Topic: General Gaming /
The Great War of Prefectures 2
Thanks for posting guys. I like the flying units idea. Maybe we will base the next one around WWI. The king idea is great, where you have one guy (you). However, if we go through with this, it would mean theres gonna be one for every prefecture. The game will get significantly harder, and other solider types will be somewhat meaningless. Balancing is hard.
We will def look into economics and peace treaties although it seems ridiculously hard to program.
About economics, I was thinking maybe we tie that into the current strategy (yes we used greek gods, and yes this was a bad idea). For example, just change the entire strategy section into tactics, ditch the strategy lab, and make it based on soldier types surrounding that prefecture. To be more specific, we could have one called reinforcements, and 10% of soldiers surrounding that prefectures can join, or we hit canon support and its strength will depend on how many canons you build on prefectures and etc.
I also like having unique natural soldier types. Some areas can only produce certain types of soldiers and etc.
Guys please remember that the game cannot be too complex!
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