Recent posts by downstage on Kongregate

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Topic: Swords & Potions 2 / 483k city recruiting

We’re looking for a level 70+ player to join us. We may accept lower levels if you’re active, growing, and willing to contribute. If you’re not B or higher, you’ll need to reach and maintain B when you join us.

About us:
- All of our buildings are complete, except the final castle upgrade (which we’re about half way through).
- City members ranging from level 77 – 92.
- We’re all ranked A or above for contributions.
- Always happy to help with quests etc.

If your town is dying, or you’re looking to move somewhere bigger, join us! Message me on Kong for more information or to apply.

 
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Topic: Swords & Potions 2 / Town recruitment thread

Originally posted by cabbage888:

If I may ask, why do you look for players with high rank? Its not like the contributions can be transferred when moving to a new city. Am I right or am I missing something?

No, contributions are not transferred, but people like to know they’re recruiting someone who’s likely to help out. Rank isn’t a guarantee of what a player will contribute in future, but it does show that they have been contributing so far.

 
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Topic: Swords & Potions 2 / Town recruitment thread

483k city recruiting. All buildings are complete except for the final castle upgrade, which we’re nearly half way through. We normally require a minimum level 70, but we may accept a lower level player if you’re active, growing, and willing to contribute.

Message me through Kong or in game if you have any questions or would like to apply.

 
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Topic: AdVenture Capitalist / 1.4.5 Preview

Originally posted by Stereotomy:

Actually in my buying chain, there is a short stretch where donuts are the best profit-generator.

And I think the dev is saying that newspaper upgrades will be improved enough that newspapers themselves will start generating a decent profit, in addition to how much they boost other industries

Exactly this. The fact that everything changes at different stages is actually one of the things I really like about this game – the most and least valuable change as you go along, so you can’t just pile your money into the highest earner. It sounds as though this will be the case even more with the new upgrade, so… yay!

 
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Topic: AdVenture Capitalist / Weird inconsistencies in buying newspapers?

I can’t replicate the price difference buying at different increments on mine (just checked the price for 10 oil companies, then bought them one at a time and added up the costs to compare – it was the same). Are both computers running the same version according to the info screen?

 
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Topic: AdVenture Capitalist / Ad Cap Suggestions

AlphaCenturian, I absolutely agree about upgrades. Progress in the game feels somewhat “lumpy”, with long phases which are painstakingly slow while at other times you can be playing constantly, resetting every 30 minutes and making rapid progress. I currently have two games in progress, one started long after the other, and have really noticed that one game can be zooming along while the other seems to be getting nowhere. That said, every time things slow down to the point I feel I might get bored of the game, those lovely Hippos come along and plonk some new upgrades in for us. So as long as that continues, I’m a happy capitalist.

The one sort of caveat with that is that they need to start thinking about future-proofing the UI. It sounds like they’re going to be re-doing it (and hopefully, specifically looking at the upgrade menus), which is great, but they need to make sure it can accommodate lots more upgrades of various types in future, not just that it works well for the number and type of upgrades they have right now.

A minor suggestion is perhaps to change the export feature so that it’s a bit more user friendly. Pasting the exported string into a file and saving it isn’t exactly difficult or time consuming, but it’s not really seamless either, and I’ve seen one or two people in the comments and chat saying they don’t know what to do after they’ve pressed the “export” button. So perhaps they could just have a local save feature with maybe 3 save slots, storing it to a default location (which maybe the player could change if they wanted to).

 
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Topic: Kongregate / Does anybody else hate - / + comments?

Basically, yeah. But one jerk still can’t downvote something all by themselves. I’ve seen it be pretty successful elsewhere. Effectively you’d be saying that people over a certain level have been around Kongregate long enough and played enough games to be able to make informed judgements about comments. It would also give some kind of bonus to those who have committed a lot of time to this site (there have also been many discussions about the fact that levelling up doesn’t really give any tangible perks). Just an idea though :)

 
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Topic: Kongregate / "Rate this game" Tab

The same topic has recently been raised in a similar thread – seems everybody thinks the same about this.

 
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Topic: Kongregate / Rate ALL THE GAMES

IMO it appears too soon. Asking players to rate after a few minutes won’t give an accurate reflection of game quality/enjoyment for many games. Some games seem good at first but then you realise they don’t go anywhere or they’re full of bugs, while others are frustrating when you first try to pick them up but are amazing when you get into them. I’d suggest a longer delay before making this appear in the first place. And personally I would prefer an option to “dismiss” (i.e. go away, and don’t come back for this game) than rate later.

And there should definitely be a way to switch off the avatar change requests.

 
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Topic: Kongregate / Does anybody else hate - / + comments?

Different people interpret the voting system in different ways. Sometimes it’s whether they agree with the post, sometimes it’s whether they think the comment is helpful, sometimes it’s just if the comment makes them smile. One option would be to have +/- as helpful/unhelpful, and “like” as a separate button, but honestly I think that would complicate things.

Having followed the Adventure Capitalist comments for a while, I assume that the question about investors was downvoted because it has been asked – and answered – literally hundreds of times already in the comments. But this just illusrates a problem, really – the helpful answers aren’t making it to the top. I think one of the reasons for that is once the top comments are showing, everybody sees them so they’re more likely to be upvoted even further and will stay above other more recent posts, even if those other posts are more useful to be visible. I think people rarely click to view more comments (if they did, they’d see those questions/answers).

Personally I wouldn’t want to see the voting system disappear altogether. Another option I’ve seen on other sites is that players don’t all have an equal vote rating. For example, when new Kongregate users press +/-, it counts as one vote; players with Kongregate level over 15 count as 2 votes, players with a level over 40 counts as 3 votes… or something. Basically this means that people who have been around a while and have played a broad range of games have more influence over which comments are voted up and down, which may make the ratings more sensible.

 
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Topic: Swords & Potions 2 / Beginner's Guide on Fast Lving, Money Making, and Best Workers

Elite membership is a one-off purchase. There are three packages available and they cost different amounts. You get several premium items (the exact number depends on which package you choose; you can only have one package) and moreover you get an extra quest slot for dungeon quests (so you can send four adventurers out at a time instead of three). You also get a new unlock path of items for your shopkeeper to craft, which for early- to mid-game are good price items for the time and resource they use (the items are on the shopkeeper section of the SP2 wiki if you’re interested).

Up until recently I’d have said it’s definitely worth it. But now we know for sure that this game has a limited life ahead of it, and is likely to be taken down this year… well… it’s your call, really, whether you want to put money into the game for maybe 6 months of play (and bear in mind we have no guarantees of how long the game will run now; could be less, could be more). If you do want to put money into it, I personally think that the elite packages offer better value than buying premium items separately. You get a good variety of premium items included, and the extra quest slot is great for getting customer XP and extra rares, at any stage of the game.

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

It does exist, and fooz is right about turning it on in the settings, but not all purchases have a confirmation even when it’s switched on. Not sure if that goes for refills (seriously, edgebee, NOBODY wants to pay 5 starry coupons to refill a T1 bin), but I know for example there’s no confirmation if you contribute to a city building using hammers. I’ve been stung by that one :(

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

funnyguy, I believe there are some known issues with Chrome. I use firefox and only have occasional crashes (although still get the black screen in build and hire, of course!). I’ve heard that disabling Pepperflash helps hugely with Chrome problems. Pepperflash doesn’t seem to get along with this game.

 
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Topic: Swords & Potions 2 / Anyway to know how much population is going to increase per building?

I’ve asked the same question… this is the only answer I’ve found so far, and it’s from a while ago (pre-update):

Originally posted by Lamatiel:

Resource buildings & Player shops – 1,000 population
Town Hall – 1,000/2,000/3,000/5,000/10,000/10,000
Rest – 1,000/2,000/5,000/5,000/5,000/5,000

For a current total of 276,000 population (buildings automatically placed like the starting resources do not increase population).

Post-update bulidings are not consistent with this. They all seem to be different. Later levels range from 5k-10k. Final level of castle gives 50k alone.

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

Furniture on the sidewalk doesn’t always work (you can’t click-and-drag the screen with an item selected, and depending on your screen size you may not be able to reach the sidewalk while your item is selected). And there’s no harm done by posting it here, really. Keyboard shortcut for rotation is not written anywhere in the instructions that I’ve seen, so it’s understandable that somebody might think it didn’t exist and would suggest it.

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

Originally posted by ed01987:

When you rotate some shop items around, you shouldn’t have to place it in order to rotate it again, I have a spot where I can put one of my items, but I cannot optimize it because I am unable to put it in the other rotation orientation.

While moving an item, you can press the space bar to rotate. I found that out by accident :)

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

For the furniture counter thing, I just tested it. I built a small item (in my case a plant), and opened the shop. While the shop was open, the plant completed. I finished the day, and when I then refreshed the high scores on Kongregate, my furniture count definitely had gone up by 1. Maybe it’s important that the shop is open when the furniture completes (it’s not enough just to have the game open). Hope this helps.

 
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Topic: Swords & Potions 2 / This game still getting updated?

In theory they’re still updating it. Some people have been speculating that they’ve stopped… I don’t think anybody knows for sure (except maybe Lama). But personally I would be surprised if they’ve stopped updating at this stage. The only thing we can hope is that it’s taking so long because they’re actually trying to make the update work properly. We’ve all seen what happens if they rush out an update without testing it thoroughly first… and it’s not fun!

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Yeah refreshing in itself is not an issue (personally, it doesn’t bother me too much if I have to refresh if the screen goes black when I enter the tavern or build screen), but the texture issues are a pain when rearranging your shop… before you’ve made many changes, the screen starts flickering, and then it starts freezing or goes black entirely. This makes it very difficult to do a major re-organisation of a bigger shop.

One solution to this would be to have a simplified “floor plan” mode for the shop build screen, removing the textures and just showing the footprints, which I think could be of benefit for easier rearranging anyway. Maybe footprints could be colour-coded for different item types and then just have a simple text label to identify the item and level, something like that.

In the meantime, braingeyser, it can help to save your changes and refresh regularly while rearranging your shop. I know this is easier said than done, since you can’t save while items are temporarily outside the shop :/ Oh and just wanted to point out that Lamatiel isn’t actually the developer, he’s their community manager, so he can’t actually fix it… he can only report the issues back to edgebee and try to find solutions for us for the things that aren’t fixed ;)

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

bob, I so many questions/comments about that, but the most critical one is similar to the one I made earlier: I don’t see how this would work in a fair way when a player changes town.


I don’t think people actually need to be encouraged to contribute more – most players I come across do so willingly because they want their town to do well (with the possible exception of a town you’re put in early on and intend to leave at some stage… some people will take a free ride for as long as they can get away with in early game). If players aren’t contributing they can be kicked out, or if you’re the only one (or one of a few) contributing, you can move.

 
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Topic: Swords & Potions 2 / Advanced players boredom

I really would like that, Fleecemaster. It would also stimulate city co-operation again (especially for cities who have already completed/nearly completed their buildings and have finished their event quests) which I’m sure would have the effect of improving player retention.

 
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Topic: Swords & Potions 2 / Why items might not be selling on World Trade.

@Enderspride, it’s not “just” war dums, but for clarification xTiPPx’s argument generally applies to most items that are NOT either (1) a pre-craft, (2) used in an event quest, or (3) used in city buildings. Items falling into any of those three categories usually sell for higher than +20% and in some cases many many times higher.

Any item requiring rare resources to craft can be sold relatively quickly at +20% even if it has no “use”, because a late-game player doesn’t make a loss on gold when buying on WT and re-selling those items to his/her customers, but still reaps the (comparatively) large XP reward. So if you want a quick sale, you should go for that approach.

All biases and motivations aside, the main message is to research what you’re selling, what its uses are, how many are already available, and how quickly you want to sell… and weigh it up.

 
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Topic: Swords & Potions 2 / Platinum Hammers

Personally, I wouldn’t use them for city upgrades. All city upgrades can be completed with a little patience, whether it’s gold, items, or adventurers. The value of hammers there is fairly poor in the long term. There are certain other uses for hammers that cannot ever be purchased by another means, no matter how patient you are. Magic bins are one example, but also purchasing additional furnitures once they’re sold out. As dolton says, an extra grand banner (or a magic statue if that suits your play style) is very useful. There’s no rush to spend them, so feel free to hold onto them until you’re sure you know what you want to use them for and you have saved up enough to get the upgrade you really want.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Originally posted by handojo1:

How does Builder achievement work? I haven’t got Builder 5 (250 build / upgrade modules) although when I count the number of upgrades in my shop, it is beyond 500 already. Is this a known bug and is there any fix?

Yes, known bug. The furniture counter only counts furnitures that complete when you’re online (when you see the complete popup window, that counts). There’s no fix as such, but you can ‘cheat’ it by repeatedly building low-level furnitures while you’re playing, deleting them, and starting again. Up to you whether this is worth the hassle… the Builder rewards aren’t that great.

On Kongregate, you can see what is actually counting towards your achievements by looking at the high score link in the achievements window. It uses the same (broken) counter, so you can see your progress.

 
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Topic: Swords & Potions 2 / How does population work?

Reviving this thread because I’d be interested in finding out the population for the newer buildings/upgrades, if anybody knows? Can’t see it on the wiki (but point me to it if is). They seem to be a bit less straightforward than this, based on what I’ve seen so far…