Recent posts by Kutai on Kongregate

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Topic: Lionheart Tactics: Feedback and Problems / Stuck: Lion's Tomb not loading

Hi all, been playing for a few days, and I have completed all of the 1st part of the map, except for Lion’s Tomb, since it refuses to load.

http://prntscr.com/7tm5vk

Every time I attempt to load it, I get an error msg “Battle Failed to Load. Returning to Map”, and that’s it.

I updated Unity, and tried on different days and times, but I can’t seem to be able to play that level.

If anyone has any idea of what’s going on, I appreciate any feedback. If not, I’ll just leave this as a bug/problem report.

Thanks!

 
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Topic: Swarm Simulator / Game not working on Chrome but does work in Firefox

Simple as that, last night everything was cool in Chrome and now the game doesn’t load. I get the following symbol:

http://prntscr.com/6jk1rj

Firefox works well, though sometimes the left part of the game doesn’t show (zoom, maybe?)

Has anyone had any issues with Chrome? How did you fix it?

Only thing that I haven’t tried yet is a reboot on my laptop. Most likely will do that later, but if I can avoid it, I rather avoid it.

Thanks!

 
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Topic: Swarm Simulator / DID NOT CHEAT - Changed system clock now game is frozen

100% correct. Game is running and fine now.

Phew! Got scared there for a moment :D

 
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Topic: Swarm Simulator / DID NOT CHEAT - Changed system clock now game is frozen

Hello all!

I’ve already PMed the dev about my issue, but while I wait for is response I’ll see if any of you knows what’s going on with my game and how can I fix it.

Turns out that my usual laptop’s HD died… yeah… but thanks to the magic of online saving, I could restore my game on a very very very old PC I had.

Of course I had to set the date back on my new (old) laptop, but I missed it for a day and set it up one day ahead of reality.

Now, game was running fine, played for 2-3 days and I realized that my clock was off by one day, so I changed it backwards. That’s why I say I didn’t cheat, I went to the past, not the future :P

That was about a day ago. Now my game is frozen. No energy units or territory are being produced and I can’t buy any type of units. I can, however, cast spells, but I’m scared to do so, since I won’t get the energy back.

Any help at all?

BTW. I tried reloading, importing, exporting and calling my online save. Nothing works. Worst case scenario, I’ll load an older save, but I’d wish to avoid that (and I don’t even know if that will fix it)

Thank you all for your help!

 
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Topic: AdVenture Capitalist (Moon - Closed Beta) / Dev Input required

Just marking the date, 22nd February, no dev interaction since… Jan 27th if I’m not mistaken…

26 days and counting… this free beta tester is getting annoyed.

 
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Topic: AdVenture Capitalist (Moon - Closed Beta) / PLEASE READ

Can’t make the left shift work… anything else I could be missing?

 
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Topic: AdVenture Capitalist (Moon - Closed Beta) / PLEASE READ

So, alright, we’re all free Beta Testers… at least come out and say something about all the issues…

 
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Topic: Clicker Heroes / Patch 0.11

Originally posted by cretpetpet:

anyone wonder why they add “x3 gold” at endgame?
well after awhile i notice something strange, NO CHEST AT END GAME. Just overdramatize it lol, but after thousand, ten of thousand of monster there is one :P thus this render the golden finger skill useless on chest.

It’s not “no more chests”, it’s “no more forced chests”, that is, if you kill a monster, you might get a chest after that, if you reload the zone, you’ll never get a chest.

Test it.

 
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Topic: Clicker Heroes / Patch 0.11

MAN! This game keeps getting better and better and better!!!

 
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Topic: Clicker Heroes / last 11% achievements

Man, people whine about everything these days.

Ever played cookie clicker? Now those are some long term goals. And the game doesn’t even have an offline function (haven’t checked it in a while, maybe it does now)

And the other all star idle game here in kong, Adventure Capitalist? Been playing that for a goooood while now, best record? Level 500 (out of 2000)

This is an IDLE game. With OFFLINE progress. It means that you can walk away from the computer, log in once a day and eventually get everything without doing anything.

Stop the QQing

Also, the higher you go, the more gold you get. Gilded heroes and that sweet sweet bonus at 200 +25 and 1000 just makes you blaze through the game. And since you have to get several heroes to level 2k for this 100k achievement that’s a TREMENDOUS multiplier to their damage. So big, I don’t even want to calculate it, and even if I did, my mind wouldn’t be able to grasp it.

Dark ritual is strong. But you get more benefits now from the 25/1000 multipliers. Use those energizes on Golden Clicks, or Metal Detector, or my favorite combo 8-7-1-2-3-4-5-9 (and 30 seconds later) 5

Oh, and don’t forget souls. Now you get ton of souls. (probably next kred option will be to activate the cumulative souls without ascending). So you can easily play till you double your soul count, ascend and repeat everything, now with 2x the power.

Now. I wouldn’t complain about a few middle cheevos, like 50k and 75k. But 100k? Hell yeah, bring it. I’m all up for it.

 
Flag Post

Topic: Clicker Heroes / Bugs and Glitches

Derailed a bit from bugs, but then, how do multiple energizes work?

Would Energize – Energize – Dark Ritual produce a 2×2×0.05 = 0.2 increase in damage (20%) or a .05+.05+.05 = .15 (15%) increase in damage?

 
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Topic: Clicker Heroes / Here's How to Guild the Hero YOU Want

This has been fixed now.

And it wasn’t random. It was based in the total number of kills. You always got the same order after importing and killing 1, 2, 3, etc monsters

 
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Topic: Clicker Heroes / Patch 0.10

Well, I’m back at the point I was before ascending. I hope the Developer sees this.

I gotta say, this patch rocks.

To those saying that the nerf on golden clicks was harsh, I gotta say, it wasn’t. Bosses could use a 1% instead of a 0.1%, but either than that, having gold doubled after level 90 really helps soften the blow. If this needs a “fix” I’d say 2% on normal 1% on bosses or 1% and 1%

The idea of increasing the timer and the gold earned with GC is, frankly, really really bad. Even if it adds up to the same %, I rather be able to run GC several times in 1h while I’m at the PC than lose a few GCs when I’m not in. I rather constant growth before growth spurts.

The reduced importance of GCs opens new gates to strategy and increases the value of other skills a lot, I love it. Energize has got a lot of possibilities now, and the combo Energize – Dark Ritual – Reload has increased it value.

Gilded heroes are awesome (ok, I’m biased, I got lucky and got a Gilded Frostleaf), but the wording on the patch notes is confusing. You get 1 gilding every 10 after 100 the 1st time you beat said zone; if you ascend, you don’t get more gilded heroes for previous zones, you have to increase you “best” zone by 10 levels.

Multipliers on low heroes are good… but not that good. Useful for mid game, useless in late game. Even with that x10 at 1000. As an example, a level 1000 Treebeast would only do 10%-20% of the damage of a level 100 Frostleaf, for the same price. I still have to play some more with this feature, but I think a little boost to this part wouldn’t hurt. Maybe simply doing x5 per 25 levels instead of x4 would change things. Or increasing the 1000 bonus to x15 or x20.

Needless to mention that when you hit a level 200 Frostleaf the whole point becomes moot, since he will again overpower every other hero around.

So, overall, like I said, this patch rocks; some ironing has to be done a bit, but the game keeps getting better and better with each upgrade.

Good job, and I hope you tweak a bit of those little things that are missing to be just perfect.

Cheers!

Kutai

 
Flag Post

Topic: Clicker Heroes / Patch 0.10

Well, on the one hand, I don’t like the nerf on golden clicks, but on the other, I wanted the gold to get more power, and now I get more power for leveling up heroes…

mmm… though I have to agree the nerf seems to be way to harsh… we’ll see

also the abilities have changed places, not a huge deal, but I was used to the older setup XD

 
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Topic: AdVenture Capitalist: General / Quick question for those with the Kreds multiplier

Thanks!

 
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Topic: AdVenture Capitalist: General / Quick question for those with the Kreds multiplier

Hello all!

I looked around for this answer a bit, but it’s kinda hard due to the keywords :P

The question is, are the kreds multipliers additive or multiplicative?

For example, if I buy 2, will my income be multiplied by 3×3 = 9 or by 3+3 = 6?

Thanks!

 
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Topic: AdVenture Capitalist: General / 1750 Newstands Hump - How to get over it?

Thanks RoboTurtle, that cleared a lot of things for me. Good math!

 
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Topic: AdVenture Capitalist: General / Ad Cap Suggestions

Nice suggestions; mine is really simple, but will try to elaborate it as I type.

The gist of it: A building that generates angels, to offset the long term loss of purchasing stuff that sacrifices AIs.

Now, before you go all crazy saying that that would be too OP, let me elaborate on balance issues, I’ll try not to ramble too much.

- RATE: Said building would produce angels at a low rate, but, of course it can be upgraded. The low rate, of course, is to reduce the “power” of said building. The idea is that you can eventually recover from the “loss” of angels, without increasing the normal AI gain too much.

- PRICE and TIMING: we can, of course, have two courses of action here; price it on cash, or price it in angels. I like the idea of angels creating angels, with a drawback to the current “reset”.

EXAMPLE: say you can only build 1 level of this AI creator. It’s price would be ALL your current AIs, and its return would be 1% extra AIs (so if you sacrificed 100, you get back 101) in 24hs (just an example); How does this balance the game? Well, if you want to earn that extra 1% of AIs, you have to sacrifice all your current bonus income from AIs and wait 24hs (again, time is just an example, it could be 1h, 24hs, a week… whatever)

EXAMPLE II: follow the same procedure as the rest of the buildings, but instead of improving the building with cash, you improve it with AIs. An exponential increase in cost per level would be interesting here. For example. Building lvl 1 (B1) would cost 1 angel and return x1.5 rounded down every 24hs (so level 1 would return 1 angel); B2 would cost 10 angels and return 15 in 25hs; B3 would cost 100 and return 150, B4 1.000 and return 1.500 and so on…

Either way, even me, as a total new player can see that said building would have to be VERY delicately balanced, both in cost and time of production. But I would really like to see a building that creates AIs, mainly because I hate the feeling of sacrificing them and knowing that it’ll take me longer to recover them (strategies aside – I know there are ways to recover and increase, just letting them slip for now)

TL;DR

An extremely well balanced building that produces AIs

 
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Topic: Clash of the Dragons / Draft Reports - Official

Thanks a lot, Rider. I will do things right next time.

 
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Topic: Clash of the Dragons / Draft Reports - Official

Not a draft report, but a couple of days ago I got an NPC pack from a demonic chest, in which I’m almost sure I got a Goblin Relic Hunter, but I can’t find it now.

Could you check this for me? Thanks a lot for your time.

IGN: Kutai
Kong: Kutai

 
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Topic: Legacy of a Thousand Suns / Raid URLs

Cybersmash on Nightmare. Clock ticking…

http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=5181301&kv_difficulty=4&kv_raid_boss=natasha&kv_hash=7dI712Vk5b

 
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Topic: Legacy of a Thousand Suns / Raid URLs

Void Killer – Normal

http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=5171010&kv_difficulty=1&kv_raid_boss=void&kv_hash=tBo8Nh3GP9

 
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Topic: Legacy of a Thousand Suns / Raid URLs

CC Comander – Normal

http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=5163894&kv_difficulty=1&kv_raid_boss=commander&kv_hash=15C0gO27M9

 
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Topic: Kongregate Multiplayer Games / [Critter Forge] How to add hidden/foreign traits

Ok… so today my Walrus got to Lvl 15. And got Gpac… I was so happy! Util I thoght… wait a minute… Angel Wings? Walrus? Let’s check the wiki…

Yup… no foreign this time. But, this got me thinking. If I were to breed this “fake” Gpac Walrus with some other critters, would I increase the hidden % of a foreign Gpac appearing?

Maybe that’s the key to the Gpac “forcing”, you know?

 
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Topic: Kongregate Multiplayer Games / [Critter Forge] Ask a Question! Get an Answer!

Originally posted by StrikeAZ:

nevermind.

Mind posting what was it? For future reference?