Recent posts by Halysia on Kongregate

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Topic: Game Programming / GiTD [#51] Theme Selection

Cat again? It was #47 :p

 
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Topic: Game Programming / Game In Ten Days -- Rules on Use of Assets from personal and public libraries

How does this relate to the point of this thread and the particular rule in question?

How much ‘not your own’ work is acceptable when using either art, or an engine, or both together? The rules state a ‘majority’. We have a clear example of an entry that clearly caused confusion for several voters and participants so why are we dodging the clarification? Is it too hard to get a straight answer on this rule without thinking I’m trying to bully someone, which I’m not, and have said, multiple times?

It’s pretty much the only rule we have regarding content, the others being for deadlines and uploading… I can accept if the hosts think that entry was within the bounds of the rules, but I’d like to understand what they know that I and others that may have thought it was a bit too much or borderline, didn’t, or if perhaps that rule was maybe a little more lenient this time around given the special nature of GiTD 50, which I’d also personally be fine with.

The wording of the initial post leads me to believe that that amount of not-your-own assets/functionality of that kind of game is fine, and that instead of appearing to be pointing fingers at the entrant and say ‘okay, maybe it was a little too much’, we’re instead going to say ‘actually, the rest of you can all create more of your own stuff outside of the competition so you have it easier inside the competition and make better games for Kongregate!’. If that’s the case though, I’m still left wondering how much is too much if 90% or more of the art work not being your own is deemed acceptable, especially in conjunction with a functionality rich engine? Or is that rule just irrelevant at this point and now GiTD is all about fitting the existing relevant puzzle pieces you can find from the corners of the interwebz together on a system that provides a lot of the game play functionality for you? If it is, I think that’s a shame we’ve deviated from what it used to be and this was one of my fears going forward into GiTD 50 as per the idea thread.

If we’re trying to make ‘showing progress’ on-topic, as per the thread title relevant to the rule in question, it still only works with full disclosure and saying what you did or didn’t do, very specifically.

In one screenshot I could have a fully functioning game using basic art – squares and circles. In the next screenshot I could replace all of those assets with pre-packaged or open source, or paid assets, and unless I specify what individual assets I made myself or not, we’re still in the exact same situation – people can see the progress of the ‘game’, but we still don’t know what the dev made themselves. Yes, it might be more fun if more people would show progress, but I feel like we’re trying to shove the real issue under a rug here in an attempt to all be cuddly bear friends holding hands.

Again, not trying to take the entrants achievements away from them, or the prize they got with GiTD 50. Just some clarity on this rule and when too much is apparently too much, or if we’re just going to ignore that rule going forward.

 
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Topic: Game Programming / Game In Ten Days -- Rules on Use of Assets from personal and public libraries

Originally posted by Dave_McDave:

I’d guess these few uninformed voters are from the great mass of attention from the frontpage, going forward I dont think it’ll be an issue.

I agree in this sense, however, it might be upsetting for a new entrant to find that participants that are a little more clued up on these things aren’t voting for their game even though the entrant may believe their game looks better or is more polished than others if the rules aren’t clear or are rather vague. The clarity isn’t only for fairness for other entrants, but entrants like Disruption as well who obviously aren’t quite sure what is deemed to be a ‘majority’ of the game when an engine is used in conjunction with art that isn’t their own, whether from open-source or packaged into a paid engine.

 
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Topic: Game Programming / Game In Ten Days -- Rules on Use of Assets from personal and public libraries

I think that was how it used to be done, Stain, with people giving a rating out of 5 for sound, gameplay/design, and art, if I remember right, though I don’t think you ‘had’ to do it. But that still doesn’t address the issue if voters are clueless to what was actually done by the dev themselves and what was provided for them, especially if a dev is as upfront as Disruption was but missed it/ignored it.

 
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Topic: Game Programming / Game In Ten Days -- Rules on Use of Assets from personal and public libraries

Even with full disclosure and the honesty DisruptionGames showed, there were still voters that voted for them, citing the things they did not do themselves as worthy of praise.

 
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Topic: Game Programming / Game In Ten Days -- Rules on Use of Assets from personal and public libraries

Again Ambitious nailed it in far fewer words than I could!

I just want to reinforce I mean no disrespect to DisruptionGames, and I do hope they continue to come back to GiTD, but I do think we may need to be a bit more upfront/strict about defining how much an entrant actually has to create themselves (especially art-work) when used in conjunction with an engine such as RPG Maker, or at least, if someone does use an engine like it, to properly credit and distinguish their own work made within the contest from open-source or pre-packaged, so voters can judge more fairly – both for the entrant, who some voters might otherwise skip, as DID happen, as well as for all other entrants.

 
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Topic: Game Programming / Game In Ten Days -- Rules on Use of Assets from personal and public libraries

Originally posted by JohannasGarden:

We would not allow the use of a partially finished game that happened to fit the same theme.


Originally posted by JohannasGarden:

We definitely discourage the use of much in the way of highly unique things made by the developer before contest start—this wouldn’t be available to everyone and would also make your game distinctive, but bits of things that a whole lot of coders would have in their library and/or could probably copy/paste from a tutorial if they hadn’t written it themselves, that’s not such a big deal if you redo.

Yet, people are allowed to use an engine that likely has all of the features, and more, that we would otherwise have to program ourselves? I.e. RPG Maker provides the controls, the menu navigation, the event system is pre-programmed to allow someone to simply create conditions and triggers and tie them to tiles/objects. On top of that, this particular engine, and game, used ‘mainly’ pre-packaged assets for the voting version of the game. As Ambitious said, it’s hard to tell what was actually created by the entrant themselves and what was already provided. Credit was given to the engine and they were upfront about what they were doing, but as far as I’m aware, and this is a rough number, 90% of the artwork was not their own. Using an engine and so much ‘open-source’, it just confused me how the entry could be the ‘majority’ of the devs own creation made during the contest period as per the rules.

But here, and I might be misunderstanding, but you’re effectively saying I would not be allowed to program an ‘engine’ myself before the competition, so I can start every GiTD with effectively everything I need for the core game play… and then just use purely open source art? Kinda sounds like just re-skinning a game, but it’s allowable under an engine, but not for you to do yourself?

EndlessSporadic has a good point in that, using Flash, I don’t have to literally create everything from scratch – the rendering is done for me. But then, this is what we’ve traditionally used on Kongregate in the programming forums? So it’s always been a more or less level playing field. As far as I’m aware, it’s the same with HTML games that Stain and a few others have recently started doing? Flash is an engine, but it doesn’t provide any default game functionality/interaction that comes bundled with a ‘game engine’, especially to the extent that something specific like RPG Maker does.

If I had a ‘partially completed game’, that happened to have the controls…the chat system…an event/object interaction system…a spell/combat system…inventory…equipment…the menu, all (or most) of which RPG Maker provides… why would it be allowed under an engine, but not what I’ve made myself previously, especially if it’s providing similar functionality?

Originally posted by JohannasGarden:

We can’t guarantee that every voter will read the loading screen and game description. And there are many, many ways that we can never ensure that voting will be completely fair. We don’t all have the same standards, after all. At the same time, I usually find that the voting results make sense to me, and the games and the feedback is more valuable than the win itself.

I agree for the most part, but I think this engine, rather than the game itself, was a bit of an exception – have we had an RPG Maker game before? The engine is so specific, it provides the majority of, well, everything, done for you already to make an RPG Game. As I said before, I have no issue with people using the engine, but I don’t think it follows the rules to use an engine which provides everything for you in terms of the majority of the core gameplay that would otherwise have to be programmed, as well as such heavy use of ‘open source’ art…which I’m not even sure it is open source given it was RPG Maker MV used, which as far as I’m aware, costs money. Looking at the website, you have to buy graphics…they’re not exactly free unless they’re made open-source on a community website, which I don’t think these particular ones were.

I mean no disrespect to the entrant, as I said before, I CAN see that an awful lot of time, effort and passion went in to that game and I love the idea of aging as a mechanic, and I didn’t want to take any achievement away from them which was why I only raised this after voting ended and not before. I’ve been involved in some of the discussion regarding how to attract more entrants, but, my understanding is that this was always more of a programming competition to see what you could do yourself in 10 days more or less from scratch. Looking over all the past GiTDs I’ve been apart of as well as previous ones, I don’t think we’ve seen a case where an entry has used such a large amount of pre-existing material, as well as voters that are both aware of the capabilities of the engine and the assets that come with it, and ones that aren’t aware in the slightest, and even if the entrant was upfront and honest – they were still oblivious, but they still get to vote. In this case, some people opted NOT to vote for that particular game because they thought it was unfair – as you can see from posts in the voting thread, as well as people that were totally unaware even though full disclosure was given but ignored – praising the game with “The artwork is lavish. A visually enticing and highly polished game world”.

As I said, I’m fine with people using an engine or using open-source art…but using both together with such heavy use? I guess, more than anything, I was just unclear on this rule in relation to that particular game engine AND art-source:

Originally posted by DarkRainyKnight:

For those who do not understand the rules of GiTD, you have 10 days to create a game based on the chosen theme. Once the deadline has passed a new voting thread will be created where users will vote for the person’s game who they think should win. Using an engine is acceptable as long as the person submitting it creates the majority of the game.

Credit was given to RPG Maker, but, that was kind of it? I couldn’t tell what they programmed themselves, and I couldn’t tell what art was their own either, could you?

I get that I might come across as being a bit bitter, and hanging on the wording of this particular rule, but I think I’d be completely fine had it been obvious that at-least a good portion of the artwork was done themselves when used in conjunction with a feature heavy engine, but we know that’s not the case.

 
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Topic: Game Programming / GiTD [#50] Voting

You’re totally right, my point of view is my personal perception/opinion and I know you were honest and up-front about it all, which is why I said kudos for that! As I said, I just want some clarity on how much existing assets we can use because – and this is my personal opinion and mean no offense – that maybe your game was a little heavy on art that was not your own – which clearly people did vote based on – and some even said they decided against voting for you because they thought it was unfair. I’d like to point out that I only brought this up after voting was over, not quite relevant but I think it shows that I gave your finished game a fair chance which I do think you deserve to be happy with your efforts!

But obviously I’m not the only one a little confused by the engine you used and what artwork was your own.

You’re right again, it is my choice to do ‘the majority’ of my game from scratch. If you’d been here a while, you’d see that I had made my own initial navigation screen that I’ve used for the last 5-6 GiTDs and I have re-used some artwork and code I have produced before in the past, but it’s always a small portion in relation to what I make during the contest. I don’t have to do everything from scratch, you’re right, but I have to do the ‘majority’ of it to stay within the contest rules, just like everyone else should. For example, if I wanted to have 5 character sprites, I would have to make 3 myself… If I wanted to have 3 enemies, the rules say I’d have to make at least 2…otherwise that’s not a majority :P What we apparently disagree on is how much should be your own, made within the contest period. As I said, I’m fine to let it slip for GiTD 50 which was a special case, but going on wards I’d just like some clarity since I’m not the only one who was a little confused by an entry that quite obviously used ‘maybe too much’ ‘open source’.

Just to clarify my stance, I’m happy if people want to use RPG Maker as an engine, or any other similar asset-heavy engine, but I’d like for them to quite clearly be able to show that the majority of the art-work is their own as I feel is stated in the rules, and not the packages. I’m still unaware of what art was your own considering the size of the world you managed to make! Judging from the previous comment about your title screen and animation, it gave me the impression that was one of the only things that was drawn manually by your team mate, as you put it. Is that wrong? Or was there other things you guys made? As I said, if there were other things, I’m impressed, and wish I was that good at pixel art because I couldn’t tell the difference!

Thanks for keeping it mature!

 
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Topic: Game Programming / GiTD [#50] Voting

Sorry for the double post and long post, but this is just for reference in relation to the confusion I think is obviously represented by some of these voters that bothered to post criticisms, especially in relation to the art work. Previously it was posted that the title screen/animation was something the graphic designer did all by themselves manually, as well as further posts that make it look like previously it was all standard RPG Maker graphics until after the voting period ended. Full kudos to Disruption for being upfront and honest and still an amazing amount of effort put into the gameplay, but for the most part I think it still shows that it still skews votes especially if we’re to keep the format where anyone can vote.


Carpe Diem is a good game. I don’t know how do you(Disruption) put the RPG game creator act style into the flash system, but I think it is a nice idea.


Carpe Diem – When I first loaded this game, I thought “This couldn’t be done in 10 days”. Even now knowing that it uses an existing RPG engine and prebuilt assets, I think it’s not fair to vote for this one.


3rd place\ honorable mention: its a tie between Disruption ~ Carpe Diem, and Tukkun ~ Game in Ten Seconds.
althogh GiTS is a slight favorite becouse frankly CD shouldn’t be in this jam, it sould be a great stand alone game- it has all the potential.


Ah, the smell of jRPG! That was the first thought that came to my head. I have to say, the graphics really astonished me. I was thinking: 10 days? Really? In my opinion, the graphics desginer(s) made a great work here.


Disruption ~ Carpe Diem: Does rpg maker build for web now, or is it another engine? Really cool though, I played it when it was shown in the other thread and I really liked the style.


1 place : Carpe Diem
I really like how this game is made, with The Narrator etc…


4. Carpe Diem – I have severely mixed feelings about this game. The artwork is lavish. A visually enticing and highly polished game world which at first sight seems to promise an amazing RPG. This game is undeniably a stunning achievement in the time available.

 
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Topic: Game Programming / GiTD [#50] Voting

As I’ve said, I’ve been here a while…I have a good idea of the rules as I’ve been involved in those discussions…

“Using an engine is acceptable as long as the person submitting it creates the majority of the game.”

Again, I couldn’t care less that you got a prize…even if you didn’t get it, I wouldn’t have! So it makes 0 difference to me. Again, the competition has never been about prizes – in fact it’s only the last few months where we’ve even been getting ~100 kreds, and besides, we didn’t even know we were going to have a 3rd and 4th place with prizes, that was something that was decided once voting was done, which is fine, but you gotta count yourself lucky there as well. I’m not trying to take your prize away from you – you’re missing the point. It’s about clarity in regards to the rules and future GiTDs, I’ve got plenty of unfinished GiTD games I might like to finish in future GiTDs providing the theme fits and the rules allow it (which would have been PERFECT for this GiTD given this theme was any previous theme!)…but I didn’t/don’t think that was the case, gotta build the majority yourself within the contest. :P

For reference, I’m wondering if I could have just re-skinned / finished this old game instead of going through all of the trouble I did attempting to re-do the basic controls and systems from a blank document, whereas you already had that and more provided. http://www.fastswf.com/iu85aOg Again, I just want some clarity on the rules…it could have saved me the ‘majority’ of my programming time if I thought/knew that I could basically lift that game as I would have been able to focus on basically reskinning it since the core would have already been there, with a few tweaks. But given my experience with GiTD I thought that was against the rules.

Again, it’s not necessarily your particular game that I take issue with, but more the rules in relation to just how much you can re-skin a game or lift assets from open source, which is why I asked for some clarity. I was under the impression, given the quote above, that you had to create the majority of everything yourself – as in, draw the majority of it yourself, and type the majority of it yourself, not just find the right plug ins and libraries and sprites that someone else has done and fit them together. In your voting version of the game, can you honestly say you created the ‘majority’ of the art work? As I said previously, I personally can’t tell as it looks identical to what comes with RPG Maker, if it is your own then it’s really good! But here you say that you actually left the artwork as standard (RPG Maker assets?) for the contest to apparently make it more fair? This is the point I’m trying to make… in my opinion, you should have done ‘the majority’ of the art work yourself to begin with and I’d have no issue…that’s kind of the rules… it would have been more obvious you did it all yourself and that would have worked in your favor! Besides, it clearly isn’t just me that had these thoughts, there’s other posts in this thread that say they were unsure on your game and that it didn’t really fit. Then there’s others voting for your game praising it for the art work which you’ve just said was pre-packaged. Again – I just think we need some clarity.

 
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Topic: Game Programming / GiTD [#51] Theme Selection

Noun: Spell (as in, magic)

Mechanic: Dice Roll / Chance [to do something].

 
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Topic: Game Programming / GiTD [#50] Voting

Originally posted by Disruption:
Originally posted by Halysia:

Just to clarify, it didn’t offend me :p

As I said, I can tell you, and every entry actually, did put a lot of effort in to the games, regardless of engine or platform used. That said, a lot of your game looks like the generic default RPG maker controls, navigation etc and the core system. I’m not going to dispute the effort you put in to it because I can tell there’s still a ton you have done with the conditions/triggers/events system and there’s loads of game play that must have taken a good deal of time.

My issue isn’t necessarily with your game, but the rules of the contest. Again, we’ve discussed the rules before, and we ended up coming to some kind of conclusion that pretty much anything – any engine – is fine to use, as long as the majority of the programming and art is your own, made within the contest time period. Generally, it means the entries have to look like the majority of the artwork and programming was done in those 10 days.

Now you guys could be REALLY good, but I couldn’t distinguish your art from the art that comes with RPG Maker, so it’s hard to judge it properly and fairly in relation to the other entrants that obviously look like they did it all themselves – especially Aisleen! I mean, on the voting version of your game, the characters from what I could tell were all pre-packaged assets, the characters in the world all had related rpg maker portraits, chat system portraits etc, the map looked like generic RPG Maker tiles, the same with the buildings, whether or not they were your own, I just couldn’t tell! If you feel that you honestly made the ‘majority’ of the programming and the artwork, all your own, within those 10 days, then going forward I guess I’ll have to let it slip, but again, for me, I just couldn’t tell what was your own and what wasn’t, it just didn’t look like you did ‘the majority’, especially in relation to art, as was supposed to be the rules given that it uses typical rpg maker movement, menu navigation, chat system etc…all of which I usually program from scratch…it’s not just there so I can focus on things like game play mechanics…I have to do the back-end from scratch! :p I thought that was pretty much the rules!

The contest has never been about prizes…I don’t care that you got 4th place. I’ve been in this for some years now without prizes, doing it just as extra motivation to keep my hobby up. Yes, it would be nice to have the bragging rights, but I’m more than fair when there were so many cool and well done entries that imo were obviously more deserving than my own – I’m just happy I managed to have a somewhat working game considering I always do everything from a blank photoshop canvas and a blank flash document, and often don’t even bother to post my entry because it’s not quite working properly. I’ve attempted at least 13 GiTDs and I’ve lurked around for a while before that, and I’ve just never seen an entry like yours that appears to use almost purely pre-packaged art, I just can’t help but feel it defeats the point of the competition and this was something that we spoke about I think, while talking about what we were going to do for GiTD #50.

Now I would check again to see the difference in your game, given that you had an update that removed the RPG Maker assets after the voting period was up, but your game isn’t loading again for me :p.

 
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Topic: Game Programming / GiTD [#50] Voting

I don’t want to cause any drama, but I’d like some clarity in regards to future contests in regards to pre-packaged asset heavy game engines.

I think this thread has shown, in some comments and voting responses, that a lot of voters can’t distinguish what is a devs own work and what isn’t, especially since we opted for an open voting process this time where anyone could vote had they seen the front page banners where voters aren’t aware of the capabilities of the engines used.

We’ve been over the rules a fair few times over the years and I’m happy to let it slip given the special nature of GiTD[#50], but going forward, I was under the impression we had to create the ‘majority’ of the game, including programming and art, within the contest time frame. I can’t help but feel that certain engines kind of defeat the purpose of what GiTD has always been in this sense. If I’m not allowed to just re-skin a game I’ve already programmed with my own art, why are others allowed to use an engine that provides all the controls, interface, menu navigation, event handling etc, as well as pre-packaged assets? That’s everything I have to program myself as well as the art! :p I’ve never seen GiTD entries that have used these kind of engines (have we ever?), so I can’t help but wonder, especially when I’ve used those engines before and I have a good idea of just how much is done for you. I just kind of thought we had to do the majority ourselves. Picking and choosing existing sprites from a catalog on top of an existing core foundation of controls and navigation etc, seems to defeat the purpose to me.

This isn’t to take away from anyone’s achievements or effort, every entry looks like a lot of work went in to it and it shows regardless.

It’s no biggie really, I was just curious as it has kind of dissuaded me a little from something that I have enjoyed being a part of for years now, and I can’t help wondering if it stays like this if I should enter jams and competitions elsewhere like FGL.

 
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Topic: Game Programming / GiTD [#50] Voting

Congrats top 3, you definitely deserve it!

Thanks to DKR and the mods for the prizes and the organization!

Again, congrats to all entrants, just having a working entry, however unfinished, is an achievement in itself.

 
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Topic: Game Programming / A free lighting library/lighting tutorial for AS3?

Whatever part is relevant?

 
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Topic: Game Programming / A free lighting library/lighting tutorial for AS3?

Do you want to show your code?

This was my attempt during a GiTD I never uploaded:

http://www.fastswf.com/LFqP7EE

You should be able to easily mask the ‘torch’ area, as in the tutorial above, without any lag. Maybe something else is causing the issues.

 
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Topic: Game Programming / A free lighting library/lighting tutorial for AS3?

Originally posted by badfitz100:

Not really that friendly with flashdevelop and I think that’s AS2, not AS3. But yeah, that’s what I want.

Yeh it’s as2, but it’s very easy to transfer to as3 (I’ve done it). It’s literally two for loops with sprites…you pretty much just have to add “.graphics”.

 
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Topic: Game Programming / A free lighting library/lighting tutorial for AS3?

It’s hard to tell what exactly it is you’re trying to do, but judging by the comment about making ‘it’ (the light/torch?) point towards the mouse, this might help or be of some use:

http://www.emanueleferonato.com/2007/09/26/create-a-survival-horror-game-in-flash-tutorial-part-1/

check the last swf for a demo if it’s relevant.

 
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Topic: Game Programming / GiTD [#50] Voting

Originally posted by Farkss:
5) Halysia ~ Raiding Party (The warrior isn’t usefull at all.)

The Warrior has a 12 damage AoE skill attack, which is actually, if I remember correctly, the highest damaging area of effect ability.

The game also has a MMO style threat/aggro system, meaning that an enemy can switch targets if one of your other units has dealt more damage/healing etc. Not so obvious when these trash enemies die so easily, but would be a bit more obvious with a boss that forced you to switch tanks, which unfortunately I didn’t get time to finish. So the warrior, with that 12 damage AoE is able to hold aggro on multiple units pretty well, especially when backed up with the enchanter that restores 3 mana – it means the warrior can spam that AoE indefinitely.

I get that it’s hard to tell what’s going on in the GiTD version though, I hope to come back to this at some point and really build on it and display a lot of info more clearly for the player and make the movement/attacking/skill use more intuitive.

Thanks for the honorable mention though, I appreciate it :)

 
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Topic: Game Programming / GiTD [#50] Voting

Originally posted by GGent:

3. Raiding party
Basic, lots and lots of potential, might need some polish on the “move then attack” coding and/or a bit more user control (skipping attack and skipping move was a bit non-intuitive and perhaps buggy to me).

Hey thanks for the honorable mention, I really appreciate it!

Yeh when I started the game off, I wanted to automate some of the game logic so it would automatically show you your attack options, your movement options etc depending on what you did. Later on I realized that it does get a little confusing, especially when you have abilities that ‘effect allies and self’ such as the druid/bards heal abilities and you want to attack. There’s some combos where it won’t let you skip the characters go when there’s objects in range of both attack and those abilities.

I think if I were to continue working on this I’d go for a more simple approach, such as instead of automatically trying to guess what the player should do, – show icons of the players options, depending on what they do. I.e. if you can move, and if there’s a unit in your skill range, but not your attack range, show a button icon for movement, and a button icon for your skill, above the units head…then let the player decide what they want to do with a button press. It’s extra input for the player, but probably a lot less confusing!

 
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Topic: Game Programming / GiTD [#50] Voting

Originally posted by AwesometacularVG:

Are all of them hosted on kongregate?

There’s a sticky thread with the archive, it’s where we got the themes for this contest from :P

So yes, they’ve all been hosted on kongregate/game programming forum here, they’ve never got this much attention though and I wouldn’t expect it going forward. It’s always been very much a hobbyist contest, mainly without any kind of prize other than bragging rights. Usually there’s only a few entries and they never show the level of polish we’ve seen in #50.

 
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Topic: Game Programming / GiTD [#50] Voting

It’s interesting to see who votes, and then look at their recently played games history :P

 
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Topic: Game Programming / GiTD [#50] Voting

Originally posted by Tukkun:

The intro has always been there, you were probably on a different tab so you didn’t see it :P
I’ll certainly make clear that the bug fixed version is the non-contest version and voters would be voting based on the old bugged version. And it’s not like I can control this voting thread or the front page anyway :\

Just to be sure though I guess I’ll wait for a response from DRK or an admin :P

No, but your game is on the front page (congrats!), is related to GiTD, and links to this voting thread. You have a lot of fans/friends that might vote on the wrong version since there’s a lot of references to the on-going competition. Usually GiTD is very low-key and we don’t get anywhere near this many entrants or the polish we’re seeing with your game as well as others. On the other hand, your game is pretty popular and it’d be nice to see it continue to grow while it’s getting a lot of attention.

If you want to ‘win’ the competition, I wouldn’t bother uploading any other version yet, there’s just too many references (imo) that might skew the results, even if only slightly. But if you’re not too bothered about winning and want to update the game and polish it some more, update your game on the existing link, but surrender the competition :P. But yes, wait for DRK/Mod, though I imagine they’ll say something similar.

 
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Topic: Game Programming / GiTD [#50] Voting

Originally posted by Tukkun:

Question, am I allowed to upload a separate instance of the game to fix bugs without being disqualified? There are some awkward bugs in the contest version of my game, and it would be kinda pathetic if I have to wait 10 more days to fix those :P

(Well, looks like I’m not going to win anyway, [S]GARDEN too strong)

You can make a new version all you like – as long as the link in this voting thread does not link to the new version of the game. I.e, you can upload to fastswf, or I guess you could just upload the game again if you really wanted to, without deleting the current version/link. Though saying that, I don’t remember your intro the first time I played your game :P Must’ve been making a brew or something!

edit: DoC always beating me to it… ., though yes, it needs to be made clear that voters would be voting based on the ‘voting’ version, and not your bug fixed version, defeats the point of the contest if you just fix and add stuff when the deadline has passed.

 
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Topic: Game Programming / GiTD [#50] Voting

Originally posted by Feliza:

1. Place from Nintendo Master Run cat run
(its really cute)

Hi. If you read the rules you’re supposed to vote for a first and second place. If you want your vote to count (subject to hosts discretion since you’ve only got one post?) you might want to vote for a second place too!