Recent posts by Halysia on Kongregate

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avatar for Halysia Halysia 23 posts
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Topic: Game Programming / GiTD [#29] Voting

As saybox said, I prefer more open themes myself. I wasn’t able to enter this one but I managed to get a concept down which was pretty much what had been done: survive night until morning, which I concepted in various game genres. I tried to come up with something else that I thought might be less obvious but I felt the theme was pretty limiting, at least for me.

 
avatar for Halysia Halysia 23 posts
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Topic: Game Programming / GiTD #29 interest

I’d at least try to participate in every GiTD across the year and I’m not actively participating in 1GAM like many on the kong forums are – GiTD gives me motivation and a starting point. I suppose you could at least try to do a GiTD the first few months, and if you’re finding there’s simply too few entries just spread them out more thereafter.

 
avatar for Halysia Halysia 23 posts
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Topic: Game Programming / One game a month

Originally posted by Senekis93:

Same. I’ll submit whatever I have done with my current barebones gitd entry by the end of the month.

btw, what do you think of running a monthly GiTD? It’s certainly a good excuse to at least start a project.

Plsyes.

 
avatar for Halysia Halysia 23 posts
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Topic: Game Programming / GiTD [#28] Entries and Discussion

Originally posted by alecz127:

@Halysia That looks really really interesting. Care to explain it a bit? And what do you use to make your pixelly art?

You play as a traveller that’s taken shelter in some ruins over night and awake to find you’re under attack. The enemies (currently) launch arrows, stone, and fireballs at your encampment. All that you have in the ruins with you is a broken crafting table and a crafting book.

When the game starts, all that the player sees will be the ruins, book, and a broken table while the projectiles attack and damage the walls of the ruins. (Visually there’s 4 different levels of ‘damage’). Clicking the table will bring up a prompt saying you need certain materials to build it – in this case, 2 arrows and 4 poles. Clicking the recipe book brings up a list of items, and the required materials to build them. For example, from the stone you pick up off the floor, you can create bricks – which you mainly use to repair the ruin walls. You can build additional barricades to help protect you.

I also planned to have hunger/warmth/health/thirst bars which indicate the status of the character you play as (which currently isn’t in) and you had to capture rabbits in snares to feed him. – Weather effects such as rain, if you had a bucket would fill, allowing you to quench your thirst – but put out your campfire, whereas cold days would more quickly drain your health/hunger than normal days. – Basically a survival/crafting game.

And I just use photoshop for the art.

 
avatar for Halysia Halysia 23 posts
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Topic: Game Programming / GiTD [#28] Entries and Discussion

Doubt I’ll get mine finished to a playable state, over new year wasn’t such a good time for me :p

Well this is where I was going with it:

 
avatar for Halysia Halysia 23 posts
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Topic: Game Programming / GiTD [#28] Entries and Discussion

I only have a couple of days to work on this so doubt I’ll finish, but give it a go anyway.

 
avatar for Halysia Halysia 23 posts
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Topic: Game Programming / Interest for GiTD #28? Date: Dec. 27th, 10 day jam!

Interested for January, got too much happening during December. No preference on length of Jam.

 
avatar for Halysia Halysia 23 posts
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Topic: Game Programming / GiTD [#27] Voting

Congrats ApinaInc, good game!

 
avatar for Halysia Halysia 23 posts
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Topic: Game Programming / GiTD [#27] Voting

ApinaInc – Climbing Moon
nolanlabs – Battlin’ Balls

My votes, Climbing Moon has a sweet and unique mechanic and is overall the most polished game!
Battlin’ Balls kept me entertained even though I didn’t have anyone to play with, simple but effective!

 
avatar for Halysia Halysia 23 posts
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Topic: Game Programming / GiTD [#27] Entries and Discussion

http://www.fastswf.com/pngUW-c

My buggy attempt and loose take on the theme!
Have lots of things to fix, such as randomly disappearing projectile, collision with well, general ‘bounce’ feeling off of enemies.
Didn’t get the main character animated at all…wanted a walking and throwing animation. Good luck all.

 
avatar for Halysia Halysia 23 posts
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Topic: Game Programming / GiTD [#27] Entries and Discussion

Not strictly related to ‘bounce’, but some quick mind mapping, might help someone with some ideas!

Animals – rabbit, kangaroo, frog
Anti-gravity, space
Trampolines
Balls
Bouncing bomb
Sonar/echo location
Mini Golf…bounce an object off walls etc to reach a goal
Brick Breaker

 
avatar for Halysia Halysia 23 posts
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Topic: Game Programming / Don't be a Pretentious Egotistical Jerk

Tbh I lurk the Game Programming forums a lot. When I need help with something I come here, have a little browse through top threads and have a little look if my question has been asked before, and I’m immediately put off asking for help simply because of how some active posters seem to react to anyone seeking help. If only people could follow these guidelines =]

 
avatar for Halysia Halysia 23 posts
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Topic: Game Programming / GiTD [#26] Voting

My votes are going to:

1 – CuriousGaming, Farm and Grow
2 – MossyStump, Essence

Simple ideas but polished, both have nice art and after playing all entries I found myself playing these two the longest, with Truefire with Freedom being a very close third with his cool take on the theme.

Would just like to reply to some feedback:

Abigayl – I agree the pacing is too slow, I think in the end the map needed to be bigger so the creatures were more spread out – and once I got some interactivity in it would have been easier to control and figure out what’s going on. As you say, you’re actually better off with less plants at the start so one of the next things I implemented was something that required you to steadily make use of spores you collect. Thanks for the feedback, think you got it spot on to be fair.

Truefire – Again, unfortunately there wasn’t much to control, I hadn’t quite implemented all of the core features before the deadline :( The creatures don’t evolve, basically you had to build a little ecosystem, balancing out the numbers of each creature/plant by either protected them from Monsters that would have come and eaten them/your plants, or culling them yourself by using your spores to trigger these events. Like Abigayl you raise some good points and pretty much mirror my thoughts on it, thanks for the feedback.

 
avatar for Halysia Halysia 23 posts
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Topic: Game Programming / GiTD [#26] Entries and Discussion

CG: Nice game man, has already got a nice level of polish to it I wasn’t really expecting!

Well I’m done for tonight, not managed to get where I wanted but I think it’s a pretty decent try for my first real attempt at a flash project. Had a few more things I needed to do/more work than I expected during the last week so kinda disappointed because I wanted to do more with this.

link:
http://www.swfcabin.com/open/1343601493

Red bars under the creatures represent how hungry they are, try to keep the number of plants to a minmum otherwise you’ll just be flooded with the first creature and waiting 10 years to see anything else, game basically tries to spawn the lowest tier creature that is in an unbalanced relationship.

Welcome all critique, don’t think I’ll continue with it. Here’s some of my own thoughts:

I think the game needs to be played on a larger grid – roughly the same amount of creatures, just spread out a little bit more. Everything is way too clustered.
Lack of actual gameplay, wanted to introduce Random Event creatures/monsters that would come and eat things/destroy plants etc, basically disrupt the balance. Pretty much an idle game atm which I didn’t want. It’s also too slow, but speeding it up would just cause more chaos.
Use spores to build new plants, maybe summon monsters that would eat certain creatures you needed eating.
Use spores to lure creatures to different parts of the map, maybe to safety or to predators to be eaten. (again, needed bigger map imo)
More than 1 food chain…
Basically some way for the player to be able to control the mess that goes on once you’ve got about 4 plants on screen.

 
avatar for Halysia Halysia 23 posts
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Topic: Game Programming / GiTD [#26] Entries and Discussion

Originally posted by LennonLenford:

So right now my game has no goal and you just sit there (idling)… I have till 5 to do this. Come on….

Sounds exactly like my game right now! 1am GMT for me, so pretty much have to start getting ready to upload/submit it in 2 hours.

 
avatar for Halysia Halysia 23 posts
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Topic: Game Programming / GiTD [#26] Entries and Discussion

Argh, last day I have to go to work, might be able to squeeze in some time after. So much I still want to do with this game!

 
avatar for Halysia Halysia 23 posts
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Topic: Game Programming / GiTD [#26] Entries and Discussion

Taking way to long but I’m enjoying this project, so guess I’ll continue it after the deadline. Little WIP of what’s going to be eating the SlugBunnies, little camo-dino thing.

Anyone else got anything to show yet?

 
avatar for Halysia Halysia 23 posts
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Topic: Game Programming / GiTD [#26] Entries and Discussion

Originally posted by LennonLenford:

Halysia. That idea just amazes me in all honesty. I hope you move forward with it past the ten days because it looks like it could be a great game.

There wouldn’t necessarily need to be a goal. You can just keep trying to build your ecosystem day to day by allowing it to be saved and giving an incentive to keep playing.

Thankyou :) I already had another project I’ve had to put aside for this GiTD, will just have to see how far I get, currently drawing up some Secondary and Tertiary Consumers to get in to the game.

Well the original idea was that you started off with just a 3×3 tile grid to take care of – and once you reached a decent’balance’ or homeostasis there, the grid would expand to feature 2 (3×3) x 2 (3×3) grids, and so on. Imagine completing one section of a suduku puzzle, then you moved your hand away and realized there’s even more sections to complete the whole puzzle, something like that.

I wanted to do that – have some kind of saving system that allowed you to come back to your ecosystem (that may have changed a little since you’ve been gone, and you have to set it right!), add rare creatures that do interesting things and what not, – but it’s simply beyond my ability right now. I think in the main there needs to be some incentive to play, some sense of achievement, currently if you don’t pick any of the Plant Spores up, the game will grow and complete itself :p It really need some random elements in there to cause chaos, who knows – giant ant lions, contagious disease, reproduction, pollination, all ideas I would have liked to explore :)

 
avatar for Halysia Halysia 23 posts
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Topic: Game Programming / GiTD [#26] Entries and Discussion

Originally posted by Solsund:

I’m used to seeing people post stuff as things go along and this time people only posted it on the first day when almost nothing could be done. I would have thought at least one person would be done enough to post a rough version by now. Sadly, I was aiming to have a rough version ready by now to get feedback on but it hasn’t worked out.

I’m no where near done, I don’t think I’ll manage to get it to where I want it to be due to quite a bit of overtime at work this week.

My game’s a bit of a fail.

The idea is that you play the part of some kind of diety/gaia like figure and take charge of this newly formed planet. You have to grow a balanced eco system whilst fending off a bunch of random ‘Event Creatures’ that try to disrupt you by destroying plants (which grow berries, which your primary consumers eat) or other creatures.

I doubt I’ll be able to get some actual gameplay / interactivity into the game now, but the idea was that you had to collect Spores from adult plants which you could use to lure your creatures away from Event Creatures by placing them nearby on a map (sporelings would LOVE them!), or use spores you’ve collected to use abilities such as some kind of spirit/death touch or grow creature-killer plants that could kill the Event Creature terrorizing your little SlugBunnies.

I wanted to get two different types of Plants/Primary Consumers/Secondary Consumers/Tertiary Consumers into the game, as well as like at least 2 Event Creatures but I’ve simply had to little time with my lacking experience level of programming. And it was doomed from the start anyway – I have no clue how to decide when you ‘win’!

Interested to see what others came up with for this theme!

Edit: Got my inspiration from the newer Pokemon games with their funky looking Berry Trees :)

 
avatar for Halysia Halysia 23 posts
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Topic: Game Programming / as3 play event on keypress

gotoAndStop(“frameLabel”);

I think that’s what you mean?

 
avatar for Halysia Halysia 23 posts
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Topic: Game Programming / GiTD [#26] Entries and Discussion

New to programming, coming late to the competition, ambitious project: don’t expect to finish but hopefully I’ll have something that resembles a prototype!

Good luck all.

 
avatar for Halysia Halysia 23 posts
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Topic: Tyrant / Post Active Raid Links Here

Miasma

http://www.kongregate.com/games/synapticon/tyrant?kv_joinraid=388111

40 min left, just need a small final push

 
avatar for Halysia Halysia 23 posts
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Topic: Tyrant / Post Active Raid Links Here

Miasma

- okay for now -