# Recent posts by Duplete on Kongregate

 Well… I’ll just leave this here. It’s pretty close to a maximum efficiency, considering my technology. 4.12t Found it right after sending. With those changes, I am now able to sell everything I produce. :) I can’t make it any more effective than the red area, as I need exactly 4 generators for every thermonuclear reactor and 1 pump for every 4 generators (both pumps), which is what I am using, with minimum pipes amount (as groundwater generators can’t give generators water, unless through a pipe) That’s basically why the logic for it was completely repeated two other times afterwards. But how can I save space in the blue area? I can’t sell the energy I produce, so I need to get rid of some useless pipes and water generators. hey “friends” Actually the miners do generate fractional values of boxes. It’s not continuous, but it’s as continuous as the type used can get (like 0.000001 for a double). (Did not say it’s not OP, it just may not be worth it too early)… We are talking about an exponential growth of crates, it will never stop being OP, as all nerfs will only make it take longer for being worth it. In case you don’t know, it’s not as OP early as most people think it is. For maximum optimization, here’s the math, as you want to go from level n-1 to level n: (n-1)c = n(c-n1000) (n-1)c = nc – n*n*1000 n*c – c = n*c – n*n*1000 c = n*n*1000 Therefore, for levelling up one level be worth it, you must have at least the next level times itself times 1000. That may cost a lot in damage, as you don’t receive any extra damage from that huge storage you must keep (only huge in beggining of the game). So unless you only want to use it and screw the math, try to be able to have at least 50k as “not much” before you try the OP DM. Please add hotkeys for skills in the battles, like: Q = first skill W = second skill E = third skill And so on. Thank you, have a nice potato day. :3 Granted. You create a worm hole that connected your world to the dead wizards’ dimension and they all came back through the formed portal. The Magic Attack of the Necromancers have been inceased by one googolplex. I wish I hadn’t just wished this. Suggestion: Either “Auto-upgrade cheapest.” (Hero) option. or “Upgrade available heroes.” option under “Buy available upgrades.”. Topic: Anti-Idle: The Game / Game Bugs Speedrun: Can get achievements with save locked. `Title says it all. I got achievements by misclicking speedrun mode, even though the save was locked. I could see I had earned achievements once I entered my actual file.` Duplete | 117,229 / 1,888,865,443,942 | [d2]–216 | F0 | v1,641 | WIN 11,9,900,117 | Tue Oct 29 23:19:16 GMT-0200 2013 You get Internet Explorer. I insert Firefox. I think I would get a not significantly lower amount of exp by idleing the dragon with idle mode off. 1 billion exp in 72 hours? That’s… Nothing. I would need 9 years at that rate to ascend once, I guess… ‘-’ So we can complete it any time? Sweet, thanks :) I idled all the way, mined from 4k to 8k, with the old crappy mining system and got 88 days, that should be slow. 200 days is ridiculous. ¬¬’ Unequipping a weapon should not reset spirit… Topic: Anti-Idle: The Game / Game Bugs Can spend 1 COR on stick. `When I've just opened the shop, it goes to Newbie Stick. I can use 1 COR in the stick. However, if I click something else, and click the Newbie Stick again, I can't.` Screenshot of problem: http://i43.tinypic.com/ejsp50.png Duplete | 66,399 / 1,746,606,893,958 | [d3]–507 | F0 | v1,605 | WIN 11,7,700,202 | Sun May 26 14:57:41 GMT-0300 2013 Over 100 defense in TFCG… Although it’s 88 in picture, I could perma another crab before the game was over. Is this where I’m supposed to ask stupid questions? I thought it was pretty obvious. They give a pack for facebook players that can afford more gems. For earning the amount of gems, you need to pay an amount of 0 dollars with a credit card, just to prove that you can buy more gems. Such a system isn’t possible with our kreds system, so we get nothing. It’s just a pathetic capitalist hypocrisy. Originally posted by cynosure42: 1- OP. Must be excessively expensive. 2- OP. You could decrease your accuracy unlimited times and still have 80%+ hit chance against everything, for unlimited extra enhancements. 3- How do you get the thrown weapons back? 4- You already can get rank 500 finalizers… 5- MUST be (way more) excessively expensive. This is my opinion… 1: Either A or C, considering that there are VERY difficult parts for C, WAY more difficult than for A, so people don’t get stuck too often at A, and neither does C get too easy for hardcore players. I mean, with a RPG game with the C system, the final boss shouldn’t be stupidly easy like it is in The Elder Scrolls V: Skyrim. 2: 2.1: No. As you can’t change, making stuff be locked like they are in Sonny 2 makes no sense, unless they can only be unlocked once, like in Sonny 2. 2.2: Definetly. 2.3: Should be the same. If you get a higher difficulty, you must be sure that you know what you are doing, otherwise exponential curves might even make the game be easier than it is in easier difficulties, like it’s done in “Agony: The Portal”. Also, if monsters are stronger, you shouldn’t need to grind more, once the monsters are already stronger lol. 3: There should definetly be penalties like there are in Unranked Mode in Arcade or the easy modes of Secret Dungeon. I mean, penalties in rewards and achievements. 4. 4.1:Again, either A or C, considering that the final boss isn’t stupidly easy like in Skyrim. 4.2: 2. Only. 4.3:No, No, NO NO!!! Specially for an RPG, Hard mode should definitely be unlocked in beggining of the game, in the moment you left the loading screen (please don’t make we choose the modes IN the loading screen, you troll) 5. Unless this is a multiplayer game, no. And even TFCG, which is totally a multiplayer game, doesn’t have this system, so… The only game I’ve ever seen the system for 5 working is Dota 2. What is the point of the Explosion box giving Battery Charges, once that they are now useless? @SoStacieFan. An invisible counter like the one from 2x Exp 2x Coins can be used… Also, it would fit perfectly. I’m not saying that the current system should be destroyed, I’m just saying that there should be a limit of use for items that last at most 24h. I mean, it could be a “second way” to deactivate the cards. Also, not only for cards, but for every single kind of item that lasts for a single day. If you didn’t understand what I actually meant, perfect. Tukkun will understand. :P Edit: If better improved, this system would also work for timed weapons, but it would probably get extremely confused. Is it possible to make cards last at most 24 hours of gameplay? I mean, minimum of “following day” still kept… (wth how can it last at least a day and at most 24 hours, when the game always prefer the minimum? It’s the “minimum attack higher than maximum” paradox!) Maybe the enhancers have a chance of failing, without destroying the equipment or the enhancer itself, so the achievement “LOL BUG?” is still possible? Like 1% chance, so it won’t be annoying re-using the enhancers :3.