Recent posts by Arvedui on Kongregate

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Topic: Rise of Mythos / Answers to the hot issues here

Originally posted by Nikochka:

That was my first post ."Not a bug, just false description of the card ability as it happens at some other cards too. It should say “cures himself” instead of " cures a creature". If you can’t find any logic to that I rest my case ;)

Easy answer: Simon counts as “a creature”. Duh. They can’t rewrite the ability text for a single unit without making up a whole new ability-name which would be confusing and pointless as there are too many overlapping abilities as it is.

If you really want to complain about misleading abilities, complain about Strike Again “Upon attacking, damage is doubled”. That actually used to have a clear and honest name and description (“unit attacks twice”) until they changed it to that a few months back for no apparent reason. Or how about the units that pop out other units “every 2 turns” except it’s actually every 3 turns? And does anybody really understand what Hathor’s “Shadow Hit” actually does?

tl;dr Simon’s abilities should make perfect sense to anyone with a functioning brain. There are way more deceptive abilities to complain about.

 
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Topic: Rise of Mythos / [Monster Talk] Vote for the HP buff amount

0x!!! But if that’s impossible (ugh), 1.3x as the lesser evil.

Really you should just make 30-card decks mandatory for pvp (not for bosses).

 
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Topic: Rise of Mythos / [Monster Talk] Spike Nerf Alert !!

This really is the dumbest way to try to nerf spikerush. As has been pointed out already, all it’ll do is make already too-long fights drag on even longer, while at the rates the spike-units often end up hitting, 1.5x hp might buy you an extra 2 or 3 turns if you’re lucky. Power v power already routinely takes half an hour to grind to a finish, and now you want to make it take even longer? And you want us to do 5 fights per day for Activity… that’s 2.5 hours on pvp alone if you get unlucky and meet nothing but power. It’s a fun game but ain’t nobody got time for all that. I agree with other posters this will do nothing but encourage more rushing just so that people can actually get through their matches in an almost-reasonable time.

All you had to do was make 30-card decks mandatory in pvp (not in bosses). That alone would’ve made spike way more of a gamble than it currently is, giving defenders a much better chance to draw their own cards.

 
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Topic: Rise of Mythos / [HOT EVENT] ROM Masters Tournament North America Trial Run

Which 4 cards are blocked?

 
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Topic: Berserk: The Cataclysm / "Wide Horizons" competition

Where is the Sands of Time photo that won a special mention?

 
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Topic: Berserk: The Cataclysm / Bug reports

Originally posted by MichaelH_:

I can reproduce this right now, some portals change their direction when I only reload the portals tab. (It’s partially different portals but the players in them are the same as last night.)

I also experienced the bug reported by jjgferreira once last night. When I entered my portals the portal tab kept on loading and one of the portals of my first story changed its direction every 15-30 seconds. While this happened I couldn’t click anything and I had to backspace to the previous page to get out of my portals. However this disappeared breifly afterwards and I haven’t been able to reproduce it since.

I’ve had both these portal issues too.

Also, I just noticed my daily login reward reset on me a couple of days ago just before I got the monthly promo card, but I’ve definitely been visiting at least once if not twice each day for the past week (and more). Can you please check the activity logs? This happened to me once before too.

 
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Topic: Rise of Mythos / Top 4 annoying bugs/design flaws overdue for patching

Uh, how is the fact you can’t Extract cards without 4 open slots in your already all-too-limited inventory even if you already have stacks of all of the possible extraction-results not listed here?

Also the terrible horrible no-good very-bad chat system that always requires multiple clicks to get the cursor into, doesn’t have an option to read more than a few lines at a time, doesn’t even support a mass copy-paste so as to read through the buffer in a more convenient setting like Notepad, and never seems to default to what you want it to (leading to a constant stream of “oops wrong channel”s)?

Fix those please!

 
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Topic: Berserk: The Cataclysm / Bug reports

Hi, I sent a PM about a week ago and still haven’t had a response.

I was on Day 27 of the reward cycle, and was active on and off throughout the day but may not have checked in to the Tower room. The next time I did, it said I was on Day 1 and though I randomly found a white-crystal Lizard, I never saw any notice of the Day 28 promo card. Can you please check the activity logs and see what happened to it? Day 28 should’ve been Friday the 15th I think.

 
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Topic: Anti-Idle: The Game / User Made Guides/Helpful Threads

Finally, a proper Button guide! http://www.kongregate.com/forums/60-anti-idle-the-game/topics/345990

Also an Adventure Exp calculator here http://www.kongregate.com/forums/60-anti-idle-the-game/topics/358744

Also a sadly-outdated guide to Apocalypse mode that might still be interesting for historical value, and also in case anyone wanted to use it as a model for a WM/Apoc guide of the current version. http://www.kongregate.com/forums/60-anti-idle-the-game/topics/320778

 
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Topic: Anti-Idle: The Game / [Guide] Button Machine Mechanics

What a wonderful (and long-overdue) guide to this poor overlooked feature. Just a few other questions: Any chance of saving us some algebra and adding in the values that will max the various parts (presses-today/ever/etc) of the Button Multiplier? It looks like “Today” caps at 4000 clicks, “Ever” caps at 80,000, while “Combo” caps at 4000 if I did the math right. Also, is there a good way to estimate what your likely current score is from the available info? Does the score reset along with the combo if you miss, or only when you break the button?

Thanks again for this!

 
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Topic: Anti-Idle: The Game / User Made Guides/Helpful Threads

CAREERS: http://www.kongregate.com/forums/60-anti-idle-the-game/topics/351027 This mini-guide explores the cost to max a career with nothing but YC by turning it on and off again and again for the couple hundred xp that gives each time.

BA: http://www.kongregate.com/forums/60-anti-idle-the-game/topics/326679 This is an alternate approach to beating HCWM 10c CHAOS that was generally acknowledged to be more effective than the one that's currently listed.

http://www.kongregate.com/forums/60-anti-idle-the-game/topics/274166 This isn't much of a 'guide', but still answers a FAQ about what the Strange Machine does.

http://www.kongregate.com/forums/60-anti-idle-the-game/topics/319709 -Infinity for Dummies is a guide for -Infinity raid current as of v1553.

http://www.kongregate.com/forums/60-anti-idle-the-game/topics/345746 The Drop Mechanics Guide is an amaaaazing guide to how and when everything drops.

http://www.kongregate.com/forums/60-anti-idle-the-game/topics/348793-damage-guide-v-1641 The Damage Guide is a similarly impressive look at how damage is calculated.

TFCG: http://www.kongregate.com/forums/60-anti-idle-the-game/topics/290951-reorx8s-tfcg-deck-list reorx8's deck list is linked from within one of the other FCG guides, but has a lot of useful decks (including the only remaining half-working Level-8 killer I've found yet).

http://www.kongregate.com/forums/60-anti-idle-the-game/topics/350866-tfcg-in-search-of-a-faster-perma-face This thread attempts to improve the classic Permaface deck.

Thanks for continuing to keep this up for all of us!

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Productive day!

*Finally got around to 50M-in-a-day fishing to unlock the Easymode rod. (That Cursed Rod is srsly magical if you can manage to make those perfect catches with it.)

*Made 258% of par in Triangle Count with some supremely lucky guesses at high levels, reaching Stage 18 with 13,440,000 points. This helped me reach…

*Lvl 100 Arcade Career, which in turn let me finish…

*A-level Arcade Quest with a Daily Prize of 2,283 BC, at 93% of Par.

Which leaves me with the question… S-level Arcade Quest wants a FIFTEEN THOUSAND BLUE COIN PRIZE. HOW IS THIS EVEN TECHNICALLY POSSIBLE.

Getting all the medals from all 7 games plus an extra 50% for the L100 career bonus looks like it gives you 2625 BC in the prize. Getting 93% of Par Score got me about 700 aside from the medal bonuses, plus another 50% would get that to about 1000. Where are the other 7600 BC (plus the 50% bonus) supposed to come from?! What percent of Daily Par does it want??


ETA: Thanks crazye97 for the answer, I kind of suspected it might be something like that but it’s good to know for sure.

 
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Topic: Anti-Idle: The Game / Fexghadi's TFCG Deck Collection

Omg it works! Thank youuuu \o/

 
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Topic: Anti-Idle: The Game / Fexghadi's TFCG Deck Collection

>It’s because Tukkun changed the AI months ago, so this deck won’t work anymore.

ARE there any mirror-match decks that still work? I haven’t had any luck with any of the half-dozen or so that I’ve found and tried so far.

 
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Topic: Anti-Idle: The Game / User Made Guides/Helpful Threads

http://www.kongregate.com/forums/60-anti-idle-the-game/topics/324524 is a nice guide to getting and using the Unique Enhancers, probably most fitting to go in the Crafting section.

 
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Topic: Anti-Idle: The Game / Suggestions!

Please make the tree tooltip in Another Garden mention what number tree you’re hovering over? It’s almost impossible to tell them apart when there are several similar shades close together, especially since the harvest value never matches the listed value (for various reasons) even at first planting.

I like toto2379’s idea above, as well.

 
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Topic: Game of Thrones Ascent: General (Westeros Discussion) / Private Message Spam

Seconded Karasu’s point. Kong is not Facebook, and Facebook-game developers really need to start understanding that message-spam is not an acceptable gameplay mechanic over here.

 
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Topic: Berserk: The Cataclysm / Your questions about the game

Originally posted by MichaelH_:
Originally posted by Sir_Valimont:
Originally posted by Arvedui:

At least half a dozen times now that I’m aware of (and probably lots more that I’m not) I’ve annexed several sections of an obviously-inactive island in the afternoon, and come back to check the next morning to find all my invasions cleared and replaced by other people’s, but the island still completely covered with barbs. How did that happen?

It is very hard to speculate but one guess, assuming it’s not bad luck, could be that you’re running across people using multiple accounts to supply themselves with more lands.

Another – quite obvious – speculation would be that those people are active and log in like twice a day to kick invaders off but are too lazy (or busy) to clear their barbs.
Or they want to get the Defender of the Frontier achievement and let their island look like they are inactive to provoke attacks.

Ahhh, yeah, I forgot about that achievement. That would probably be it. Blah!

 
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Topic: Berserk: The Cataclysm / You need to fix memory management in this game.

I would argue exactly the opposite of Val’s argument but to the very same point, these memory-leak issues with huge islands are a problem not because they hurt the giant-island elite (which in one way they do, though even if your island crashes on load-attempt, you’ll still usually get the income when you come back into the game, assuming you’ve kept up on hiring governors), but rather because they actually give those elite players an insane special advantage by making islands beyond a certain size nearly invasion-proof from anyone not running a superpowered machine. Who needs a garrison full of Promos if 95+% of players can’t even open your island in the first place? I already hesitate to even check for active-status on islands over 1000. 5 or 6000? Forget about it! And yet they keep getting bigger.

The fact is that for new players (which the game needs to cultivate as much if not moreso than its old elite), it’s already a miserable slog trying to build your island to the point where you can start buying boosters in reasonable numbers, and having dozens if not hundreds of lands a day sucked up by the veterans into these untouchable black holes from which they can never return only makes it even harder. Adding the land-rewards to the daily-bonus schedule helped the land-economy a little bit, but these memory issues have been a problem since the very beginning. I really don’t understand how they STILL haven’t been addressed.

PS. I’m past the slog, personally, so I’m not crying for myself, but I remember what it was like. It wasn’t fun, and as it only seems to get harder to build a reasonable island from scratch, the playerbase only seems likely to wither away.

 
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Topic: Berserk: The Cataclysm / Your questions about the game

At least half a dozen times now that I’m aware of (and probably lots more that I’m not) I’ve annexed several sections of an obviously-inactive island in the afternoon, and come back to check the next morning to find all my invasions cleared and replaced by other people’s, but the island still completely covered with barbs. How did that happen?

 
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Topic: Anti-Idle: The Game / [Guide] Ascension

re: the two pairs of early Permanent Perks on each side of the triangle, the +10/20% and +2/5% Progress EXP for anti-idle/idle modes respectively, are those cumulative? Say you get the two anti-idle ones, do you get 30% more EXP from the progress bar, or just 20%?

PS. For the person who was wondering about ascension-times back on the other page, my first Ascension took a good 4 months or so (actually made it to 9000 and could’ve done it quite a bit earlier but I didn’t figure out the trick to beating the triangle for a long awhile). The second took me a bit under 1 month, the third took me about 10 days to get to 40% (around 18 to finish), and my fourth will likely be done in 10-12.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

First ascension, woooo!

 
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Topic: Berserk: The Cataclysm / POLL: What is Most Important in a CCG?

Gonna say #3 only because #1 and #2 are so non-negotiable they shouldn’t even be considered “choices”.

 
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Topic: Anti-Idle: The Game / [Guide] Techncial Lights

Has anyone set up a reminder-light for when the Garden Wizard is a possible result from AA? I think the relevant variable is “nextWizard” but I don’t have any idea what to do with it.

 
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Topic: Anti-Idle: The Game / [Guide] Pets

@Angried
Thanks! I’ve since confirmed the yellow at 12% and red at 27%. I can’t really re-check the first three levels without starting all over, but what you listed sounds right for those too. Could you be more specific about the blue at 6%? Is it closer to the Stadium-food blue or the FCG-food blue? The navy blue at 24% was quite different from both of those.

@cool
One other request for the Feeding section. Even though you included the formula, could you please add a quick-reference list of the starting and ending feeding-quantities for the different food-types? I think most of them start at 1 item and go to 100, though Stadium tokens started at… 80? and go to 8000. I forget what the FCG Cash started at. Also maybe worth mentioning, I think I heard the Lolmarket caps at 99, but you need 100 gems for the last feeding? Which means you can only get there with some luck from the Lolmarket-noob adventure.