Recent posts by downstage on Kongregate

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Topic: Swords & Potions 2 / This game still getting updated?

In theory they’re still updating it. Some people have been speculating that they’ve stopped… I don’t think anybody knows for sure (except maybe Lama). But personally I would be surprised if they’ve stopped updating at this stage. The only thing we can hope is that it’s taking so long because they’re actually trying to make the update work properly. We’ve all seen what happens if they rush out an update without testing it thoroughly first… and it’s not fun!

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Yeah refreshing in itself is not an issue (personally, it doesn’t bother me too much if I have to refresh if the screen goes black when I enter the tavern or build screen), but the texture issues are a pain when rearranging your shop… before you’ve made many changes, the screen starts flickering, and then it starts freezing or goes black entirely. This makes it very difficult to do a major re-organisation of a bigger shop.

One solution to this would be to have a simplified “floor plan” mode for the shop build screen, removing the textures and just showing the footprints, which I think could be of benefit for easier rearranging anyway. Maybe footprints could be colour-coded for different item types and then just have a simple text label to identify the item and level, something like that.

In the meantime, braingeyser, it can help to save your changes and refresh regularly while rearranging your shop. I know this is easier said than done, since you can’t save while items are temporarily outside the shop :/ Oh and just wanted to point out that Lamatiel isn’t actually the developer, he’s their community manager, so he can’t actually fix it… he can only report the issues back to edgebee and try to find solutions for us for the things that aren’t fixed ;)

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

bob, I so many questions/comments about that, but the most critical one is similar to the one I made earlier: I don’t see how this would work in a fair way when a player changes town.


I don’t think people actually need to be encouraged to contribute more – most players I come across do so willingly because they want their town to do well (with the possible exception of a town you’re put in early on and intend to leave at some stage… some people will take a free ride for as long as they can get away with in early game). If players aren’t contributing they can be kicked out, or if you’re the only one (or one of a few) contributing, you can move.

 
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Topic: Swords & Potions 2 / Advanced players boredom

I really would like that, Fleecemaster. It would also stimulate city co-operation again (especially for cities who have already completed/nearly completed their buildings and have finished their event quests) which I’m sure would have the effect of improving player retention.

 
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Topic: Swords & Potions 2 / Why items might not be selling on World Trade.

@Enderspride, it’s not “just” war dums, but for clarification xTiPPx’s argument generally applies to most items that are NOT either (1) a pre-craft, (2) used in an event quest, or (3) used in city buildings. Items falling into any of those three categories usually sell for higher than +20% and in some cases many many times higher.

Any item requiring rare resources to craft can be sold relatively quickly at +20% even if it has no “use”, because a late-game player doesn’t make a loss on gold when buying on WT and re-selling those items to his/her customers, but still reaps the (comparatively) large XP reward. So if you want a quick sale, you should go for that approach.

All biases and motivations aside, the main message is to research what you’re selling, what its uses are, how many are already available, and how quickly you want to sell… and weigh it up.

 
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Topic: Swords & Potions 2 / Platinum Hammers

Personally, I wouldn’t use them for city upgrades. All city upgrades can be completed with a little patience, whether it’s gold, items, or adventurers. The value of hammers there is fairly poor in the long term. There are certain other uses for hammers that cannot ever be purchased by another means, no matter how patient you are. Magic bins are one example, but also purchasing additional furnitures once they’re sold out. As dolton says, an extra grand banner (or a magic statue if that suits your play style) is very useful. There’s no rush to spend them, so feel free to hold onto them until you’re sure you know what you want to use them for and you have saved up enough to get the upgrade you really want.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Originally posted by handojo1:

How does Builder achievement work? I haven’t got Builder 5 (250 build / upgrade modules) although when I count the number of upgrades in my shop, it is beyond 500 already. Is this a known bug and is there any fix?

Yes, known bug. The furniture counter only counts furnitures that complete when you’re online (when you see the complete popup window, that counts). There’s no fix as such, but you can ‘cheat’ it by repeatedly building low-level furnitures while you’re playing, deleting them, and starting again. Up to you whether this is worth the hassle… the Builder rewards aren’t that great.

On Kongregate, you can see what is actually counting towards your achievements by looking at the high score link in the achievements window. It uses the same (broken) counter, so you can see your progress.

 
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Topic: Swords & Potions 2 / How does population work?

Reviving this thread because I’d be interested in finding out the population for the newer buildings/upgrades, if anybody knows? Can’t see it on the wiki (but point me to it if is). They seem to be a bit less straightforward than this, based on what I’ve seen so far…

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

That’s quite a different approach, though. The current system – while imperfect – takes into account that players have different levels, may be at different stages of the game, have different profits etc. Your system would assume that everybody, regardless of their level etc, should be expected to contribute the same amount. It would also mean your rating changing every time you moved town, and since once of the main advantages of even showing a rating is in recruitment, that would really disrupt things.

Don’t forget that players also have stats for gold, item, and customer contributions. When it comes to recruitment, a city may well look at those stats rather than the overall rank.

 
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Topic: Swords & Potions 2 / Mahogany walls ridiculously expensive

To reply to the original post: You’re totally right, some of the examples you mentioned are better value than mahogany walls. A counter upgrade, some resource bins… yes. So, you upgrade your walls after doing those things. I think nasajd is right that the problem is the upgrade is available in early game, when it really isn’t an early-game upgrade. The walls will seem less expensive later down the line, when you’ve already made those other inexpensive upgrades. If you upgrade at the right time, walls are a very effective upgrade. When you have a good number of customers who are well over level 5, the lower level customers really will start slowing you down; you either have to craft for them (reducing your profits and slowing your unlock progress), or not sell to them (wasting customers), plus as mentioned by Gremlion they also sell you lower value items.

To sum up, my opinion: yes, mahogany walls are expensive, but no they’re not too expensive and they’re not poor value if you use them at the right time. Also, just wait till you see the price of the later wall upgrades… then your eyes will start watering! :P

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Braingeyser, try just refreshing the page. If that doesn’t work, go to the city screen, click on your own shop, click Visit, wait for it to load and then refresh the page again.

 
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Topic: Swords & Potions 2 / Town recruitment thread

Andrilanka is looking for one more player. We’re currently 445k and growing, with several upgrades currently pending. We’re active and friendly and can help out with quests and anything else you need.

Our basic criteria are that you should be:
1. Level 70+ (there may be an exception if you’re extremely active)
2. Contribution rating of B or higher (possible exceptions)
3. Active and fun (no exceptions!)

If you’re interested, please message me on Kong, or in game. Happy to discuss any queries before you apply :)

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Originally posted by Braingeyser:

City chat seem to get erased a couple of times per day. How are we supposed to communicate with our townies?

I don’t think this is a bug as-such, just a feature of the message system; after a certain time has passed messages are erased (if they haven’t already been knocked off by newer messages). You might want to use the mail system for messages that need to stick around longer (put <all> in the recipient line to message everyone in the town at once). As others have suggested, I think a time-stamp would be extremely useful to understand what’s going on in city chat, too. The chat system is generally a bit lame, but I’m fairly sure Lamatiel has said on a few occasions that Edgebee are unlikely to work on a new chat system at this time.

 
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Topic: Swords & Potions 2 / World trade for free.

Originally posted by Assassination167:

Well you can have restrictions and such if that’s important to the game’s economy but make it free. There are other ways to support developers. Just make everything accessible. Naturally the people that hoard on tokens will buy bonuses such as resources, boosts, free upgrades from plat hammers, etc. This way the developers gain money and keep everyone happy. Also think about how you can earn money from non paying players.

How can you earn money from non paying players, out of interest? Sadly, people don’t often pay purely to support the developers, and certainly not at a rate that would be able to keep the game development going. Players are much more likely to pay for things which give them an in-game advantage, which coupons for WT do.


There are many, many things that bother me about the premiums in this game, but oddly enough coupons for WT is not one of them for me. There is really no actual need to use WT to play, it’s just another way to speed game progress up, same as any other premium. WT becomes much less necessary if you find yourself a good cooperative town, and I’m sure it’s been said several times in this forum that if you use your free coupons wisely they can really go a long way.


When I get really frustrated about the fact that only whales can afford to make these purchases on a regular basis, I just keep myself happy by remembering that those whales are effectively paying for the rest of us to play for free (or for less, if like me you make the occasional one-off purchase). The sad truth is that those small occasional purchases are not going to earn enough to make it worth anybody’s time developing games and keeping them running.


I do also think that free WT access would completely shift the balance/goals of the game, and also agree with those who have said the economy would change in a big way.

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

@sprode – there are actually rules behind these things, so you can plan your shop accordingly if you want to, although it can be tricky. Any worker will always use the lowest level workstation possible. If more than one station is available, they will walk further to go for the lower level one if the item they’re making can be crafted on it. As monomaus said, this is so that the higher one is available for another worker who may need the higher level table for a higher level item. In terms of resource bins, they do choose the closest one, but it is the closest one to wherever they are at the time, rather than closest to their station. So particularly if the item uses several resources and precrafts it can be difficult to plan a path for them. That’s one reason that some players with larger shops make some of their bins inaccessible; so they can control which bins are being used. If you desperately want to create a set path for a worker, it is possible to do by watching them and adjusting the layout. It’s generally not really worth bothering with, but I have done it once or twice before for particular items where the worker was spending more time walking than crafting.

 
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Topic: Swords & Potions 2 / Walls & Affinity?

Lol, Kelana, exactly! Mine were all bad anyway because I was purposefully turning them away before I got the wall upgrade in order to reduce their affinity and stop them coming in so I’d have more chance of better customers visiting. So for anyone else wondering, unless it’s REALLY going to annoy you, I wouldn’t recommend trying to improve them :)

 
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Topic: Swords & Potions 2 / Walls & Affinity?

Ishu, it genuinely doesn’t matter as far as the game is concerned! You’ll still see the customers appear in your list on the city screen even when they can’t visit any more, so maybe some people don’t like the thought of the word BAD staring at them forever onwards. But in terms if gameplay it makes no difference at all; you’re totally right, they just never visit.

 
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Topic: Swords & Potions 2 / How much gold should I keep in reserve?

I purposefully qualified my suggestion by saying “as the game goes on” because obviously the decisions do depend on what stage of the game you’re at. You should always consider the value of the extra XP and the rares you’ll obtain, but if you weigh that up and decide to invest the sale value in your shop instead, that’s fine! Everybody knows their own situation best. Just as long as you also are also aware of what’s coming up later so you don’t disadvantage yourself in the long term. Gold becomes much easier to come by as the game goes on, and things that seemed expensive at one point will later seem trivial. Customer XP and rare resources do become slightly easier to obtain through banner upgrades, but they will always be a massive pain and require a lot of grinding (though less so if you plan on relying heavily on premiums I guess).

And when you reach leg’s stage, obviously it’s not even an issue any more :)

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Originally posted by writerpunk:

I am noticing that my adventurers are not getting XP awards for side quests… Particularly newly unlocked characters (e.g. Rametta).

Each dungeon has a level range. If the customer’s level is higher than that range, they can still do the quest but they won’t earn any XP. If there’s still an issue when the customer is within the range, you might need to submit a support ticket to edgebee?

 
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Topic: Swords & Potions 2 / How much gold should I keep in reserve?

AFAIK what you’ve written is correct. There is another list here: http://www.kongregate.com/forums/304-swords-potions-2/topics/380366-maximum-value-items-per-level (it gives the sale value, not the purchase value, so divide by two to work out the money you’d need to afford it).

Also worth mentioning that you might not want to sell these items once purchased, especially as the game goes on. These items are high value for their level which means they can be very useful in dungeon quests, giving a substantial boost to loot % (you should be assigning them only if they have a 10% break chance) and in the longer term this can be more valuable than their cash income from a customer sale.

 
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Topic: Swords & Potions 2 / Server maintenance without in game warning?

Coincidentally, Kongregate is undergoing a maintenance later today. They posted it up visibly with about 10 hours notice. The communication makes all the difference!

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Originally posted by OneEyePirate:

https://www.dropbox.com/s/ol74f4oezv1ks6z/Screenshot%202014-02-19%2002.32.40.png

Cannot join a city, Please help.

Tried refreshed, deleted and reinvite, clear cache…,

I can’t see your image, but I know that people who had the chat issue were unable to join new towns. Is your city chat working OK?

 
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Topic: Swords & Potions 2 / I got 250 tokens in the wrong account!!!!

And by the way, if you read my post history, you’ll see that I generally side with Edgebee when people are being unreasonable, and that I’m never rude. I don’t expect zero downtime or anything like that, and I acknowledge that there will be errors from time to time. I’m just saying I think it’s appopriate that they help their players in rectifying a mistake they made. I believe I’m entitled to put that opinion across, so please don’t tell me to be quiet :)

 
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Topic: Swords & Potions 2 / I got 250 tokens in the wrong account!!!!

Originally posted by metalforlife1:
Originally posted by downstage:

The mistake was caused by something they did, so they should spend some time rectifying it and compensating people now. As it was we had to jump through a whole load of hoops, were without gameplay for hours, have given them our details, and have nothing in return.

You know, you have no right to scream “I WANT COMPENSATING” Its a Free Browser Game and they want to make people a gift with the 250 tokens, they are not forced to give it to you.Anyway all people can say that there alt Account get the tokens and so all people get making alt accounts.

So forget about it, the Dev just said the following to you “If it was possible to transfer free tokens from one account to another everyone would create at least 20 accounts and send all the tokens to the main.”
So be quiet please

I didn’t scream anything, and I didn’t say I wanted compensating (read carefully). However, I would point out that I have made purchases in this game. This is not a free browser game for those who put money into it. Also, “the dev” did not say that. That is not Edgebee or their representative.

 
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Topic: Swords & Potions 2 / Server maintenance without in game warning?

I had a four minute warning. I think it needs to be longer, because if you don’t take any actions within that short time window, you don’t get the warning message pop up.