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  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/3/topics/64441?page=7#posts-1481038'&gt;stryker84&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I&amp;#8217;d like to say I really like Elona Shooter. Sure, I&amp;#8217;ve died plenty of times, probaby more than some of you who are railing about how it&amp;#8217;s a huge flop of a game. I&amp;#8217;ve only had one game where I&amp;#8217;ve made it past Day 25, and that on Casual mode (now on Day 110). I&amp;#8217;ve pretty much got all medals now from playing softcore and Casual runs, and still I&amp;#8217;ve never made it past Day 15 on Hardcore.&lt;/p&gt;&lt;/blockquote&gt;

Yeah, good for you.  I still haven't made it past day 10 _on any mode_ (haven't played Casual or Hardcore).

Once again, I direct you to &quot;a video on randomness in video game design&quot;:http://www.youtube.com/user/thebgbb#p/u/1/5i95VPmrJm8 and how _Elona is too random._  There is nothing inherently wrong in randomizing some things (in fact there are some things that if they were not random would be bad, such as exploring the towen), what is bad is having _too large of a spread_ in your randomness, which Elona Shooter has.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/3/topics/64441?page=7#posts-1481038&quot;&gt;stryker84&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I&amp;#8217;d like to say I really like Elona Shooter. Sure, I&amp;#8217;ve died plenty of times, probaby more than some of you who are railing about how it&amp;#8217;s a huge flop of a game. I&amp;#8217;ve only had one game where I&amp;#8217;ve made it past Day 25, and that on Casual mode (now on Day 110). I&amp;#8217;ve pretty much got all medals now from playing softcore and Casual runs, and still I&amp;#8217;ve never made it past Day 15 on Hardcore.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Yeah, good for you.  I still haven&amp;#8217;t made it past day 10 &lt;em&gt;on any mode&lt;/em&gt; (haven&amp;#8217;t played Casual or Hardcore).&lt;/p&gt;
&lt;p&gt;Once again, I direct you to &lt;a href=&quot;http://www.youtube.com/user/thebgbb#p/u/1/5i95VPmrJm8&quot;&gt;a video on randomness in video game design&lt;/a&gt; and how &lt;em&gt;Elona is too random.&lt;/em&gt;  There is nothing inherently wrong in randomizing some things (in fact there are some things that if they were not random would be bad, such as exploring the towen), what is bad is having &lt;em&gt;too large of a spread&lt;/em&gt; in your randomness, which Elona Shooter has.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-21T06:37:46-08:00</created-at>
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    <id type="integer">1481676</id>
    <post-number type="integer">156</post-number>
    <topic-id type="integer">64441</topic-id>
    <updated-at type="datetime">2009-11-21T06:37:46-08:00</updated-at>
    <user-id type="integer">15656</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/65463?page=1#posts-1480764'&gt;SuperFalconKick&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;You shouldn&amp;#8217;t have the code on the button then.&lt;/p&gt;&lt;/blockquote&gt;

*Facepalm*

The code isn't on the button (as AS3 doesn't let you do that).  It's in a frame and attaches an event to the button which calls a function which attaches the movie (all code is in the frame).  That's why I said &quot;on&quot; as its connected to, if not directly on, the button.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/65463?page=1#posts-1480764&quot;&gt;SuperFalconKick&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;You shouldn&amp;#8217;t have the code on the button then.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;strong&gt;Facepalm&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The code isn&amp;#8217;t on the button (as AS3 doesn&amp;#8217;t let you do that).  It&amp;#8217;s in a frame and attaches an event to the button which calls a function which attaches the movie (all code is in the frame).  That&amp;#8217;s why I said &amp;#8220;on&amp;#8221; as its connected to, if not directly on, the button.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-21T06:33:19-08:00</created-at>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1481671</id>
    <post-number type="integer">21</post-number>
    <topic-id type="integer">65463</topic-id>
    <updated-at type="datetime">2009-11-21T06:33:19-08:00</updated-at>
    <user-id type="integer">15656</user-id>
  </post>
  <post>
    <body>Everyone's working, I assume, and this has kinda been merged with the Longest Lasting contest (ends Dec 21).</body>
    <body-html>&lt;p&gt;Everyone&amp;#8217;s working, I assume, and this has kinda been merged with the Longest Lasting contest (ends Dec 21).&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-21T06:30:35-08:00</created-at>
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    <id type="integer">1481668</id>
    <post-number type="integer">20</post-number>
    <topic-id type="integer">63769</topic-id>
    <updated-at type="datetime">2009-11-21T06:30:35-08:00</updated-at>
    <user-id type="integer">15656</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/65463?page=1#posts-1478911'&gt;rarapompoms&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/65463?page=1#posts-1478813&quot;&gt;Draco18s&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br /&gt;
&lt;p&gt;As for that second paragraph: Flash CS?  There is no Flash CS.  It was Flash 8 then Flash CS3.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;You&amp;#8217;re being really picky there. I think you&amp;#8217;re frustrated at being stuck in AS2.&lt;/p&gt;&lt;/blockquote&gt;

I own CS3.

&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/65463?page=1#posts-1479378'&gt;SuperMarioJump&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Weird that you couldn&amp;#8217;t find a way to remove something on the stage. Assigning the clip to a class variable and calling &lt;code&gt;removeChild(clip);&lt;/code&gt; would have worked. As would &lt;code&gt;removeChildAt(3);&lt;/code&gt; or &lt;code&gt;removeChild(getChildByName(&quot;clip&quot;));&lt;/code&gt;. Did you actually try to learn AS3 or did you think you could guess most of it?&lt;/p&gt;&lt;/blockquote&gt;

Instance name of the created clip _is not static_.  This is the main issue.

&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/65463?page=1#posts-1479349'&gt;JWBSoftware&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;
&lt;p&gt;AS3 removed or deprecated a lot of things because they were horribly slow: accessing stuff by name is one of these. The preferred way to do things like this now is with variables, i.e. store a reference somewhere which you can access later to do removeChild(). Quicker and once you&amp;#8217;re used to it easier to work with as you can e.g. look at a variable in the debugger to see if it&amp;#8217;s valid, look at it&amp;#8217;s properties. Impossible if all you have is its name.&lt;/p&gt;&lt;/blockquote&gt;

I tried that.  Because the code that creates the clip is &quot;on&quot; a button, I am unable to save that variable to a location where I have access to it later _from a different button_.

&lt;blockquote&gt;&lt;p&gt;And yes, it&amp;#8217;s called Flash CS: We&amp;#8217;ve had CS3, CS4 and soon will have CS5 so you should be used to the naming scheme by now.&lt;/p&gt;&lt;/blockquote&gt;

But Flash was not in the first Creative Suit.  http://en.wikipedia.org/wiki/Adobe_Creative_Suite#Creative_Suite_1_.26_2

&quot;Flash CS&quot; does not exist, neither does &quot;Flash CS2.&quot;</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/65463?page=1#posts-1478911&quot;&gt;rarapompoms&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/65463?page=1#posts-1478813&quot;&gt;Draco18s&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br /&gt;&lt;br /&gt;
&lt;p&gt;As for that second paragraph: Flash CS?  There is no Flash CS.  It was Flash 8 then Flash CS3.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;You&amp;#8217;re being really picky there. I think you&amp;#8217;re frustrated at being stuck in AS2.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I own CS3.&lt;/p&gt;
&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/65463?page=1#posts-1479378&quot;&gt;SuperMarioJump&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Weird that you couldn&amp;#8217;t find a way to remove something on the stage. Assigning the clip to a class variable and calling &lt;code&gt;removeChild(clip);&lt;/code&gt; would have worked. As would &lt;code&gt;removeChildAt(3);&lt;/code&gt; or &lt;code&gt;removeChild(getChildByName(&quot;clip&quot;));&lt;/code&gt;. Did you actually try to learn AS3 or did you think you could guess most of it?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Instance name of the created clip &lt;em&gt;is not static&lt;/em&gt;.  This is the main issue.&lt;/p&gt;
&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/65463?page=1#posts-1479349&quot;&gt;JWBSoftware&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;br /&gt;
&lt;p&gt;AS3 removed or deprecated a lot of things because they were horribly slow: accessing stuff by name is one of these. The preferred way to do things like this now is with variables, i.e. store a reference somewhere which you can access later to do removeChild(). Quicker and once you&amp;#8217;re used to it easier to work with as you can e.g. look at a variable in the debugger to see if it&amp;#8217;s valid, look at it&amp;#8217;s properties. Impossible if all you have is its name.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I tried that.  Because the code that creates the clip is &amp;#8220;on&amp;#8221; a button, I am unable to save that variable to a location where I have access to it later &lt;em&gt;from a different button&lt;/em&gt;.&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;And yes, it&amp;#8217;s called Flash CS: We&amp;#8217;ve had CS3, CS4 and soon will have CS5 so you should be used to the naming scheme by now.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;But Flash was not in the first Creative Suit.  &lt;a href=&quot;http://en.wikipedia.org/wiki/Adobe_Creative_Suite#Creative_Suite_1_.26_2&quot;&gt;http://en.wikipedia.org/wiki/Adobe_Creative_Suite#Creative_Suite_1_.26_2&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;#8220;Flash CS&amp;#8221; does not exist, neither does &amp;#8220;Flash CS2.&amp;#8221;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-20T18:05:43-08:00</created-at>
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    <id type="integer">1480655</id>
    <post-number type="integer">19</post-number>
    <topic-id type="integer">65463</topic-id>
    <updated-at type="datetime">2009-11-20T18:05:43-08:00</updated-at>
    <user-id type="integer">15656</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/65517?page=1#posts-1478877'&gt;xrox2&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;beginning flash game programming for dummies. Also i know there is a function call &amp;#8220;getTimer()&amp;#8221; anyone know how to use this to make a timer????&lt;/p&gt;&lt;/blockquote&gt;

getTimer() returns a number of milliseconds since the application started.  You will have to store the value and then perform a difference check (and divide) to find out how long it has been.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/65517?page=1#posts-1478877&quot;&gt;xrox2&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;beginning flash game programming for dummies. Also i know there is a function call &amp;#8220;getTimer()&amp;#8221; anyone know how to use this to make a timer????&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;getTimer() returns a number of milliseconds since the application started.  You will have to store the value and then perform a difference check (and divide) to find out how long it has been.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-20T04:35:17-08:00</created-at>
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    <post-number type="integer">10</post-number>
    <topic-id type="integer">65517</topic-id>
    <updated-at type="datetime">2009-11-20T04:35:17-08:00</updated-at>
    <user-id type="integer">15656</user-id>
  </post>
  <post>
    <body>6 seconds: easy.  store unconnected bags in an array (trivial to check for hits due to the array's size) and if a new bag hits one of those, add them _both_ to the tree.</body>
    <body-html>&lt;p&gt;6 seconds: easy.  store unconnected bags in an array (trivial to check for hits due to the array&amp;#8217;s size) and if a new bag hits one of those, add them &lt;em&gt;both&lt;/em&gt; to the tree.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-20T04:10:11-08:00</created-at>
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    <id type="integer">1478874</id>
    <post-number type="integer">23</post-number>
    <topic-id type="integer">65370</topic-id>
    <updated-at type="datetime">2009-11-20T04:10:11-08:00</updated-at>
    <user-id type="integer">15656</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/3/topics/65400?page=1#posts-1478756'&gt;Fireseal&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/3/topics/65400?page=1#posts-1478112&quot;&gt;thacough&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;LOOK&lt;/span&gt;&lt;/span&gt; I &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;WANTED&lt;/span&gt;&lt;/span&gt; A &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;REVIEW&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;NOT&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;THE&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;WHOUL&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;DANG&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;THING&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;JUST&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;DID&lt;/span&gt;&lt;/span&gt; U &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;LIKE&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;TEH&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;GAME&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;AND&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;FINAL&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;SCORE&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;NOT&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;DIS&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;CRAP&lt;/span&gt;&lt;/span&gt; OR I &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;WILL&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;DELETE&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;TEH&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;POST&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Okay&amp;#8230;since you seem to think you&amp;#8217;ll learn more about the game by some arbitrary number than by people&amp;#8217;s detailed opinions&amp;#8230;&lt;/p&gt;
&lt;p&gt;I give L4D2 a &amp;#8220;3&amp;#8221;.&lt;/p&gt;&lt;/blockquote&gt;

I give it a 12.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/3/topics/65400?page=1#posts-1478756&quot;&gt;Fireseal&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/3/topics/65400?page=1#posts-1478112&quot;&gt;thacough&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;LOOK&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; I &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;WANTED&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; A &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;REVIEW&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;NOT&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;THE&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;WHOUL&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;DANG&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;THING&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;JUST&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;DID&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; U &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;LIKE&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;TEH&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;GAME&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;AND&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;FINAL&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;SCORE&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;NOT&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;DIS&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;CRAP&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; OR I &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;WILL&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;DELETE&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;TEH&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;POST&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Okay&amp;#8230;since you seem to think you&amp;#8217;ll learn more about the game by some arbitrary number than by people&amp;#8217;s detailed opinions&amp;#8230;&lt;/p&gt;
&lt;p&gt;I give L4D2 a &amp;#8220;3&amp;#8221;.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I give it a 12.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-20T02:09:03-08:00</created-at>
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    <updated-at type="datetime">2009-11-20T02:09:03-08:00</updated-at>
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  </post>
  <post>
    <body>Include a cut-off value, such that the enemy timer never falls below a certain value, and when it does you start giving your enemies more health, have them move faster, shoot more, etc.</body>
    <body-html>&lt;p&gt;Include a cut-off value, such that the enemy timer never falls below a certain value, and when it does you start giving your enemies more health, have them move faster, shoot more, etc.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-20T02:07:36-08:00</created-at>
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    <id type="integer">1478814</id>
    <post-number type="integer">4</post-number>
    <topic-id type="integer">65572</topic-id>
    <updated-at type="datetime">2009-11-20T02:07:36-08:00</updated-at>
    <user-id type="integer">15656</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/65463?page=1#posts-1478798'&gt;JWBSoftware&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;
&lt;p&gt;I meant that almost no-one has Flash 8 installed: Flash 9 or higher is on over 99% of PCs. They can still run older AS2/Flash 8 games: my point was there&amp;#8217;s no need for developers to stick with AS2 because of the installed base. I&amp;#8217;m surprised by anyone who wants to stick with AS2 now. Especially for larger projects the benefits of AS3 are significant.&lt;/p&gt;
&lt;p&gt;AS2&amp;#8217;s not going away any time soon: even if Adobe pull support from Flash CS and new tools you&amp;#8217;ll still be able to use older IDEs, and AVM1 will be with us forever. But AS3 already streets ahead will keep getting better; AS2 won&amp;#8217;t.&lt;/p&gt;&lt;/blockquote&gt;

I stick with AS2 because I actually understand what I'm doing.  AS3 has caused me nothing but trouble so far (my most recent experience is loading an external movie onto the stage with a button, I need another button that can make it Go Away Again, but due to the way addChild() works, I am (seemingly) incapable of giving this movie an instance name _which I can reference_ for the removal.

As for that second paragraph: Flash CS?  There is no Flash CS.  It was Flash 8 then Flash CS3.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/65463?page=1#posts-1478798&quot;&gt;JWBSoftware&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br /&gt;
&lt;p&gt;I meant that almost no-one has Flash 8 installed: Flash 9 or higher is on over 99% of PCs. They can still run older AS2/Flash 8 games: my point was there&amp;#8217;s no need for developers to stick with AS2 because of the installed base. I&amp;#8217;m surprised by anyone who wants to stick with AS2 now. Especially for larger projects the benefits of AS3 are significant.&lt;/p&gt;
&lt;p&gt;AS2&amp;#8217;s not going away any time soon: even if Adobe pull support from Flash CS and new tools you&amp;#8217;ll still be able to use older IDEs, and AVM1 will be with us forever. But AS3 already streets ahead will keep getting better; AS2 won&amp;#8217;t.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I stick with AS2 because I actually understand what I&amp;#8217;m doing.  AS3 has caused me nothing but trouble so far (my most recent experience is loading an external movie onto the stage with a button, I need another button that can make it Go Away Again, but due to the way addChild() works, I am (seemingly) incapable of giving this movie an instance name &lt;em&gt;which I can reference&lt;/em&gt; for the removal.&lt;/p&gt;
&lt;p&gt;As for that second paragraph: Flash CS?  There is no Flash CS.  It was Flash 8 then Flash CS3.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-20T02:06:03-08:00</created-at>
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    <updated-at type="datetime">2009-11-20T02:06:03-08:00</updated-at>
    <user-id type="integer">15656</user-id>
  </post>
  <post>
    <body>The problem with data structure time trials isn't that hitTesting every object in an array against every other object in the array means iterating through the array 10,000 times, its _calling hitTest ten thousand times_.  So you want a data structure that cuts down on _search time_ so you can narrow down which sandbags should be hitTesting each other.</body>
    <body-html>&lt;p&gt;The problem with data structure time trials isn&amp;#8217;t that hitTesting every object in an array against every other object in the array means iterating through the array 10,000 times, its &lt;em&gt;calling hitTest ten thousand times&lt;/em&gt;.  So you want a data structure that cuts down on &lt;em&gt;search time&lt;/em&gt; so you can narrow down which sandbags should be hitTesting each other.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T21:45:30-08:00</created-at>
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    <post-number type="integer">13</post-number>
    <topic-id type="integer">65370</topic-id>
    <updated-at type="datetime">2009-11-19T21:45:58-08:00</updated-at>
    <user-id type="integer">15656</user-id>
  </post>
  <post>
    <body>From the comprehensive rules:

bq. 706.9. To copy a spell or activated ability *means to put a copy of it onto the stack; a copy of a spell isn&#8217;t cast* and a copy of an activated ability isn&#8217;t activated. A copy of a spell or ability copies both the characteristics of the spell or ability and all decisions made for it, including modes, targets, the value of X, and additional or alternative costs. (See rule 601, &#8220;Casting Spells.&#8221;) Choices that are normally made on resolution are not copied. If an effect of the copy refers to objects used to pay its costs, it uses the objects used to pay the costs of the original spell or ability. A copy of a spell is owned by the player under whose control it was put on the stack. A copy of a spell or ability is controlled by the player under whose control it was put on the stack. A copy of a spell is itself a spell, even though it has no spell card associated with it. A copy of an ability is itself an ability.</body>
    <body-html>&lt;p&gt;From the comprehensive rules:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;706.9. To copy a spell or activated ability &lt;strong&gt;means to put a copy of it onto the stack; a copy of a spell isn&#8217;t cast&lt;/strong&gt; and a copy of an activated ability isn&#8217;t activated. A copy of a spell or ability copies both the characteristics of the spell or ability and all decisions made for it, including modes, targets, the value of X, and additional or alternative costs. (See rule 601, &#8220;Casting Spells.&#8221;) Choices that are normally made on resolution are not copied. If an effect of the copy refers to objects used to pay its costs, it uses the objects used to pay the costs of the original spell or ability. A copy of a spell is owned by the player under whose control it was put on the stack. A copy of a spell or ability is controlled by the player under whose control it was put on the stack. A copy of a spell is itself a spell, even though it has no spell card associated with it. A copy of an ability is itself an ability.&lt;/p&gt;
&lt;/blockquote&gt;</body-html>
    <created-at type="datetime">2009-11-19T19:37:50-08:00</created-at>
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    <id type="integer">1478283</id>
    <post-number type="integer">22</post-number>
    <topic-id type="integer">65303</topic-id>
    <updated-at type="datetime">2009-11-19T19:39:11-08:00</updated-at>
    <user-id type="integer">15656</user-id>
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  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/3/topics/65513?page=1#posts-1477555'&gt;xfirenzx&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Still not &amp;gt;9000..&lt;/p&gt;&lt;/blockquote&gt;

I've got over 9000.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/3/topics/65513?page=1#posts-1477555&quot;&gt;xfirenzx&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Still not &amp;gt;9000..&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I&amp;#8217;ve got over 9000.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T19:28:40-08:00</created-at>
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    <post-number type="integer">9</post-number>
    <topic-id type="integer">65513</topic-id>
    <updated-at type="datetime">2009-11-19T19:28:40-08:00</updated-at>
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  <post>
    <body>Watch this, then realize that you're wrong about Elona Shooter being good.

&quot;Gaming on a Budget talks control, randomization/luck, and freneticism in gaming&quot;:http://www.youtube.com/user/thebgbb#p/u/1/5i95VPmrJm8

It is a shame that the series has gone to #12 (#1 doesn't exist, making 11 videos) and was supposed to have a new one each week, but it fell apart back in February.</body>
    <body-html>&lt;p&gt;Watch this, then realize that you&amp;#8217;re wrong about Elona Shooter being good.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/user/thebgbb#p/u/1/5i95VPmrJm8&quot;&gt;Gaming on a Budget talks control, randomization/luck, and freneticism in gaming&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It is a shame that the series has gone to #12 (#1 doesn&amp;#8217;t exist, making 11 videos) and was supposed to have a new one each week, but it fell apart back in February.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T19:02:23-08:00</created-at>
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    <id type="integer">1478149</id>
    <post-number type="integer">152</post-number>
    <topic-id type="integer">64441</topic-id>
    <updated-at type="datetime">2009-11-19T19:02:23-08:00</updated-at>
    <user-id type="integer">15656</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/65463?page=1#posts-1477510'&gt;SuperMarioJump&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I think he meant Flash 8, as in the &lt;span class=&quot;caps&quot;&gt;IDE&lt;/span&gt;. Meaning that very few people don&amp;#8217;t have the option to use AS3.&lt;/p&gt;&lt;/blockquote&gt;

And that some how invalidates the number of people who code in AS2 using CS3 or CS4?</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/65463?page=1#posts-1477510&quot;&gt;SuperMarioJump&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I think he meant Flash 8, as in the &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;IDE&lt;/span&gt;&lt;/span&gt;. Meaning that very few people don&amp;#8217;t have the option to use AS3.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;And that some how invalidates the number of people who code in AS2 using CS3 or CS4?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T17:11:32-08:00</created-at>
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  <post>
    <body>bq. even with capable 2 I&#8217;ve gone days w/o seeing what I&#8217;m focused on. And since on HC resetting is tedious, it is by no means easy to get it on day 10. That&#8217;s all I&#8217;m arguing; which is, at least, something you ARE arguing for, since you have spent several entire posts defending that stance.

Tada!  Randomness!  Bad!</body>
    <body-html>&lt;blockquote&gt;
&lt;p&gt;even with capable 2 I&#8217;ve gone days w/o seeing what I&#8217;m focused on. And since on HC resetting is tedious, it is by no means easy to get it on day 10. That&#8217;s all I&#8217;m arguing; which is, at least, something you &lt;span class=&quot;caps&quot;&gt;ARE&lt;/span&gt; arguing for, since you have spent several entire posts defending that stance.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Tada!  Randomness!  Bad!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T17:10:14-08:00</created-at>
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  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/3/topics/65513?page=1#posts-1477398'&gt;wiggles96&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;
&lt;p&gt;I know what 1337 points mean, but everys had 1337 points before&lt;/p&gt;&lt;/blockquote&gt;

Depends.  You can totally skip right over it, as not everything is worth 1 point.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/3/topics/65513?page=1#posts-1477398&quot;&gt;wiggles96&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br /&gt;
&lt;p&gt;I know what 1337 points mean, but everys had 1337 points before&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Depends.  You can totally skip right over it, as not everything is worth 1 point.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T16:43:12-08:00</created-at>
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  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/3/topics/65400?page=1#posts-1477488'&gt;Ryuk1&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;
&lt;p&gt;We didn&amp;#8217;t want a totally different game in the first place. Valve promised that steady updates that would modify the original game in incremental ways and would change the game after we bought it.&lt;/p&gt;&lt;/blockquote&gt;


And then they found out that the L4D code wasn't as modular as it needed to be (like TF2 is) and couldn't easily implement all of the stuff they wanted to do, so they went back and rebuilt the engine to support the modular code, built _five new campaigns_, added 3 special infected, 2 game modes, and updated all of the art assets _in one year_.

&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/3/topics/65400?page=1#posts-1475482'&gt;Carados&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I can&amp;#8217;t justify spending 60 dollars on a game I already own with minor upgrades.&lt;/p&gt;
&lt;p&gt;Sadly, some people can, so this trend will continue for years to come.&lt;/p&gt;&lt;/blockquote&gt;

Its totally not minor upgrades.  Twice as many zombies with twice the level of detail with twice the gibbs for half the rendering cost.  Modular code structure that allows for quick and easy implementation (eg patching) of new material.  Better lobbies (4v4!).  Over 20 maps that are expertly made.  New crescendos (retrieving a six pack of coke for a pawn shop owner?  Who's idea was that?  I love it!).  Director controlled lighting and weather.  _Direct access to the director for mappers_.  Mappers can now request from the director how angry he is as well as set his anger level directly, _this is not possible in L4D1_ which forces mappers to take things into their own hands.

And $60?  What are you doing _buying it on the X-360-Bucks?_  Sheesh.  Get it for the PC (and all your patches will be free).  Because I totally paid $45 for my copy (no, the baseball bat had no influence on me).</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/3/topics/65400?page=1#posts-1477488&quot;&gt;Ryuk1&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;br /&gt;
&lt;p&gt;We didn&amp;#8217;t want a totally different game in the first place. Valve promised that steady updates that would modify the original game in incremental ways and would change the game after we bought it.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;And then they found out that the L4D code wasn&amp;#8217;t as modular as it needed to be (like TF2 is) and couldn&amp;#8217;t easily implement all of the stuff they wanted to do, so they went back and rebuilt the engine to support the modular code, built &lt;em&gt;five new campaigns&lt;/em&gt;, added 3 special infected, 2 game modes, and updated all of the art assets &lt;em&gt;in one year&lt;/em&gt;.&lt;/p&gt;
&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/3/topics/65400?page=1#posts-1475482&quot;&gt;Carados&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I can&amp;#8217;t justify spending 60 dollars on a game I already own with minor upgrades.&lt;/p&gt;
&lt;p&gt;Sadly, some people can, so this trend will continue for years to come.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Its totally not minor upgrades.  Twice as many zombies with twice the level of detail with twice the gibbs for half the rendering cost.  Modular code structure that allows for quick and easy implementation (eg patching) of new material.  Better lobbies (4v4!).  Over 20 maps that are expertly made.  New crescendos (retrieving a six pack of coke for a pawn shop owner?  Who&amp;#8217;s idea was that?  I love it!).  Director controlled lighting and weather.  &lt;em&gt;Direct access to the director for mappers&lt;/em&gt;.  Mappers can now request from the director how angry he is as well as set his anger level directly, &lt;em&gt;this is not possible in L4D1&lt;/em&gt; which forces mappers to take things into their own hands.&lt;/p&gt;
&lt;p&gt;And $60?  What are you doing &lt;em&gt;buying it on the X-360-Bucks?&lt;/em&gt;  Sheesh.  Get it for the PC (and all your patches will be free).  Because I totally paid $45 for my copy (no, the baseball bat had no influence on me).&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T16:40:13-08:00</created-at>
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  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/65356?page=1#posts-1476487'&gt;illegal&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;needed that timer class which counts down like two days ago. sigh&lt;/p&gt;&lt;/blockquote&gt;

Yeah, you totally didn't post in this thread before.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/65356?page=1#posts-1476487&quot;&gt;illegal&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;needed that timer class which counts down like two days ago. sigh&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Yeah, you totally didn&amp;#8217;t post in this thread before.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T16:29:47-08:00</created-at>
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  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/65463?page=1#posts-1477107'&gt;JWBSoftware&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;The installed base for Flash 8 is almost non-existent&lt;/p&gt;&lt;/blockquote&gt;

I have to ask what you mean by that, as _Flash Player 8_ has almost no existence, but code compiled _for_ FP8 can be run by Flash Player _8 and up_ (eg. FP 10).</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/65463?page=1#posts-1477107&quot;&gt;JWBSoftware&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;The installed base for Flash 8 is almost non-existent&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I have to ask what you mean by that, as &lt;em&gt;Flash Player 8&lt;/em&gt; has almost no existence, but code compiled &lt;em&gt;for&lt;/em&gt; FP8 can be run by Flash Player &lt;em&gt;8 and up&lt;/em&gt; (eg. FP 10).&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T16:28:01-08:00</created-at>
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  </post>
  <post>
    <body>I have seen Darksteel _Reactor_ pulled off.  Admittedly, it was an opponent in a chaos game and he used &quot;a sorcery&quot;:http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=43540 on my Arcbound Ravanger to suck all of its &lt;code&gt;+1/+1&lt;/code&gt; counters and turn them into charge counters on his reactor.

He asked me (showing me the card) if I thought he should do it, I told him &quot;yes.&quot;  The reactor had been out for....3 turns? I think, so no one had been panicking about it.  Then in one foul swoop costing 3 mana he won the game with _21_ charge counters.

Ohh,

Turns one and two: play lands and cheap artifacts.

Turn three: play Thousand-Year Elixir.

Turn four: Play Master Transmuter.

Turn five: use transmuter and elixir abilities to get Platinum Angel and the forge into play.

turn six: use Master Transmuter to get in Sphinx of the steel wind

turn seven: laugh uncontrollably</body>
    <body-html>&lt;p&gt;I have seen Darksteel &lt;em&gt;Reactor&lt;/em&gt; pulled off.  Admittedly, it was an opponent in a chaos game and he used &lt;a href=&quot;http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=43540&quot;&gt;a sorcery&lt;/a&gt; on my Arcbound Ravanger to suck all of its &lt;code&gt;+1/+1&lt;/code&gt; counters and turn them into charge counters on his reactor.&lt;/p&gt;
&lt;p&gt;He asked me (showing me the card) if I thought he should do it, I told him &amp;#8220;yes.&amp;#8221;  The reactor had been out for&amp;#8230;.3 turns? I think, so no one had been panicking about it.  Then in one foul swoop costing 3 mana he won the game with &lt;em&gt;21&lt;/em&gt; charge counters.&lt;/p&gt;
&lt;p&gt;Ohh,&lt;/p&gt;
&lt;p&gt;Turns one and two: play lands and cheap artifacts.&lt;/p&gt;
&lt;p&gt;Turn three: play Thousand-Year Elixir.&lt;/p&gt;
&lt;p&gt;Turn four: Play Master Transmuter.&lt;/p&gt;
&lt;p&gt;Turn five: use transmuter and elixir abilities to get Platinum Angel and the forge into play.&lt;/p&gt;
&lt;p&gt;turn six: use Master Transmuter to get in Sphinx of the steel wind&lt;/p&gt;
&lt;p&gt;turn seven: laugh uncontrollably&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T05:05:50-08:00</created-at>
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  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/65233?page=1#posts-1471094'&gt;Varilian&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;If anyone can&amp;#8217;t answer that, I have one more question.&lt;br /&gt;
If I test my project, and I have Shared Objects being saved, where will Flash save them?&lt;/p&gt;&lt;/blockquote&gt;

Depends on your OS.  If you're using windows, then something akin to:

C:\Users\[user folder]\AppData\Roaming\Macromedia\Flash Player\#SharedObjects\[random]\localhost\

That's the windows 7 location, for XP it's in, I think, 

C:\Documents and Settings\[user folder]\Application Data\Macromedia\Flash Player\#SharedObjects\[random]\localhost\</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/65233?page=1#posts-1471094&quot;&gt;Varilian&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;If anyone can&amp;#8217;t answer that, I have one more question.&lt;br /&gt;&lt;br /&gt;
If I test my project, and I have Shared Objects being saved, where will Flash save them?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Depends on your OS.  If you&amp;#8217;re using windows, then something akin to:&lt;/p&gt;
&lt;p&gt;C:\Users\[user folder]\AppData\Roaming\Macromedia\Flash Player\#SharedObjects\[random]\localhost\&lt;/p&gt;
&lt;p&gt;That&amp;#8217;s the windows 7 location, for XP it&amp;#8217;s in, I think,&lt;/p&gt;
&lt;p&gt;C:\Documents and Settings\[user folder]\Application Data\Macromedia\Flash Player\#SharedObjects\[random]\localhost\&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T04:58:39-08:00</created-at>
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  </post>
  <post>
    <body>Awesome Draco's powers are not required here.

!http://img.photobucket.com/albums/v625/Zyleeth/supergeekwm.jpg!</body>
    <body-html>&lt;p&gt;Awesome Draco&amp;#8217;s powers are not required here.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://img.photobucket.com/albums/v625/Zyleeth/supergeekwm.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T04:54:34-08:00</created-at>
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  </post>
  <post>
    <body>AS2 will always be available on Kong, it's kinda hard not to have it.

But in general, 5 years is a long time.  Its hard to say is AS2 will still be alive after all that time.</body>
    <body-html>&lt;p&gt;AS2 will always be available on Kong, it&amp;#8217;s kinda hard not to have it.&lt;/p&gt;
&lt;p&gt;But in general, 5 years is a long time.  Its hard to say is AS2 will still be alive after all that time.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T04:43:23-08:00</created-at>
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  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/3/topics/65303?page=1#posts-1473402'&gt;AgentBlueSky&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;
&lt;p&gt;Well, as with all sets, it has its cards that I like (Wicked Akuba is one of my personal favorites)&amp;#8230; But its to closed of, unless your going to build a Kamigawa spirit deck a lot of the cards don&amp;#8217;t &amp;#8220;function&amp;#8221; very well with other sets&amp;#8230; on top of that most of them weren&amp;#8217;t that good to begin with.&lt;/p&gt;&lt;/blockquote&gt;

You haven't seen enough imagination with the set then.

&quot;Buried Alive&quot;:http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=29846

  - Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.&lt;br&gt;  - Kokusho, Kokusho, and &quot;Kokusho.&quot;:http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=178022

&quot;Patriarch's Bidding&quot;:http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=26747

  - Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield.&lt;br&gt;

  - You name &quot;dragons&quot;&lt;br&gt;

3 Kokusho just went into play at the same time and all explode due to the Legend Rule

  - When Kokusho, the Evening Star is put into a graveyard from the battlefield, each opponent loses 5 life. You gain life equal to the life lost this way.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/3/topics/65303?page=1#posts-1473402&quot;&gt;AgentBlueSky&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;br /&gt;
&lt;p&gt;Well, as with all sets, it has its cards that I like (Wicked Akuba is one of my personal favorites)&amp;#8230; But its to closed of, unless your going to build a Kamigawa spirit deck a lot of the cards don&amp;#8217;t &amp;#8220;function&amp;#8221; very well with other sets&amp;#8230; on top of that most of them weren&amp;#8217;t that good to begin with.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;You haven&amp;#8217;t seen enough imagination with the set then.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=29846&quot;&gt;Buried Alive&lt;/a&gt;&lt;/p&gt;
- Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.&lt;br&gt;  &amp;#8211; Kokusho, Kokusho, and &lt;a href=&quot;http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=178022&quot;&gt;Kokusho.&lt;/a&gt;
&lt;p&gt;&lt;a href=&quot;http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=26747&quot;&gt;Patriarch&amp;#8217;s Bidding&lt;/a&gt;&lt;/p&gt;
- Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield.&lt;br&gt;
- You name &amp;#8220;dragons&amp;#8221;&lt;br&gt;
&lt;p&gt;3 Kokusho just went into play at the same time and all explode due to the Legend Rule&lt;/p&gt;
- When Kokusho, the Evening Star is put into a graveyard from the battlefield, each opponent loses 5 life. You gain life equal to the life lost this way.</body-html>
    <created-at type="datetime">2009-11-18T02:38:54-08:00</created-at>
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  </post>
  <post>
    <body>Mirrodin is better than Kamigawa?  Most everyone I've met thinks Mirrodin was the worst set ever made (I'm biased because it was the first set I played).

And why don't you like Kamigawa?</body>
    <body-html>&lt;p&gt;Mirrodin is better than Kamigawa?  Most everyone I&amp;#8217;ve met thinks Mirrodin was the worst set ever made (I&amp;#8217;m biased because it was the first set I played).&lt;/p&gt;
&lt;p&gt;And why don&amp;#8217;t you like Kamigawa?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-17T20:25:34-08:00</created-at>
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  </post>
</posts>
