Recent posts by Partizanka on Kongregate

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Topic: Contract Wars / legionary CW logo

I’m so sorry for this digression, Blohin _
I wanted to say you did a great work on this logo… =]

 
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Topic: Contract Wars / legionary CW logo

Oh, amazing, just AMAZING how ppl are still talking BS about Russians to make themselves important, & using a logo topic for it, really?… spreading this sort of hatred went chronic… Chronic stupidity… And jumping on Dictator whenever he shows up, blaming him for… all the Russians in this world?… Are Russians the only nation playing this game, are some Russian players caught farming in the past the only ones farming in the history of this game… I don’t think so… But most of them sure are good players, boosts or not, so get over it… If you’re not satisfied with your result, go practice some more, don’t spread your ego shit all around… There are 7k+ clans in this game, but Russian players don’t deserve to have a clan??.. I don’t think this can get any more ridiculous…

How can you blame someone for investing, when main concept of the game is investing for gaining advantage… I’ve seen loaded, boosted players who still can’t hit shit, as well as pro players demonstrating pure skill… So, playing skill’s what makes a true difference… Any player caught from behind is an easy kill, catching a spawn just makes it a killgasm… Stop whining around about hackers, armor, Russians, boosts, ping, finding an excuse for not being good enough…

It’s true that ping can make things easier or harder, but not in that kind of a drama like exaggerated way, you can’t just enter a low ping server with the high one & get to slaughter everyone easily… It’s rather complex than that simple… Teleporting immortals do happen, but not much often, I’ve ran over 2 of those cases in like 6 months, but not recently… What happens is that high ping player skips around & is harder to target, while your low ping reveals your exact location to him because of the faster communication with the server… It was possible for the high ping player to mess with the server, but servers have crash protection, so when player reaches ping higher than average- connection closes, & also game has its own latency detection…
Simple fact is that low ping means better & faster connection, & therefore no lag, but it still depends on how server manages communication… Server region didn’t matter much before the last update as I’ve noticed, but now it does… There is no region lock, so you can’t really demand of some players to play only certain servers as much as you can’t blame & punish ppl who can’t afford better internet connection… & I don’t think this game is using lag compensation, that is- code added to balance high & low ping players in the same game… With server tracking players’ position in the game, high ping player will most certainly experience lag & get worse result than low ping player, so no benefit there…

Also, servers don’t necessary only have to run the game, but other connections, too, so they get overloaded & laggy at some points of the day or week… So, many factors affecting gaming experience: internet speed (upload speed included), type of connection (wireless being slower than cable), internet service provider, network protocol, region (although connections in the same region don’t have to be direct), what connection the server has & how fast the server is, pc performance, firewall, updating the hardware drivers & OS, browser…