Recent posts by konspirator01 on Kongregate

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Topic: General Gaming / I don't understand the love for Loved...

It’s highly rated because it’s easy to understand while making people feel like they’ve just understood something complex. Also, since love is a universal concept, the game probably resonates with many people. Finally, you name three comparable games, but how many tower defense games are there? That is, there aren’t many games of this kind, so the approach still feels novel and perhaps the bar is set a little lower.

I think I rated it 3/5.

 
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Topic: Kongregate Multiplayer Games / Hello, my name is Nicol Bolas and I am here to

You give Magic: The Gathering players a bad name.

 
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Topic: Kongregate / I'm sorry.

Originally posted by videogames518:

That sucks that your parents are taking away your internet just because you didn’t get good enough grades. To be honest, I don’t see why they are doing that. As long as you are trying your best in school, ins’t that all that really matters, regardless of what grades you get?

That’s the thing. He probably wasn’t trying his best. Most students don’t.

 
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Topic: Elements / Bug with Top 50?

I am playing against Top 50 decks and they are using upgraded cards, but the slots show unupgraded cards. Is this a bug?

 
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Topic: Elements / Losing for no reason?

Has anyone ever lost a game for no reason? It has happened to me several times now. I am not running out of cards or life. In some cases, it happens as I am going for the finishing blow. Is this a known bug?

 
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Topic: Elements / Dimmensional shield is cheating!!!!

Originally posted by MandH:

Who else agrees with me???

In other words, no one.

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

I agree. Creatures shouldn’t be able to attack each other directly. That doesn’t happen even in M:TG. There is blocking in M:TG which seems more intuitive than an opponent’s creature bypassing your army to harm the player directly. Right now, gravity pull is the closest thing to having a creature block damage. Like I said, I am mostly fine with Elements’ current crop of cards. I would like to see more ways of dealing with creature threats, but there is enough to work with. If anything, there are even less ways to deal with threats from poison and permanents. A player shouldn’t be forced to play fire or dark just so he can deal with permanents with Deflagration or Steal. For what it’s worth, I don’t agree with him dismissing counterarguments as “fanboy” rhetoric.

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Hi punkbohemian. I think you raise some great points and it’s ridiculous that people are attacking you for posting constructive criticism in a suggestions thread. I come from a M:TG playing background, so I can’t help but compare the differences in game mechanics between the two. Magic got a lot of things right, but good game designers will have to try to break away as much as they can from M:TG’s groundbreaking design, even if their alternative has a good chance at being worse.

For example, the high number of different elements does seem excessive at first. But in the end, I got used to it and I feel now that it encourages deck variety. I wish there were more cards, but I also realize that Magic’s first set was only around 300 cards. It would be a bit boring to play exclusively with that set now, but anyone who dismissed the game’s potential back in 1993 would have been dead wrong. Elements has around 160 (not counting upgrades) cards, but their decks run smaller (30 cards minimum) while allowing you to play more copies of each card (6) than Magic.

I think the game creator knew that once people achieved what they felt was the “ultimate” deck, it might spell the beginning of the end for those players. If a player felt that there were no more possible improvements he could make to his deck, a large motivation for playing and getting cards and electrum would be gone. Therefore, I think it is fine that the cost for upgrading a card is as high as it is. I think it is good that there are sort of two tracks of gameplay, one for the casual player and one for the hardcore gamer. Getting 10 to 20 electrum a game is perfect for buying and collecting cards from the bazaar, most of which are under 100 electrum. The casual player can still have an enjoyable experience playing with unupgraded cards. The hardcore gamer who wants his whole deck to be upgraded understands that it is impractical to grind level 3 opponents at the rate of 100 games per upgraded card. That gamer is going to fight fake gods for the chance to win upgraded cards which he can sell for over 1000 electrum. Here, the major flaw of the game is that there is very little variety in the type of decks that can stand a halfway decent chance against fake gods.

In regards to your issue of level 2 versus level 1, flameshadow is correct. For some reason, the cost of battling levels 2 and higher is really just collateral or a deposit in case you lose. For a while, I thought the same as you and played level 1 over level 2 because I thought the increased chance of winning outweighed the one slot spin I would miss out on. At some point, I must have taken note of my electrum count before the battle and my electrum count afterwards and saw that I was being awarded the reward for winning, not the reward minus cost.

Anyway, before this gets too long-winded, I’m just going to say that this game has held my attention for much longer than most free Flash games, so I really don’t have much to complain about. I do agree that you should have the option to hold back some of your creatures from auto-attacking. Creatures with 0 power currently do this, but why shouldn’t all creatures have that option? I have actually used Sundial to prevent my own creatures from attacking before, which is just absurd…

Two last things:
- I agree with you that there needs to be more creature control. It is not a glaring flaw, though. You may have forgotten about some cards like Otyguh, Lightning, and Maxwell’s Demon that can be used to help clear the board. Also, since you can run 6 copies of a card, there doesn’t need to be as much variety of anti-creature cards within an element. There’s also the ever-so-popular solutions of getting more and bigger creatures than your opponent so you kill him first and also gaining life to offset creature damage. Honestly, I think poison is a bigger problem since there is only one card that can nullify it.

- What is up with the Kongai hate? I think it’s a great game also.

 
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Topic: Elements / no play

I’ve had this problem before, but it’s always been solved by refreshing the page.

 
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Topic: Elements / How not to get banned

Originally posted by great_bear_2000:
Originally posted by darkfrogger:
Originally posted by great_bear_2000:

Well I’m using fire elemental now and I found that fire creatures have HP’s a little too low, I usually defeat level 1 with 20-30 HP’s left, and getting only about 2-3 coins. I think Zanz put the fire element a little too weak or something. For example my fire spirits, I was having fun increasing its damage and suddenly they pwned it with an ice bolt. My Crimson dragon too, gets killed once I summon it, wasted 10 quanta out of nothing. Can someone teach me a strategy on how to defeat enemies easily using fire elements. I tried fighting level 2, but my reward is getting busted and lose money……

You have to have a very fast deck for fire to work properly. Ask yourself if you can get a dragon/2 golems out by turn 3. If not, then your deck needs work.

Well, what do u mean by a very fast deck?

Apparently it is a deck that can get a dragon or 2 golems out by turn 3. Reading comprehension FTW!

 
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Topic: Elements / Suggestions for my Rainbow deck ('cause I'm dumb enough to not be able to FG farm)

I would try putting in some Dimensional Shields / Phase Shields. Fake gods’ decks are so fast that you almost always need to buy yourself some time to get something on the board. It’s especially useful with your Hourglasses because then you have a pretty decent chance of surviving long enough to draw the card you need. Plus with your deck, they will be pretty easy to get out since only one card (Ulitharid) even uses Aether quantum. Bone Walls are good at defending a single big attacker, but not big groups of smaller attackers. Dimensional Shields / Phase Shields are a lot more versatile (still keep the Bone Walls though).

 
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Topic: Elements / A little suggestion that would make this game more balanced

Originally posted by Hellbike:

I suggest to make one slot that always get quantum card at the beginning.

Yeah, like Kaask said, they already have that. It’s the “mark” of whatever element you chose. You’re always guaranteed one quantum a turn. Having a guaranteed “pillar” card in your hand would just set a new standard. Then, since everyone is guaranteed one, getting one isn’t very good and you’ll soon have people complaining how there should be a sure way to have at least 2 pillars with every opening hand.

 
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Topic: Elements / How not to get banned

Originally posted by 92Garfield:

Ok, nevermind that old account of me, lets say I cheated.

You’re a scumbag. Why should anyone help you?

 
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Topic: Dream World / Best trivia question I've seen

Is wholemeal bread brown or white? (Hint: b____)

 
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Topic: Dream World / Adventures and Junk

This game doesn’t deserve fan fiction.

 
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Topic: Dream World / 4 Correct Spaces Solution Isn't Working

Wow, pretty lame that you have to resort to outside help to solve these puzzles.

 
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Topic: Kongregate / Badges? Challenges? Again?

Originally posted by AioriaRox:

Repetition 4, I believe. (Yeah, some word that starts with R that means “once again”)

Replay

 
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Topic: Kongregate / Flagging game comments

What should be the criteria for flagging a game comment as inappropriate? Certainly if it is an abusive comment or a solicitation, a comment violates Kongregate’s Terms of Use and should be flagged. However, I find myself flagging comments for these additional reasons:

1.) Posting spoilers to a game (solutions to puzzle games, describing the ending scene in detail)

2.) Posting customized level codes (e.g. Free Rider)

3.) Copy and pasting badge achievements

4.) Comments that encourage others to copy and paste them

There are probably more, but that’s all that comes to mind right now. #1 because I feel that it ruins the experience of a player who hasn’t finished the game yet. #2 through #4 because isn’t it kind of spammy? I know the moderators actually do something about flagged comments, so I want to make sure I’m doing this right. Am I inappropriately flagging comments as inappropriate?

 
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Topic: Kongregate / Suggestions

Obviously didn’t read through the 200+ pages of this thread to see if someone suggested this already, but let me suggest the ability to browse games ranked by ratings you give. It doesn’t seem hard to implement and it would be a great way to go back to games you liked but forgot to favorite.

 
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Topic: Kongregate / Hedgehog Launch 2-Impossible Card

How is this a contradiction or impossible? As a joke, it doesn’t even make sense. If the challenge ends in five days and the challenge is to reach Mars in 10 days or less, then that’s completely possible. If the challenge ended in 5 days and required that you reach Mars in at least 10 days, then we would have something to talk about.

But it still wouldn’t be very funny.

 
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Topic: General Gaming / look at this if u want 2 play gams i do

There’s no way he’s 16 and this dumb.

 
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Topic: Off-topic / [game] The Mathematics Game 2! (closed)

Wow, looks like I missed some drama.

 
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Topic: Off-topic / [game] The Mathematics Game 2! (closed)

Check your whispers, Darkruler (not sure if you get notifications for those).

 
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Topic: Off-topic / [game] The Mathematics Game 2! (closed)

Ideas for future problems (I guess these can be made to be quite devious after all…)

- Outcome calculation: Median of A, B, C, and D (needs plenty of swaps, duplicates, and scraps to be interesting)

- Problems that involve exponents that can range from -2 to 2 (so far, all we’ve been trying to do is max the exponent or base)

- Fluctuating variable values: For every odd-numbered step, add 50 before performing calculation; for every even-numbered step, subtract 50.

- Uncertainty in whether to max or min. Example outcome calculation: (A + B)(A – B) + |C| – 2A

- Add a digit to A from 0-9 in any location (better for uncertain max/min problems or if/then problems)

- Costly operations: swap/duplicate/scrap any operation from A. If you do not use this operation to scrap itself, subtract 100 from A.

 
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Topic: Off-topic / [game] The Mathematics Game 2! (closed)

For future reference, can you duplicate a “scrap” or “swap” operation? Likewise, can you, for example, swap the “scrap” calculation under B with something under C and then use the scrap under C to get rid of, say “C / 2”?

Dang, makes me think it’s still too easy to find out the maximum.

I don’t know if you can make these that much harder — only more tedious.