Draco18s
466 posts
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Topic: Games /
Unachieved badges
Wikipedia:
Twitch gameplay keeps players actively engaged with quick feedback to their actions, as opposed to turn-based gaming that involves waiting for the outcome of a chosen course of action.
I wouldn’t say that Meat Boy is turn based in the slightest.
Previously made argument:
Meat Boy not a twitch game? Excuse me, but he practically flies across the screen, not to mention the sever inertia of him sliding around on his own blood.
Yes, there is some timing involved (avoiding projectiles) but jumping and not hitting a wall of sand 1 space over from your 1 space wide landing spot is, in fact, twitch. Doesn’t matter when I jump, I still have to land on that exact spot.
And subsequent reply-to-a-reply here
You also agree that Meat Boy has more twitch than Fold, and Fold is a very much agreed upon “Twitch Game.”
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Draco18s
466 posts
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Topic: Games /
Unachieved badges
1) Johnny Rocketfingers. I object to the game on general principle.
2) Any rhythum game. SCGMD, etc.
3) Any twitch-reflexes game. Meat Boy (if you don’t think this is a twitch game, then look up the definition of a twitch game and then hit yourself with a 2×4), etc.
4) Any sufficiently complex puzzle game (Wooden Path) or any game in which the minimum time to completion is over 3 hours with almost 0 variation over time (Balloon Invasion, Papa Pizza).
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Draco18s
466 posts
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Topic: Kongregate Labs /
Cheating! Scion contest
Both of those are actually very fair methods of voting in this sense. The problem is giving every game the same amount of exposure. For this contest anyone who uploaded early got a lot of exposure, but had a steady decline in rating over time as more and more people voted, while the late entries got scored while their rating was at its peak: before it had enough exposure and since then their ratings have fallen steadily until they’re back in line with everyone else (I don’t expect the list to change much from it’s current condition: Gravity Master, Puggelon:MH, Elastic, G Virus, Stickman, Beryllium, Spike on a Spring). Possible exceptions being Stickman and Spike on a Spring falling some more, but they won’t go far or fast.
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Draco18s
466 posts
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Topic: Kongregate Labs /
Cheating! Scion contest
I’d suggest releasing them all at once, but that’d do no good as most people wouldn’t even look at them all, I know I wouldn’t.
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Draco18s
466 posts
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Topic: Kongregate Labs /
Lissajous Movement
I decided to add this as one of three possible non-boss movement types and had a couple errors (mostly undefined/undeclared variables) as well as xAbs and yAbs needing to be set to something else entirely (yAbs = Math.floor(this.height) meant that they went off screen to the top).
I also added in code to move them horizontally until encountering a predetermined point in the path. Here’s my code:
var fx = 2; // x frequency
var fy = 6; // y frequency
var radius = 150;
var xAbs;
var yAbs;
var waypointX;
var stepFactor = 100; // smoothness/speed depending on frequency
var maxSteps; // this is calculated as we may change stepFactor/fx/fy dynamically
var lissajousAlpha;
var positionInitialized = false;
var lissajousStep;
var LJM = false;
function onLoad()
{
//Decide randomly if this enemy will have any vertical motion
var r = Math.random();
if(r < 0.3)
{
//If a random number between 0 and 1 is less than .4, give this enemy a vertical movement
yDirection = 1;
}
//or if it will just move straight across the screen
else if(r < .7)
{
//if the random number was greater than .4 just set it's vertical mobility to zero
yDirection = 0;
}
else {
LJM = true;
}
//other setup code
}
function onEnterFrame()
{
if(LJM) {
moveLissajous();
}
else {
//my standard movement code
}
//other code
}
function moveLissajous()
{
// initialize starting position
maxSteps = stepFactor * fx * fy;
if(positionInitialized == false)
{
xAbs = Math.floor(350);
yAbs = Math.floor(350-(this._height)*2)/2 + this._height;
lissajousStep = Math.floor(Math.random() * maxSteps);
lissajousAlpha = 2 * Math.PI * lissajousStep / maxSteps;
waypointX = xAbs + radius * Math.cos(fx * lissajousAlpha);
_x = 600 + this._width;
_y = yAbs + radius * Math.sin(fy * lissajousAlpha);
positionInitialized = -1;
}
else if(positionInitialized < 0) {
_x -= speed;
if(_x <= waypointX) {
positionInitialized = true;
_x = waypointX;
}
}
else {
lissajousStep++;
if( lissajousStep >= maxSteps)
{
lissajousStep = 0;
// if you want to change fx/fy, do it here so that the change in the movement curve isn't noticable
}
// calculate positions
lissajousAlpha = 2 * Math.PI * lissajousStep / maxSteps;
_x = xAbs + radius * Math.cos(fx * lissajousAlpha);
_y = yAbs + radius * Math.sin(fy * lissajousAlpha);
}
}
}
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Draco18s
466 posts
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Topic: Kongregate Labs /
Winners Announced!
Or not featured. I’ve gained 0.03 since the official count without changing anything.
And already working on adding more stuff too :D
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Draco18s
466 posts
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Topic: Games /
Someone please give me an idiot proof Mud and Blood 2 strat
If you are just starting out in the game and haven’t leveled up at all (gone up in rank or received a few bonuses from badges) i can see why this woudl be frustrating.
Because I totally feel like playing a terrible game seventeen dozen times before I’m even capable of attempting the badge with some degree of success.
Right.
It’s not like Balloon Invasion where there’s some mediocre level of obvious progress and not just playing the same basic game repeatedly (with M&B2 the only difference between plays is the terrain; which almost doesn’t matter at all; I still start with 4 shitty soldiers and no tactical points).
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Draco18s
466 posts
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Topic: Games /
Greg needs to take some time off or something. . .
The recent hard badges are sadistic. I got the medium and easier because it didn’t take a whole lot of effort. I dislike both games for very valid reasons (Zilch because it’s all luck based, I even took an hour playing against myself attempting to get the game to roll 5 or more 1s at the same time, or otherwise achieve a score over 5000 points and I never got there, and even if I had, my score would STILL have been negative. M&B2 because it just has AI issues, the medics were fixed such that they won’t ever move on their own, but a sniper getting shot at by a machinegunner while invisible and not shooting back but instead shooting a normal dude? Seriously WTF).
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Draco18s
466 posts
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Topic: Kongregate Labs /
Game future
Are they going to get moved out of the black background toggle thingy? I would expect that they would, unless the next contest gets a different color or whatnot.
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Draco18s
466 posts
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Topic: Kongregate Labs /
Cheating! Scion contest
Which is why I proposed that each game has 1 weeks worth of voting. It’s tally at the end of that week is its score. Although under that method I also put forth the “no votes for one week so the dev can make bug fixes and improvements.” So that if there are problems the game isn’t downvoted unfairly once those problems are fixed.
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Draco18s
466 posts
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Topic: Kongregate Labs /
Winners Announced!
Quite. For the first time since Spike on a Spring has been uploaded I’m ahead of it (it has almost no game play and that’s all it has going for it) and River Raid fell dramatically.
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Draco18s
466 posts
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Topic: Games /
Anyone else sick of shootorials?
Maybe if you played the good ones, and not the bad ones. Just sort by rating and work your way down.
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Draco18s
466 posts
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Draco18s
466 posts
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Topic: Kongregate Labs /
Thanks! (+Payment proof)
Check, check, check, supplies order, check, search warrant, check, check, check, execution order, declaration of war…
;)
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Draco18s
466 posts
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Topic: Kongregate Labs /
Cheating! Scion contest
Not a half-bad idea. There’re a few others floating around this board (including hiding the “scores” such that you don’t know who’s winning).
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Draco18s
466 posts
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Topic: Kongregate Labs /
Thanks! (+Payment proof)
I should put in my own thanks, as the contest doubled my ad revenue or better. I might see a $25 check in a couple months myself!
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Draco18s
466 posts
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Topic: Kongregate Labs /
Cheating! Scion contest
Quite, in any case, we can expect a little better security next time—though I haven’t a notion how you might go about it—first step might be something like email verification (IIRC, Kongregate doesn’t send a verification link), though free email addys are wildly easy to acquire.
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Draco18s
466 posts
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Topic: Kongregate Labs /
get stuck in shootorial #8 about the Kong API
it’s in the explode() function on EnemyShip.as (and MiniBoss.as and Boss.as)
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Draco18s
466 posts
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Topic: Kongregate Labs /
Cheating! Scion contest
Likely they are legit accounts, Pink, but given the level of how things were going (I sadly missed that last hour to see all the gun) there’s no way to be sure, it’s better to remove all suspicious activity than to not remove enough.
As one of those game ranking sites for PBBGs, culling some valid votes gives a truer relationship of ratings than not culling all of the possible cheat-votes.
I likely lost some friendly votes too, as many of my friends down in the lounge registered to just vote for my game, I don’t know if any of them even bothered to log in after that. Looking at my friends list, I see…seven people I know online who signed up and voted for my game and did nothing else (and I don’t see any of the lounge-ites, odd, I know I helped one guy sign up such that he was a referral—forgot his username though).
They’re legit accounts, I have them on IM and/or know them through a newsgroup (5 minutes could verify their identities as most of them used the same name—message headers include a posting route as well, though usually leads back to the ISP not the user). But I’m not sure of Kong’s exact purge criteria was, Emily gave us an overview, but it’s not clear if these friends were cleaned out or not. IP checks aren’t perfect (me and my roommate and his girlfriend all share a router, the internet sees the router’s IP for all of us), activity isn’t perfect (legit user who logs in and makes 1 vote), or registering in clusters. But then, these can be easily spoofed: the proper use of a web-proxy fakes IP addresses and any fake account can be used for 5 minutes to rate 10 games, play each for a score, and even hit up the badges page and pick up a couple points there, and if spaced far enough out time wise, they don’t pop in clusters.
You do the best you can and live with the results.
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Draco18s
466 posts
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Topic: Kongregate Labs /
Cheating! Scion contest
I haven’t been watching G Virus as closely, so what’s your proof?
(I’m looking for rating changes)
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Draco18s
466 posts
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Topic: Kongregate Labs /
What have you learned?
IMO I’d have each game its own voting deadline so that every game gets the same amount of time in which to be judged.
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Draco18s
466 posts
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Topic: Games /
Can anyone make a good powerup game ?
Crate = a box
Create = to make something new
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Draco18s
466 posts
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Topic: Games /
Zilch and People's Stupidity
I’ve attempted playing (2 player) in such a fashion as to get 5000+ points in one go (or getting 5 or 6 1’s). Hasn’t happened yet, closes I got was 4900 (50 points shy of my best) before zilching for more.
And to think that there are awards for getting 8000 or more in one go.
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Draco18s
466 posts
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Topic: Kongregate Labs /
The AS3 Shoot source
should be just under (or over), if BossTimer == 0 then summon boss, not miniboss.
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Draco18s
466 posts
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Topic: Kongregate Labs /
What have you learned?
I’ve learned, slowly, that I need a stiffer audience to test my games upon. Only person I know who gave me a rating under 5 gave me a 4.
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