Recent posts by Halysia on Kongregate

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Topic: Game Programming / GiTD [#54] Theme Selection

Noun: Familiar
Mechanic: Combat

 
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Topic: Game Programming / GiTD [#53] Voting

Thanks guys :) looking forward to the next one! The entries all keep getting better and better!

 
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Topic: Game Programming / Generate this kind of 2d burst or pulse algorithm?

I’ve only ever used AS3/Flash but I would assume you might be able to do something similar:

Generate two circles.
Second one’s radius smaller than the first one’s by the thickness of the line you want.
Alpha mask it so only the ‘donut’ is visible? Redraw on each frame?

Sorry if that doesn’t help!

 
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Topic: Kongregate / ★ Kongregate Game Jam ★ - May 27 to June 3

Interesting!

 
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Topic: Game Programming / Experiences with cross-platform 3D Flash games?

Unfortunately, I can’t give you a good answer as I don’t have experience with Unity, or 3D in Flash, so I’ll bump this along since I’d like to know as well.

With Flash it seems like there’s less and less support and activity surrounding it. I’ve just taken a look at the Flare3D forums, for example, and even though the latest release is labeled as an alpha, it’s over a year old and the developer seems to have lost interest because of the apparent lack of interest/investment in Flash in general, which I think has happened to the numerous other 3D engines/apis that have popped up and faded out over time.

 
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Topic: Game Programming / GiTD [#53] Voting

Okay tried them all again so it’s time to vote before I forget. I found this one really hard because each game has things I really liked.

1st: Jarizappa, Hamster ate my grandma.

I played this one the longest and I liked the intro/sounds and simple game-play, which I feel was a little more active compared to the other more idle-like games, which I preferred in this case, though might have changed if the others had a little more polish to them.

2nd: Can I give a point to both Nutter and Adrenalite? :p This is really hard but I think Nutter would ultimately win my vote here because of the artwork and the unfortunate bug in Grandmatopic which causes granny to go off-screen. As it stands, I think Grandmagotchi is slightly more playable because of that with the voting versions, even if the game-play doesn’t hold my attention quite as much.

Thanks for entering guys, looking forward to the next one!

 
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Topic: Game Programming / GiTD [#53] Entries and Discussion

Yeh that’s right.

As long as you don’t update the game via the link in the voting thread, or provide a new link in the voting thread that might cause people to vote for the wrong version you can carry on working/improving your game.

Looking forward to seeing where you go with this idea!

 
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Topic: Game Programming / GiTD [#53] Voting

Originally posted by Tulrog:

Halysia ~ Gone in Ten Days

  • Maybe it’s just me but the stones game is not really enjoyable on a laptop without an external mouse.
  • I manged to beat the stones game once but killed 0 minions in the afterlife?
  • Needs (more) instructions on the stats and actions.

I can imagine the stones and to some extent the blocking game being a little hard on a laptop, I guess I just kinda assumed that people on kongregate played games with a mouse :p

minionsKilled has some RNG to it based on the sum of your mini-game levels + daysSurvived + goodChoices + badChoices, so I guess you managed to go negative somehow (badChoices, t.t!) but still landed on 0 due to RNG. You just uncovered a bug :p

Thanks for feedback and voting!

 
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Topic: Game Programming / GiTD [#53] Voting

Originally posted by jarizappa:
She always depressed, don’t know how to make her happy, will play some more.

Some hints:

Use sad/weak/lazy days to get your happiness and energy levels up, as training on these days will reduce her happiness a lot, but it’s possible to get some trainings in on these days early on as long as you make sure to raise her happiness/energy before you sleep.

Try to end the day with as much energy and happiness as possible as that’s when her health calculation takes place to start the next day off – organizing your time to finish your usual activities at 4-5pm, then having a nap, is a good way to prolong her health.

Making ‘good’ choices, living longer and training increases the amount of minions you kill in the afterlife. Making ‘bad’ choices will reduce it.

edit: ah you edited it :p Yeh minions is basically your score, though it’s possible to ‘beat a boss’. Didn’t have time to create a final mission/level whichI would have preferred for when she finally dies.

 
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Topic: Game Programming / GiTD [#53] Voting

AdrenaliteStudio – I put my grandma in what I thought was the kitchen, and then she ran through walls and then ran off the screen somewhere to the left…I’ve waited about 5 minutes (on x10 speed) and she hasn’t returned, is that a bug or do I need to wait longer?

I also wouldn’t mind if you ‘updated’ the kong page with instructions (rather than the game) just to explain things a little better, or just explain them here. I can’t quite tell if I’m supposed to be idling or actively playing the game because of the above bug/feature :p


Nutter I really like your art work! Do stats drop faster over time? I think I got to about day ~80 before I lost interest but I could see it getting quite hectic and tense if I had to micro-manage things faster later on.


Jarrizapa, can we win your game? I’ve played 3~ times now since I ran out of food instantly the second time, and then on the last two runs my happiness started dropping like crazy once I thought I was about to win :p

I’ll try them all again later before I vote, giving people a chance to explain things if need be :p

 
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Topic: Game Programming / GiTD [#53] Entries and Discussion

Originally posted by Shay9999:
Originally posted by Halysia:

Got bored of this idea after I’d done the mini-games but here it is.

‘Gone in Ten Days*’

http://www.fastswf.com/jnXgcXA

Got a page not found error when I clicked the link. Please double-check your entries!

Because I was editing it :p

Had a quick play-through and noticed a string error so just corrected that and re-uploaded.

 
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Topic: Game Programming / GiTD [#53] Entries and Discussion

Got bored of this idea after I’d done the mini-games but here it is with a tacked-on ending :p

‘Gone in Ten Days*’

http://www.fastswf.com/yHLOdzA

 
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Topic: Game Programming / GiTD [#53] Theme Selection

Actually, iirc usually you are supposed to incorporate both the noun and the mechanic as per previous theme discussion threads, not sure if Shay isn’t aware of that because he’s quite new or if it’s just being more lenient.

I do have an idea for this one so I’ll give it a go, though I’ll probably not enter the comp as usual since I’m probably not going to have the time to finish it with being away a few days.

 
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Topic: Game Programming / GiTD [#53] Theme Selection

I don’t mind you personalizing the GiTD logo but that’s a complete change :p I think something like what google does with their logo could be cool, but could you not have kept the castle in some form, or the text? We’ve had that logo for years, seems a shame to suddenly change it with no discussion.

 
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Topic: Game Programming / GiTD [#53] Theme Selection

Noun: Management
Mechanic: Virtual Pet

It will happen eventually…

 
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Topic: Game Programming / GiTD [#52] Voting

Congrats guys, some really good games in this one!

 
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Topic: Game Programming / GiTD [#52] Voting

Originally posted by weirdguy:

City Invaders is a straight up copy of “Journey of the Prairie King” from Stardew Valley, and I don’t know if that is grounds for disqualification or not.

https://www.youtube.com/watch?v=dmcw34m9HCs

We don’t really specify that entrants must come up with completely original ideas. We only have 10 days to come up with a game and make it and we’re not pros, so we will take inspiration from other games and there will be similarities. City Invaders does look similar in game play but I think it’s different enough to see that it isn’t simply lifted from Stardew and being passed as their own work.

 
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Topic: Game Programming / GiTD [#52] Voting

1. AwesometacularVG ~ Invasion Evasion

A bit laggy sometimes, but I think it has a lot of potential…I like destroying things.

2. Kewry ~ City Invaders

Looks good, plays well, no bugs I could see. Solid game that also has potential!

Close 3rd was Skater Cop because of the level of polish in the time they had for just two people!

 
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Topic: Game Programming / The good old days of this forum

Yes…I didn’t use to post because the programming forum was quite a scary place when I joined/lurked… :p

 
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Topic: Game Programming / GiTD [#52] Entries and Discussion

Yeh I figured it’s kinda difficult to get into because of the lack of UI and art/animations with things like not being able to see damage done, costs, ranges etc. I didn’t really get to play test the version I uploaded, I just spammed a bunch of extra buildings around since I was only using the HQ and one City before…I needed a way to stall the enemy a little as it made its way across the top farms etc, I think adding structure health (instead of everything being one shot) would help with that too.

I already had an idea for a lure (was thinking giant pile of fish like Godzilla (1998)).

I also had the idea for roads and connecting structures (the actual game could be about evacuating people from these structures – so you have to build roads to them and the population slowly escapes to the ‘F.O.B’? which would usually be at the point opposite to where the monster comes from?

I think a setup time before the monster arrives is a good idea, especially for some early levels to let players get accustomed to the controls.

I like the idea of buildings that increase the strength of walls etc – though maybe that could tie into the game some how, maybe you could research upgrades from the HQ to upgrade walls, tower damage etc?

I do have a lot of ideas for this but I’m not sure if the concept is ‘fun’…Think I’ll try and make it a bit more playable, adding better UI elements and information and see what people think then. Thanks for the feedback!

 
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Topic: Game Programming / GiTD [#52] Entries and Discussion

Okay I found some time to fix my bug which was smaller than I thought.

I am not entering the competition but I do want to show my progress regardless, and look for feedback on where to go from here…I think it could end up being a pretty fun idea.


http://www.fastswf.com/Tzh_Ceo


Instructions

Buildables by hotkey -
1. Wall ($5 per block)
2. Watch Tower – short range, fast firing ($80)
3. (does nothing atm)
4. Stun team – long range, slow firing, stuns the enemy ($180)

R to rotate walls.

Build walls around structures to create areas to build towers and to increase your cash flow. (You have to leave a 2 tile gap around buildings, and you have to build adjacent to an existing wall. Move the mouse around to get an idea of where you can and can’t build).

The final idea is to save as many structures / people as possible…though you’ll have trouble killing the enemy (lol red circle) in this version since I have no win/loss condition yet :P.

 
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Topic: Game Programming / GiTD [#52] Entries and Discussion

Originally posted by AdrenaliteStudio:

As this is our first entry into GiTD, I am curious if there is a specific format / location for posting/submitting the games? I cannot find any information on this under any of the GiTD posts,

Looking forward to seeing other submissions,

Thanks!
--
A

Hey, there’s no specific format, though keep in mind the community traditionally uses formats that could be uploaded directly to kong, people might not bother with downloadables for example. As you can see from posts in this thread, people occasionally host off-kongregate. I myself use fastswf often for flash projects. Looking forward to your game!


Side note, I found a bug with my game and I don’t have the time to fix it now, so I’ll upload it for funsies tomorrow morning after voting starts so it doesn’t accidentally get put in the entries thread. Good luck to everyone else!

 
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Topic: Game Programming / GiTD [#52] Entries and Discussion

http://www.fastswf.com/KMJEV4w

1,2,3 to toggle between buildings (wall, cannon, watchtower…cannon doesn’t do anything atm and you can’t actually kill the enemy right now)
R to rotate wall

Trying to come up with a way to make this a bit of a challenge/fun…just adding in some kind of cash flow and a cost for buildings. Think I’m going to start each level with a ‘neutral’ cities and other buildings (farms/towns/mining camps etc) and the idea is that you have to encircle them with walls to increase that cash flow while the ‘Giant Monster ala Cloverfield/Godzilla’ slowly makes its way across the map destroying stuff. Lose conditions might be not saving enough people (which I’d tie to the structures on the map) or not defeating the monster before it destroys everything.

Right now the monster just kinda mindlessly goes to the next closest structure, but if I have enough time I’ll add in like a little threat system so it actually chooses to prioritize certain structures in relation to distance away or how much they’ve damaged the monster.

I’d like to also add maybe different types of build-ables that you could use to lure the monster away from an area (giving you time to wall it up), big nets to immobilize it and maybe some air/heli strikes and what not…but probably asking for too much since I’ve only tomorrow evening to do it in :P.

 
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Topic: Game Programming / GiTD [#52] Entries and Discussion

Your stuff is looking awesome guys, I’m going to have to pull my finger out.

Got the core of my game working here

Not sure where I’m going from here as I don’t want to clone rampart completely, thinking of scrapping the turns though I think that might lead to some problems later on.

Also thanks Kong, JohannasGarden and previous winner too :p

 
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Topic: Game Programming / Game In Ten Days -- Rules on Use of Assets from personal and public libraries

Hey Rinky, sorry I’m not quite following your wording in 2. Do you mean to say that the RPG Maker game should have been ‘discarded’ before getting to the voting period? Or something else? If that’s the case then it’s hard to make that call – as I said, I praised the RPG Maker game in the other thread, saying it looks good, though at the time I was assuming (wrongly) that the actual RPG Maker assets were only place holders until they could put their own art in (since iirc they said they had their own artist). A lot of the time we don’t see games until the deadline and they’re uploaded, and I’m sure the judges wouldn’t want to tell someone that the game they’ve worked on for the past 10 days is disallowed – which is why the rules needed clarification imo, nip it at the bud and try to give a clearer idea/path for new entrants to (try to) follow.

3b. DRK has updated the wording of the rules – nothing has changed with the competition, you can use any engine, you can use open source/default assets, you can even use both together, the wording just encourages you to try to make your own assets if you do use a feature/asset heavy engine. Imo, this creates a fair playing field (if people play by the honor rule) because if you look over the archives, there’s very few entries that use game engines with lots of default assets/mechanics. I mean you pointed out in 3. that the people that use an engine and can draw are more likely to win, but surely there’s the other side of that here, where people could seemingly use an engine and professional assets – how is anyone else meant to compete with that when they make games from scratch and their own programmer art? (which is what the competition has primarily been over the last few years.) This isn’t LD or GGJ, it’s always been a small competition for hobbyists of the programming community.

I urge you to keep an eye on the current GiTD and look over the archives to get a better feel of the type of games that we tend to upload (though you still have a few days to get involved yourself if you wanted to try it). While it’s not always about winning (especially now there’s some prizes), I’m sure you’ll agree that everyone should have a fair and somewhat reasonable chance of winning as you seemed to say in 3.