Recent posts by light_bringer777 on Kongregate

Flag Post

Topic: General Gaming / New games and new ideas

Depends on your definition of “worth it”.

In your post you mention views and score. Both of these are affected by how people perceive and enjoy your game, and of course trends play a big part into this. Idle games are the perfect example of low(er) cost games with great success due to simple psychological “hooks”.

If you care for my personal opinion of qsplit, I’d say it has WAY too much friction preventing it from working. The name is a bit strange and hard to share, the graphics are unappealing, you are greeted by walls of text, then taken to a tutorial… with text, and frankly at this point I personally left the page. Now this may seem like a shitty review (it is I guess XD) but my point is there are games by the hundreds now; I tried yours and saw no reason to invest my time into it. Maybe I missed on some solid gameplay and innovative ideas, but other factors drove me away from it. Players have to be seduced in a matter of seconds.

Now as to whether it’s worth exploring ideas:
To push the media, yes.
To try stuff, yes.
To have fun, yes.
To make a popular game, probably not.
To make a good game, probably not. (not worth it, not saying it’s not good)

Also I’d add that “original”, “innovative” and “new” does not by any mean equals good games. An unoriginal but good game is fun, an original AND good game is something special, but an original and shitty game is just a special crap.

TL;DR
Original ≠ good, uninspired ≠ bad, and innovation is good, but costly.

 
Flag Post

Topic: General Gaming / Learn to fly 3

Originally posted by MatthewH290:

This flame war has gotten pretty old eh? Let LightBringer work her magic.

His magic please ;). And right now my magic mostly consist of a wry neck and a stomach bug. Someone used bad voodoo on me I’m pretty sure now DX

 
Flag Post

Topic: General Gaming / Learn to fly 3

Haha didn’t want to jump into that discussion, but yeah that’s just being a smart-ass. Like arguing against idioms such as “lightning-fast” because “it never reached 224,000 mph” or “piece of cake” because “well it wasn’t literally cake”.

I’d advise you all to just “get over it”, but we’re not literally being displaced above a forum post, so… ┐( ̄ヮ ̄)┌

 
Flag Post

Topic: General Gaming / Ever met/know someone who says that flash games are stupid?

Think I misinterpreted, so my bad I guess.

Still, if pure flash games die but get replaced by Unity, HTML5 or whatever comes up, I think it’s no loss for either gamers and devs, just change.

 
Flag Post

Topic: General Gaming / Ever met/know someone who says that flash games are stupid?

Originally posted by MaoWEE:
Originally posted by light_bringer777:

Wondering myself if flash would really die off or simply find some balance point where competition would be low enough for a certain amount of dev to keep making them.

If HTML5 becomes the new norm however, then maybe flash would slowly disappear, but at least we’d still be seeing free web games :)

It might pretty much… die…

Like you think there would remain no market at all for free web pc games?

 
Flag Post

Topic: General Gaming / Ever met/know someone who says that flash games are stupid?

Wondering myself if flash would really die off or simply find some balance point where competition would be low enough for a certain amount of dev to keep making them.

If HTML5 becomes the new norm however, then maybe flash would slowly disappear, but at least we’d still be seeing free web games :)

 
Flag Post

Topic: General Gaming / Learn to fly 3

Axis aligned collision detection makes for some really funky collisions at times; especially when your axis aren’t aligned!

You’re probably thinking about continuous collision detection, where you could be in front of an object one frame, then past the an object the next and still detect the collision.

I switched to using the NAPE engine partway through development and they have built-in continuous collision, plus at the current game pace, you simply cannot zip through objects because you’re moving hundreds of pixels per frame. So it shouldn’t be a problem with LtF3 ;)

 
Flag Post

Topic: General Gaming / Learn to fly 3

Second Game Development Survey is on for those who are interested in giving us their opinion.

 
Flag Post

Topic: General Gaming / Learn to fly 3

Originally posted by FlyingCat:

I didn’t think it would be so quick. Well congratulations on getting so much work done, hopefully events will proceed smoothly and there won’t be too many bugs or glitches to fix.

Well that makes for a nice change! I feel things have progress both quickly and slowly. There was good work put into it but at the same time I was really hoping to magically have it ready much faster than that.

Thanks, and yes let’s hope we won’t be plagued by obscure bugs and glitches :P

 
Flag Post

Topic: General Gaming / Learn to fly 3

We’ve just launched our closed alpha testing guys! Very few actually have the privilege to access it, but just wanted to say that things are moving along :P

 
Flag Post

Topic: General Gaming / Learn to fly 3

You guys make any guess you want, I honestly have no idea myself! XD

That being said, we’re getting ready to launch early alpha testing, should go live this week.

 
Flag Post

Topic: General Gaming / Can I delete

Don’t know about the game or if there’s any in-game option to clear saved data, but clearing your browser cache erases flash Shared Objects, which almost every game uses as a way of saving content. You would lose save data from other games as well though.

 
Flag Post

Topic: General Gaming / Learn to fly 3

ATM it’s rather open, but if things really get out of hand I might make it a bit more targeted.

Here’s the current guideline: “All content must be related to the Learn to Fly series and flash game development.”, so any Learn to Fly discussion goes :)

 
Flag Post

Topic: General Gaming / Learn to fly 3

We got a facebook page and a subreddit for that, plus our newsletter. And no, goals and ETAs are over, just way too many people complaining about it all.

 
Flag Post

Topic: General Gaming / Learn to fly 3

A “rushed” game would have less polish (e.g. worse graphics, sounds, music…), possibly more bugs, and most importantly less content. It’s like a budget, you can’t make the same stuff in different amount of times without cutting somewhere, it’s just simple logic. I can"t “rush” code, or content, or much of anything really. It’s done, or it isn’t.

What’s really ended up taking WAY more time than expected was both a good and a bad design decision: to have each item have different behavior. Instead of coding “rockets” with only different prices and stats, almost every item in the game functions differently than the next. Some accelerate fast, some have constant power, some are controllable, some are in many small shots, some items completely change the way the game behaves, some affect game “constants” like gravity, wind, mass….

This will all result in a much more entertaining experience, but no need to explain why creating and coding 100+ different items takes way longer than developing 4 items and simply inputting different stats.

 
Flag Post

Topic: General Gaming / Can we filter out "idle" games from the hot/top games?

Filtering out tags or categories could still be a good idea though. I just don’t agree with the idle hate ;)

 
Flag Post

Topic: General Gaming / Can we filter out "idle" games from the hot/top games?

There are many aspects to a “game”, be it skill, time, strategy or even plain luck. Take most dice or card games; often times no skill is involved at all. Sometimes decisions aren’t even involved, you’re just blindly following what luck gives you.

Idle games have a component of strategy, decision making, some degree of interaction, but most importantly a very strong feeling of progression. Take most MMOs, most of what you’re doing is repetitive tasks, grinding and such. Idle games take that principle and make it as minimalistic as possible. Of course that won’t bee to everyone’s taste, but I find them very fun to have running in the background, and to be “playing” while you’re working or studying is pretty cool if you ask me :P

Some people just don’t like that the genre is currently trending, but that could apply to just about any genre. For example, I simply couldn’t find dress up games fun, but hey to a ton of people they are. It’s just like watching FPS maniac shitting on RTS or RPGs, and vice versa.

 
Flag Post

Topic: General Gaming / Learn to fly 3

Originally posted by FlyingCat:


Originally posted by light_bringer777:

I thought would take ~1 hour end up taking 10. (╥_╥)尸


Please teach me the ways of the ultimate nap.

lol, but sadly it ain’t naps, more like “Let’s add this simple booster! Oh, it requires special animations… Oh, labels were done wrong… Oh, the animation timings are bad… Oh, it needs multiple falling parts as it goes… Oh look, I messed it all up now…” D,X

 
Flag Post

Topic: General Gaming / Learn to fly 3

I just stumbled on a quote by Shigeru Miyamoto which couldn’t be more relevant: “A delayed game is eventually good, but a rushed game is forever bad.”. And I would forever hate myself for bringing the Learn to Fly series to a crappy end.

 
Flag Post

Topic: General Gaming / Learn to fly 3

On a different note, Light_Bringer777 appears to become thin-skinned when it gets late (o。o;)

 
Flag Post

Topic: General Gaming / Learn to fly 3

Hey Cristobal, I understand what you’re saying and honestly it’s kind of a clumsy compliment since you’re impatient to see my game, but things are what they are and I just can’t magically release a game that is not done.

Still, let me just tackle these cause they bug me:
1) No animator left as far as I’m aware of. One “forgot” to start working for some reason. But I hire people on the internet, and even IF the animator decided to leave and abandon me, what should I do? You keep your chin up, keep working and find the best solution from there.

2)Yep, syncing almost destroyed MY work. 2 years of work could’ve gone unpaid. I don’t know many people who work 2 years without being paid, and losing that would’ve been a disaster for everyone, but especially for me you know? Like “losing my house” kinda disaster.

3)I didn’t give any release date. Ever. Unless I got drunk and forgot I did it. I simply can’t do that. Software development is just TOO COMPLEX. I gave my goal, and I didn’t reach it. For example we’ve been setting up our servers lately, well we had to completely wipe the server and start from scratch 3 times because of small mistakes. It could’ve taken 30 minutes, or it could’ve taken one week instead of just 2 days like it did (so far, fingers crossed…). Now that this is set up, we’re about 40 items away from getting the game to our first alpha testers.

And seriously, you say “I know you do your best” and right after “be faster”. Either you want me to be “better than best” or you’re calling me a liar. I get up at 9, go to bed at midnight, and between the two, well I work. I work for you. To get you a game for free. And I can’t do more than that.

We did a survey and the wide majority of fans wanted the game to be polished at the expense of being “on time”, and that’s exactly what we’re going to do for all of these fans.

We’ve all been waiting for so long, we all want Learn to Fly 3 to be out, but things just need to be done, and way too often items I thought would take ~1 hour end up taking 10. (╥_╥)尸

 
Flag Post

Topic: General Gaming / Learn to fly 3

Thanks, we’re definitely going as fast as we can!

 
Flag Post

Topic: General Gaming / Learn to fly 3

The “Goal” was July, but we didn’t make it. I never gave a release date because software development is basically impossible to predict.

Anyway, this week our graphics guy is packing everything in the main game files, the animator is working on the cutscenes, and we’re now setting up the servers to make reward keys work in the game. If server storage allows, we would also quite likely have online saves :P

 
Flag Post

Topic: General Gaming / Learn to fly 3

Well, TALK ABOUT being ****ING SCARED.

Google drive decided to delete everything when I set it up on my laptop, because obviously the empty folder was the “up-to-date” stuff. So I move my laptop stuff into the google drive folder, gets deleted. But then my PC decides to sync to the now empty Google Drive, deleting all my work files inside my PC Google Drive folder, and lucky me GoodSync detects the file change, and decides deleting my main folder is obviously the thing to do!

Laptop backup – gone.
Laptop Google Drive folder – gone.
PC Google Drive folder – gone.
PC Main Folder – gone.
External Drive backup – gone.

SERIOUSLY guys, with my files at six, SIX different locations, I was THIS close to LOSING LEARN TO FLY 3.

Super-freaking-luckily I have a manual backup set on my NAS which has most of my files backed up from yesterday. But I WAS GONNA MAKE IT SYNC AUTOMATICALLY TODAY “just to be safe” you know….

Lesson learned: never go 100% automatic, cause you’ll also crash 100% automatically.

If you’ll excuse me I have dvd backups to burn now DX

 
Flag Post

Topic: General Gaming / Learn to fly 3

Well no, there are Bodies, Boosts, Launchers and Stages. So the equipment is 50% added to the game. It doesn’t really take that long but I’ve just been both unlucky and occupied lately, and with those shitty nights I’ve had piss-poor productivity in the last few days. Should be back on track now though :P