Recent posts by HowlingWolf49 on Kongregate

Flag Post

Topic: Bush Whacker 2 / Stupidest game concept ever

If you don’t like it, don’t play. Simple as that.

 
Flag Post

Topic: Galaxy Online / Bug Reports

Originally posted by AmbroseMerle:

2. Quests aren’t the only things not registering sometimes. I had to try about 8 times before it finally started (and kept) accepting ship designs, before that it I would hit complete, get no prompt, and wonder why I didn’t notice anything new happening.

You can’t put a space in the name. Has to be a – or . otherwise it won’t register it. Probably the problem you had.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Conquest discussion

Originally posted by rotaxes:

yep. totally agree with flib. i would hate to see all the work i have put into building on territories are gone to waste. although the developers didn’t promise any rewards at all, it’s just not cool if the map will be reset bla bla bla; reiterating.

IF there will be some rewards given to the effort put into conquest, i think it would be a good idea if the guild leader can distribute those rewards him/herself. although i don’t know how to calculate and “pick the winners”, having more but undeveloped territories does not necessarily mean better than having less but highly upgraded territories.

More buildings/higher buildings give a higher point reward than lower. Scale of 1-10 maybe. That way you earn more for having better lands.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Conquest discussion

I don’t like the mirror idea for a few reasons. But I’ll start with why I do like it, it goes off of what you created and will follow in the path. Now the problems, if someone who has a crap hometown takes it, it’s going to get messed up and work backwards against what the original or stronger player’s hometown had it doing.

Also, to remove all the work we’ve already put into them, it’s just not a smart plan. Then you get the problem with the destructible buildings, which I don’t like in the first place still. If those are destroyed in a hometown, there will be gaps in the conquered land and what would it do to the layout when it tries to mirror too?

I think the way to do it, is not having the mirror, but a cross between a blueprint and a building queue to be used in conquered lands. Like I’ve stated before, a max of 3 buildings, and cancelling only gives back 80% of the resources. And if you want to go past 3 buildings, it takes 20% more each additional building after those first 3. So at 6 buildings, it’d take 160% of the original resources that it should take.

The seasons idea should be implemented by not reducing the towns current building levels either. Every year or every season, rows should be added to to the map. That way it increases the land size, allows for newer players to have a chance, and gives a bigger challenge for the veterans to reach the middle but allows them to keep all the work they’ve already done.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Originally posted by altf44:

HowlingWolf49 abusing a glitch to hit 3w 3n. batman “the one holding it” confirmed he didnt atacked from it and all just happened just as they were to hit bastion. got a screenshot not sure where to post it lol.

Check my forum post and you’ll see they did. Thank you and have a nice day.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] In response to me being accused of cheating...


 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] August 8th Patch

Originally posted by flibberty:
Originally posted by qazzaq123:

So a bunch of players who never hit anyone’s home towns are seen as top players in the ranking when they did basically nothing? I wish if this was fixed so it can be fair to those that earned it.

What do you mean basically nothing? Are the amount of game hours i spend on skyshard of secondary importance to your own simply because I choose to use attacks on conquest instead of home towns? I work hard enough ingame to earn and DESERVE my place on the rankings, even if it is from tile fights..or should i say “basically nothing”….I object.

The victories should have been in a separate place then. Not counted all together. It doesn’t take anything to take a conq land from someone compared to some players hometowns.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] August 8th Patch

Well at least you didn’t have someone attack your base 4 times while you were sleeping and now have a defeat..seriously 4 attacks to crush my hometown, that’s more of a win for me considering I killed quite a bit of troops.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] August 8th Patch

Originally posted by HowlingWolf49:

Sadly I guess I’d like to see them reset then…which frustrates me because everyone is so often in protection that it’s hard to get an attack on a hometown, which means that I’ll have to wait another 4 days to get my 10 victories back…

Actually I guess just leave it as is and we’ll just have to make up for those false victories…

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] August 8th Patch

Sadly I guess I’d like to see them reset then…which frustrates me because everyone is so often in protection that it’s hard to get an attack on a hometown, which means that I’ll have to wait another 4 days to get my 10 victories back…

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] August 8th Patch

Anyway to remove the battle ranking already from conquest without removing the hometown fights?

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] August 2nd Patch

Originally posted by Mosfet:

I can still see low leveled players in my battle list who I fought with before – some are 11 levels below me. Is it intentional?

It’s level based by a base number. So I’m level 69. So my range for my battle list is 41.4-115.23. But since I have level 41 people on my list, I think it rounds down.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] August 1st patch

Please make the destructible buildings repairable. They’re pretty useless to be honest if they can be destroyed…

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Planned Update - July 31st

Originally posted by AleXinoS:
Originally posted by flibberty:

What exactly do you mean by no one uses barracks/training grounds on the conquest map? Speaking from bothy band guild, and from experience, I can honestly say that isn’t the case, we’ve kept our place on the map soley thru conquest town troops, couldn’t hold half as well if we hadn’t got the option of using them. I am sure ours is not the only non monk guild who uses troops not from their main base. How exactly will it work if the troop levels are no longer a factor in a fight?

Monks use them as well. I think it’s just an illusion that they aren’t used. Plus, considering the time we put into building them and upgrading to lvl 4-5 in conquest, it would be a waste. :/ I guess adding “wall” buildings could be good, but it would be pointless if these walls are permanently removed once destroyed and cannot be upgraded. I used to also use these support buildings as part of a building plan. Now everything will have to be moved around, and every time that land will be taken, we’ll have to re-build walls. I think they should simply be permanent buildings that can be upgraded in conquest, it would be much more useful, and the loss of other support buildings would be more tolerable. >.>

Aside from that, everything else looks awesome, totally looking forward to them! :3

I agree. A big part of them not being used right now is they are being taken too often and those that take the lands don’t follow in upgrading the right buildings we worked on. When they’re built up, they would be used more I think to encounter the problem of lack of troops some will start to get with stronger defenses.

Also I think the walls should be just like other buildings, permanent, and able to be upgraded.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Missing Attack Reports

Last 24h or so I’ve been missing attack reports. Refreshing is not bringing them up and nothing else I do is showing them either.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Fan Art!

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] conquest map

Originally posted by themacmans:

I think the solution is not on increasing the map size or the guilds size, but raising the punishment per territory, that way the map will be shared more equally.

i think the solution is changing the debuffs from
250+ territories: -95% attack
150+: -75% attack
100+: -50% attack
60+: -25% attack

to
125+ territories: -95% attack
75+: -75% attack
50+: -50% attack
30+: -25% attack

that way, there wont be one or two huge guilds(Or one) controling the center of the map, and there will be even more wars to control the tactical territoryes, cuz now, there is no much war and the small guilds just fight to get the border territories cuz theres no way some one can beat a guild which controlls the bastion and all the “guilds”(irionhand guild, hunters guild, mischievous guild) those buffs they give are huge compared to de debuff from the territories.

They reduced the debuffs because of the problems it was already causing for many players. This isn’t the solution. The map will increase, and there will be more buildings added over time. It’s just slowly being increased to not be rushed too early and having more complications. There will possibly be more “guild” buildings as well, but only one Bastion. Just keep playing and teach yourself tricks. If I wanted to, I could personally make a new guild and make it to the center in 2 hours to the Bastion. There’s no reason why guilds can’t. Oh wait there is, they don’t listen to advice and they attack stupidly and ineffectively and that’s why they can’t. It’s not all about power as much as there is some strategy to it.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] My Suggestions Pt. 2

1) We need a guild forum ingame. Allowing us to post notes and messages to guild members.
2) Need officers and a co-leader ranking for members.
3) Gifting villages once per day to a guild member.
4) Allowing a guild member to help another members land if it’s attacked more than 3-5 times by repairing it.
5) If a player attacks from a conquered land, his main town should still open up. This is because they can attack from a land we can’t reach because of protection on a land in front of it.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Fatigue Factor

Originally posted by synapticon:

The buff only applies if you control too many territories – it doesn’t punish you for being ‘stronger’ or stay with you permanently. It’s an incentive to have a smart empire rather than just a huge empire. I fully expect the Monks to keep hold of the Bastion, the fort, and probably at least one of the guilds, and remain the dominant guild for a very long time.

We can’t when we get defending bugs and then we have a huge debuff when we try to get it back. And then we get the invincibility bug against us. And you may think we can keep it, but we can’t. You realize that by not allowing us to control the map, we have only a few spots defending ourselves against someone trying to take the Bastion. So let’s see, a guild with 10 players active, 40 attacks, 2 lands between them and the Bastion. Not fair.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Respect of Conquest Lands

Originally posted by AgentCheese:

You see? I can be petty too.

Been that since Beta

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] MAJOR BUG

Also when being attacked multiple times, I can’t defend. Thanks. You’ve ruined the game. Way to go.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] MAJOR BUG

Great not only can I not attack but you got your art director using cheats or something. As he just came and attacked my perfectly repaired land and destroyed my citadel in one hit. Yeah, that’s real fair.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Patch Notes - July 13th

Oh and by that, yes I do mean that I’ve seen some higher levels including myself talking about quitting. Because you’ve done something I’ve seen no other game do. You limited and restrained your highest levels to the point that it doesn’t pay to even be a higher level. You want balance, you’re going to get it when the ones that helped you with many suggestions and advancing the game in beta quit.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Patch Notes - July 13th

Originally posted by synapticon:

We discussed before that the fatigue buffs would be tweaked on the fly as necessary until things stabilized. We still intend to implement defensive improvements shortly, along with changes to the way repairs work in Conquest mode. Our intent is for the most dominant guilds to control the most powerful locations (the Bastion, guilds) but not ALL locations on the Conquest map.

Your units are not supposed to be weaker while battling hometowns. We will look into this if this is a bug.

Guild Rankings will also likely be adjusted shortly to be ranked by total influence, not just total number of territories. For example, the Bastion will represent a greater influence than a territory with no strategic asset.

Syn this is totally crap. Seriously, I can’t even attack stuff with level 3 defenses. Stuff I owned. Stuff I put my time into. How is that any fair as well? I have level 6 rangers and soon to be level 5 mages. Hell they are as good as no troops! This isn’t balancing anything! It’s removing the strength from the game from those who have put time and effort into it. You want more players to play, make bigger maps. What do you expect when there’s 169 lands and hundreds of players? But to make it where a few players can’t hold more than a few towns is stupid. That’s what a conqueuer type game is for. Either expand the map or let it be a free for all like it was.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Fatigue Factor

You said 75% was the max. Not 95%. So that makes my level 6 rangers weaker than level 1s. Also, with the invincibility repair bugs, it’s now impossible for us to take back a strong land. We suggested you fix the defense first and bugs first, but no. Now we’re being penalized for being stronger and can’t take back stuff we’ve put a lot of time into.