Recent posts by downstage on Kongregate

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Topic: Swords & Potions 2 / 483k city recruiting

We’re looking for a level 70+ player to join us. We may accept lower levels if you’re active, growing, and willing to contribute. If you’re not B or higher, you’ll need to reach and maintain B when you join us.

About us:
- All of our buildings are complete, except the final castle upgrade (which we’re about half way through).
- City members ranging from level 77 – 92.
- We’re all ranked A or above for contributions.
- Always happy to help with quests etc.

If your town is dying, or you’re looking to move somewhere bigger, join us! Message me on Kong for more information or to apply.

 
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Topic: Swords & Potions 2 / Town recruitment thread

Originally posted by cabbage888:

If I may ask, why do you look for players with high rank? Its not like the contributions can be transferred when moving to a new city. Am I right or am I missing something?

No, contributions are not transferred, but people like to know they’re recruiting someone who’s likely to help out. Rank isn’t a guarantee of what a player will contribute in future, but it does show that they have been contributing so far.

 
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Topic: Swords & Potions 2 / Town recruitment thread

483k city recruiting. All buildings are complete except for the final castle upgrade, which we’re nearly half way through. We normally require a minimum level 70, but we may accept a lower level player if you’re active, growing, and willing to contribute.

Message me through Kong or in game if you have any questions or would like to apply.

 
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Topic: AdVenture Capitalist / 1.4.5 Preview

Originally posted by Stereotomy:

Actually in my buying chain, there is a short stretch where donuts are the best profit-generator.

And I think the dev is saying that newspaper upgrades will be improved enough that newspapers themselves will start generating a decent profit, in addition to how much they boost other industries

Exactly this. The fact that everything changes at different stages is actually one of the things I really like about this game – the most and least valuable change as you go along, so you can’t just pile your money into the highest earner. It sounds as though this will be the case even more with the new upgrade, so… yay!

 
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Topic: AdVenture Capitalist / Weird inconsistencies in buying newspapers?

I can’t replicate the price difference buying at different increments on mine (just checked the price for 10 oil companies, then bought them one at a time and added up the costs to compare – it was the same). Are both computers running the same version according to the info screen?

 
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Topic: AdVenture Capitalist / Ad Cap Suggestions

AlphaCenturian, I absolutely agree about upgrades. Progress in the game feels somewhat “lumpy”, with long phases which are painstakingly slow while at other times you can be playing constantly, resetting every 30 minutes and making rapid progress. I currently have two games in progress, one started long after the other, and have really noticed that one game can be zooming along while the other seems to be getting nowhere. That said, every time things slow down to the point I feel I might get bored of the game, those lovely Hippos come along and plonk some new upgrades in for us. So as long as that continues, I’m a happy capitalist.

The one sort of caveat with that is that they need to start thinking about future-proofing the UI. It sounds like they’re going to be re-doing it (and hopefully, specifically looking at the upgrade menus), which is great, but they need to make sure it can accommodate lots more upgrades of various types in future, not just that it works well for the number and type of upgrades they have right now.

A minor suggestion is perhaps to change the export feature so that it’s a bit more user friendly. Pasting the exported string into a file and saving it isn’t exactly difficult or time consuming, but it’s not really seamless either, and I’ve seen one or two people in the comments and chat saying they don’t know what to do after they’ve pressed the “export” button. So perhaps they could just have a local save feature with maybe 3 save slots, storing it to a default location (which maybe the player could change if they wanted to).

 
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Topic: Kongregate / Does anybody else hate - / + comments?

Basically, yeah. But one jerk still can’t downvote something all by themselves. I’ve seen it be pretty successful elsewhere. Effectively you’d be saying that people over a certain level have been around Kongregate long enough and played enough games to be able to make informed judgements about comments. It would also give some kind of bonus to those who have committed a lot of time to this site (there have also been many discussions about the fact that levelling up doesn’t really give any tangible perks). Just an idea though :)

 
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Topic: Kongregate / "Rate this game" Tab

The same topic has recently been raised in a similar thread – seems everybody thinks the same about this.

 
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Topic: Kongregate / Rate ALL THE GAMES

IMO it appears too soon. Asking players to rate after a few minutes won’t give an accurate reflection of game quality/enjoyment for many games. Some games seem good at first but then you realise they don’t go anywhere or they’re full of bugs, while others are frustrating when you first try to pick them up but are amazing when you get into them. I’d suggest a longer delay before making this appear in the first place. And personally I would prefer an option to “dismiss” (i.e. go away, and don’t come back for this game) than rate later.

And there should definitely be a way to switch off the avatar change requests.

 
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Topic: Kongregate / Does anybody else hate - / + comments?

Different people interpret the voting system in different ways. Sometimes it’s whether they agree with the post, sometimes it’s whether they think the comment is helpful, sometimes it’s just if the comment makes them smile. One option would be to have +/- as helpful/unhelpful, and “like” as a separate button, but honestly I think that would complicate things.

Having followed the Adventure Capitalist comments for a while, I assume that the question about investors was downvoted because it has been asked – and answered – literally hundreds of times already in the comments. But this just illusrates a problem, really – the helpful answers aren’t making it to the top. I think one of the reasons for that is once the top comments are showing, everybody sees them so they’re more likely to be upvoted even further and will stay above other more recent posts, even if those other posts are more useful to be visible. I think people rarely click to view more comments (if they did, they’d see those questions/answers).

Personally I wouldn’t want to see the voting system disappear altogether. Another option I’ve seen on other sites is that players don’t all have an equal vote rating. For example, when new Kongregate users press +/-, it counts as one vote; players with Kongregate level over 15 count as 2 votes, players with a level over 40 counts as 3 votes… or something. Basically this means that people who have been around a while and have played a broad range of games have more influence over which comments are voted up and down, which may make the ratings more sensible.

 
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Topic: Swords & Potions 2 / Edgebee is a dead company. They've moved on.

Originally posted by shiloh33:

Please stop thanking cloudcade for their non-answers, Just because they post a response does NOT mean they are giving answers.

Well… my question actually was answered, so thanks for that, Cloudcade. The “general specifics” (brilliant phrase, btw) was pretty much exactly what I asked for.

 
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Topic: Swords & Potions 2 / Edgebee is a dead company. They've moved on.

Originally posted by Ilrede:


Once more, this game is free to play and no one force anyone play it, or pay any money. Its everyone free will play the game. If you like it, play it, if you dont like it, move on. The same is spending any money to the game. For your 20 bucks your will get premium account with forth adventure slot, discount on building upgrade, acces to “special” crafting line and few others ingame items (bonuses). Does someone promised you something more, like neverending developement, tons of upgrades, etc ? I doubt so …

I think that a lot of people saw “coming soon” as a promise to something more, just as an obvious example :) But anyway that’s a grievance with SP2 and Edgebee and there doesn’t seem much point in continuing that rant here.


I too would like to know something more about the rewards system for SP2 players. If, for example, you’ll be basing the reward system on fame level, I would focus more on earning fame while I’m still playing than I have to date.

Even if you can’t at this stage be totally precise with numbers, it would be good to know what factors will be taken into account. (Real) money invested is a given I guess, but what else? We all have different play styles and have focused on different things (gold, fame, customers, quests, recipe unlocks….) so it would be interesting to see how you plan to define the tiers.

Edit: I wrote this before Xentaros posted. Will be interesting to see Cloudcade’s response to that.

 
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Topic: Swords & Potions 2 / Beginner's Guide on Fast Lving, Money Making, and Best Workers

Elite membership is a one-off purchase. There are three packages available and they cost different amounts. You get several premium items (the exact number depends on which package you choose; you can only have one package) and moreover you get an extra quest slot for dungeon quests (so you can send four adventurers out at a time instead of three). You also get a new unlock path of items for your shopkeeper to craft, which for early- to mid-game are good price items for the time and resource they use (the items are on the shopkeeper section of the SP2 wiki if you’re interested).

Up until recently I’d have said it’s definitely worth it. But now we know for sure that this game has a limited life ahead of it, and is likely to be taken down this year… well… it’s your call, really, whether you want to put money into the game for maybe 6 months of play (and bear in mind we have no guarantees of how long the game will run now; could be less, could be more). If you do want to put money into it, I personally think that the elite packages offer better value than buying premium items separately. You get a good variety of premium items included, and the extra quest slot is great for getting customer XP and extra rares, at any stage of the game.

 
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Topic: Swords & Potions 2 / Edgebee is a dead company. They've moved on.

Kronoan, from what I’ve understood, there won’t be any kind of update to S&P2 now. It seems as though those achievements, sadly, will be unattainable forever.

 
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Topic: Swords & Potions 2 / Edgebee is a dead company. They've moved on.

Originally posted by cloudcade:

To clarify on some of the misconceptions, we, as in Cloudcade, are not “Edgebee (under a new name)”. The core management team have completely changed, with the exception of Mathieu, who was the creative genius behind the S&P vision. He’ll continue to do what he’s passionate about, driving the vision for S&P moving forward, and will have a whole team to support his efforts. We agree with you with regards to having “very little loyalty to Edgebee” which is why in fact why we are not Edgebee, and even Mathieu, a former founder at Edgebee, has since left the company. Edgebee has indeed failed to listen to its players and keep its community engaged, but again, I will iterate in saying that Cloudcade is NOT Edgebee under a new name, but an entirely separate entity with different visions, management and values. Think of it as an restaurant under new management, coming in and serving the same customers, but firing and restructuring the bulk of the team. I hope the distinction is made clear.

As a former player of S&P2, I’m well aware of the SWOT in which S&P2 faces, and together with our team, will be dedicated to putting a successful game into the hands of players worldwide. This much you can count on. Also please note that the reference to “resources” with regards to Edgebee was my subjective opinion (I have no ties to Edgebee) and are no means intended to serve as an excuse on behalf of Edgebee.

Ah, ok, yes the distinction is clear (thanks). It’s just… the first formal reply we had to this topic was from EdgebeeStudios, talking about the new plans… so you can hopefully see why I (and maybe others) thought there was a… strong association there. Not quite a totally separate company. Also that very first response came across to me as a sort of “oops, you found us out, lol” – I’m sure it wasn’t meant that way, I’ve just become a little jaded I guess! As I said anyway I’m sure you (as a company; I appreciate you personally weren’t tied with Edgebee) can learn from Edgebee’s mistakes. Thanks for updating us.

 
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Topic: Swords & Potions 2 / Edgebee is a dead company. They've moved on.

Hmmm I agree with baz on this. Based on the fact Edgebee promised content which they’ll now never deliver, and taking into account the terrible record of communicating with the player base… I don’t feel confident in Edgebee (under a new name) delivering, and I would be very reluctant to support a new game. I also feel very little loyalty to Edgebee following from this experience. You say that “the key to building a great game does not stem only from great content itself, but rather by listening to the community and taking their suggestions and incorporating them into the game”, but this is exactly the thing you have failed to do throughout the short life of SP2. So overall, I won’t be jumping to play Cloudcade’s games.

That said, I wish you luck because I hope you can eventually make this game series the success it deserves to be. I’m sure you’ll have figured out what went wrong this time around (and that includes what went wrong with your community, not just your resources) and hopefully you can rectify it with your new company.

 
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Topic: Swords & Potions 2 / Edgebee is a dead company. They've moved on.

Originally posted by StefAtPlay:

I just listened to the interview with Mathieu Rouleau and I’ll try to sum up what he said.
He and another coworker started Edgebee in 2007.
Around the end of 2012/beginning of 2013, he split from the other Edgebee co-founder and took a sabbatical leave.
Then he founded CloudCade with his new associate before Christmas 2013.

I haven’t listened to the podcast but based on this summary, doesn’t it sound like Edgebee might be continuing to run without Mathieu Rouleau? If he left Edgebee in the beginning of 2013 and started his new company at the end of 2013, it sounds like he hasn’t had anything to do with the game for a while, yet it has been updated since then. The game wasn’t even released until after he left. I don’t know, but it still sounds possible Edgebee is not dead.

Either way, I’m still not holding out much hope for new content because it’s been so long with no communication.

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

It does exist, and fooz is right about turning it on in the settings, but not all purchases have a confirmation even when it’s switched on. Not sure if that goes for refills (seriously, edgebee, NOBODY wants to pay 5 starry coupons to refill a T1 bin), but I know for example there’s no confirmation if you contribute to a city building using hammers. I’ve been stung by that one :(

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

funnyguy, I believe there are some known issues with Chrome. I use firefox and only have occasional crashes (although still get the black screen in build and hire, of course!). I’ve heard that disabling Pepperflash helps hugely with Chrome problems. Pepperflash doesn’t seem to get along with this game.

 
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Topic: Swords & Potions 2 / Anyway to know how much population is going to increase per building?

I’ve asked the same question… this is the only answer I’ve found so far, and it’s from a while ago (pre-update):

Originally posted by Lamatiel:

Resource buildings & Player shops – 1,000 population
Town Hall – 1,000/2,000/3,000/5,000/10,000/10,000
Rest – 1,000/2,000/5,000/5,000/5,000/5,000

For a current total of 276,000 population (buildings automatically placed like the starting resources do not increase population).

Post-update bulidings are not consistent with this. They all seem to be different. Later levels range from 5k-10k. Final level of castle gives 50k alone.

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

Furniture on the sidewalk doesn’t always work (you can’t click-and-drag the screen with an item selected, and depending on your screen size you may not be able to reach the sidewalk while your item is selected). And there’s no harm done by posting it here, really. Keyboard shortcut for rotation is not written anywhere in the instructions that I’ve seen, so it’s understandable that somebody might think it didn’t exist and would suggest it.

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

Originally posted by ed01987:

When you rotate some shop items around, you shouldn’t have to place it in order to rotate it again, I have a spot where I can put one of my items, but I cannot optimize it because I am unable to put it in the other rotation orientation.

While moving an item, you can press the space bar to rotate. I found that out by accident :)

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

For the furniture counter thing, I just tested it. I built a small item (in my case a plant), and opened the shop. While the shop was open, the plant completed. I finished the day, and when I then refreshed the high scores on Kongregate, my furniture count definitely had gone up by 1. Maybe it’s important that the shop is open when the furniture completes (it’s not enough just to have the game open). Hope this helps.

 
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Topic: Swords & Potions 2 / This game still getting updated?

In theory they’re still updating it. Some people have been speculating that they’ve stopped… I don’t think anybody knows for sure (except maybe Lama). But personally I would be surprised if they’ve stopped updating at this stage. The only thing we can hope is that it’s taking so long because they’re actually trying to make the update work properly. We’ve all seen what happens if they rush out an update without testing it thoroughly first… and it’s not fun!

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Yeah refreshing in itself is not an issue (personally, it doesn’t bother me too much if I have to refresh if the screen goes black when I enter the tavern or build screen), but the texture issues are a pain when rearranging your shop… before you’ve made many changes, the screen starts flickering, and then it starts freezing or goes black entirely. This makes it very difficult to do a major re-organisation of a bigger shop.

One solution to this would be to have a simplified “floor plan” mode for the shop build screen, removing the textures and just showing the footprints, which I think could be of benefit for easier rearranging anyway. Maybe footprints could be colour-coded for different item types and then just have a simple text label to identify the item and level, something like that.

In the meantime, braingeyser, it can help to save your changes and refresh regularly while rearranging your shop. I know this is easier said than done, since you can’t save while items are temporarily outside the shop :/ Oh and just wanted to point out that Lamatiel isn’t actually the developer, he’s their community manager, so he can’t actually fix it… he can only report the issues back to edgebee and try to find solutions for us for the things that aren’t fixed ;)