Recent posts by AlejandroG on Kongregate

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avatar for AlejandroG AlejandroG 7 posts
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Topic: Kongregate Multiplayer Games / [HexWars] Improvements

Those sound like really nasty glitches… I’ll post here when I fix them.

 
avatar for AlejandroG AlejandroG 7 posts
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Topic: Kongregate Multiplayer Games / [HexWars] Improvements

I’ll look into that.
Meanwhile, have you tried reloading the game after the map is saved?

 
avatar for AlejandroG AlejandroG 7 posts
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Topic: Kongregate Multiplayer Games / [HexWars] Improvements

Ah btw. For the people who cannot play their custom maps: are you marking the “map ready” checkbox when saving the map?

 
avatar for AlejandroG AlejandroG 7 posts
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Topic: Kongregate Multiplayer Games / [HexWars] Improvements

You should not get past level 8, the remaining units are premium.
I am going to change the way this works soon, the 20% price penalty for not owning a unit will be removed, so the battles will always be fair.
I am getting rid of the store and just unlock everything for a couple $.

 
avatar for AlejandroG AlejandroG 7 posts
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Topic: Kongregate Multiplayer Games / [HexWars] Disconnects

Sometimes a room crashes and, for a reason I dont understand, stays visible in the lobby.
I’ve spent days trying to fix that, but no luck so far.

 
avatar for AlejandroG AlejandroG 7 posts
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Topic: Kongregate Multiplayer Games / [HexWars] Improvements

The problem with allowing guests or new players to play custom maps is this:
1) I have no way to guarantee the quality of player made maps.
2) Because of 1 newcomers may end up in a shitty map and rate the game badly.

For those reasons I decided new players should only join matches in official maps.
I have been adding some custom maps to the official list (I have to remove Forest),
feel free to suggest other quality maps that could be made official.

 
avatar for AlejandroG AlejandroG 7 posts
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Topic: Game Programming / Stencyl - Flash Game Creator

I get this when trying to test the Crash Course example:

ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData/ctor()
at flash.display::BitmapData()
at org.flixel::FlxG$/createBitmap()[/Users/jon/Desktop/stencyl/plaf/flash/flixel/org/flixel/FlxG.as:526]
at org.flixel::FlxSprite/createGraphic()[/Users/jon/Desktop/stencyl/plaf/flash/flixel/org/flixel/FlxSprite.as:289]
at org.flixel.data::FlxPanel()[/Users/jon/Desktop/stencyl/plaf/flash/flixel/org/flixel/data/FlxPanel.as:114]
at org.flixel::FlxG$/setGameData()[/Users/jon/Desktop/stencyl/plaf/flash/flixel/org/flixel/FlxG.as:717]
at org.flixel::FlxGame()[/Users/jon/Desktop/stencyl/plaf/flash/flixel/org/flixel/FlxGame.as:106]
at scripts::StencylMain()[C:\Users\Vania\Documents\StencylWorks\sandbox\flash\scripts\StencylMain.as:16]
at org.flixel::FlxPreloader/beginGame()[/Users/jon/Desktop/stencyl/plaf/flash/flixel/org/flixel/FlxPreloader.as:230]
at org.flixel::FlxPreloader/onEnterFrame()[/Users/jon/Desktop/stencyl/plaf/flash/flixel/org/flixel/FlxPreloader.as:318]