Recent posts by light_bringer777 on Kongregate

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Topic: General Gaming / Learn to fly 3

Originally posted by KrunkHamf:

Thats it… I give up the damn thing is NEVER comming out!!! >:(

Yes definitely never. Which is why we have a stable beta and I’m contacting sponsors today.

@Tulrog that sounds like a very strange business plan if you ask me. I’m not putting a single dollar in the mobile port myself, so success or total flop I won’t be losing anything at least. I have high hopes for the port but I’m ready for anything.

 
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Topic: General Gaming / Learn to fly 3

Originally posted by happyface4:

no it getting released this month he says

That’s the goal.

I should be starting negotiations tomorrow, so I think we’ll be a bit short but we’re not far behind schedule that’s for sure. I don’t plan to do a whole lot of back-and-forth or to contact hundreds of sponsors. 4-5 big names to see how they feel about LtF3 and that’s about it.

I’m more concerned about the guys working on the LtF2 mobile port, not much news from them and they were supposed to work with me on advertising the port in LtF3 before the release…

 
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Topic: General Gaming / Learn to fly 3

Originally posted by CristobalA19:

wasnt triying to be a hater XD
Im saying Im exited for the game

PD:you?

No worries, wasn’t pissed or anything, just saying that I’m getting a bit stressed and overworked with the deadline coming in so fast XD

 
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Topic: General Gaming / Learn to fly 3

Originally posted by CristobalA19:

Dude, there are 2 weeks left O__o

Don’t think I don’t know with my 10-12 of work hours a day 7 days a week XD

I’m having a serious case of the finish line getting farther away as I progress. “This feature would be nice”, “I could’ve done that this way” and “I should add this function”…. Like I said, I could have a release candidate in just 1-2 days if I had to, but since I’m waiting on the guys doing the mobile port well I might as well keep polishing the game.

 
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Topic: General Gaming / Learn to fly 3

Originally posted by boomboompoom:
Originally posted by light_bringer777:
Originally posted by dedespeed:

so how much days until release do you think light_bringer

About this much ٩(・-・)۶
Give or take a few centimeters.

so today or today?

Between the two I’d have to say blue. Is blue the right answer?

 
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Topic: General Gaming / Learn to fly 3

Originally posted by dedespeed:

so how much days until release do you think light_bringer

About this much ٩(・-・)۶
Give or take a few centimeters.

 
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Topic: General Gaming / Learn to fly 3

Sure why wouldn’t I be? I’m always checking my kong shouts and checking the forums on and off. Kong is my spot for flash games.

 
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Topic: General Gaming / Learn to fly 3

Originally posted by happyface4:

you cant unless you are granted permission

All of our testers have been carefully selected amongst millions to be part of the penguin master race and improve on the quality of what is already the best game of the human history.

 
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Topic: General Gaming / Learn to fly 3

Glad to hear it!

 
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Topic: General Gaming / Learn to fly 3

The goal set by the guys behind the LtF2 port (which should be release simultaneously) is mid/late May. Pretty freaking soon if you ask me after working on this game for sooooo long.

 
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Topic: General Gaming / Learn to fly 3

Alright just wanted to let you guys know that the first wave of late beta testers have just been invited (approx 300 people). This is where we find out if the game was well done or if I did a terrible coding job.

 
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Topic: General Gaming / Learn to fly 3

Read a comparison a few days back and thought it was pretty accurate. You go in programming/development projects thinking it’s a marathon, so you just calculate distance / running speed, but in turns out it’s an obstacle course. And you get lost half-way through. And you end up injured at some point. And a road is blocked. And the other path goes through a mountain. And by the time you make it they changed the finish line.

 
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Topic: General Gaming / Learn to fly 3

Every single project I do is so damn full of new knowledge that I always end up wishing I could just start over the whole thing.

But the biggest lessons I take from the project so far are:

1) No merchandise rewards on a kickstarter. They scale poorly and cost too much.
2) Don’t hire the cheap animator
3) Content creation takes forever (at LEAST half of development time went into designing, creating, testing and balancing items)
4) It always takes approx. 3 times longer than you’d expect, so don’t jump into a “1 year project” unless you want to spend your next 3 years on it DX
5) Big projects like this are too much for one dev (imo at least)

BTW, I’ll be launching the final beta testing registration later today on our facebook page and our subreddit if anyone is interested.

 
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Topic: General Gaming / Terraria Vs. Minecraft

Take a second to just read the guy’s username though :P

 
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Topic: General Gaming / Terraria Vs. Minecraft

Both serve a different “purpose” in my book. Minecraft for exploration/messing around, Terraria for more regular gameplay. I’d say I prefer Terraria overall because it feels less repetitive than Minecraft to me.

 
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Topic: General Gaming / too many idle games

“I don’t know how someone or anyone find these kind of games entertaining”

That’s always the core of all these threads. “How can people enjoy stuff I don’t like!?!?!?”

The definition I have of a game is pretty much this: “a physical or mental activity or contest that has rules and that people do for pleasure”. It’s a slow activity, bound by a set of rules (often cash, time, rewards, what actions you can and cannot do…) and I’m pretty sure people play them for fun. Just like there are people who enjoy food I can’t stomach, there are genres for everyone, not no single genre that will please everyone.

Generally comes down to people who don’t like them playing them as you would most games vs people who like them playing the in the background or while doing some other task. I never stood in front of an idle game for more than 10-20 minutes, played them for days though.

 
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Topic: General Gaming / Learn to fly 3

The animator was paid on a “content delivered” basis (learned my lesson already) so he got paid for the parts he delivered in full. Out of 5 animations, 3 are good, 1 is not quite to my liking and the last one was more like an insult to be honest, like stuff I could have done in 20 minutes. And I suck at animating.

I have a kind of routine where I go through my kong shouts, the kong forums, my subreddit, my forum and my facebook page all at once. Happens at least once a day, up to like once an hour if I’m losing momentum on my job. (Can you guess how motivated I am today?). It’s part taking a break from the job, part trying to stay as close as possible to the people who play my games.

As for not porting my own game, it depends on the developers. It’s probably becoming more and more rare to see devs that can’t develop for mobile (like me!). I was approached by a few people/studios to give them a license to make the game for mobile and I get a share of the revenue. The bright side is I don’t have to work on it at all, the darker side is I have little control on how the game turns out.

Coming up next is probably a Learn to Fly Idle 2 (to add to the few people who rage on the forums about idle games) because it’s been asked to be quite a few times already and they are much shorter projects than say LtF3.

After that, I have a goal to transition over to steam. I’ll probably try to switch from Actionscript 3.0/flash to a language that allows me to export directly to multiple formats. This way I could makes games playable online, or sell them on steam or even easily port them on mobile myself.

 
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Topic: General Gaming / Learn to fly 3

How much are the app versions going to cost? Will there be versions on Google shop, or just iOS App Store? Will there be any ads in the game?
No idea, I know nothing about the app markets personally and I’m not the one working on the port. Last I heard they were aiming for F2P with purchasable extras (but with everything obtainable for free if you want to I think). Should be on both iOS and Android.

How many times should I buy each of the app versions of the games if I want to convince you to make LTF4?
4,000,000+ and I’ll make you a LtF4 out of pure gold. That’s a promise you can count on.

How is it possible to be this hyped over a god d@mn flash game?
You tell me. I’m not hyped at all from all the work personally DX

Is the average flash game better or worse than the average app game?
Similar? If you’re talking about the 50% of all that ever gets released, the average title on both flash and mobile tends to be pretty crap, if not unplayable. So it’s like comparing dog vs cat turds?

How many outside(meaning, not you) people do you currently have working on the game?
A whoopin’ zero. Currently it’s just me and Daniel who’s working on server-side stuff like online saves, stats, websites…. I hired an animator for the cutscenes but he abandoned the job, and at one point my brother helped on making the graphics.

Can I get an estimate on how much it helps?
A lot and not at all. Thing is without outside help I wouldn’t grind though all that work alone, I would cut it all from development. I’d probably have no website, no server-side features and would’ve skipped cutscenes altogether.

I want a quantitative answer on that one.
37.21% at room temperature.

If you are doing a LTF4 Kickstarter, around what time should we expect to see it?
No idea. Right now it’ll probably either be a less ambitious project I’d expect to see in a year or two, or an even bigger project that’ll end on steam. I have no motivation to jump into LtF4 right after years of working on this one XD

Is there any end to the questions?
A question mark does the trick. You’re doing pretty good.

Would it be a good idea to dunk my head in a toilet?
Is the toilet made of diamonds? Can you remove and sell said toilet? Did someone forget to flush?

How much of your time have I wasted?
Enough to totally cancel the whole LtF3 project. Congrats. It’s all your fault now.

 
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Topic: General Gaming / Stop making idle games

Idle games are not a mean to inflate the player’s ego, but rather trigger psychological rewards systems. (MMOs are much better at playing on the gamer’s ego)

Games of all kind use these mechanics, which are basically “Skinner box” conditioning. Reward player for action, player will want reward again and take action again. From unlocking a boss chest Legend of Zelda to beating a tough puzzle and, yes, watching a counter go up in basic idle games, they key is that some people will get hooked on these and crave for more. They’re simply ways to get the player to want more of your game by creating a desire for the rewards it gives.

Idle is basically an isolated element of gaming. We’ve taken the sucrose out of the sugar cane and some people think it tastes pretty awesome alone. Others think it’s terrible and should be a part of something more complex. This debate is basically people saying they enjoy taking a spoonful of sugar vs people telling them this is total bullshit and sugar is not real food.

 
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Topic: General Gaming / Stop making idle games

Look guys seriously. Bottom line is if something is in the most played or top rated games of kongregate, it’s because:
1) They’re the most played by the Kongregate community
2) They’re well rated by the Kongregate community

What all these threads are is basically: “How dare people like things I don’t?”

Don’t like it? Think the quality sucks? Vote 1 star, move along. If you’re right, the game will get a bad rating and disappear. If you’re wrong, well you’re wrong and others should get a chance to see the game.

Look for tags you like, sort by plays or ratings, problem solved. It’s what I do at least.

 
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Topic: General Gaming / Stop making idle games

At one point it was all launch games. Then there was the huge physics games trend. There was also a pretty big tower def trend.

Something gets attention, a bunch of devs jump on the trend-train, games get released until people get bored of the genre. Rinse, repeat.

 
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Topic: General Gaming / Learn to fly 3

I think those last 3 years of work really paid out. It was a gamble, but ended up being worth the risk for all Learn to Fly fans. Expect much more for LtF4, like 65fps loading screen instead of a mere 60fps. Also swf resolution increased by 1 or 2 pixels.

 
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Topic: General Gaming / Learn to fly 3

Well it’s got nothing to do with Kongregate you know.

Btw still waiting on them to change the title if anyone’s wondering.

 
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Topic: General Gaming / Stop making idle games

Devs make what sells, and so long as there are people playing idle games you’ll be seeing idle games I’m afraid. You can’t really ask a shop to stop selling trending clothes because you don’t like them. Plus it’s a trend that’s “good” for devs because it’s, generally speaking, easier to make idle games. Less work, same success. So as long as they work, I doubt they’ll be going away. :/

Though I must admit there’s a pretty strong trend of idle…

 
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Topic: General Gaming / Learn to fly 3

Well I just took a few hours off the main project development, so it’s not like it’s a real setback or anything.

For those interested the music has been added to the game and all that’s left before I can call it “complete” are the sound effects. After that it’s polishing, balancing and bugtesting while I negotiate with sponsors and wait for the mobile port we’ll be releasing at the same time in May.