Recent posts by krolik on Kongregate

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Topic: Brave Tales / The Add Me Thread

add me

 
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Topic: Wartune / [Info] Suggestions (#2)

1. Start battleground every hour
2. Start arenas 4 times a day (every 6 hours)

Most of the people play this game because of PvP, so why not allow them play pvp anytime they want, not only few times a day. Its so annoying when you miss bg start and have totally nothing to do till the beggining of the next one.

Thanks

 
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Topic: Castlot / Bug Reports

@squidbomb
drop rate of lvl90-100 gear is low, presonally i got 1 piece of gear farming the same enemy after 40+ used keys on 10th difficulty.

 
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Topic: Castlot / [News] Newsflash: Ultimate Explore Gets Extended!

i still missing the rewards (did this extended ultimate explore 1 time, got to avalon head again and stopped).
can you check again the reward list (krolik S1).

 
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Topic: Castlot / [News] Newsflash: Ultimate Explore Gets Extended!

i got nothing xD

 
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Topic: Castlot / [News] Castlot Server Mergers on Jan 3, 2012

read again, and again, and then read again but carefully.
players that do not fit all THREE categories at the same time will be deleted, all three categories, at the same time, that mean 1st category AND 2nd category AND 3rd category.

“What do you mean player that haven’t purchase diamond will be deleted?”
they mean that they will never delete any account that committed purchase of diamonds, even a 1st level player with more than 30 days offline.

 
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Topic: Castlot / Relics War

The reward for relics war is too low. Right now i have over 23.000.000 prestige, holding Mega relic and Advanced relic alone i get in total 50.000 prestige in 6 hours, that’s like 100.000-150.000 every day.
Not bad numbers you say? Maybe, but to be realistic, that’s only 0,43%-0,65% of my total prestige, i mean i lose more prestige in single sieze of a low level player (0,5% prestige) than rewards from 18-hours hold of top relics.

Maybe you can review the “every hour reward system” to make it based on total prestige, lets say 0,1% total prestige every hour. Or maybe add 0,5% prestige gains after 6 hour relic hold.

This will make those relics really attractive and challenging.

 
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Topic: Castlot / [News] Newsflash: Ultimate Explore Gets Extended!

anyway, shall we wait for fixing the ultimate explore and then start getting the rewards, or do this explore now and then expect to get missed rewards by mail?

 
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Topic: Castlot / Bug Reports

if needed i may show you the battle report :D

 
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Topic: Castlot / Bug Reports

Let me explain how the fight goes.
I have 3 heroes, lets call them MyHero1 (MH1), MyHero2 (MH2) and MyHero3 (MH3). MH2 has frozen imprison skill lvl7 as his 1st usable skill.
Enemy has 3 heroes, EnemyHero1 (EH1), EH2 and EH3.
Round 1: Attack order: EH1 MH1 EH2 MH2 EH3 MH3
Round 2 (here frosen imprison comes): EH1 MH1 EH2 MH2 (frosen imprison used) EH2 (again 2nd hero attack using 2 skills in one round? so he used round 2 skill and round 3 skill) EH3 (round over, my 3rd hero (MH3) was not stunned, but also he decided no to use his skills)
Round 3: MH1 EH1 MH2 MH3 (using his 2nd round skill only now, in 3rd round) EH2 (using his 4rd round skill) EH3
Round 4: MH1 EH1 MH2 MH3 (using 3rd round skill now) EH2 (using his 5th round skill) EH3
Round 5: (frosen imprison fades and used again, so EH2 again attacks twice and again MH3 do not attack at all) EH1 MH1 EH2 MH2 EH2 EH3
Round 6: MH1 EH1 MH2 MH3 (using 4th round skill ONLY NOW) EH2 EH3 … repeat

As you may see frosen imprison makes sertain enemy hero attack twice and use 4 skills in 3 rounds, and also makes my hero use only 2 skills in 3 rounds.

 
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Topic: Castlot / "maximum dispatching" of Armies - Can't dispatch anymore!

Check all stored troops in siezed cities (check senate→siezed cities), every siezed city garrison is counted as 1 army, so never hold more than 20-30 armies, or they will paralise you army activities (so just click recall).
Also, there may be some armies garrisoned in league member cities (check you base→alliance→ my garrison), they count as dispathed army too (click recall).

 
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Topic: Castlot / Bug Reports

moreover, when this speed redusing debuff fades, opposing (enemy) heroes attack twice again. please, fix it :D

 
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Topic: Castlot / Bug Reports

Heavy arena bug found.
In arena frosen imprison skill (reduce speed of enemy team) totaly mess fighting order, making opposing (enemy) team attack twice in a row after this skill usage. If needed check battle reports of krolik fighting Hotshot (S1), sorry i cant fraps it and put on youtube because of weak computer.

 
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Topic: Castlot / Suggestions for Castlot

what for? is that so hard to switch channel?

 
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Topic: Castlot / Bug Reports

@Hunter4544 before “attacking” the chest “move” to it first.

 
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Topic: Castlot / [News] Newsflash: Ultimate Explore Gets Extended!

Camelot Dungeon Head is a new explore mob? So you start new ultimate explore AND open last part of explore map, maybe even new instance?

 
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Topic: Castlot / Arena guide by krolik (S1)

p.s. i would like to add some screenshots and tweak formatting, as it this post formatting went a bit incorrect

 
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Topic: Castlot / Arena guide by krolik (S1)

Good day, i decided to write a little arena guide. In this guide i am going to discuss (1) hero stat appointment, (2) arena equip, (3) arena cards and (4) arena formations.
1. Hero stats appointment
In general we have 4 stats:
- stamina (1 Sta gives you 5 health and 10 armor);
- intellect (1 Int gives your Castellan 1/4 (0,25%) boost to resource production and slight boost to building construction speed);
- strength (1 Str gives you 10 minimum damage increase and 10 maximum damage increase);
- agility (1 Agi gives you 1 speed and 0,1% crit chance).
Normally best stat appointment for your main hero will be 1 Sta, 2 Str, 1 Agi (no Int at all, even no books). For the beginners better choice will be to go into 2 Sta, 2 Str and in the middle levels (lvl50+) switch into 2 Str + 2 Agi. Let me explain why.
Sta gives you huge health and armor boost in the begging and reduced benefit in the middle-end arena, because your dragon starts to bring you more health and armor than Sta.
Str is king stat. The more damage you deal the better. In late babel tower you will need really enormous damage to survive and kill enemies.
Agi crit chance is too low in the beginning to rely on, but later you will need to have at least 75% crit chance to fight in babel tower.
Int is Castellan stat only, do not give any Int to your main hero, even no books. You should wisely pick 3 heroes as castellans and give them best Int gear you may find. My best castellan has 685 int, so this hero provides 685 * 025% = 171% increase in production and great boost in construction speed.
So, basic idea is to make your main hero killing machine, with enormous damage and decent armor (Str as a main stat supported with Str gear and enchants). Giving him enormous armor and decent damage (Sta oriented hero) will bring huge troubles in high-level babel tower (lvl 100, 110, 120), as you will not be able to kill enemies fast, so you will need to go into long fights, and in long fights 3 heroes with decent cards kill 1 hero with top cards.

2. Arena equip
I am going to talk only about babel tower hell difficulty, as nightmare and normal are really-really easy, and can be done with 2 your best heroes without any additional tactics. In hell difficulty you will face 3 opponents with your main hero. I think key to victory is to kill 1st hero as soon as possible (1-2 strikes at max), then to survive and kill the rest. So we need damage oriented equip and damage oriented cards.
I suggest to use your enchant gems for high damage and high armor equip first. So enchant main weapon, then subweapon, then mount, then chest and helm. Rest equip benefits from enchantment are low, so we may not enchant them at all.

You should enchant every piece of armor to (3). If you found REALLY good item you may go to (5) enchant. Further enhances should be done only with lvl100 items, as you will waste your gems in mid game and face troubles in high-level arena and babel tower.
Every equipment has random stat bonuses. Green items have 1 random stat bonus, blue items have 2 stat bonuses, purple 3 and orange 4. Also, lvl100 green item is equal in its armor and damage to lvl90 blue item, lvl 80 purple and lvl 70 orange. So choose wisely and don’t use greens in mid game. I recommend searching for special equipment bonuses:
Damage +X (adds +X to your minimum and maximum damage)
Strength +X (adds +10X to your minimum and maximum damage)
Minimum damage +X (adds +X to your minimum damage)
Maximum damage +X (adds +X to your maximum damage)
These stats are major. Best items may have 3/4 of those stats or even 4/4. Other stats you may use are stamina and agility. Do not use +intellect, +armor, +speed and +hp stats as they are almost useless to your main hero and may be replaced. For example, shall we use +50 min damage, +50 max damage, +50hp and +100 armor item? No, because it is only +10stamina and +5 strength item. You may equip it but should not enchant as soon you will find something better.

3. Arena cards
Main hero best cards are: Armor crusher (reduce armor by%), Rage (increase damage by%), Serial strike/suicide attack/bloodlust (do some damage or heal yourself). Blue and purple cards have their buffs 2 rounds, oranges have them 3 rounds, so basically orange buff never fades off. That’s why always search for orange arena buffs/debuffs. Best single damage card is armor crusher, it improves your damage greatly and at lvl10 orange remover 60% of your opponents armor. I prefer using Armor crusher + rage combo, because some enemies may use magic shield (%armor) or force blockade (-%damage for enemy) to reduce incoming damage and survive longer. Serial strike and suicide attack are great finishing moves, rare enemy may survive after using crusherrage+suicide combo. However, in babel tower I use bloodlust to get some additional healing.
Intellect heroes (castellans) are best used as healers. Their cards are: Sorcery (a %chance to stun anyone in enemy team), druid blessing (single heal, used on yourself or any other team member with lowest health), holy blessing (mass heal, heals every team member by a certain amount), hypnotism (a %chance to stun opposing hero), force blockade (-%damage for enemy)
Holy blessing formula is: (Int+hero level)(card quality + card level) /10 = heal every team member may receive. Card quality numbers are 7,5 for blue, 10 for purple and 12,5 for orange. For example, we have lvl100 hero with 685 int using lvl3 blue holy blessing. He may heal:
(685+100)
(7,5 (blue card quality number) + 3 (card level))/10 =785*10,5/10=903
Another example, lvl100 hero with 594 int using lvl5 purple holy blessing:
(594+100)(10+5)/10=1041
Druid blessing formula is: (Int+hero level)
(card quality + card level) /5. It is simply twice better than holy blessing. Also, you may notice that having high int and level is important even more than having high quality card.
Healers are really useful, they may stand under pressure and heal themselves while your main hero deal damage, or they may heal your main hero instead. I highly recommend use 1 or even 2 healers in arena team.
Other useful cards are Battle rage (+%damage to the whole team) and corrosive light (-%armor to enemy team). I don’t like +%armor to my team and –%damage to enemy team, slightly reducing enemy damage will not bring any real profit as my healer may go into overhealing. On the other hand, damage can never be enough))

4. Arena formations
In 3-3 arena we may have 2 basic arena formations:
1) Main hero (DamageDealer=DD), Sta hero (Tank buff/debuff), Int hero (Stun + Heal).
2) Main hero (DD), Int hero (Buff/debuff + Heal), Int hero (Stun + Heal)
Every formation has its pros and cons. Let’s discuss them.
1st formation is the best option when you challenge somebody in arena: Main hero should be placed against enemy healer, Tanking hero against enemy main hero, our healer against weakest enemy hero. As a result our main hero will kill their healer fast, and our tank will survive under their main hero pressure with a help of our healer.
Main hero cards are: armor crusher + rage
serial strike/suicide attack. These cards are best option to do enormous damage in short period of time. Tank cards are: force blockade/magic shield + battle roar/corrosive light + bloodlust/recovery. These cards give us better survivability, help our main hero with buffs/debuffs and provide some healing, so our healer may heal himself or main hero instead of tank, also 3rd card helps to survive if our healer was killed. Healer cards are: Sorcery + druid blessing + Holy blessing. Sorcery provides some lucky stuns, druid blessing heals any our hero with lowest health, holy blessing provides some general healing.
2nd formation may help to counter 1st formation when you are challenged: Main hero should be placed in the middle, healers at his sides. Main hero cards are: armor crusher + rage + suicide attack. Enormous damage in short period of time. 1st healer cards are sorcery + druid healing + holy blessing. Sorcery provides some lucky stuns, druid blessing heals any our hero with lowest health, holy blessing provides some general healing. 2nd healer cards are force blockade + druid blessing + holy blessing. This cards will help to survive under enemy pressure and provide some healing.

Thanks for reading, hope to meet you soon in arena!

 
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Topic: Castlot / Bug Reports

fraction battle ended 2 hours ago, but heroes that were attacking Lord Blackmore are still dispathed.

 
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Topic: Castlot / Bug Reports

After upgrade of technology “Blacksmithing” to lvl100 i expected item timer reduction by 1 hour (normally 2h cooldown, with tech -50% it becomes 1 hour).
But this technology messed all the cooldowns, so basicaly i have 9!! different timers, each shop has its own timer. I can say that it was even better when i had 2hours cooldown, because i knew i need to check shops every 2 hours. But now i need to check shops every 15 min.
Can it be fixed? Or it was supposed to be that way?

 
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Topic: Castlot / Any new content for level 100 ??

well, i was talking about numbers. i can send over 1-2 mil each troop in 1-12 hours depending on recall dispath time and military discharge fails.
but i agree with you, we have more actives :)

 
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Topic: Castlot / Any new content for level 100 ??

i think that fraction war will mostly become a fight between edwin, acevalor, krolik and jackass, as our troop numbers ready to be dispathed and lost outnumber 90% of the rest fraction.

 
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Topic: Castlot / prestige error

maybe you were robbed or siezed by somebody. when it happens you lose prestige.

 
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Topic: Castlot / Official Announcements Thread

IDEACHANNEL!!! With this update lowlevels rule the world map!!!

Right now 190 sieze score were stolen from me and i cant do anything with it. People that hate our league just create accounts and sieze and abandon, then create another acount and sieze and abandon again. and there is nothing i can do. If i will sieze every this lowlevel ill lose 120k prestige everytime i do it. no fun. really.

or should i create multiaccounts to hunt for those cities from another acc? i dont like this idea

 
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Topic: Castlot / Official Announcements Thread

there should be another way. currently i have lvl100 city. and there are some lowlevel players (lvl45-55) that constantly take my siezes and lower my league sieze score. they dont care about prestige, they just hunt for score. and now i cant even do anything to them, because if i will sieze them to take my score back i will lose 1% of my total prestige, what currently is 125k (huge numbers).