Recent posts by Arvedui on Kongregate

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Topic: Rise of Mythos / Top 4 annoying bugs/design flaws overdue for patching

Uh, how is the fact you can’t Extract cards without 4 open slots in your already all-too-limited inventory even if you already have stacks of all of the possible extraction-results not listed here?

Also the terrible horrible no-good very-bad chat system that always requires multiple clicks to get the cursor into, doesn’t have an option to read more than a few lines at a time, doesn’t even support a mass copy-paste so as to read through the buffer in a more convenient setting like Notepad, and never seems to default to what you want it to (leading to a constant stream of “oops wrong channel”s)?

Fix those please!

 
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Topic: Berserk: The Cataclysm / Bug reports

Hi, I sent a PM about a week ago and still haven’t had a response.

I was on Day 27 of the reward cycle, and was active on and off throughout the day but may not have checked in to the Tower room. The next time I did, it said I was on Day 1 and though I randomly found a white-crystal Lizard, I never saw any notice of the Day 28 promo card. Can you please check the activity logs and see what happened to it? Day 28 should’ve been Friday the 15th I think.

 
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Topic: Anti-Idle: The Game / User Made Guides/Helpful Threads

Finally, a proper Button guide! http://www.kongregate.com/forums/60-anti-idle-the-game/topics/345990

Also an Adventure Exp calculator here http://www.kongregate.com/forums/60-anti-idle-the-game/topics/358744

Also a sadly-outdated guide to Apocalypse mode that might still be interesting for historical value, and also in case anyone wanted to use it as a model for a WM/Apoc guide of the current version. http://www.kongregate.com/forums/60-anti-idle-the-game/topics/320778

 
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Topic: Anti-Idle: The Game / [Guide] Button Machine Mechanics

What a wonderful (and long-overdue) guide to this poor overlooked feature. Just a few other questions: Any chance of saving us some algebra and adding in the values that will max the various parts (presses-today/ever/etc) of the Button Multiplier? It looks like “Today” caps at 4000 clicks, “Ever” caps at 80,000, while “Combo” caps at 4000 if I did the math right. Also, is there a good way to estimate what your likely current score is from the available info? Does the score reset along with the combo if you miss, or only when you break the button?

Thanks again for this!

 
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Topic: Anti-Idle: The Game / User Made Guides/Helpful Threads

CAREERS: http://www.kongregate.com/forums/60-anti-idle-the-game/topics/351027 This mini-guide explores the cost to max a career with nothing but YC by turning it on and off again and again for the couple hundred xp that gives each time.

BA: http://www.kongregate.com/forums/60-anti-idle-the-game/topics/326679 This is an alternate approach to beating HCWM 10c CHAOS that was generally acknowledged to be more effective than the one that's currently listed.

http://www.kongregate.com/forums/60-anti-idle-the-game/topics/274166 This isn't much of a 'guide', but still answers a FAQ about what the Strange Machine does.

http://www.kongregate.com/forums/60-anti-idle-the-game/topics/319709 -Infinity for Dummies is a guide for -Infinity raid current as of v1553.

http://www.kongregate.com/forums/60-anti-idle-the-game/topics/345746 The Drop Mechanics Guide is an amaaaazing guide to how and when everything drops.

http://www.kongregate.com/forums/60-anti-idle-the-game/topics/348793-damage-guide-v-1641 The Damage Guide is a similarly impressive look at how damage is calculated.

TFCG: http://www.kongregate.com/forums/60-anti-idle-the-game/topics/290951-reorx8s-tfcg-deck-list reorx8's deck list is linked from within one of the other FCG guides, but has a lot of useful decks (including the only remaining half-working Level-8 killer I've found yet).

http://www.kongregate.com/forums/60-anti-idle-the-game/topics/350866-tfcg-in-search-of-a-faster-perma-face This thread attempts to improve the classic Permaface deck.

Thanks for continuing to keep this up for all of us!

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Productive day!

*Finally got around to 50M-in-a-day fishing to unlock the Easymode rod. (That Cursed Rod is srsly magical if you can manage to make those perfect catches with it.)

*Made 258% of par in Triangle Count with some supremely lucky guesses at high levels, reaching Stage 18 with 13,440,000 points. This helped me reach…

*Lvl 100 Arcade Career, which in turn let me finish…

*A-level Arcade Quest with a Daily Prize of 2,283 BC, at 93% of Par.

Which leaves me with the question… S-level Arcade Quest wants a FIFTEEN THOUSAND BLUE COIN PRIZE. HOW IS THIS EVEN TECHNICALLY POSSIBLE.

Getting all the medals from all 7 games plus an extra 50% for the L100 career bonus looks like it gives you 2625 BC in the prize. Getting 93% of Par Score got me about 700 aside from the medal bonuses, plus another 50% would get that to about 1000. Where are the other 7600 BC (plus the 50% bonus) supposed to come from?! What percent of Daily Par does it want??


ETA: Thanks crazye97 for the answer, I kind of suspected it might be something like that but it’s good to know for sure.

 
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Topic: Anti-Idle: The Game / Fexghadi's TFCG Deck Collection

Omg it works! Thank youuuu \o/

 
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Topic: Anti-Idle: The Game / Fexghadi's TFCG Deck Collection

>It’s because Tukkun changed the AI months ago, so this deck won’t work anymore.

ARE there any mirror-match decks that still work? I haven’t had any luck with any of the half-dozen or so that I’ve found and tried so far.

 
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Topic: Anti-Idle: The Game / User Made Guides/Helpful Threads

http://www.kongregate.com/forums/60-anti-idle-the-game/topics/324524 is a nice guide to getting and using the Unique Enhancers, probably most fitting to go in the Crafting section.

 
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Topic: Anti-Idle: The Game / Suggestions!

Please make the tree tooltip in Another Garden mention what number tree you’re hovering over? It’s almost impossible to tell them apart when there are several similar shades close together, especially since the harvest value never matches the listed value (for various reasons) even at first planting.

I like toto2379’s idea above, as well.

 
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Topic: Game of Thrones Ascent / Private Message Spam

Seconded Karasu’s point. Kong is not Facebook, and Facebook-game developers really need to start understanding that message-spam is not an acceptable gameplay mechanic over here.

 
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Topic: Berserk: The Cataclysm / Your questions about the game

Originally posted by MichaelH_:
Originally posted by Sir_Valimont:
Originally posted by Arvedui:

At least half a dozen times now that I’m aware of (and probably lots more that I’m not) I’ve annexed several sections of an obviously-inactive island in the afternoon, and come back to check the next morning to find all my invasions cleared and replaced by other people’s, but the island still completely covered with barbs. How did that happen?

It is very hard to speculate but one guess, assuming it’s not bad luck, could be that you’re running across people using multiple accounts to supply themselves with more lands.

Another – quite obvious – speculation would be that those people are active and log in like twice a day to kick invaders off but are too lazy (or busy) to clear their barbs.
Or they want to get the Defender of the Frontier achievement and let their island look like they are inactive to provoke attacks.

Ahhh, yeah, I forgot about that achievement. That would probably be it. Blah!

 
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Topic: Berserk: The Cataclysm / You need to fix memory management in this game.

I would argue exactly the opposite of Val’s argument but to the very same point, these memory-leak issues with huge islands are a problem not because they hurt the giant-island elite (which in one way they do, though even if your island crashes on load-attempt, you’ll still usually get the income when you come back into the game, assuming you’ve kept up on hiring governors), but rather because they actually give those elite players an insane special advantage by making islands beyond a certain size nearly invasion-proof from anyone not running a superpowered machine. Who needs a garrison full of Promos if 95+% of players can’t even open your island in the first place? I already hesitate to even check for active-status on islands over 1000. 5 or 6000? Forget about it! And yet they keep getting bigger.

The fact is that for new players (which the game needs to cultivate as much if not moreso than its old elite), it’s already a miserable slog trying to build your island to the point where you can start buying boosters in reasonable numbers, and having dozens if not hundreds of lands a day sucked up by the veterans into these untouchable black holes from which they can never return only makes it even harder. Adding the land-rewards to the daily-bonus schedule helped the land-economy a little bit, but these memory issues have been a problem since the very beginning. I really don’t understand how they STILL haven’t been addressed.

PS. I’m past the slog, personally, so I’m not crying for myself, but I remember what it was like. It wasn’t fun, and as it only seems to get harder to build a reasonable island from scratch, the playerbase only seems likely to wither away.

 
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Topic: Berserk: The Cataclysm / Your questions about the game

At least half a dozen times now that I’m aware of (and probably lots more that I’m not) I’ve annexed several sections of an obviously-inactive island in the afternoon, and come back to check the next morning to find all my invasions cleared and replaced by other people’s, but the island still completely covered with barbs. How did that happen?

 
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Topic: Anti-Idle: The Game / [Guide] Ascension

re: the two pairs of early Permanent Perks on each side of the triangle, the +10/20% and +2/5% Progress EXP for anti-idle/idle modes respectively, are those cumulative? Say you get the two anti-idle ones, do you get 30% more EXP from the progress bar, or just 20%?

PS. For the person who was wondering about ascension-times back on the other page, my first Ascension took a good 4 months or so (actually made it to 9000 and could’ve done it quite a bit earlier but I didn’t figure out the trick to beating the triangle for a long awhile). The second took me a bit under 1 month, the third took me about 10 days to get to 40% (around 18 to finish), and my fourth will likely be done in 10-12.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

First ascension, woooo!

 
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Topic: Berserk: The Cataclysm / POLL: What is Most Important in a CCG?

Gonna say #3 only because #1 and #2 are so non-negotiable they shouldn’t even be considered “choices”.

 
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Topic: Anti-Idle: The Game / [Guide] Techncial Lights

Has anyone set up a reminder-light for when the Garden Wizard is a possible result from AA? I think the relevant variable is “nextWizard” but I don’t have any idea what to do with it.

 
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Topic: Anti-Idle: The Game / [Guide] Pets

@Angried
Thanks! I’ve since confirmed the yellow at 12% and red at 27%. I can’t really re-check the first three levels without starting all over, but what you listed sounds right for those too. Could you be more specific about the blue at 6%? Is it closer to the Stadium-food blue or the FCG-food blue? The navy blue at 24% was quite different from both of those.

@cool
One other request for the Feeding section. Even though you included the formula, could you please add a quick-reference list of the starting and ending feeding-quantities for the different food-types? I think most of them start at 1 item and go to 100, though Stadium tokens started at… 80? and go to 8000. I forget what the FCG Cash started at. Also maybe worth mentioning, I think I heard the Lolmarket caps at 99, but you need 100 gems for the last feeding? Which means you can only get there with some luck from the Lolmarket-noob adventure.

 
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Topic: Anti-Idle: The Game / User Made Guides/Helpful Threads

Finally an updated Pet guide ! No illustrations though, maybe it’s time for Pets to have a section-header too?

Also, might want to mark the first Garden Guide as [obsolete] considering many of the specific numbers it lists are outdated and incorrect, though it’s still useful to explain the general shape of the feature.

 
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Topic: Anti-Idle: The Game / [Guide] Pets

Originally posted by joemama1512:

Do you have any strategies? I bought a pet, fed it everything in the world I had and then realized maybe that wasnt so smart.

Now it takes a TON of each item type to get 1 feeding in and I figure my pet is gonna starve and die because every F-ing time I feed him it takes like twice the effort to get that much of the stuff to feed him with.

Wish I had read this guide before I started him.

Hahaha, I did exactly the same thing. I decided to struggle through though, and spent a couple thousand event tokens on a full restore from the Quest Shop when he had 2 hp left (I think I was around L.1200 at that point). Turned out to be well worth it. It gave me just enough time to grind enough bacon and adventure pet-food to give myself some breathing room, and also to buy a few plots in Another Garden (which I didn’t have any of when I first got into trouble). Once you’ve got several plots there and some well-used short-duration seeds, the Randomfruits you get from the harvests are a huuuuuge help. The pet foods you get from fishing (or the Quest Shop) are great too, even if you stupidly have to go to the fishing bucket to use them.

Personally I find stadium-tokens and bacon the easiest things to grind for manually (lots of YC/GC/exp from grinding tokens too). I always buy 250 tokens and at least 7 special pet-food from those Adventures (they add up fast), and after a certain point (around L3000-4000), LOL-gems aren’t too hard to come by either.


This is an awesome guide, thanks for putting it together! Do you think you could add a section on the pet appearance? It took me awhile to figure out that different parts of him change color depending on how much you’ve fed him of different foods. By the time I noticed, I’d already fed him up well past the low percents in everything, but here’s the info I’ve collected so far.

Fruit = top-sprout
Gem = face
Special Food = neck/arms
Button = shield
Bacon = sword
Arcade = medallion
FCG = shirt/pants
Stadium = shoes

0% white, no sprout, no sword, no shield, no medallion
3% grey, one-leaf sprout, broken sword, shirt-button shield
6% light (Stadium) blue, full sprout, full sword, full shield
9% lime green
12% yellow
15% orange
18% pink
21% burgundy
24% navy blue
27% red
30% rainbow

 
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Topic: Anti-Idle: The Game / User Made Guides/Helpful Threads

This and this just turned up on the front page. The first links to the second as well, but it’s a nice quick cheat-sheet on the subject of BA crystal-mining. Great stuff, both.

Also, a Dark Pyramid guide here.

I could see the BA guides getting a bit out of hand, since it’s really at least half the game right there, so maybe you could give it some sub-groups? Like BA Crafting/Items (which would probably include mining) and BA Special Areas/Missions. (I’d ETA this to the above, but apparently I guess there’s a total-character-limit for URL-posting, after which it just gives up and won’t hyperlink anything. Or something.)

 
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Topic: Anti-Idle: The Game / Anti-Best Accomplishment of the day-Ninth "Winner" Announced: gordond. (Now on page 76, because the true fail is how little code a post can take before breaking.)

Doin’ the daily Triangle-count, got to Level 8 and get the dreaded “How many triangles?”. Getting bored of counting anyway, so I randomly notched it up to somewhere in the 80’s… and was 1 off.

Ok, next level is how many white triangles, with a big “Watch carefully!” at the start. I can’t be bothered and stick it somewhere in the 50’s. Again, 1 off.

This is getting silly, level 10 asks how many triangles, I take another random high guess, and it’s 1 off AGAIN.

With a score somewhere north of 7 million but no lives left, this next one is gonna be it for sure. It asks how black triangles move right, so I stick it at 26. DEAD ON.

So why is this in the anti-accomplishment thread? Because being completely bored of triangle-counting by now, I decide to lock in my score by not guessing anymore and just letting the animation run while I chat with a friend in IM. He links me to something, and I click it. And apparently the browser couldn’t handle the distraction of firing up that new tab, because when I came back to the AI tab… “THERE IS TOO MUCH LAG AND YOU CAN’T PLAY THE ARCADE. CLICK HERE TO GO BACK TO THE MENU.”

Oh and just to put the extra-thick icing on that failcake, I had just managed to random-career-potion myself 20 minutes of Arcade blessing to fill the Random Quest “get 2500 Arcade career points.” I wonder how many that score would’ve got me…

btw, it doesn’t appear that this thread is tidily linkable from other threads. The URL is too long. Bravo, the failthread itself is a fail!

 
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Topic: Anti-Idle: The Game / User Made Guides/Helpful Threads

Originally posted by Yupei:
One of the current linked guides links to Draconi’s breeding tool, which is here: http://www.kongregate.com/forums/60-anti-idle-the-game/topics/172574?page=3
Also, the second link also links to a breeding spreadsheet made by Draconi.
I will add your guide specifically for the step-to-step guide to getting #52.


Yes, I was aware of Draconi’s spreadsheet, it’s a wonderful tool and I’ve been getting plenty of use out of it. It’s only a little bit helpful in planning out the best multi-step path to 3rd or 4th generation seeds though (the 52 especially), which was why I was looking for something more like the guide I linked above.

Also, perhaps in the Cool Stuff or the Other section down at the bottom, maybe you could link to the Accomplishment of the Day and Anti-Accomplishment of the Day threads, which aren’t strictly guides, but are fun and often useful to read, but frequently seem to get bumped far down the topic-list and can be hard to find when you need them. At least they were for me.

ETA: …I’d link to the Anti thread but somehow the stupidly-long URL (thanks to the thread’s stupidly-long official title) breaks hyperlinking in the entire post, so maybe it doesn’t get a link after all. Just cut the URL off after ‘day’ and it works fine.

 
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Topic: Anti-Idle: The Game / User Made Guides/Helpful Threads

Here is a really nice guide to seed-breeding in Another Garden, particularly on how to get a good supply of #52’s. Please add it to the Garden section, I was looking for something like this for ages!