Recent posts by gatherer818 on Kongregate

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Topic: Anti-Idle: The Game / Game Bugs

Originally posted by SolidJim:

Inaccurate RQ description

Received the random quest "Equip a Spirit weapon and use Combo Strike skill 15 times in Battle Arena." This is not a Spirit skill.

SolidJim | 274,433 / 1,161,802,330,725 | [d3]–114 | F0 | v1,649 | WIN 11,9,900,117 | Thu Dec 5 16:43:28 GMT+0000 2013

I think I fixed that one by using the skill that replaces Combo Strike. Whichever key is normally Combo Strike (there’s more than auto, Power, and Quick?) is the key for the skill you should use.

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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

If you turned off offline progress (I did, because occasionally I need to be away for a bit without my pet starving), trees no longer age while you’re offline. You can leave the game with trees planted and not lose time on them (although they don’t get nearer next harvest, either) now. At least, that’s what the offline progress menu said when it gave me the choice.

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Topic: Anti-Idle: The Game / [miniGuide] Typing Test

The fact that every period has a single space after it throws me off so much. You might want to point that out in the tips, because I get about half my real-world WPM here because I have to go back and remove a space after EVERY sentence. It won’t help me, since I basically type for a living and the double-space is far too ingrained in my head, but for other people who follow formal typing protocols it might help…

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Topic: Swords & Potions 2 / Town recruitment thread

super-low pop city League of Gamers looking for members. Casual, please just log on every week or two at minimum, and maintain at least a C donation rating. I created it as a private place for a specific game chat that played a ton of the first game, only to find very few of them play the sequel. So I’m opening it up to anyone who worries they’ll get kicked from another city if they can’t log on for a few days or something (which is the main reason I’m staying with it instead of joining a larger city ;D ). /w or PM or email gatherer818 in game.

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Topic: General (Westeros Discussion) / Seriously, does every storyline quest have to be a boss challenge?

I’ve certainly never failed to complete a boss challenge, nor I have ever seen one failed that was posted to chat early in its life cycle. I have seen a few people go “oh crap I never posted the link and now I have only 20 minutes on this two-day challenge and I’m still in Part 1 of 4, can you help me????” and fail theirs, though.

If you don’t like inviting random strangers to your quests, perhaps join an alliance and post your links there?

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Topic: General (Westeros Discussion) / Stop sending me private messages

some people probably don’t mind it, but I’d think there needs to be a setting in-game to choose, and the very first whisper you get from them (if it defaults to on) should probably include a link to the game that turns it off, an “unsubscribe” link if you will.

Better would be to turn it off by default and require opt-in to receive whispers short of major updates or promotions (like I get one every other month or so from Time World or Dream World, I think, that’s no big deal, but several a day would irritate me to death).

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Topic: General (Westeros Discussion) / Questions about game problems

Originally posted by D3athL0rd:

screen loads to 100% then freezes, i can access chat but nothing else

I get that a lot if I’m not on the tab while the game loads. If you watch the loading screen (I actually go read the recent forum posts while it loads, that’s how I saw this one) it never happens to me.

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Topic: General (Westeros Discussion) / Which family and why?

from what I’ve heard (no expert here), you can actually reincarnate as a different family after getting a certain distance through the game, keeping everything and starting the new family’s storyline. Might be a better choice than resetting if you’re liking the game and don’t want to lose your progress.

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Topic: General (Westeros Discussion) / Badges

I’ve been playing a few days (though not very dedicated) and am at around 400 power or so, I assume I’ll have had a decent taste of the game by the time I get the badge for 1000 power. I probably won’t stay past that since it does seem to be a very “click-and-wait” game where the longer you’ve played, the less you can do and the less often you can do it, but that decision will wait until I get that badge rather than being made after my first session with the game, so it’s more likely I’ll end up staying than it would have been otherwise. But I agree that a harder badge would probably have been detrimental to the game, because many badge hunters would get frustrated at having to devote hours and hours to a game that to them is a tedious non-game (because there’s very little playing involved, you just click once and wait six hours).

Also, I’m worried about running into spoilers for the show since I have only seen the first few episodes and plan to watch more. Already I got such a sad from meeting Bran jumping down from the rooftops…

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Topic: The Last Stand: Dead Zone / Loot loss

Originally posted by 6thgraderhere:

If con saved all the stuff each and every player had found on a mission, just imagine how much it world cost to store it all.

It only needs to be saved until that mission is finished, though, and the items get awarded. It wouldn’t be much space at all, not compared to what they’re already using to run the game. Upon awarding the items, they could delete that list… I’m rather honestly surprised it doesn’t do this already, since that would mean that everything else in the game is server-based but the items you’ve looted are stored client-side (and thus very, very easy to cheat, since there’s no “hacking” involved, just editing memory on your own computer)…

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Topic: The Last Stand: Dead Zone / I may have found a problem...

Use a gate in your outer wall, and open it if that happens? Otherwise, post a survivor at a rally flag just outside your defenses and use them as bait at the most heavily defended spot at your wall, and use them to kill any stragglers. (Hint: Bait survivors love fast-attacking or long-ranged melee weapons, or HMGs.)

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Topic: The Last Stand: Dead Zone / What's your opinion of the changes

Honestly, the part I dislike the most is the changes to crafting. Suddenly I’m unable to craft because I don’t have an engineer…. but (besides crafting, now) engineers are useless outside PvP… basically I have to sacrifice some base defense or scavenging capability to get back the ability to craft. Maybe if Engineer-crafted items didn’t cost fuel, but now I have to spend time and sacrifice a valuable survivor slot to get the ability to spend my fuel? I think I’m probably done with this game… it was fun for a while, but money-grab after money-grab after money-grab has very little of the gameplay I actually paid for.

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Topic: The Last Stand: Dead Zone / Injuries Revision Idea: VERY IMPORTANT!

I’m having so much trouble keeping up, I get a survivor injured on every run. My scavs tend to get injuries the first time they’re hit. T_T

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Topic: The Last Stand: Dead Zone / Noobs can raid

Are you sure you didn’t level once since he raided you? Maybe you were in range and then leveled (maybe from stuff you had building while you were away) and now can’t hit him back. Let me hit all your other points real quick, though, in case that’s not it…

White Flag has a long cooldown, a day or three if I remember right. If he takes it off (since he can’t attack while it’s on) he’ll be vulnerable for quite a while.

Low levels level up much faster than higher levels. MUCH faster. Give him a few days to get back in range, especially if you don’t play a lot every day.

He could have been raided by someone else after he raided you, which would have given him protection for a while.

Long range weapons, long sight lines, don’t group up too much for defense. Don’t build stuff that enemies can hide behind – they should get shot BEFORE they can reach cover. If you can’t reach that far, rearrange buildings or gunners. Once you get towers and sniper rifles, this gets much easier, but don’t group all your guys under your towers where one grenade can take everyone down. I put two guys on my least important side, three on my next, five on my “open” side (where all the Zed go since there’s an unblocked route to my base), with all the traps behind my defenders. Remember you don’t spend ammo on defense, so always set up with your best guns to defend with – I think my total ammo cost for defense is over 1500 ammo (7 snipers and 3 heavy machine guns), not counting my wheels of misfortune.

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Topic: The Last Stand: Dead Zone / Construction Beacon Challenge

we “beat” it but it still says I failed, even though my beacon is clearly built and sitting in my main killbox :P

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Topic: The Last Stand: Dead Zone / Beacon Challenge failed Issue

me too

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Topic: Wartune / [Promotion] It Pays to Consume!

I also didn’t get my rewards from spending on 5/3… don’t think I’ll ever spend another penny on this game. Once burned, twice shy…

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Topic: Wartune / Gryphons verse Priests

I haven’t seen Priests do well against basically anything. Don’t forget against mage/archer/gryphon that the knight in the front row can’t tank, since gryphons are ranged (technically flying melee, but same difference, they hit back row). archer especially will tear priests to shreds, but mage w/ gryphs kills them fine while the gryphs tank the knight for a round or two to charge Rain of Fire.

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Topic: Kongregate / Tag Suggestions

Energy or Energy System for those games where you can only play for 15 minutes every 4 hours, etc.

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Topic: The Last Stand: Dead Zone / [Suggestion] Highlight loot spots by pressing a key or show the total amount of loot spots in the area

It’d be kinda similar to Diablo when you hold Alt after a battle to see the names on all the loot so you can decide what to pick up and what to leave without having to mouse over all two thousand items the enemies dropped. I mean, the little white loot boxes are ALREADY there, holding a button for a few seconds to show them without having to mouse over them would save me those end-runs where I’m going back with only a minute left trying to get the one dead body’s backpack I missed on the first pass.

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Topic: The Last Stand: Dead Zone / resource hog.

I’ve found Flash games in general to be total resource hogs for a while, especially if they have to connect to the internet during play. Pretty sure there isn’t much the devs can do to make the platform more efficent, would have to hound Adobe for that. Unity runs so much smoother, it’s hard to believe it’s related to good old fashioned Flash.

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Topic: The Last Stand: Dead Zone / failing request bug?

their morale improves as you do missions with them. The higher level the missions, the faster it improves. Take them on high level missions to bring their morale back up. Or raise security, comfort, or food and water stocks.

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Topic: The Last Stand: Dead Zone / Cannot stack books???

looks at the button to equip books

“Only one of each book and category can be equipped at a time.”

I’m assuming that means you can’t stack the same or similar books.

What annoys me is that I bought the best inventory-increasing book the day they were released, then today there’s a better one… that and the inventory-increase can’t be used together with the no-PVP book, hehe. Maybe once I get the in-game trading unlocked I’ll sell that book and use it to help pay for the no-PVP book….

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Topic: Galaxy Online / Server01 & Server02 Merger on Jan 5th(updated)

Originally posted by ericott:

I honestly thought this was a joke when I first read it.

Same. What was the point in having the different servers to begin with if we’re still going to end up being slaughtered by the guys with several months’ more time in the game? I won’t spend another cent on this game… and honestly, if I can hand off my post in my corp to someone else, I’ll probably quit altogether. Or if my corp falls apart as players leave because of this.

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Topic: Galaxy Online / Suggestion for Corps Warehouse

I used to enver

Originally posted by Borntolose:
Originally posted by gatherer818:
Originally posted by Harry_Tipper7:

Sounds like too big of a boost overall.

I just figured by the time a corp managed to get a warehouse to level 10 (204,600 Wealth, or 2.05 BILLION resources) that the extra 1.5 mil capacity would just be helping slightly against their 10 RBPs giving a total of x11 to resource production :P

Could you clarify?

I used to never have my warehouse fill up. Then my corp got big enough to start capturing Resource Bonus Planets, and then upgrading them. I’m not saying that more resources is a bad thing, but my corp is now doubling resource production. That’s before things like research and Mining Boost and stuff. Now, my gold warehouse fills up in around 7.5 hours. This means that 8 hours sleep – even if GO is the last thing I do before I go to bed and the first thing I do when I wake up – I still throw away around 100k gold just for getting some sleep. If I go to work – an hour each way, a ten-hour shift… my warehouse is full for nearly half the time I’m away. It’s max size, too, I can’t make it bigger for a few weeks while I wait for Civic Center to upgrade.

My corp is in the middle of a level up right now. When it finishes, we’ll get another +5% to resources immediately, and capture a new RBP within 24 hours tops. That RBP will be upgraded to give at least +15% within a few days… that’ll get my time to warehouse-full down to around 6.9 hours. There is just so much bonus resource production from being in a good corps… and there’s nothing that boosts how much you can hold.

TL;DR version: Corps right now boost resource production a lot, but warehouse capacity none at all. The Corps Warehouse is considered a useless upgrade, and the name is already right. Letting the Corps Warehouse raise warehouse capacity makes a lot of sense, and could cause people to buy and use MP items like Extra Tax (Adv) or MVP Tools they can’t use now because they’ll just waste the bonus resources on a full warehouse.

I bought an Extra Tax (Adv) myself. I have 1200 MP just sitting in my account, and enough kreds to buy 1200 more…. if I spend that first 1200. I don’t like just throwing it all at cards. I’ll buy more Extra Tax every time one runs out if I had a way to keep the gold instead of it all getting thrown away by the warehouse. More virtual profit for me, more real profit for IGG, and an upgrade they’ve already made becomes useful to every player who joins a corp. Everyone wins.