Recent posts by light_bringer777 on Kongregate

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Topic: General Gaming / Learn to fly 3

Originally posted by cjdc:

I /really/ hope that LTF3 has end-items/upgrades etc. that are “final”, and better then everything else; no actually having to chose “do I want this or this”.

We aim for exactly the opposite, so sorry but no. Throughout the whole game we want people to be able to choose the way they want to play.

 
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Topic: General Gaming / Learn to fly 3

You now buy a “body” which is your frame unto which you can equip up to four “stages” which are your main means of propulsion and four “boosts” which are triggered manually and can be either propulsion or other kind of bonuses like better steering, more fuel, etc.

Equipment now has weight so you have to buy more powerful stages if you’re heavy, and you get lighter as you drop spent stages and boosts.

As for items in particular, it would get pretty long because there’s around a hundred of them XD

 
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Topic: General Gaming / Learn to fly 3

No idea. Definitely sounds doable, but everything is so unpredictable that I can’t make a decent estimate. Things are progressing very well for what it’s worth.

 
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Topic: General Gaming / Learn to fly 3

No idea, plus when the testing is over there’s still some stuff we’re waiting for (e.g. cutscenes) and the matter of finding a sponsor amongst other things. Plus my ETAs are always wrong and people get pissed DX

 
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Topic: General Gaming / Learn to fly 3

We’ve just launched the Learn to Fly 3 closed beta testing, so anyone who has earned an invite should be receiving one in their inbox within the next 1-2 hours.

 
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Topic: General Gaming / Learn to fly 3

Originally posted by faggot9012:

can you play it for free

Will be available for free yes, but it’s not out yet. Should be entering beta next week.

 
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Topic: General Gaming / Learn to fly 3

Oh and we have closed alpha and beta testing. We’ve been asked about running an open beta when we’re close to official release, but I’m not sure since it carries a huge risk of the game being leaked and years of work going to waste :/

 
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Topic: General Gaming / Learn to fly 3

I was never told I was going to die. I was screened for fatal diseases however, gave me one heck of a scare. I’ve been sick for 3 years, but it’s mostly chronic “I feel like crap” stuff. Sucks to live through, but at least I’m not dead!

 
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Topic: General Gaming / Learn to fly 3

I’ve just released a really big update for the alpha version and we’ve officially launched our private forum for testers. The game is basically playable as it will be in its “Story mode” right now.

It should be 1-2 weeks of testing from here before we move into beta testing.

 
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Topic: General Gaming / Learn to fly 3

Originally posted by Revolverwalrus:

Am I the only one who really pumped about learn to walrus 3?
– Walrus
http://imgur.com/yOOFOah

My true project has been leaked…

 
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Topic: General Gaming / Learn to fly 3

Originally posted by bugboy1211:

What if he purposefully didn’t allow the game to come out until Christmas Day/New Year’s Day? o_o That would be interesting.

I wish D,X

 
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Topic: General Gaming / Learn to fly 3

What if Learn to Fly 3 and Half Life 3… are the SAME GAME.

 
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Topic: General Gaming / Learn to fly 3

It’s just a spinoff of the series to advertise the kickstarter campaign that took place earlier this year and to release something since it had been so long.

 
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Topic: General Gaming / Learn to fly 3

Originally posted by ClappyU:

Ok
Im sorry light_bringe

No worries, I’m sorry for being behind schedule myself ;)

 
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Topic: General Gaming / Learn to fly 3

Originally posted by BobbyM67:

light bringer, you need to start giving us these answers.

Answers are a bit all over the place, in this thread, my shouts and on the LtF3 subreddit:

I’m hoping to be done with rough balance within 2-3 weeks and begin testing, but I stopped giving ETAs for full release because it’s basically impossible to estimate.

@ClappyU 80%+ of backers have explicitly stated that they’d want their money invested in a better game if it takes longer than a quicker release if corners have to be cut. And development time is expensive for me so don’t go thinking I’m just having fun messing with people and delaying the game; I’m not getting paid a penny for my work until it’s released. And I still have to feed myself and pay the mortgage XD

 
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Topic: General Gaming / Learn to fly 3

Haha, well “Wouldn’t wanna rush” or not, I can only do so many hours of work in a day, and either I cut heavily into content or I just work on it until it’s done. Once I’m done with obstacles and some rough balancing, we should be able to enter beta testing while I work on the achievements, game modes, sounds and music.

 
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Topic: General Gaming / Learn to fly 3

AFAIK kreds donations or tips have been removed from Kongregate. Could be wrong though.

 
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Topic: General Gaming / Learn to fly 3

I think hamuka is pretty cool guy. He gets the things and isn’t afraid of anything.

 
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Topic: General Gaming / Kongregate current situation with games:Do you agree?

Flash/web games portals as we knew them are going through some changes, that’s for sure. No idea if they’ll really end up “dying”, but their prime is quite likely behind now.

As the learn to Fly 3 dev, I can give a pretty good reason why we don’t see much of the old style of games anymore: from the little talk I’ve had with sponsors, the money I can make via sponsorship is about 10-25% of what it was back at Learn to Fly 2. Ads are also paying about 25-50% of what they used to for me. Add to this the fact that the players are demanding more and you end up with games that cost more and pay less.

There’s been a huge gold rush for the mobile market which also took developers away from web-based games.

That mostly leaves us with games that require some extra form of monetization, like micro-transactions, or games that are low-cost/high-reward, and idle games fit the bill here.

We’ll see after LtF3, but I too might have to try and reach for another market or at the very least experiment with monetization techniques or lower development cost games.

 
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Topic: General Gaming / Why are idle games so increasingly popular these days?

My take on it is that they’re kind of the “fast food” of games. They’re designed to be easy to pick up, very rewarding right from the start and for little input from the player. Personally, it’s the fact that they are psychologically rewarding and can be “played” in the background. I mean I can feel like I’m playing a game while I’m actually working, which is nice. It does get repetitive I guess, but humans are kinda wired to enjoy repetition for the most part.

From the developer side, they are lower-cost, high-reward game generally. Add to that the fact that they’re currently trending (like launch games were a while back, or just remember the flood of physics-based puzzle games too) and devs have good reasons to be producing them.

I’d say the trend should slowly fade in not too long, but I could be wrong…

 
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Topic: General Gaming / New games and new ideas

Depends on your definition of “worth it”.

In your post you mention views and score. Both of these are affected by how people perceive and enjoy your game, and of course trends play a big part into this. Idle games are the perfect example of low(er) cost games with great success due to simple psychological “hooks”.

If you care for my personal opinion of qsplit, I’d say it has WAY too much friction preventing it from working. The name is a bit strange and hard to share, the graphics are unappealing, you are greeted by walls of text, then taken to a tutorial… with text, and frankly at this point I personally left the page. Now this may seem like a shitty review (it is I guess XD) but my point is there are games by the hundreds now; I tried yours and saw no reason to invest my time into it. Maybe I missed on some solid gameplay and innovative ideas, but other factors drove me away from it. Players have to be seduced in a matter of seconds.

Now as to whether it’s worth exploring ideas:
To push the media, yes.
To try stuff, yes.
To have fun, yes.
To make a popular game, probably not.
To make a good game, probably not. (not worth it, not saying it’s not good)

Also I’d add that “original”, “innovative” and “new” does not by any mean equals good games. An unoriginal but good game is fun, an original AND good game is something special, but an original and shitty game is just a special crap.

TL;DR
Original ≠ good, uninspired ≠ bad, and innovation is good, but costly.

 
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Topic: General Gaming / Learn to fly 3

Originally posted by MatthewH290:

This flame war has gotten pretty old eh? Let LightBringer work her magic.

His magic please ;). And right now my magic mostly consist of a wry neck and a stomach bug. Someone used bad voodoo on me I’m pretty sure now DX

 
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Topic: General Gaming / Learn to fly 3

Haha didn’t want to jump into that discussion, but yeah that’s just being a smart-ass. Like arguing against idioms such as “lightning-fast” because “it never reached 224,000 mph” or “piece of cake” because “well it wasn’t literally cake”.

I’d advise you all to just “get over it”, but we’re not literally being displaced above a forum post, so… ┐( ̄ヮ ̄)┌

 
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Topic: General Gaming / Ever met/know someone who says that flash games are stupid?

Think I misinterpreted, so my bad I guess.

Still, if pure flash games die but get replaced by Unity, HTML5 or whatever comes up, I think it’s no loss for either gamers and devs, just change.

 
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Topic: General Gaming / Ever met/know someone who says that flash games are stupid?

Originally posted by MaoWEE:
Originally posted by light_bringer777:

Wondering myself if flash would really die off or simply find some balance point where competition would be low enough for a certain amount of dev to keep making them.

If HTML5 becomes the new norm however, then maybe flash would slowly disappear, but at least we’d still be seeing free web games :)

It might pretty much… die…

Like you think there would remain no market at all for free web pc games?