Recent posts by Keslen on Kongregate

Flag Post

Topic: Anti-Idle: The Game / Fishing Random Quests

When a random quest asks you to fish up a certain number of a specified type of catch (e.g. lvl 20+ junk), it might make sense for a catch which does not categorize as a fish or a junk to trigger a progress in that quest. Why would you want to punish the players in any form or situation for succeeding a random check?

 
Flag Post

Topic: Anti-Idle: The Game / Platforming

The platforming genre is conspicuously absent in this game. The closest we have to it is the Stadium and I don’t think that really counts.

What if there were a game in the Arcade along the lines of Tower of Greed (http://www.kongregate.com/games/EpicShadow/tower-of-greed)?

I think that’d be hellishly enjoyable.

 
Flag Post

Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Thanks for the confirmation. I’ll try turning on Worst Moon once I get a little higher level again (I ascended yesterday). Otherwise, I’ll just keep plugging at it. Hopefully it’ll drop before 2,000.

 
Flag Post

Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

I’ve been trying to tame the Devil Face invisible ally in the battle arena. I’ve killed that thing in excess of 1,000 times, and have had the Luck ring on and Reward buff active for most of them yet I still haven’t managed to find that scroll. Is there something else that I’m missing or is my luck simply horrendously bad in this case?

 
Flag Post

Topic: Kongregate / Absolute worst (and I guess best) Kongregate badges

A good achievement reveals something beneath the surface of a game which is better than what is visible upon first glance. For example: the game “Hello Worlds”. This game is awesome fun in a lot of ways, but I would have never even though to look beyond the credits screen if the badge had not pushed me there. In the end, I was treated to a quite rewarding experience and am incredibly grateful to the Kongregate badge system for getting me there.

Another category of a really good achievement is one that allows the player to show off. The “Tower of Greed” impossible badge is a very good example of this, especially since it deliberately avoids all the grindy aspects of the game and narrows directly into the actual challenge presented. The “Moneyseize” impossible badge is also a good example, but that entire game avoids rewarding grinding, so the external achievement system gets less credit for doing so.

An okay achievement is one that you just get anyway. Countless examples exist, but the one I choose to bring up is in the game “Chibi Knight”. There’s a single badge for beating the game and nothing more. It really reeks of the stench of “why bother?”. Anyone who enjoys the game has already gotten to that point without any external force encouraging them and anyone who wouldn’t could only feel resentment because something was forcing them into an unenjoyable experience. Don’t get me wrong, this kind of thing is fine to include, but when it’s the only part available, it definitely does more harm than good.

A bad achievement is one that encourages a player to continue with an experience long after all pleasure is lost on it just so that they can get that achievement. One example can be found in the game “Tyrant”. I experienced everything this game has to offer a long time ago, but I am forced, by the energy system found in the game, to keep coming back to it (if I want the badges). The later missions offer nothing new – my strategy does not change as I advance in the game. Yet Kongregate still refuses to award me the badges until I have redone the same experience enough times to satisfy its bizarre requirements. I suppose this critique could be offered towards any game utilizing the dreaded energy mechanic, but this one is the most prominent in my recent memory, so it’s the one that I’m bringing up. The game “Paladog” also falls into this category, even though it does not restrict through energy – the final badge is only awarded after such a massive amount of grinding the exact same thing over and over again.

Another category of bad achievement is one that forces a player into a situation they are uncomfortable in. I’m not referring to an in game challenge that is awkward or difficult, I’m referring to a real life situation the person behind the avatar may not wish to engage in. For example: the recent Cloudstone hard badge. The fact that the Arcane Rift requires a guild to engage feels like a massive oversight on the part of the developers (score submission requiring a guild is completely valid, but attempting the challenge is an individual act which any player could be able to attempt if not for this artificial restriction). That this requirement did not reach the perception of the badge maker is, strictly speaking, the exact same mistake, but it feels like so much more of a slap in the face because of the rewards external to the in game world (i.e. Kongregate points) attached to it.

Finally, the worst category of achievement is one that highlights the negative aspects of a game. A truly spectacular example of this is in the game “FPS-Man”. Before the badges were implemented I had an awesome time with this game. I played around with it and found different ways to go about things until I was finally able to avoid all those dang ghosts and eat that last, frustrating, dot. Sure, the game didn’t really reward me for that, but I was more than willing to overlook that oversight because I was feeling so good about myself. Then the badges got added and I was encouraged to extend my play beyond that first level. When it became obvious that the levels beyond the first did not change in any significant way it dramatically lowered my opinion of the game. I had completed it. I had overcome every obstacle it had to offer. That this wasn’t good enough for the external achievement system is a massive failure on its part.

I suppose, in the end, the largest enemy to a good achievement is repetition. The best ones will reward something that is not intuitively obvious or that requires a real skill that cannot be replicated by simply putting more time in. The worst ones will encourage a trek through a large amount of content which does not relevantly differ from that which came before it. Looking back on my experience with Kongregate badges, I definitely find most of my experiences in the middle ground. However, I also find that I have more good experiences than bad and that most of the bad are focused into a smaller time/content type window. I have hope that the recent trend towards awarding repetition will fade away as it becomes obvious how detrimental it is to the gaming experience. The creation of this tread further increases that hope.

 
Flag Post

Topic: Cloudstone / Arcane Rift bugged

It is obviously and unfortunately beyond my ability to reveal to you how detrimental this decision (denying non-guild members access to the Arcane Rift) is to your game. Scratch that. This single decision, while extremely relevant, is also meaningless – it is the mindset behind it that is actually damning.

I truly wish I could think of an eloquent way to describe how many ways your game has actively driven me away from becoming a recurring, active player. However, I honestly cannot even think of a place to begin, let alone how to get to an appropriate ending point while maintaining integrity along the way.

I hope someone else enters your life who can teach you these things. They will be incredibly valuable to you if you are ever able to learn from them.

In the mean time, I will engage in the absolutely absurd workaround your current game design has forced me into since, for reasons I am ashamed to admit – even to myself, the acquisition of the Kongregate badge is more important to me than the time I am wasting while I am engaged with the product you have produced.

 
Flag Post

Topic: Cloudstone / Arcane Rift bugged

Originally posted by Kazecuden:

There is nothing to fix, and it’s not a workaround. The Arcane Rift is the Guild Challenge system. There’s absolutely no point in doing it unless you are in a guild.

That is completely inaccurate! I have absolutely no desire to compete against (or with) any other players – I merely wish to pit myself against the challenge the game has to offer without bringing anyone else into it (and how the challenge comes to my attention – in this case via a Kongregate badge – is totally irrelevant).

The fact that Arcane Rift activities are able to contribute towards some group activity is entirely irrelevant to the fact that they can be completed. Prohibiting the player from doing something simply because they have no desire to show up on some random competition results screen is an exceptionally silly thing to do (like only allowing a hockey player to interact with a puck if they are currently playing a game).

Besides, do guilds really want players applying who are simply going to become completely inactive as soon as they finish an arbitrary task? That’s the behaviour the current system is promoting and it sounds like something that could benefit from some fixing.

 
Flag Post

Topic: Cloudstone / Arcane Rift bugged

Thanks for the workaround. I didn’t know one was available.

I still have the same question, though. I am curious as to when the issue will be fixed.

 
Flag Post

Topic: Cloudstone / Arcane Rift bugged

When is the Arcane Rift going to be fixed? It still shows nothing but “Loading…” and an unresponsive “Choose A Floor” button. It is extremely frustrating to have a Kongregate badge based on a non-functioning feature.

 
Flag Post

Topic: Swords & Potions / [Guild]Daily Player Improvements

Would you be willing to allow me to join your guild? I just started fairly recently, but I’m looking to explore and see what this game has to offer.

 
Flag Post

Topic: Kongregate / Vote for the Best of 2012 Quest!

I can’t believe Kongregate is still making the error of only allowing individual users to vote for a single entry in a poll with multiple winners. Do you really believe that a game every single voter ranks as second place but no one ranks as first doesn’t belong in the winner circle? Because that’s what your vote format suggests.

 
Flag Post

Topic: Kongregate / New Split Test: Activity feeds *we're back!*

I’m currently maintaining neutrality over the functionality of the activity feed. At first glance it seems like it has some features I might like to play around with and might even find useful (there are certain people whose forum posts, for example, I wouldn’t mind getting notified about). However, the way things are currently implemented makes the whole thing way to grating to even think about dealing with.

Put the recommended badges back where it was, beside the feature roll. It fits really well there, especially with its badge of the day function. Put the recently played games back on the main page, preferably in its old location – this is a feature I have found incredibly valuable and the multi-click/menu navigation to get to it is definitely not appreciated. Finally, put the activity feed between the Most Played / Top Month / Recently Played row and the Top Category / Game Spotlight row.

Even better, this might be a good time to look into implemented some modularity and customization of all these parts of the main page – let each user design their own the way that works for them. In the mean time, though, please put the feature I use a lot back on the main page and at least move the one I might have a passing interest in down below the important stuff.

 
Flag Post

Topic: Kongregate / Best of 2011

My suggestion(s):

For the “Best of [Year]” quest, lock it into the ten games with the highest ratings – leave any kind of forum/facebook/twitter/etc. voting completely out of it. These quests are designed to showcase the best games of any specific year and absolutely nothing that anyone could possibly do would come even close to the depth or breadth of the pre-existing ranking system to measure this fact.

Meanwhile, why not work on a set of “Best [Genre] of [Year]” quests (Example: Best Tower Defense of 2012)? Lock the single, highest rated game from that category into this quest, then open the rest for a field of voting in whatever format works best for you. Put the four games with the most votes in each category into the quest with the top rated and call it a day. Also, make sure you allow each user to cast four votes (possibly allowing us to weight our choices), forcing a single choice closes off far too many possibilities (for example, a game which absolutely every voter rates as second best should probably be included, even though no one rates it as first).

Yes, this will undoubtedly lead to a noticeable bit of overlap as games are included in their genre quest and the best of quest, but these are (theoretically, at least) well received products, so this shouldn’t be too much of an issue.

 
Flag Post

Topic: Kongregate / New Kongregate Version: Minor Site Changes

Originally posted by racefan12:

It’s not an error. The ability to access your profile by clicking on your username was intentionally removed, and (as far as anyone knows) isn’t going to come back. Instead, you can now access your profile by clicking your avatar. Again, there’s no “bug” or “error”, and there’s nothing to “fix”.

Oh. It was a choice someone deliberately made rather than an unintentional error? That’s … certainly a mind boggling one. Thank you for letting me know.
 
Flag Post

Topic: Kongregate / New Kongregate Version: Minor Site Changes

Originally posted by joe1017:

Not being able to click on your username to go to your profile page was a feature we put in with the last deploy. Is that not working for you?

It isn’t. I have to navigate directly to the “Full Profile” option in the menu that appears when I hover over my user name and click on it in order to access my profile instead of just being able to click on that user name. It’s, admittedly, not a huge deal but it adds a small amount of inconvenience and removes a large amount of intuitiveness (especially since it’s the only section of the entire header that doesn’t respond to a click).

If it means digging through mounds of code, it’s probably not worth it, but I understood that the underlying problem causing this error had been identified, so I was assuming (hoping) it’d get fixed soon. Please correct me if I’m wrong.

 
Flag Post

Topic: Kongregate / New Kongregate Version: Minor Site Changes

It’s unfortunate that the fix for the bug where clicking on my user name no longer pulls up my profile (requiring me to navigate down in the menu to “Full Profile” or left on the bar to the much smaller avatar) wasn’t fixed in this update. I was under the impression, through prior communication with the support on this site, that the cause of this bug had already been nailed down so I was hoping the fix was already in the pipeline.

 
Flag Post

Topic: Kongregate / Sick of SOPA/PIPA games...

If SOPA and/or PIPA had ever passed, Kongregate would have fairly quickly ceased to exist. For them to be neutral about it would be fairly silly on their part.

Blaming Kongregate for speaking out against those idiotic, asinine bills (no matter how lackadaisical they were in doing so) would be like blaming a Jellyfish for speaking out against draining all the oceans on the planet. Any entity will tend to favour scenarios in which they exist over those in which they do not.

 
Flag Post

Topic: Kongregate / Kongregate: Y U NO SOPA PROTEST??

I’d like to take this opportunity to express my disappointment that SOPA blackout day is not mentioned at all on Kongregate. of course, I never expected a site like this one to black out for the entire day, that’d be completely asinine and silly. However, failing to even mention it at all (let alone not featuring it prominently) suggests that Kongregate either supports the legislation that would break the internet or expects it would not affect them if it passed.

Obviously I don’t believe either of those things are actually true, but that doesn’t change the fact that this site is doing a really good job of getting one or both of them across.

 
Flag Post

Topic: Kongregate / Best of 2011 *Official Voting*

I wish that more than one vote were offered in this thread, especially considering how many winners will be selected out of these results. Nevertheless, since I only get one vote, please consider it cast for:

William and Sly 2.

 
Flag Post

Topic: Kongregate / back yard monsters.. badged... wtf greg

Originally posted by Sellyme:
Originally posted by Keslen:

Step 1: Oh, goody! A new badged game that managed to escape my notice somehow – I can’t wait to check it out!

Step 2: Dammit!! It’s just another one of those asinine games with no real game play, just building stuff that (eventually) takes days of real time to complete and witnessing yourself getting attacked by others and losing massive resources.

Step 3: Rate 1/5, permanently leave game.

Step 4: ???

Step 5: Profit!!! (for the developer since these things still, bafflingly, succeed)

“You don’t have to play it” is never an excuse for a game getting badged, something greg has said multiple times.

Hence the uncertainty in step 4. I genuinely have no clue how these types of games consistently churn out high rated, well received products. The entire notion baffles me in every way, shape and form. However, my inability to see the missing link has no effect on it and, as much as it pains me, I have to admit how strong that link is.

 
Flag Post

Topic: Kongregate / back yard monsters.. badged... wtf greg

Step 1: Oh, goody! A new badged game that managed to escape my notice somehow – I can’t wait to check it out!

Step 2: Dammit!! It’s just another one of those asinine games with no real game play, just building stuff that (eventually) takes days of real time to complete and witnessing yourself getting attacked by others and losing massive resources.

Step 3: Rate 1/5, permanently leave game.

Step 4: ???

Step 5: Profit!!! (for the developer since these things still, bafflingly, succeed)

 
Flag Post

Topic: Kongregate / [Archive] Badge of the Day (2011)

Originally posted by greg:

I was on the fence about whether the Mardek medium was too long for BotD. Any feedback would be appreciated.

I would have been absolutely thrilled to see that medium badge be a BotD. Of course, you have to take that from what my perspective is, one of an avid FF6-ish RPG fan who has had that badge completed for a couple of years now and wishes wholeheartedly that there were many more similar games on this site. Thus I’m not sure how valuable it would be. Nevertheless, you’ve got it – however much or little it means to you.

 
Flag Post

Topic: Kongregate / New Kongregate Version: New navigation and footer test and changes to developer payment history pages

One change I’d like to see with the layout is regarding the progress towards next level bar. I’d rather it only indicate progress within the current level rather than starting from level 1. It seems like it’d be a lot more useful if it had some room to spread out and wasn’t crammed into such a little area.

I also miss seeing the number of games uploaded and users connected. It’s true I never really cared all that much about them, but I do slightly lament their loss.

 
Flag Post

Topic: Kongregate / Masters of Gaming: R5: Dungeon: POWER IS BACK!!

 
Flag Post

Topic: Kongregate / Masters of Gaming: R5: Dungeon: POWER IS BACK!!