobody tells me what I have to do. But I probably wouldn’t do any updates anymore if I would make less than $20 each hour with it.

There are also a few rich people who don’t mind spending 40 dollar for something simple. Or players who are not rich but have fun playing the game for months who also don’t mind spending it.

Making it way cheaper for 10-20% of the price would probably incite 50-100% more people to buy it, resulting in an overall loss of 300% or so. This means it would be a quite bad idea for me. I might make them cheaper (probably not more than 25%) in the future, but not within the next weeks so the players who bought it now need to have an advantage for a while.

This makes me sad… I loved the game a lot till now; having something there that I’ll never get (mostly due to difficulty to get dollars in my country) is something that will stress me out in the long run. Now, don’t get me wrong, I understand where you’re coming from, but, coming from a crazy guy who has even done the UAC, I strive to get ALL the content in the game. My plan was to get all 50% reduction on P.Baals, 50 DRCs, 50 UUCs, and now I see pets… and I want them all. Yet, I know there are 3 that I’ll never get.

I plead that you add a way to get them for free. Paid EXCLUSIVE content is never good for a F2P game. I don’t even care if I have to do UAC again, and you get a token for each run, but please… there has to be a way to make this content available for every player, without hindering your income.

Thanks for reading

 
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Topic: Idling to Rule the Gods / How does divinity generator work ?

Yes, that’s right; However, your creation speed will always be slower than your clones’ speed… so it’s more like just buying stones. :P

 
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Topic: Idling to Rule the Gods / How does divinity generator work ?

Shortly… you put in creations, you get divinity out of them (at the beggining at a 2×1 rate, and you can upgrade it)

To add creations, click the Add button to the right of the generator, or add clones, as you did, and be sure to have stones in stock. You have to either buy or create the stones for your clones to “carry” them to the generator. Just having clones on the gen will not produce the stones you need. (what is happening to you is that you have clones on the generator, but you have no stones in stock)

As for the mechanics, say you manually add 1x “Light” (divinity cost: 1,250), you’ll consume it, and in some time you’ll get 2x what you put in (so 2,500 divinity)

What I usually do is “cap” the clones, buy max stones, wait till they run dry, and buy again. Since you get 2x the divinity cost, then you can set your gen to work overnight with that.

For example, if you buy stones and your clones/gen use them all up in one second, you will have enough divinity to buy 2 seconds worth of production, then 4, 8, and so on. Eventually you’ll figure out the numbers to add hours, and leave it overnight

 
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Topic: Idling to Rule the Gods / Planet eater v2 guide

Nice! One question, how many clones are you using?

 
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Topic: Idling to Rule the Gods / what is evil creation?

Somehow people are a bit of jerks when someone asks this… but… I’m not.

After you complete an Ultimate Baal Challenge or an Ultimate Arty Challenge, you can access V2 Ultimate beings (you get UBs after you build your planet); V2s allow you to consume certain creations to make an evil creation, for example, you consume a planet to create a poisoned planet, which you later use in the fight against V2 UBs

When you’re creating an EC, you lose creation power. And I can’t provide more info bc that’s all I’ve found out so far, didn’t even beat Planet Eater V2 yet XD

So, in short, ECs are a type of creations available to you for V2 fights that are unlocked after you finish an UBC or UAC.

 
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Topic: Lionheart Tactics: Feedback and Problems / Stuck: Lion's Tomb not loading

Hi all, been playing for a few days, and I have completed all of the 1st part of the map, except for Lion’s Tomb, since it refuses to load.

http://prntscr.com/7tm5vk

Every time I attempt to load it, I get an error msg “Battle Failed to Load. Returning to Map”, and that’s it.

I updated Unity, and tried on different days and times, but I can’t seem to be able to play that level.

If anyone has any idea of what’s going on, I appreciate any feedback. If not, I’ll just leave this as a bug/problem report.

Thanks!

 
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Topic: Swarm Simulator / Game not working on Chrome but does work in Firefox

Simple as that, last night everything was cool in Chrome and now the game doesn’t load. I get the following symbol:

http://prntscr.com/6jk1rj

Firefox works well, though sometimes the left part of the game doesn’t show (zoom, maybe?)

Has anyone had any issues with Chrome? How did you fix it?

Only thing that I haven’t tried yet is a reboot on my laptop. Most likely will do that later, but if I can avoid it, I rather avoid it.

Thanks!

 
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Topic: Swarm Simulator / DID NOT CHEAT - Changed system clock now game is frozen

100% correct. Game is running and fine now.

Phew! Got scared there for a moment :D

 
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Topic: Swarm Simulator / DID NOT CHEAT - Changed system clock now game is frozen

Hello all!

I’ve already PMed the dev about my issue, but while I wait for is response I’ll see if any of you knows what’s going on with my game and how can I fix it.

Turns out that my usual laptop’s HD died… yeah… but thanks to the magic of online saving, I could restore my game on a very very very old PC I had.

Of course I had to set the date back on my new (old) laptop, but I missed it for a day and set it up one day ahead of reality.

Now, game was running fine, played for 2-3 days and I realized that my clock was off by one day, so I changed it backwards. That’s why I say I didn’t cheat, I went to the past, not the future :P

That was about a day ago. Now my game is frozen. No energy units or territory are being produced and I can’t buy any type of units. I can, however, cast spells, but I’m scared to do so, since I won’t get the energy back.

Any help at all?

BTW. I tried reloading, importing, exporting and calling my online save. Nothing works. Worst case scenario, I’ll load an older save, but I’d wish to avoid that (and I don’t even know if that will fix it)

Thank you all for your help!

 
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Topic: AdVenture Capitalist (Moon - Closed Beta) / Dev Input required

Just marking the date, 22nd February, no dev interaction since… Jan 27th if I’m not mistaken…

26 days and counting… this free beta tester is getting annoyed.

 
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Topic: AdVenture Capitalist (Moon - Closed Beta) / PLEASE READ

Can’t make the left shift work… anything else I could be missing?

 
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Topic: AdVenture Capitalist (Moon - Closed Beta) / PLEASE READ

So, alright, we’re all free Beta Testers… at least come out and say something about all the issues…

 
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Topic: Clicker Heroes / Patch 0.11

Originally posted by cretpetpet:

anyone wonder why they add “x3 gold” at endgame?
well after awhile i notice something strange, NO CHEST AT END GAME. Just overdramatize it lol, but after thousand, ten of thousand of monster there is one :P thus this render the golden finger skill useless on chest.

It’s not “no more chests”, it’s “no more forced chests”, that is, if you kill a monster, you might get a chest after that, if you reload the zone, you’ll never get a chest.

Test it.

 
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Topic: Clicker Heroes / Patch 0.11

MAN! This game keeps getting better and better and better!!!

 
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Topic: Clicker Heroes / last 11% achievements

Man, people whine about everything these days.

Ever played cookie clicker? Now those are some long term goals. And the game doesn’t even have an offline function (haven’t checked it in a while, maybe it does now)

And the other all star idle game here in kong, Adventure Capitalist? Been playing that for a goooood while now, best record? Level 500 (out of 2000)

This is an IDLE game. With OFFLINE progress. It means that you can walk away from the computer, log in once a day and eventually get everything without doing anything.

Stop the QQing

Also, the higher you go, the more gold you get. Gilded heroes and that sweet sweet bonus at 200 +25 and 1000 just makes you blaze through the game. And since you have to get several heroes to level 2k for this 100k achievement that’s a TREMENDOUS multiplier to their damage. So big, I don’t even want to calculate it, and even if I did, my mind wouldn’t be able to grasp it.

Dark ritual is strong. But you get more benefits now from the 25/1000 multipliers. Use those energizes on Golden Clicks, or Metal Detector, or my favorite combo 8-7-1-2-3-4-5-9 (and 30 seconds later) 5

Oh, and don’t forget souls. Now you get ton of souls. (probably next kred option will be to activate the cumulative souls without ascending). So you can easily play till you double your soul count, ascend and repeat everything, now with 2x the power.

Now. I wouldn’t complain about a few middle cheevos, like 50k and 75k. But 100k? Hell yeah, bring it. I’m all up for it.

 
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Topic: Clicker Heroes / Bugs and Glitches

Derailed a bit from bugs, but then, how do multiple energizes work?

Would Energize – Energize – Dark Ritual produce a 2×2×0.05 = 0.2 increase in damage (20%) or a .05+.05+.05 = .15 (15%) increase in damage?

 
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Topic: Clicker Heroes / Here's How to Guild the Hero YOU Want

This has been fixed now.

And it wasn’t random. It was based in the total number of kills. You always got the same order after importing and killing 1, 2, 3, etc monsters