Recent posts by Draco18s on Kongregate

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Topic: Game Programming / Unity C# API Tutorials?

Namespaces are fine, provided that you tell other scripts referencing that one that you’re using it!
Note the using UnityEngine; line at the top? That’s a namespace. So to use yours you’d just have to add using MyNamespace;

 
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Topic: Game Design / PerfectMMORPG

Originally posted by MaviY:

I designed this perfect MMORPG game.

But does it have hookerbots? Does it let me build a spaceship and travel from one planet (server) to another planet (server)?
Insert link to the obscure reference here
(And yes, the hookerbots was a thing. Bunky actually liked referring to it )

 
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Topic: AdVenture Capitalist: General / Moon pie graph profits

I pop my head into the forums once in a while to see if the moon has been fixed (sorry peeps, I don’t even run the game any more, I gave up with the moon update). And I see that it’s still FUBAR. 15 trillion angels and oxy still dominates, followed by cheese. There might’ve been a brief period where werewolves were at least mildly relevant, but that still leaves 70% of the moon businesses as worthless. This isn’t a hyper-early/early/late-early/mid/late game issue, this is a fundamental flaw.

It’s been over two months now, folks, it’s not going to change. The expansion has been out long enough that they can’t make alterations to the “early” game, which is where it’s most needed. At least on Earth you could see the “best” business shifting around every once in a while (once you had a few resets under your belt you noticed that oil stopped dominating), and could look at the pending upgrades/achievements and see that it would shift again (the newspaper achievements being the primary factor here). Maybe it wouldn’t shift right away, but a few days off you could say to yourself, “yeah, yeah…just a little longer.” Or you’d reset one day, buy a bunch of stuff and notice “hey, X is now best, yesterday it was Y, neat!”

The moon…the moon is “Welp, oxy still best, and le-gasp [x] is now performing at a level that I might actually notice it!” (e.g. 4th place managed to eek out 0.5% of your total, and the business that that 4th place is being both effectively random and meaningless).

 
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Topic: Game Programming / 3D Five Nights At Freddy's In Unity

Death by pun.

(I don’t know, there isn’t a meme around that particular)

 
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Topic: Game Programming / 3D Five Nights At Freddy's In Unity

Originally posted by FlashGrenade:

copycat’s.

 
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Topic: Game Programming / JavaScript Good OR Not Good

Originally posted by EndlessSporadic:

I tried using MonoDevelop alongside Unity, and I always had issues with it – it was slow, intellisense didn’t always work, and it was missing a lot of important debugging features. I used Eclipse for a while too and it also seemed to have it’s share of issues, mostly relating to sleep and ease of use. I’ve tended to stick to Visual Studio since most game engines have some kind of integration with it (for example Unreal 4 requires VS2013 in order to compile the engine binaries, though you can use the free version for it). As with any other IDE it has its own share of issues.

I’ve never had those kinds of problems with Eclipse (I’ve been using Indigo and Juno) and I haven’t used VS at all.

 
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Topic: Game Programming / JavaScript Good OR Not Good

Originally posted by player_03:
Originally posted by Draco18s:

Until I can hover over a function name and see the comment applied to it, then ctrl-click to jump to the object definition, with full support for my own classes, then the IDE is terrible.

FlashDevelop can do that for both variables and functions, though it uses a hotkey (F4 by default) rather than ctrl+click. Also, the comment has to be Javadoc-style.

Good to know; I’ll have to mess with it next time I head up a flash project. Eclipse spoiled me, and despite my HATE for MonoDevelop, I’m using it because it’s at least got a modicum of features (and v4 is better than v2).

 
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Topic: Game Programming / JavaScript Good OR Not Good

 
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Topic: Game Programming / JavaScript Good OR Not Good

Truefire there’s a line a lot of posters use- Pics or it didn’t happen. The shortcomings of flash are not as common knowledge as you might think. Can you at least put up links and data to support your claim? It’s just he said/she said otherwise.

For one, the IDE is terrible. And I’m including FlashDevelop in that category.
Until I can hover over a function name and see the comment applied to it, then ctrl-click to jump to the object definition, with full support for my own classes, then the IDE is terrible.

Trust me, until you’ve used a good IDE you don’t know what you’re missing.

 
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Topic: Game Programming / AS2 SharedObject help?

Also consider updating to AS3.

 
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Topic: Game Programming / Refunds

 
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Topic: Game Programming / Refunds

You’re in the wrong forum.

You need to contact the developer directly.

 
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Topic: Game Programming / New Virtual Reality Gadget

Yeah, I’m going to pass on this. I don’t really want to smell my movies and games.

 
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Topic: Game Programming / What's with all the hate on Unity?

Originally posted by DonutKnight:

For me it lags allot, I don’t know if its the game or my computer.

Could be either, but its highly unlikely that it’s simply coded poorly and not the engine’s fault (that is: its the developer or your machine, and not Unity).

Originally posted by DonutKnight:

allot

The Alot is Better than You at Everything

 
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Topic: Game Programming / How to access code in a main swf from a loaded external swf

loaderGame.btn_exit.addEventListener(MouseEvent.MOUSE_UP, exitGame);
Would work in this instance, as the reference used as part of the addChild(...) call should indicate.

 
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Topic: Game Programming / How to access code in a main swf from a loaded external swf

And what, pray tell, is the error?

 
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Topic: Game Programming / How to access code in a main swf from a loaded external swf

root, I believe.

 
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Topic: Game Programming / Problems uploading a WebGL game

http://www.kongregate.com/pages/help#uploading

What format of games can I upload?
We support Flash (swf) files, HTML5, Java, and Unity game files.

 
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Topic: Game Programming / hitTestPoint bug[as3]

You translate the point to global coordinates, then use those as local coordinates (all of your ground objects exist inside a parent container).

 
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Topic: Game Programming / Loading external XML

Yeah, if you don’t mind having conflicts. Dropbox resolves those by copying and renaming the file that couldn’t sync due to a simultaneous edit on another machine.

It would also not be fast. No one would see your changes for up to 10 minutes after you made them.

 
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Topic: Game Programming / Loading external XML

You can’t just “edit” an external file, you’re going to need some kind of server process (built in PHP, ASP, etc.) to act as a “middle man” for you.

 
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Topic: Game Programming / How to upload a game?

 
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Topic: Prime World: Defenders / Ideas and suggestions

Chiming in on the auto-pause. It wouldn’t be so bad if it auto un-paused too, but it doesn’t.

 
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Topic: AdVenture Capitalist: Developer / ** Suggestions **

Add a “Buy to Next Unlock” amount. With the unrelated unlock-values on the moon, it is basically impossible to figure out if it’s worth waiting for 17 X or buy 65 Y now.

Earth had it good with many of the businesses having unlocks every 100 (and the “buy 100” button).

 
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Topic: AdVenture Capitalist: Developer / Space Expansion Bugs Thread

Originally posted by dirtyzucchini:

I’m not sure how the Five of Everything speed-up works. Does it speed up things that are already running? My Giant Laser had five hours to go, and it was still at 5 hours after I bought more lasers and the little achievement sign popped up. A reload didn’t change anything. Is this a bug, or is the speed-up supposed to go into effect with the next run?

Its possible that it went from 5/20 hours remaining down (15/20 incremental) to 5/10 hours remaining (cashing out and advancing 5 additional hours: 15/10 incremental).

Have a mis-organized upgrade