<?xml version="1.0" encoding="UTF-8"?>
<posts type="array">
  <post>
    <body>Try deleting your Firefox-profile: Open an explorer window (or press Win+R), put ==&lt;code&gt;%appdata%\Mozilla\Firefox\Profiles&lt;/code&gt;== in the address bar, press enter, and delete all files/folders there.
Then try restarting your Firefox...</body>
    <body-html>&lt;p&gt;Try deleting your Firefox-profile: Open an explorer window (or press Win+R), put &lt;code&gt;%appdata%\Mozilla\Firefox\Profiles&lt;/code&gt; in the address bar, press enter, and delete all files/folders there.&lt;br /&gt;
Then try restarting your Firefox&amp;#8230;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-08T10:00:09-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">7</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1442097</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">63984</topic-id>
    <updated-at type="datetime">2009-11-08T10:46:03-08:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>It does make sense if you calculator is broken. And that's essentially what the latest Flash player version on OS X is.</body>
    <body-html>&lt;p&gt;It does make sense if you calculator is broken. And that&amp;#8217;s essentially what the latest Flash player version on OS X is.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-06T05:20:25-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">7</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1434556</id>
    <post-number type="integer">22</post-number>
    <topic-id type="integer">58728</topic-id>
    <updated-at type="datetime">2009-11-06T05:20:25-08:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>Yes, they will.</body>
    <body-html>&lt;p&gt;Yes, they will.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-04T10:47:06-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">7</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1430516</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">63401</topic-id>
    <updated-at type="datetime">2009-11-04T10:47:06-08:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>&quot;Here you go&quot;:http://userscripts.org/scripts/show/61235
It should work on both the game- and the badge-browser. If you can think of any improvements, feel free to tell me.</body>
    <body-html>&lt;p&gt;&lt;a href=&quot;http://userscripts.org/scripts/show/61235&quot;&gt;Here you go&lt;/a&gt;&lt;br /&gt;
It should work on both the game- and the badge-browser. If you can think of any improvements, feel free to tell me.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-04T07:01:53-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">7</forum-id>
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    <id type="integer">1430245</id>
    <post-number type="integer">4</post-number>
    <topic-id type="integer">63051</topic-id>
    <updated-at type="datetime">2009-11-04T07:01:53-08:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>The new badges-page only updates every 15 minutes, so it might take some time until your recently earned badges show up there. As long as the badges show up in your profile, everything's fine.</body>
    <body-html>&lt;p&gt;The new badges-page only updates every 15 minutes, so it might take some time until your recently earned badges show up there. As long as the badges show up in your profile, everything&amp;#8217;s fine.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-03T11:55:33-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">7</forum-id>
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    <id type="integer">1428481</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">63305</topic-id>
    <updated-at type="datetime">2009-11-03T11:55:33-08:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>That's more or less normal, the new badge-page takes some time to update. As long as the badge shows up on your profile, you got it.</body>
    <body-html>&lt;p&gt;That&amp;#8217;s more or less normal, the new badge-page takes some time to update. As long as the badge shows up on your profile, you got it.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-03T09:26:11-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">7</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1428224</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">63285</topic-id>
    <updated-at type="datetime">2009-11-03T09:26:11-08:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>You _can_ delete your own comments. Just go to &lt;a class=&quot;user_specific&quot; href=&quot;http://www.kongregate.com/accounts/KongregateHolodeckTemplateUsername/comments&quot;&gt;your comments page&lt;/a&gt; and click the delete-button to the right of every comment.</body>
    <body-html>&lt;p&gt;You &lt;em&gt;can&lt;/em&gt; delete your own comments. Just go to &lt;a href=&quot;http://www.kongregate.com/accounts/KongregateHolodeckTemplateUsername/comments&quot; class=&quot;user_specific&quot;&gt;your comments page&lt;/a&gt; and click the delete-button to the right of every comment.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-02T11:09:27-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">7</forum-id>
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    <id type="integer">1425805</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">63146</topic-id>
    <updated-at type="datetime">2009-11-02T11:09:27-08:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>If you're using IE, read &quot;this post&quot;:http://www.kongregate.com/forums/7/topics/32448?page=3#posts-971187</body>
    <body-html>&lt;p&gt;If you&amp;#8217;re using IE, read &lt;a href=&quot;http://www.kongregate.com/forums/7/topics/32448?page=3#posts-971187&quot;&gt;this post&lt;/a&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-01T09:04:14-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">7</forum-id>
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    <id type="integer">1423111</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">63090</topic-id>
    <updated-at type="datetime">2009-11-01T09:04:14-08:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>I'm pretty sure that's on purpose. The reason is that depending on where you Ctrl-click, you're clicking on the game-container which has an onclick-event which opens the game (so you don't have to click a small link to open the game but click anywhere in the container), and you're clicking on an element with an href-attribute (so it's still possible to copy the link of the game etc.).

Kong could replace the onclick event which just changes location.href to window.open, but that would probably trigger popup-blockers.

If you want, I could write a smal Greasemonkey-snippet which removes the onclick, so you can Ctrl-click the games again.</body>
    <body-html>&lt;p&gt;I&amp;#8217;m pretty sure that&amp;#8217;s on purpose. The reason is that depending on where you Ctrl-click, you&amp;#8217;re clicking on the game-container which has an onclick-event which opens the game (so you don&amp;#8217;t have to click a small link to open the game but click anywhere in the container), and you&amp;#8217;re clicking on an element with an href-attribute (so it&amp;#8217;s still possible to copy the link of the game etc.).&lt;/p&gt;
&lt;p&gt;Kong could replace the onclick event which just changes location.href to window.open, but that would probably trigger popup-blockers.&lt;/p&gt;
&lt;p&gt;If you want, I could write a smal Greasemonkey-snippet which removes the onclick, so you can Ctrl-click the games again.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-01T03:05:56-08:00</created-at>
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    <id type="integer">1422472</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">63051</topic-id>
    <updated-at type="datetime">2009-11-01T03:05:56-08:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>Heroes of Gaia and Dinowaurs suffer from a bug in Linux' Flash player which breaks Socket/ByteArray.writeMultiBytes. I've reported the bug to the devs of Heroes of Gaia and they said they'll look into it next week. Dinowaurs uses Smartfox, which uses ByteArray.writeMultiBytes. And although the bug has been reported to the Smartfox-people ages ago, they didn't fix it/use ByteArray.writeUTFBytes as workaround yet.
Whenever you're not able to play a game on Linux, it's most likely due to writeMultiBytes being broken, so it'd be nice if you'd send a bug report to the game-devs telling them about that issue, since they can't fix bugs they don't know of :P</body>
    <body-html>&lt;p&gt;Heroes of Gaia and Dinowaurs suffer from a bug in Linux&amp;#8217; Flash player which breaks Socket/ByteArray.writeMultiBytes. I&amp;#8217;ve reported the bug to the devs of Heroes of Gaia and they said they&amp;#8217;ll look into it next week. Dinowaurs uses Smartfox, which uses ByteArray.writeMultiBytes. And although the bug has been reported to the Smartfox-people ages ago, they didn&amp;#8217;t fix it/use ByteArray.writeUTFBytes as workaround yet.&lt;br /&gt;
Whenever you&amp;#8217;re not able to play a game on Linux, it&amp;#8217;s most likely due to writeMultiBytes being broken, so it&amp;#8217;d be nice if you&amp;#8217;d send a bug report to the game-devs telling them about that issue, since they can&amp;#8217;t fix bugs they don&amp;#8217;t know of :P&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-31T02:10:26-07:00</created-at>
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    <id type="integer">1419670</id>
    <post-number type="integer">4</post-number>
    <topic-id type="integer">62864</topic-id>
    <updated-at type="datetime">2009-10-31T02:10:26-07:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>Here's a more or less complete list of HTML-tags you can use in this forum and their allowed attributes (that is, attributes which are allowed in this forum, not in general)

The following tags can have class and title-attributes:

&lt;pre&gt;&lt;address&gt;&lt;b&gt;&lt;big&gt;&lt;br&gt;&lt;cite&gt;&lt;code&gt;&lt;dd&gt;&lt;dfn&gt;&lt;div&gt;&lt;dt&gt;&lt;em&gt;&lt;h1&gt;&lt;h2&gt;&lt;h3&gt;&lt;h4&gt;&lt;h5&gt;&lt;h6&gt;&lt;i&gt;&lt;kbd&gt;&lt;li&gt;&lt;ol&gt;&lt;p&gt;&lt;samp&gt;&lt;small&gt;&lt;span&gt;&lt;strong&gt;&lt;sub&gt;&lt;sup&gt;&gt;&lt;tt&gt;&lt;ul&gt;&lt;var&gt;&lt;/pre&gt;

&amp;lt;del: cite, class, datetime, title
&amp;lt;a&gt;: class, href and title
&amp;lt;blockquote&gt;: cite, class, title
&amp;lt;hr&gt; and &amp;lt;pre&gt;: class, title, width
&amp;lt;img&gt;: alt, class, height, src, title, width
&amp;lt;param&gt; is allowed but you can't use any attributes, so it's pretty much useless...

I probably missed some tags though :P</body>
    <body-html>&lt;p&gt;Here&amp;#8217;s a more or less complete list of &lt;span class=&quot;caps&quot;&gt;HTML&lt;/span&gt;-tags you can use in this forum and their allowed attributes (that is, attributes which are allowed in this forum, not in general)&lt;/p&gt;
&lt;p&gt;The following tags can have class and title-attributes:&lt;/p&gt;
&lt;pre&gt;&amp;lt;address&amp;gt;&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;cite&amp;gt;&amp;lt;code&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;dfn&amp;gt;&amp;lt;div&amp;gt;&amp;lt;dt&amp;gt;&amp;lt;em&amp;gt;&amp;lt;h1&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;h5&amp;gt;&amp;lt;h6&amp;gt;&amp;lt;i&amp;gt;&amp;lt;kbd&amp;gt;&amp;lt;li&amp;gt;&amp;lt;ol&amp;gt;&amp;lt;p&amp;gt;&amp;lt;samp&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;sup&amp;gt;&amp;gt;&amp;lt;tt&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;var&amp;gt;&lt;/pre&gt;
&lt;p&gt;&amp;lt;del: cite, class, datetime, title&lt;br /&gt;
&amp;lt;a&amp;gt;: class, href and title&lt;br /&gt;
&amp;lt;blockquote&amp;gt;: cite, class, title&lt;br /&gt;
&amp;lt;hr&amp;gt; and &amp;lt;pre&amp;gt;: class, title, width&lt;br /&gt;
&amp;lt;img&amp;gt;: alt, class, height, src, title, width&lt;br /&gt;
&amp;lt;param&amp;gt; is allowed but you can&amp;#8217;t use any attributes, so it&amp;#8217;s pretty much useless&amp;#8230;&lt;/p&gt;
&lt;p&gt;I probably missed some tags though :P&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-28T06:14:24-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">1</forum-id>
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    <id type="integer">1412691</id>
    <post-number type="integer">7</post-number>
    <topic-id type="integer">62567</topic-id>
    <updated-at type="datetime">2009-10-28T12:02:34-07:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>Replace
&lt;pre&gt;public function setUpTimers()&lt;/pre&gt; in the LevelManager-class with
&lt;pre&gt;public static function setUpTimer()&lt;/pre&gt;

Since you're not instantiating the LevelManager-class, you can only access static functions.</body>
    <body-html>&lt;p&gt;Replace&lt;br /&gt;
&lt;pre&gt;public function setUpTimers()&lt;/pre&gt; in the LevelManager-class with&lt;br /&gt;
&lt;pre&gt;public static function setUpTimer()&lt;/pre&gt;&lt;/p&gt;
&lt;p&gt;Since you&amp;#8217;re not instantiating the LevelManager-class, you can only access static functions.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-27T12:44:59-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">4</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1410258</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">62489</topic-id>
    <updated-at type="datetime">2009-10-27T12:44:59-07:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>Seems to be a problem with your feedreader, I don't have any problems with the feed here.</body>
    <body-html>&lt;p&gt;Seems to be a problem with your feedreader, I don&amp;#8217;t have any problems with the feed here.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-27T07:30:32-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">7</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1409862</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">62384</topic-id>
    <updated-at type="datetime">2009-10-27T07:30:32-07:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>Mhmh, there's definitely no hidden character in it... Can you try to retype the sentence in the &quot;About me&quot;-box on your edit profile-page and see if it works then?</body>
    <body-html>&lt;p&gt;Mhmh, there&amp;#8217;s definitely no hidden character in it&amp;#8230; Can you try to retype the sentence in the &amp;#8220;About me&amp;#8221;-box on your edit profile-page and see if it works then?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-26T00:46:11-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">7</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1406619</id>
    <post-number type="integer">8</post-number>
    <topic-id type="integer">61981</topic-id>
    <updated-at type="datetime">2009-10-26T00:46:11-07:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>Because I'm looking at the source code of the sidebar, and can't find 

&lt;pre&gt;(all stats from the Kongregate Sidebar, newest version .... etc. &lt;/pre&gt;
Did you type that part on your own? If not, what happens when you type that part on your own and put it in your profile?
Also could you copy/paste that sentence to pastebin.com, since the forum removes hidden characters...</body>
    <body-html>&lt;p&gt;Because I&amp;#8217;m looking at the source code of the sidebar, and can&amp;#8217;t find&lt;/p&gt;
&lt;pre&gt;(all stats from the Kongregate Sidebar, newest version .... etc. &lt;/pre&gt;
&lt;p&gt;Did you type that part on your own? If not, what happens when you type that part on your own and put it in your profile?&lt;br /&gt;
Also could you copy/paste that sentence to pastebin.com, since the forum removes hidden characters&amp;#8230;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-26T00:27:02-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">7</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1406615</id>
    <post-number type="integer">6</post-number>
    <topic-id type="integer">61981</topic-id>
    <updated-at type="datetime">2009-10-26T00:38:22-07:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>That's due to the Textile-parsing. ==[]== means footnote or language, ==()== means class. So when you write i.e. 

&lt;pre&gt;[text more text and even more text&lt;/pre&gt;

Textile thinks that's the name of the language you're specifying. So if you forget to add a closing bracket, the name of the language is the rest of your post :P</body>
    <body-html>&lt;p&gt;That&amp;#8217;s due to the Textile-parsing. [] means footnote or language, () means class. So when you write i.e.&lt;/p&gt;
&lt;pre&gt;[text more text and even more text&lt;/pre&gt;
&lt;p&gt;Textile thinks that&amp;#8217;s the name of the language you&amp;#8217;re specifying. So if you forget to add a closing bracket, the name of the language is the rest of your post :P&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-25T11:49:03-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">7</forum-id>
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    <id type="integer">1404555</id>
    <post-number type="integer">4</post-number>
    <topic-id type="integer">62208</topic-id>
    <updated-at type="datetime">2009-10-25T11:49:57-07:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/1/topics/55000?page=5#posts-1403826'&gt;StarryDawn&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;The script&amp;#8217;s currently broken too after the new game page update. Ventero said a script that&amp;#8217;s for the new game page would have to run as much as 30 times longer than the old script, so the list update would be postponed unless there is a larger demand of it.&lt;/p&gt;&lt;/blockquote&gt;

Found a way to have the script run as &quot;fast&quot; as before. Just updated it and whispered you the link.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/55000?page=5#posts-1403826&quot;&gt;StarryDawn&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;The script&amp;#8217;s currently broken too after the new game page update. Ventero said a script that&amp;#8217;s for the new game page would have to run as much as 30 times longer than the old script, so the list update would be postponed unless there is a larger demand of it.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Found a way to have the script run as &amp;#8220;fast&amp;#8221; as before. Just updated it and whispered you the link.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-25T09:30:27-07:00</created-at>
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    <id type="integer">1403965</id>
    <post-number type="integer">108</post-number>
    <topic-id type="integer">55000</topic-id>
    <updated-at type="datetime">2009-10-25T09:31:02-07:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>Which version of the sidebar do you have?</body>
    <body-html>&lt;p&gt;Which version of the sidebar do you have?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-25T02:47:44-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">7</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1403250</id>
    <post-number type="integer">4</post-number>
    <topic-id type="integer">61981</topic-id>
    <updated-at type="datetime">2009-10-25T02:47:44-07:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/7/topics/62030?page=1#posts-1401184'&gt;xxXPsychoFadeXxx&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;It&amp;#8217;s most likely that your save files were deleted because you&amp;#8217;d deleted the cookies.&lt;/p&gt;&lt;/blockquote&gt;

Deleting your cookies doesn't affect the savegames in any way, since those are shared objects saved in the Macromedia application data-folder. They're just sometimes called &quot;flash cookies&quot; because their purpose is similar to cookies (save user specific data which can be re-used every visit), but they're _not_ actual browser cookies.

Dystrybutor: Lj is probably right that some clean up-tool deleted your savegames (i.e. CCleaner does that, it has an option not to delete the savegames though)</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/7/topics/62030?page=1#posts-1401184&quot;&gt;xxXPsychoFadeXxx&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;It&amp;#8217;s most likely that your save files were deleted because you&amp;#8217;d deleted the cookies.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Deleting your cookies doesn&amp;#8217;t affect the savegames in any way, since those are shared objects saved in the Macromedia application data-folder. They&amp;#8217;re just sometimes called &amp;#8220;flash cookies&amp;#8221; because their purpose is similar to cookies (save user specific data which can be re-used every visit), but they&amp;#8217;re &lt;em&gt;not&lt;/em&gt; actual browser cookies.&lt;/p&gt;
&lt;p&gt;Dystrybutor: Lj is probably right that some clean up-tool deleted your savegames (i.e. CCleaner does that, it has an option not to delete the savegames though)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-24T12:25:21-07:00</created-at>
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    <id type="integer">1401494</id>
    <post-number type="integer">6</post-number>
    <topic-id type="integer">62030</topic-id>
    <updated-at type="datetime">2009-10-24T12:25:21-07:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>Wait a few more hours, maybe penguinquest is right. If you still don't have the kreds after waiting, send an e-mail to kreds@kongregate.com, I'm pretty sure they'll help you :)</body>
    <body-html>&lt;p&gt;Wait a few more hours, maybe penguinquest is right. If you still don&amp;#8217;t have the kreds after waiting, send an e-mail to &lt;a href=&quot;mailto:kreds@kongregate.com&quot;&gt;kreds@kongregate.com&lt;/a&gt;, I&amp;#8217;m pretty sure they&amp;#8217;ll help you :)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-23T15:16:50-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">7</forum-id>
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    <id type="integer">1398817</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">61910</topic-id>
    <updated-at type="datetime">2009-10-23T15:16:50-07:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>Try adding a simple ?stuff to the end of the url, chat should load then (so it looks like http://www.kongregate.com/games/jmtb02/kongregate-chat?stuff)
If it doesn't help, then unfortunately you have to wait until it's fixed - but the problem is reported and it's being worked on.

Edit: Phoenix says it should be working again now.</body>
    <body-html>&lt;p&gt;Try adding a simple ?stuff to the end of the url, chat should load then (so it looks like &lt;a href=&quot;http://www.kongregate.com/games/jmtb02/kongregate-chat?stuff&quot;&gt;http://www.kongregate.com/games/jmtb02/kongregate-chat?stuff&lt;/a&gt;)&lt;br /&gt;
If it doesn&amp;#8217;t help, then unfortunately you have to wait until it&amp;#8217;s fixed &amp;#8211; but the problem is reported and it&amp;#8217;s being worked on.&lt;/p&gt;
&lt;p&gt;Edit: Phoenix says it should be working again now.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-23T15:13:44-07:00</created-at>
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    <id type="integer">1398805</id>
    <post-number type="integer">8</post-number>
    <topic-id type="integer">61926</topic-id>
    <updated-at type="datetime">2009-10-23T15:13:58-07:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>That won't help since the L4D-avatar is an overlay, it doesn't replace your existing avatar. To get your old avatar back, you have to opt out &quot;here&quot;:http://www.kongregate.com/l4d2_infected_fury_month</body>
    <body-html>&lt;p&gt;That won&amp;#8217;t help since the L4D-avatar is an overlay, it doesn&amp;#8217;t replace your existing avatar. To get your old avatar back, you have to opt out &lt;a href=&quot;http://www.kongregate.com/l4d2_infected_fury_month&quot;&gt;here&lt;/a&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-23T13:46:28-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">7</forum-id>
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    <id type="integer">1398430</id>
    <post-number type="integer">13</post-number>
    <topic-id type="integer">61824</topic-id>
    <updated-at type="datetime">2009-10-23T13:46:28-07:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/60911?page=1#posts-1384555'&gt;Phoenix00017&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;The &lt;span class=&quot;caps&quot;&gt;MIT&lt;/span&gt; license is certainly easier, but it&amp;#8217;s basically just a &amp;#8220;you have to still keep this part of the code open&amp;#8221;.  Though even that worries me a little &amp;#8211; am I reading it correctly?  Could people use snippets from my code without opening up that code in their own game?&lt;/p&gt;&lt;/blockquote&gt;

As far as I know, the MIT/X11 license doesn't say that software using your code has to be made open source, they just have to ship their software with your license-file. But since the MIT/X11 license itself isn't copyrighted, you can distribute your game with a modified version of that license (i.e. explicitly stating that software using your code doesn't have to be open source). You could also use the &quot;3-clause BSD license&quot;:http://www.opensource.org/licenses/bsd-license.php, which is more or less what I just described, since it includes a clause about redistribution in binary form.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/60911?page=1#posts-1384555&quot;&gt;Phoenix00017&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;The &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;MIT&lt;/span&gt;&lt;/span&gt; license is certainly easier, but it&amp;#8217;s basically just a &amp;#8220;you have to still keep this part of the code open&amp;#8221;.  Though even that worries me a little &amp;#8211; am I reading it correctly?  Could people use snippets from my code without opening up that code in their own game?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;As far as I know, the &lt;span class=&quot;caps&quot;&gt;MIT&lt;/span&gt;/X11 license doesn&amp;#8217;t say that software using your code has to be made open source, they just have to ship their software with your license-file. But since the &lt;span class=&quot;caps&quot;&gt;MIT&lt;/span&gt;/X11 license itself isn&amp;#8217;t copyrighted, you can distribute your game with a modified version of that license (i.e. explicitly stating that software using your code doesn&amp;#8217;t have to be open source). You could also use the &lt;a href=&quot;http://www.opensource.org/licenses/bsd-license.php&quot;&gt;3-clause &lt;span class=&quot;caps&quot;&gt;BSD&lt;/span&gt; license&lt;/a&gt;, which is more or less what I just described, since it includes a clause about redistribution in binary form.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-19T09:20:57-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1386051</id>
    <post-number type="integer">9</post-number>
    <topic-id type="integer">60911</topic-id>
    <updated-at type="datetime">2009-10-19T09:20:57-07:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>Sacred Seasons (or to be more specific, every game using SmartFox) can't be played on Linux due to a bug in the implementation of ByteArray.writeMultiBytes. 
The bug is known to both, SmartFox and Adobe, but they haven't released a fix yet (though the workaround for SmartFox is really simple: use ByteArray.writeUTFBytes instead of ByteArray.writeMultiBytes(.., &quot;utf-8&quot;))
I don't know which games use SmartFox except Sacred Seasons, but if you find one, please send a bug report to the dev, telling him he should replace

&lt;pre&gt;byteBuff.writeMultiByte(msg, &quot;utf-8&quot;)&lt;/pre&gt;
with

&lt;pre&gt;byteBuff.writeUTFBytes(msg)&lt;/pre&gt;  in line 2617 of SmartFoxClient.as, because if more than one person sends such a bug report, they'll hopefully do it :o

There is some other minor bug in the Flash player about key repetitions/keyboard event listeners, which can be worked around by disabling key repeat in the keyboard-settings of your distribution.</body>
    <body-html>&lt;p&gt;Sacred Seasons (or to be more specific, every game using SmartFox) can&amp;#8217;t be played on Linux due to a bug in the implementation of ByteArray.writeMultiBytes. &lt;br /&gt;
The bug is known to both, SmartFox and Adobe, but they haven&amp;#8217;t released a fix yet (though the workaround for SmartFox is really simple: use ByteArray.writeUTFBytes instead of ByteArray.writeMultiBytes(.., &amp;#8220;utf-8&amp;#8221;))&lt;br /&gt;
I don&amp;#8217;t know which games use SmartFox except Sacred Seasons, but if you find one, please send a bug report to the dev, telling him he should replace&lt;/p&gt;
&lt;pre&gt;byteBuff.writeMultiByte(msg, &quot;utf-8&quot;)&lt;/pre&gt;
&lt;p&gt;with&lt;/p&gt;
&lt;pre&gt;byteBuff.writeUTFBytes(msg)&lt;/pre&gt;in line 2617 of SmartFoxClient.as, because if more than one person sends such a bug report, they&amp;#8217;ll hopefully do it :o
&lt;p&gt;There is some other minor bug in the Flash player about key repetitions/keyboard event listeners, which can be worked around by disabling key repeat in the keyboard-settings of your distribution.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-19T08:55:15-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <id type="integer">1386026</id>
    <post-number type="integer">4</post-number>
    <topic-id type="integer">61403</topic-id>
    <updated-at type="datetime">2009-10-19T09:06:18-07:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
  <post>
    <body>Mhh, the file's metadata says the stage is 0x0 px... Could you double check the .fla's properties if it really says the size is &gt; 0x0? Also try recompiling it...</body>
    <body-html>&lt;p&gt;Mhh, the file&amp;#8217;s metadata says the stage is 0&amp;#215;0 px&amp;#8230; Could you double check the .fla&amp;#8217;s properties if it really says the size is &amp;gt; 0&amp;#215;0? Also try recompiling it&amp;#8230;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-18T09:49:37-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">7</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1382405</id>
    <post-number type="integer">4</post-number>
    <topic-id type="integer">61264</topic-id>
    <updated-at type="datetime">2009-10-18T09:49:52-07:00</updated-at>
    <user-id type="integer">158143</user-id>
  </post>
</posts>
