Recent posts by Draco18s on Kongregate

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Topic: Game Programming / OPEN SOURCE PIXEL ART

I’ll drop this here, in case someone who hasn’t seen it, does see it and it helps them.

http://christophermpark.blogspot.com/2009/10/free-graphics-for-indie-developers.html

Have a giant pack of open game art used in AI War: Fleet Command. Its mostly ship sprites, but there’s some GUI assets as well. I happened to go looking for it the other day, mostly for looking-at than using, but having the sprites within quick access is helpful.

 
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Topic: AdVenture Capitalist / How many angel investors makes an upgrade worth it?

Spending half is always bad, just FYI.

But spending a third for a 5 fold increase is worth it.

you need to get your AI’s back twice as fast, which means that you need to earn 4 times the money.

Not quite accurate, as the AI growth is sub-linear. But close enough. Basically I figure 1/3rd of your angels for a x3 increase is the threshold of value, if you’re going to be gone overnight (12+ hours). This is based on the fact that one night I estimated my rate of angel growth, calculated outwards on rough math (knowing that I was overestimating) and pegged the net benefit as being approximately zero (“I’ve gained X AI over the last four hours, I’ll be gone for 17, I’d need to keep up that existing rate of AI gain for all 17 hours in order to have had a net-gain in AI if I were to spend these, but I know AI growth is sub-linear, ergo not worth it”) and didn’t spend the angels. In the morning when I checked, not only had I been wrong, I’d been wildly off: I’d actually exceeded the growth rate I’d predicted.

Long story short: a third of your angels is worth it for a x3 boost in cash (net double increase)….if you’re not going to be doing anything for a night.

 
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Topic: AdVenture Capitalist / How many angel investors makes an upgrade worth it?

Originally posted by MattPayhan:

Simple math. If you spend 50% of your angels, you should be making 51% more money.

*Cough*
Double the money.
*Cough*

 
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Topic: AdVenture Capitalist / Post your resets and AI's here!

Yeah.

I haven’t had the time to manage a reset in two weeks…

 
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Topic: Game Programming / What do you think?

There are upgrades?

*Checks*
So there are.

That button is a really unfortunate spot. When the game first loads, Unity drops a logo over the top of it and the tutorial makes no mention of the shop. I’ve also seen no reference to cash only score.

 
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Topic: Game Programming / What do you think?

Interesting concept, but it has a few usability issues. for example, if my unit is 1 space below an enemy unit, it is incredibly difficult to make my unit attack the enemy.

Also, there’s really no reason not to just give us a freely rotating camera. This is Unity.

Level 4, by the way, is pure luck based. The single enemy only needs to land 4 hits to cause a game over, whereas it looks like I need to land at least 6.

 
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Topic: Game Programming / What's with all the hate on Unity?

Originally posted by StallionGriefs:

I hate on Unity because it has far too many limitations, even in Unity Pro.

Just FYI, this is like saying that you hate Flash 2004 because it has too many limitations.
Seriously. Unity is a young platform.

 
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Topic: Game Programming / Port Flash animations to mobile

Creating and publishing an HTML5 Canvas document with Flash CC

 
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Topic: Game Design / I Play Them.. So Can I Make Them?

Originally posted by Kool_Kon:

Does this make me more knowledgeable and able to create good game design in an FPS or open-world shooter?

No, it does not.

A couple of reasons:
1) An “open world” (such as Skyrim) requires huge amounts of development: time, money, art, story writing, etc. (Also: COD is not an open world, it’s the modern rail shooter).
2) Just because you play FPS games doesn’t mean you know anything about how to create them. You know what the finished product looks like, but not the rigid and clean design that needs to be adhered to to allow that product to be possible and not a coding nightmare.
3) Design and Code are not the same thing. They aren’t even in the same room. In fact, they don’t even live in the same county:

I have had several instructors tell me that I will for the majority of my career NOT work on games that I like to play.. But, are they simply speaking of my career in terms of working at a company versus being an Indie developer?

Odds are—and I mean this litterally—HEAVILY biased against you working on games at all unless you become an indie dev. I am lucky to have the job that I have and even then 95% of the work I do is training modules for large pharmaceutical companies, but I have made some games. But if you become an indie dev you will not be making games like COD, Fallout, Halo, and Skyrim. You will not have the resources or knowledge on how to do that. Hell, you probably won’t even graduate college and be able to build a game like Minecraft.

Minecraft is an outlier. Making mods for Minecraft has taught me 60% of the good coding techniques I know. Seriously. And those techniques? Yeah, absolutely essential for Minecraft to be as flexible and easy to work with as it is.

Dwarf Fortress is an outlier. Toady is both incredibly talented and diabolically focused on working on the game.

Your first dozen or more games will be tetris or street fighter clones that bring nothing new to the table, run like shit, and are buggy as hell and you will hate yourself for wanting to fix them.

And finally:
Create the core game first. Expand and add content after its fun. If it isn’t fun pointing a Saturday Night Special at an enemy that doesn’t move and can’t fight back, then adding more guns is not going to make it fun.

 
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Topic: Game Programming / My Games are not on the list of all games

Found it

New games with no ratings don’t show up anywhere except the “new games” list. (By the time you read this it may have fallen off the third page, even).

 
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Topic: Game Programming / Gaming Website

Originally posted by darkjonas8:

You dont even need the website to pay you for ads, you can implement ads into your game. Altough i dont remember what service lets you do that.

Mochi.

OH WAIT.

FGL Ads is a thing, though. FGL is great for basically everything.

 
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Topic: Game Programming / Gaming Website

Man, I almost feel like I could…google this kind of thing.
Oh wait. I did.

 
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Topic: Game Programming / What's with all the hate on Unity?

Unity does run on Linux (by which I mean as a standalone), its just the browser plugin being next to non-existent. I happened to google for “unity browser linux” and found that; I am not savvy in that area personally.

 
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Topic: Game Programming / What's with all the hate on Unity?

Mmm. About that…

 
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Topic: Game Design / Help me with my new game Turnt!

Originally posted by ST3ALTH15:
Originally posted by Draco18s:

THE GAME THAT WILL BLOW YOUR MIND

No, not really.

You’re breaking my heart :(

Any tips or suggestions?

Your core concept is not interesting or fun.
http://arcengames.com/podcast-curating-games-and-open-ended-development/

 
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Topic: AdVenture Capitalist / can we have classic look option?

Just because you put a lot of work into it doesn’t mean it’s any good.

Originally posted by vvd2020:


But still, +Graham’s number^Graham’s number^Graham’s number^Graham’s number^Graham’s number

*Yawn*
Graham’s number↑↑5 isn’t that big.

 
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Topic: AdVenture Capitalist / can we have classic look option?

Originally posted by SolarstrikeVG:

+Graham’s number

Hehehe.

 
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Topic: Game Programming / Calling Kongregate local server time?

Sure thing!

 
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Topic: AdVenture Capitalist / can we have classic look option?

Originally posted by Jlocke4815:

but I am surprised that a simple UI change (albeit, one that has impacted gameplay mildly – but not to any point where I’d quit) would cause anyone to quit or react so harshly.

Having worked in the customer service industry you should know how much small changes in visual appearance can affect people.

Try frowning all day and see how people react. Such a simple change in your personal UI can cause quite a strong reaction!

 
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Topic: Game Programming / Calling Kongregate local server time?

I had a project that involved figuring out the client’s local time offset relative to our server without making a call to the server. No, I am not entirely sure why it had to be done.

But essentially we figured out what their offset from UTC was, added back in our server’s UTC offset, and added that in.

So I wasn’t entirely sure if GetUTC was affected by changing the system clock or not (pretty sure it was, but only about 85% confidence).

 
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Topic: Game Programming / Calling Kongregate local server time?

You could try seeing if

Date.GetUTCDate works.

I doubt it, but it might.

 
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Topic: AdVenture Capitalist / This new UI is pathetic

Already a thread

 
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Topic: AdVenture Capitalist / Phase 3, anyone?

Originally posted by ivan19842812:

x1 multiplier there means 1 3x multiplier has been bought.

No, not it does not.

I have spent exactly 0 kreds.

 
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Topic: AdVenture Capitalist / Phase 3, anyone?

Originally posted by vaske_bjarke:

@Nicsto. Nice try with the multipliers btw. You can’t have a x1 multiplier, that would make no difference ;)

That’s the default value. :|
Load up a game where you have not spent any Kreds, you’ll see a x1 there.

 
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Topic: Game Design / Help me with my new game Turnt!

THE GAME THAT WILL BLOW YOUR MIND

No, not really.